canopy-ui 0.4.0 → 0.6.1

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@@ -50,6 +50,66 @@ export function sessionReducer(prev: SessionState, frame: WsEvent): SessionState
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  return { ...prev, messages: [...prev.messages, assistant] };
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  }
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52
 
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+ case "session.activity":
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+ return { ...prev, activity: frame.data.state };
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+
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+ case "chat.user_message": {
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+ // Someone typed into emdash, OR into this page. Both reach here, and that
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+ // is why matching on turn_index alone is not enough: a web send writes its
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+ // row at a DENSE index (services._next_index), then the agent reads the
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+ // message and the transcript re-ships the same text at a COMPOSITE ordinal
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+ // (record * BLOCK_STRIDE + block). Same words, two different indices, two
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+ // different ids — so the upsert missed and the message rendered twice
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+ // live, while a reload showed it once (get_or_create dedupes server-side).
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+ //
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+ // Falling back to matching identical text on a recent user row closes it.
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+ // Deliberately narrow: same role, same text, and only against the tail, so
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+ // a genuine repeat of a short message ("yes") sent much later still lands
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+ // as its own row.
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+ const RECENT_USER_ROWS = 6;
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+ const sameText = (m: Message) =>
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+ m.role === "user" &&
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+ m.plaintext.trim() !== "" &&
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+ m.plaintext.trim() === frame.data.plaintext.trim();
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+ const recentUsers = prev.messages.filter((m) => m.role === "user").slice(-RECENT_USER_ROWS);
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+ const existing =
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+ prev.messages.find(
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+ (m) => m.id === frame.data.message_id ||
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+ (m.role === "user" && m.turn_index === frame.data.turn_index),
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+ ) ?? recentUsers.find(sameText);
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+ if (existing) {
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+ return {
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+ ...prev,
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+ messages: prev.messages.map((m) =>
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+ m === existing
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+ ? {
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+ ...m,
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+ id: frame.data.message_id,
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+ // Take the incoming ordinal: the transcript's composite index
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+ // is the durable one, so the row sorts where a reload puts it.
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+ turn_index: frame.data.turn_index,
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+ plaintext: frame.data.plaintext,
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+ }
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+ : m,
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+ ),
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+ };
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+ }
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+ const nowIso = new Date().toISOString();
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+ const user: Message = {
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+ id: frame.data.message_id,
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+ turn_index: frame.data.turn_index,
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+ role: "user",
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+ content: { text: frame.data.plaintext },
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+ plaintext: frame.data.plaintext,
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+ status: "complete",
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+ error_detail: null,
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+ started_at: null,
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+ completed_at: null,
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+ created_at: nowIso,
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+ };
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+ return { ...prev, messages: [...prev.messages, user] };
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+ }
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+
53
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  case "chat.delta":
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  return {
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115
  ...prev,
@@ -106,10 +166,73 @@ export function sessionReducer(prev: SessionState, frame: WsEvent): SessionState
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166
  };
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167
 
108
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  case "chat.tool_use":
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- case "chat.tool_result":
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- // Tool rows are their own Message rows on the server. A full
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- // refresh picks them up; for now, don't duplicate bookkeeping here.
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- return prev;
169
+ case "chat.tool_result": {
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+ // Tool rows are real Message rows on the server; these frames are the
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+ // same row arriving live. Upsert by id so a re-delivery (reconnect
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+ // catch-up, a retried post) updates in place instead of doubling the
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+ // row — and so a tool_result that lands twice can't orphan its pair.
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+ const role = frame.event === "chat.tool_use" ? "tool_use" : "tool_result";
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+ const block = frame.data.block ?? {};
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+ const plaintext = typeof block.text === "string" ? block.text : "";
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+ const id = frame.data.tool_message_id;
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+ // Reconcile on the CORRELATION key, not the message id. The same tool call
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+ // arrives twice by design: once live from a hook (no ordinal, id `seq:-1`)
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+ // and once durably from the transcript (ordinal-keyed, a real id). They
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+ // share only `tool_use_id` / `id` in content, so matching on that is what
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+ // makes the live row a placeholder the durable row REPLACES rather than a
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+ // duplicate that sits beside it forever.
