canvasengine 2.0.0-beta.34 → 2.0.0-beta.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{DebugRenderer-BYa_lwD-.js → DebugRenderer-DMqhoMfE.js} +2 -2
- package/dist/{DebugRenderer-BYa_lwD-.js.map → DebugRenderer-DMqhoMfE.js.map} +1 -1
- package/dist/components/Sprite.d.ts +44 -0
- package/dist/components/Sprite.d.ts.map +1 -1
- package/dist/directives/Controls.d.ts +102 -0
- package/dist/directives/Controls.d.ts.map +1 -0
- package/dist/directives/ControlsBase.d.ts +198 -0
- package/dist/directives/ControlsBase.d.ts.map +1 -0
- package/dist/directives/GamepadControls.d.ts +223 -0
- package/dist/directives/GamepadControls.d.ts.map +1 -0
- package/dist/directives/KeyboardControls.d.ts +55 -366
- package/dist/directives/KeyboardControls.d.ts.map +1 -1
- package/dist/directives/index.d.ts +9 -1
- package/dist/directives/index.d.ts.map +1 -1
- package/dist/{index-BLbc2zG5.js → index-B9ATEmLe.js} +3926 -3564
- package/dist/index-B9ATEmLe.js.map +1 -0
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.global.js +6 -6
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +68 -57
- package/package.json +2 -1
- package/src/components/Sprite.ts +87 -3
- package/src/directives/Controls.ts +182 -0
- package/src/directives/ControlsBase.ts +266 -0
- package/src/directives/GamepadControls.ts +515 -0
- package/src/directives/KeyboardControls.ts +66 -426
- package/src/directives/index.ts +9 -6
- package/src/index.ts +1 -1
- package/dist/index-BLbc2zG5.js.map +0 -1
|
@@ -1,6 +1,4 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { Element } from "../engine/reactive";
|
|
3
|
-
import { fps2ms } from "../engine/utils";
|
|
1
|
+
import { ControlsBase, ControlOptions, Controls, BoundKey } from "./ControlsBase";
|
|
4
2
|
|
|
5
3
|
export enum Input {
|
|
6
4
|
Break = 'break',
|
|
@@ -144,19 +142,8 @@ export enum Input {
|
|
|
144
142
|
Altgr = 'altgr'
|
|
145
143
|
}
|
|
146
144
|
|
|
147
|
-
export
|
|
148
|
-
|
|
149
|
-
bind: string | string[];
|
|
150
|
-
keyUp?: Function;
|
|
151
|
-
keyDown?: Function;
|
|
152
|
-
delay?: number | {
|
|
153
|
-
duration: number;
|
|
154
|
-
otherControls?: (string)[];
|
|
155
|
-
};
|
|
156
|
-
}
|
|
157
|
-
export interface Controls {
|
|
158
|
-
[controlName: string]: ControlOptions;
|
|
159
|
-
}
|
|
145
|
+
// Re-export for backward compatibility
|
|
146
|
+
export type { ControlOptions, Controls, BoundKey };
|
|
160
147
|
|
|
161
148
|
// keyboard handling
|
|
162
149
|
const keyCodeTable = {
|
|
@@ -335,24 +322,35 @@ const inverse = (obj) => {
|
|
|
335
322
|
|
|
336
323
|
const inverseKeyCodeTable = inverse(keyCodeTable)
|
|
337
324
|
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
325
|
+
/**
|
|
326
|
+
* Keyboard input controls implementation
|
|
327
|
+
*
|
|
328
|
+
* Handles keyboard input events and maps them to control actions.
|
|
329
|
+
* Supports composite directions (diagonal movement) and key repeat functionality.
