bucciafico-lib 1.0.6 → 1.0.7

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "bucciafico-lib",
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- "version": "1.0.6",
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+ "version": "1.0.7",
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  "description": "Modular 3D rendering engine for Minecraft skins based on Three.js",
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  "type": "module",
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  "main": "./index.js",
@@ -12,10 +12,18 @@ import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass.js';
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  export class PostProcessingManager {
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  constructor(renderer, scene, camera, width, height) {
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  this.scene = scene;
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+ this.renderer = renderer;
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+
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+ this.INTERNAL_HEIGHT = 1080;
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+
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+ const ratio = width / height;
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+ const virtualW = this.INTERNAL_HEIGHT * ratio;
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+ const virtualH = this.INTERNAL_HEIGHT;
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  // 1. BLOOM COMPOSER (Renders glow map)
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  this.bloomComposer = new EffectComposer(renderer);
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  this.bloomComposer.renderToScreen = false;
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+ this.bloomComposer.setSize(virtualW, virtualH);
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  this.bloomComposer.addPass(new RenderPass(scene, camera));
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  this.bloomPass = new UnrealBloomPass(new THREE.Vector2(width, height), 1.5, 0.4, 0.85);
@@ -23,6 +31,7 @@ export class PostProcessingManager {
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  // 2. FINAL COMPOSER
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  this.finalComposer = new EffectComposer(renderer);
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+ this.finalComposer.setSize(width, height);
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  this.finalComposer.addPass(new RenderPass(scene, camera));
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  // 3. OUTLINE PASS (Selection highlight)
@@ -82,9 +91,14 @@ export class PostProcessingManager {
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  }
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  resize(width, height) {
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- this.bloomComposer.setSize(width, height);
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+ const ratio = width / height;
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+
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+ const virtualH = this.INTERNAL_HEIGHT;
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+ const virtualW = virtualH * ratio;
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+
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+ this.bloomComposer.setSize(virtualW, virtualH);
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  this.finalComposer.setSize(width, height);
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- this.bloomPass.resolution.set(width, height);
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+ this.bloomPass.resolution.set(virtualW, virtualH);
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  this.outlinePass.setSize(width, height);
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  }
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@@ -24,7 +24,7 @@ export class IOPlugin {
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  const state = {
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  meta: {
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  generator: "Bucciafico Studio",
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- version: "1.0.7-BETA",
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+ version: "1.0.7",
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  timestamp: Date.now()
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  },
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  core: {}