canvasengine 2.0.0-beta.33 → 2.0.0-beta.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{DebugRenderer-BYa_lwD-.js → DebugRenderer-DMqhoMfE.js} +2 -2
- package/dist/{DebugRenderer-BYa_lwD-.js.map → DebugRenderer-DMqhoMfE.js.map} +1 -1
- package/dist/components/Sprite.d.ts +44 -0
- package/dist/components/Sprite.d.ts.map +1 -1
- package/dist/directives/Controls.d.ts +102 -0
- package/dist/directives/Controls.d.ts.map +1 -0
- package/dist/directives/ControlsBase.d.ts +198 -0
- package/dist/directives/ControlsBase.d.ts.map +1 -0
- package/dist/directives/GamepadControls.d.ts +223 -0
- package/dist/directives/GamepadControls.d.ts.map +1 -0
- package/dist/directives/KeyboardControls.d.ts +55 -366
- package/dist/directives/KeyboardControls.d.ts.map +1 -1
- package/dist/directives/index.d.ts +9 -1
- package/dist/directives/index.d.ts.map +1 -1
- package/dist/{index-BLbc2zG5.js → index-B9ATEmLe.js} +3926 -3564
- package/dist/index-B9ATEmLe.js.map +1 -0
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.global.js +6 -6
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +68 -57
- package/package.json +2 -1
- package/src/components/Sprite.ts +87 -3
- package/src/directives/Controls.ts +182 -0
- package/src/directives/ControlsBase.ts +266 -0
- package/src/directives/GamepadControls.ts +515 -0
- package/src/directives/KeyboardControls.ts +66 -426
- package/src/directives/index.ts +9 -6
- package/src/index.ts +1 -1
- package/dist/index-BLbc2zG5.js.map +0 -1
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import { Bounds as F, Rectangle as C, Container as M, Graphics as x, BigPool as b } from "pixi.js";
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import { F as _, E as p } from "./index-
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import { F as _, E as p } from "./index-B9ATEmLe.js";
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var l = /* @__PURE__ */ ((e) => (e.Margin = "margin", e.Padding = "padding", e.Border = "border", e.Flex = "flex", e.Content = "content", e))(l || {});
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function w(e, t) {
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const r = `getComputed${t.charAt(0).toUpperCase() + t.slice(1)}`;
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@@ -169,4 +169,4 @@ class y {
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export {
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y as DebugRenderer
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};
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//# sourceMappingURL=DebugRenderer-
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//# sourceMappingURL=DebugRenderer-DMqhoMfE.js.map
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{"version":3,"file":"DebugRenderer-BYa_lwD-.js","sources":["../../../node_modules/.pnpm/@pixi+layout@3.0.2_@types+react@19.1.3_pixi.js@8.9.2_react@19.1.0_yoga-layout@3.2.1/node_modules/@pixi/layout/dist/core/debug/calculateDebugRegions.mjs","../../../node_modules/.pnpm/@pixi+layout@3.0.2_@types+react@19.1.3_pixi.js@8.9.2_react@19.1.0_yoga-layout@3.2.1/node_modules/@pixi/layout/dist/core/debug/DebugNode.mjs","../../../node_modules/.pnpm/@pixi+layout@3.0.2_@types+react@19.1.3_pixi.js@8.9.2_react@19.1.0_yoga-layout@3.2.1/node_modules/@pixi/layout/dist/core/debug/DebugRenderer.mjs"],"sourcesContent":["import { Bounds, Rectangle } from \"pixi.js\";\nimport { Edge, FlexDirection } from \"yoga-layout/load\";\nvar DebugRegionType = /* @__PURE__ */ ((DebugRegionType2) => {\n DebugRegionType2[\"Margin\"] = \"margin\";\n DebugRegionType2[\"Padding\"] = \"padding\";\n DebugRegionType2[\"Border\"] = \"border\";\n DebugRegionType2[\"Flex\"] = \"flex\";\n DebugRegionType2[\"Content\"] = \"content\";\n return DebugRegionType2;\n})(DebugRegionType || {});\nfunction getEdgeValues(layout, type) {\n const method = `getComputed${type.charAt(0).toUpperCase() + type.slice(1)}`;\n return {\n top: layout.yoga[method](Edge.Top),\n right: layout.yoga[method](Edge.Right),\n bottom: layout.yoga[method](Edge.Bottom),\n left: layout.yoga[method](Edge.Left)\n };\n}\nfunction calculateRegions(layout, regions) {\n const { width, height } = layout.computedLayout;\n const margin = getEdgeValues(layout, \"margin\");\n const border = getEdgeValues(layout, \"border\");\n const padding = getEdgeValues(layout, \"padding\");\n const marginRegion = regions.get(\n \"margin\"\n /* Margin */\n );\n marginRegion.outer.x = -margin.left;\n marginRegion.outer.y = -margin.top;\n marginRegion.outer.width = width + margin.left + margin.right;\n marginRegion.outer.height = height + margin.top + margin.bottom;\n marginRegion.inner.x = 0;\n marginRegion.inner.y = 0;\n marginRegion.inner.width = width;\n marginRegion.inner.height = height;\n const borderRegion = regions.get(\n \"border\"\n /* Border */\n );\n borderRegion.outer.x = 0;\n borderRegion.outer.y = 0;\n borderRegion.outer.width = width;\n borderRegion.outer.height = height;\n borderRegion.inner.x = border.left;\n borderRegion.inner.y = border.top;\n borderRegion.inner.width = width - border.left - border.right;\n borderRegion.inner.height = height - border.top - border.bottom;\n const paddingRegion = regions.get(\n \"padding\"\n /* Padding */\n );\n paddingRegion.outer.copyFrom(borderRegion.inner);\n paddingRegion.inner.x = padding.left + border.left;\n paddingRegion.inner.y = padding.top + border.top;\n paddingRegion.inner.width = width - padding.left - padding.right - border.left - border.right;\n