bun-memory 1.1.2 → 1.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/package.json +1 -1
- package/structs/Memory.ts +48 -1
package/README.md
CHANGED
package/package.json
CHANGED
package/structs/Memory.ts
CHANGED
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@@ -2,7 +2,7 @@
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2
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// TODO: Reintroduce indexOf(…)…
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// TODO: String methods…
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-
import { FFIType, dlopen, read } from 'bun:ffi';
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import { CString, FFIType, dlopen, read } from 'bun:ffi';
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import type { Module, Quaternion, Region, Scratch, Vector2, Vector3 } from '../types/Memory';
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import Win32Error from './Win32Error';
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@@ -261,6 +261,8 @@ class Memory {
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* @returns This Memory instance for method chaining
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* @throws {Win32Error} When the read operation fails
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*
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* @todo Research what it will take to add CString to the Scratch type.
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*
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* @example
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* ```typescript
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* const memory = new Memory('notepad.exe');
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@@ -425,6 +427,51 @@ class Memory {
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return this;
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}
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/**
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* Reads a NUL-terminated C string from memory or writes a NUL-terminated C string to memory.
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*
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* When reading, up to `length` bytes are copied into a temporary buffer and a `CString`
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* is constructed from that buffer. Ensure the requested `length` is large enough to
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* include the terminator to avoid truncation. When writing, pass a `CString` that is
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* already NUL-terminated.
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*
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* @param address - Memory address to read from or write to
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* @param lengthOrValue - Number of bytes to read (when reading), or `CString` to write (when writing)
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* @returns `CString` when reading, or this `Memory` instance when writing
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*
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* @todo Research and consider alternatives that do not require so many new allocations.
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*
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* @example
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* ```typescript
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* const memory = new Memory('game.exe');
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*
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* // Read up to 64 bytes and interpret as a C string
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* const playerName = memory.cString(0x12345678n, 64);
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* console.log('Player name:', playerName.toString());
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*
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* // Write a C string (NUL-terminated)
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* const value = new CString('PlayerOne');
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* memory.cString(0x12345678n, value);
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* ```
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*/
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public cString(address: bigint, length: number): CString;
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public cString(address: bigint, value: CString): this;
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public cString(address: bigint, lengthOrValue: number | CString): CString | this {
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if (typeof lengthOrValue === 'number') {
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const scratch = Buffer.allocUnsafe(lengthOrValue);
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this.read(address, scratch);
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return new CString(scratch.ptr);
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}
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const scratch = Buffer.from(lengthOrValue);
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this.write(address, scratch);
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return this;
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}
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/**
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* Reads a 32-bit floating-point value from memory or writes a 32-bit floating-point value to memory.
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*
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