bunqueue 2.8.25 → 2.8.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -27,11 +27,15 @@
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  ## Requirements
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- bunqueue is **Bun-only** (`bun >= 1.3.9`). The client, TCP transport and persistence
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- rely on Bun's runtime APIs (`Bun.connect`, `Bun.file`, `Bun.hash`, …) and ship as
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- ESM with extensionless specifiers, so they do **not** run under Node.js. Importing
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- the package from Node fails fast with a clear error pointing here rather than a
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- cryptic resolver crash. Install Bun from [bun.sh](https://bun.sh) and run with `bun`.
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+ The bunqueue **server** (and the embedded mode) is **Bun-only** (`bun >= 1.3.9`):
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+ persistence and transport rely on Bun's runtime APIs. Install Bun from
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+ [bun.sh](https://bun.sh) and run with `bun`. Importing the `bunqueue` package from
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+ Node fails fast with a clear error rather than a cryptic resolver crash.
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+
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+ **Your producers and workers don't have to run on Bun.** Official client SDKs
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+ connect to the server from **Node.js, Deno, Cloudflare Workers**
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+ ([`bunqueue-client`](https://www.npmjs.com/package/bunqueue-client) on npm) and
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+ **Python** (`bunqueue-client`, PyPI coming soon) — see [One Queue, Any Language](#one-queue-any-language-sdks).
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  ## Quickstart
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@@ -626,13 +630,22 @@ await engine.signal(run.id, 'manager-approval', { approved: true });
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  <p align="center">
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  <strong>bunqueue Dashboard</strong><br/>
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- <sub>A visual interface for managing queues, jobs, workers and monitoring in real time. Currently in beta.</sub>
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+ <sub>A web dashboard that fully drives your bunqueue server &mdash; queues, jobs, DLQ, cron, webhooks, workers, live activity, SQLite inspector, and an AI Copilot. Open source, currently in beta. Requires Bun.</sub>
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  </p>
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  https://github.com/user-attachments/assets/e8a8d38e-b4a6-4dc8-8360-876c0f24d116
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+ ```bash
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+ bunx bunqueue-dashboard
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+ ```
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+
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  <p align="center">
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- <sub>Want early access? Reach out at <b>egeominotti@gmail.com</b></sub>
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+ <sub>
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+ <a href="https://egeominotti.github.io/bunqueue-dashboard/">Live demo</a> &middot;
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+ <a href="https://egeominotti.github.io/bunqueue-dashboard/docs/user-guide">User guide</a> &middot;
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+ <a href="https://github.com/egeominotti/bunqueue-dashboard">GitHub</a> &middot;
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+ <a href="https://www.npmjs.com/package/bunqueue-dashboard">npm: bunqueue-dashboard</a>
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+ </sub>
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  </p>
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  ---
@@ -740,7 +753,9 @@ bunqueue is for when you **don't want to run Redis**. SQLite with WAL mode handl
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  bun add bunqueue
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  ```
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- > Requires [Bun](https://bun.sh) runtime. Node.js is not supported.
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+ > The server and embedded mode require the [Bun](https://bun.sh) runtime. To
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+ > connect **clients** from Node.js, Deno, Cloudflare Workers or Python, use the
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+ > [SDKs](#one-queue-any-language-sdks) instead.
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  ## Two Modes
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@@ -804,6 +819,40 @@ const worker = new Worker(
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  await queue.add('process', { data: 'hello' });
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  ```
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+ ## One Queue, Any Language (SDKs)
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+
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+ The server does all the heavy lifting — retries, priorities, scheduling, DLQ.
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+ Official client SDKs speak the native TCP protocol (msgpack, pipelined) with
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+ full feature parity, so producers and workers can live anywhere in your stack:
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+
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+ | Where your code runs | Install | Status |
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+ | -------------------- | ------- | ------ |
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+ | **Node.js ≥ 20, Deno ≥ 2, Bun, Cloudflare Workers** | [`npm install bunqueue-client`](https://www.npmjs.com/package/bunqueue-client) | 58/58 e2e per runtime + 11/11 inside workerd |
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+ | **Python ≥ 3.9** | PyPI coming soon — today: `pip install "git+https://github.com/egeominotti/bunqueue.git#subdirectory=sdk/python"` | 44/44 e2e |
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+
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+ ```typescript
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+ // Node.js / Deno / Cloudflare Workers
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+ import { Queue, Worker } from 'bunqueue-client';
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+
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+ const queue = new Queue('emails', { host: 'localhost', port: 6789 });
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+ await queue.add('welcome', { to: 'user@example.com' });
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+
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+ new Worker('emails', async (job) => ({ sent: true }), { concurrency: 10 });
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+ ```
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+
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+ ```python
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+ # Python
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+ from bunqueue import Queue, Worker
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+
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+ queue = Queue("emails", host="localhost", port=6789)
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+ queue.add("welcome", {"to": "user@example.com"})
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+
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+ Worker("emails", lambda job: {"sent": True}, concurrency=10).run()
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+ ```
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+
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+ Mix and match: a Next.js API adds jobs, a Python service processes them.
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+ Docs: [bunqueue.dev/guide/sdks](https://bunqueue.dev/guide/sdks/) · Sources: [`sdk/`](./sdk/)
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+
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  ### Simple Mode
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  One object. Queue + Worker + Routes + Middleware + Cron. Zero boilerplate.
@@ -206,6 +206,11 @@ export async function moveJobToDelayed(jobId, delay, ctx) {
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  shard.incrementQueued(jobId, isDelayed, job.createdAt, job.queue, job.runAt);
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  ctx.jobIndex.set(jobId, { type: 'queue', shardIdx: idx, queueName: job.queue });
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  });
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+ // Persist the move so the delay survives a restart: the on-disk row was
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+ // `state='active'` with the old run_at, which recovery would otherwise treat as a
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+ // stalled active job. updateRunAt re-derives 'delayed' from the future run_at and
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+ // clears started_at.
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+ ctx.storage?.updateRunAt(jobId, job.runAt);
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  // Emit delayed event (BullMQ v5)
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  ctx.eventsManager.broadcast({
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  eventType: "delayed" /* EventType.Delayed */,
@@ -57,6 +57,9 @@ export async function changeWaitingDelay(jobId, delay, ctx) {
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  if (!job)
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  return false;
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  q.updateRunAt(jobId, newRunAt);
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+ // Persist so the delay survives a restart (otherwise recovery reloads the
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+ // stale on-disk run_at and the job is immediately pullable again).