paddingRegion.inner.height = height - padding.top - padding.bottom - border.top - border.bottom;\n calculateFlexRegion(layout, regions);\n}\nfunction calculateFlexRegion(layout, regions) {\n var _a;\n const flexRegion = regions.get(\n \"flex\"\n /* Flex */\n );\n const paddingRegion = regions.get(\n \"padding\"\n /* Padding */\n );\n flexRegion.outer.copyFrom(paddingRegion.inner);\n const bounds = new Bounds();\n const children = layout.yoga.getChildCount();\n for (let i = 0; i < children; i++) {\n const child = layout.yoga.getChild(i);\n const computedBounds = child.getComputedLayout();\n bounds.addRect(\n new Rectangle(computedBounds.left, computedBounds.top, computedBounds.width, computedBounds.height)\n );\n }\n const flexDir = layout.yoga.getFlexDirection();\n if (flexDir === FlexDirection.Column || flexDir === FlexDirection.ColumnReverse) {\n bounds.width = flexRegion.outer.width;\n bounds.x = flexRegion.outer.x;\n } else {\n bounds.height = flexRegion.outer.height;\n bounds.y = flexRegion.outer.y;\n }\n (_a = flexRegion.inner) == null ? void 0 : _a.copyFrom(bounds.rectangle);\n regions.get(\n \"content\"\n /* Content */\n ).outer.copyFrom(bounds.rectangle);\n}\nexport {\n DebugRegionType,\n calculateRegions\n};\n//# sourceMappingURL=calculateDebugRegions.mjs.map\n","var __defProp = Object.defineProperty;\nvar __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;\nvar __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== \"symbol\" ? key + \"\" : key, value);\nimport { Container, Graphics as Graphics$1 } from \"pixi.js\";\nimport { DebugRegionType } from \"./calculateDebugRegions.mjs\";\nfunction lerpColor(start, end, t) {\n const r = Math.round(start[0] + (end[0] - start[0]) * t);\n const g = Math.round(start[1] + (end[1] - start[1]) * t);\n const b = Math.round(start[2] + (end[2] - start[2]) * t);\n return `rgb(${r},${g},${b})`;\n}\nclass DebugNode extends Container {\n constructor() {\n super();\n /** Graphics objects for each region type */\n __publicField(this, \"graphics\");\n __publicField(this, \"heatGraphics\");\n this.graphics = /* @__PURE__ 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(invalidationCount > 0 && draw) {\n const MAX_INVALIDATE_COUNT = 20;\n const normalizedAlpha = Math.min(invalidationCount / MAX_INVALIDATE_COUNT, 1);\n const marginRegion = regions[DebugRegionType.Margin];\n const startColor = [255, 255, 0];\n const endColor = [255, 0, 0];\n const color = lerpColor(startColor, endColor, normalizedAlpha);\n this.heatGraphics.rect(\n marginRegion.outer.x,\n marginRegion.outer.y,\n marginRegion.outer.width,\n marginRegion.outer.height\n );\n this.heatGraphics.fill({ color, alpha: Math.min(0.3, normalizedAlpha) });\n this.heatGraphics.stroke({ color, alpha: Math.max(0.3, normalizedAlpha), pixelLine: true });\n }\n this.position.set(target.x, target.y);\n }\n /**\n * Reset the debug object's state\n */\n reset() {\n this.graphics.forEach((graphics) => graphics.clear());\n this.heatGraphics.clear();\n this.removeFromParent();\n }\n /**\n * Draw a box with a cut-out center\n */\n drawCutBox(graphics, outer, inner, color, alpha) {\n const { x, y, width, height 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*/\n __publicField(this, \"regions\", /* @__PURE__ */ new Map());\n /** Color configuration for each region type */\n __publicField(this, \"colors\", {\n [DebugRegionType.Margin]: \"#B68655\",\n [DebugRegionType.Padding]: \"#BAC57F\",\n [DebugRegionType.Border]: \"#E7C583\",\n [DebugRegionType.Content]: \"#89B1BE\",\n [DebugRegionType.Flex]: \"#6E28D9\"\n });\n /** Global alpha value for all regions */\n __publicField(this, \"alpha\", 0.75);\n Object.values(DebugRegionType).forEach((type) => {\n this.regions.set(type, {\n outer: new Rectangle(),\n inner: new Rectangle()\n });\n });\n this.holder.__devtoolIgnore = true;\n this.holder.__devtoolIgnoreChildren = true;\n this.holder.eventMode = \"none\";\n this.holder.interactiveChildren = false;\n }\n /**\n * Clean up previous render state\n */\n reset() {\n for (let i = this.holder.children.length - 1; i >= 0; i--) {\n const child = this.holder.children[i];\n BigPool.return(child);\n }\n }\n /**\n * Render debug visuals for the given 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{"version":3,"file":"DebugRenderer-DMqhoMfE.js","sources":["../../../node_modules/.pnpm/@pixi+layout@3.0.2_@types+react@19.1.3_pixi.js@8.9.2_react@19.1.0_yoga-layout@3.2.1/node_modules/@pixi/layout/dist/core/debug/calculateDebugRegions.mjs","../../../node_modules/.pnpm/@pixi+layout@3.0.2_@types+react@19.1.3_pixi.js@8.9.2_react@19.1.0_yoga-layout@3.2.1/node_modules/@pixi/layout/dist/core/debug/DebugNode.mjs","../../../node_modules/.pnpm/@pixi+layout@3.0.2_@types+react@19.1.3_pixi.js@8.9.2_react@19.1.0_yoga-layout@3.2.1/node_modules/@pixi/layout/dist/core/debug/DebugRenderer.mjs"],"sourcesContent":["import { Bounds, Rectangle } from \"pixi.js\";\nimport { Edge, FlexDirection } from \"yoga-layout/load\";\nvar DebugRegionType = /* @__PURE__ */ ((DebugRegionType2) => {\n DebugRegionType2[\"Margin\"] = \"margin\";\n DebugRegionType2[\"Padding\"] = \"padding\";\n DebugRegionType2[\"Border\"] = \"border\";\n DebugRegionType2[\"Flex\"] = \"flex\";\n DebugRegionType2[\"Content\"] = \"content\";\n return DebugRegionType2;\n})(DebugRegionType || {});\nfunction getEdgeValues(layout, type) {\n const method = `getComputed${type.charAt(0).toUpperCase() + type.slice(1)}`;\n return {\n top: layout.yoga[method](Edge.Top),\n right: