canvas-globe 1.1.0 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -6,6 +6,36 @@ All notable changes to this package are documented here. The format follows
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  ## [Unreleased]
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+ ## [1.2.0] - 2026-09-18
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+
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+ ### Added
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+
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+ - Added an opt-in effect system with 54 composable effects, three paint stages,
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+ deterministic timeline controls, pointer state, path tracing, and land-point
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+ sampling through `canvas-globe/fx`.
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+ - Added nine chart layers in `canvas-globe/charts`, six reversible recipes in
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+ `canvas-globe/recipes`, and four markup-independent DOM controls in
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+ `canvas-globe/controls`.
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+ - Added `canvas-globe/places`, an optional offline search module containing
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+ 6,772 populated places from Natural Earth.
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+ - Added 26 effect-authoring helpers for easing, deterministic particles,
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+ scratch buffers, spherical geometry, HUD elements, and pointer interaction.
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+ - Added five effect and interaction demo pages plus export, type, package, and
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+ documentation coverage for all new public entry points.
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+
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+ ### Changed
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+
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+ - Made auto-rotation, arcs, orbits, and marker pulses follow the seekable clock
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+ during frame rendering.
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+ - Kept all add-on modules outside the core entry point, leaving the core bundle
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+ at 125.0 KB gzipped.
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+
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+ ## [1.1.1] - 2026-09-17
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+
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+ - Prevented the production licensing presentation from covering live globes on
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+ the official CanvasGlobe website and its Cloudflare preview deployments.
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+ - Kept the licensing presentation unchanged for customer production domains.
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+
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  ## [1.1.0] - 2026-09-17
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  - Added official Vue, Angular, Svelte, and Web Component packages that keep
package/README.md CHANGED
@@ -56,6 +56,10 @@ key, tile service, or runtime network request.
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  - **Viewer location:** estimate a region from the browser time zone without a permission prompt
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  - **Live pings:** display recent activity without requiring a CanvasGlobe backend
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  - **Recording:** export a WebM clip in the browser
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+ - **Optional effects:** 54 seekable visual and interaction effects in `canvas-globe/fx`
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+ - **Chart layers:** nine animated geographic chart treatments in `canvas-globe/charts`
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+ - **Recipes and controls:** complete looks and DOM bindings without adding framework code
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+ - **Place search:** an optional 6,772-place search table with no runtime API request
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  - **Presets:** ten included visual styles
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  - **Day and night:** calculate the solar terminator for a given time
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  - **Four projections:** orthographic, equirectangular, Mercator, and Natural Earth
@@ -135,19 +139,19 @@ your existing application rather than installing a second React copy.
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  For a plain `<script>` installation, use the versioned UMD build:
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  ```html
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- <script src="https://cdn.jsdelivr.net/npm/canvas-globe@1.1.0/dist/canvas-globe.umd.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/canvas-globe@1.2.0/dist/canvas-globe.umd.js"></script>
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  ```
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  The same npm release is also available from UNPKG:
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  ```html
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- <script src="https://unpkg.com/canvas-globe@1.1.0/dist/canvas-globe.umd.js"></script>
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+ <script src="https://unpkg.com/canvas-globe@1.2.0/dist/canvas-globe.umd.js"></script>
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  ```
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150
 