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+ ctx.storage?.updateRunAt(jobId, newRunAt);
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  return true;
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  });
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  }
@@ -17,12 +17,32 @@ function handleCustomId(input, shard, ctx) {
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  }
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  const id = jobId(input.customId);
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  const existing = ctx.customIdMap.get(input.customId);
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- // If the existing job is still queued, the add is idempotent return it.
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- if (existing) {
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+ // Re-adding an existing custom id while its job is UNFINISHED is an idempotent
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+ // no-op (BullMQ parity): return the existing job, never a second insert of the
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+ // same deterministic id (which would collide on the jobs.id PRIMARY KEY). Three
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+ // unfinished states are covered:
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+ // • waiting/delayed/prioritized — live in the priority queue → return the job.
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+ // • waiting-children — tracked under 'queue' but held in shard.waitingDeps (its
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+ // row is already persisted) → idempotent skip via the existing id.
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+ // • active (processing) — popped from the queue, still running on a worker; its
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+ // row survives on disk → idempotent skip via the existing id.
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+ // PushContext has no processingShards, so for the latter two we cannot fetch the
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+ // live Job here; pushJob rebuilds a placeholder { ...job, id } after createJob,
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+ // exactly like handleDeduplication's active path. Completed (#92) and DLQ jobs
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+ // are terminal and fall through to the reuse path below.
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+ if (existing && !ctx.completedJobs.has(id)) {
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  const location = ctx.jobIndex.get(existing);
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- const existingJob = location?.type === 'queue' ? shard.getQueue(location.queueName).find(existing) : null;
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- if (existingJob) {
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- return { skip: true, existingJob };
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+ if (location?.type === 'queue') {
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+ const existingJob = shard.getQueue(location.queueName).find(existing);
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+ if (existingJob) {
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+ return { skip: true, existingJob };
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+ }
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+ if (shard.waitingDeps.has(existing)) {
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+ return { skip: true, existingId: id };
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+ }
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+ }
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+ else if (location?.type === 'processing') {
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+ return { skip: true, existingId: id };
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  }
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  }
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  // Reuse path: the id is free in the queue (no mapping, or the prior job is
@@ -40,6 +60,13 @@ function handleCustomId(input, shard, ctx) {
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  ctx.jobIndex.delete(id);
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  ctx.storage?.deleteJob(id); // removes the surviving row + result + any buffered insert
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  }
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+ // NOTE on ORPHAN rows: a durable jobs row can outlive its in-memory tracking when
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+ // obliterate() (fire-and-forget void over TCP) or a buffer flush races an in-flight
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+ // durable insert. Reaching the reuse path with such a stale row no longer throws —
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+ // the insert statements use ON CONFLICT(id) DO UPDATE (upsert), so the orphan is
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+ // overwritten in place at insert time with ZERO per-push cost. We deliberately do
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+ // NOT pre-delete here: deleteJob() is a synchronous DELETE + O(buffer) scan inside
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+ // the shard lock and would halve customId push/addBulk throughput.
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  // A recycled custom id may carry a stale timeout marker from a prior job (which
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  // may have DLQ'd, so it is NOT in completedJobs above). Clear it so the new
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  // job's stall-retry recovery is not wrongly discarded — otherwise the
@@ -158,7 +185,15 @@ export async function pushJob(queue, input, ctx) {
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  // Check custom ID idempotency INSIDE lock to prevent race conditions
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  const customIdResult = handleCustomId(input, shard, ctx);
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  if (customIdResult.skip) {
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- result = { job: customIdResult.existingJob, persisted: false };
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+ // Idempotent re-add: return the live queued job if we have it, otherwise
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+ // (active / waiting-children) a placeholder carrying the existing id so the
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+ // caller sees the right id without inserting a duplicate row.
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+ result = {
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+ job: 'existingJob' in customIdResult
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+ ? customIdResult.existingJob
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+ : createJob(customIdResult.existingId, queue, input, now),
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+ persisted: false,
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+ };
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  return;
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  }
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  const job = createJob(customIdResult.id, queue, input, now);
@@ -218,7 +253,10 @@ export async function pushJobBatch(queue, inputs, ctx) {
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  // Check custom ID idempotency
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  const customIdResult = handleCustomId(input, shard, ctx);
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  if (customIdResult.skip) {
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- resultIds.push(customIdResult.existingJob.id);
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+ // Idempotent re-add (queued, active, or waiting-children) — no insert.
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+ resultIds.push('existingJob' in customIdResult
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+ ? customIdResult.existingJob.id
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+ : customIdResult.existingId);
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  continue;
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  }
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  const job = createJob(customIdResult.id, queue, input, now);
@@ -978,7 +978,15 @@ export class QueueManager {
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  return jobMgmt.promoteJob(jobId, this.contextFactory.getJobMgmtContext());
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  }
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  async moveToDelayed(jobId, delay) {
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- return jobMgmt.moveJobToDelayed(jobId, delay, this.contextFactory.getJobMgmtContext());
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+ // moveToDelayed and changeDelay share identical routing in this engine: a job
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+ // already in the queue (waiting/prioritized/delayed) gets its runAt updated in
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+ // place so it becomes (or stays) delayed; an active/processing job is moved back
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+ // to the queue with the new delay. Delegate to changeDelay so the in-queue case
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+ // is handled — previously moveJobToDelayed only handled `processing` jobs, making
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+ // a WAITING job a silent no-op over TCP/HTTP/MCP. Mirrors the embedded client's
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+ // moveJobToDelayed branching (changeWaitingDelay for in-queue, moveJobToDelayed
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+ // for active). See src/client/queue/jobMove.ts.
