canvasengine 2.0.0-beta.6 → 2.0.0-beta.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (164) hide show
  1. package/dist/DebugRenderer-DkjTAc48.js +1384 -0
  2. package/dist/DebugRenderer-DkjTAc48.js.map +1 -0
  3. package/dist/components/Button.d.ts +185 -0
  4. package/dist/components/Button.d.ts.map +1 -0
  5. package/dist/components/Canvas.d.ts +17 -0
  6. package/dist/components/Canvas.d.ts.map +1 -0
  7. package/dist/components/DOMElement.d.ts +54 -0
  8. package/dist/components/DOMElement.d.ts.map +1 -0
  9. package/dist/components/DOMSprite.d.ts +127 -0
  10. package/dist/components/DOMSprite.d.ts.map +1 -0
  11. package/dist/components/FocusContainer.d.ts +129 -0
  12. package/dist/components/FocusContainer.d.ts.map +1 -0
  13. package/dist/components/Graphic.d.ts +64 -0
  14. package/dist/components/Graphic.d.ts.map +1 -0
  15. package/dist/components/Joystick.d.ts +36 -0
  16. package/dist/components/Joystick.d.ts.map +1 -0
  17. package/dist/components/NineSliceSprite.d.ts +16 -0
  18. package/dist/components/NineSliceSprite.d.ts.map +1 -0
  19. package/dist/components/ParticleEmitter.d.ts +4 -0
  20. package/dist/components/ParticleEmitter.d.ts.map +1 -0
  21. package/dist/components/Scene.d.ts +2 -0
  22. package/dist/components/Scene.d.ts.map +1 -0
  23. package/dist/components/Text.d.ts +25 -0
  24. package/dist/components/Text.d.ts.map +1 -0
  25. package/dist/components/TilingSprite.d.ts +17 -0
  26. package/dist/components/TilingSprite.d.ts.map +1 -0
  27. package/dist/components/Video.d.ts +14 -0
  28. package/dist/components/Video.d.ts.map +1 -0
  29. package/dist/components/index.d.ts +20 -0
  30. package/dist/components/index.d.ts.map +1 -0
  31. package/dist/components/types/DisplayObject.d.ts +118 -0
  32. package/dist/components/types/DisplayObject.d.ts.map +1 -0
  33. package/dist/components/types/MouseEvent.d.ts +4 -0
  34. package/dist/components/types/MouseEvent.d.ts.map +1 -0
  35. package/dist/components/types/Spritesheet.d.ts +248 -0
  36. package/dist/components/types/Spritesheet.d.ts.map +1 -0
  37. package/dist/components/types/index.d.ts +4 -0
  38. package/dist/components/types/index.d.ts.map +1 -0
  39. package/dist/directives/Controls.d.ts +112 -0
  40. package/dist/directives/Controls.d.ts.map +1 -0
  41. package/dist/directives/ControlsBase.d.ts +199 -0
  42. package/dist/directives/ControlsBase.d.ts.map +1 -0
  43. package/dist/directives/Drag.d.ts +69 -0
  44. package/dist/directives/Drag.d.ts.map +1 -0
  45. package/dist/directives/Flash.d.ts +116 -0
  46. package/dist/directives/Flash.d.ts.map +1 -0
  47. package/dist/directives/FocusNavigation.d.ts +52 -0
  48. package/dist/directives/FocusNavigation.d.ts.map +1 -0
  49. package/dist/directives/FogVisibility.d.ts +47 -0
  50. package/dist/directives/FogVisibility.d.ts.map +1 -0
  51. package/dist/directives/GamepadControls.d.ts +224 -0
  52. package/dist/directives/GamepadControls.d.ts.map +1 -0
  53. package/dist/directives/JoystickControls.d.ts +171 -0
  54. package/dist/directives/JoystickControls.d.ts.map +1 -0
  55. package/dist/directives/KeyboardControls.d.ts +219 -0
  56. package/dist/directives/KeyboardControls.d.ts.map +1 -0
  57. package/dist/directives/Scheduler.d.ts +35 -0
  58. package/dist/directives/Scheduler.d.ts.map +1 -0
  59. package/dist/directives/Shake.d.ts +98 -0
  60. package/dist/directives/Shake.d.ts.map +1 -0
  61. package/dist/directives/Sound.d.ts +25 -0
  62. package/dist/directives/Sound.d.ts.map +1 -0
  63. package/dist/directives/Transition.d.ts +10 -0
  64. package/dist/directives/Transition.d.ts.map +1 -0
  65. package/dist/directives/ViewportCull.d.ts +11 -0
  66. package/dist/directives/ViewportCull.d.ts.map +1 -0
  67. package/dist/directives/ViewportFollow.d.ts +18 -0
  68. package/dist/directives/ViewportFollow.d.ts.map +1 -0
  69. package/dist/directives/index.d.ts +14 -0
  70. package/dist/directives/index.d.ts.map +1 -0
  71. package/dist/dist-BOOc43Qm.js +778 -0
  72. package/dist/dist-BOOc43Qm.js.map +1 -0
  73. package/dist/engine/FocusManager.d.ts +174 -0
  74. package/dist/engine/FocusManager.d.ts.map +1 -0
  75. package/dist/engine/animation.d.ts +72 -0
  76. package/dist/engine/animation.d.ts.map +1 -0
  77. package/dist/engine/bootstrap.d.ts +48 -0
  78. package/dist/engine/bootstrap.d.ts.map +1 -0
  79. package/dist/engine/directive.d.ts +13 -0
  80. package/dist/engine/directive.d.ts.map +1 -0
  81. package/dist/engine/reactive.d.ts +134 -0
  82. package/dist/engine/reactive.d.ts.map +1 -0
  83. package/dist/engine/signal.d.ts +71 -0
  84. package/dist/engine/signal.d.ts.map +1 -0