|
|
330
|
+
*
|
|
331
|
+
* @example
|
|
332
|
+
* ```ts
|
|
333
|
+
* const keyboardControls = new KeyboardControls();
|
|
334
|
+
* keyboardControls.setInputs({
|
|
335
|
+
* up: {
|
|
336
|
+
* repeat: true,
|
|
337
|
+
* bind: Input.Up,
|
|
338
|
+
* keyDown() {
|
|
339
|
+
* console.log('Up pressed');
|
|
340
|
+
* }
|
|
341
|
+
* }
|
|
342
|
+
* });
|
|
343
|
+
* keyboardControls.start();
|
|
344
|
+
* ```
|
|
345
|
+
*/
|
|
346
|
+
export class KeyboardControls extends ControlsBase {
|
|
341
347
|
private keyState: {
|
|
342
348
|
[keyName: string]: {
|
|
343
349
|
isDown: boolean,
|
|
344
350
|
count: number
|
|
345
351
|
} | null
|
|
346
352
|
} = {}
|
|
347
|
-
private boundKeys: {
|
|
348
|
-
[keyName: string]: BoundKey
|
|
349
|
-
} = {}
|
|
350
|
-
private stop: boolean = false
|
|
351
353
|
private lastKeyPressed: number | null = null
|
|
352
|
-
private _controlsOptions: Controls = {}
|
|
353
|
-
private interval: any
|
|
354
|
-
// TODO: This should be dynamic
|
|
355
|
-
private serverFps: number = 60
|
|
356
354
|
private directionState: {
|
|
357
355
|
up: boolean,
|
|
358
356
|
down: boolean,
|
|
@@ -365,31 +363,26 @@ export class KeyboardControls extends Directive {
|
|
|
365
363
|
right: false
|
|
366
364
|
};
|
|
367
365
|
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
this.
|
|
373
|
-
|
|
374
|
-
this.interval = setInterval(() => {
|
|
375
|
-
this.preStep()
|
|
376
|
-
}, fps2ms(this.serverFps ?? 60))
|
|
377
|
-
}
|
|
378
|
-
|
|
379
|
-
onMount(element: Element) {}
|
|
380
|
-
|
|
381
|
-
onUpdate(props) {
|
|
382
|
-
this.setInputs(props)
|
|
366
|
+
/**
|
|
367
|
+
* Setup keyboard event listeners
|
|
368
|
+
*/
|
|
369
|
+
protected setupListeners(): void {
|
|
370
|
+
document.addEventListener('keydown', (e) => { this.onKeyChange(e, true); });
|
|
371
|
+
document.addEventListener('keyup', (e) => { this.onKeyChange(e, false); });
|
|
383
372
|
}
|
|
384
373
|
|
|
385
|
-
|
|
386
|
-
|
|
374
|
+
/**
|
|
375
|
+
* Cleanup keyboard event listeners
|
|
376
|
+
*/
|
|
377
|
+
protected cleanup(): void {
|
|
387
378
|
document.removeEventListener('keydown', (e) => { this.onKeyChange(e, true); });
|
|
388
379
|
document.removeEventListener('keyup', (e) => { this.onKeyChange(e, false); });
|
|
389
380
|
}
|
|
390
381
|
|
|
391
|
-
/**
|
|
392
|
-
|
|
382
|
+
/**
|
|
383
|
+
* Process keyboard inputs each step
|
|
384
|
+
*/
|
|
385
|
+
protected preStep() {
|
|
393
386
|
if (this.stop) return;
|
|
394
387
|
|
|
395
388
|
const direction = this.getDirection();
|
|
@@ -411,40 +404,31 @@ export class KeyboardControls extends Directive {
|
|
|
411
404
|
}
|
|
412
405
|
}
|
|
413
406
|
|
|
414
|
-
|
|
407
|
+
/**
|
|
408
|
+
* Apply input for a keyboard key
|
|
409
|
+
* Overrides base implementation to handle key state and repeat logic
|
|
410
|
+
*/
|
|
411
|
+
protected applyInput(keyName: string) {
|
|
415
412
|
const keyState = this.keyState[keyName];
|
|
416
413
|
if (!keyState) return;
|
|
417
414
|
const { isDown, count } = keyState;
|
|
418
415
|
if (isDown) {
|
|
419
|
-
const
|
|
416
|
+
const boundKey = this.boundKeys[keyName];
|
|
417
|
+
if (!boundKey) return;
|
|
418
|
+
const { repeat, keyDown } = boundKey.options;
|
|
420
419
|
if ((repeat || count == 0)) {
|
|
421
|
-
|
|
420
|
+
let parameters = boundKey.parameters;
|
|
422
421
|
if (typeof parameters === "function") {