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+ return this.changeDelay(jobId, delay);
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  }
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  async changeDelay(jobId, delay) {
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  const ctx = this.contextFactory.getJobMgmtContext();
@@ -28,7 +28,11 @@ export function buildJobProperties(job, name, stacktrace, token, processedBy) {
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  opts: jobOpts,
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  token,
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  processedBy,
31
- deduplicationId: job.customId ?? undefined,
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+ // deduplicationId reflects the requested jobId OR deduplication.id. customId
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+ // now holds ONLY an explicit jobId (the dedup id rides on uniqueKey since the
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+ // dedup-replace fix), so fall back to uniqueKey — mirrors the TCP proxy's
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+ // `opts.jobId ?? opts.deduplication?.id` (#90).
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+ deduplicationId: job.customId ?? job.uniqueKey ?? undefined,
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  repeatJobKey: buildRepeatJobKey(job),
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  attemptsStarted: job.attempts,
34
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  };
@@ -78,7 +78,19 @@ export async function moveJobToDelayed(ctx, id, timestamp, _token) {
78
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  }
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  }
80
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  else {
81
- await ctx.tcp.send({ cmd: 'MoveToDelayed', id, timestamp });
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+ // The public API takes an ABSOLUTE timestamp, but the server works in relative
82
+ // delay (runAt = now + delay) and both MoveToDelayedCommand and
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+ // handleMoveToDelayed read the wire field `delay`. Sending `timestamp` left
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+ // `delay` undefined server-side → runAt = now + undefined = NaN (an active job
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+ // was re-queued as `waiting` with the delay dropped) or a silent no-op (a
86
+ // waiting job). Convert to relative delay here so the wire field matches.
87
+ const delay = Math.max(0, timestamp - Date.now());
88
+ const response = await ctx.tcp.send({ cmd: 'MoveToDelayed', id, delay });
89
+ // Surface server-side failures instead of silently ignoring the response
90
+ // (e.g. the job was completed/removed before the command arrived).
91
+ if (response.ok === false) {
92
+ throw new Error(typeof response.error === 'string' ? response.error : 'Failed to move job to delayed');
93
+ }
82
94
  }
83
95
  }
84
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  /** Move job to waiting-children state */
@@ -44,7 +44,12 @@ export async function add(ctx, jobName, data, opts = {}) {
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  ttl: merged.ttl,
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  timeout: merged.timeout,
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46
  uniqueKey: merged.deduplication?.id,
47
- customId: merged.jobId ?? merged.deduplication?.id,
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+ // Only an explicit jobId becomes the customId. The dedup id is carried by
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+ // `uniqueKey` above into handleDeduplication (suppress/replace/extend). If we
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+ // also mirrored it into customId, handleCustomId would short-circuit the re-add
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+ // as an idempotent no-op BEFORE replace/extend run — silently dropping them in
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+ // embedded mode. TCP/bulk already use `customId: jobId` only; this matches them.
52
+ customId: merged.jobId,
48
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  dependsOn: merged.dependsOn?.map((id) => jobId(id)),
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  tags: merged.tags,
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  groupId: merged.groupId,
@@ -28,8 +28,10 @@ export async function getMetrics(ctx, type, _start, _end) {
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  const response = await ctx.tcp.send({ cmd: 'Metrics' });
29
29
  if (!response.ok)
30
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  return { meta: { count: 0 }, data: [] };
31
- const stats = response.stats;
32
- const count = type === 'completed' ? (stats?.completed ?? 0) : (stats?.dlq ?? 0);
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+ // The Metrics handler replies with { ok, metrics: { totalCompleted, totalFailed, ... } }
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+ // (resp.metrics). Reading a non-existent `response.stats` always yielded 0.
33
+ const metrics = response.metrics;
34
+ const count = type === 'completed' ? (metrics?.totalCompleted ?? 0) : (metrics?.totalFailed ?? 0);
33
35
  return { meta: { count }, data: [] };
34
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  }
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  /** Trim events (no-op in bunqueue - events are real-time) */
@@ -26,8 +26,19 @@ export interface ConnectionTarget {
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  /**
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  * Map client TLS options to the `tls` value accepted by Bun.connect.
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28
  * Returns undefined when TLS is disabled (plaintext, the default).
29
+ *
30
+ * The CA is read into bytes (not passed as a `Bun.file` handle): Bun computes
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+ * the peer's `authorizationError` from this `ca`, and we enforce it in the
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+ * `handshake` handler (see `tlsRequiresVerification` / #109) — Bun.connect
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+ * itself never rejects an unauthorized peer on the client side.
29
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  */
30
35
  export declare function buildClientTls(tls: boolean | ClientTlsOptions | undefined): true | Record<string, unknown> | undefined;
36
+ /**
37
+ * Whether the caller asked us to authenticate the server certificate.
38
+ * Verification is the default for any TLS connection; only an explicit
39
+ * `rejectUnauthorized: false` opts out (encryption-only). #109
40
+ */
41
+ export declare function tlsRequiresVerification(tls: boolean | ClientTlsOptions | undefined): boolean;
31
42
  /**
32
43
  * Establish TCP connection to server
33
44
  */
@@ -2,10 +2,16 @@
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  * TCP Connection Handler
3
3
  * Manages low-level socket connection and data handling (msgpack binary protocol)
4
4
  */
5
+ import { readFileSync } from 'node:fs';
5
6
  import { FrameParser, FrameSizeError } from '../../infrastructure/server/protocol';
6
7
  /**
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8
  * Map client TLS options to the `tls` value accepted by Bun.connect.
8
9
  * Returns undefined when TLS is disabled (plaintext, the default).
10
+ *
11
+ * The CA is read into bytes (not passed as a `Bun.file` handle): Bun computes
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+ * the peer's `authorizationError` from this `ca`, and we enforce it in the
13
+ * `handshake` handler (see `tlsRequiresVerification` / #109) — Bun.connect
14
+ * itself never rejects an unauthorized peer on the client side.
9
15
  */
10
16
  export function buildClientTls(tls) {
11
17
  if (!tls)
@@ -14,9 +20,21 @@ export function buildClientTls(tls) {
14
20
  return true;
15
21
  return {
16
22
  ...(tls.rejectUnauthorized !== undefined && { rejectUnauthorized: tls.rejectUnauthorized }),
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- ...(tls.caFile !== undefined && { ca: Bun.file(tls.caFile) }),
23
+ ...(tls.caFile !== undefined && { ca: readFileSync(tls.caFile) }),
18
24
  };
19
25
  }
26
+ /**
27
+ * Whether the caller asked us to authenticate the server certificate.
