build-dxf 0.0.21 → 0.0.23

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@@ -125,6 +125,10 @@ class yn extends at {
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  * @param count
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  */
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  createLineSegments(t, n, r, a = this.container) {
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+ if (Array.isArray(t)) {
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+ const s = t.flatMap((l) => l?.points?.flatMap((u) => [u.x, u.y, 0]));
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+ return this.createLineSegments({ position: s }, t.length * 2, r, a);
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+ }
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  const o = new _.BufferGeometry();
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  Object.keys(t).forEach((s) => {
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  const l = t[s];
@@ -3,8 +3,11 @@ import { Dxf } from './Dxf';
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  /**
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  * 角度修正过后的DXF格式数据
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  */
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- export declare class AngleCorrectionDxf extends Dxf<{}> {
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+ export declare class AngleCorrectionDxf extends Dxf<{
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+ updateData: {};
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+ }> {
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  static name: string;
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+ angle: number;
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  onAddFromParent(parent: ComponentManager): void;
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  update(): Promise<void>;
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  }
@@ -37,6 +37,7 @@ export interface OriginalDataItem {
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  z?: number;
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  };
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  };
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+ wallWidth?: number;
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  isWindow?: boolean;
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  isVerticalReferenceLine?: boolean;
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  drawWindow?: {
@@ -4,6 +4,7 @@ import { Variable } from './Variable';
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  import { Quadtree } from '../../Quadtree/Quadtree';
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  import { LineSegment } from '../../Quadtree/LineSegment';
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  import { Point } from '../../Quadtree/Point';
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+ import { PointVirtualGrid } from '../../PointVirtualGrid';
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  import * as THREE from "three";
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  type ProjectionAnalysisResult = {
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  source: LineSegment;
@@ -13,6 +14,81 @@ type ProjectionAnalysisResult = {
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  project: LineSegment;
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  project2: LineSegment;
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  };
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+ type DoorPoint = {
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+ line: LineSegment;
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+ point: Point;
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+ uuid: string;
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+ };
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+ declare class DoorsAnalysis {
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+ possibleDoorPoints: DoorPoint[];
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+ doorPoint: DoorPoint[];
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+ dxf: Dxf;
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+ pointVirtualGrid: PointVirtualGrid<LineSegment<Record<string, any>>>;
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+ findPointVirtualGrid: PointVirtualGrid<LineSegment>;
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+ quadtree: Quadtree;
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+ resultList: ProjectionAnalysisResult[];
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+ lineSegments: LineSegment[];
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+ doorSearchNearAngle: number;
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+ doorSearchDistance: number;
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+ doors: LineSegment[];
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+ lineAnalysis: LineAnalysis;
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+ continueFind: boolean;
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+ constructor(lineAnalysis: LineAnalysis);
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+ private handle;
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+ private search;
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+ /** 添加可查找点的过滤规则
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+ * @param rule
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+ */
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+ addPointsExcludeRule(rule: (line: LineSegment, point: Point, pointIndex: number) => boolean): void;
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+ private _pointsExcludeRule;
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+ /**
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+ * 查找所有可能为门的点位
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+ */
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+ getPossiblePoints(): DoorPoint[];
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+ /**
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+ * 查找已知为门的点位
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+ */
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+ getDoorPoint(): DoorPoint[];
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+ /**
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+ * 查找双线墙的点位
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+ * @returns
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+ */
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+ searchDoubleLinePoint(): Map<number, 0 | 1 | -1>;
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+ /** 查找方案一:最近点查找
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+ * @description 以点为圆心,查找半径内符合角度的点
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+ * @param doorPoints
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+ * @param possibleDoorPoints
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+ * @param doorSearchDistance 查找的距离(半径)
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+ * @param doorSearchNearAngle 查找的角度
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+ * @returns
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+ */
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+ searchNearby(doorPoints: DoorPoint[], possibleDoorPoints?: DoorPoint[], doorSearchDistance?: number, doorSearchNearAngle?: number): any[];
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+ /** 方案二: 沿方向查找
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+ * @description
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+ * @param param0
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+ * @returns
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+ */
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+ searchAlongDirection({ point, line }: DoorPoint, doorSearchDistance?: number): {
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+ point: Point;
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+ line: LineSegment<Record<string, any>>;
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+ } | undefined;
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+ /** 方案三: 沿法线方向查找
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+ * @description
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+ * @param param0
