bun-memory 1.1.23 → 1.1.25

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@@ -1,7 +1,7 @@
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- import { CString, FFIType, dlopen, ptr } from 'bun:ffi';
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+ import { FFIType, dlopen } from 'bun:ffi';
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  import { sleep } from 'bun';
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- import Memory from '../index.ts';
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+ import Memory from 'bun-memory';
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  // Get the latest client_dll.json and offsets.json from:
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  // https://github.com/a2x/cs2-dumper/tree/main/output
@@ -28,16 +28,15 @@ const { C_BaseEntity, C_BasePlayerPawn, C_BasePlayerWeapon, C_CSPlayerPawn, C_CS
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  };
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  // Load the needed offsets as bigints…
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- const { dwEntityList, dwGlobalVars, dwLocalPlayerController, dwLocalPlayerPawn } = Object.fromEntries(
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- Object.entries(OffsetsJSON['client.dll']).map(([key, value]) => [key, BigInt(value)]) //
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+ const {
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+ 'client.dll': { dwEntityList, dwGlobalVars, dwLocalPlayerController, dwLocalPlayerPawn },
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+ 'engine2.dll': {},
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+ } = Object.fromEntries(
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+ Object.entries(OffsetsJSON).map(([name, section]) => [name, Object.fromEntries(Object.entries(section).map(([key, value]) => [key, BigInt(value as number)]))]) //
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  ) as {
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- [K in keyof (typeof OffsetsJSON)['client.dll']]: bigint;
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+ [M in keyof typeof OffsetsJSON]: { [K in keyof (typeof OffsetsJSON)[M]]: bigint };
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  };
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- const a: bigint[] = [1n];
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-
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- console.log(typeof a);
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-
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  // Open a handle to cs2.exe…
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  const cs2 = new Memory('cs2.exe');
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@@ -47,23 +46,6 @@ const ClientPtr = cs2.modules['client.dll']?.base;
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  if (ClientPtr === undefined) {
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  throw new TypeError('ClientPtr must not be undefined.');
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  }
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- // !
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-
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- console.time('test');
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-
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- // while (true) {
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- // for (const pointer of pointers) {
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- // const cString = cs2.cString(pointer, 32).toString();
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-
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- // if (cString.length > 32) {
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- // console.log(cString);
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- // }
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- // }
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- // }
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-
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- console.timeEnd('test');
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-
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- // !
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  // Create a cache for class name strings… 🫠…
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  const Cache_Names = new Map<bigint, string>();
@@ -107,9 +89,7 @@ async function tick(ClientPtr: bigint) {
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  return;
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  } else if (Local_NextPrimaryAttackTick > Local_TickBase) {
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  return;
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- } else if (Local_WeaponType === 0 || Local_WeaponType === 9) {
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- return;
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- } else if (Local_WeaponType === 5 && !(Local_IsScoped && Local_ZoomLevel !== 0)) {
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+ } else if (Local_WeaponType === 0 || (Local_WeaponType === 5 && !(Local_IsScoped && Local_ZoomLevel !== 0)) || Local_WeaponType === 7 || Local_WeaponType === 9) {
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  return;
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  }
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package/package.json CHANGED
@@ -3,7 +3,7 @@
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  "bugs": {
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  "url": "https://github.com/obscuritysrl/bun-memory/issues"
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  },
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- "description": "Fast Windows process memory utilities for Bun using bun:ffi.",
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+ "description": "Blazing fast, high-performance Windows process memory manipulation for Bun.",
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  "devDependencies": {
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  "@types/bun": "latest"
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  },
@@ -22,7 +22,7 @@
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  "url": "git://github.com/obscuritysrl/bun-memory.git"
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  },
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  "type": "module",
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- "version": "1.1.23",
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+ "version": "1.1.25",
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  "main": "./index.ts",
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  "keywords": [
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  "bun",