canvasengine 1.3.0 → 2.0.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/.cursorrules +0 -0
  2. package/.github/workflows/ci.yml +29 -0
  3. package/README.md +79 -0
  4. package/dist/compiler/vite.js +119 -0
  5. package/dist/compiler/vite.js.map +1 -0
  6. package/dist/index.d.ts +846 -0
  7. package/dist/index.js +3340 -0
  8. package/dist/index.js.map +1 -0
  9. package/index.d.ts +6 -0
  10. package/logo.png +0 -0
  11. package/package.json +84 -18
  12. package/src/compiler/grammar.pegjs +180 -0
  13. package/src/compiler/vite.ts +166 -0
  14. package/src/components/Canvas.ts +134 -0
  15. package/src/components/Container.ts +46 -0
  16. package/src/components/DisplayObject.ts +458 -0
  17. package/src/components/DrawMap/index.ts +65 -0
  18. package/src/components/Graphic.ts +147 -0
  19. package/src/components/NineSliceSprite.ts +46 -0
  20. package/src/components/ParticleEmitter.ts +39 -0
  21. package/src/components/Scene.ts +6 -0
  22. package/src/components/Sprite.ts +493 -0
  23. package/src/components/Text.ts +145 -0
  24. package/src/components/Tilemap/Tile.ts +79 -0
  25. package/src/components/Tilemap/TileGroup.ts +207 -0
  26. package/src/components/Tilemap/TileLayer.ts +163 -0
  27. package/src/components/Tilemap/TileSet.ts +41 -0
  28. package/src/components/Tilemap/index.ts +80 -0
  29. package/src/components/TilingSprite.ts +39 -0
  30. package/src/components/Viewport.ts +159 -0
  31. package/src/components/index.ts +12 -0
  32. package/src/components/types/DisplayObject.ts +68 -0
  33. package/src/components/types/MouseEvent.ts +3 -0
  34. package/src/components/types/Spritesheet.ts +389 -0
  35. package/src/components/types/index.ts +4 -0
  36. package/src/directives/Drag.ts +84 -0
  37. package/src/directives/KeyboardControls.ts +922 -0
  38. package/src/directives/Scheduler.ts +112 -0
  39. package/src/directives/Sound.ts +91 -0
  40. package/src/directives/Transition.ts +45 -0
  41. package/src/directives/ViewportCull.ts +40 -0
  42. package/src/directives/ViewportFollow.ts +26 -0
  43. package/src/directives/index.ts +7 -0
  44. package/src/engine/animation.ts +113 -0
  45. package/src/engine/bootstrap.ts +19 -0
  46. package/src/engine/directive.ts +23 -0
  47. package/src/engine/reactive.ts +379 -0
  48. package/src/engine/signal.ts +138 -0
  49. package/src/engine/trigger.ts +40 -0
  50. package/src/engine/utils.ts +135 -0
  51. package/src/hooks/addContext.ts +6 -0
  52. package/src/hooks/useProps.ts +155 -0
  53. package/src/hooks/useRef.ts +21 -0
  54. package/src/index.ts +14 -0
  55. package/src/presets/Bar.ts +89 -0
  56. package/src/presets/Button.ts +0 -0
  57. package/src/presets/Joystick.ts +286 -0
  58. package/src/presets/NightAmbiant.ts +122 -0
  59. package/src/presets/Particle.ts +53 -0
  60. package/src/utils/Ease.ts +33 -0
  61. package/src/utils/RadialGradient.ts +86 -0
  62. package/starter/assets/logo.png +0 -0
  63. package/starter/components/app.ce +18 -0
  64. package/starter/components/hello.ce +35 -0
  65. package/starter/index.html +21 -0
  66. package/starter/main.ts +6 -0
  67. package/starter/package.json +20 -0
  68. package/starter/tsconfig.json +32 -0
  69. package/starter/vite.config.ts +12 -0
  70. package/tsconfig.json +32 -0
