build-dxf 0.1.19 → 0.1.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -18,17 +18,19 @@ export declare class CommandFlow extends EventDispatcher<{
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  finally: {};
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  }> {
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  list: CommandFlowCallBack[];
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+ dataList: Record<string, any>[];
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  rollbacklist: ((data?: any) => void)[];
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  revokeRollbacklist: ((data?: any) => void)[];
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  writeOperationList: boolean;
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  loop: boolean;
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+ currentIndex: number;
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  setLoop(loop: boolean): this;
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  /**
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  *
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  * @param operation
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  * @returns
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  */
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- add(operation: CommandFlowCallBack): this;
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+ add(operation: CommandFlowCallBack, data?: Record<string, any>): this;
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  /** 添加回滚回调列表
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  * @param callBack
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  */
@@ -38,5 +40,6 @@ export declare class CommandFlow extends EventDispatcher<{
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  * @returns
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  */
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  addRevokeRollback(callBack: (data?: any) => void): this;
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+ getData(index: number): Record<string, any>;
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  }
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  export {};
@@ -61,6 +61,11 @@ export declare class CommandManager extends EventDispatcher<{
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  * @returns
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  */
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  addCommandFlow(name: string): CommandFlow;
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+ /** 获取命令流
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+ * @param name
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+ * @returns
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+ */
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+ getCommandFlow(name: string): CommandFlow | undefined;
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  private executionPromise;
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  private executionResolve;
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  /** 执行控制流
@@ -59,4 +59,5 @@ export declare class CommandFlowComponent<TEventMap extends {} = {}> extends Com
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  destroy(): void;
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  setBaseLine(line: LineSegment | null, point: Point | null): void;
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  };
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+ formatText(text: string, color?: string, style?: string): string;
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  }
@@ -6,5 +6,5 @@ type __VLS_Props = {
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  declare const _default: import('vue').DefineComponent<__VLS_Props, {}, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<__VLS_Props> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {
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  elRef: HTMLDivElement;
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  toolBarRef: HTMLDivElement;
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- }, HTMLDivElement>;
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+ }, any>;
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  export default _default;
@@ -15,6 +15,10 @@ interface IByTrajAnOriginData {
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  updateDoubleWallGroup?: boolean;
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  findCallBack?: (lines: LineSegment[], trajectory: Point[]) => void;
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  }
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+ /** 执行纠正更加全面
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+ * @param line
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+ * @param grid
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+ */
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  export declare class BoundExt {
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  /** 通过轨迹点查找外墙
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  * @param lines
@@ -25,6 +25,7 @@ export declare class SceneAutoGenerat {
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  */
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  buildItem(): Promise<void>;
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  static itemParse(item: any): {
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+ geometry: THREE.ExtrudeGeometry;
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  box: THREE.LineSegments<THREE.EdgesGeometry<THREE.ExtrudeGeometry>, THREE.LineBasicMaterial, THREE.Object3DEventMap>;
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  center: THREE.Vector3;
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  category: any;
@@ -0,0 +1,83 @@
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+ import { Octant, PointData } from 'sparse-octree';
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+ import { OBB } from 'three/addons/math/OBB.js';
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+ import * as THREE from 'three';
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+ /** 查询点是否在obb内,通过gpu计算
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+ * @param points
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+ * @param obbs
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+ * @returns
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+ */
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+ export declare function pointInOBBByGpu(points: THREE.Vector3[], obbs: OBBBox[]): Promise<number[]>;
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+ export declare class OBBBox extends OBB {
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+ getBoxMesh(): THREE.Mesh<THREE.BoxGeometry, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
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+ getBoxEdge(color?: number): THREE.LineSegments<THREE.EdgesGeometry<THREE.BoxGeometry>, THREE.LineBasicMaterial, THREE.Object3DEventMap>;
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+ toJson(): {
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+ size: THREE.Vector3Tuple;
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+ center: THREE.Vector3Tuple;
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+ quaternion: THREE.QuaternionTuple;
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+ };
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+ static fromByBox(box: THREE.Vector3, position: THREE.Vector3, rotation: THREE.Euler | THREE.Quaternion, obb?: OBBBox): OBBBox;
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+ static fromByPath2D(path: {
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+ x: number;
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+ y: number;
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+ }[], origin: THREE.Vector3, height: number, obb_?: OBBBox): OBBBox;
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+ }
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+ export declare class PCSparseOctree<T> {
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+ private octree;
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+ bound: THREE.Box3;
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+ constructor(bound: THREE.Box3);
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+ /** 插入点 + 数据
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+ * @param point
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+ * @param data
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+ */
