calc-h 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -3
- package/dist/core/index.d.ts +1 -0
- package/dist/core/index.js +1 -0
- package/dist/core/o/enemy.d.ts +9 -0
- package/dist/core/o/enemy.js +4 -0
- package/dist/core/o/index.d.ts +82 -0
- package/dist/core/o/index.js +137 -0
- package/dist/core/o/model/RoleDamageRes.d.ts +6 -0
- package/dist/core/o/model/RoleDamageRes.js +1 -0
- package/dist/core/o/resistance.d.ts +5 -0
- package/dist/core/o/resistance.js +13 -0
- package/dist/core/o/role.d.ts +15 -0
- package/dist/core/o/role.js +15 -0
- package/dist/core/o/utils/calc.d.ts +1 -0
- package/dist/core/o/utils/calc.js +4 -0
- package/dist/core/o/weapon.d.ts +12 -0
- package/dist/core/o/weapon.js +12 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/package.json +29 -4
package/LICENSE
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MIT License
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Copyright (c) 2026 H-Pluto
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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#
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This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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# OCalc
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一个伤害计算库
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export * from './o/index.js';
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export * from './o/index.js';
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import { Resistance } from './resistance.js';
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import { RoleDamageRes } from './model/RoleDamageRes.js';
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/**
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* 攻击力计算
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* @author huaju
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* @param baseAttack 基础攻击(白值)
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* @param atkPercent 加成百分比
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* @returns 面板攻击力
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*/
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export declare function attackCalc(baseAttack: number, atkPercent: number): number;
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/**
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* 基础伤害计算
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* @author huaju
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* @param attribute 计算属性
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* @param multiplier 计算倍率
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* @returns 基础伤害
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*/
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export declare function baseDamageCalc(attribute: number, multiplier: number): number;
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/**
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* 羽毛加成计算
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* @author huaju
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* @param attribute 计算属性
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* @param multiplier 计算倍率
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* @description 只计算出羽毛的增加的值
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* @returns 羽毛加成值
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*/
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export declare function featherCalc(attribute: number, multiplier: number): number;
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/**
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* 敌对单位防御计算
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* @author huaju
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* @param roleLevel 角色等级
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* @param enemyLevel 敌人等级
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* @returns 防御值
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*/
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export declare function defenseCalc(roleLevel: number, enemyLevel: number): number;
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/**
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* 抗性计算
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* @author huaju
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* @description 减抗后的负抗性相当于增伤,但是效果减半
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* @param resistance 原始抗性
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* @param reduce 削抗值
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* @returns 最终抗性
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*/
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export declare function resistanceCalc(resistance: Resistance, reduce: Resistance): Resistance;
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/**
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* 基本伤害计算
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* @author huaju
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* @description 公式: 攻击力 * 倍率 * (1 + 增伤) * (1 + 暴击伤害) * 防御系数 * (1 - 抗性系数)
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* @param attack 攻击力
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* @param multiplier 技能/伤害倍率
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* @param roleLevel 角色等级
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* @param enemyLevel 敌人等级
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* @param enemyResistance 敌人抗性
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* @param reduce 减伤
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* @param dmgPercentBonus 伤害加成
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* @param critDamage 暴击伤害
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* @param damageType 伤害类型
