canvas-editor-engine 2.2.3 → 2.2.5
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package/dist/index.mjs
CHANGED
@@ -1416,8 +1416,13 @@ var Reducer$1 = function() {
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1416
1416
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Reducer.prototype.updateLayer = function(payload) {
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1417
1417
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var isUpdate = false;
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1418
1418
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if (!!payload) {
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1419
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-
this.state._layers.
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1420
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-
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1419
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+
var targetLayerIndex = this.state._layers.findIndex((function(layer) {
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1420
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+
return layer.id === payload.id;
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1421
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+
}));
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1422
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+
if (targetLayerIndex != -1) {
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1423
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+
this.state._layers[targetLayerIndex] = payload;
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1424
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+
isUpdate = true;
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1425
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+
}
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1421
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}
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1422
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if (isUpdate && !!this.state._emergeCompleteIt) {
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1423
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this.state._emergeCompleteIt(this.state._layers);
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@@ -2555,6 +2560,11 @@ var DrawLayersService = function() {
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2555
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return layer.order === order;
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2556
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}));
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2557
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};
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2563
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+
DrawLayersService.prototype.getLayerById = function(layerId) {
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2564
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return this.layerList.find((function(layer) {
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2565
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return layer.id === layerId;
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2566
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}));
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2567
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};
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2558
2568
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DrawLayersService.prototype.addToLayer = function(id, painter) {
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2559
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var layerIndex = this.layerList.findIndex((function(layer) {
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2560
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return layer.id === id;
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@@ -10,6 +10,7 @@ export default class DrawLayersService {
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10
10
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painter?: IPainter;
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11
11
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}): void;
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12
12
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getLayerByOrder(order: number): ILayer;
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13
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+
getLayerById(layerId: ILayer['id']): ILayer;
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13
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addToLayer(id: ILayer['id'], painter: IPainter): void;
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14
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updateLayer(id: ILayer['id'], updateData?: ILayerUpdate): void;
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15
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}
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