|
|
423
422
|
parameters = parameters();
|
|
424
423
|
}
|
|
425
424
|
if (keyDown) {
|
|
426
|
-
keyDown(
|
|
425
|
+
keyDown(boundKey);
|
|
427
426
|
}
|
|
428
427
|
this.keyState[keyName]!.count++;
|
|
429
428
|
}
|
|
430
429
|
}
|
|
431
430
|
}
|
|
432
431
|
|
|
433
|
-
private setupListeners() {
|
|
434
|
-
document.addEventListener('keydown', (e) => { this.onKeyChange(e, true); });
|
|
435
|
-
document.addEventListener('keyup', (e) => { this.onKeyChange(e, false); });
|
|
436
|
-
}
|
|
437
|
-
|
|
438
|
-
private bindKey(keys: Input | Input[], actionName: string, options: ControlOptions, parameters?: object) {
|
|
439
|
-
if (!Array.isArray(keys)) keys = [keys] as Input[]
|
|
440
|
-
const keyOptions = Object.assign({
|
|
441
|
-
repeat: false
|
|
442
|
-
}, options);
|
|
443
|
-
(keys as Input[]).forEach(keyName => {
|
|
444
|
-
this.boundKeys[keyName] = { actionName, options: keyOptions, parameters }
|
|
445
|
-
})
|
|
446
|
-
}
|
|
447
|
-
|
|
448
432
|
private applyKeyDown(name: string) {
|
|
449
433
|
const code = inverseKeyCodeTable[name]
|
|
450
434
|
const e: any = new Event('keydown')
|
|
@@ -534,65 +518,23 @@ export class KeyboardControls extends Directive {
|
|
|
534
518
|
}
|
|
535
519
|
|
|
536
520
|
/**
|
|
537
|
-
*
|
|
538
|
-
*
|
|
539
|
-
* ```ts
|
|
540
|
-
* import { Input, inject, KeyboardControls } from '@rpgjs/client'
|
|
541
|
-
*
|
|
542
|
-
* const controls = inject(KeyboardControls)
|
|
543
|
-
* controls.getControl(Input.Enter)
|
|
544
|
-
|
|
545
|
-
* if (control) {
|
|
546
|
-
* console.log(control.actionName) // action
|
|
547
|
-
* }
|
|
548
|
-
* ```
|
|
549
|
-
* @title Get Control
|
|
550
|
-
* @method getControl(inputName)
|
|
551
|
-
* @param {string} inputName
|
|
552
|
-
* @returns { { actionName: string, options: any } | undefined }
|
|
553
|
-
* @memberof KeyboardControls
|
|
554
|
-
*/
|
|
555
|
-
getControl(inputName: string): BoundKey | undefined {
|
|
556
|
-
return this.boundKeys[inputName]
|
|
557
|
-
}
|
|
558
|
-
|
|
559
|
-
/**
|
|
560
|
-
* Returns all controls
|
|
561
|
-
*
|
|
562
|
-
* @method getControls()
|
|
563
|
-
* @since 4.2.0
|
|
564
|
-
* @returns { { [key: string]: BoundKey } }
|
|
565
|
-
* @memberof KeyboardControls
|
|
566
|
-
*/
|
|
567
|
-
getControls(): { [key: string]: BoundKey } {
|
|
568
|
-
return this.boundKeys
|
|
569
|
-
}
|
|
570
|
-
|
|
571
|
-
/**
|
|
572
|
-
* Triggers an input according to the name of the control
|
|
573
|
-
*
|
|
574
|
-
* ```ts
|
|
575
|
-
* import { Control, inject, KeyboardControls } from '@rpgjs/client'
|
|
521
|
+
* Apply a control action programmatically
|
|
522
|
+
* Triggers keyboard events to simulate key presses
|
|
576
523
|
*
|
|
577
|
-
*
|
|
578
|
-
*
|
|
579
|
-
*
|
|
580
|
-
*
|
|
581
|
-
*
|
|
524
|
+
* @param controlName - Name of the control
|
|
525
|
+
* @param isDown - Whether the key is pressed (true) or released (false)
|
|
526
|
+
* @returns Promise that resolves when the action is complete
|
|
527
|
+
* @example
|
|
528
|
+
* ```ts
|
|
529
|
+
* // Press a key
|
|
530
|
+
* await keyboardControls.applyControl('action', true);
|
|
582
531
|
*
|
|
583
|
-
*
|
|
584
|
-
*
|
|
532
|
+
* // Release a key
|
|
533
|
+
* await keyboardControls.applyControl('action', false);
|
|
585
534
|
*
|
|
586
|
-
*
|
|
587
|
-
*
|
|
588
|
-
