canvasengine 1.3.0 → 2.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (122) hide show
  1. package/.cursorrules +0 -0
  2. package/README.md +71 -0
  3. package/dist/compiler/vite.js +119 -0
  4. package/dist/compiler/vite.js.map +1 -0
  5. package/dist/index.d.ts +846 -0
  6. package/dist/index.js +3340 -0
  7. package/dist/index.js.map +1 -0
  8. package/logo.png +0 -0
  9. package/package.json +88 -18
  10. package/src/compiler/grammar.pegjs +180 -0
  11. package/src/compiler/vite.ts +166 -0
  12. package/src/components/Canvas.ts +134 -0
  13. package/src/components/Container.ts +46 -0
  14. package/src/components/DisplayObject.ts +458 -0
  15. package/src/components/DrawMap/index.ts +65 -0
  16. package/src/components/Graphic.ts +147 -0
  17. package/src/components/NineSliceSprite.ts +46 -0
  18. package/src/components/ParticleEmitter.ts +39 -0
  19. package/src/components/Scene.ts +6 -0
  20. package/src/components/Sprite.ts +493 -0
  21. package/src/components/Text.ts +145 -0
  22. package/src/components/Tilemap/Tile.ts +79 -0
  23. package/src/components/Tilemap/TileGroup.ts +207 -0
  24. package/src/components/Tilemap/TileLayer.ts +163 -0
  25. package/src/components/Tilemap/TileSet.ts +41 -0
  26. package/src/components/Tilemap/index.ts +80 -0
  27. package/src/components/TilingSprite.ts +39 -0
  28. package/src/components/Viewport.ts +159 -0
  29. package/src/components/index.ts +12 -0
  30. package/src/components/types/DisplayObject.ts +68 -0
  31. package/src/components/types/MouseEvent.ts +3 -0
  32. package/src/components/types/Spritesheet.ts +389 -0
  33. package/src/components/types/index.ts +4 -0
  34. package/src/directives/Drag.ts +84 -0
  35. package/src/directives/KeyboardControls.ts +922 -0
  36. package/src/directives/Scheduler.ts +112 -0
  37. package/src/directives/Sound.ts +91 -0
  38. package/src/directives/Transition.ts +45 -0
  39. package/src/directives/ViewportCull.ts +40 -0
  40. package/src/directives/ViewportFollow.ts +26 -0
  41. package/src/directives/index.ts +7 -0
  42. package/src/engine/animation.ts +113 -0
  43. package/src/engine/bootstrap.ts +19 -0
  44. package/src/engine/directive.ts +23 -0
  45. package/src/engine/reactive.ts +379 -0
  46. package/src/engine/signal.ts +138 -0
  47. package/src/engine/trigger.ts +40 -0
  48. package/src/engine/utils.ts +135 -0
  49. package/src/hooks/addContext.ts +6 -0
  50. package/src/hooks/useProps.ts +155 -0
  51. package/src/hooks/useRef.ts +21 -0
  52. package/src/index.ts +14 -0
  53. package/src/presets/Bar.ts +89 -0
  54. package/src/presets/Button.ts +0 -0
  55. package/src/presets/Joystick.ts +286 -0
  56. package/src/presets/NightAmbiant.ts +122 -0
  57. package/src/presets/Particle.ts +53 -0
  58. package/src/utils/Ease.ts +33 -0
  59. package/src/utils/RadialGradient.ts +86 -0
  60. package/starter/assets/logo.png +0 -0
  61. package/starter/components/app.ce +18 -0
  62. package/starter/components/hello.ce +34 -0
  63. package/starter/index.html +21 -0
  64. package/starter/main.ts +4 -0
  65. package/starter/package.json +16 -0
  66. package/starter/vite.config.ts +12 -0
  67. package/tsconfig.json +32 -0
  68. package/tsconfig.node.json +10 -0
  69. package/tsup.config.ts +28 -0
  70. package/vitest.config.ts +12 -0
  71. package/.gitattributes +0 -22
  72. package/.npmignore +0 -163
  73. package/canvasengine-1.3.0.all.min.js +0 -21
  74. package/canvasengine.js +0 -5802
  75. package/core/DB.js +0 -24
  76. package/core/ModelServer.js +0 -348
  77. package/core/Users.js +0 -190
  78. package/core/engine-common.js +0 -952
  79. package/doc/cocoonjs.md +0 -36
  80. package/doc/doc-lang.yml +0 -43
  81. package/doc/doc-router.yml +0 -14
  82. package/doc/doc-tuto.yml +0 -9
  83. package/doc/doc.yml +0 -39
  84. package/doc/element.md +0 -37
  85. package/doc/entity.md +0 -90
  86. package/doc/extend.md +0 -47
  87. package/doc/get_started.md +0 -19
  88. package/doc/images/entity.png +0 -0
  89. package/doc/multitouch.md +0 -58
  90. package/doc/nodejs.md +0 -142
  91. package/doc/scene.md +0 -44
  92. package/doc/text.md +0 -156
  93. package/examples/server/client.html +0 -31
  94. package/examples/server/server.js +0 -16
  95. package/examples/tiled_server/client.html +0 -52
  96. package/examples/tiled_server/images/tiles_spritesheet.png +0 -0
  97. package/examples/tiled_server/server/map.json +0 -50
  98. package/examples/tiled_server/server/map.tmx +0 -16
  99. package/examples/tiled_server/server/server.js +0 -16
  100. package/extends/Animation.js +0 -910
  101. package/extends/Effect.js +0 -252
  102. package/extends/Gleed2d.js +0 -252
  103. package/extends/Hit.js +0 -1509
  104. package/extends/Input.js +0 -699
  105. package/extends/Marshal.js +0 -716
  106. package/extends/Scrolling.js +0 -388
  107. package/extends/Soundmanager2.js +0 -5466
  108. package/extends/Spritesheet.js +0 -196
  109. package/extends/Text.js +0 -366
  110. package/extends/Tiled.js +0 -403
  111. package/extends/Window.js +0 -575
  112. package/extends/gamepad.js +0 -397
  113. package/extends/socket.io.min.js +0 -2
  114. package/extends/swf/soundmanager2.swf +0 -0
  115. package/extends/swf/soundmanager2_debug.swf +0 -0
  116. package/extends/swf/soundmanager2_flash9.swf +0 -0
  117. package/extends/swf/soundmanager2_flash9_debug.swf +0 -0
  118. package/extends/swf/soundmanager2_flash_xdomain.zip +0 -0
  119. package/extends/workers/transition.js +0 -43
  120. package/index.js +0 -46
  121. package/license.txt +0 -19
  122. package/readme.md +0 -483
package/doc/text.md DELETED
@@ -1,156 +0,0 @@
1
- # Text and fonts
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-
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- ## Conventional use
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-
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- The classic way is to use the properties of HTML5 :
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-
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- canvas.Scene.New({
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- name: "MyScene",
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- ready: function(stage) {
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- var el = this.createElement();
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- el.font = '40pt Arial';
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- el.fillStyle = 'red';
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- el.fillText('Hello World!', 50, 50);
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- stage.append(el);
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- }
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- });
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-
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-
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- You have :
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-
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- * fillText()
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- * strokeText();
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-