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+ const correlation =
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+ role === "tool_use"
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+ ? (block.id as string | undefined)
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+ : (block.tool_use_id as string | undefined);
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+ const existing = prev.messages.find(
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+ (m) =>
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+ m.id === id ||
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+ (m.role === role &&
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+ correlation !== undefined &&
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+ correlation !== "" &&
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+ (m.content as Record<string, unknown>)?.[
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+ role === "tool_use" ? "id" : "tool_use_id"
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+ ] === correlation),
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+ );
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+ if (existing) {
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+ // Adopt the incoming id and ordinal: a durable row superseding a live
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+ // placeholder must take over its identity, or the next update keys on a
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+ // `seq:-1` that no longer means anything.
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+ return {
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+ ...prev,
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+ messages: prev.messages.map((m) =>
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+ m === existing
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+ ? {
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+ ...m,
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+ id,
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+ turn_index: frame.data.turn_index ?? m.turn_index,
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+ content: block,
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+ plaintext,
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+ }
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+ : m,
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+ ),
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+ };
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+ }
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+ const nowIso = new Date().toISOString();
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+ const message: Message = {
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+ id,
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+ // Fall back to appending after the newest row when the server didn't
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+ // send an ordinal — order still holds, since frames arrive in order.
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+ turn_index:
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+ frame.data.turn_index ??
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+ (prev.messages[prev.messages.length - 1]?.turn_index ?? 0) + 1,
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+ role,
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+ content: block,
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+ plaintext,
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+ status: block.is_error === true ? "error" : "complete",
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+ error_detail: null,
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+ started_at: nowIso,
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+ completed_at: nowIso,
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+ created_at: nowIso,
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+ };
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+ return { ...prev, messages: [...prev.messages, message] };
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+ }
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236
 
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237
  case "draft.updated": {
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238
  const incoming = frame.data as Draft;
@@ -1,6 +1,7 @@
1
1
  import { useCallback, useEffect, useRef, useState } from "react";
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2
 
3
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  import type { Message, SessionState, WsEvent } from "./protocol";
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+ import { shouldSyncDraftLive } from "./drafts";
4
5
  import { prependHistory } from "./history";
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6
  import { sessionReducer } from "./sessionReducer";
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7
 
@@ -36,8 +37,13 @@ export interface UseSessionSocketOptions {
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  export interface UseSessionSocketResult {
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  state: SessionState;
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  connected: boolean;
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+ /** A send is outstanding with no reply yet — the turn is QUEUED, waiting for
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+ * a runner. Nothing in `state` can express this (there is no assistant
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+ * message until the first token), and it is what keeps Stop reachable while
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+ * a turn is stuck. */
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+ awaitingReply: boolean;
39
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  sendChat: () => void;
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- stopChat: (messageId: string) => void;
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+ stopChat: (messageId: string | null) => void;
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  updateDraft: (body: string) => void;
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  takeOverDraft: () => void;
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  discardDraft: () => void;
@@ -53,6 +59,11 @@ export function useSessionSocket({
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  const [state, setState] = useState<SessionState>(INITIAL_STATE);
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  const [connected, setConnected] = useState(false);
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  const [lastError, setLastError] = useState<string | null>(null);
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+ // A send has gone out but no reply has begun — i.e. the turn is QUEUED,
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+ // waiting for a runner to claim it. There is no assistant message during
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+ // this window, so nothing else in the state can express it, and without it
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+ // the Stop control is unreachable exactly when the turn is stuck.