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  Modern browsers can import the package through an ESM CDN:
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  ```js
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- import { createGlobe } from "https://esm.sh/canvas-globe@1.1.0";
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+ import { createGlobe } from "https://esm.sh/canvas-globe@1.2.0";
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  ```
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  Pin an exact version in production so a future release cannot change a deployed page unexpectedly.
@@ -167,7 +171,7 @@ import { createGlobe } from "canvas-globe";
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  Or drop the UMD build on a page with no build step at all:
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  ```html
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- <script src="https://cdn.jsdelivr.net/npm/canvas-globe@1.1.0/dist/canvas-globe.umd.js"></script>
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+ <script src="https://cdn.jsdelivr.net/npm/canvas-globe@1.2.0/dist/canvas-globe.umd.js"></script>
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  <canvas id="globe" style="width:520px;aspect-ratio:1"></canvas>
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  <script>
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  CanvasGlobe.createGlobe(document.getElementById("globe"), {
@@ -284,6 +288,74 @@ npx skills add https://github.com/Shree-hari/canvas-globe --skill canvas-globe
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  Or copy the maintained prompt from the [AI-assisted setup guide](https://canvasglobe.swiftools.com/getting-started/ai-assisted-setup). The skill and prompt select the correct framework entry point, include cleanup and accessibility, and require the user to purchase a production license before shipping.
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+ ## Effects, charts, recipes, controls, and place search
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+
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+ The animation and data-visualization modules are separate entry points. The
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+ core globe remains about 125 KB gzipped, and applications only download the
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+ modules they import.
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+
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+ | Import | Approximate gzip size | Includes |
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+ | --- | ---: | --- |
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+ | `canvas-globe/fx` | 25.4 KB | 54 visual, transition, data, camera, and interaction effects plus authoring helpers |
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+ | `canvas-globe/charts` | 4.3 KB | Nine animated chart layers |
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+ | `canvas-globe/recipes` | 2.0 KB | Six complete, reversible compositions |
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+ | `canvas-globe/controls` | 1.8 KB | Search, timeline, threshold, and crossfilter bindings |
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+ | `canvas-globe/places` | 93.6 KB | Search over 6,772 bundled places |
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+
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+ Effects are plain objects installed on a globe. They can be combined, removed,
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+ and rendered at an exact timeline position:
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+
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+ ```js
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+ import { createGlobe } from "canvas-globe";
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+ import { aurora, counterRoll, routeDashes } from "canvas-globe/fx";
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+ import { tilegram } from "canvas-globe/charts";
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+
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+ const globe = createGlobe(canvas, { preset: "midnight", markers });
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+ globe
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+ .use(aurora())
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+ .use(routeDashes({ routes }))
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+ .use(counterRoll({ to: 21947, caption: "customers", position: "bottom-center" }));
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+
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+ globe.renderFrame(1200); // draw the frame at 1.2 seconds
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+ globe.use(tilegram({ values: countryValues }));
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+ ```
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+
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+ Use a recipe when you want a complete look rather than individual effects:
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+
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+ ```js
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+ import { applyRecipe, keynoteGlobe } from "canvas-globe/recipes";
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+
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+ const undo = applyRecipe(globe, keynoteGlobe({ countries: 68 }));
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+ undo(); // restores the previous options and removes the recipe effects
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+ ```
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+
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+ Controls bind elements you already own and return cleanup functions. They do
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+ not inject markup or styles:
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+
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+ ```js
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+ import { searchAndFly } from "canvas-globe/controls";
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+ import { placeSource } from "canvas-globe/places";
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+
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+ const unbind = searchAndFly(globe, document.querySelector("#place-search"), {
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+ source: placeSource(),
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+ });
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+ ```
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+
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+ `canvas-globe/places` is optional because its city table is almost as large as
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+ the country geometry. Core already resolves countries and roughly 300 major
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+ cities. Import the place module only when broader offline city search is worth
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+ the extra payload.
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+
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+ `seek(ms)` and `renderFrame(ms)` pin the effect clock, auto-rotation, arcs,
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+ orbits, and marker pulses. `windField` and part of
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+ `glitch` accumulate the previous frame by design, so reproduce them by
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+ exporting frames sequentially. Live media, newly fired pings, and a terminator
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+ using the current time are external dynamic state and should be fixed or
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+ disabled for frame-exact export.
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+
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+ Custom effects use the same public contract and authoring helpers as the
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+ included effects. See `types/fx.d.ts` for every option and callback signature.
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+
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  ## Options
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  | Option | Default | Description |
@@ -5,6 +5,7 @@ CanvasGlobe includes geographic data derived from these sources:
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  | Files | Source | Terms |
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  | --- | --- | --- |
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  | `src/data/world.js` | [Natural Earth 1:110m](https://www.naturalearthdata.com/about/terms-of-use/) through [world-atlas](https://github.com/topojson/world-atlas) | Natural Earth states that its data is public domain |
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+ | `src/data/places.js` | [Natural Earth 1:10m populated places](https://www.naturalearthdata.com/downloads/10m-cultural-vectors/10m-populated-places/) | Natural Earth states that its data is public domain |
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  | `src/data/india.js` | [Datameet india-composite](https://github.com/datameet/maps) | CC0 / public-domain dedication as stated by the source repository |
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  The CanvasGlobe Software License Agreement applies to CanvasGlobe's original software
package/codemeta.json CHANGED
@@ -5,7 +5,7 @@
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  "identifier": "canvas-globe",
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  "description": "CanvasGlobe helps developers add interactive 3D globes and flat world maps to JavaScript and React apps with Canvas 2D, without WebGL, map tiles, API keys, or runtime network calls.",
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  "url": "https://canvasglobe.swiftools.com/",
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- "version": "1.1.0",
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+ "version": "1.2.0",
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  "codeRepository": "https://github.com/Shree-hari/canvas-globe",
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  "issueTracker": "https://github.com/Shree-hari/canvas-globe/issues",
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  "downloadUrl": "https://www.npmjs.com/package/canvas-globe",
@@ -1314,7 +1314,7 @@ function drawFitted(ctx, media, box) {
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1314
  }
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1315
 