  85. package/dist/engine/trigger.d.ts +54 -0
  86. package/dist/engine/trigger.d.ts.map +1 -0
  87. package/dist/engine/utils.d.ts +89 -0
  88. package/dist/engine/utils.d.ts.map +1 -0
  89. package/dist/hooks/addContext.d.ts +2 -0
  90. package/dist/hooks/addContext.d.ts.map +1 -0
  91. package/dist/hooks/useFocus.d.ts +60 -0
  92. package/dist/hooks/useFocus.d.ts.map +1 -0
  93. package/dist/hooks/useProps.d.ts +42 -0
  94. package/dist/hooks/useProps.d.ts.map +1 -0
  95. package/dist/hooks/useRef.d.ts +4 -0
  96. package/dist/hooks/useRef.d.ts.map +1 -0
  97. package/dist/index.d.ts +19 -1107
  98. package/dist/index.d.ts.map +1 -0
  99. package/dist/index.global.js +5 -0
  100. package/dist/index.global.js.map +1 -0
  101. package/dist/index.js +9768 -3135
  102. package/dist/index.js.map +1 -1
  103. package/dist/utils/Ease.d.ts +17 -0
  104. package/dist/utils/Ease.d.ts.map +1 -0
  105. package/dist/utils/GlobalAssetLoader.d.ts +141 -0
  106. package/dist/utils/GlobalAssetLoader.d.ts.map +1 -0
  107. package/dist/utils/RadialGradient.d.ts +57 -0
  108. package/dist/utils/RadialGradient.d.ts.map +1 -0
  109. package/dist/utils/functions.d.ts +2 -0
  110. package/dist/utils/functions.d.ts.map +1 -0
  111. package/dist/utils/tabindex.d.ts +16 -0
  112. package/dist/utils/tabindex.d.ts.map +1 -0
  113. package/package.json +15 -9
  114. package/src/components/Button.ts +399 -0
  115. package/src/components/Canvas.ts +62 -46
  116. package/src/components/Container.ts +21 -2
  117. package/src/components/DOMContainer.ts +379 -0
  118. package/src/components/DOMElement.ts +556 -0
  119. package/src/components/DOMSprite.ts +1040 -0
  120. package/src/components/DisplayObject.ts +419 -201
  121. package/src/components/FocusContainer.ts +368 -0
  122. package/src/components/Graphic.ts +227 -66
  123. package/src/components/Joystick.ts +363 -0
  124. package/src/components/Mesh.ts +222 -0
  125. package/src/components/NineSliceSprite.ts +4 -1
  126. package/src/components/ParticleEmitter.ts +12 -8
  127. package/src/components/Sprite.ts +418 -52
  128. package/src/components/Text.ts +125 -18
  129. package/src/components/Viewport.ts +122 -63
  130. package/src/components/index.ts +9 -2
  131. package/src/components/types/DisplayObject.ts +53 -5
  132. package/src/components/types/Spritesheet.ts +0 -118
  133. package/src/directives/Controls.ts +254 -0
  134. package/src/directives/ControlsBase.ts +267 -0
  135. package/src/directives/Drag.ts +357 -52
  136. package/src/directives/Flash.ts +419 -0
  137. package/src/directives/FocusNavigation.ts +113 -0
  138. package/src/directives/FogVisibility.ts +273 -0
  139. package/src/directives/GamepadControls.ts +537 -0
  140. package/src/directives/JoystickControls.ts +396 -0
  141. package/src/directives/KeyboardControls.ts +85 -430
  142. package/src/directives/Scheduler.ts +12 -4
  143. package/src/directives/Shake.ts +298 -0
  144. package/src/directives/Sound.ts +94 -31
  145. package/src/directives/ViewportFollow.ts +40 -9
  146. package/src/directives/index.ts +13 -6
  147. package/src/engine/FocusManager.ts +510 -0
  148. package/src/engine/animation.ts +175 -21
  149. package/src/engine/bootstrap.ts +93 -3
  150. package/src/engine/directive.ts +4 -4
  151. package/src/engine/reactive.ts +979 -176
  152. package/src/engine/signal.ts +113 -25
  153. package/src/engine/trigger.ts +34 -7
  154. package/src/engine/utils.ts +19 -3
  155. package/src/hooks/useFocus.ts +91 -0
  156. package/src/hooks/useProps.ts +1 -1
  157. package/src/index.ts +8 -2
  158. package/src/types/pixi-cull.d.ts +7 -0
  159. package/src/utils/GlobalAssetLoader.ts +257 -0
  160. package/src/utils/functions.ts +7 -0
  161. package/src/utils/tabindex.ts +70 -0
  162. package/testing/index.ts +35 -4
  163. package/tsconfig.json +18 -0
  164. package/vite.config.ts +39 -0
@@ -0,0 +1,399 @@
1
+ import { effect, signal, computed, isSignal, Signal } from "@signe/reactive";
2
+ import { FederatedPointerEvent } from "pixi.js";
3
+ import { h } from "../engine/signal";
4
+ import { useDefineProps } from "../hooks/useProps";
5
+ import { Container } from "./Container";
6
+ import { Rect, Circle, Ellipse } from "./Graphic";
7
+ import { Text } from "./Text";
8
+ import { ControlsDirective } from "../directives/Controls";
9
+ import { JoystickControls } from "../directives/JoystickControls";
10
+ import { Element } from "../engine/reactive";
11
+
12
+ /**
13
+ * Button states for visual feedback
14
+ */
15
+ export enum ButtonState {
16
+ Normal = "normal",
17
+ Hover = "hover",
18