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+ const [awaitingReply, setAwaitingReply] = useState(false);
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67
 
57
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  const socketRef = useRef<WebSocket | null>(null);
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  const stateRef = useRef<SessionState>(INITIAL_STATE);
@@ -90,6 +101,17 @@ export function useSessionSocket({
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  }, []);
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102
 
92
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  const applyEvent = useCallback((frame: WsEvent) => {
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+ // Any of these means the queued window is over: the reply began, ended,
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+ // was cancelled, or the send failed outright.
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+ if (
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+ frame.event === "chat.stream_start" ||
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+ frame.event === "chat.stream_complete" ||
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+ frame.event === "chat.stream_error" ||
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+ frame.event === "chat.stream_cancelled" ||
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+ frame.event === "session.error"
112
+ ) {
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+ setAwaitingReply(false);
114
+ }
93
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  // Side-effect events: handle BEFORE setState so React strict-mode's
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  // double-invocation of the updater doesn't double-fire the effect.
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  if (frame.event === "session.title_updated") {
@@ -183,27 +205,36 @@ export function useSessionSocket({
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205
  }, [connect]);
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206
 
185
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  const sendChat = useCallback(() => {
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- // Flush any pending debounced update first so the committed draft
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- // carries the latest local body.
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+ // Flush the local body BEFORE committing. `chat.send` commits the SERVER's
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+ // draft, so this is the moment the body has to exist there — and when
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+ // live sync is off (single-player) it is the ONLY time it is sent.
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+ //
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+ // Unconditional on purpose: keying this off a pending debounce timer meant
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+ // nothing was flushed when there was no timer, which is now the normal case.
188
214
  if (draftDebounceRef.current != null) {
189
215
  window.clearTimeout(draftDebounceRef.current);
190
216
  draftDebounceRef.current = null;
191
- if (pendingDraftBodyRef.current != null && stateRef.current.active_draft) {
192
- send({
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- action: "draft.update",
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- data: {
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- version: stateRef.current.active_draft.version,
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- body: pendingDraftBodyRef.current,
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- },
198
- });
199
- }
217
+ }
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+ if (pendingDraftBodyRef.current != null && stateRef.current.active_draft) {
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+ send({
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+ action: "draft.update",
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+ data: {
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+ version: stateRef.current.active_draft.version,
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+ body: pendingDraftBodyRef.current,
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+ },
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+ });
200
226
  }
201
227
  pendingDraftBodyRef.current = null;
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+ setAwaitingReply(true);
202
229
  send({ action: "chat.send", data: {} });
203
230
  }, [send]);
204
231
 
205
232
  const stopChat = useCallback(
206
- (messageId: string) => {
233
+ (messageId: string | null) => {
234
+ // messageId is null when the turn is still queued. The server's
235
+ // chat.stop cancels every non-terminal turn on the session and only
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+ // echoes the id back, so a null one cancels just as effectively.
237
+ setAwaitingReply(false);
207
238
  send({ action: "chat.stop", data: { message_id: messageId } });
208
239
  },
209
240
  [send],
@@ -218,6 +249,17 @@ export function useSessionSocket({
218
249
  : prev,
219
250
  );
220
251
  pendingDraftBodyRef.current = body;
252
+ // Alone in the session? Don't mirror keystrokes at all. The body is
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+ // flushed once by sendChat, which is the only moment the server actually
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+ // needs it. This is what makes single-player typing purely local — no
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+ // round trip, no echo, no version to disagree about.
256
+ if (!shouldSyncDraftLive(stateRef.current.presence_user_ids)) {
257
+ if (draftDebounceRef.current != null) {
258
+ window.clearTimeout(draftDebounceRef.current);
259
+ draftDebounceRef.current = null;
260
+ }
261
+ return;
262
+ }
221
263
  if (draftDebounceRef.current != null) {
222
264
  window.clearTimeout(draftDebounceRef.current);
223
265
  }
@@ -225,8 +267,11 @@ export function useSessionSocket({
225
267
  draftDebounceRef.current = null;
226
268
  const current = stateRef.current.active_draft;
227
269
  const pending = pendingDraftBodyRef.current;
228
- pendingDraftBodyRef.current = null;
229
270
  if (current != null && pending != null) {
271
+ // Only consumed once it has actually gone out. Clearing it
272
+ // unconditionally dropped anything typed before session.state
273
+ // arrived (no draft yet ⇒ nothing sent, body forgotten).