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+ * @param doorSearchDistance
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+ * @returns
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+ */
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+ searchAlongNormalDirection({ point, line }: DoorPoint, doorSearchDistance?: number): {
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+ point: Point;
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+ line: LineSegment<Record<string, any>>;
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+ } | undefined;
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+ /**
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+ *
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+ * @param line
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+ * @returns
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+ */
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+ findLongLineSegment(line: LineSegment): LineSegment<Record<string, any>>;
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+ }
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  export declare class LineAnalysis extends Component<{
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  analysisCompleted: {};
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  }> {
@@ -76,6 +152,7 @@ export declare class LineAnalysis extends Component<{
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  doorSearchNearAngle: number;
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  doorSearchDistance: number;
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  doors: LineSegment[];
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+ DoorsAnalysis?: DoorsAnalysis;
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  doorsAnalysis(): void;
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  }
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  export {};
@@ -0,0 +1,45 @@
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+ import { Component } from '../../ComponentManager';
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+ import { LineSegment } from '../../Quadtree/LineSegment';
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+ /**
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+ * 转为 三维家 墙体结构
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+ */
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+ export declare class ThreeVJia extends Component<{
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+ updateData: {};
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+ }> {
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+ static name: string;
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+ lineSegments: LineSegment<any>[];
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+ onAddFromParent(): void;
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+ updateData(): void;
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+ toJson(): {
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+ version: string;
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+ name: string;
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+ communityName: string;
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+ city: string;
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+ province: string;
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+ height: number;
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+ walls: {
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+ ID: number;
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+ start: {
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+ x: number;
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+ y: number;
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+ };
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+ end: {
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+ x: number;
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+ y: number;
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+ };
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+ thickness: number;
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+ type: string;
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+ loadBearingWall: boolean;
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+ height: number;
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+ }[];
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+ pillars: never[];
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+ beams: never[];
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+ holes: any[];
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+ rooms: never[];
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+ };
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+ /**
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+ * 下载
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+ * @param filename
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+ */
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+ download(filename?: string): Promise<void>;
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+ }
@@ -4,6 +4,8 @@ import { EventInput, Renderer } from '../../../RenderPlugin/components';
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  import { CommandManager } from '../../../../../CommandManager';
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  import { RenderManager } from '../RenderManager';
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  import { Default } from './Default';
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+ import { LineSegment } from '../../../../../Quadtree/LineSegment';
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+ import { Point } from '../../../../../Quadtree/Point';
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  export declare class CommandFlowComponent<TEventMap extends {} = {}> extends Component<TEventMap> {
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  private _renderer?;
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  get renderer(): Renderer;
@@ -43,4 +45,13 @@ export declare class CommandFlowComponent<TEventMap extends {} = {}> extends Com
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  * @returns
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  */
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  createFinally(keys?: string[]): () => void;
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+ /**
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+ * 创建鼠标移动
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+ * @param callBack
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+ * @returns
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+ */
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+ createPointerMove(callBack: (point: Point, isAdsorb: boolean) => void): {
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+ destroy(): void;
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+ setBaseLine(line: LineSegment | null, point: Point | null): void;
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+ };
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  }
@@ -1,15 +1,11 @@
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- import { Component } from '../../../../../ComponentManager';
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- import { Editor } from '../Editor';
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- import { Renderer } from '../../../RenderPlugin/components';
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  import { LineSegment } from '../../../../../Quadtree/LineSegment';
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  import { LineUserData } from '../RenderManager';
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+ import { CommandFlowComponent } from './CommandFlowComponent';
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  import * as THREE from "three";
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- export declare class Default extends Component<{
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+ export declare class Default extends CommandFlowComponent<{
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  selectLineChange: {};
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  }> {
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  static name: string;
