build-dxf 0.0.62 → 0.0.64
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/build.js +19 -17
package/package.json
CHANGED
package/src/build.js
CHANGED
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@@ -13228,7 +13228,7 @@ class Scenario {
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13228
13228
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const distance = point1.distanceTo(point2);
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13229
13229
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const height = data.userData.height ? data.userData.height : this.WindowHeight;
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const wallWidth = data.userData.wallWidth ? data.userData.wallWidth : 0.18;
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13231
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-
const groundClearance = data.userData.groundClearance
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13231
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+
const groundClearance = (data.userData.groundClearance ?? this.WindowGroundHeight) + this.height;
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let menModel = this.windowModely.clone();
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if (data.center && distance) {
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menModel.position.set(data.center.x, data.center.y, 0);
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@@ -13283,12 +13283,13 @@ class Scenario {
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}
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// 窗扣洞
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winHoleOpening(data, mesh, winGroundHeight, Height) {
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13286
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+
winGroundHeight = (winGroundHeight ?? this.WindowGroundHeight) + this.height;
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const basePoints = [
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13287
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new THREE.Vector3(data[0].x, data[0].y, winGroundHeight
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13288
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new THREE.Vector3(data[1].x, data[1].y, winGroundHeight
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13289
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-
new THREE.Vector3(data[2].x, data[2].y, winGroundHeight
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13288
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new THREE.Vector3(data[0].x, data[0].y, winGroundHeight),
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13289
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new THREE.Vector3(data[1].x, data[1].y, winGroundHeight),
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new THREE.Vector3(data[2].x, data[2].y, winGroundHeight),
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// 可以不是矩形
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13291
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-
new THREE.Vector3(data[3].x, data[3].y, winGroundHeight
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13292
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+
new THREE.Vector3(data[3].x, data[3].y, winGroundHeight)
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];
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const geometry = this.createParallelepipedFromBase(basePoints, Height ? Height : this.WindowHeight);
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const material = new THREE.MeshStandardMaterial({
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@@ -13313,26 +13314,27 @@ class Scenario {
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}
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// 门扣洞
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doorHoleOpening(data, data1, groundHeight, Height, distance, center, angleRad, index2) {
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groundHeight = (groundHeight ?? this.doorGroundHeight) + this.height;
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const basePoints = [
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13317
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-
new THREE.Vector3(data[0].x, data[0].y, groundHeight
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-
new THREE.Vector3(data[1].x, data[1].y, groundHeight
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-
new THREE.Vector3(data[2].x, data[2].y, groundHeight
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new THREE.Vector3(data[0].x, data[0].y, groundHeight),
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new THREE.Vector3(data[1].x, data[1].y, groundHeight),
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new THREE.Vector3(data[2].x, data[2].y, groundHeight),
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// 可以不是矩形
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13321
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-
new THREE.Vector3(data[3].x, data[3].y, groundHeight
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new THREE.Vector3(data[3].x, data[3].y, groundHeight)
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];
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const basePoints1 = [
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-
new THREE.Vector3(data1[0].x, data1[0].y, groundHeight
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-
new THREE.Vector3(data1[1].x, data1[1].y, groundHeight
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-
new THREE.Vector3(data1[2].x, data1[2].y, groundHeight
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new THREE.Vector3(data1[0].x, data1[0].y, groundHeight),
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new THREE.Vector3(data1[1].x, data1[1].y, groundHeight),
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new THREE.Vector3(data1[2].x, data1[2].y, groundHeight),
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// 可以不是矩形
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13328
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-
new THREE.Vector3(data1[3].x, data1[3].y, groundHeight
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new THREE.Vector3(data1[3].x, data1[3].y, groundHeight)
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];
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const basePoints2 = [
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-
new THREE.Vector3(data[0].x, data1[0].y, groundHeight
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new THREE.Vector3(data[1].x, data1[1].y, groundHeight
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13333
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new THREE.Vector3(data[2].x, data1[2].y, groundHeight
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new THREE.Vector3(data[0].x, data1[0].y, groundHeight),
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new THREE.Vector3(data[1].x, data1[1].y, groundHeight),
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new THREE.Vector3(data[2].x, data1[2].y, groundHeight),
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// 可以不是矩形
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13335
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new THREE.Vector3(data[3].x, data1[3].y, groundHeight
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new THREE.Vector3(data[3].x, data1[3].y, groundHeight)
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];
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const geometry = this.createParallelepipedFromBase(basePoints, 2.8);
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const geometry1 = this.createParallelepipedFromBase(basePoints1, Height ? Height : this.doorHeight);
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