* controls.applyControl(Control.Up, false) // keyup
|
|
535
|
+
* // Press and release (default)
|
|
536
|
+
* await keyboardControls.applyControl('action');
|
|
589
537
|
* ```
|
|
590
|
-
* @title Apply Control
|
|
591
|
-
* @method applyControl(controlName,isDown)
|
|
592
|
-
* @param {string} controlName
|
|
593
|
-
* @param {boolean} [isDown]
|
|
594
|
-
* @returns {Promise<void>}
|
|
595
|
-
* @memberof KeyboardControls
|
|
596
538
|
*/
|
|
597
539
|
async applyControl(controlName: string | number, isDown?: boolean | undefined): Promise<void> {
|
|
598
540
|
const control = this._controlsOptions[controlName]
|
|
@@ -611,314 +553,12 @@ export class KeyboardControls extends Directive {
|
|
|
611
553
|
}
|
|
612
554
|
|
|
613
555
|
/**
|
|
614
|
-
*
|
|
615
|
-
*
|
|
616
|
-
* @title Stop Inputs
|
|
617
|
-
* @method stopInputs()
|
|
618
|
-
* @returns {void}
|
|
619
|
-
* @memberof KeyboardControls
|
|
620
|
-
*/
|
|
621
|
-
stopInputs() {
|
|
622
|
-
this.stop = true
|
|
623
|
-
}
|
|
624
|
-
|
|
625
|
-
/**
|
|
626
|
-
* Listen to the inputs again
|
|
627
|
-
*
|
|
628
|
-
* @title Listen Inputs
|
|
629
|
-
* @method listenInputs()
|
|
630
|
-
* @returns {void}
|
|
631
|
-
* @memberof KeyboardControls
|
|
556
|
+
* Resume listening to inputs after stopInputs() was called
|
|
557
|
+
* Also resets keyboard state
|
|
632
558
|
*/
|
|
633
559
|
listenInputs() {
|
|
634
|
-
|
|
560
|
+
super.listenInputs();
|
|
635
561
|
this.keyState = {}
|
|
636
562
|
}
|
|
637
563
|
|
|
638
|
-
|
|
639
|
-
* Assign custom inputs to the scene
|
|
640
|
-
*
|
|
641
|
-
* The object is the following:
|
|
642
|
-
*
|
|
643
|
-
* * the key of the object is the name of the control. Either it is existing controls (Up, Dow, Left, Right, Action, Back) or customized controls
|
|
644
|
-
* * The value is an object representing control information:
|
|
645
|
-
* * repeat {boolean} The key can be held down to repeat the action. (false by default)
|
|
646
|
-
* * bind {string | string[]} To which key is linked the control
|
|
647
|
-
* * method {Function} Function to be triggered. If you do not set this property, the name of the control is sent directly to the server.
|
|
648
|
-
* * delay {object|number} (since v3.2.0) Indicates how long (in milliseconds) the player can press the key again to perform the action
|
|
649
|
-
* * delay.duration
|
|
650
|
-
* * delay.otherControls {string | string[]} Indicates the other controls that will also have the delay at the same time
|
|
651
|
-
*
|
|
652
|
-
* ```ts
|
|
653
|
-
* import { Control, Input, inject, KeyboardControls } from '@rpgjs/client'
|
|
654
|
-
*
|
|
655
|
-
* const controls = inject(KeyboardControls)
|
|
656
|
-
* controls.setInputs({
|
|
657
|
-
[Control.Up]: {
|
|
658
|
-
repeat: true,
|
|
659
|
-
bind: Input.Up
|
|
660
|
-
},
|
|
661
|
-
[Control.Down]: {
|
|
662
|
-
repeat: true,
|
|
663
|
-
bind: Input.Down
|
|
664
|
-
},
|
|
665
|
-
[Control.Right]: {
|
|
666
|
-
repeat: true,
|
|
667
|
-
bind: Input.Right
|
|
668
|
-
},
|
|
669
|
-
[Control.Left]: {
|
|
670
|
-
repeat: true,
|
|
671
|
-
bind: Input.Left
|
|
672
|
-
},
|
|
673
|
-
[Control.Action]: {
|
|
674
|
-
bind: [Input.Space, Input.Enter]
|
|
675
|
-
},
|
|
676
|
-
[Control.Back]: {
|
|
677
|
-
bind: Input.Escape
|
|
678
|
-
},
|
|
679
|
-
|
|
680
|
-
// The myscustom1 control is sent to the server when the A key is pressed.