layout.yoga[method](Edge.Right),\n bottom: layout.yoga[method](Edge.Bottom),\n left: layout.yoga[method](Edge.Left)\n };\n}\nfunction calculateRegions(layout, regions) {\n const { width, height } = layout.computedLayout;\n const margin = getEdgeValues(layout, \"margin\");\n const border = getEdgeValues(layout, \"border\");\n const padding = getEdgeValues(layout, \"padding\");\n const marginRegion = regions.get(\n \"margin\"\n /* Margin */\n );\n marginRegion.outer.x = -margin.left;\n marginRegion.outer.y = -margin.top;\n marginRegion.outer.width = width + margin.left + margin.right;\n marginRegion.outer.height = height + margin.top + margin.bottom;\n marginRegion.inner.x = 0;\n marginRegion.inner.y = 0;\n marginRegion.inner.width = width;\n marginRegion.inner.height = height;\n const borderRegion = regions.get(\n \"border\"\n /* Border */\n );\n borderRegion.outer.x = 0;\n borderRegion.outer.y = 0;\n borderRegion.outer.width = width;\n borderRegion.outer.height = height;\n borderRegion.inner.x = border.left;\n borderRegion.inner.y = border.top;\n borderRegion.inner.width = width - border.left - border.right;\n borderRegion.inner.height = height - border.top - border.bottom;\n const paddingRegion = regions.get(\n \"padding\"\n /* Padding */\n );\n paddingRegion.outer.copyFrom(borderRegion.inner);\n paddingRegion.inner.x = padding.left + border.left;\n paddingRegion.inner.y = padding.top + border.top;\n paddingRegion.inner.width = width - padding.left - padding.right - border.left - border.right;\n paddingRegion.inner.height = height - padding.top - padding.bottom - border.top - border.bottom;\n calculateFlexRegion(layout, regions);\n}\nfunction calculateFlexRegion(layout, regions) {\n var _a;\n const flexRegion = regions.get(\n \"flex\"\n /* Flex */\n );\n const paddingRegion = regions.get(\n \"padding\"\n /* Padding */\n );\n flexRegion.outer.copyFrom(paddingRegion.inner);\n const bounds = new Bounds();\n const children = layout.yoga.getChildCount();\n for (let i = 0; i < children; i++) {\n const child = layout.yoga.getChild(i);\n const computedBounds = child.getComputedLayout();\n bounds.addRect(\n new Rectangle(computedBounds.left, computedBounds.top, computedBounds.width, computedBounds.height)\n );\n }\n const flexDir = layout.yoga.getFlexDirection();\n if (flexDir === FlexDirection.Column || flexDir === FlexDirection.ColumnReverse) {\n bounds.width = flexRegion.outer.width;\n bounds.x = flexRegion.outer.x;\n } else {\n bounds.height = flexRegion.outer.height;\n bounds.y = flexRegion.outer.y;\n }\n (_a = flexRegion.inner) == null ? void 0 : _a.copyFrom(bounds.rectangle);\n regions.get(\n \"content\"\n /* Content */\n ).outer.copyFrom(bounds.rectangle);\n}\nexport {\n DebugRegionType,\n calculateRegions\n};\n//# sourceMappingURL=calculateDebugRegions.mjs.map\n","var __defProp = Object.defineProperty;\nvar __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;\nvar __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== \"symbol\" ? key + \"\" : key, value);\nimport { Container, Graphics as Graphics$1 } from \"pixi.js\";\nimport { DebugRegionType } from \"./calculateDebugRegions.mjs\";\nfunction lerpColor(start, end, t) {\n const r = Math.round(start[0] + (end[0] - start[0]) * t);\n const g = Math.round(start[1] + (end[1] - start[1]) * t);\n const b = Math.round(start[2] + (end[2] - start[2]) * t);\n return `rgb(${r},${g},${b})`;\n}\nclass DebugNode extends Container {\n constructor() {\n super();\n /** Graphics objects for each region type */\n __publicField(this, \"graphics\");\n __publicField(this, \"heatGraphics\");\n this.graphics = /* @__PURE__ 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(invalidationCount > 0 && draw) {\n const MAX_INVALIDATE_COUNT = 20;\n const normalizedAlpha = Math.min(invalidationCount / MAX_INVALIDATE_COUNT, 1);\n const marginRegion = regions[DebugRegionType.Margin];\n const startColor = [255, 255, 0];\n const endColor = [255, 0, 0];\n const color = lerpColor(startColor, endColor, normalizedAlpha);\n this.heatGraphics.rect(\n marginRegion.outer.x,\n marginRegion.outer.y,\n marginRegion.outer.width,\n marginRegion.outer.height\n );\n this.heatGraphics.fill({ color, alpha: Math.min(0.3, normalizedAlpha) });\n this.heatGraphics.stroke({ color, alpha: Math.max(0.3, normalizedAlpha), pixelLine: true });\n }\n this.position.set(target.x, target.y);\n }\n /**\n * Reset the debug object's state\n */\n reset() {\n this.graphics.forEach((graphics) => graphics.clear());\n this.heatGraphics.clear();\n this.removeFromParent();\n }\n /**\n * Draw a box with a cut-out center\n */\n drawCutBox(graphics, outer, inner, color, alpha) {\n const { x, y, width, height 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layout\n */\n render(layout) {\n calculateRegions(layout, this.regions);\n const regionData = Object.values(DebugRegionType).reduce(\n (acc, type) => {\n const region = this.regions.get(type);\n if (!region) return acc;\n const drawString = `debugDraw${type.charAt(0).toUpperCase()}${type.slice(1)}`;\n acc[type] = {\n ...region,\n color: this.colors[type],\n draw: layout._styles.custom[drawString] ?? true\n };\n return acc;\n },\n {}\n );\n const { left, top } = layout.computedLayout;\n const pos = layout.target.getGlobalPosition();\n const debugObject = BigPool.get(DebugNode, {\n ...regionData,\n target: { x: pos.x + left, y: pos.y + top },\n alpha: this.alpha,\n heat: {\n invalidationCount: layout._modificationCount,\n draw: layout._styles.custom.debugHeat !== false\n },\n heatOnly: !layout._styles.custom.debug\n });\n this.holder.addChildAt(debugObject, 0);\n }\n /**\n * Clean up the debug renderer\n */\n destroy() {\n this.reset();\n this.holder.destroy();\n this.regions.clear();\n 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@@ -111,6 +111,50 @@ export declare class CanvasSprite extends CanvasSprite_base {