  71. package/tsconfig.node.json +10 -0
  72. package/tsup.config.ts +28 -0
  73. package/vitest.config.ts +12 -0
  74. package/.gitattributes +0 -22
  75. package/.npmignore +0 -163
  76. package/canvasengine-1.3.0.all.min.js +0 -21
  77. package/canvasengine.js +0 -5802
  78. package/core/DB.js +0 -24
  79. package/core/ModelServer.js +0 -348
  80. package/core/Users.js +0 -190
  81. package/core/engine-common.js +0 -952
  82. package/doc/cocoonjs.md +0 -36
  83. package/doc/doc-lang.yml +0 -43
  84. package/doc/doc-router.yml +0 -14
  85. package/doc/doc-tuto.yml +0 -9
  86. package/doc/doc.yml +0 -39
  87. package/doc/element.md +0 -37
  88. package/doc/entity.md +0 -90
  89. package/doc/extend.md +0 -47
  90. package/doc/get_started.md +0 -19
  91. package/doc/images/entity.png +0 -0
  92. package/doc/multitouch.md +0 -58
  93. package/doc/nodejs.md +0 -142
  94. package/doc/scene.md +0 -44
  95. package/doc/text.md +0 -156
  96. package/examples/server/client.html +0 -31
  97. package/examples/server/server.js +0 -16
  98. package/examples/tiled_server/client.html +0 -52
  99. package/examples/tiled_server/images/tiles_spritesheet.png +0 -0
  100. package/examples/tiled_server/server/map.json +0 -50
  101. package/examples/tiled_server/server/map.tmx +0 -16
  102. package/examples/tiled_server/server/server.js +0 -16
  103. package/extends/Animation.js +0 -910
  104. package/extends/Effect.js +0 -252
  105. package/extends/Gleed2d.js +0 -252
  106. package/extends/Hit.js +0 -1509
  107. package/extends/Input.js +0 -699
  108. package/extends/Marshal.js +0 -716
  109. package/extends/Scrolling.js +0 -388
  110. package/extends/Soundmanager2.js +0 -5466
  111. package/extends/Spritesheet.js +0 -196
  112. package/extends/Text.js +0 -366
  113. package/extends/Tiled.js +0 -403
  114. package/extends/Window.js +0 -575
  115. package/extends/gamepad.js +0 -397
  116. package/extends/socket.io.min.js +0 -2
  117. package/extends/swf/soundmanager2.swf +0 -0
  118. package/extends/swf/soundmanager2_debug.swf +0 -0
  119. package/extends/swf/soundmanager2_flash9.swf +0 -0
  120. package/extends/swf/soundmanager2_flash9_debug.swf +0 -0
  121. package/extends/swf/soundmanager2_flash_xdomain.zip +0 -0
  122. package/extends/workers/transition.js +0 -43
  123. package/index.js +0 -46
  124. package/license.txt +0 -19
  125. package/readme.md +0 -483
package/extends/Tiled.js DELETED
@@ -1,403 +0,0 @@
1
- /*
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- Copyright (C) 2012 by Samuel Ronce
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy
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- of this software and associated documentation files (the "Software"), to deal
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- in the Software without restriction, including without limitation the rights
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- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the Software is
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- furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in
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- all copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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- THE SOFTWARE.