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  // Keep in sync with package.json. Release checks enforce this value.
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- const CANVAS_GLOBE_VERSION = "1.1.0";
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+ const CANVAS_GLOBE_VERSION = "1.2.0";
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  /** Local license-key checks and production-use presentation helpers. */
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@@ -1342,9 +1342,18 @@ const PRIVATE_HOST_PATTERNS = [
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  /^::1$/,
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  ];
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1344
 
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+ const OFFICIAL_SITE_HOSTS = new Set([
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+ "canvasglobe.swiftools.com",
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+ "canvas-globe-website.pages.dev",
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+ ]);
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+ const OFFICIAL_PREVIEW_SUFFIX = ".canvas-globe-website.pages.dev";
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+
1345
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  const normalizeLicenseKey = (value) =>
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1352
  typeof value === "string" ? value.trim() : "";
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1353
 
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+ const isOfficialSiteHost = (hostname) =>
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+ OFFICIAL_SITE_HOSTS.has(hostname) || hostname.endsWith(OFFICIAL_PREVIEW_SUFFIX);
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+
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  /** Returns development, production or unknown for a browser location. */
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  function inspectRuntime(locationValue = globalThis.location) {
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  if (!locationValue) return { kind: "unknown", hostname: "", public: false };
@@ -1391,7 +1400,7 @@ function getLicensePresentation(
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1400
  ) {
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  const status = inspectLicenseKey(value, mode);
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  const runtime = inspectRuntime(locationValue);
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- if (!mode || status.valid || !runtime.public) {
1403
+ if (!mode || status.valid || !runtime.public || isOfficialSiteHost(runtime.hostname)) {
1395
1404
  return { status, runtime, notice: null };
1396
1405
  }
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  return {
@@ -1411,6 +1420,7 @@ function reportLicenseStatus(value, mode = COMMERCIAL_LICENSE_MODE) {
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  const presentation = getLicensePresentation(value, globalThis.location, mode);
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  const { status } = presentation;
1413
1422
  if (typeof location === "undefined") return status;
1423
+ if (!presentation.notice) return status;
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1424
  if (status.kind === "missing") {
1415
1425
  console.error(
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1426
  mode
@@ -1510,10 +1520,24 @@ const DEFAULTS = {
1510
1520
  onCountryHover: null,
1511
1521
  onCountryClick: null,
1512
1522
  onRender: null,
1523
+ effects: null,
1513
1524
  };
1514
1525
 