28
+ * Verification is the default for any TLS connection; only an explicit
29
+ * `rejectUnauthorized: false` opts out (encryption-only). #109
30
+ */
31
+ export function tlsRequiresVerification(tls) {
32
+ if (!tls)
33
+ return false;
34
+ if (tls === true)
35
+ return true;
36
+ return tls.rejectUnauthorized !== false;
37
+ }
20
38
  /**
21
39
  * Establish TCP connection to server
22
40
  */
@@ -29,6 +47,35 @@ export async function createConnection(target, connectTimeout, events) {
29
47
  };
30
48
  let connectionResolved = false;
31
49
  let timeoutId = null;
50
+ // TLS server-certificate verification. Bun.connect never rejects an
51
+ // unauthorized peer on the client side, but it DOES compute the peer's
52
+ // authorizationError and hand it to the `handshake` callback — so we gate
53
+ // the connection on it ourselves. #109
54
+ //
55
+ // Crucially, once a `handshake` handler is registered, Bun fires `open`
56
+ // BEFORE the TLS handshake completes (without it, `open` fires only after).
57
+ // So for EVERY TLS connection we must resolve on `handshake`, not `open` —
58
+ // otherwise the pool writes its first command onto a socket whose handshake
59
+ // is still in flight and the bytes are lost. Plaintext has no handshake
60
+ // event, so it still resolves in `open`.
61
+ const tlsValue = buildClientTls(target.tls);
62
+ const isTls = tlsValue !== undefined;
63
+ const verifyTls = tlsRequiresVerification(target.tls);
64
+ let opened = false;
65
+ let handshakeOk = !isTls; // plaintext: nothing to wait for; TLS: wait for handshake
66
+ const maybeResolveOpen = () => {
67
+ if (opened && handshakeOk && !connectionResolved) {
68
+ connectionResolved = true;
69
+ // Clear the connect timeout only now that we are actually resolving.
70
+ // For TLS, `open` fires BEFORE `handshake`, so clearing the timeout in
71
+ // `open` would leave the handshake phase unbounded — a stalled/malicious
72
+ // peer that completes TCP but never drives the TLS handshake (no error,
73
+ // no close) would hang this promise forever. Keeping the timeout armed
74
+ // until resolve preserves connectTimeout as a bound over the handshake.
75
+ cleanup();
76
+ resolve({ socket: socketData, cleanup });
77
+ }
78
+ };
32
79
  const cleanup = () => {
33
80
  if (timeoutId) {
34
81
  clearTimeout(timeoutId);
@@ -58,7 +105,9 @@ export async function createConnection(target, connectTimeout, events) {
58
105
  }
59
106
  },
60
107
  open(sock) {
61
- cleanup();
108
+ // NB: do NOT clear the connect timeout here. For TLS, `open` precedes
109
+ // `handshake`; the timeout must stay armed until `maybeResolveOpen`
110
+ // actually resolves (or a stalled handshake could hang forever). #109
62
111
  // Enable TCP keepalive so the OS probes idle connections and surfaces a
63
112
  // dead peer (suspended host, NAT/LB drop) via an error/close event,
64
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  // instead of a half-open socket lingering until tcp_retries2 (~15 min).
@@ -72,8 +121,31 @@ export async function createConnection(target, connectTimeout, events) {
72
121
  }
73
122
  socketData.write = (d) => sock.write(d);
74
123
  socketData.end = () => sock.end();
75
- connectionResolved = true;
76
- resolve({ socket: socketData, cleanup });
124
+ opened = true;
125
+ maybeResolveOpen();
126
+ },
127
+ handshake(sock, success, authorizationError) {
128
+ // Fires only for TLS. When verification is required, a failed handshake
129
+ // or any authorizationError (wrong/absent CA, self-signed, host
130
+ // mismatch) must abort — otherwise TLS is encryption-only and an active
131
+ // MITM can impersonate the broker and harvest the auth token. #109
132
+ if (verifyTls && (!success || authorizationError)) {
133
+ if (!connectionResolved) {
134
+ connectionResolved = true;
135
+ cleanup();
136
+ const why = authorizationError?.message ?? 'handshake failed';
137
+ reject(new Error(`TLS verification failed for ${targetDesc}: ${why}`));
138
+ }
139
+ try {
140
+ sock.end();
141
+ }
142
+ catch {
143
+ /* already closing */
144
+ }
145
+ return;
146
+ }
147
+ handshakeOk = true;
148
+ maybeResolveOpen();
77
149
  },
78
150
  close() {
79
151
  if (!connectionResolved) {
@@ -99,8 +171,8 @@ export async function createConnection(target, connectTimeout, events) {
99
171
  }
100
172
  },
101
173
  };
102
- // Connect via TCP (optionally wrapped in TLS — protocol is unchanged)
103
- const tlsValue = buildClientTls(target.tls);
174
+ // Connect via TCP (optionally wrapped in TLS — protocol is unchanged).
175
+ // `tlsValue`/`isTls` were computed above to drive handshake-gated resolve.
104
176
  void Bun.connect({
105
177
  hostname: target.host ?? 'localhost',
106
178
  port: target.port ?? 6789,
@@ -89,10 +89,23 @@ export class WorkflowExecutor {
89
89
  clearTimeout(timer);
90
90
  this.timeoutTimers.delete(executionId);
91
91
  }
92
+ // Always record the payload (idempotent) and notify listeners. A signal that
93
+ // lands before the run parks at its waitFor is still consumed there, via the
94
+ // `signals[event] !== undefined` gate in runWaitFor.
92
95
  exec.signals[event] = payload;
96
+ this.emitter?.emitSignal('signal:received', exec.id, exec.workflowName, event, payload);
97
+ // Resume only a genuinely-parked run (state 'waiting'), and only once. The state
98
+ // check and the flip to 'running' are synchronous — no `await` between them — so a
99
+ // second concurrent/duplicate signal() (which can only run after the first yields
100
+ // at `await this.enqueue`, by which point `store.update` has persisted 'running')
101
+ // observes 'running' and returns early. This collapses duplicate/concurrent
102
+ // signals to a single resume, so every step after the waitFor runs exactly once.