274
+ pendingDraftBodyRef.current = null;
230
275
  send({
231
276
  action: "draft.update",
232
277
  data: { version: current.version, body: pending },
@@ -245,6 +290,23 @@ export function useSessionSocket({
245
290
  send({ action: "draft.discard", data: {} });
246
291
  }, [send]);
247
292
 
293
+ // Someone joining mid-compose must see what is ALREADY typed. Nothing was
294
+ // mirrored while we were alone, so without this one catch-up flush their view
295
+ // would sit empty until the next keystroke. Closes the only gap that skipping
296
+ // live sync opens up.
297
+ const liveSync = shouldSyncDraftLive(state.presence_user_ids);
298
+ useEffect(() => {
299
+ if (!liveSync) return;
300
+ const pending = pendingDraftBodyRef.current;
301
+ const current = stateRef.current.active_draft;
302
+ if (pending == null || current == null) return;
303
+ pendingDraftBodyRef.current = null;
304
+ send({
305
+ action: "draft.update",
306
+ data: { version: current.version, body: pending },
307
+ });
308
+ }, [liveSync, send]);
309
+
248
310
  const prependMessages = useCallback((older: Message[]) => {
249
311
  // Apply a REST "Load earlier" page into the live socket state. A later
250
312
  // session.state snapshot (e.g. reconnect) resets to the tail — acceptable;
@@ -258,6 +320,7 @@ export function useSessionSocket({
258
320
  return {
259
321
  state,
260
322
  connected,
323
+ awaitingReply,
261
324
  sendChat,
262
325
  stopChat,
263
326
  updateDraft,
@@ -0,0 +1,84 @@
1
+ // @vitest-environment jsdom
2
+ import { cleanup, fireEvent, render, screen } from '@testing-library/react'
3
+ import { afterEach, describe, expect, it, vi } from 'vitest'
4
+ import { PresenceBadge } from './PresenceBadge'
5
+ import type { Viewer } from './usePresence'
6
+
7
+ // NOTE ON CONVENTION: canopy-web has no @testing-library/jest-dom and no
8
+ // user-event package. Assertions use toBeTruthy(), interactions use
9
+ // fireEvent, and every DOM test carries the `@vitest-environment jsdom`
10
+ // docblock above — the vitest config sets no global environment. Do not
11
+ // introduce toBeInTheDocument() here; it will not exist.
12
+
13
+ const viewer = (n: number, over: Partial<Viewer> = {}): Viewer => ({
14
+ email: `u${n}@x.com`,
15
+ name: `User ${n}`,
16
+ subLocation: 'run overview',
17
+ idle: false,
18
+ self: false,
19
+ ...over,
20
+ })
21
+
22
+ describe('PresenceBadge', () => {
23
+ afterEach(cleanup)
24
+
25
+ it('renders nothing when you are the only viewer', () => {
26
+ const { container } = render(<PresenceBadge viewers={[viewer(1, { self: true })]} />)
27
+ expect(container.innerHTML).toBe('')
28
+ })
29
+
30
+ it('renders nothing when the roster is empty', () => {
31
+ const { container } = render(<PresenceBadge viewers={[]} />)
32
+ expect(container.innerHTML).toBe('')
33
+ })
34
+
35
+ it('shows at most three avatars and collapses the rest into +N', () => {
36
+ render(<PresenceBadge viewers={[viewer(1), viewer(2), viewer(3), viewer(4), viewer(5)]} />)
37
+ expect(screen.getByText('+2')).toBeTruthy()
38
+ })
39
+
40
+ it('labels the control with the viewer count for screen readers', () => {
41
+ render(<PresenceBadge viewers={[viewer(1), viewer(2)]} />)
42
+ expect(screen.getByRole('button', { name: /2 people viewing this page/i })).toBeTruthy()
43
+ })
44
+
45
+ it('expands to a named list on click, listing you first and marked', () => {
46
+ render(<PresenceBadge viewers={[viewer(1), viewer(2, { self: true, name: 'Me' })]} />)
47
+ fireEvent.click(screen.getByRole('button'))
48
+ expect(screen.getByText(/Me/)).toBeTruthy()
49
+ expect(screen.getByText('(you)')).toBeTruthy()
50
+ expect(screen.getByText('User 1')).toBeTruthy()
51
+ })
52
+
53
+ it('renders two viewers with no email without colliding their React keys', () => {
54
+ // Email is not guaranteed non-empty (the server sends "" for a user with
55
+ // none), so it cannot be the row key. A collision here shows up as a
56
+ // React duplicate-key error, not as a visibly missing row.