1515
1526
  const coord = (v) => (Array.isArray(v) ? [v[0], v[1]] : [v.lon ?? v.lng ?? v.longitude, v.lat ?? v.latitude]);
1516
1527
 
1528
+ const now = () => (typeof performance !== "undefined" ? performance.now() : Date.now());
1529
+
1530
+ /**
1531
+ * An effect's own 0→1 progress at a point on the shared clock. Derived purely
1532
+ * from `ms`, so the same millisecond always renders the same frame.
1533
+ */
1534
+ const phaseOf = (fx, ms) => {
1535
+ const duration = Math.max(1, fx.duration ?? 1000);
1536
+ const total = duration + (fx.hold ?? 0);
1537
+ const elapsed = fx.loop === false ? Math.min(ms, total) : ((ms % total) + total) % total;
1538
+ return Math.min(1, elapsed / duration);
1539
+ };
1540
+
1517
1541
  const defaultTooltip = (target, kind) => {
1518
1542
  if (kind === "country") return target.name || String(target.id ?? "");
1519
1543
  if (kind === "cluster") return `${target.count} in this area`;
@@ -1568,6 +1592,11 @@ class GeoGlobe {
1568
1592
  this._licenseHits = [];
1569
1593
  this._licenseDismissed = false;
1570
1594
  this._licenseHovered = false;
1595
+ this._fx = [];
1596
+ this._clock = null;
1597
+ this._t0 = now();
1598
+ this._spinBase = this.lon;
1599
+ this.pointer = { x: 0, y: 0, lon: 0, lat: 0, over: false };
1571
1600
 
1572
1601
  this._applyWorld();
1573
1602
  this._applyMarkers(this.o.markers);
@@ -1579,12 +1608,138 @@ class GeoGlobe {
1579
1608
  this.resize();
1580
1609
  if (this.o.focus) this.focusOn(this.o.focus, { instant: true });
1581
1610
  if (this.o.showViewer) this._initViewer();
1611
+ for (const fx of this.o.effects || []) this.use(fx);
1582
1612
  this._loop = this._loop.bind(this);
1583
1613
  this._raf = requestAnimationFrame(this._loop);
1584
1614
  }
1585
1615
 
1586
1616
  /* ------------------------------ public API ------------------------------ */
1587
1617
 