103
+ if (exec.state !== 'waiting') {
104
+ this.store.update(exec);
105
+ return;
106
+ }
93
107
  exec.state = 'running';
94
108
  this.store.update(exec);
95
- this.emitter?.emitSignal('signal:received', exec.id, exec.workflowName, event, payload);
96
109
  await this.enqueue(exec);
97
110
  }
98
111
  getExecution(id) {
@@ -16,7 +16,10 @@ export interface PushCommand extends BaseCommand {
16
16
  readonly priority?: number;
17
17
  readonly delay?: number;
18
18
  readonly maxAttempts?: number;
19
- readonly backoff?: number;
19
+ readonly backoff?: number | {
20
+ type: 'fixed' | 'exponential';
21
+ delay: number;
22
+ };
20
23
  readonly ttl?: number;
21
24
  readonly timeout?: number;
22
25
  readonly uniqueKey?: string;
@@ -31,11 +34,24 @@ export interface PushCommand extends BaseCommand {
31
34
  readonly removeOnFail?: boolean;
32
35
  /** Force immediate persistence to disk (bypass write buffer) */
33
36
  readonly durable?: boolean;
34
- /** Repeat configuration for recurring jobs */
37
+ /**
38
+ * Repeat configuration for recurring jobs. The wire object is preserved
39
+ * verbatim by `unpack` and consumed by the domain `parseRepeatConfig`, so
40
+ * the type mirrors `JobInput['repeat']` — under-declaring it (e.g. only
41
+ * `every`/`limit`/`count`) silently hid `pattern`/`tz`/dates from callers.
42
+ */
35
43
  readonly repeat?: {
36
44
  every?: number;
37
45
  limit?: number;
46
+ pattern?: string;
38
47
  count?: number;
48
+ startDate?: number;
49
+ endDate?: number;
50
+ tz?: string;
51
+ immediately?: boolean;
52
+ prevMillis?: number;
53
+ offset?: number;
54
+ jobId?: string;
39
55
  };
40
56
  /** BullMQ v5 flow failure propagation options */
41
57
  readonly failParentOnFailure?: boolean;
@@ -107,6 +107,15 @@ export declare class SqliteStorage {
107
107
  deleteJob(jobId: JobId): void;
108
108
  /** Update a job's data blob (e.g. after adding __parentId) */
109
109
  updateJobData(jobId: JobId, data: unknown): void;
110
+ /**
111
+ * Persist a delay change (moveToDelayed / changeDelay) so the new `run_at`
112
+ * survives a restart. Without this the delay lives only in the in-memory heap:
113
+ * recovery reloads the stale on-disk `run_at` and the job is immediately
114
+ * pullable again. State is re-derived from `run_at` (future → 'delayed'),
115
+ * mirroring the insert convention; `started_at` is cleared because a job moved
116
+ * back to the queue from `active` is no longer running.
117
+ */
118
+ updateRunAt(jobId: JobId, runAt: number): void;
110
119
  /** Update a job's children_ids blob and parent_id */
111
120
  updateJobChildrenIds(jobId: JobId, childrenIds: JobId[]): void;
112
121
  getJob(id: JobId): Job | null;
@@ -364,6 +364,27 @@ export class SqliteStorage {
364
364
  this.db.prepare('UPDATE jobs SET data = ? WHERE id = ?').run(pack(data), jobId);
365
365
  });
366
366
  }
367
+ /**
368
+ * Persist a delay change (moveToDelayed / changeDelay) so the new `run_at`
369
+ * survives a restart. Without this the delay lives only in the in-memory heap:
370
+ * recovery reloads the stale on-disk `run_at` and the job is immediately
371
+ * pullable again. State is re-derived from `run_at` (future → 'delayed'),
372
+ * mirroring the insert convention; `started_at` is cleared because a job moved
373
+ * back to the queue from `active` is no longer running.
374
+ */
375
+ updateRunAt(jobId, runAt) {
376
+ // Flush a still-buffered insert first (like markActive/markCompleted/markFailed)
377
+ // so the UPDATE lands on a real row — otherwise the delay would be lost across a
378
+ // restart when the job was added (non-durable) and re-delayed within the same
379
+ // ~10ms write-buffer window.
380
+ this.flushIfBuffered(jobId);
381
+ this.safeWrite(() => {
382
+ const state = runAt > Date.now() ? 'delayed' : 'waiting';
383
+ this.db
384
+ .prepare('UPDATE jobs SET run_at = ?, state = ?, started_at = NULL WHERE id = ?')
385
+ .run(runAt, state, jobId);
386
+ });
387
+ }
367
388
  /** Update a job's children_ids blob and parent_id */
368
389
  updateJobChildrenIds(jobId, childrenIds) {
369
390
  this.safeWrite(() => {
@@ -77,11 +77,29 @@ export class BatchInsertManager {
77
77
  if (!stmt) {
78
78
  const rowPlaceholder = '(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)';
79
79
  const placeholders = Array(size).fill(rowPlaceholder).join(', ');
80
+ // ON CONFLICT(id) DO UPDATE (upsert): a colliding id overwrites in place instead
81
+ // of failing the whole flush. Without it, one stale ORPHAN row (left when
82
+ // obliterate()/a flush raced an in-flight insert) makes the batch throw UNIQUE,
83
+ // and reportLostJobs() then drops EVERY innocent job batched in the same flush
84
+ // window. Per-row conflict resolution isolates the collision; new ids stay a
85
+ // plain INSERT (zero extra cost). jobs has no triggers/FKs → no cascade.