57
+ const errors: unknown[][] = []
58
+ const spy = vi.spyOn(console, 'error').mockImplementation((...args) => {
59
+ errors.push(args)
60
+ })
61
+ try {
62
+ render(
63
+ <PresenceBadge
64
+ viewers={[
65
+ viewer(1, { email: '', name: 'Ana' }),
66
+ viewer(2, { email: '', name: 'Bo' }),
67
+ ]}
68
+ />,
69
+ )
70
+ fireEvent.click(screen.getByRole('button'))
71
+ expect(screen.getByText('Ana')).toBeTruthy()
72
+ expect(screen.getByText('Bo')).toBeTruthy()
73
+ } finally {
74
+ spy.mockRestore()
75
+ }
76
+ expect(errors.flat().join(' ')).not.toMatch(/same key/i)
77
+ })
78
+
79
+ it('marks idle viewers in the expanded list', () => {
80
+ render(<PresenceBadge viewers={[viewer(1, { idle: true }), viewer(2)]} />)
81
+ fireEvent.click(screen.getByRole('button'))
82
+ expect(screen.getByText('idle')).toBeTruthy()
83
+ })
84
+ })
@@ -0,0 +1,111 @@
1
+ import { useEffect, useRef, useState } from 'react'
2
+ import { avatarFor } from './avatar'
3
+ import type { Viewer } from './usePresence'
4
+
5
+ const MAX_AVATARS = 3
6
+
7
+ /**
8
+ * Collapsed viewer cluster that expands into a named list.
9
+ *
10
+ * Renders nothing when you are alone — a badge that permanently reads "1"
11
+ * is noise, and the account menu already tells you who you are.
12
+ */
13
+ export function PresenceBadge({ viewers }: { viewers: Viewer[] }) {
14
+ const [open, setOpen] = useState(false)
15
+ const rootRef = useRef<HTMLDivElement>(null)
16
+
17
+ useEffect(() => {
18
+ if (!open) return
19
+ const onDown = (e: MouseEvent) => {
20
+ if (!rootRef.current?.contains(e.target as Node)) setOpen(false)
21
+ }
22
+ const onKey = (e: KeyboardEvent) => {
23
+ if (e.key === 'Escape') setOpen(false)
24
+ }
25
+ document.addEventListener('mousedown', onDown)
26
+ document.addEventListener('keydown', onKey)
27
+ return () => {
28
+ document.removeEventListener('mousedown', onDown)
29
+ document.removeEventListener('keydown', onKey)
30
+ }
31
+ }, [open])
32
+
33
+ if (viewers.length < 2) return null
34
+
35
+ // You first, then everyone else in roster order.
36
+ //
37
+ // Rows are keyed by POSITION, not by email: email is the only plausible
38
+ // identity field on a Viewer and it is not guaranteed non-empty (the
39
+ // server sends "" for a user with no email), so two such viewers would
40
+ // collide on one key. The list is short, server-ordered, and re-rendered
41
+ // wholesale on every roster broadcast, so index keys cost nothing here.