1618
+ /* --------------------------------- effects ------------------------------- */
1619
+
1620
+ /** Installs an effect. Returns `this`, so calls chain. */
1621
+ use(effect) {
1622
+ if (!effect || typeof effect.frame !== "function") return this;
1623
+ this._fx.push({ fx: effect, state: effect.setup?.(this) ?? {} });
1624
+ this._fx.sort((a, b) => (a.fx.z ?? 0) - (b.fx.z ?? 0));
1625
+ return this.invalidate();
1626
+ }
1627
+
1628
+ /** Removes an effect by reference or by name. */
1629
+ remove(effect) {
1630
+ const i = this._fx.findIndex((e) => e.fx === effect || e.fx.name === effect);
1631
+ if (i < 0) return this;
1632
+ const [entry] = this._fx.splice(i, 1);
1633
+ entry.fx.dispose?.(entry.state, this);
1634
+ return this.invalidate();
1635
+ }
1636
+
1637
+ clearEffects() {
1638
+ while (this._fx.length) this.remove(this._fx[0].fx);
1639
+ return this;
1640
+ }
1641
+
1642
+ get effects() {
1643
+ return this._fx.map((e) => e.fx);
1644
+ }
1645
+
1646
+ /**
1647
+ * Pins the effect clock to `ms`. Rendering becomes reproducible, which is
1648
+ * what frame-exact export and seamless loops need. `play()` releases it.
1649
+ */
1650
+ seek(ms) {
1651
+ // Capture where auto-rotation started from, so longitude can be derived
1652
+ // from the clock instead of accumulated per frame. Only on the way in:
1653
+ // seeking again while already seeked must not shift the origin.
1654
+ if (this._clock == null) this._spinBase = wrapLon(this.lon - this._spinRate() * this._fxTime());
1655
+ this._clock = Math.max(0, ms);
1656
+ if (this._autoSpin()) this.lon = wrapLon(this._spinBase + this._spinRate() * this._clock);
1657
+ return this.invalidate();
1658
+ }
1659
+
1660
+ play() {
1661
+ // Resume the timeline where it was paused rather than snapping back to 0.
1662
+ if (this._clock != null) this._t0 = now() - this._clock;
1663
+ this._clock = null;
1664
+ return this.invalidate();
1665
+ }
1666
+
1667
+ /** Draws the single frame that belongs at `ms` on the effect clock. */
1668
+ renderFrame(ms) {
1669
+ return this.seek(ms).render();
1670
+ }
1671
+
1672
+ _fxTime() {
1673
+ return this._clock != null ? this._clock : now() - this._t0;
1674
+ }
1675
+
1676
+ /**
1677
+ * Wall clock for looping scene animation. Pinned while seeking, so arcs,
1678
+ * orbits and pulses land on the same phase every time a frame is redrawn.
1679
+ */
1680
+ _animTime() {
1681
+ return this._clock != null ? this._clock : Date.now();
1682
+ }
1683
+
1684
+ /** Degrees of auto-rotation per millisecond. */
1685
+ _spinRate() {
1686
+ return ((this.o.rotateSpeed || 0) * (this.o.fps || 30)) / 1000;
1687
+ }
1688
+
1689
+ _runPasses(stage) {
1690
+ if (!this._fx.length) return;
1691
+ const ms = this._fxTime();
1692
+ const { ctx } = this;
1693
+ for (const entry of this._fx) {
1694
+ if ((entry.fx.stage || "above") !== stage) continue;
1695
+ ctx.save();
1696
+ try {
1697
+ entry.fx.frame(ctx, this, phaseOf(entry.fx, ms), entry.state);
1698
+ } catch (err) {
1699
+ // One bad effect must not take the render loop down with it.
1700
+ if (!entry.failed) {
1701
+ entry.failed = true;
1702
+ console.error(`canvas-globe: effect "${entry.fx.name || "anonymous"}" failed`, err);
