brunovskyoliver 0.1.0

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  1. package/README.md +50 -0
  2. package/bin/install-skills.mjs +191 -0
  3. package/package.json +18 -0
  4. package/skills/deprecated/README.md +8 -0
  5. package/skills/deprecated/design-an-interface/SKILL.md +94 -0
  6. package/skills/deprecated/qa/SKILL.md +130 -0
  7. package/skills/deprecated/request-refactor-plan/SKILL.md +68 -0
  8. package/skills/deprecated/ubiquitous-language/SKILL.md +93 -0
  9. package/skills/design/frontend-design/LICENSE.txt +177 -0
  10. package/skills/design/frontend-design/SKILL.md +42 -0
  11. package/skills/design/ui-ux-pro-max/SKILL.md +674 -0
  12. package/skills/design/ui-ux-pro-max/data/_sync_all.py +414 -0
  13. package/skills/design/ui-ux-pro-max/data/app-interface.csv +31 -0
  14. package/skills/design/ui-ux-pro-max/data/charts.csv +26 -0
  15. package/skills/design/ui-ux-pro-max/data/colors.csv +162 -0
  16. package/skills/design/ui-ux-pro-max/data/design.csv +1776 -0
  17. package/skills/design/ui-ux-pro-max/data/draft.csv +1779 -0
  18. package/skills/design/ui-ux-pro-max/data/google-fonts.csv +1924 -0
  19. package/skills/design/ui-ux-pro-max/data/icons.csv +106 -0
  20. package/skills/design/ui-ux-pro-max/data/landing.csv +35 -0
  21. package/skills/design/ui-ux-pro-max/data/products.csv +162 -0
  22. package/skills/design/ui-ux-pro-max/data/react-performance.csv +45 -0
  23. package/skills/design/ui-ux-pro-max/data/stacks/angular.csv +51 -0
  24. package/skills/design/ui-ux-pro-max/data/stacks/astro.csv +54 -0
  25. package/skills/design/ui-ux-pro-max/data/stacks/flutter.csv +53 -0
  26. package/skills/design/ui-ux-pro-max/data/stacks/html-tailwind.csv +56 -0
  27. package/skills/design/ui-ux-pro-max/data/stacks/jetpack-compose.csv +53 -0
  28. package/skills/design/ui-ux-pro-max/data/stacks/laravel.csv +51 -0
  29. package/skills/design/ui-ux-pro-max/data/stacks/nextjs.csv +53 -0
  30. package/skills/design/ui-ux-pro-max/data/stacks/nuxt-ui.csv +51 -0
  31. package/skills/design/ui-ux-pro-max/data/stacks/nuxtjs.csv +59 -0
  32. package/skills/design/ui-ux-pro-max/data/stacks/react-native.csv +52 -0
  33. package/skills/design/ui-ux-pro-max/data/stacks/react.csv +54 -0
  34. package/skills/design/ui-ux-pro-max/data/stacks/shadcn.csv +61 -0
  35. package/skills/design/ui-ux-pro-max/data/stacks/svelte.csv +54 -0
  36. package/skills/design/ui-ux-pro-max/data/stacks/swiftui.csv +51 -0
  37. package/skills/design/ui-ux-pro-max/data/stacks/threejs.csv +54 -0
  38. package/skills/design/ui-ux-pro-max/data/stacks/vue.csv +50 -0
  39. package/skills/design/ui-ux-pro-max/data/styles.csv +85 -0
  40. package/skills/design/ui-ux-pro-max/data/typography.csv +74 -0
  41. package/skills/design/ui-ux-pro-max/data/ui-reasoning.csv +162 -0
  42. package/skills/design/ui-ux-pro-max/data/ux-guidelines.csv +100 -0
  43. package/skills/design/ui-ux-pro-max/scripts/core.py +262 -0
  44. package/skills/design/ui-ux-pro-max/scripts/design_system.py +1148 -0
  45. package/skills/design/ui-ux-pro-max/scripts/search.py +114 -0
  46. package/skills/engineering/README.md +25 -0
  47. package/skills/engineering/ask-matt/SKILL.md +61 -0
  48. package/skills/engineering/codebase-design/DEEPENING.md +37 -0
  49. package/skills/engineering/codebase-design/DESIGN-IT-TWICE.md +44 -0
  50. package/skills/engineering/codebase-design/SKILL.md +114 -0
  51. package/skills/engineering/diagnosing-bugs/SKILL.md +134 -0
  52. package/skills/engineering/diagnosing-bugs/scripts/hitl-loop.template.sh +41 -0
  53. package/skills/engineering/domain-modeling/ADR-FORMAT.md +47 -0
  54. package/skills/engineering/domain-modeling/CONTEXT-FORMAT.md +60 -0
  55. package/skills/engineering/domain-modeling/SKILL.md +74 -0
  56. package/skills/engineering/grill-with-docs/SKILL.md +7 -0
  57. package/skills/engineering/implement/SKILL.md +15 -0
  58. package/skills/engineering/improve-codebase-architecture/HTML-REPORT.md +123 -0
  59. package/skills/engineering/improve-codebase-architecture/SKILL.md +66 -0
  60. package/skills/engineering/prototype/LOGIC.md +79 -0
  61. package/skills/engineering/prototype/SKILL.md +31 -0
  62. package/skills/engineering/prototype/UI.md +112 -0
  63. package/skills/engineering/resolving-merge-conflicts/SKILL.md +14 -0
  64. package/skills/engineering/setup-matt-pocock-skills/SKILL.md +127 -0
  65. package/skills/engineering/setup-matt-pocock-skills/domain.md +51 -0
  66. package/skills/engineering/setup-matt-pocock-skills/issue-tracker-github.md +34 -0
  67. package/skills/engineering/setup-matt-pocock-skills/issue-tracker-gitlab.md +35 -0
  68. package/skills/engineering/setup-matt-pocock-skills/issue-tracker-local.md +21 -0
