build-dxf 0.0.59 → 0.0.61
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package/package.json
CHANGED
package/src/build.js
CHANGED
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@@ -4,7 +4,6 @@ import ClipperLib from "clipper-lib";
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4
4
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import Drawing from "dxf-writer";
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5
5
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import { OBJExporter } from "three/examples/jsm/exporters/OBJExporter.js";
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6
6
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import { Brush, Evaluator, SUBTRACTION } from "three-bvh-csg";
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7
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-
(void 0).endsWith("/") ? void 0 : "undefined/";
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8
7
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const DEFAULT_WALL_WIDTH = 0.12;
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9
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const DEFAULT_DOOR_HEIGHT = 2.1;
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9
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const DOOR_GROUND_CLEARANCE_HEIGHT = 0;
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@@ -5706,7 +5705,7 @@ class CorrectionDxf extends Component {
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* @param filename
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5706
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*/
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async downloadOriginalData(filename) {
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5709
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-
const data = lineDataToOriginalData(this.getLineSegments());
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5708
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+
const data = lineDataToOriginalData(this.getLineSegments(), this.originalZAverage);
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const content = JSON.stringify(data);
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if (typeof window !== "undefined") {
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const blob = new Blob([content], { type: "application/json" });
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@@ -6491,7 +6490,7 @@ class Dxf extends Component {
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* @param filename
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*/
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async downloadOriginalData(filename) {
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6494
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-
const data = lineDataToOriginalData(this.getLineSegments());
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6493
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+
const data = lineDataToOriginalData(this.getLineSegments(), this.originalZAverage);
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6494
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const content = JSON.stringify(data);
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if (typeof window !== "undefined") {
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const blob = new Blob([content], { type: "application/json" });
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@@ -13691,7 +13690,7 @@ class WhiteModel extends Component {
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this.whiteModelGroup.add(this.whiteModelLineGroup);
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this.whiteModelGroup.position.z = dxf.originalZAverage;
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this.originalWhiteMode.position.z = dxf.originalZAverage;
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13694
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-
const lines = dxfSystem.Dxf.getLineSegments(
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13693
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+
const lines = dxfSystem.Dxf.getLineSegments(true);
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if (typeof window !== "undefined") {
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13695
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const globalScenario = Scenario.Instance ?? new Scenario(new THREE.Scene(), {}, {}, {});
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const group2 = await globalScenario?.drawGraphics(
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@@ -0,0 +1,17 @@
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1
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import { Group } from 'three';
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2
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import { LineSegment } from '../LineSegment';
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import * as THREE from "three";
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export declare class SceneAutoGenerat {
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5
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lines: LineSegment[];
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itemList: any[];
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z: number;
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scene: Group<THREE.Object3DEventMap>;
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constructor(lines: LineSegment[], itemList: any[], z: number);
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10
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buildPlane(): void;
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init(): Promise<void>;
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12
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wallGroup: Group | null;
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buildWall(): Promise<void>;
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14
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isCloseEnough(box3: THREE.Box3, wallBox: THREE.Box3, threshold: number): boolean;
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15
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adsorption(walls: THREE.Mesh[], box3: THREE.Box3, proximityThreshold?: number): void;
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buildItem(): Promise<void>;
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17
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}
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