42
+ const ordered = [...viewers].sort((a, b) => Number(b.self) - Number(a.self))
43
+ const shown = ordered.slice(0, MAX_AVATARS)
44
+ const overflow = ordered.length - shown.length
45
+
46
+ return (
47
+ <div className="relative" ref={rootRef}>
48
+ <button
49
+ type="button"
50
+ onClick={() => setOpen((v) => !v)}
51
+ aria-expanded={open}
52
+ aria-label={`${viewers.length} people viewing this page`}
53
+ className="flex items-center -space-x-2 rounded-full p-0.5 hover:opacity-90"
54
+ >
55
+ {shown.map((v, i) => {
56
+ const { initials, colorClass } = avatarFor(v.email, v.name)
57
+ return (
58
+ <span
59
+ key={i}
60
+ className={`inline-flex h-6 w-6 items-center justify-center rounded-full
61
+ ring-2 ring-card text-[10px] font-semibold text-white ${colorClass}
62
+ ${v.idle ? 'opacity-45' : ''}`}
63
+ >
64
+ {initials}
65
+ </span>
66
+ )
67
+ })}
68
+ {overflow > 0 && (
69
+ <span
70
+ className="inline-flex h-6 w-6 items-center justify-center rounded-full
71
+ bg-muted ring-2 ring-card text-[10px] font-semibold text-muted-foreground"
72
+ >
73
+ +{overflow}
74
+ </span>
75
+ )}
76
+ </button>
77
+
78
+ {open && (
79
+ <div
80
+ className="absolute right-0 z-50 mt-2 w-64 rounded-md border border-border
81
+ bg-card p-1 shadow-md"
82
+ >
83
+ {ordered.map((v, i) => {
84
+ const { initials, colorClass } = avatarFor(v.email, v.name)
85
+ return (
86
+ <div key={i} className="flex items-center gap-2 rounded px-2 py-1.5">
87
+ <span
88
+ className={`inline-flex h-6 w-6 shrink-0 items-center justify-center
89
+ rounded-full text-[10px] font-semibold text-white ${colorClass}
90
+ ${v.idle ? 'opacity-45' : ''}`}
91
+ >
92
+ {initials}
93
+ </span>
94
+ <span className="min-w-0 flex-1">
95
+ <span className="block truncate text-sm text-foreground">
96
+ {v.name || v.email}
97
+ {v.self && <span className="ml-1 text-muted-foreground">(you)</span>}
98
+ </span>
99
+ <span className="block truncate text-xs text-muted-foreground">
100
+ {v.subLocation}
101
+ </span>
102
+ </span>
103
+ {v.idle && <span className="text-[10px] text-muted-foreground">idle</span>}
104
+ </div>
105
+ )
106
+ })}
107
+ </div>
108
+ )}
109
+ </div>
110
+ )
111
+ }
@@ -0,0 +1,42 @@
1
+ import { describe, expect, it } from 'vitest'
2
+ import { avatarFor } from './avatar'
3
+
4
+ describe('avatarFor', () => {
5
+ it('takes initials from a two-part display name', () => {
6
+ expect(avatarFor('alice@x.com', 'Alice Chen').initials).toBe('AC')
7
+ })
8
+
9
+ it('falls back to the email local-part when there is no name', () => {
10
+ expect(avatarFor('bob.ali@x.com', '').initials).toBe('BA')
11
+ })
12
+
13
+ it('produces a single initial for a one-word identity', () => {
14
+ expect(avatarFor('ace@x.com', 'ACE').initials).toBe('A')
15
+ })
16
+
17
+ it('is deterministic: the same email is always the same color', () => {
18
+ expect(avatarFor('alice@x.com', 'Alice Chen').colorClass)
19
+ .toBe(avatarFor('alice@x.com', 'Different Name').colorClass)
20
+ })
21
+
22
+ it('color is a deterministic function of email via djb2', () => {
23
+ const email = 'alice@example.com'
24
+ const COLORS = [
25
+ 'bg-sky-600',
26
+ 'bg-emerald-600',
27
+ 'bg-violet-600',
28
+ 'bg-amber-600',
29
+ 'bg-rose-600',
30
+ 'bg-teal-600',
31
+ 'bg-indigo-600',
32
+ 'bg-fuchsia-600',
33
+ ]
34
+
35
+ // Compute expected color using djb2 formula
36
+ let h = 5381
37
+ for (let i = 0; i < email.length; i++) h = ((h << 5) + h + email.charCodeAt(i)) | 0
38
+ const expectedColorClass = COLORS[Math.abs(h) % COLORS.length]
39
+
40
+ expect(avatarFor(email, 'Any Name').colorClass).toBe(expectedColorClass)
41
+ })
42
+ })
@@ -0,0 +1,36 @@
1
+ // Fixed palette. Chosen for legibility against white text in both themes;
2
+ // index is picked by a stable hash of the email so a person keeps one color
3
+ // everywhere, in every app, across sessions.