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* @returns 计算后的伤害值
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*/
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export declare function calcDamage(attack: number, multiplier: number, roleLevel: number, enemyLevel: number, enemyResistance: Resistance, reduce: Resistance, dmgPercentBonus: number, critDamage: number, damageType: number): number;
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/**
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* 基本伤害计算
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* @author huaju
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* @description 公式: 攻击力 * 倍率 * (1 + 增伤) * (1 + 暴击伤害) * 防御系数 * (1 - 抗性系数)
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* @param attack 攻击力
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* @param multiplier 技能/伤害倍率
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* @param roleLevel 角色等级
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* @param enemyLevel 敌人等级
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* @param enemyResistance 敌人抗性
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* @param reduce 减伤
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* @param dmgPercentBonus 伤害加成
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* @param critDamage 暴击伤害
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* @param damageType 伤害类型
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* @returns 计算后的伤害值
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*/
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export declare function calcBaseDamage(attack: number, multiplier: number, roleLevel: number, enemyLevel: number, enemyResistance: number, reduce: number, dmgPercentBonus: number, critDamage: number, damageType: number): number;
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/**
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* 角色伤害计算
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* @description 公式: 基础攻击力 * (1 + 百分比攻击力加成) * 倍率 * (1 + 增伤) * (1 + 暴击伤害) * 防御系数 * (1 - 抗性系数)
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* @author huaju
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*/
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export declare function calcRoleDamage(roleName: string, weaponName: string, enemyName: string, roleLevel: number, enemyLevel: number, atkPercent: number, reduce: number, dmgPercentBonus: number, critDamage: number, damageType: number): RoleDamageRes;
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import { Resistance } from './resistance.js';
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import { roundTo } from './utils/calc.js';
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import { roles } from './role.js';
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import { enemies } from './enemy.js';
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import { weapons } from './weapon.js';
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/**
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* 攻击力计算
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* @author huaju
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* @param baseAttack 基础攻击(白值)
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* @param atkPercent 加成百分比
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* @returns 面板攻击力
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*/
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export function attackCalc(baseAttack, atkPercent) {
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return roundTo(baseAttack * (1 + atkPercent));
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}
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/**
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* 基础伤害计算
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* @author huaju
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* @param attribute 计算属性
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* @param multiplier 计算倍率
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* @returns 基础伤害
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*/
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export function baseDamageCalc(attribute, multiplier) {
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return roundTo(attribute * multiplier);
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}
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/**
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* 羽毛加成计算
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* @author huaju
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* @param attribute 计算属性
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* @param multiplier 计算倍率
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* @description 只计算出羽毛的增加的值
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* @returns 羽毛加成值
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*/
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export function featherCalc(attribute, multiplier) {
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return roundTo(attribute * multiplier);
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}
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/**
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* 敌对单位防御计算
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* @author huaju
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* @param roleLevel 角色等级
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* @param enemyLevel 敌人等级
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* @returns 防御值
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*/
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export function defenseCalc(roleLevel, enemyLevel) {