+ Pressed = "pressed",
19
+ Disabled = "disabled"
20
+ }
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+
22
+ /**
23
+ * Button style configuration for different visual approaches
24
+ */
25
+ export interface ButtonStyle {
26
+ /** Background color for each state */
27
+ backgroundColor?: {
28
+ [ButtonState.Normal]?: string;
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+ [ButtonState.Hover]?: string;
30
+ [ButtonState.Pressed]?: string;
31
+ [ButtonState.Disabled]?: string;
32
+ };
33
+ /** Border configuration */
34
+ border?: {
35
+ color?: string;
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+ width?: number;
37
+ radius?: number;
38
+ };
39
+ /** Text styling */
40
+ text?: {
41
+ color?: string;
42
+ fontSize?: number;
43
+ fontFamily?: string;
44
+ };
45
+ /** Sprite textures for each state (alternative to backgroundColor) */
46
+ textures?: {
47
+ [ButtonState.Normal]?: string;
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+ [ButtonState.Hover]?: string;
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+ [ButtonState.Pressed]?: string;
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+ [ButtonState.Disabled]?: string;
51
+ };
52
+ }
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+
54
+ /**
55
+ * Properties for the Button component
56
+ */
57
+ export interface ButtonProps {
58
+ /** Button text content */
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+ text?: string;
60
+ /** Button disabled state */
61
+ disabled?: boolean;
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+ /** Click event handler */
63
+ click?: (event: FederatedPointerEvent) => void;
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+ /** Hover enter event handler */
65
+ hoverEnter?: (event: FederatedPointerEvent) => void;
66
+ /** Hover leave event handler */
67
+ hoverLeave?: (event: FederatedPointerEvent) => void;
68
+ /** Press down event handler */
69
+ pressDown?: (event: FederatedPointerEvent) => void;
70
+ /** Press up event handler */
71
+ pressUp?: (event: FederatedPointerEvent) => void;
72
+ /** Visual style configuration */
73
+ style?: ButtonStyle;
74
+ /** Button width */
75
+ width?: number;
76
+ /** Button height */
77
+ height?: number;
78
+ /** Button position X */
79
+ x?: number;
80
+ /** Button position Y */
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+ y?: number;
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+ /** Button alpha/opacity */
83
+ alpha?: number;
84
+ /** Button visibility */
85
+ visible?: boolean;
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+ /** Button cursor */
87
+ cursor?: string;
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+ /** Controls instance to automatically apply button events to (e.g., ControlsDirective or JoystickControls) */
89
+ controls?: ControlsDirective | JoystickControls | any;
90
+ /** Name of the control to trigger with applyControl when button is clicked */
91
+ controlName?: string;
92
+ /** Shape of the button background: 'rect', 'circle', or 'ellipse' */
93
+ shape?: 'rect' | 'circle' | 'ellipse';
94
+ /** Custom background component or element (replaces default background if provided) */
95
+ background?: Element | any;
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+ /** Custom children components for button content (takes priority over text if provided) */
97
+ children?: Element[];
98
+ /** Focus index for the button */
99
+ tabindex?: number | Signal<number>;
100
+ }
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+
102
+ /**
103
+ * Creates a Button component with interactive states and customizable styling.
104
+ *
105
+ * This component provides a fully interactive button with visual feedback
106
+ * for different states (normal, hover, pressed, disabled). It supports both
107
+ * sprite-based and graphics-based rendering approaches.
108
+ *
109
+ * The button is built using a Container with background and text elements,
110
+ * providing reactive state management and event handling.
111
+ *
112
+ * ## Features
113
+ *
114
+ * - **Controls Integration**: Automatically trigger controls via `applyControl` when clicked
115
+ * - **Multiple Shapes**: Support for rect, circle, and ellipse shapes
116
+ * - **Custom Content**: Use children components for custom button content
117
+ * - **Custom Background**: Provide a custom background component
118
+ *
119
+ * @param props - Button configuration including text, styling, controls, shape, and event handlers
120
+ * @returns A reactive Button component
121
+ * @example
122
+ * ```typescript
123
+ * // Simple button with text and click handler