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111
111
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onFinish: () => void;
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112
112
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get renderer(): import('pixi.js').Renderer;
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113
113
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private currentAnimationContainer;
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114
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+
/**
|
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115
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+
* Auto-detects image dimensions by loading the image and reading its natural size
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116
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+
* This is used when width/height are not explicitly provided in the spritesheet definition
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+
*
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118
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+
* @param imagePath - Path to the image file
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+
* @returns Object containing the detected width and height of the image
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120
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+
*
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121
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+
* @example
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122
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+
* ```typescript
|
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123
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+
* const { width, height } = await sprite.detectImageDimensions('path/to/image.png');
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+
* // width: 256, height: 128
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125
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+
* ```
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126
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+
*/
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127
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+
private detectImageDimensions;
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128
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+
/**
|
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129
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+
* Creates textures from a spritesheet image by cutting it into frames
|
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130
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+
* Automatically detects image dimensions if width/height are not provided
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+
*
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132
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+
* @param options - Texture options containing image path, dimensions, and frame configuration
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+
* @returns A 2D array of textures organized by rows and columns
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134
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+
*
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135
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+
* @example
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136
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+
* ```typescript
|
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137
|
+
* // With explicit dimensions
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138
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+
* const textures = await sprite.createTextures({
|
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139
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+
* image: 'path/to/image.png',
|
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+
* width: 256,
|
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141
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+
* height: 128,
|
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142
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+
* framesWidth: 4,
|
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143
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+
* framesHeight: 2,
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144
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+
* spriteWidth: 64,
|
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145
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+
* spriteHeight: 64
|
|
146
|
+
* });
|
|
147
|
+
*
|
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148
|
+
* // Without dimensions (automatically detected)
|
|
149
|
+
* const textures = await sprite.createTextures({
|
|
150
|
+
* image: 'path/to/image.png',
|
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151
|
+
* framesWidth: 4,
|
|
152
|
+
* framesHeight: 2,
|
|
153
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+
* spriteWidth: 64,
|