1703
+ }
1704
+ }
1705
+ ctx.restore();
1706
+ }
1707
+ }
1708
+
1709
+ /** Land sample points as `[lon, lat]` pairs — what the dot matrix draws. */
1710
+ landPoints(spacing) {
1711
+ const prev = this.o.dotSpacing;
1712
+ if (spacing != null) this.o.dotSpacing = spacing;
1713
+ const flat = this._dotPoints();
1714
+ this.o.dotSpacing = prev;
1715
+ const out = [];
1716
+ for (let i = 0; i < flat.length; i += 2) out.push([flat[i], flat[i + 1]]);
1717
+ return out;
1718
+ }
1719
+
1720
+ /** Traces a country outline into a path using the current projection. */
1721
+ tracePath(shape, ctx = this.ctx, transform) {
1722
+ const geom = shape?.geometry || shape;
1723
+ if (!geom?.coordinates) return this;
1724
+ const polys = geom.type === "Polygon" ? [geom.coordinates] : geom.coordinates;
1725
+ for (const poly of polys) {
1726
+ for (const ring of poly) {
1727
+ let open = false;
1728
+ for (const c of ring) {
1729
+ const src = transform ? transform(c) : c;
1730
+ const p = this.project(src[0], src[1]);
1731
+ if (!p) {
1732
+ open = false;
1733
+ continue;
1734
+ }
1735
+ open ? ctx.lineTo(p.x, p.y) : (ctx.moveTo(p.x, p.y), (open = true));
1736
+ }
1737
+ if (open) ctx.closePath();
1738
+ }
1739
+ }
1740
+ return this;
1741
+ }
1742
+
1588
1743
  setMarkers(markers = []) {
1589
1744
  this._applyMarkers(markers);
1590
1745
  this._focus = -1;
@@ -2141,9 +2296,12 @@ class GeoGlobe {
2141
2296
  const { w, h } = this._size();
2142
2297
  ctx.setTransform(this._dpr, 0, 0, this._dpr, 0, 0);
2143
2298
  ctx.clearRect(0, 0, w, h);
2299
+ this._runPasses("beneath");
2144
2300
  this.hits = this.o.mode === "map" ? this._paintMap(w, h) : this._paintGlobe(w, h);
2145
2301
  this._dirty = false;
2302
+ this._runPasses("above");
2146
2303
  this.o.onRender?.(this);
2304
+ this._runPasses("post");
2147
2305
  this._paintLicenseNotice(w, h);
2148
2306
  return this;
2149
2307
  }
@@ -2161,6 +2319,7 @@ class GeoGlobe {
2161
2319
  destroy() {
2162
2320
  this._destroyed = true;
2163
2321
  cancelAnimationFrame(this._raf);
2322
+ this.clearEffects();
2164
2323
  this.stopTour();
2165
2324
  this.stopStory();
2166
2325
  this.stopTimeline();
@@ -2615,6 +2774,15 @@ class GeoGlobe {
2615
2774
  this._onMove = (e) => {
2616
2775
  const [x, y] = this._local(e);
2617
2776
  this._pointer = { x: e.clientX, y: e.clientY };
2777
+ this.pointer.x = x;
2778
+ this.pointer.y = y;
2779
+ this.pointer.over = true;
2780
+ const at = this.unproject(x, y);
2781
+ if (at) {
2782
+ this.pointer.lon = at[0];
2783
+ this.pointer.lat = at[1];
2784
+ }
2785
+ if (this._fx.length) this._dirty = true;
2618
2786
  const licenseHovered = this._licenseHitAt(x, y);
2619
2787
  if (licenseHovered !== this._licenseHovered) {
2620
2788
  this._licenseHovered = licenseHovered;
@@ -2685,6 +2853,7 @@ class GeoGlobe {
2685
2853
  this._onLeave = (e) => {
2686
2854
  this._onUp(e);
2687
2855
  this._pointer = null;
2856
+ this.pointer.over = false;
2688
2857
  this._licenseHovered = false;
2689
2858
  if (this._hovered || this._hoveredCountry) {
2690
2859
  if (this._hovered) this.o.onHover?.(null, null);
@@ -2865,13 +3034,20 @@ class GeoGlobe {
2865
3034
 