80
86
  const sql = `INSERT INTO jobs (
81
87
  id, queue, data, priority, created_at, run_at, attempts, max_attempts,
82
88
  backoff, ttl, timeout, unique_key, custom_id, depends_on, parent_id,
83
89
  children_ids, tags, state, lifo, group_id, remove_on_complete, remove_on_fail, stall_timeout, timeline
84
- ) VALUES ${placeholders}`;
90
+ ) VALUES ${placeholders}
91
+ ON CONFLICT(id) DO UPDATE SET
92
+ queue=excluded.queue, data=excluded.data, priority=excluded.priority,
93
+ created_at=excluded.created_at, run_at=excluded.run_at, attempts=excluded.attempts,
94
+ max_attempts=excluded.max_attempts, backoff=excluded.backoff, ttl=excluded.ttl,
95
+ timeout=excluded.timeout, unique_key=excluded.unique_key, custom_id=excluded.custom_id,
96
+ depends_on=excluded.depends_on, parent_id=excluded.parent_id, children_ids=excluded.children_ids,
97
+ tags=excluded.tags, state=excluded.state, lifo=excluded.lifo, group_id=excluded.group_id,
98
+ remove_on_complete=excluded.remove_on_complete, remove_on_fail=excluded.remove_on_fail,
99
+ stall_timeout=excluded.stall_timeout, timeline=excluded.timeline,
100
+ started_at=excluded.started_at, completed_at=excluded.completed_at,
101
+ progress=excluded.progress, progress_msg=excluded.progress_msg,
102
+ last_heartbeat=excluded.last_heartbeat, stacktrace=excluded.stacktrace`;
85
103
  stmt = this.db.prepare(sql);
86
104
  // Cache statements for common batch sizes (1-100)
87
105
  if (size <= 100) {
@@ -4,6 +4,12 @@
4
4
  */
5
5
  /** SQL statements */
6
6
  export const SQL_STATEMENTS = {
7
+ // ON CONFLICT(id) DO UPDATE (upsert): a brand-new id is a plain INSERT (zero extra
8
+ // cost); a colliding id overwrites the existing row in place. This makes durable
9
+ // inserts idempotent against ORPHAN rows — a jobs row that outlived its in-memory
10
+ // tracking when obliterate() or a buffer flush raced an in-flight insert — without
11
+ // any per-push delete on the hot path. jobs has no triggers/FKs, so DO UPDATE has
12
+ // no cascade side effects (unlike REPLACE = DELETE+INSERT).
7
13
  insertJob: `
8
14
  INSERT INTO jobs (
9
15
  id, queue, data, priority, created_at, run_at, attempts,
@@ -16,6 +22,22 @@ export const SQL_STATEMENTS = {
16
22
  ?, ?, ?, ?, ?, ?, ?,
17
23
  ?, ?, ?, ?
18
24
  )
25
+ ON CONFLICT(id) DO UPDATE SET
26
+ queue=excluded.queue, data=excluded.data, priority=excluded.priority,
27
+ created_at=excluded.created_at, run_at=excluded.run_at, attempts=excluded.attempts,
28
+ max_attempts=excluded.max_attempts, backoff=excluded.backoff, ttl=excluded.ttl,
29
+ timeout=excluded.timeout, unique_key=excluded.unique_key, custom_id=excluded.custom_id,
30
+ depends_on=excluded.depends_on, parent_id=excluded.parent_id, children_ids=excluded.children_ids,
31
+ tags=excluded.tags, state=excluded.state, lifo=excluded.lifo, group_id=excluded.group_id,
32
+ remove_on_complete=excluded.remove_on_complete, remove_on_fail=excluded.remove_on_fail,
33
+ stall_timeout=excluded.stall_timeout, timeline=excluded.timeline,
34
+ -- Per-execution columns are NOT in the INSERT column list, so excluded.<col>
35
+ -- resolves to each column's DEFAULT (NULL / 0) — i.e. the fresh-job value. Reset
36
+ -- them too, otherwise an upsert over an ORPHAN row would leave a brand-new job
37
+ -- carrying the prior life's progress=100 / completed_at / stacktrace etc.
38
+ started_at=excluded.started_at, completed_at=excluded.completed_at,
39
+ progress=excluded.progress, progress_msg=excluded.progress_msg,
40
+ last_heartbeat=excluded.last_heartbeat, stacktrace=excluded.stacktrace
19
41
  `,
20
42
  updateJobState: 'UPDATE jobs SET state = ?, started_at = ?, timeline = ? WHERE id = ?',
21
43
  completeJob: 'UPDATE jobs SET state = ?, completed_at = ?, progress = 100, timeline = ? WHERE id = ?',
@@ -20,6 +20,13 @@ export declare function validateNumericField(value: unknown, name: string, optio
20
20
  max?: number;
21
21
  required?: boolean;
22
22
  }): string | null;
23
+ /**
24
+ * Validate the backoff field, which the public JobOptions type allows in two
25
+ * forms: a plain number (delay ms) or `{ type: 'fixed' | 'exponential', delay
26
+ * }`. Embedded mode already accepts both (domain parseBackoff); the TCP path
27
+ * must too, or the object form throws over the wire while working embedded.
28
+ */
29
+ export declare function validateBackoffField(value: unknown): string | null;
23
30
  /** Validate job options numeric fields */
24
31
  export declare function validateJobOptions(options: Record<string, unknown>): string | null;
25
32
  /** Re-export from shared module for backward compatibility */
@@ -77,6 +77,28 @@ export function validateNumericField(value, name, options = {}) {
77
77
  }
78
78
  return null;
79
79
  }
80
+ /**
81
+ * Validate the backoff field, which the public JobOptions type allows in two
82
+ * forms: a plain number (delay ms) or `{ type: 'fixed' | 'exponential', delay
83
+ * }`. Embedded mode already accepts both (domain parseBackoff); the TCP path
84
+ * must too, or the object form throws over the wire while working embedded.