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- */
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-
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- if (typeof exports != "undefined") {
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- var CE = require("canvasengine").listen(),
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- CanvasEngine = false,
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- Class = CE.Class;
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- }
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-
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- Class.create("Tiled", {
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- el: null,
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- url: "",
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- tile_w: 0,
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- tile_h: 0,
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- tilesets: [],
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- width: 0,
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- height: 0,
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- layers: [],
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- objects: [],
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- scene: null,
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- _ready: null,
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- initialize: function() {
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- },
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- /**
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- @doc tiled/
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- @method ready Calls the function when the layers are drawn
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- @param {Function} callback
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- */
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- ready: function(callback) {
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- this._ready = callback;
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- },
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- /**
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- @doc tiled/
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- @method load Load JSON file and draw layers in the element of the scene. View Tiled class description for more informations (http://canvasengine.net/doc/?p=editor.tiled)
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- @param {CanvasEngine.Scene} scene
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- @param {CanvasEngine.Element} el The element containing layers of Tiled
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- @param {String} url Path to JSON file of Tiled Map Editor
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- @example
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-
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- Example with Node.js :
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-
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- Server :
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-
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- var CE = require("canvasengine").listen(8333),
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- Tiled = CE.Core.requireExtend("Tiled").Class,
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- Class = CE.Class;
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-
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- CE.Model.init("Main", {
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-
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- initialize: function(socket) {
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-
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- var tiled = Class.New("Tiled");
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- tiled.ready(function(map) {
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- socket.emit("Scene_Map.load", map);
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- });
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- tiled.load("Map/map.json");
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-
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- }
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- });
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-
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- Client :
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-
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- canvas.Scene.New({
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- name: "Scene_Map",
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- events: ["load"],
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- materials: {
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- images: {
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- tileset: "my_tileset.png"
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- }
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- },
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- load: function(data) {
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-
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- var tiled = canvas.Tiled.New();
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-
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- tiled.ready(function() {
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- var tile_w = this.getTileWidth(),
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- tile_h = this.getTileHeight(),
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- layer_object = this.getLayerObject();
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- });
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-
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- tiled.load(this, this.getStage(), data);
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-
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- }
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-
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- });
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-
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- */
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- load: function(scene, el, url) {
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- var self = this;
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-
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- if (typeof scene == "string") {
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- this.url = url = scene;
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- }
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- else {
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- this.el = el;
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- this.url = url;
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- this.scene = scene;
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- }
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-
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- function ready(data) {
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- var clone_data = CE.Core.extend({}, data);
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- self.tile_h = data.tileheight;
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- self.tile_w = data.tilewidth;
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- self.width = data.width;
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- self.height = data.height;
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- self.tilesets = data.tilesets;
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- self.layers = data.layers;
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- self.tilesetsIndexed = [];
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- for (var i=0 ; i < self.tilesets.length ; i++) {
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- var props = self.tilesets[i].tileproperties,
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- new_props = {};
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- if (props) {
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- for (var key in props) {