124
+ * const simpleButton = Button({
125
+ * text: "Click Me",
126
+ * click: () => console.log("Button clicked!"),
127
+ * width: 150,
128
+ * height: 50
129
+ * });
130
+ *
131
+ * // Button with controls integration
132
+ * const jumpButton = Button({
133
+ * text: "Jump",
134
+ * controls: controlsInstance,
135
+ * controlName: "jump",
136
+ * width: 120,
137
+ * height: 40
138
+ * });
139
+ *
140
+ * // Circular button
141
+ * const circleButton = Button({
142
+ * text: "Action",
143
+ * shape: "circle",
144
+ * width: 100,
145
+ * height: 100
146
+ * });
147
+ *
148
+ * // Button with custom content (children)
149
+ * const customButton = Button({
150
+ * shape: "circle",
151
+ * width: 80,
152
+ * height: 80,
153
+ * children: [
154
+ * h(Sprite, { image: "icon.png", width: 50, height: 50 })
155
+ * ]
156
+ * });
157
+ *
158
+ * // Styled button with custom colors
159
+ * const styledButton = Button({
160
+ * text: "Styled Button",
161
+ * style: {
162
+ * backgroundColor: {
163
+ * normal: "#28a745",
164
+ * hover: "#218838",
165
+ * pressed: "#1e7e34",
166
+ * disabled: "#6c757d"
167
+ * },
168
+ * border: {
169
+ * radius: 8,
170
+ * width: 2,
171
+ * color: "#ffffff"
172
+ * },
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+ * text: {
174
+ * fontSize: 18,
175
+ * color: "#ffffff"
176
+ * }
177
+ * }
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+ * });
179
+ *
180
+ * // Sprite-based button
181
+ * const spriteButton = Button({
182
+ * text: "Play Game",
183
+ * style: {
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+ * textures: {
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+ * normal: "/assets/button-normal.png",
186
+ * hover: "/assets/button-hover.png",
187
+ * pressed: "/assets/button-pressed.png"
188
+ * }
189
+ * }
190
+ * });
191
+ * ```
192
+ */
193
+ export function Button(props: ButtonProps) {
194
+ // Internal state signals
195
+ const currentState = signal(ButtonState.Normal);
196
+ const isPressed = signal(false);
197
+ const isHovered = signal(false);
198
+
199
+ // Define reactive props with defaults
200
+ const defineProps = useDefineProps(props);
201
+ const { text, disabled, width, height, style, shape, controlName } = defineProps({
202
+ text: {
203
+ type: String,
204
+ default: ""
205
+ },
206
+ disabled: {
207
+ type: Boolean,
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+ default: false
209
+ },
210
+ width: {
211
+ type: Number,
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+ default: 120
213
+ },
214
+ height: {
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+ type: Number,
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+ default: 40
217
+ },
218
+ style: {
219
+ type: Object,
220
+ default: () => ({})
221
+ },
222
+ shape: {
223
+ type: String,
224
+ default: "rect"
225
+ },
226
+ controlName: {
227
+ type: String,
228
+ default: undefined
229
+ }
230
+ });
231
+
232
+ // Helper function to get controls instance (handles signals like Joystick)
233
+ const getControls = () => {
234
+ if (!props.controls) return null;
235
+ if (isSignal(props.controls)) {
236
+ return props.controls();
237
+ }
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+ return props.controls;
239
+ };
240
+
241
+ // Update button state based on disabled and interaction states
242
+ effect(() => {
243
+ const isDisabled = disabled();
244
+ const pressed = isPressed();
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+ const hovered = isHovered();
246
+
247
+ if (isDisabled) {
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+ currentState.set(ButtonState.Disabled);
249
+ } else if (pressed) {
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+ currentState.set(ButtonState.Pressed);
251
+ } else if (hovered) {
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+ currentState.set(ButtonState.Hover);
253
+ } else {
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+ currentState.set(ButtonState.Normal);
255
+ }
256
+ });
257
+
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+ // Event handlers
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+ const eventHandlers = {
260
+ pointerenter: (event: FederatedPointerEvent) => {
261
+ if (!disabled()) {
262
+ isHovered.set(true);
263
+ props.hoverEnter?.(event);
264
+ }
265
+ },
266
+ pointerleave: (event: FederatedPointerEvent) => {
267
+ isHovered.set(false);
268
+ isPressed.set(false);
269
+ props.hoverLeave?.(event);
270
+ },
271
+ pointerdown: async (event: FederatedPointerEvent) => {
272
+ if (!disabled()) {
273
+ isPressed.set(true);
274
+ props.pressDown?.(event);