85
+ */
86
+ export function validateBackoffField(value) {
87
+ if (value === undefined || value === null)
88
+ return null;
89
+ if (typeof value === 'object') {
90
+ const obj = value;
91
+ if (obj['type'] !== 'fixed' && obj['type'] !== 'exponential') {
92
+ return "backoff.type must be 'fixed' or 'exponential'";
93
+ }
94
+ return validateNumericField(obj['delay'], 'backoff.delay', {
95
+ min: 0,
96
+ max: 24 * 60 * 60 * 1000, // max 1 day
97
+ required: true,
98
+ });
99
+ }
100
+ return validateNumericField(value, 'backoff', { min: 0, max: 24 * 60 * 60 * 1000 }); // max 1 day
101
+ }
80
102
  /** Validate job options numeric fields */
81
103
  export function validateJobOptions(options) {
82
104
  const validations = [
@@ -84,7 +106,7 @@ export function validateJobOptions(options) {
84
106
  validateNumericField(options['delay'], 'delay', { min: 0, max: 365 * 24 * 60 * 60 * 1000 }), // max 1 year
85
107
  validateNumericField(options['timeout'], 'timeout', { min: 0, max: 24 * 60 * 60 * 1000 }), // max 1 day
86
108
  validateNumericField(options['maxAttempts'], 'maxAttempts', { min: 1, max: 1000 }),
87
- validateNumericField(options['backoff'], 'backoff', { min: 0, max: 24 * 60 * 60 * 1000 }), // max 1 day
109
+ validateBackoffField(options['backoff']),
88
110
  validateNumericField(options['ttl'], 'ttl', { min: 0, max: 365 * 24 * 60 * 60 * 1000 }), // max 1 year
89
111
  validateNumericField(options['stallTimeout'], 'stallTimeout', {
90
112
  min: 0,
@@ -54,6 +54,18 @@ interface ConnectionData {
54
54
  export declare function createTcpServer(queueManager: QueueManager, config: TcpServerConfig): {
55
55
  server: TCPSocketListener<ConnectionData>;
56
56
  connections: Map<string, Socket<ConnectionData>>;
57
+ /**
58
+ * Raw Bun socket handlers. Exposed for tests that need to drive the socket
59
+ * lifecycle directly (e.g. a `data` event arriving before `open` under TLS,
60
+ * #108) — production code goes through Bun.listen above.
61
+ */
62
+ _socketHandlers: {
63
+ open(socket: Socket<ConnectionData>): void;
64
+ data(socket: Socket<ConnectionData>, data: Buffer): Promise<void>;
65
+ close(socket: Socket<ConnectionData>): void;
66
+ error(_socket: Socket<ConnectionData>, error: Error): void;
67
+ drain(socket: Socket<ConnectionData>): void;
68
+ };
57
69
  /** Get connection count */
58
70
  getConnectionCount(): number;
59
71
  /** Broadcast to all connections */
@@ -103,28 +103,45 @@ export function createTcpServer(queueManager, config) {
103
103
  socket.terminate();
104
104
  }, idleTimeoutMs);
105
105
  }
106
+ /**
107
+ * Initialise the per-socket state. Idempotent: safe to call from both `open`
108
+ * and lazily from `data`. Under native TLS, Bun can deliver a `data` event
109
+ * BEFORE `open` has run (observed near-deterministically when a Worker boots
110
+ * its connections concurrently) — the handler would then destructure a null
111
+ * `socket.data` and the resulting TypeError escalates to the process-level
112
+ * unhandledRejection handler, taking the whole server down (a pre-auth remote
113
+ * DoS on an exposed TLS port). Initialising lazily preserves that first frame
114
+ * instead of dropping it; the guard makes a second `open` a no-op. See #108.
115
+ */
116
+ function initConnection(socket) {
117
+ if (socket.data)
118
+ return;
119
+ const clientId = uuid();
120
+ const state = createConnectionState(clientId);
121
+ const ctx = {
122
+ queueManager,
123
+ authTokens,
124
+ authenticated: authTokens.size === 0, // Auto-auth if no tokens
125
+ clientId, // For job ownership tracking
126
+ };
127
+ socket.data = {
128
+ state,
129
+ frameParser: new FrameParser(),
130
+ ctx,
131
+ semaphore: new Semaphore(MAX_CONCURRENT_PER_CONNECTION),
132
+ writeQueue: new SocketWriteQueue(maxWriteQueueBytes),
133
+ stallTimer: null,
134
+ };
135
+ connections.set(clientId, socket);
136
+ queueManager.emitDashboardEvent('client:connected', { clientId, transport: 'tcp' });
137
+ }
106
138
  const socketHandlers = {
107
139
  open(socket) {
108
- const clientId = uuid();
109
- const state = createConnectionState(clientId);
110
- const ctx = {
111
- queueManager,
112
- authTokens,
113
- authenticated: authTokens.size === 0, // Auto-auth if no tokens
114
- clientId, // For job ownership tracking
115
- };
116
- socket.data = {
117
- state,
118
- frameParser: new FrameParser(),
119
- ctx,
120
- semaphore: new Semaphore(MAX_CONCURRENT_PER_CONNECTION),
121
- writeQueue: new SocketWriteQueue(maxWriteQueueBytes),
122
- stallTimer: null,
123
- };
124
- connections.set(clientId, socket);
125
- queueManager.emitDashboardEvent('client:connected', { clientId, transport: 'tcp' });
140
+ initConnection(socket);
126
141
  },
127
142
  async data(socket, data) {
143
+ // TLS may deliver `data` before `open` — ensure per-socket state exists. #108
144
+ initConnection(socket);
128
145
  const { frameParser, ctx, state, semaphore, writeQueue } = socket.data;
129
146
  const rateLimiter = getRateLimiter();
130
147
  // Check rate limit
@@ -203,6 +220,10 @@ export function createTcpServer(queueManager, config) {
203
220
  await Promise.all(frames.map(processFrame));
204
221
  },
205
222
  close(socket) {
223
+ // A socket can close before `open`/`data` ever initialised its state
224
+ // (e.g. TLS handshake aborted) — nothing to release. #108
225
+ if (!socket.data)
226
+ return;
206
227
  const clientId = socket.data.state.clientId;
207
228
  // Cancel the slowloris stall timer and drop any buffered-but-unwritten
208
229
  // bytes; the socket is gone.
@@ -235,6 +256,9 @@ export function createTcpServer(queueManager, config) {
235
256
  tcpLog.error('Connection error', { error: error.message });
236
257
  },
237
258
  drain(socket) {
259
+ // Can fire before per-socket state is initialised under TLS. #108
260
+ if (!socket.data)
261
+ return;
238
262
  // Socket is ready for more writes after backpressure: flush any unwritten
239
263
  // tail bytes buffered by short writes, preserving frame order.
240
264
  socket.data.writeQueue.flush(socket);
@@ -252,6 +276,12 @@ export function createTcpServer(queueManager, config) {
252
276
  return {
253
277
  server,
254
278
  connections,
279
+ /**
280
+ * Raw Bun socket handlers. Exposed for tests that need to drive the socket
281
+ * lifecycle directly (e.g. a `data` event arriving before `open` under TLS,
282
+ * #108) — production code goes through Bun.listen above.