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154
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+
* spriteHeight: 64
|
|
155
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+
* });
|
|
156
|
+
* ```
|
|
157
|
+
*/
|
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114
158
|
private createTextures;
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115
159
|
private createAnimations;
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116
160
|
onMount(params: Element<CanvasSprite>): Promise<void>;
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@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"Sprite.d.ts","sourceRoot":"","sources":["../../src/components/Sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAA8B,MAAM,EAAE,MAAM,iBAAiB,CAAC;AACrE,OAAO,EAIL,MAAM,IAAI,UAAU,EAEpB,OAAO,EACR,MAAM,SAAS,CAAC;AAEjB,OAAO,EACL,OAAO,EAIR,MAAM,oBAAoB,CAAC;AAG5B,OAAO,EACL,eAAe,EACf,YAAY,EACZ,kBAAkB,EAClB,cAAc,EACd,gBAAgB,EACjB,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3D,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAItC,KAAK,KAAK,GAAG;IAAE,KAAK,EAAE,MAAM,CAAA;CAAE,CAAC;AAE/B,KAAK,qBAAqB,GAAG,cAAc,GAAG;IAC5C,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;IACrB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB,GAAG,KAAK,GACP,gBAAgB,CAAC;AAEnB,KAAK,mBAAmB,GAAG,qBAAqB,GAAG,YAAY,CAAC;AAChE,KAAK,yBAAyB,GAAG,qBAAqB,GAAG,kBAAkB,CAAC;AAM5E,KAAK,mBAAmB,GAAG;IACzB,OAAO,EAAE,mBAAmB,EAAE,CAAC;IAC/B,MAAM,EAAE,OAAO,EAAE,EAAE,CAAC;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,eAAe,CAAC;IAC5B,MAAM,EAAE,GAAG,EAAE,CAAC;IACd,IAAI,EAAE,qBAAqB,CAAC;CAC7B,CAAC;AAEF,oBAAY,iBAAiB;IAC3B,KAAK,UAAU;IACf,IAAI,SAAS;CACd;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAED,qBAAa,YAAa,SAAQ,iBAAyB;IAClD,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACjC,cAAc,EAAE,CACrB,KAAK,EAAE,mBAAmB,EAC1B,IAAI,EAAE,qBAAqB,EAC3B,WAAW,EAAE,yBAAyB,KACnC,OAAO,CAAC,mBAAmB,CAAC,CAAC;IAClC,OAAO,CAAC,WAAW,CAA4B;IAC/C,OAAO,CAAC,gBAAgB,CAAoC;IAC5D,OAAO,CAAC,IAAI,CAAa;IACzB,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAA+C;IACjE,OAAO,CAAC,gBAAgB,CAAe;IACvC,OAAO,CAAC,iBAAiB,CAAsB;IAC/C,OAAO,CAAC,WAAW,CAAW;IAC9B,OAAO,CAAC,qBAAqB,CAAmC;IAChE,OAAO,CAAC,GAAG,CAA4B;IACvC,QAAQ,EAAE,MAAM,IAAI,CAAC;IAErB,IAAI,QAAQ,+BAEX;IAED,OAAO,CAAC,yBAAyB,CAA0B;IAE3D;;;;;;;;;;;;OAYG;YACW,qBAAqB;IAYnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;YACW,cAAc;YAqDd,gBAAgB;IAoExB,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,YAAY,CAAC;IA+DrC,QAAQ,CAAC,KAAK,KAAA;IAwEd,SAAS,CAAC,MAAM,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAczE,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAI1B,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,mBAAmB;IAItC,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO;IAMjC,IAAI;IAIJ,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,GAAE,GAAG,EAAO;IAqDrC;;;;;;;;;;;;;;OAcG;IACG,eAAe,IAAI,OAAO,CAAC,IAAI,CAAC;IAuBtC,MAAM,CAAC,EAAE,UAAU,EAAE;;KAAA;CA6GtB;AAED,MAAM,WAAW,YAAa,SAAQ,UAAU;IAC9C,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;CACvB;AAKD,MAAM,WAAW,WAAY,SAAQ,kBAAkB;IACrD,KAAK,CAAC,EAAE;QACN,UAAU,CAAC,EAAE,yBAAyB,CAAC;QACvC,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,MAAM,CAAC,EAAE,GAAG,CAAC;QACb,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;KACvB,CAAC;IACF,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,SAAS,CAAC,EAAE;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;KAChB,CAAC;IACF,OAAO,CAAC,EAAE;QACR,IAAI,EAAE,MAAM,CAAC;KACd,CAAC;CACH;AAED,MAAM,WAAW,oBAAqB,SAAQ,IAAI,CAAC,WAAW,EAAE,OAAO,CAAC;IACtE,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,CAAC,EAAE;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;KAChB,CAAC;CACH;AAED,MAAM,WAAW,oBACf,SAAQ,IAAI,CAAC,WAAW,EAAE,OAAO,GAAG,WAAW,CAAC;IAChD,KAAK,EAAE;QACL,UAAU,EAAE,yBAAyB,CAAC;QACtC,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,MAAM,CAAC,EAAE,GAAG,CAAC;QACb,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;KACvB,CAAC;IACF,MAAM,CAAC,EAAE;QACP,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;QACxC,UAAU,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;KACzC,CAAC;CACH;AAED,MAAM,MAAM,eAAe,GAAG,oBAAoB,GAAG,oBAAoB,CAAC;AAG1E,eAAO,MAAM,MAAM,EAAE,iBAAiB,CAAC,eAAe,CAErD,CAAC"}
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@@ -0,0 +1,102 @@
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1
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+
import { Directive } from '../engine/directive';
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2
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+
import { Element } from '../engine/reactive';
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3
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+
import { Controls } from './ControlsBase';
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4
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+
import { KeyboardControls } from './KeyboardControls';
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+
import { GamepadControls } from './GamepadControls';
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+
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7
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/**
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* Controls directive that coordinates keyboard and gamepad input systems
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*
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* This directive automatically activates both keyboard and gamepad controls when available.