275
+
276
+ // Apply control if controls and controlName are provided
277
+ const controls = getControls();
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+ const name = controlName();
279
+ if (controls && name && controls.applyControl) {
280
+ await controls.applyControl(name, true);
281
+ }
282
+ }
283
+ },
284
+ pointerup: async (event: FederatedPointerEvent) => {
285
+ if (!disabled() && isPressed()) {
286
+ isPressed.set(false);
287
+ props.pressUp?.(event);
288
+
289
+ // Apply control release if controls and controlName are provided
290
+ const controls = getControls();
291
+ const name = controlName();
292
+ if (controls && name && controls.applyControl) {
293
+ await controls.applyControl(name, false);
294
+ }
295
+ }
296
+ },
297
+ pointertap: async (event: FederatedPointerEvent) => {
298
+ if (!disabled()) {
299
+ props.click?.(event);
300
+
301
+ // Apply control if controls and controlName are provided (press and release)
302
+ const controls = getControls();
303
+ const name = controlName();
304
+ if (controls && name && controls.applyControl) {
305
+ await controls.applyControl(name);
306
+ }
307
+ }
308
+ }
309
+ };
310
+
311
+ // Generate background element
312
+ const getBackgroundElement = () => {
313
+ // If custom background is provided, use it
314
+ if (props.background) {
315
+ return props.background;
316
+ }
317
+
318
+ // Otherwise, use shape-based background
319
+ const currentShape = shape();
320
+ const bgColor = computed(() => {
321
+ const currentStyle = style();
322
+ const backgroundColor = currentStyle.backgroundColor || {
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+ [ButtonState.Normal]: "#007bff",
324
+ [ButtonState.Hover]: "#0056b3",
325
+ [ButtonState.Pressed]: "#004085",
326
+ [ButtonState.Disabled]: "#6c757d"
327
+ };
328
+ const state = currentState();
329
+ return backgroundColor[state] || backgroundColor[ButtonState.Normal];
330
+ });
331
+
332
+ if (currentShape === 'circle') {
333
+ // For circle, use the smaller dimension as radius
334
+ const radius = computed(() => Math.min(width(), height()) / 2);
335
+ return h(Circle, {
336
+ radius: radius,
337
+ x: computed(() => width() / 2),
338
+ y: computed(() => height() / 2),
339
+ color: bgColor
340
+ });
341
+ } else if (currentShape === 'ellipse') {
342
+ return h(Ellipse, {
343
+ width: width,
344
+ height: height,
345
+ color: bgColor
346
+ });
347
+ } else {
348
+ // Default: rect
349
+ return h(Rect, {
350
+ width: width,
351
+ height: height,
352
+ color: bgColor
353
+ });
354
+ }
355
+ };
356
+
357
+ // Generate content element(s)
358
+ const getContentElements = () => {
359
+ // If children are provided, use them (priority over text)
360
+ if (props.children && props.children.length > 0) {
361
+ return props.children;
362
+ }
363
+
364
+ // Otherwise, use text
365
+ return [
366
+ h(Text, {
367
+ text: text,
368
+ x: computed(() => width() / 2),
369
+ y: computed(() => height() / 2),
370
+ anchor: { x: 0.5, y: 0.5 },
371
+ style: computed(() => {
372
+ const currentStyle = style();
373
+ const textStyle = currentStyle.text || {};
374
+ return {
375
+ fontSize: textStyle.fontSize || 16,
376
+ fontFamily: textStyle.fontFamily || "Arial",
377
+ fill: textStyle.color || "#ffffff"
378
+ };
379
+ })()
380
+ })
381
+ ];
382
+ };
383
+
384
+ // Return Container with h() children
385
+ return h(Container, {
386
+ x: props.x,
387
+ y: props.y,
388
+ width: props.width,
389
+ height: props.height,
390
+ alpha: props.alpha,
391
+ visible: props.visible,
392
+ cursor: props.cursor || "pointer",
393
+ tabindex: props.tabindex,
394
+ ...eventHandlers
395
+ }, [
396
+ getBackgroundElement(),
397
+ ...getContentElements()
398
+ ]);
399
+ }
@@ -1,25 +1,30 @@
1
1
  import { effect, Signal, signal } from "@signe/reactive";
2
- import { Container, autoDetectRenderer } from "pixi.js";
3
- import { loadYoga } from "yoga-layout";
4
- import { Props, createComponent, registerComponent, Element } from "../engine/reactive";
2
+ import { Application, Container } from "pixi.js";
3
+ import {
4
+ Props,
5
+ createComponent,
6
+ registerComponent,
7
+ Element,
8
+ } from "../engine/reactive";
5
9
  import { useProps } from "../hooks/useProps";
6
10
  import { ComponentInstance, DisplayObject } from "./DisplayObject";
7
11
  import { ComponentFunction } from "../engine/signal";
8
12
  import { SignalOrPrimitive } from "./types";
9
13
  import { Size } from "./types/DisplayObject";
10
14
  import { Scheduler, Tick } from "../directives/Scheduler";
15
+ import { GlobalAssetLoader } from "../utils/GlobalAssetLoader";
11
16
 