4
+ const COLORS = [
5
+ 'bg-sky-600',
6
+ 'bg-emerald-600',
7
+ 'bg-violet-600',
8
+ 'bg-amber-600',
9
+ 'bg-rose-600',
10
+ 'bg-teal-600',
11
+ 'bg-indigo-600',
12
+ 'bg-fuchsia-600',
13
+ ]
14
+
15
+ function hash(value: string): number {
16
+ // djb2. Not cryptographic — we only need stable bucketing.
17
+ let h = 5381
18
+ for (let i = 0; i < value.length; i++) h = ((h << 5) + h + value.charCodeAt(i)) | 0
19
+ return Math.abs(h)
20
+ }
21
+
22
+ /**
23
+ * Initials + a stable color class for one person.
24
+ *
25
+ * Color keys on email rather than display name so changing your name does
26
+ * not change your color out from under people who have learned it.
27
+ */
28
+ export function avatarFor(email: string, name: string): { initials: string; colorClass: string } {
29
+ const source = (name || email.split('@')[0] || '?').trim()
30
+ const words = source.split(/[\s._-]+/).filter(Boolean)
31
+ const initials =
32
+ words.length >= 2
33
+ ? (words[0][0] + words[1][0]).toUpperCase()
34
+ : (words[0]?.[0] ?? '?').toUpperCase()
35
+ return { initials, colorClass: COLORS[hash(email) % COLORS.length] }
36
+ }
@@ -0,0 +1,4 @@
1
+ export { PresenceBadge } from './PresenceBadge'
2
+ export { usePresence, type Viewer, type UsePresenceOptions } from './usePresence'
3
+ export { pageKeyFor, type PageLocation, type RouteRule } from './pageKey'
4
+ export { avatarFor } from './avatar'
@@ -0,0 +1,53 @@
1
+ import { describe, expect, it } from 'vitest'
2
+ import { pageKeyFor, type RouteRule } from './pageKey'
3
+
4
+ const ACE_RULES: RouteRule[] = [
5
+ {
6
+ pattern: /^\/w\/([^/]+)\/opps\/([^/]+)\/runs\/([^/]+)\/steps\/([^/]+)/,
7
+ build: (m) => ({ workspace: m[1], resource: `opp:${m[2]}/${m[3]}`, subLocation: m[4] }),
8
+ },
9
+ {
10
+ pattern: /^\/w\/([^/]+)\/opps\/([^/]+)\/runs\/([^/]+)/,
11
+ build: (m) => ({ workspace: m[1], resource: `opp:${m[2]}/${m[3]}`, subLocation: 'run overview' }),
12
+ },
13
+ {
14
+ pattern: /^\/w\/([^/]+)\/activity/,
15
+ build: (m) => ({ workspace: m[1], resource: 'activity', subLocation: 'Activity' }),
16
+ },
17
+ ]
18
+
19
+ describe('pageKeyFor', () => {
20
+ it('collapses every step of a run onto one key, keeping the step as sub-location', () => {
21
+ const a = pageKeyFor('ace', '/w/dimagi-team/opps/bednet/runs/run-001/steps/idea-to-pdd', ACE_RULES)
22
+ const b = pageKeyFor('ace', '/w/dimagi-team/opps/bednet/runs/run-001', ACE_RULES)
23
+ expect(a?.pageKey).toBe('ace:dimagi-team:opp:bednet/run-001')
24
+ expect(b?.pageKey).toBe(a?.pageKey)
25
+ expect(a?.subLocation).toBe('idea-to-pdd')
26
+ expect(b?.subLocation).toBe('run overview')