|
|
681
|
-
mycustom1: {
|
|
682
|
-
bind: Input.A
|
|
683
|
-
},
|
|
684
|
-
|
|
685
|
-
// the myAction method is executed when the B key is pressed
|
|
686
|
-
mycustom2: {
|
|
687
|
-
bind: Input.B,
|
|
688
|
-
method({ actionName }) {
|
|
689
|
-
console.log('cool', actionName)
|
|
690
|
-
}
|
|
691
|
-
},
|
|
692
|
-
|
|
693
|
-
// The player can redo the action after 400ms
|
|
694
|
-
mycustom3: {
|
|
695
|
-
bind: Input.C,
|
|
696
|
-
delay: 400 // ms
|
|
697
|
-
},
|
|
698
|
-
|
|
699
|
-
// The player can redo the action (mycustom4) and the directions after 400ms
|
|
700
|
-
mycustom4: {
|
|
701
|
-
bind: Input.C,
|
|
702
|
-
delay: {
|
|
703
|
-
duration: 400,
|
|
704
|
-
otherControls: [Control.Up, Control.Down, Control.Left, Control.Right]
|
|
705
|
-
}
|
|
706
|
-
}
|
|
707
|
-
})
|
|
708
|
-
*
|
|
709
|
-
* ```
|
|
710
|
-
* @enum {string} Control
|
|
711
|
-
*
|
|
712
|
-
* Control.Up | up
|
|
713
|
-
* Control.Down | down
|
|
714
|
-
* Control.Left | left
|
|
715
|
-
* Control.Right | right
|
|
716
|
-
* Control.Action | action
|
|
717
|
-
* Control.Back | back
|
|
718
|
-
*
|
|
719
|
-
* @enum {string} Mouse Event
|
|
720
|
-
*
|
|
721
|
-
* click | Click
|
|
722
|
-
* dblclick | Double Click
|
|
723
|
-
* mousedown | Mouse Down
|
|
724
|
-
* mouseup | Mouse Up
|
|
725
|
-
* mouseover | Mouse Over
|
|
726
|
-
* mousemove | Mouse Move
|
|
727
|
-
* mouseout | Mouse Out
|
|
728
|
-
* contextmenu | Context Menu
|
|
729
|
-
*
|
|
730
|
-
*
|
|
731
|
-
* @enum {string} Input
|
|
732
|
-
*
|
|
733
|
-
* break | Pause
|
|
734
|
-
* backspace | Backspace / Delete
|
|
735
|
-
* tab | Tab
|
|
736
|
-
* clear | Clear
|
|
737
|
-
* enter | Enter
|
|
738
|
-
* shift | Shift
|
|
739
|
-
* ctrl | Control
|
|
740
|
-
* alt | Alt
|
|
741
|
-
* pause/break | Pause / Break
|
|
742
|
-
* caps lock | Caps Lock
|
|
743
|
-
* escape | Escape
|
|
744
|
-
* conversion | Conversion
|
|
745
|
-
* non-conversion | Non-conversion
|
|
746
|
-
* space | Space
|
|
747
|
-
* page up | Page Up
|
|
748
|
-
* page down | Page Down
|
|
749
|
-
* end | End
|
|
750
|
-
* home | Home
|
|
751
|
-
* left | Left Arrow
|
|
752
|
-
* up | Up Arrow
|
|
753
|
-
* right | Right Arrow
|
|
754
|
-
* down | Down Arrow
|
|
755
|
-
* select | Select
|
|
756
|
-
* print | Print
|
|
757
|
-
* execute | Execute
|
|
758
|
-
* Print Screen | Print Screen
|
|
759
|
-
* insert | Insert
|
|
760
|
-
* delete | Delete
|
|
761
|
-
* n0 | 0
|
|
762
|
-
* n1 | 1
|
|
763
|
-
* n2 | 2
|
|
764
|
-
* n3 | 3
|
|
765
|
-
* n4 | 4
|
|
766
|
-
* n5 | 5
|
|
767
|
-
* n6 | 6
|
|
768
|
-
* n7 | 7
|
|
769
|
-
* n8 | 8
|
|
770
|
-
* n9 | 9
|
|
771
|
-
* : | Colon
|
|
772
|
-
* semicolon (firefox), equals | Semicolon (Firefox), Equals
|
|
773
|
-
* < | Less Than
|
|
774
|
-
* equals (firefox) | Equals (Firefox)