12
17
  interface CanvasElement extends Element<ComponentInstance> {
13
- render: (rootElement: HTMLElement) => void;
18
+ render: (rootElement: HTMLElement, app?: Application) => void;
14
19
  directives: {
15
- tick: Scheduler
20
+ tick: Scheduler;
16
21
  };
17
22
  propObservables: {
18
- tick: Signal<Tick>
23
+ tick: Signal<Tick>;
19
24
  };
20
25
  }
21
26
 
22
- registerComponent("Canvas", class Canvas extends DisplayObject(Container) {});
27
+ registerComponent("Canvas", class Canvas extends DisplayObject(Container) { });
23
28
 
24
29
  export interface CanvasProps extends Props {
25
30
  cursorStyles?: () => any;
@@ -30,33 +35,28 @@ export interface CanvasProps extends Props {
30
35
  isRoot?: boolean;
31
36
  tick?: any;
32
37
  class?: SignalOrPrimitive<string>;
38
+ background?: string;
33
39
  }
34
40
 
35
41
  export const Canvas: ComponentFunction<CanvasProps> = async (props = {}) => {
36
42
  let { cursorStyles, width, height, class: className } = useProps(props);
37
- const Yoga = await loadYoga();
38
43
 
39
- if (!props.width) width = signal<Size>(800)
40
- if (!props.height) height = signal<Size>(600)
41
-
42
- const renderer = await autoDetectRenderer({
43
- ...props,
44
- width: width?.(),
45
- height: height?.(),
46
- });
44
+ if (!props.width) width = signal<Size>(800);
45
+ if (!props.height) height = signal<Size>(600);
47
46
 
