bundo-appgen 0.0.8 → 0.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
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@@ -158,11 +158,9 @@ The target name ("HelloWorld") is the .xcworkspace folder name without the .xcwo
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We want to wrap a native project as a React Native app host easily without hurting so much times by touching the native code or native platform tooling e.g. changing app icon, app metadata, touching native C++, Swift & Objective-C code for upgrading React Native, etc.
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This package is heavily inspired by the [Expo Continuous Native Generation](https://docs.expo.dev/workflow/continuous-native-generation). Expo does a heavy lifting
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This package is heavily inspired by the [Expo Continuous Native Generation](https://docs.expo.dev/workflow/continuous-native-generation). Expo does a heavy lifting that make developers focus more on providing and delivering the actual product.
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`bundo-appgen` also wants to get the same experience like Expo, but
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For an example, you can see a configuration file example below
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`bundo-appgen` also wants to get the same experience like Expo, but `bundo-appgen` is supporting the macOS (and Windows probably in the future) that Expo does not want to, not creating another layer for native module e.g. Expo Modules, and [sanboxed plugin](#sandboxed-plugin) for security reasons. Another differentiation is `bundo-appgen` providing bare platform configurations as much as possible and keeping each platform configurations separated. This is much easier for prototyping the native app project because each platform have some unique configurations that other platforms don't have, and we can follow each platform requirements much easier. For an example, you can see a configuration file example below
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```ts
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import {
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@@ -222,7 +220,7 @@ export default {
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// later
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},
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visionos: {
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// later
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},
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@@ -231,7 +229,7 @@ export default {
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} satisfies Config.Data
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```
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`bundo-appgen` is currently supporting macOS. Right after we are sure that our appgen (App Generator) for macOS is fully-ready-stabily, `bundo-appgen` will try to support the Windows platform, because it is really
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`bundo-appgen` is currently supporting macOS. Right after we are sure that our appgen (App Generator) for macOS is fully-ready-stabily, `bundo-appgen` will try to support the Windows platform, because it is really this project main plan at the time.
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For Android and iOS, it is better to use [Expo](https://github.com/expo/expo) right now. It provides variety of first party packages in its ecosystem.
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package/lib/bin/bin.mjs
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@@ -306,8 +306,9 @@ async function spawnPluginSandboxRunner(registry, permissions, metadata) {
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const lstat = node_fs2.lstatSync(pluginDirectory);
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if (lstat.isSymbolicLink()) {
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nodeArgs.push(`--allow-fs-read=${node_fs2.realpathSync(pluginDirectory)}`);
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} else {
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nodeArgs.push(`--allow-fs-read=${pluginDirectory}`);
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}
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nodeArgs.push(`--allow-fs-read=${pluginDirectory}`);
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});
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nodeArgs.push(node_path2.join(GlobalVars.appgenRoot.get(), "lib", "bin", "plugin-sandbox-runner.mjs"));
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nodeArgs.push(`--json=${JSON.stringify({
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package/package.json
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@@ -71,8 +71,9 @@ export async function spawnPluginSandboxRunner(
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if(lstat.isSymbolicLink()) {
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nodeArgs.push(`--allow-fs-read=${node_fs.realpathSync(pluginDirectory)}`)
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} else {
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nodeArgs.push(`--allow-fs-read=${pluginDirectory}`)
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}
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nodeArgs.push(`--allow-fs-read=${pluginDirectory}`)
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})
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// exec plugin-sandbox-runner.mjs
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