|
|
775
|
-
* ß | Eszett
|
|
776
|
-
* @ | At
|
|
777
|
-
* a | A
|
|
778
|
-
* b | B
|
|
779
|
-
* c | C
|
|
780
|
-
* d | D
|
|
781
|
-
* e | E
|
|
782
|
-
* f | F
|
|
783
|
-
* g | G
|
|
784
|
-
* h | H
|
|
785
|
-
* i | I
|
|
786
|
-
* j | J
|
|
787
|
-
* k | K
|
|
788
|
-
* l | L
|
|
789
|
-
* m | M
|
|
790
|
-
* n | N
|
|
791
|
-
* o | O
|
|
792
|
-
* p | P
|
|
793
|
-
* q | Q
|
|
794
|
-
* r | R
|
|
795
|
-
* s | S
|
|
796
|
-
* t | T
|
|
797
|
-
* u | U
|
|
798
|
-
* v | V
|
|
799
|
-
* w | W
|
|
800
|
-
* x | X
|
|
801
|
-
* y | Y
|
|
802
|
-
* z | Z
|
|
803
|
-
* Windows Key / Left ⌘ / Chromebook Search key | Windows Key / Left Command ⌘ / Chromebook Search Key
|
|
804
|
-
* right window key | Right Windows Key
|
|
805
|
-
* Windows Menu / Right ⌘ | Windows Menu / Right Command ⌘
|
|
806
|
-
* numpad 0 | Numpad 0
|
|
807
|
-
* numpad 1 | Numpad 1
|
|
808
|
-
* numpad 2 | Numpad 2
|
|
809
|
-
* numpad 3 | Numpad 3
|
|
810
|
-
* numpad 4 | Numpad 4
|
|
811
|
-
* numpad 5 | Numpad 5
|
|
812
|
-
* numpad 6 | Numpad 6
|
|
813
|
-
* numpad 7 | Numpad 7
|
|
814
|
-
* numpad 8 | Numpad 8
|
|
815
|
-
* numpad 9 | Numpad 9
|
|
816
|
-
* multiply | Multiply
|
|
817
|
-
* add | Add
|
|
818
|
-
* numpad period (firefox) | Numpad Period (Firefox)
|
|
819
|
-
* subtract | Subtract
|
|
820
|
-
* decimal point | Decimal Point
|
|
821
|
-
* divide | Divide
|
|
822
|
-
* f1 | F1
|
|
823
|
-
* f2 | F2
|
|
824
|
-
* f3 | F3
|
|
825
|
-
* f4 | F4
|
|
826
|
-
* f5 | F5
|
|
827
|
-
* f6 | F6
|
|
828
|
-
* f7 | F7
|
|
829
|
-
* f8 | F8
|
|
830
|
-
* f9 | F9
|
|
831
|
-
* f10 | F10
|
|
832
|
-
* f11 | F11
|
|
833
|
-
* f12 | F12
|
|
834
|
-
* f13 | F13
|
|
835
|
-
* f14 | F14
|
|
836
|
-
* f15 | F15
|
|
837
|
-
* f16 | F16
|
|
838
|
-
* f17 | F17
|
|
839
|
-
* f18 | F18
|
|
840
|
-
* f19 | F19
|
|
841
|
-
* f20 | F20
|
|
842
|
-
* f21 | F21
|
|
843
|
-
* f22 | F22
|
|
844
|
-
* f23 | F23
|
|
845
|
-
* f24 | F24
|
|
846
|
-
* num lock | Num Lock
|
|
847
|
-
* scroll lock | Scroll Lock
|
|
848
|
-
* ^ | Caret
|
|
849
|
-
* ! | Exclamation Point
|
|
850
|
-
* # | Hash
|
|
851
|
-
* $ | Dollar Sign
|
|
852
|
-
* ù | Grave Accent U
|
|
853
|
-
* page backward | Page Backward
|
|
854
|
-
* page forward | Page Forward
|
|
855
|
-
* closing paren (AZERTY) | Closing Parenthesis (AZERTY)
|
|
856
|
-
* * | Asterisk
|
|
857
|
-
* ~ + * key | Tilde + Asterisk Key
|
|
858
|
-
* minus (firefox), mute/unmute | Minus (Firefox), Mute/Unmute
|
|
859
|
-
* decrease volume level | Decrease Volume Level
|
|
860
|
-
* increase volume level | Increase Volume Level
|
|
861
|
-
* next | Next
|
|
862
|
-
* previous | Previous
|
|
863
|
-
* stop | Stop
|
|
864
|
-
* play/pause | Play/Pause
|
|
865
|
-
* e-mail | Email
|
|
866
|
-
* mute/unmute (firefox) | Mute/Unmute (Firefox)
|
|