  69. package/skills/engineering/setup-matt-pocock-skills/triage-labels.md +15 -0
  70. package/skills/engineering/tdd/SKILL.md +108 -0
  71. package/skills/engineering/tdd/mocking.md +59 -0
  72. package/skills/engineering/tdd/refactoring.md +10 -0
  73. package/skills/engineering/tdd/tests.md +61 -0
  74. package/skills/engineering/to-issues/SKILL.md +98 -0
  75. package/skills/engineering/to-prd/SKILL.md +75 -0
  76. package/skills/engineering/triage/AGENT-BRIEF.md +207 -0
  77. package/skills/engineering/triage/OUT-OF-SCOPE.md +105 -0
  78. package/skills/engineering/triage/SKILL.md +112 -0
  79. package/skills/in-progress/README.md +10 -0
  80. package/skills/in-progress/decision-mapping/SKILL.md +84 -0
  81. package/skills/in-progress/loop-me/SKILL.md +32 -0
  82. package/skills/in-progress/review/SKILL.md +69 -0
  83. package/skills/in-progress/writing-beats/SKILL.md +67 -0
  84. package/skills/in-progress/writing-fragments/SKILL.md +79 -0
  85. package/skills/in-progress/writing-shape/SKILL.md +79 -0
  86. package/skills/misc/README.md +8 -0
  87. package/skills/misc/git-guardrails-claude-code/SKILL.md +95 -0
  88. package/skills/misc/git-guardrails-claude-code/scripts/block-dangerous-git.sh +25 -0
  89. package/skills/misc/migrate-to-shoehorn/SKILL.md +118 -0
  90. package/skills/misc/ralph/SKILL.md +83 -0
  91. package/skills/misc/ralph/references/default-prompt.md +22 -0
  92. package/skills/misc/ralph/scripts/afk.sh +41 -0
  93. package/skills/misc/scaffold-exercises/SKILL.md +106 -0
  94. package/skills/misc/setup-pre-commit/SKILL.md +91 -0
  95. package/skills/personal/README.md +6 -0
  96. package/skills/personal/edit-article/SKILL.md +15 -0
  97. package/skills/personal/obsidian-vault/SKILL.md +59 -0
  98. package/skills/productivity/README.md +18 -0
  99. package/skills/productivity/grill-me/SKILL.md +7 -0
  100. package/skills/productivity/grilling/SKILL.md +10 -0
  101. package/skills/productivity/handoff/SKILL.md +16 -0
  102. package/skills/productivity/teach/GLOSSARY-FORMAT.md +35 -0
  103. package/skills/productivity/teach/LEARNING-RECORD-FORMAT.md +46 -0
  104. package/skills/productivity/teach/MISSION-FORMAT.md +31 -0
  105. package/skills/productivity/teach/RESOURCES-FORMAT.md +32 -0
  106. package/skills/productivity/teach/SKILL.md +140 -0
  107. package/skills/productivity/writing-great-skills/GLOSSARY.md +195 -0
  108. package/skills/productivity/writing-great-skills/SKILL.md +82 -0
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+ # CONTEXT.md Format
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+
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+ ## Structure
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+
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+ ```md
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+ # {Context Name}
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+
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+ {One or two sentence description of what this context is and why it exists.}
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+
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+ ## Language
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+
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+ **Order**:
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+ {A one or two sentence description of the term}
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+ _Avoid_: Purchase, transaction
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+
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+ **Invoice**:
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+ A request for payment sent to a customer after delivery.
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+ _Avoid_: Bill, payment request
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+
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+ **Customer**:
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+ A person or organization that places orders.
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+ _Avoid_: Client, buyer, account
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+ ```
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+
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+ ## Rules
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+
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+ - **Be opinionated.** When multiple words exist for the same concept, pick the best one and list the others under `_Avoid_`.
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+ - **Keep definitions tight.** One or two sentences max. Define what it IS, not what it does.