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return roundTo((roleLevel + 100) / (roleLevel + 100 + enemyLevel + 100));
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}
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/**
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* 抗性计算
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* @author huaju
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* @description 减抗后的负抗性相当于增伤,但是效果减半
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* @param resistance 原始抗性
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* @param reduce 削抗值
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* @returns 最终抗性
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*/
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export function resistanceCalc(resistance, reduce) {
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let resultFire = resistance.fire - reduce.fire;
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let result = new Resistance(roundTo(resultFire < 0 ? resultFire / 2 : resultFire));
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return result;
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}
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/**
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* 基本伤害计算
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* @author huaju
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* @description 公式: 攻击力 * 倍率 * (1 + 增伤) * (1 + 暴击伤害) * 防御系数 * (1 - 抗性系数)
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* @param attack 攻击力
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* @param multiplier 技能/伤害倍率
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* @param roleLevel 角色等级
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* @param enemyLevel 敌人等级
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* @param enemyResistance 敌人抗性
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* @param reduce 减伤
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* @param dmgPercentBonus 伤害加成
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* @param critDamage 暴击伤害
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* @param damageType 伤害类型
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* @returns 计算后的伤害值
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*/
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export function calcDamage(attack, multiplier, roleLevel, enemyLevel, enemyResistance, reduce, dmgPercentBonus, critDamage, damageType) {
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console.debug(`属性参数:${attack}, ${multiplier}, ${roleLevel}, ${enemyLevel}, ${enemyResistance}, ${reduce}, ${dmgPercentBonus}, ${critDamage}`);
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const resultResistance = resistanceCalc(enemyResistance, reduce).getResistanceType(damageType);
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if (resultResistance === undefined)
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throw new Error('传入的伤害类型有误');
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return roundTo(attack *
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multiplier *
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(1 + dmgPercentBonus) *
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(1 + critDamage) *
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defenseCalc(roleLevel, enemyLevel) *
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(1 - resultResistance));
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}
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/**
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* 基本伤害计算
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* @author huaju
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* @description 公式: 攻击力 * 倍率 * (1 + 增伤) * (1 + 暴击伤害) * 防御系数 * (1 - 抗性系数)
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* @param attack 攻击力
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* @param multiplier 技能/伤害倍率
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* @param roleLevel 角色等级
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* @param enemyLevel 敌人等级
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* @param enemyResistance 敌人抗性
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* @param reduce 减伤
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* @param dmgPercentBonus 伤害加成
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* @param critDamage 暴击伤害
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* @param damageType 伤害类型
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* @returns 计算后的伤害值
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*/
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export function calcBaseDamage(attack, multiplier, roleLevel, enemyLevel, enemyResistance, reduce, dmgPercentBonus, critDamage, damageType) {
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return calcDamage(attack, multiplier, roleLevel, enemyLevel, new Resistance(enemyResistance), new Resistance(reduce), dmgPercentBonus, critDamage, damageType);
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}
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/**
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* 角色伤害计算
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* @description 公式: 基础攻击力 * (1 + 百分比攻击力加成) * 倍率 * (1 + 增伤) * (1 + 暴击伤害) * 防御系数 * (1 - 抗性系数)
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* @author huaju
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*/
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export function calcRoleDamage(roleName, weaponName, enemyName, roleLevel, enemyLevel, atkPercent, reduce, dmgPercentBonus, critDamage, damageType) {
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const role = roles.find((x) => x.name === roleName);