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- new_props[+key+1] = props[key];
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- }
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- self.tilesets[i].tileproperties = new_props;
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- }
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- self.tilesetsIndexed[self.tilesets[i].firstgid] = self.tilesets[i];
138
- }
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- var _id, length = self.tilesetsIndexed.length + (Math.round(self.tilesets[self.tilesets.length-1].imageheight / self.tile_h) * (Math.round(self.tilesets[self.tilesets.length-1].imagewidth / self.tile_w)));
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- for (var m=1; m < length; m++) {
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- _id = self.tilesetsIndexed[m] ? m : _id;
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- self.tilesetsIndexed[m] = self.tilesetsIndexed[_id];
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- }
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- if (typeof exports == "undefined") {
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- self._draw();
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- }
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- else {
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- if (self._ready) self._ready.call(self, clone_data);
149
- }
150
- }
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-
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- if (typeof url === 'string') {
153
- (CanvasEngine || CE.Core).getJSON(this.url, ready);
154
- }
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- else {
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- ready(url);
157
- }
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-
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- },
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- _draw: function() {
161
- this.map = this.scene.createElement();
162
- this.el_layers = [];
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- var x, y, tileset, self = this;
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- var id, _tile, _id, nb_tile = {}, tileoffset;
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-
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-
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- for (var i=0 ; i < this.layers.length ; i++) {
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- id = 0;
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- this.el_layers[i] = this.scene.createElement();
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- if (this.layers[i].data) {
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- for (var k=0 ; k < this.layers[i].height ; k++) {
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- for (var j=0 ; j < this.layers[i].width ; j++) {
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- _id = this.layers[i].data[id];
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- if (_id != 0) {
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- _tile = this.scene.createElement();
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- tileset = this.tilesetsIndexed[_id];
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- _id -= tileset.firstgid;
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-
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- nb_tile = {
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- width: tileset.imagewidth / this.tile_w,
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- height: tileset.imageheight / this.tile_h
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- };
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-
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- tileoffset = tileset.tileoffset || {x: 0, y: 0};
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-
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- y = this.tile_h * Math.floor(_id / (Math.round((tileset.imagewidth - nb_tile.width / 2 * tileset.margin) / this.tile_h)));
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- x = this.tile_w * (_id % Math.round((tileset.imagewidth - nb_tile.height / 2 * tileset.margin) / this.tile_w));
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-
189
- _tile.drawImage(tileset.name, x + tileset.spacing * x / this.tile_w + tileset.margin, y + tileset.spacing * y / this.tile_h + tileset.margin, this.tile_w, this.tile_h, j * this.tile_w + tileoffset.x, k * this.tile_h + tileoffset.y, this.tile_w, this.tile_h);
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- this.el_layers[i].append(_tile);
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- }
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- id++;
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- }
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- }
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- }
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- else {
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- this.objects.push(this.el_layers[i]);
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- }
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- this.map.append(this.el_layers[i]);
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- }
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- this.el.append(this.map);
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- if (this._ready) this._ready.call(this);
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- },
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- /**
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- @doc tiled/
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- @method getLayerObject Retrieves the object layer.
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- @param {Integer} pos (optional) Returns the layer depending on its position in the superposition (0 = very top). 0 by default
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- @return {CanvasEngine.Element}
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- */
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- getLayerObject: function(pos) {
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- if (!pos) pos = 0;
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- return this.objects[pos];
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- },
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- /**
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- @doc tiled/
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- @method getLayer Retrieves the layer by its identifier.
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- @param {String} id Layer name in Tiled Map Editor
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- @return {CanvasEngine.Element}
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- */
220
- getLayer: function(id) {
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- return this.el_layers[id];
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- },
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- /**
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- @doc tiled/
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- @method getMap Returns the element containing all the layers
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- @return {CanvasEngine.Element}
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- */
228
- getMap: function() {
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- return this.map;
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- },
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- /**
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- @doc tiled/
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- @method getTileWidth Returns the width of the map in tiles
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- @return {Integer}
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- */
236
- getTileWidth: function() {
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- return this.tile_w;
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- },
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- /**