48
47
  const canvasSize = signal({
49
- width: renderer.width,
50
- height: renderer.height,
48
+ width: 0,
49
+ height: 0,
51
50
  });
52
51
 
53
52
  props.isRoot = true;
53
+ const globalLoader = new GlobalAssetLoader();
54
54
  const options: CanvasProps = {
55
55
  ...props,
56
56
  context: {
57
- Yoga,
58
- renderer,
59
57
  canvasSize,
58
+ app: signal(null),
59
+ globalLoader,
60
60
  },
61
61
  width: width?.(),
62
62
  height: height?.(),
@@ -69,10 +69,21 @@ export const Canvas: ComponentFunction<CanvasProps> = async (props = {}) => {
69
69
  frame: 0,
70
70
  deltaRatio: 1,
71
71
  });
72
+ } else {
73
+ options.context!.tick = props.tick;
72
74
  }
75
+
76
+ // Register the tick signal globally so animatedSignal can use it by default
77
+ (globalThis as any).__CANVAS_ENGINE_TICK__ = options.context!.tick;
78
+
73
79
  const canvasElement = createComponent("Canvas", options) as CanvasElement;
74
80
 
75
- canvasElement.render = (rootElement: HTMLElement) => {
81
+ canvasElement.render = (rootElement: HTMLElement, app?: Application) => {
82
+ if (!app) {
83
+ return;
84
+ }
85
+
86
+ const renderer = app.renderer;
76
87
  const canvasEl = renderer.view.canvas as HTMLCanvasElement;
77
88
 
78
89
  (globalThis as any).__PIXI_STAGE__ = canvasElement.componentInstance;
@@ -85,6 +96,34 @@ export const Canvas: ComponentFunction<CanvasProps> = async (props = {}) => {
85
96
  renderer.render(canvasElement.componentInstance as any);
86
97
  });
87
98
 
99
+ app.stage = canvasElement.componentInstance as any;
100
+
101
+ app.stage.layout = {
102
+ width: app.screen.width,
103
+ height: app.screen.height,
104
+ justifyContent: props.justifyContent,
105
+ alignItems: props.alignItems,
106
+ };
107
+
108
+ canvasSize.set({ width: app.screen.width, height: app.screen.height })
109
+
110
+ app.renderer.on('resize', (width: number, height: number) => {
111
+ canvasSize.set({ width, height });
112
+
113
+ if (app.stage.layout) {
114
+ app.stage.layout = {
115
+ width,
116
+ height
117
+ }
118
+ }
119
+ });
120
+
121
+ if (props.tickStart !== false) canvasElement.directives.tick.start();
122
+
123
+ app.ticker.add(() => {
124
+ canvasElement.propObservables!.tick();
125
+ });
126
+
88
127
  if (cursorStyles) {
89
128
  effect(() => {
90
129
  renderer.events.cursorStyles = cursorStyles();
@@ -97,37 +136,14 @@ export const Canvas: ComponentFunction<CanvasProps> = async (props = {}) => {
97
136
  });
98
137
  }
99
138
 