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+ - **Only include terms specific to this project's context.** General programming concepts (timeouts, error types, utility patterns) don't belong even if the project uses them extensively. Before adding a term, ask: is this a concept unique to this context, or a general programming concept? Only the former belongs.
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+ - **Group terms under subheadings** when natural clusters emerge. If all terms belong to a single cohesive area, a flat list is fine.
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+
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+ ## Single vs multi-context repos
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+
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+ **Single context (most repos):** One `CONTEXT.md` at the repo root.
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+
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+ **Multiple contexts:** A `CONTEXT-MAP.md` at the repo root lists the contexts, where they live, and how they relate to each other:
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+
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+ ```md
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+ # Context Map
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+
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+ ## Contexts
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+
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+ - [Ordering](./src/ordering/CONTEXT.md) — receives and tracks customer orders
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+ - [Billing](./src/billing/CONTEXT.md) — generates invoices and processes payments
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+ - [Fulfillment](./src/fulfillment/CONTEXT.md) — manages warehouse picking and shipping
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+
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+ ## Relationships
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+
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+ - **Ordering → Fulfillment**: Ordering emits `OrderPlaced` events; Fulfillment consumes them to start picking
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+ - **Fulfillment → Billing**: Fulfillment emits `ShipmentDispatched` events; Billing consumes them to generate invoices
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+ - **Ordering ↔ Billing**: Shared types for `CustomerId` and `Money`
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+ ```
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+
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+ The skill infers which structure applies:
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+
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+ - If `CONTEXT-MAP.md` exists, read it to find contexts
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+ - If only a root `CONTEXT.md` exists, single context
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+ - If neither exists, create a root `CONTEXT.md` lazily when the first term is resolved
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+
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+ When multiple contexts exist, infer which one the current topic relates to. If unclear, ask.
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+ ---
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+ name: domain-modeling
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+ description: Build and sharpen a project's domain model. Use when the user wants to pin down domain terminology or a ubiquitous language, record an architectural decision, or when another skill needs to maintain the domain model.
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+ ---
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+
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+ # Domain Modeling
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+
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+ Actively build and sharpen the project's domain model as you design. This is the *active* discipline — challenging terms, inventing edge-case scenarios, and writing the glossary and decisions down the moment they crystallise. (Merely *reading* `CONTEXT.md` for vocabulary is not this skill — that's a one-line habit any skill can do. This skill is for when you're changing the model, not just consuming it.)
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+
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+ ## File structure
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+
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+ Most repos have a single context:
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+
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+ ```
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+ /
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+ ├── CONTEXT.md
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+ ├── docs/
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+ │ └── adr/
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+ │ ├── 0001-event-sourced-orders.md
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+ │ └── 0002-postgres-for-write-model.md
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+ └── src/
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+ ```
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+
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+ If a `CONTEXT-MAP.md` exists at the root, the repo has multiple contexts. The map points to where each one lives:
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+
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+ ```
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+ /
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+ ├── CONTEXT-MAP.md
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+ ├── docs/
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+ │ └── adr/ ← system-wide decisions
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+ ├── src/
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+ │ ├── ordering/
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+ │ │ ├── CONTEXT.md
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+ │ │ └── docs/adr/ ← context-specific decisions
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+ │ └── billing/
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+ │ ├── CONTEXT.md
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+ │ └── docs/adr/
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+ ```
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+
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+ Create files lazily — only when you have something to write. If no `CONTEXT.md` exists, create one when the first term is resolved. If no `docs/adr/` exists, create it when the first ADR is needed.
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+
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+ ## During the session
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+
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+ ### Challenge against the glossary
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+
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+ When the user uses a term that conflicts with the existing language in `CONTEXT.md`, call it out immediately. "Your glossary defines 'cancellation' as X, but you seem to mean Y — which is it?"
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+
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+ ### Sharpen fuzzy language
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+
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+ When the user uses vague or overloaded terms, propose a precise canonical term. "You're saying 'account' — do you mean the Customer or the User? Those are different things."
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+
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+ ### Discuss concrete scenarios
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+
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+ When domain relationships are being discussed, stress-test them with specific scenarios. Invent scenarios that probe edge cases and force the user to be precise about the boundaries between concepts.
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+
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+ ### Cross-reference with code
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+
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+ When the user states how something works, check whether the code agrees. If you find a contradiction, surface it: "Your code cancels entire Orders, but you just said partial cancellation is possible — which is right?"
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+
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+ ### Update CONTEXT.md inline
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+
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+ When a term is resolved, update `CONTEXT.md` right there. Don't batch these up — capture them as they happen. Use the format in [CONTEXT-FORMAT.md](./CONTEXT-FORMAT.md).
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+
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+ `CONTEXT.md` should be totally devoid of implementation details. Do not treat `CONTEXT.md` as a spec, a scratch pad, or a repository for implementation decisions. It is a glossary and nothing else.
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+
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+ ### Offer ADRs sparingly
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+
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+ Only offer to create an ADR when all three are true:
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+
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+ 1. **Hard to reverse** — the cost of changing your mind later is meaningful
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+ 2. **Surprising without context** — a future reader will wonder "why did they do it this way?"
