canvasparticles-js 3.6.0 → 3.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/canvasParticles.js +47 -37
- package/canvasParticles.mjs +47 -37
- package/package.json +1 -1
package/canvasParticles.js
CHANGED
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@@ -9,7 +9,7 @@
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typeof self !== 'undefined' ? self : this,
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() =>
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class CanvasParticles {
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-
static version = '3.6.
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static version = '3.6.3'
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// Mouse interaction with the particles.
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static interactionType = Object.freeze({
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@@ -24,8 +24,10 @@
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const canvas = change.target
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const instance = canvas.instance // The 'CanvasParticles' instance bound to 'canvas'.
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if (
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if (!instance.options?.animation) return
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if ((canvas.inViewbox = change.isIntersecting)) instance.options.animation?.startOnEnter && instance.start({ auto: true })
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else instance.options.animation?.stopOnLeave && instance.stop({ auto: true, clear: false })
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})
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})
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@@ -56,49 +58,49 @@
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CanvasParticles.canvasIntersectionObserver.observe(this.canvas)
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-
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// Setup event handlers
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this.resizeCanvas = this.resizeCanvas.bind(this)
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this.updateMousePos = this.updateMousePos.bind(this)
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-
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if (!this.enableAnimating) return
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window.addEventListener('resize', this.resizeCanvas)
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this.resizeCanvas()
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-
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}
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window.addEventListener('mousemove', this.updateMousePos)
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window.addEventListener('scroll', this.updateMousePos)
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}
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this.mouseY = this.clientY - top
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}
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resizeCanvas() {
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this.canvas.width = this.canvas.offsetWidth
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this.canvas.height = this.canvas.offsetHeight
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// Prevent the mouse acting like it's at (x: 0, y: 0) before the user moved it.
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this.mouseX = Infinity
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this.mouseY = Infinity
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this.updateCount = Infinity
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this.width = this.canvas.width + this.options.particles.connectDist * 2
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this.height = this.canvas.height + this.options.particles.connectDist * 2
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this.offX = (this.canvas.width - this.width) / 2
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this.offY = (this.canvas.height - this.height) / 2
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this.height = this.canvas.height + this.options.particles.connectDist * 2
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this.offX = (this.canvas.width - this.width) / 2
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-
this.offY = (this.canvas.height - this.height) / 2
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if (this.options.particles.regenerateOnResize || this.particles.length === 0) this.newParticles()
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else this.matchParticleCount()
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this.#updateParticleBounds()
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}
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-
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updateMousePos(event) {
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if (!this.enableAnimating) return
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if (event instanceof MouseEvent) {
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this.clientX = event.clientX
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this.clientY = event.clientY
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}
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// On scroll, the mouse position remains the same, but since the canvas position changes, 'left' and 'top' must be recalculated.
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const { left, top } = this.canvas.getBoundingClientRect()
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this.mouseX = this.clientX - left
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this.mouseY = this.clientY - top
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}
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/**
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@@ -513,7 +515,15 @@
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*/
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destroy() {
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this.stop()
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CanvasParticles.canvasIntersectionObserver.unobserve(this.canvas)
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window.removeEventListener('resize', this.resizeCanvas)
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window.removeEventListener('mousemove', this.updateMousePos)
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window.removeEventListener('scroll', this.updateMousePos)
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this.canvas?.remove()
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Object.keys(this).forEach(key => delete this[key]) // Remove references to help GC.
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}
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package/canvasParticles.mjs
CHANGED
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@@ -2,7 +2,7 @@
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// https://github.com/Khoeckman/canvasparticles-js/blob/main/LICENSE
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3
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export default class CanvasParticles {
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static version = '3.6.
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static version = '3.6.3'
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6
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// Mouse interaction with the particles.
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static interactionType = Object.freeze({
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@@ -17,8 +17,10 @@ export default class CanvasParticles {
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const canvas = change.target
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const instance = canvas.instance // The 'CanvasParticles' instance bound to 'canvas'.
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if (
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if (!instance.options?.animation) return
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if ((canvas.inViewbox = change.isIntersecting)) instance.options.animation?.startOnEnter && instance.start({ auto: true })
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else instance.options.animation?.stopOnLeave && instance.stop({ auto: true, clear: false })
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})
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})
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@@ -49,49 +51,49 @@ export default class CanvasParticles {
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CanvasParticles.canvasIntersectionObserver.observe(this.canvas)
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// Setup event handlers
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this.resizeCanvas = this.resizeCanvas.bind(this)
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this.updateMousePos = this.updateMousePos.bind(this)
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-
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-
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-
if (!this.enableAnimating) return
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window.addEventListener('resize', this.resizeCanvas)
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this.resizeCanvas()
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}
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window.addEventListener('mousemove', this.updateMousePos)
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window.addEventListener('scroll', this.updateMousePos)
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}
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this.mouseY = this.clientY - top
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}
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resizeCanvas() {
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this.canvas.width = this.canvas.offsetWidth
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this.canvas.height = this.canvas.offsetHeight
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-
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-
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-
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// Prevent the mouse acting like it's at (x: 0, y: 0) before the user moved it.
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this.mouseX = Infinity
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this.mouseY = Infinity
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this.updateCount = Infinity
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this.width = this.canvas.width + this.options.particles.connectDist * 2
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this.height = this.canvas.height + this.options.particles.connectDist * 2
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this.offX = (this.canvas.width - this.width) / 2
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this.offY = (this.canvas.height - this.height) / 2
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-
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this.height = this.canvas.height + this.options.particles.connectDist * 2
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-
this.offX = (this.canvas.width - this.width) / 2
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-
this.offY = (this.canvas.height - this.height) / 2
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if (this.options.particles.regenerateOnResize || this.particles.length === 0) this.newParticles()
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else this.matchParticleCount()
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this.#updateParticleBounds()
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}
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-
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updateMousePos(event) {
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if (!this.enableAnimating) return
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-
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if (event instanceof MouseEvent) {
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this.clientX = event.clientX
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this.clientY = event.clientY
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}
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-
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-
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// On scroll, the mouse position remains the same, but since the canvas position changes, 'left' and 'top' must be recalculated.
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const { left, top } = this.canvas.getBoundingClientRect()
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this.mouseX = this.clientX - left
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this.mouseY = this.clientY - top
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}
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/**
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@@ -506,7 +508,15 @@ export default class CanvasParticles {
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*/
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destroy() {
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this.stop()
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-
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CanvasParticles.canvasIntersectionObserver.unobserve(this.canvas)
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window.removeEventListener('resize', this.resizeCanvas)
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window.removeEventListener('mousemove', this.updateMousePos)
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window.removeEventListener('scroll', this.updateMousePos)
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this.canvas?.remove()
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Object.keys(this).forEach(key => delete this[key]) // Remove references to help GC.
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}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "canvasparticles-js",
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"version": "3.6.
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"version": "3.6.3",
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"description": "In an HTML canvas, a bunch of interactive particles connected with lines when they approach each other.",
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"main": "canvasParticles.js",
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"module": "canvasParticles.mjs",
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