2866
3035
  /* --------------------------------- loop --------------------------------- */
2867
3036
 
2868
- _spinning() {
3037
+ /** Auto-rotation is configured and permitted, regardless of the clock. */
3038
+ _autoSpin() {
2869
3039
  return !!this.o.autoRotate && !this._reducedMotion() && !this._drag && !this._vel && this.o.mode === "globe";
2870
3040
  }
2871
3041
 
3042
+ /** Auto-rotation should advance on its own this frame. */
3043
+ _spinning() {
3044
+ return this._autoSpin() && this._clock == null;
3045
+ }
3046
+
2872
3047
  /** True while something on screen still needs to move. */
2873
3048
  _animating() {
2874
3049
  if (this._target || this._drag || this._vel) return true;
3050
+ if (this._fx.length && this._clock == null) return true;
2875
3051
  if (this._spinning()) return true;
2876
3052
  if (this._reducedMotion()) return false;
2877
3053
  if (this._hasLive || this._pings.length) return true;
@@ -3145,7 +3321,7 @@ class GeoGlobe {
3145
3321
  const list = this._orbitList();
3146
3322
  if (!list.length) return;
3147
3323
  const { ctx } = this;
3148
- const spin = this._reducedMotion() ? 0 : (Date.now() / 1000) % 3600;
3324
+ const spin = this._reducedMotion() ? 0 : (this._animTime() / 1000) % 3600;
3149
3325
  ctx.lineCap = "round";
3150
3326
  for (const orbit of list) {
3151
3327
  const inc = (orbit.inclination ?? 30) * D2R;
@@ -3699,7 +3875,7 @@ class GeoGlobe {
3699
3875
  const arcs = this.o.arcs;
3700
3876
  if (!arcs || !arcs.length) return;
3701
3877
  const { ctx } = this;
3702
- const now = Date.now();
3878
+ const now = this._animTime();
3703
3879
  const still = this._reducedMotion();
3704
3880
  ctx.lineCap = "round";
3705
3881
  ctx.lineJoin = "round";
@@ -4428,7 +4604,7 @@ class GeoGlobe {
4428
4604
  }
4429
4605
 
4430
4606
  if (m.live && !this._reducedMotion()) {
4431
- const pulse = (Date.now() % 2200) / 2200;
4607
+ const pulse = (this._animTime() % 2200) / 2200;
4432
4608
  ctx.globalAlpha = 1 - pulse;
4433
4609
  ctx.strokeStyle = t.live;
4434
4610
  ctx.lineWidth = 1.4 * scale;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "canvas-globe",
3
- "version": "1.1.0",
3
+ "version": "1.2.0",
4
4
  "description": "Build interactive 3D globes and flat world maps in JavaScript, React, Vue, Angular, or Svelte with Canvas 2D and no WebGL.",
5
5
  "license": "SEE LICENSE IN LICENSE.md",
6
6
  "author": {
@@ -66,6 +66,36 @@
66
66
  "import": "./src/react.js",
67
67
  "default": "./src/react.js"
68
68
  },
69
+ "./fx": {
70
+ "types": "./types/fx.d.ts",
71
+ "import": "./src/fx/index.js",
72
+ "default": "./src/fx/index.js"
73
+ },
74
+ "./fx/interaction": {
75
+ "types": "./types/fx-interaction.d.ts",
76
+ "import": "./src/fx/effects/interaction.js",
77
+ "default": "./src/fx/effects/interaction.js"
78
+ },
79
+ "./recipes": {
80
+ "types": "./types/recipes.d.ts",
81
+ "import": "./src/recipes.js",
82
+ "default": "./src/recipes.js"
83
+ },
84
+ "./charts": {
85
+ "types": "./types/charts.d.ts",
86
+ "import": "./src/charts.js",
87
+ "default": "./src/charts.js"
88
+ },
89
+ "./controls": {
90
+ "types": "./types/controls.d.ts",
91
+ "import": "./src/controls.js",
92
+ "default": "./src/controls.js"
93
+ },
94
+ "./places": {
95
+ "types": "./types/places.d.ts",
96
+ "import": "./src/places.js",
97
+ "default": "./src/places.js"
98
+ },
69
99
  "./data/world": {
70
100
  "types": "./types/data/world.d.ts",
71
101
  "import": "./src/data/world.js",
@@ -95,7 +125,9 @@
95
125
  "scripts": {
96
126
  "start": "node scripts/serve.mjs",
97
127
  "build": "node scripts/build.mjs",
98
- "data": "node scripts/generate-data.mjs && node scripts/generate-timezones.mjs",
128
+ "data": "node scripts/generate-data.mjs && node scripts/generate-timezones.mjs && node scripts/generate-places.mjs",
129
+ "places": "node scripts/generate-places.mjs",
130
+ "audit:docs": "node scripts/audit-docs.mjs",
99
131
  "example": "node scripts/serve.mjs",
100
132
  "storybook": "storybook dev -p 6006",
101
133
  "build-storybook": "storybook build",