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+ 3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons
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+
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+ If any of the three is missing, skip the ADR. Use the format in [ADR-FORMAT.md](./ADR-FORMAT.md).
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+ ---
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+ name: grill-with-docs
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+ description: A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.
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+ disable-model-invocation: true
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+ ---
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+
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+ Run a `/grilling` session, using the `/domain-modeling` skill.
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+ ---
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+ name: implement
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+ description: "Implement a piece of work based on a PRD or set of issues."
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+ disable-model-invocation: true
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+ ---
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+
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+ Implement the work described by the user in the PRD or issues.
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+
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+ Use /tdd where possible, at pre-agreed seams.
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+
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+ Run typechecking regularly, single test files regularly, and the full test suite once at the end.
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+
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+ Once done, use /review to review the work.
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+
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+ Commit your work to the current branch.
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+ # HTML Report Format
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+
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+ The architectural review is rendered as a single self-contained HTML file in the OS temp directory. Tailwind and Mermaid both come from CDNs. Mermaid handles graph-shaped diagrams reliably; hand-built divs and inline SVG handle the more editorial visuals (mass diagrams, cross-sections). Mix the two — don't lean on Mermaid for everything, it'll start to look generic.
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+
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+ ## Scaffold
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+
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+ ```html
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+ <!doctype html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <title>Architecture review — {{repo name}}</title>
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+ <script src="https://cdn.tailwindcss.com"></script>
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+ <script type="module">
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+ import mermaid from "https://cdn.jsdelivr.net/npm/mermaid@11/dist/mermaid.esm.min.mjs";
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+ mermaid.initialize({ startOnLoad: true, theme: "neutral", securityLevel: "loose" });
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+ </script>
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+ <style>
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+ /* small custom layer for things Tailwind doesn't cover cleanly:
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+ dashed seam lines, hand-drawn-feeling arrow heads, etc. */
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+ .seam { stroke-dasharray: 4 4; }
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+ .leak { stroke: #dc2626; }
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+ .deep { background: linear-gradient(135deg, #0f172a, #1e293b); }
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+ </style>
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+ </head>
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+ <body class="bg-stone-50 text-slate-900 font-sans">
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+ <main class="max-w-5xl mx-auto px-6 py-12 space-y-12">
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+ <header>...</header>
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+ <section id="candidates" class="space-y-10">...</section>
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+ <section id="top-recommendation">...</section>
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+ </main>
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+ </body>
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+ </html>
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+ ```
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+
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+ ## Header
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+
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+ Repo name, date, and a compact legend: solid box = module, dashed line = seam, red arrow = leakage, thick dark box = deep module. No introduction paragraph — straight into the candidates.
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+
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+ ## Candidate card
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+
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+ The diagrams carry the weight. Prose is sparse, plain, and uses the glossary terms (from the `/codebase-design` skill) without ceremony.
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+
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+ Each candidate is one `<article>`:
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+
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+ - **Title** — short, names the deepening (e.g. "Collapse the Order intake pipeline").
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+ - **Badge row** — recommendation strength (`Strong` = emerald, `Worth exploring` = amber, `Speculative` = slate), plus a tag for the dependency category (`in-process`, `local-substitutable`, `ports & adapters`, `mock`).
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+ - **Files** — monospaced list, `font-mono text-sm`.
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+ - **Before / After diagram** — the centrepiece. Two columns, side by side. See patterns below.
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+ - **Problem** — one sentence. What hurts.
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+ - **Solution** — one sentence. What changes.
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+ - **Wins** — bullets, ≤6 words each. e.g. "Tests hit one interface", "Pricing logic stops leaking", "Delete 4 shallow wrappers".
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+ - **ADR callout** (if applicable) — one line in an amber-tinted box.
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+
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+ No paragraphs of explanation. If the diagram needs a paragraph to be understood, redraw the diagram.
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+
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+ ## Diagram patterns
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+
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+ Pick the pattern that fits the candidate. Mix them. Don't make every diagram look the same — variety is part of the point.
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+
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+ ### Mermaid graph (the workhorse for dependencies / call flow)
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+
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+ Use a Mermaid `flowchart` or `graph` when the point is "X calls Y calls Z, and look at the mess." Wrap it in a Tailwind-styled card so it doesn't feel parachuted in. Style with classDef to colour leakage edges red and the deep module dark. Sequence diagrams work well for "before: 6 round-trips; after: 1."
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+
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+ ```html
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+ <div class="rounded-lg border border-slate-200 bg-white p-4">
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+ <pre class="mermaid">
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+ flowchart LR
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+ A[OrderHandler] --> B[OrderValidator]
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+ B --> C[OrderRepo]
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+ C -.leak.-> D[PricingClient]
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+ classDef leak stroke:#dc2626,stroke-width:2px;
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+ class C,D leak
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+ </pre>
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+ </div>
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+ ```
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+
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+ ### Hand-built boxes-and-arrows (when Mermaid's layout fights you)
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+
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+ Modules as `<div>`s with borders and labels. Arrows as inline SVG `<line>` or `<path>` elements positioned absolutely over a relative container. Reach for this when you want the "after" diagram to feel like one thick-bordered deep module with greyed-out internals — Mermaid won't render that with the right weight.