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- and several properties :
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-
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-
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-
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- * fillStyle
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- * strokeStyle
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- * font
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- * textBaseline
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- * textAlign
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-
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- Shadow :
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-
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- * shadowColor
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- * shadowBlur
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- * shadowOffsetX
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- * shadowOffsetY
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-
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- > Infos : [W3Shools - HTML Canvas Reference](http://www.w3schools.com/tags/ref_canvas.asp)
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-
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- > To measure a text:
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-
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- > var _canvas = this.getCanvas();
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- > _canvas.measureText("Hello World", "16px").width;
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-
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- > More details : [measureText()](?p=core.canvas.measureText)
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-
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- ## Using fonts
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-
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- Since version 1.3.0, it is possible to load your own fonts and fonts externs before the opening of the scene
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-
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- ### Your own fonts
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-
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- ut your are in a file and load it at the beginning of the scene :
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-
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- canvas.Scene.new({
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- name: "MyScene",
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- materials: {
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- fonts: {
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- foo: "bar.ttf"
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- }
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- },
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- ready: function(stage) {
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- var el = this.createElement();
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- el.font = '40pt foo';
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- el.fillStyle = 'red';
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- el.fillText('Hello World!', 50, 50);
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- stage.append(el);
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- }
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- }
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-
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- Note that if you are on IE, CanvasEngine will look the same file but with the extension `.eot`. In our example, it will look `bar.eot`
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-
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- ### Fonts externs
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-
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- It is possible to embed fonts from :
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-
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- * Google Fonts
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- * Fontdeck
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- * Fonts.com
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- * Typekit
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-
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- canvas.Scene.new({
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- name: "MyScene",
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- materials: {
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- fonts: {
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- google: {
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- families: ['Droid Sans']
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- }
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- }
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- },
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- ready: function(stage) {
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- var el = this.createElement();
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- el.font = '40pt "Droid Sans"';
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- el.fillStyle = 'red';
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- el.fillText('Hello World!', 50, 50);
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- stage.append(el);
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- }
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- }
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-
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- You can find the values in [​​https://github.com/typekit/webfontloader](​​https://github.com/typekit/webfontloader). It is the `WebFontConfig` object
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-
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- ## Using Text class
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-
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- CanvasEngine has a class for text and its effects.
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-
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- 1. Use this class :
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-
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- var canvas = CE.defines("canvas_id").
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- extend([Animation, Text]).
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- ready(function() {
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- canvas.Scene.call("MyScene");
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- });
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-
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- > For effects, the class is independent of the Animation class
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-
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- 2. Create an element to insert the text in the `ready` method of the scene :