27
+ })
28
+
29
+ it('keeps different runs of the same opp on different keys', () => {
30
+ const a = pageKeyFor('ace', '/w/dimagi-team/opps/bednet/runs/run-001', ACE_RULES)
31
+ const b = pageKeyFor('ace', '/w/dimagi-team/opps/bednet/runs/run-002', ACE_RULES)
32
+ expect(a?.pageKey).not.toBe(b?.pageKey)
33
+ })
34
+
35
+ it('namespaces by app so two apps never collide', () => {
36
+ const ace = pageKeyFor('ace', '/w/dimagi-team/activity', ACE_RULES)
37
+ const canopy = pageKeyFor('canopy', '/w/dimagi-team/activity', ACE_RULES)
38
+ expect(ace?.pageKey).toBe('ace:dimagi-team:activity')
39
+ expect(canopy?.pageKey).toBe('canopy:dimagi-team:activity')
40
+ })
41
+
42
+ it('returns null for unmatched routes rather than a catch-all key', () => {
43
+ expect(pageKeyFor('ace', '/totally/unknown', ACE_RULES)).toBeNull()
44
+ })
45
+
46
+ it('is order-sensitive: the first matching rule wins', () => {
47
+ const loose: RouteRule[] = [
48
+ { pattern: /^\/w\/([^/]+)\/opps/, build: (m) => ({ workspace: m[1], resource: 'opps', subLocation: 'Opps' }) },
49
+ ...ACE_RULES,
50
+ ]
51
+ expect(pageKeyFor('ace', '/w/x/opps/bednet/runs/run-001', loose)?.pageKey).toBe('ace:x:opps')
52
+ })
53
+ })
@@ -0,0 +1,37 @@
1
+ /** A resolved presence location: which roster to join, and where in it you are. */
2
+ export interface PageLocation {
3
+ /** `<app>:<workspace|global>:<resource>` — the roster identity. */
4
+ pageKey: string
5
+ /** Human-readable position within the resource, for the expanded panel. */
6
+ subLocation: string
7
+ }
8
+
9
+ export interface RouteRule {
10
+ pattern: RegExp
11
+ build: (m: RegExpMatchArray) => { workspace: string; resource: string; subLocation: string }
12
+ }
13
+
14
+ /**
15
+ * Resolve a pathname to a presence location. Pure — the single place
16
+ * grouping correctness lives.
17
+ *
18
+ * Rules are evaluated in order and the first match wins, so more specific
19
+ * patterns must be listed before looser ones.
20
+ *
21
+ * Returns null when nothing matches. Callers render no badge in that case;
22
+ * grouping every unrecognised route under one catch-all key would put
23
+ * unrelated strangers in the same roster.
24
+ */
25
+ export function pageKeyFor(
26
+ app: string,
27
+ pathname: string,
28
+ rules: RouteRule[],
29
+ ): PageLocation | null {
30
+ for (const rule of rules) {
31
+ const m = pathname.match(rule.pattern)
32
+ if (!m) continue
33
+ const { workspace, resource, subLocation } = rule.build(m)
34
+ return { pageKey: `${app}:${workspace}:${resource}`, subLocation }
35
+ }
36
+ return null
37
+ }