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+ insert(point: THREE.Vector3, data: T): void;
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+ /** 批量插入(推荐大批量时用)
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+ * @param points
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+ * @param datas
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+ */
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+ insertBatch(points: THREE.Vector3[], datas: T[]): void;
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+ /** 查找所有在 oBB 内的盒子
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+ * @param queryOBB
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+ * @returns
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+ */
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+ findNodeInOBB(queryOBB: OBB): Octant<PointData<T>>[];
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+ /** 查找所有在 oBB 内的点(带数据)
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+ * @param queryOBB
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+ * @returns
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+ */
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+ findPointsInOBB(queryOBB: OBB): Array<{
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+ point: THREE.Vector3;
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+ data: T;
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+ }>;
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+ /** 通过半径查找
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+ * @param position
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+ * @param radius
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+ * @param skipSelf
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+ * @returns
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+ */
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+ findPointsByCircle(position: THREE.Vector3, radius: number, skipSelf?: boolean): import('sparse-octree').PointContainer<T>[];
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+ /** 查找最近的点
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+ * @param position
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+ * @param maxDistance
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+ * @param skipSelf
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+ * @returns
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+ */
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+ findNearestPoint(position: THREE.Vector3, maxDistance: number, skipSelf?: boolean): import('sparse-octree').PointContainer<T> | null;
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+ /** 批量查询
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+ * @param obbList
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+ * @returns
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+ */
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+ findPointsInOBBBatch(obbList: OBBBox[]): {
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+ point: THREE.Vector3;
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+ data: T;
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+ }[][];
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+ /**
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+ * @param obbList
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+ */
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+ findPointsByGpu(obbList: OBBBox[]): Promise<{
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+ point: THREE.Vector3;
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+ data: T;
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+ }[][]>;
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+ static fromPoints(points: THREE.Vector3[]): PCSparseOctree<{
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+ index: number;
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+ }>;
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+ }
@@ -0,0 +1,7 @@
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+ import * as THREE from 'three';
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+ export declare function encode(points: THREE.Vector3[], colors: number[]): ArrayBuffer;
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+ export declare function decode(buffer: ArrayBuffer | Blob): Promise<{
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+ points: Float32Array;
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+ colors: Float32Array;
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+ pointCount: number;
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+ }>;
@@ -0,0 +1 @@
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+ export declare function download(path: string, file: any): Promise<void>;
@@ -1 +0,0 @@
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- export {};
@@ -1,48 +0,0 @@
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- type ValueType = "f32" | "vec2" | "vec3" | "vec4" | "mat3x3" | "mat4x4";
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- type OptionType = {
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- workgroup_size?: [number, number, number];
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- workgroupCount: [number, number?, number?];
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- globalInvocationIdName?: string;
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- workgroupIndexName?: string;
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- synchronize?: string[];
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- };
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- type BufferType = {
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- buffer: number[];
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- stride: number;
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- layout: {
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- name: string;
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- type: ValueType;
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- offset: number;
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- size: number;
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- }[];
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- count: number;
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- };
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- export declare class GpuComputed {
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- constructor();
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- getDevice(): Promise<{
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- adapter: GPUAdapter | null;
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- device: GPUDevice;
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- }>;
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- createPipleline(code: string, buffers: Record<string, BufferType>): Promise<{
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- pipeline: GPUComputePipeline;
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- group: GPUBindGroup;
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- device: GPUDevice;
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- bufferInfoList: {
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- name: string;
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- buffer: GPUBuffer;
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- float32Array: Float32Array<ArrayBuffer>;
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- groupLayoutItem: GPUBindGroupLayoutEntry;
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- groupItem: {
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- binding: number;
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- resource: {
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- buffer: GPUBuffer;
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- };
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- };
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- }[];
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- }>;
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- private buildBuffer;
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- capitalize(str: string): string;
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- private buildCode;
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- computed(code: string, data: Record<string, any[]>, option: OptionType): Promise<number[][]>;
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- }
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- export {};