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-
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- var content = this.createElement();
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-
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- 3. Instantiate a variable of the `Text` class :
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-
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- var text = canvas.Text.New(this, "Nec minus feminae quoque calamitatum participes fuere similium.");
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-
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- 4. Set the text style :
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-
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- text.style({
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- size: "18px",
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- lineWidth: 300,
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- color: "red"
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- });
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-
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- > `lineWidth` is a property that defines the maximum width of a line. If the text exceeds, a newline occurs
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-
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- Other properties : [style()](?p=extends.text.style)
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-
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- 5. Indicate that you want to display the text in the element previously created :
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-
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- text.draw(content, 20, 20);
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- stage.append(content);
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-
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- For effects, add value to the last parameter :
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-
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- text.draw(content, 20, 20, {
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- line: { // Animation
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- frames: 50
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- }
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- });
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-
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- Effect : [draw()](?p=extends.text.draw)
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-
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- Example :
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-
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- <jsfiddle>WebCreative5/AP6BX</jsfiddle>
@@ -1,31 +0,0 @@
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- <!DOCTYPE html>
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- <html>
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- <head>
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- <script src="../../canvasengine-1.3.0.all.min.js"></script>
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- <script src="../../extends/socket.io.min.js"></script>
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-
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- <script>
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- var canvas = CE.defines("canvas").
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- ready(function() {
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- canvas.Scene.call("MyScene");
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- });
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-
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- canvas.Scene.new({
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- name: "MyScene",
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- events: ["load"],
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- ready: function(stage) {
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- CE.connectServer('http://127.0.0.1', 8333);
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- this.loadEvents();
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- CE.io.emit("start");
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- },
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- load: function(text) {
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- console.log(text);
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- }
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- });
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-
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- </script>
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- </head>
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- <body>
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- <canvas id="canvas" width="675px" height="506px"></canvas>
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- </body>
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- </html>
@@ -1,16 +0,0 @@
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- var CE = require("canvasengine").listen(8333);
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- CE.Model.init("Main", ["start"], {
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-
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- initialize: function(socket) {
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-
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- },
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-
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- start: function() {
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- CE.Core.io.sockets.emit("MyScene.load", "New User");
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- },
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-
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- disconnect: function() {
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-
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- }
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-
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- });
@@ -1,52 +0,0 @@
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- <!DOCTYPE html>
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- <html>
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- <head>
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- <script src="../../canvasengine-1.3.0.all.min.js"></script>
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- <script src="../../extends/Tiled.js"></script>
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- <script src="../../extends/socket.io.min.js"></script>
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-
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- <script>
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-
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- CE.connectServer('http://127.0.0.1', 8333);
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-
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- var canvas = CE.defines("canvas").