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- get editor(): Editor;
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- renderer?: Renderer;
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  container: THREE.Group<THREE.Object3DEventMap>;
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  onAddFromParent(): void;
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  selectLines: LineSegment<LineUserData>[];
@@ -12,26 +12,21 @@ export declare class VerticalCorrection extends CommandFlowComponent<{}> {
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  container: THREE.Group<THREE.Object3DEventMap>;
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  shortcutKeys: string[];
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  shortcutKeys2: string[];
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+ shortcutKeys3: string[];
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  static commandName: string;
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  recursion: boolean;
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+ axisAlignment: boolean;
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  onAddFromParent(parent: ComponentManager): void;
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  /**
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  * 进入命令约束
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  */
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  constraint(next: any, selectLines: LineSegment[]): void;
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  /**
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- * 线段是否为结尾线段
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- * @param line
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- */
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- lineIsPathEnd(line: LineSegment): boolean;
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- /**
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- *
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  * @param line0
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  * @param line1
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  */
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  isTowLineSegmentConnect(line0: LineSegment, line1: LineSegment): boolean;
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  /**
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- *
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  * @param line
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  * @param newStartPoint
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  * @param newEndPoint
@@ -55,6 +50,14 @@ export declare class VerticalCorrection extends CommandFlowComponent<{}> {
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  * @param vistedList
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  */
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  correction(targettLine: LineSegment, resultList?: any[], vistedList?: Set<LineSegment>): any[];
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+ /** 轴对齐垂直修正
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+ * @param targettLine
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+ * @returns
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+ */
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+ axisAlignmentCorrection(targettLine: LineSegment): {
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+ newLines: LineSegment<Record<string, any>>[];
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+ oldLines: LineSegment<LineUserData>[];
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+ };
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  /** 开始
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  * @param next
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  */
@@ -13,6 +13,7 @@ export type LineUserData = {
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  isDoor?: boolean;
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  isWindow?: boolean;
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  isVerticalReferenceLine?: boolean;
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+ wallWidth?: number;
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  drawWindow?: {
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  p: THREE.Vector3;
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  width: number;
@@ -27,10 +28,6 @@ export declare class RenderManager extends Component<{}> {
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  lines: LineSegment<LineUserData>[];
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  pointVirtualGrid: PointVirtualGrid<LineSegment<LineUserData>>;
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  quadtree: Quadtree<any>;
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- actionHistory: Set<{
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- type: "addLine" | "removeLine";
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- data: any;
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- }>;
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  verticalReferenceLineFlag: THREE.Mesh<THREE.PlaneGeometry, THREE.MeshBasicMaterial, THREE.Object3DEventMap>;
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  onAddFromParent(): void;
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  private updatedMode;
@@ -50,6 +47,11 @@ export declare class RenderManager extends Component<{}> {
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  * @param line
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  */
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  removeLine(line: LineSegment<LineUserData>): void;
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+ /**
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+ * 删除
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+ * @param lines
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+ */
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+ removeLines(lines: LineSegment<LineUserData>[]): void;
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  /**
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  * 绘制
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  */
@@ -3,6 +3,7 @@ import { CSS2DRenderer, CSS2DObject } from 'three/addons/renderers/CSS2DRenderer
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  import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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  import { Component } from '../../../../ComponentManager';
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  import { Point } from '../../../../Quadtree/Point';
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+ import { LineSegment } from '../../../../Quadtree/LineSegment';
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  import * as THREE from "three";
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  export interface RendererDescription {
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  canvas: HTMLCanvasElement;
@@ -85,6 +86,6 @@ export declare class Renderer extends Component<{
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  * @param map
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  * @param count
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  */
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- createLineSegments(map: Record<string, number[]>, count: number, parameters?: THREE.LineBasicMaterialParameters, parent?: THREE.Object3D): THREE.LineSegments<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.LineBasicMaterial, THREE.Object3DEventMap>;
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+ createLineSegments(map: Record<string, number[]> | LineSegment[], count: number, parameters?: THREE.LineBasicMaterialParameters, parent?: THREE.Object3D): THREE.LineSegments;
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  destroy(): void;
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  }
@@ -87,4 +87,10 @@ export declare class Box2 {
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  * @returns
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  */
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  static fromByPoints(...points: Point[]): Box2;
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+ /**
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+ *