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* The gamepad is automatically enabled if joypad.js is detected in the environment.
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*
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* Both systems share the same control configuration and can work simultaneously.
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*
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+
* @example
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* ```html
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17
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+
* <Sprite
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+
* image="path/to/image.png"
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+
* controls={controlsConfig}
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* x={x}
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* y={y}
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* />
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* ```
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*/
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+
export declare class ControlsDirective extends Directive {
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private keyboardControls;
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private gamepadControls;
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/**
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* Initialize the controls directive
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* Sets up keyboard and gamepad controls if available
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*/
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+
onInit(element: Element): void;
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/**
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* Mount hook (no specific action needed)
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+
*/
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36
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+
onMount(element: Element): void;
|
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37
|
+
/**
|
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38
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+
* Update controls configuration
|
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39
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+
* Updates both keyboard and gamepad controls
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40
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+
*/
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41
|
+
onUpdate(props: any): void;
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42
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+
/**
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43
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+
* Cleanup and destroy all control systems
|
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44
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+
*/
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45
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+
onDestroy(element: Element): void;
|
|
46
|
+
/**
|
|
47
|
+
* Get a control by input name
|
|
48
|
+
* Delegates to keyboard controls (primary system)
|
|
49
|
+
*
|
|
50
|
+
* @param inputName - Name of the input/key
|
|
51
|
+
* @returns BoundKey if found, undefined otherwise
|
|
52
|
+
*/
|
|
53
|
+
getControl(inputName: string): import('./ControlsBase').BoundKey;
|
|
54
|
+
/**
|
|
55
|
+
* Get all bound controls
|
|
56
|
+
* Delegates to keyboard controls (primary system)
|
|
57
|
+
*
|
|
58
|
+
* @returns Object mapping input names to BoundKey objects
|
|
59
|
+
*/
|
|
60
|
+
getControls(): {
|
|
61
|
+
[key: string]: import('./ControlsBase').BoundKey;
|
|
62
|
+
};
|
|
63
|
+
/**
|
|
64
|
+
* Apply a control action programmatically
|
|
65
|
+
* Applies to both keyboard and gamepad if available
|
|
66
|
+
*
|
|
67
|
+
* @param controlName - Name of the control
|
|
68
|
+
* @param isDown - Whether the control is pressed (true) or released (false)
|
|
69
|
+
* @returns Promise that resolves when the action is complete
|
|
70
|
+
*/
|
|
71
|
+
applyControl(controlName: string | number, isDown?: boolean): Promise<void>;
|
|
72
|
+
/**
|
|
73
|
+
* Stop listening to inputs
|
|
74
|
+
* Stops both keyboard and gamepad input processing
|
|
75
|
+
*/
|
|
76
|
+
stopInputs(): void;
|
|
77
|
+
/**
|
|
78
|
+
* Resume listening to inputs
|
|
79
|
+
* Resumes both keyboard and gamepad input processing
|
|
80
|
+
*/
|
|
81