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- extend(Tiled).
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- ready(function() {
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- canvas.Scene.call("Scene_Map");
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- });
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-
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- canvas.Scene.New({
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- name: "Scene_Map",
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- events: ["load"],
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- materials: {
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- images: {
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- tileset: "images/tiles_spritesheet.png"
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- }
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- },
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- load: function(data) {
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-
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- var tiled = canvas.Tiled.New(),
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- stage = this.getStage(),
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- _canvas = this.getCanvas(),
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- map = this.createElement();
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-
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- stage.fillRect("#CFE9FE", 0, 0, _canvas.width, _canvas.height);
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-
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- tiled.ready(function() {
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- map.pack(this.getWidthPixel(), this.getHeightPixel());
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- });
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-
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- tiled.load(this, map, data);
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-
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- stage.append(map);
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-
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- }
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-
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- });
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-
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- </script>
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- </head>
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- <body>
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- <canvas id="canvas" width="1050" height="700"></canvas>
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- </body>
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- </html>
@@ -1,50 +0,0 @@
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- { "height":10,
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- "layers":[
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- {
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- "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 0, 0, 0, 0, 142, 0, 4, 0, 0, 0, 0, 0, 0, 37, 142, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
5
- "height":10,
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- "name":"layer2",
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- "opacity":1,
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- "type":"tilelayer",
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- "visible":true,
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- "width":15,
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- "x":0,
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- "y":0
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- },
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- {
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- "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57, 57, 57, 57, 22, 0, 44, 44, 44, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 9, 9, 9, 9, 56, 0, 0, 0, 0, 57, 57, 57, 57, 57, 45, 9, 9, 9, 9, 35, 57, 57, 57, 57],
16
- "height":10,
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- "name":"layer1",
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- "opacity":1,
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- "type":"tilelayer",
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- "visible":true,
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- "width":15,
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- "x":0,
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- "y":0
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- }],
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- "orientation":"orthogonal",
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- "properties":
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- {
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-
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- },
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- "tileheight":70,
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- "tilesets":[
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- {
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- "firstgid":1,
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- "image":"..\/client\/tiles_spritesheet.png",
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- "imageheight":856,
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- "imagewidth":852,
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- "margin":0,
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- "name":"tileset",
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- "properties":
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- {
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-
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- },
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- "spacing":1,
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- "tileheight":70,
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- "tilewidth":70
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- }],
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- "tilewidth":70,
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- "version":1,
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- "width":15
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- }
@@ -1,16 +0,0 @@
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- <?xml version="1.0" encoding="UTF-8"?>
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- <map version="1.0" orientation="orthogonal" width="15" height="10" tilewidth="70" tileheight="70">
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- <tileset firstgid="1" name="tileset" tilewidth="70" tileheight="70" spacing="1">
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- <image source="../client/tiles_spritesheet.png" width="852" height="856"/>
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- </tileset>
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- <layer name="layer2" width="15" height="10">
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- <data encoding="base64" compression="zlib">
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- eJxjYBhegBGHuBpdXUEb0ESBuj4ozYJHnyqSOlzhSCwAAEfbAnI=
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- </data>
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- </layer>
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- <layer name="layer1" width="15" height="10">
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- <data encoding="base64" compression="zlib">
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- eJxjYBgFIGCJhsWg4jpIGBfgRMOkgIHQq4RFrwUWdehhAsK6WPQqY1EHALd+BN4=
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- </data>
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- </layer>
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- </map>
@@ -1,16 +0,0 @@
1
- var CE = require("canvasengine").listen(8333),
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- Tiled = CE.Core.requireExtend("Tiled").Class,
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- Class = CE.Class;
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-
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- CE.Model.init("Main", {
6
-
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- initialize: function(socket) {
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-
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- var tiled = Class.New("Tiled");
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- tiled.ready(function(map) {
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- socket.emit("Scene_Map.load", map);
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- });
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- tiled.load("map2.json");
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-
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- }
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- });