867
|
-
* decrease volume level (firefox) | Decrease Volume Level (Firefox)
|
|
868
|
-
* increase volume level (firefox) | Increase Volume Level (Firefox)
|
|
869
|
-
* semi-colon / ñ | Semicolon / ñ
|
|
870
|
-
* equal sign | Equal Sign
|
|
871
|
-
* comma | Comma
|
|
872
|
-
* dash | Dash
|
|
873
|
-
* period | Period
|
|
874
|
-
* forward slash / ç | Forward Slash / ç
|
|
875
|
-
* grave accent / ñ / æ | Grave Accent / ñ / æ
|
|
876
|
-
* ?, / or ° | ?, / or °
|
|
877
|
-
* numpad period (chrome) | Numpad Period (Chrome)
|
|
878
|
-
* open bracket | Open Bracket
|
|
879
|
-
* back slash | Backslash
|
|
880
|
-
* close bracket / å | Close Bracket / å
|
|
881
|
-
* single quote / ø | Single Quote / ø
|
|
882
|
-
* \` | Backtick
|
|
883
|
-
* left or right ⌘ key (firefox) | Left or Right Command Key (Firefox)
|
|
884
|
-
* altgr | AltGr
|
|
885
|
-
* < /git > | < /git >
|
|
886
|
-
* GNOME Compose Key | GNOME Compose Key
|
|
887
|
-
* ç | ç
|
|
888
|
-
* XF86Forward | XF86Forward
|
|
889
|
-
* XF86Back | XF86Back
|
|
890
|
-
* alphanumeric | Alphanumeric
|
|
891
|
-
* hiragana/katakana | Hiragana/Katakana
|
|
892
|
-
* half-width/full-width | Half-Width/Full-Width
|
|
893
|
-
* kanji | Kanji
|
|
894
|
-
* toggle touchpad | Toggle Touchpad
|
|
895
|
-
*
|
|
896
|
-
* @title Set Inputs
|
|
897
|
-
* @method setInputs(inputs)
|
|
898
|
-
* @param {object} inputs
|
|
899
|
-
* @memberof KeyboardControls
|
|
900
|
-
*/
|
|
901
|
-
setInputs(inputs: Controls) {
|
|
902
|
-
if (!inputs) return
|
|
903
|
-
this.boundKeys = {}
|
|
904
|
-
let inputsTransformed: any = {}
|
|
905
|
-
for (let control in inputs) {
|
|
906
|
-
const option = inputs[control]
|
|
907
|
-
const { bind } = option
|
|
908
|
-
let inputsKey: any = bind
|
|
909
|
-
if (!Array.isArray(inputsKey)) {
|
|
910
|
-
inputsKey = [bind]
|
|
911
|
-
}
|
|
912
|
-
for (let input of inputsKey) {
|
|
913
|
-
this.bindKey(input, control, option)
|
|
914
|
-
}
|
|
915
|
-
}
|
|
916
|
-
this._controlsOptions = inputs
|
|
917
|
-
}
|
|
918
|
-
|
|
919
|
-
get options(): Controls {
|
|
920
|
-
return this._controlsOptions
|
|
921
|
-
}
|
|
922
|
-
}
|
|
923
|
-
|
|
924
|
-
registerDirective('controls', KeyboardControls)
|
|
564
|
+
}
|
package/src/directives/index.ts
CHANGED
|
@@ -1,7 +1,10 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
1
|
+
export * from './ControlsBase'
|
|
2
|
+
export * from './KeyboardControls'
|
|
3
|
+
export * from './GamepadControls'
|
|
4
|
+
export * from './Controls'
|
|
5
|
+
export * from './Scheduler'
|
|
6
|
+
export * from './ViewportFollow'
|
|
4
7
|
//import './ViewportCull'
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
+
export * from './Sound'
|
|
9
|
+
export * from './Drag'
|
|
10
|
+
export * from './Transition'
|
package/src/index.ts
CHANGED