283
+ */
284
+ _socketHandlers: socketHandlers,
255
285
  /** Get connection count */
256
286
  getConnectionCount() {
257
287
  return connections.size;
@@ -30,6 +30,63 @@ function checkPrivateIpv4(hostname) {
30
30
  return 'Webhook URL cannot point to loopback IP';
31
31
  return null;
32
32
  }
33
+ /**
34
+ * Extract the embedded IPv4 from an IPv4-mapped IPv6 hostname, as dotted-decimal,
35
+ * or null if the hostname is not such a mapped address.
36
+ *
37
+ * The WHATWG URL parser normalizes `[::ffff:127.0.0.1]` to the hex form
38
+ * `[::ffff:7f00:1]`, so both must be handled: the dotted tail (`::ffff:a.b.c.d`)
39
+ * and the two-hextet tail (`::ffff:XXXX:YYYY`). These resolve to the embedded IPv4
40
+ * (e.g. 127.0.0.1) and so must run through the private/loopback octet check (SSRF).
41
+ */
42
+ function extractMappedIpv4(hostname) {
43
+ let h = hostname;
44
+ if (h.startsWith('[') && h.endsWith(']'))
45
+ h = h.slice(1, -1);
46
+ const lower = h.toLowerCase();
47
+ // IPv4-mapped (::ffff:a.b.c.d) AND the deprecated IPv4-compatible (::a.b.c.d) form
48
+ // both embed an IPv4 in the low 32 bits — and the WHATWG parser normalizes the
49
+ // dotted tail to two hextets (::ffff:7f00:1 / ::7f00:1). Unwrap either prefix.
50
+ let tail;
51
+ if (lower.startsWith('::ffff:'))
52
+ tail = h.slice('::ffff:'.length);
53
+ else if (lower.startsWith('::') && lower.length > 2)
54
+ tail = h.slice('::'.length);
55
+ else
56
+ return null;
57
+ // Dotted form: a.b.c.d
58
+ if (/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(tail))
59
+ return tail;
60
+ // Hex-normalized form: XXXX:YYYY (each hextet 1-4 hex digits) → low 32 bits
61
+ const hx = tail.match(/^([0-9a-f]{1,4}):([0-9a-f]{1,4})$/i);
62
+ if (hx) {
63
+ const hi = Number.parseInt(hx[1], 16);
64
+ const lo = Number.parseInt(hx[2], 16);
65
+ return `${(hi >> 8) & 0xff}.${hi & 0xff}.${(lo >> 8) & 0xff}.${lo & 0xff}`;
66
+ }
67
+ return null;
68
+ }
69
+ /**
70
+ * Block IPv6 private / link-local / unspecified ranges that resolve to the local
71
+ * network: ULA `fc00::/7` (first hextet fc__/fd__), link-local `fe80::/10`
72
+ * (fe80–febf), and `::` (unspecified). Returns an error message or null.
73
+ */
74
+ function checkBlockedIpv6(hostname) {
75
+ let h = hostname;
76
+ if (h.startsWith('[') && h.endsWith(']'))
77
+ h = h.slice(1, -1);
78
+ const lower = h.toLowerCase();
79
+ if (!lower.includes(':'))
80
+ return null; // not an IPv6 literal
81
+ if (lower === '::')
82
+ return 'Webhook URL cannot point to unspecified IP';
83
+ const first = lower.split(':')[0];
84
+ if (/^f[cd][0-9a-f]{0,2}$/.test(first))
85
+ return 'Webhook URL cannot point to private (ULA) IP';
86
+ if (/^fe[89ab][0-9a-f]?$/.test(first))
87
+ return 'Webhook URL cannot point to link-local IP';
88
+ return null;
89
+ }
33
90
  /** Check if hostname is a cloud metadata endpoint */
34
91
  function isCloudMetadata(hostname) {
35
92
  return (hostname === '169.254.169.254' ||
@@ -55,6 +112,19 @@ export function validateWebhookUrl(url) {
55
112
  const hostname = parsed.hostname.toLowerCase();
56
113
  if (isLocalhost(hostname))
57
114
  return 'Webhook URL cannot point to localhost';
115
+ // IPv4-mapped / IPv4-compatible IPv6 (e.g. [::ffff:127.0.0.1] → [::ffff:7f00:1],
116
+ // or [::127.0.0.1] → [::7f00:1]) resolves to the embedded IPv4 — unwrap it so
117
+ // loopback/private octets are blocked (SSRF).
118
+ const mapped = extractMappedIpv4(hostname);
119
+ if (mapped) {
120
+ const mappedError = checkPrivateIpv4(mapped);
121
+ if (mappedError)
122
+ return mappedError;
123
+ }
124
+ // IPv6 private (ULA) / link-local / unspecified ranges.
125
+ const ipv6Error = checkBlockedIpv6(hostname);
126
+ if (ipv6Error)
127
+ return ipv6Error;
58
128
  const ipError = checkPrivateIpv4(hostname);
59
129
  if (ipError)
60
130
  return ipError;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "bunqueue",
3
- "version": "2.8.25",
3
+ "version": "2.8.27",
4
4
  "description": "High-performance job queue for Bun & AI agents. SQLite persistence, cron scheduling, priorities, retries, DLQ, webhooks, native MCP server. Zero external dependencies.",
5
5
  "type": "module",
6
6
  "main": "dist/main.js",
@@ -76,12 +76,12 @@
76
76
  "msgpackr": "^1.11.8"
77
77
  },
78
78
  "devDependencies": {
79
- "@biomejs/biome": "^2.5.0",
79
+ "@biomejs/biome": "2.5.1",
80
80
  "@modelcontextprotocol/sdk": "^1.26.0",
81
81
  "@types/bun": "^1.3.9",
82
- "bullmq": "^5.70.1",
82
+ "bullmq": "^5.79.3",
83
83
  "elysia": "^1.4.25",
84
- "ioredis": "^5.9.3",
84
+ "ioredis": "^5.11.1",
85
85
  "typescript": "^5.9.3",
86
86
  "zod": "^4.3.6"
87
87
  },
@@ -146,4 +146,4 @@
146
146
  "engines": {
147
147
  "bun": ">=1.3.9"
148
148
  }
149
- }
149
+ }