100
- const resizeCanvas = async () => {
101
- let w, h;
102
- if (width?.() === "100%" && height?.() === "100%") {
103
- const parent = canvasEl.parentElement;
104
- w = parent ? parent.clientWidth : window.innerWidth;
105
- h = parent ? parent.clientHeight : window.innerHeight;
106
- } else {
107
- w = width?.() ?? canvasEl.offsetWidth;
108
- h = height?.() ?? canvasEl.offsetHeight;
109
- }
110
- renderer.resize(w, h);
111
- canvasSize.set({ width: w, height: h });
112
- canvasElement.componentInstance.setWidth(w)
113
- canvasElement.componentInstance.setHeight(h)
114
- };
115
-
116
- // Listen for window resize events
117
- window.addEventListener("resize", resizeCanvas);
118
-
119
- // Check if a canvas already exists in the rootElement
120
- const existingCanvas = rootElement.querySelector('canvas');
139
+ const existingCanvas = rootElement.querySelector("canvas");
121
140
  if (existingCanvas) {
122
- // If it exists, replace it with the new canvas
123
141
  rootElement.replaceChild(canvasEl, existingCanvas);
124
142
  } else {
125
- // If it doesn't exist, append the new canvas
126
143
  rootElement.appendChild(canvasEl);
127
144
  }
128
145
 
129
- // Initial resize
130
- resizeCanvas();
146
+ options.context!.app.set(app)
131
147
  };
132
148
 
133
149
  return canvasElement;
@@ -4,6 +4,7 @@ import { DisplayObject } from "./DisplayObject";
4
4
  import { ComponentFunction } from "../engine/signal";
5
5
  import { DisplayObjectProps } from "./types/DisplayObject";
6
6
  import { setObservablePoint } from "../engine/utils";
7
+ import { isPercent } from "../utils/functions";
7
8
 
8
9
  interface ContainerProps extends DisplayObjectProps {
9
10
  sortableChildren?: boolean;
@@ -25,8 +26,8 @@ export class CanvasContainer extends DisplayObject(PixiContainer) {
25
26
  this.sortableChildren = props.sortableChildren;
26
27
  }
27
28
  }
28
- onMount(args) {
29
- super.onMount(args);
29
+ async onMount(args) {
30
+ await super.onMount(args);
30
31
  const { componentInstance, props } = args;
31
32
  const { pixiChildren } = props;
32
33
  if (pixiChildren) {
@@ -34,6 +35,22 @@ export class CanvasContainer extends DisplayObject(PixiContainer) {
34
35
  componentInstance.addChild(child);
35
36
  });
36
37
  }
38
+
39
+ // Listen to layout events to update displayWidth and displayHeight with computed values
40
+ const isWidthPercentage = isPercent(props.width);
41
+ const isHeightPercentage = isPercent(props.height);
42
+
43
+ if (isWidthPercentage || isHeightPercentage) {
44
+ this.on('layout', (event) => {
45
+ const layoutBox = event.computedLayout;
46
+ if (isWidthPercentage && layoutBox.width !== undefined) {
47
+ this.displayWidth.set(layoutBox.width);
48
+ }
49
+ if (isHeightPercentage && layoutBox.height !== undefined) {
50
+ this.displayHeight.set(layoutBox.height);
51
+ }
52
+ });
53
+ }
37
54
  }
38
55
  }
39
56
 
@@ -42,5 +59,7 @@ export interface CanvasContainer extends DisplayObjectProps {}
42
59
  registerComponent("Container", CanvasContainer);
43
60
 
44
61
  export const Container: ComponentFunction<ContainerProps> = (props) => {
62
+ // Ensure component is registered (useful in tests if module cache differs)
63
+ registerComponent("Container", CanvasContainer);
45
64
  return createComponent("Container", props);
46
65
  };