|
+
listenInputs(): void;
|
|
82
|
+
/**
|
|
83
|
+
* Get the current controls configuration
|
|
84
|
+
* Returns keyboard controls options (both systems share the same config)
|
|
85
|
+
*
|
|
86
|
+
* @returns The controls options object
|
|
87
|
+
*/
|
|
88
|
+
get options(): Controls;
|
|
89
|
+
/**
|
|
90
|
+
* Get the keyboard controls instance
|
|
91
|
+
*
|
|
92
|
+
* @returns KeyboardControls instance or null
|
|
93
|
+
*/
|
|
94
|
+
get keyboard(): KeyboardControls | null;
|
|
95
|
+
/**
|
|
96
|
+
* Get the gamepad controls instance
|
|
97
|
+
*
|
|
98
|
+
* @returns GamepadControls instance or null
|
|
99
|
+
*/
|
|
100
|
+
get gamepad(): GamepadControls | null;
|
|
101
|
+
}
|
|
102
|
+
//# sourceMappingURL=Controls.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Controls.d.ts","sourceRoot":"","sources":["../../src/directives/Controls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAqB,MAAM,qBAAqB,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAC7C,OAAO,EAAgB,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AACxD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,eAAe,EAAiB,MAAM,mBAAmB,CAAC;AAEnE;;;;;;;;;;;;;;;;;GAiBG;AACH,qBAAa,iBAAkB,SAAQ,SAAS;IAC5C,OAAO,CAAC,gBAAgB,CAAiC;IACzD,OAAO,CAAC,eAAe,CAAgC;IAEvD;;;OAGG;IACH,MAAM,CAAC,OAAO,EAAE,OAAO;IAmBvB;;OAEG;IACH,OAAO,CAAC,OAAO,EAAE,OAAO;IAExB;;;OAGG;IACH,QAAQ,CAAC,KAAK,EAAE,GAAG;IAanB;;OAEG;IACH,SAAS,CAAC,OAAO,EAAE,OAAO;IAY1B;;;;;;OAMG;IACH,UAAU,CAAC,SAAS,EAAE,MAAM;IAI5B;;;;;OAKG;IACH,WAAW;;;IAIX;;;;;;;OAOG;IACG,YAAY,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;IASjF;;;OAGG;IACH,UAAU;IASV;;;OAGG;IACH,YAAY;IASZ;;;;;OAKG;IACH,IAAI,OAAO,IAAI,QAAQ,CAEtB;IAED;;;;OAIG;IACH,IAAI,QAAQ,IAAI,gBAAgB,GAAG,IAAI,CAEtC;IAED;;;;OAIG;IACH,IAAI,OAAO,IAAI,eAAe,GAAG,IAAI,CAEpC;CACJ"}
|
|
@@ -0,0 +1,198 @@
|
|
|
1
|
+
export interface ControlOptions {
|
|
2
|
+
repeat?: boolean;
|
|
3
|
+
bind: string | string[];
|
|
4
|
+
keyUp?: Function;
|
|
5
|
+
keyDown?: Function;
|
|
6
|
+
delay?: number | {
|
|
7
|
+
duration: number;
|
|
8
|
+
otherControls?: (string)[];
|
|
9
|
+
};
|
|
10
|
+
}
|
|
11
|
+
export interface Controls {
|
|
12
|
+
[controlName: string]: ControlOptions;
|
|
13
|
+
}
|
|
14
|
+
export type BoundKey = {
|
|
15
|
+
actionName: string;
|
|
16
|
+
options: ControlOptions;
|
|
17
|
+
parameters?: any;
|
|
18
|
+
};
|
|
19
|
+
/**
|
|
20
|
+
* Abstract base class for control systems (keyboard, gamepad, etc.)
|
|
21
|
+
*
|
|
22
|
+
* This class provides common functionality shared across all control implementations:
|
|
23
|
+
* - Input binding and management
|
|
24
|
+
* - Control configuration
|
|
25
|
+
* - Input state management
|
|
26
|
+
* - Common methods for querying and triggering controls
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* class MyControls extends ControlsBase {
|
|
31
|
+
* protected setupListeners() {
|
|
32
|
+
* // Setup specific input listeners
|
|
33
|
+
* }
|
|
34
|
+
*
|
|
35
|
+
* protected cleanup() {
|
|
36
|
+
* // Cleanup specific resources
|
|
37
|
+
* }
|
|
38
|
+
*
|
|
39
|
+
* protected preStep() {
|
|
40
|
+
* // Process inputs each frame
|
|
41
|
+
* }
|
|
42
|
+
* }
|
|
43
|
+
* ```
|
|
44
|
+
*/
|
|
45
|
+
export declare abstract class ControlsBase {
|
|
46
|
+
protected boundKeys: {
|
|
47
|
+
[keyName: string]: BoundKey;
|
|
48
|
+
};
|
|
49
|
+
protected stop: boolean;
|
|
50
|
+
protected _controlsOptions: Controls;
|
|
51
|
+
protected interval: any;
|
|
52
|
+
protected serverFps: number;
|
|
53
|
+
/**
|
|
54
|
+
* Setup input listeners specific to this control implementation
|
|
55
|
+
* Must be implemented by subclasses
|
|
56
|
+
*/
|
|
57
|
+
protected abstract setupListeners(): void;
|
|
58
|
+
/**
|
|
59
|
+
* Cleanup resources specific to this control implementation
|
|
60
|
+
* Must be implemented by subclasses
|
|
61
|
+
*/
|
|
62
|
+
protected abstract cleanup(): void;
|
|
63
|
+
/**
|
|
64
|
+
* Process inputs each step/frame
|
|
65
|
+
* Must be implemented by subclasses
|
|
66
|
+
*/
|
|
67
|
+
protected abstract preStep(): void;
|
|
68
|
+
/**
|
|
69
|
+
* Start the control processing loop
|
|
70
|
+
* Initializes listeners and starts the interval
|
|
71
|
+
*/
|
|
72
|
+
start(): void;
|
|
73
|
+
/**
|
|
74
|
+
* Stop the control processing and cleanup resources
|
|
75
|
+
*/
|
|
76
|
+
destroy(): void;
|
|
77
|
+
/**
|
|
78
|
+
* Bind a key/input to a control action
|
|
79
|
+
*
|
|
80
|
+
* @param keys - Single key or array of keys to bind
|
|
81
|
+
* @param actionName - Name of the control action
|
|
82
|
+
* @param options - Control options (repeat, keyDown, keyUp, etc.)