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+
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+ ### Cross-section (good for layered shallowness)
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+
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+ Stack horizontal bands (`h-12 border-l-4`) to show layers a call passes through. Before: 6 thin layers each doing nothing. After: 1 thick band labelled with the consolidated responsibility.
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+
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+ ### Mass diagram (good for "interface as wide as implementation")
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+
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+ Two rectangles per module — one for interface surface area, one for implementation. Before: interface rectangle is nearly as tall as the implementation rectangle (shallow). After: interface rectangle is short, implementation rectangle is tall (deep).
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+
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+ ### Call-graph collapse
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+
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+ Before: a tree of function calls rendered as nested boxes. After: the same tree collapsed into one box, with the now-internal calls shown faded inside it.
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+
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+ ## Style guidance
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+
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+ - Lean editorial, not corporate-dashboard. Generous whitespace. Serif optional for headings (`font-serif` works well with stone/slate).
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+ - Colour sparingly: one accent (emerald or indigo) plus red for leakage and amber for warnings.
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+ - Keep diagrams ~320px tall so before/after sits comfortably side by side without scrolling.
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+ - Use `text-xs uppercase tracking-wider` for module labels inside diagrams — they should read as schematic, not as UI.
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+ - The only scripts are the Tailwind CDN and the Mermaid ESM import. The report is otherwise static — no app code, no interactivity beyond Mermaid's own rendering.
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+
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+ ## Top recommendation section
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+
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+ One larger card. Candidate name, one sentence on why, anchor link to its card. That's it.
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+
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+ ## Tone
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+
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+ Plain English, concise — but the architectural nouns and verbs come straight from the `/codebase-design` skill. Concision is not an excuse to drift.
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+
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+ **Use exactly:** module, interface, implementation, depth, deep, shallow, seam, adapter, leverage, locality.
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+
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+ **Never substitute:** component, service, unit (for module) · API, signature (for interface) · boundary (for seam) · layer, wrapper (for module, when you mean module).
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+
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+ **Phrasings that fit the style:**
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+
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+ - "Order intake module is shallow — interface nearly matches the implementation."
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+ - "Pricing leaks across the seam."
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+ - "Deepen: one interface, one place to test."
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+ - "Two adapters justify the seam: HTTP in prod, in-memory in tests."
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+
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+ **Wins bullets** name the gain in glossary terms: *"locality: bugs concentrate in one module"*, *"leverage: one interface, N call sites"*, *"interface shrinks; implementation absorbs the wrappers"*. Don't write *"easier to maintain"* or *"cleaner code"* — those terms aren't in the glossary and don't earn their place.
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+
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+ No hedging, no throat-clearing, no "it's worth noting that…". If a sentence could be a bullet, make it a bullet. If a bullet could be cut, cut it. If a term isn't in the `/codebase-design` glossary, reach for one that is before inventing a new one.
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+ ---
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+ name: improve-codebase-architecture
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+ description: Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
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+ disable-model-invocation: true
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+ ---
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+
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+ # Improve Codebase Architecture
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+
9
+ Surface architectural friction and propose **deepening opportunities** — refactors that turn shallow modules into deep ones. The aim is testability and AI-navigability.
10
+
11
+ This command is _informed_ by the project's domain model and built on a shared design vocabulary:
12
+
13
+ - Run the `/codebase-design` skill for the architecture vocabulary (**module**, **interface**, **depth**, **seam**, **adapter**, **leverage**, **locality**) and its principles (the deletion test, "the interface is the test surface", "one adapter = hypothetical seam, two = real"). Use these terms exactly in every suggestion — don't drift into "component," "service," "API," or "boundary."
14
+ - The domain language in `CONTEXT.md` gives names to good seams; ADRs in `docs/adr/` record decisions this command should not re-litigate.
15
+
16
+ ## Process
17
+
18
+ ### 1. Explore
19
+
20
+ Read the project's domain glossary (`CONTEXT.md`) and any ADRs in the area you're touching first.
21
+
22
+ Then use the Agent tool with `subagent_type=Explore` to walk the codebase. Don't follow rigid heuristics — explore organically and note where you experience friction:
23
+
24
+ - Where does understanding one concept require bouncing between many small modules?
25
+ - Where are modules **shallow** — interface nearly as complex as the implementation?
26
+ - Where have pure functions been extracted just for testability, but the real bugs hide in how they're called (no **locality**)?
27
+ - Where do tightly-coupled modules leak across their seams?
28
+ - Which parts of the codebase are untested, or hard to test through their current interface?
29
+
30
+ Apply the **deletion test** to anything you suspect is shallow: would deleting it concentrate complexity, or just move it? A "yes, concentrates" is the signal you want.