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const weapon = weapons.find((x) => x.name === weaponName);
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const enemy = enemies.find((x) => x.name === enemyName);
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if (!role || !weapon || !enemy) {
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throw new Error('角色/武器/敌人 名称未找到');
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}
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let baseAttack = role.baseAttack + weapon.baseAttack;
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let roleDamageRes = {
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normalDamage: [],
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eDamage: [],
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qDamahe: [],
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passiveDamage: [],
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};
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role.normalAtkDamageBreakdown.forEach((multiplier) => {
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roleDamageRes.normalDamage.push(calcDamage(baseAttack * (1 + atkPercent + weapon.atkPercent), multiplier, roleLevel, enemyLevel, enemy.resistances, new Resistance(reduce), dmgPercentBonus + weapon.dmgPercentBonus, critDamage + weapon.critDamage + role.critDamage, damageType));
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});
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role.eAtkDamageBreakdown.forEach((multiplier) => {
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roleDamageRes.eDamage.push(calcDamage(baseAttack * (1 + atkPercent + weapon.atkPercent), multiplier, roleLevel, enemyLevel, enemy.resistances, new Resistance(reduce), dmgPercentBonus + weapon.dmgPercentBonus, critDamage + weapon.critDamage + role.critDamage, damageType));
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});
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role.qAtkDamageBreakdown.forEach((multiplier) => {
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roleDamageRes.qDamahe.push(calcDamage(baseAttack * (1 + atkPercent + weapon.atkPercent), multiplier, roleLevel, enemyLevel, enemy.resistances, new Resistance(reduce), dmgPercentBonus + weapon.dmgPercentBonus, critDamage + weapon.critDamage + role.critDamage, damageType));
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});
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role.passiveDamageBreakdown.forEach((multiplier) => {
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roleDamageRes.passiveDamage.push(calcDamage(baseAttack * (1 + atkPercent + weapon.atkPercent), multiplier, roleLevel, enemyLevel, enemy.resistances, new Resistance(reduce), dmgPercentBonus + weapon.dmgPercentBonus, critDamage + weapon.critDamage + role.critDamage, damageType));
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});
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return roleDamageRes;
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}
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export {};
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1
|
+
interface Role {
|
|
2
|
+
name: string;
|
|
3
|
+
hp: number;
|
|
4
|
+
baseAttack: number;
|
|
5
|
+
defense: number;
|
|
6
|
+
critRate: number;
|
|
7
|
+
critDamage: number;
|
|
8
|
+
level: number;
|
|
9
|
+
normalAtkDamageBreakdown: number[];
|
|
10
|
+
eAtkDamageBreakdown: number[];
|
|
11
|
+
qAtkDamageBreakdown: number[];
|
|
12
|
+
passiveDamageBreakdown: number[];
|
|
13
|
+
}
|
|
14
|
+
export declare const roles: Role[];
|
|
15
|
+
export {};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export const roles = [
|
|
2
|
+
{
|
|
3
|
+
name: '测试角色',
|
|
4
|
+
hp: 7000,
|
|
5
|
+
baseAttack: 750,
|
|
6
|
+
defense: 490,
|
|
7
|
+
critRate: 0.05,
|
|
8
|
+
critDamage: 1,
|
|
9
|
+
level: 100,
|
|
10
|
+
normalAtkDamageBreakdown: [1.2],
|
|
11
|
+
eAtkDamageBreakdown: [2.9],
|
|
12
|
+
qAtkDamageBreakdown: [10],
|
|
13
|
+
passiveDamageBreakdown: [],
|
|
14
|
+
},
|
|
15
|
+
];
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function roundTo(value: number, decimals?: number): number;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
interface Weapon {
|
|
2
|
+
name: string;
|
|
3
|
+
baseAttack: number;
|
|
4
|
+
atkPercent: number;
|
|
5
|
+
hpPercentBonus: number;
|
|
6
|
+
defPercentBonus: number;
|
|
7
|
+
dmgPercentBonus: number;
|
|
8
|
+
critRate: number;
|
|
9
|
+
critDamage: number;
|
|
10
|
+
}
|
|
11
|
+
export declare const weapons: Weapon[];
|
|
12
|
+
export {};
|
package/dist/index.d.ts
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from './core/index.js';
|
package/dist/index.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from './core/index.js';
|
package/package.json
CHANGED
|
@@ -1,6 +1,31 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "calc-h",
|
|
3
|
-
"version": "0.
|
|
4
|
-
"
|
|
5
|
-
"
|
|
6
|
-
|
|
3
|
+
"version": "0.1.0",
|
|
4
|
+
"description": "伤害计算公式集",
|
|
5
|
+
"license": "MIT",
|
|
6
|
+
"author": "huaju",
|
|
7
|
+
"type": "module",
|
|
8
|
+
"types": "dist/index.d.ts",
|
|
9
|
+
"files": [
|
|
10
|
+
"dist"
|
|
11
|
+
],
|
|
12
|
+
"main": "dist/index.js",
|
|
13
|
+
"scripts": {
|
|
14
|
+
"build": "tsc && tsc-alias",
|
|
15
|
+
"prepublishOnly": "npm run build",
|
|
16
|
+
"test": "vitest run",
|
|
17
|
+
"test:watch": "vitest",
|
|
18
|
+
"lint": "oxlint",
|
|
19
|
+
"lint:fix": "oxlint --fix",
|
|
20
|
+
"format": "prettier --write .",
|
|
21
|
+
"format:check": "prettier --check ."
|
|
22
|
+
},
|
|
23
|
+
"devDependencies": {
|
|
24
|
+
"oxlint": "^1.90.0",
|
|
25
|
+
"prettier": "^3.9.10",
|
|
26
|
+
"tsc-alias": "^1.9.10",
|
|
27
|
+
"typescript": "^7.0.2",
|
|
28
|
+
"vite-tsconfig-paths": "^6.1.1",
|
|
29
|
+
"vitest": "^5.0.5"
|
|
30
|
+
}
|
|
31
|
+
}
|