|
|
83
|
+
* @param parameters - Optional parameters to pass to the control callbacks
|
|
84
|
+
*/
|
|
85
|
+
protected bindKey(keys: string | string[], actionName: string, options: ControlOptions, parameters?: object): void;
|
|
86
|
+
/**
|
|
87
|
+
* Apply an input action for a bound key
|
|
88
|
+
* Can be overridden by subclasses for custom behavior
|
|
89
|
+
*
|
|
90
|
+
* @param keyName - Name of the key/input to process
|
|
91
|
+
*/
|
|
92
|
+
protected applyInput(keyName: string): void;
|
|
93
|
+
/**
|
|
94
|
+
* Get a control by input name
|
|
95
|
+
*
|
|
96
|
+
* @param inputName - Name of the input/key
|
|
97
|
+
* @returns BoundKey if found, undefined otherwise
|
|
98
|
+
* @example
|
|
99
|
+
* ```ts
|
|
100
|
+
* const control = controls.getControl('up');
|
|
101
|
+
* if (control) {
|
|
102
|
+
* console.log(control.actionName); // 'up'
|
|
103
|
+
* }
|
|
104
|
+
* ```
|
|
105
|
+
*/
|
|
106
|
+
getControl(inputName: string): BoundKey | undefined;
|
|
107
|
+
/**
|
|
108
|
+
* Get all bound controls
|
|
109
|
+
*
|
|
110
|
+
* @returns Object mapping input names to BoundKey objects
|
|
111
|
+
* @example
|
|
112
|
+
* ```ts
|
|
113
|
+
* const allControls = controls.getControls();
|
|
114
|
+
* console.log(Object.keys(allControls)); // ['up', 'down', 'left', 'right', ...]
|
|
115
|
+
* ```
|
|
116
|
+
*/
|
|
117
|
+
getControls(): {
|
|
118
|
+
[key: string]: BoundKey;
|
|
119
|
+
};
|
|
120
|
+
/**
|
|
121
|
+
* Apply a control action programmatically
|
|
122
|
+
*
|
|
123
|
+
* Must be implemented by subclasses to provide input-specific behavior
|
|
124
|
+
*
|
|
125
|
+
* @param controlName - Name or identifier of the control
|
|
126
|
+
* @param isDown - Whether the control is pressed down (true) or released (false)
|
|
127
|
+
* @returns Promise that resolves when the control action is complete
|
|
128
|
+
* @example
|
|
129
|
+
* ```ts
|
|
130
|
+
* // Press a control
|
|
131
|
+
* await controls.applyControl('action', true);
|
|
132
|
+
*
|
|
133
|
+
* // Release a control
|
|
134
|
+
* await controls.applyControl('action', false);
|
|
135
|
+
*
|
|
136
|
+
* // Press and release (default)
|
|
137
|
+
* await controls.applyControl('action');
|
|
138
|
+
* ```
|
|
139
|
+
*/
|
|
140
|
+
abstract applyControl(controlName: string | number, isDown?: boolean): Promise<void>;
|
|
141
|
+
/**
|
|
142
|
+
* Stop listening to inputs
|
|
143
|
+
* Input events will be ignored until listenInputs() is called
|
|
144
|
+
*
|
|
145
|
+
* @example
|
|
146
|
+
* ```ts
|
|
147
|
+
* controls.stopInputs();
|
|
148
|
+
* // ... later
|
|
149
|
+
* controls.listenInputs();
|
|
150
|
+
* ```
|
|
151
|
+
*/
|
|
152
|
+
stopInputs(): void;
|
|
153
|
+
/**
|
|
154
|
+
* Resume listening to inputs after stopInputs() was called
|
|
155
|
+
*
|
|
156
|
+
* @example
|
|
157
|
+
* ```ts
|
|
158
|
+
* controls.stopInputs();
|
|
159
|
+
* // ... later
|
|
160
|
+
* controls.listenInputs();
|
|
161
|
+
* ```
|
|
162
|
+
*/
|
|
163
|
+
listenInputs(): void;
|
|
164
|
+
/**
|
|
165
|
+
* Configure controls with input mappings
|
|
166
|
+
*
|
|
167
|
+
* This method sets up the binding between input keys/buttons and control actions.
|
|
168
|
+
* It clears existing bindings and creates new ones based on the provided configuration.
|
|
169
|
+
*
|
|
170
|
+
* @param inputs - Control configuration object
|
|
171
|
+
* @example
|
|
172
|
+
* ```ts
|
|
173
|
+
* controls.setInputs({
|
|
174
|
+
* up: {
|
|
175
|
+
* repeat: true,
|
|
176
|
+
* bind: 'up',
|
|
177
|
+
* keyDown() {
|
|
178
|
+
* console.log('Up pressed');
|
|
179
|
+
* }
|
|
180
|
+
* },
|
|
181
|
+
* action: {
|
|
182
|
+
* bind: ['space', 'enter'],
|
|
183
|
+
* keyDown() {
|
|
184
|
+
* console.log('Action triggered');
|
|
185
|
+
* }
|
|
186
|
+
* }
|
|
187
|
+
* });
|
|
188
|
+
* ```
|
|
189
|
+
*/
|
|
190
|
+
setInputs(inputs: Controls): void;
|
|
191
|
+
/**
|
|
192
|
+
* Get the current controls configuration
|
|
193
|
+
*
|
|
194
|
+
* @returns The controls options object
|
|
195
|
+
*/
|
|
196
|
+
get options(): Controls;
|
|
197
|
+
}
|
|
198
|
+
//# sourceMappingURL=ControlsBase.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|