31
+
32
+ ### 2. Present candidates as an HTML report
33
+
34
+ Write a self-contained HTML file to the OS temp directory so nothing lands in the repo. Resolve the temp dir from `$TMPDIR`, falling back to `/tmp` (or `%TEMP%` on Windows), and write to `<tmpdir>/architecture-review-<timestamp>.html` so each run gets a fresh file. Open it for the user — `xdg-open <path>` on Linux, `open <path>` on macOS, `start <path>` on Windows — and tell them the absolute path.
35
+
36
+ The report uses **Tailwind via CDN** for layout and styling, and **Mermaid via CDN** for diagrams where a graph/flow/sequence reliably communicates the structure. Mix Mermaid with hand-crafted CSS/SVG visuals — use Mermaid when relationships are graph-shaped (call graphs, dependencies, sequences), and hand-built divs/SVG when you want something more editorial (mass diagrams, cross-sections, collapse animations). Each candidate gets a **before/after visualisation**. Be visual.
37
+
38
+ For each candidate, render a card with:
39
+
40
+ - **Files** — which files/modules are involved
41
+ - **Problem** — why the current architecture is causing friction
42
+ - **Solution** — plain English description of what would change
43
+ - **Benefits** — explained in terms of locality and leverage, and how tests would improve
44
+ - **Before / After diagram** — side-by-side, custom-drawn, illustrating the shallowness and the deepening
45
+ - **Recommendation strength** — one of `Strong`, `Worth exploring`, `Speculative`, rendered as a badge
46
+
47
+ End the report with a **Top recommendation** section: which candidate you'd tackle first and why.
48
+
49
+ **Use CONTEXT.md vocabulary for the domain, and the `/codebase-design` vocabulary for the architecture.** If `CONTEXT.md` defines "Order," talk about "the Order intake module" — not "the FooBarHandler," and not "the Order service."
50
+
51
+ **ADR conflicts**: if a candidate contradicts an existing ADR, only surface it when the friction is real enough to warrant revisiting the ADR. Mark it clearly in the card (e.g. a warning callout: _"contradicts ADR-0007 — but worth reopening because…"_). Don't list every theoretical refactor an ADR forbids.
52
+
53
+ See [HTML-REPORT.md](HTML-REPORT.md) for the full HTML scaffold, diagram patterns, and styling guidance.
54
+
55
+ Do NOT propose interfaces yet. After the file is written, ask the user: "Which of these would you like to explore?"
56
+
57
+ ### 3. Grilling loop
58
+
59
+ Once the user picks a candidate, run the `/grilling` skill to walk the design tree with them — constraints, dependencies, the shape of the deepened module, what sits behind the seam, what tests survive.
60
+
61
+ Side effects happen inline as decisions crystallize — run the `/domain-modeling` skill to keep the domain model current as you go:
62
+
63
+ - **Naming a deepened module after a concept not in `CONTEXT.md`?** Add the term to `CONTEXT.md`. Create the file lazily if it doesn't exist.
64
+ - **Sharpening a fuzzy term during the conversation?** Update `CONTEXT.md` right there.
65
+ - **User rejects the candidate with a load-bearing reason?** Offer an ADR, framed as: _"Want me to record this as an ADR so future architecture reviews don't re-suggest it?"_ Only offer when the reason would actually be needed by a future explorer to avoid re-suggesting the same thing — skip ephemeral reasons ("not worth it right now") and self-evident ones.
66
+ - **Want to explore alternative interfaces for the deepened module?** Run the `/codebase-design` skill and use its design-it-twice parallel sub-agent pattern.
@@ -0,0 +1,79 @@
1
+ # Logic Prototype
2
+
3
+ A tiny interactive terminal app that lets the user drive a state model by hand. Use this when the question is about **business logic, state transitions, or data shape** — the kind of thing that looks reasonable on paper but only feels wrong once you push it through real cases.
4
+
5
+ ## When this is the right shape
6
+
7
+ - "I'm not sure if this state machine handles the edge case where X then Y."
8
+ - "Does this data model actually let me represent the case where..."
9
+ - "I want to feel out what the API should look like before writing it."
10
+ - Anything where the user wants to **press buttons and watch state change**.
11
+
12
+ If the question is "what should this look like" — wrong branch. Use [UI.md](UI.md).
13
+
14
+ ## Process
15
+
16
+ ### 1. State the question
17
+
18
+ Before writing code, write down what state model and what question you're prototyping. One paragraph, in the prototype's README or a comment at the top of the file. A logic prototype that answers the wrong question is pure waste — make the question explicit so it can be checked later, whether the user is watching now or returning to it AFK.
19
+
20
+ ### 2. Pick the language
21
+
22
+ Use whatever the host project uses. If the project has no obvious runtime (e.g. a docs repo), ask.
23
+
24
+ Match the project's existing conventions for tooling — don't add a new package manager or runtime just for the prototype.