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- @doc tiled/
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- @method getTileHeight Returns the height of the map in tiles
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- @return {Integer}
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- */
244
- getTileHeight: function() {
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- return this.tile_h;
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- },
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- /**
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- @method getWidthPixel Returns the width of the map in pixels
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- @return {Integer}
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- */
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- getWidthPixel: function() {
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- return this.width * this.getTileWidth();
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- },
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- /**
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- @doc tiled/
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- @method getHeightPixel Returns the height of the map in pixels
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- @return {Integer}
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- */
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- getHeightPixel: function() {
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- return this.height * this.getTileHeight();
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- },
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- /**
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- @doc tiled/
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- @method getDataLayers Returns the data for each map
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- @return {Array}
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- */
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- getDataLayers: function() {
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- var layer = [];
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- for (var i=0 ; i < this.layers.length ; i++) {
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- if (this.layers[i].data) layer.push(this.layers[i].data);
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- }
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- return layer;
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- },
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- /**
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- @doc tiled/
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- @method getTileInMap Retrieves the position of a tile to the Tileset according positions X and Y
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- @params {Integer} x Position X
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- @params {Integer} y Position Y
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- @return {Array}
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- */
281
- getTileInMap: function(x, y) {
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- return this.width * y + x;
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- },
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- /**
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- @doc tiled/
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- @method getTileProperties Gets the properties of a tile depending on its identifier
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- @params {Integer} tile Id of tile
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- @params {String} (optional) layer Layer name
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- @return {Object}
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- */
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- /**
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- @doc tiled/
293
- @method getTileProperties Gets the properties of a tile depending on its positions
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- @params {Integer} tile Id of tile. Put "null"
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- @params {Integer} x Positon X
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- @params {Integer} y Positon Y
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- @return {Object}
298
- */
299
- getTileProperties: function(tile, layerOrX, y) {
300
- var self = this;
301
- var tileset = this.tilesets[0];
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- function _getTileLayers(tile) {
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- var _layers = [];
304
- for (var i=0 ; i < self.layers.length ; i++) {
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- if (self.layers[i].data) _layers.push(tileset.tileproperties[self.layers[i].data[tile]]);
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- }
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- return _layers;
308
- }
309
-
310
- if (layerOrX === undefined) {
311
- return _getTileLayers(tile);
312
- }
313
- else if (y !== undefined) {
314
- var new_tile = this.getTileInMap(layerOrX, y);
315
- return _getTileLayers(new_tile);
316
- }
317
- return tileset.tileproperties[this.layers[layerOrX].data[tile]];
318
- },
319
-
320
- tileToProperty: function(prop_name) {
321
- var layers = this.getDataLayers(), val;
322
- var new_layers = [];
323
- for (var i=0 ; i < layers.length ; i++) {
324
- new_layers[i] = [];
325
- for (var j=0 ; j < layers[i].length ; j++) {
326
- val = this.tilesets[0].tileproperties[layers[i][j]]; // Hack Tiled Bug
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- new_layers[i][j] = val ? +val[prop_name] : 0;
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- }
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- }
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- return new_layers;
331
- }
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-
333
-
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- });
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-
336
- /**
337
- @doc tiled
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- @class Tiled Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is free software and written in C++, using the Qt application framework.
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-
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- http://www.mapeditor.org
341
-
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- Consider adding inserting Tiled.js
343
-
344
- <script src="extends/Tiled.js"></script>
345
- <script>
346
- var canvas = CE.defines("canvas_id").
347
- extend(Tiled).
348
- ready(function() {
349
-
350
- });
351
- </script>
352
-
353
-
354
- @param {CanvasEngine.Scene} scene
355
- @param {CanvasEngine.Element} el The layers are displayed on this element
356
- @param {String} url Path to the JSON file of Tiled Map Editor
357
- @example
358
-
359
- var canvas = CE.defines("canvas_id").
360
- extend(Tiled).
361
- ready(function() {
362
- canvas.Scene.call("MyScene");
363
- });
364
-
365
- canvas.Scene.new({
366
- name: "MyScene",
367
- materials: {
368
- images: {
369
- mytileset: "path/to/tileset.png"
370
- }
371
- },
372
- ready: function(stage) {
373
- var el = this.createElement();
374
- var tiled = canvas.Tiled.new();
375
-
376
- tiled.ready(function() {
377
- var tile_w = this.getTileWidth(),
378
- tile_h = this.getTileHeight(),
379
- layer_object = this.getLayerObject();
380
- stage.append(el);
381
- });
382
- tiled.load(this, el, "map/map.json");
383
- }
384
- });
385
-
386
- 1. `mytileset` in material object is the name of tileset in Tiled Map Editor
387
- 2. `getLayer()` retrieves a layer. The name is the same as in Tiled Map Editor
388
-
389
- ![](http://canvasengine.net/presentation/images/tiled2.png)
390
-
391
- */
392
- var Tiled = {
393
- Tiled: {
394
- New: function() { return this["new"].apply(this, arguments); },
395
- "new": function(scene, el, url) {
396
- return Class["new"]("Tiled", [scene, el, url]);
397
- }
398
- }
399
- };
400
-
401
- if (typeof exports != "undefined") {
402
- exports.Class = Tiled.Tiled;
403
- }