cadet-agent 0.11.0 → 0.13.0
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- package/README.md +3 -6
- package/package.json +1 -1
package/README.md
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@@ -6,7 +6,6 @@ Cadet-Agent is a cross-IDE agent framework for game-development workflows, with
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- `.cadet/agent/core/` contains the shared Cadet-Agent framework documents.
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- `.cadet/agent/docs/` contains setup guides for each supported IDE.
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- `.github/agents/` contains the Copilot custom agent definition (agent mode).
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- `.github/prompts/` contains the Copilot slash-command prompt (fallback).
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- `.cursor/` contains Cursor-specific authored files.
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- `.continue/` contains Continue-specific authored files.
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- `.claude/` contains Claude Code-specific authored files.
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@@ -46,12 +45,10 @@ Expand-Archive .\cadet-agent.zip -DestinationPath . -Force
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### GitHub Copilot
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Run `npx cadet-agent@latest init` in your Unity project root, then open the repo in VS Code.
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**Agent mode
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**Slash command (fallback):** Use `/cadet` in Copilot Chat to invoke the prompt-based path:
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**Agent mode:** Select the **Cadet** agent from the agent picker in Copilot Chat. The agent definition at `.github/agents/cadet.agent.md` provides focused instructions and tool configuration.
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```text
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[Describe your game dev task...]
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```
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Cadet will use the shared framework in `.cadet/agent/core` to route the conversation through learner calibration, bootstrap checks, and planning.
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Running `./package-agent.ps1` produces `cadet-agent.zip` with this layout:
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- `.cadet/agent/core/`
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- `.github/agents/cadet.agent.md`
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- `.github/prompts/cadet.prompt.md`
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- `.cursor/rules/cadet-agent.md`
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- `.continue/rules/cadet-agent.md`
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- `.claude/skills/cadet-agent.md`
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## Notes
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- `.cadet/agent/core/FrameworkManifest.json` defines the managed and preserved paths for packaged installs.
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- Workflow progress is tracked in `.cadet/state.json` with two modes: **markdown** (epic/story files) or **GitHub** (Projects/Issues).
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- Repository-specific policy overlays belong in `.cadet/agent/policies`.
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- Planning artifacts belong in `.cadet/agent/project-plans` unless an active policy says otherwise.
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