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+ * @param points
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+ * @returns
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+ */
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+ static fromByLineSegment(...lines: LineSegment[]): Box2;
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  }
@@ -6,7 +6,6 @@ import { Rectangle } from './Rectangle';
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  export declare class LineSegment<T = Record<string, any>> {
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  points: Point[];
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  userData: T;
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- line: any;
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  get center(): Point<Record<string, any>>;
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  get start(): Point<Record<string, any>>;
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  get end(): Point<Record<string, any>>;
@@ -124,6 +123,11 @@ export declare class LineSegment<T = Record<string, any>> {
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  * @param line
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  */
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  directionEqual(line: LineSegment, errAngle?: number): boolean;
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+ /**
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+ * 两条线段是否平行
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+ * @param line
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+ */
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+ parallel(line: LineSegment, errAngle?: number): boolean;
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  /**
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  * 两条线段方向相反否一致
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  * @param line
@@ -1,82 +0,0 @@
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- import { CommandFlowComponent } from './CommandFlowComponent';
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- import { ComponentManager } from '../../../../../ComponentManager';
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- import { LineSegment } from '../../../../../Quadtree/LineSegment';
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- import { Point } from '../../../../../Quadtree/Point';
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- import * as THREE from "three";
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- /**
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- * 垂直纠正
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- */
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- export declare class VerticalCorrection extends CommandFlowComponent<{}> {
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- static name: string;
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- container: THREE.Group<THREE.Object3DEventMap>;
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- shortcutKeys: string[];
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- shortcutKeys2: string[];
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- static commandName: string;
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- recursion: boolean;
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- onAddFromParent(parent: ComponentManager): void;
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- /**
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- * 进入命令约束
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- */
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- constraint(next: any, selectLines: LineSegment[]): void;
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- /**
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- * 线段是否为结尾线段
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- * @param line
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- */
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- lineIsPathEnd(line: LineSegment): boolean;
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- /**
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- *
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- * @param line0
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- * @param line1
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- */
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- isTowLineSegmentConnect(line0: LineSegment, line1: LineSegment): boolean;
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- /**
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- * 获取所有相同点的位置信息
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- * @param point
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- * @param point2
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- */
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- getSamePointAll(point: Point, line: LineSegment): {
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- queryList: {
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- point: Point;
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- userData?: LineSegment<import('..').LineUserData> | undefined;
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- }[];
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- parallelList: {
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- point: Point;
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- userData?: LineSegment<import('..').LineUserData> | undefined;
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- }[];
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- };
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- /**
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- *
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- * @param line
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- * @param point
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- * @param newPoint
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- */
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- setLinePoint(line: LineSegment, newStartPoint?: Point, newEndPoint?: Point, mode?: "start" | "end" | "all", record?: any[]): void;
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- /** 修正2
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- * 第一步:确定需要修复的线段
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- * 第二步:查找与该线段相交的其他线段
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- * 第三步:找出两端点相交的线段,其他为区间相交
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- * 第四步:修正相交的线段的另一个端点
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- * 第五步:判断是否有方向一致的线段,有就调整,调整方法:查找连续平行的线段,求点在线段方向的投影,直到不平行的线段结束
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- * 第六步: 中间线段采用投影修正
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- * @param targettLine
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- * @param vistedList
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- */
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- correction(targettLine: LineSegment, entryPoint?: Point, resultList?: any[], vistedList?: Set<LineSegment | Point>): any[] | undefined;
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- /** 开始
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- * @param next
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- */
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- verticalCorrection(next: any, selectLines: LineSegment[]): void;
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- /** 执行完成
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- * @param data
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- */
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- private completed;
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- /** 回滚操作
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- * @param data
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- */
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- private rollback;
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- /** 撤回回滚
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- * @param lines
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- * @returns
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- */
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- private revokeRollback;
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- }