25
+
26
+ ### 3. Isolate the logic in a portable module
27
+
28
+ Put the actual logic — the bit that's answering the question — behind a small, pure interface that could be lifted out and dropped into the real codebase later. The TUI around it is throwaway; the logic module shouldn't be.
29
+
30
+ The right shape depends on the question:
31
+
32
+ - **A pure reducer** — `(state, action) => state`. Good when actions are discrete events and state is a single value.
33
+ - **A state machine** — explicit states and transitions. Good when "which actions are even legal right now" is part of the question.
34
+ - **A small set of pure functions** over a plain data type. Good when there's no implicit current state — just transformations.
35
+ - **A class or module with a clear method surface** when the logic genuinely owns ongoing internal state.
36
+
37
+ Pick whichever shape best fits the question being asked, *not* whichever is easiest to wire to a TUI. Keep it pure: no I/O, no terminal code, no `console.log` for control flow. The TUI imports it and calls into it; nothing flows the other direction.
38
+
39
+ This is what makes the prototype useful past its own lifetime. When the question's been answered, the validated reducer / machine / function set can be lifted into the real module — the TUI shell gets deleted.
40
+
41
+ ### 4. Build the smallest TUI that exposes the state
42
+
43
+ Build it as a **lightweight TUI** — on every tick, clear the screen (`console.clear()` / `print("\033[2J\033[H")` / equivalent) and re-render the whole frame. The user should always see one stable view, not an ever-growing scrollback.
44
+
45
+ Each frame has two parts, in this order:
46
+
47
+ 1. **Current state**, pretty-printed and diff-friendly (one field per line, or formatted JSON). Use **bold** for field names or section headers and **dim** for less important context (timestamps, IDs, derived values). Native ANSI escape codes are fine — `\x1b[1m` bold, `\x1b[2m` dim, `\x1b[0m` reset. No need to pull in a styling library unless one is already in the project.
48
+ 2. **Keyboard shortcuts**, listed at the bottom: `[a] add user [d] delete user [t] tick clock [q] quit`. Bold the key, dim the description, or vice-versa — whatever reads cleanly.
49
+
50
+ Behaviour:
51
+
52
+ 1. **Initialise state** — a single in-memory object/struct. Render the first frame on start.
53
+ 2. **Read one keystroke (or one line)** at a time, dispatch to a handler that mutates state.
54
+ 3. **Re-render** the full frame after every action — don't append, replace.
55
+ 4. **Loop until quit.**
56
+
57
+ The whole frame should fit on one screen.
58
+
59
+ ### 5. Make it runnable in one command
60
+
61
+ Add a script to the project's existing task runner (`package.json` scripts, `Makefile`, `justfile`, `pyproject.toml`). The user should run `pnpm run <prototype-name>` or equivalent — never need to remember a path.
62
+
63
+ If the host project has no task runner, just put the command at the top of the prototype's README.
64
+
65
+ ### 6. Hand it over
66
+
67
+ Give the user the run command. They'll drive it themselves; the interesting moments are when they say "wait, that shouldn't be possible" or "huh, I assumed X would be different" — those are the bugs in the _idea_, which is the whole point. If they want new actions added, add them. Prototypes evolve.
68
+
69
+ ### 7. Capture the answer
70
+
71
+ When the prototype has done its job, the answer to the question is the only thing worth keeping. If the user is around, ask what it taught them. If not, leave a `NOTES.md` next to the prototype so the answer can be filled in (or filled in by you, if you've watched the session) before the prototype gets deleted.
72
+
73
+ ## Anti-patterns
74
+
75
+ - **Don't add tests.** A prototype that needs tests is no longer a prototype.
76
+ - **Don't wire it to the real database.** Use an in-memory store unless the question is specifically about persistence.
77
+ - **Don't generalise.** No "what if we wanted to support X later." The prototype answers one question.
78
+ - **Don't blur the logic and the TUI together.** If the reducer / state machine references `console.log`, prompts, or terminal escape codes, it's no longer portable. Keep the TUI as a thin shell over a pure module.
79
+ - **Don't ship the TUI shell into production.** The shell is optimised for being driven by hand from a terminal. The logic module behind it is the bit worth keeping.
@@ -0,0 +1,31 @@
1
+ ---
2
+ name: prototype
3
+ description: Build a throwaway prototype to flesh out a design — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route.
4
+ disable-model-invocation: true
5
+ ---
6
+
7
+ # Prototype
8
+
9
+ A prototype is **throwaway code that answers a question**. The question decides the shape.
10
+
11
+ ## Pick a branch
12
+
13
+ Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
14
+
15
+ - **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
16
+ - **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
17
+
18
+ The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
19
+
20
+ ## Rules that apply to both
21
+
22
+ 1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
23
+ 2. **One command to run.** Whatever the project's existing task runner supports — `pnpm <name>`, `python <path>`, `bun <path>`, etc. The user must be able to start it without thinking.
24
+ 3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
25
+ 4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast and then delete it.
