canvas2d-wrapper 2.1.1 → 2.2.1

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@@ -1,3 +0,0 @@
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- export default function inCircle(element: {
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- radius: number;
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- }, x: number, y: number, left: number, top: number, localTileSize: number): boolean;
@@ -1,6 +0,0 @@
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- function c(n, r, s, a, d, i) {
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- return (r - a) * (r - a) + (s - d) * (s - d) <= n.radius * i * (n.radius * i);
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- }
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- export {
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- c as default
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- };
@@ -1,2 +0,0 @@
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- import { default as Polygon } from '../shapes/Polygon';
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- export default function inPoly(element: Polygon, mouseX: number, mouseY: number, localTileSize: number): boolean;
@@ -1,21 +0,0 @@
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- function y(t, u, i, o) {
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- let f = !1;
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- for (let n = 0; n < t.points.length; n++) {
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- const p = t.points[n].x * o, r = t.points[n].y * o;
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- if (u === p && i === r)
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- return !0;
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- let s = n + 1;
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- s >= t.points.length && (s = 0);
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- const x = t.points[s].x * o, c = t.points[s].y * o;
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- if (r > i != c > i) {
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- const j = (u - p) * (c - r) - (x - p) * (i - r);
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- if (j === 0)
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- return !0;
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- j < 0 != c < r && (f = !f);
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- }
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- }
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- return f;
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- }
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- export {
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- y as default
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- };
@@ -1,2 +0,0 @@
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- import { default as Rect } from '../shapes/Rect';
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- export default function inRect(element: Rect, x: number, y: number, left: number, top: number, localTileSize: number, rotation?: number): boolean;
@@ -1,12 +0,0 @@
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- function g(i, h, c, s, e, r, t) {
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- const u = i.width * r, f = i.height * r;
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- let n = s, d = e;
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- if (t) {
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- const M = h + u / 2, a = c + f / 2;
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- n = M + (s - M) * Math.cos(-t) - (e - a) * Math.sin(-t), d = a + (e - a) * Math.cos(-t) + (s - M) * Math.sin(-t);
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- }
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- return h <= n && n <= h + u && c <= d && d <= c + f;
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- }
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- export {
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- g as default
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- };
@@ -1,2 +0,0 @@
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- import { default as LinePath } from '../shapes/LinePath';
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- export default function onLinePath(element: LinePath, left: number, top: number, localTileSize: number): boolean;
@@ -1,45 +0,0 @@
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- import f from "./inCircle.js";
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- function q(t, x, y, n) {
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- const p = t.lineWidth;
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- if (f(
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- { radius: p },
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- t.points[0].x * n,
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- t.points[0].y * n,
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- x,
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- y,
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- n
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- ) || f(
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- { radius: p },
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- t.points[t.points.length - 1].x * n,
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- t.points[t.points.length - 1].y * n,
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- x,
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- y,
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- n
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- ))
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- return !0;
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- for (let r = 1; r < t.points.length; r++) {
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- const s = {
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- x: t.points[r - 1].x * n,
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- y: t.points[r - 1].y * n
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- }, o = {
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- x: t.points[r].x * n,
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- y: t.points[r].y * n
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- }, u = s.x - o.x, h = s.y - o.y, g = Math.sqrt(u * u + h * h), d = ((x - s.x) * (o.x - s.x) + (y - s.y) * (o.y - s.y)) / Math.pow(g, 2), i = {
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- x: s.x + d * (o.x - s.x),
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- y: s.y + d * (o.y - s.y)
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- };
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- if (f(
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- { radius: p },
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- i.x,
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- i.y,
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- x,
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- y,
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- n
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- ))
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- return !0;
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- }
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- return !1;
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- }
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- export {
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- q as default
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- };