cadet-agent 0.29.0 → 0.30.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "cadet-agent",
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- "version": "0.29.0",
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+ "version": "0.30.0",
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  "description": "Cross-IDE agent framework for Unity/C# game-development — one-command install",
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  "type": "module",
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  "bin": {
@@ -129,8 +129,23 @@ export function validateState(state, context = {}) {
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  const workItemId = activeWorkItem
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  ? `${activeWorkItem.epicId || 'none'}::${activeWorkItem.storyId || 'none'}`
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  : null;
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+
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+ // Gate exceptions are honoured here for the same reasons `evaluateTransition`
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+ // honours them. Before this, a scoped exception could make a transition legal
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+ // while `state validate` still reported the identical document as invalid, so
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+ // the two official commands contradicted each other and a reader could not tell
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+ // "correctly excepted" from "evidence broken". Exceptions are keyed on the
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+ // ACTIVE work item, so they cannot excuse a different story's gates.
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+ const exceptions = activeExceptions(state, { workItemId: workItemId || undefined });
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+
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  for (const gate of GATES) {
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  if (state.gates[gate] !== true) continue;
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+
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+ // An excepted gate is intentionally not held to freshness or work-item
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+ // ownership: that is precisely what the exception is for. It still must have
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+ // been claimed true, which the loop condition above already guarantees.
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+ if (exceptions[gate]) continue;
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+
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  const evidence = latestEvidenceForGate(state, gate);
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  if (!evidence || (evidence.status !== 'passed' && evidence.status !== 'manual-confirmation')) {
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  errors.push({