26
+ 5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
27
+ 6. **Delete or absorb when done.** When the prototype has answered its question, either delete it or fold the validated decision into the real code — don't leave it rotting in the repo.
28
+
29
+ ## When done
30
+
31
+ The _answer_ is the only thing worth keeping from a prototype. Capture it somewhere durable (commit message, ADR, issue, or a `NOTES.md` next to the prototype) along with the question it was answering. If the user is around, that capture is a quick conversation; if not, leave the placeholder so they (or you, on the next pass) can fill in the verdict before deleting the prototype.
@@ -0,0 +1,112 @@
1
+ # UI Prototype
2
+
3
+ Generate **several radically different UI variations** on a single route, switchable from a floating bottom bar. The user flips between variants in the browser, picks one (or steals bits from each), then throws the rest away.
4
+
5
+ If the question is about logic/state rather than what something looks like — wrong branch. Use [LOGIC.md](LOGIC.md).
6
+
7
+ ## When this is the right shape
8
+
9
+ - "What should this page look like?"
10
+ - "I want to see a few options for this dashboard before committing."
11
+ - "Try a different layout for the settings screen."
12
+ - Any time the user would otherwise spend a day picking between three vague mockups in their head.
13
+
14
+ ## Two sub-shapes — strongly prefer sub-shape A
15
+
16
+ A UI prototype is much easier to judge when it's **butting up against the rest of the app** — real header, real sidebar, real data, real density. A throwaway route on its own is a vacuum: every variant looks fine in isolation. Default to sub-shape A whenever there's a plausible existing page to host the variants. Only reach for sub-shape B if the prototype genuinely has no nearby home.
17
+
18
+ ### Sub-shape A — adjustment to an existing page (preferred)
19
+
20
+ The route already exists. Variants are rendered **on the same route**, gated by a `?variant=` URL search param. The existing data fetching, params, and auth all stay — only the rendering swaps. This is the default; pick it unless there's a specific reason not to.
21
+
22
+ If the prototype is for something that doesn't yet have a page but *would naturally live inside one* (a new section of the dashboard, a new card on the settings screen, a new step in an existing flow) — that's still sub-shape A. Mount the variants inside the host page.
23
+
24
+ ### Sub-shape B — a new page (last resort)
25
+
26
+ Only use this when the thing being prototyped genuinely has no existing page to live inside — e.g. an entirely new top-level surface, or a flow that can't be embedded anywhere sensible.
27
+
28
+ Create a **throwaway route** following whatever routing convention the project already uses — don't invent a new top-level structure. Name it so it's obviously a prototype (e.g. include the word `prototype` in the path or filename). Same `?variant=` pattern.
29
+
30
+ Before committing to sub-shape B, sanity-check: is there really no existing page this could be embedded in? An empty route hides design problems that a populated one would expose.
31
+
32
+ In both sub-shapes the floating bottom bar is identical.
33
+
34
+ ## Process
35
+
36
+ ### 1. State the question and pick N
37
+
38
+ Default to **3 variants**. More than 5 stops being radically different and starts being noise — cap there.
39
+
40
+ Write down the plan in one line, in the prototype's location or a top-of-file comment:
41
+
42
+ > "Three variants of the settings page, switchable via `?variant=`, on the existing `/settings` route."
43
+
44
+ This works whether the user is here to push back or not.
45
+
46
+ ### 2. Generate radically different variants
47
+
48
+ Draft each variant. Hold each one to:
49
+
50
+ - The page's purpose and the data it has access to.
51
+ - The project's component library / styling system (TailwindCSS, shadcn, MUI, plain CSS, whatever).
52
+ - A clear exported component name, e.g. `VariantA`, `VariantB`, `VariantC`.
53
+
54
+ Variants must be **structurally different** — different layout, different information hierarchy, different primary affordance, not just different colours. Three slightly-tweaked card grids isn't a UI prototype, it's wallpaper. If two drafts come out too similar, redo one with explicit "do not use a card grid" guidance.
55
+
56
+ ### 3. Wire them together
57
+
58
+ Create a single switcher component on the route:
59
+
60
+ ```tsx
61
+ // pseudo-code — adapt to the project's framework
62
+ const variant = searchParams.get('variant') ?? 'A';
63
+ return (
64
+ <>
65
+ {variant === 'A' && <VariantA {...data} />}
66
+ {variant === 'B' && <VariantB {...data} />}
67
+ {variant === 'C' && <VariantC {...data} />}
68
+ <PrototypeSwitcher variants={['A','B','C']} current={variant} />
69
+ </>
70
+ );
71
+ ```
72
+
73
+ For sub-shape A (existing page): keep all the existing data fetching above the switcher; only the rendered subtree changes per variant.
74
+
75
+ For sub-shape B (new page): the throwaway route under `/prototype/<name>` mounts the same switcher.
76
+
77
+ ### 4. Build the floating switcher
78
+
79
+ A small fixed-position bar at the bottom-centre of the screen with three pieces:
80
+
81
+ - **Left arrow** — cycles to the previous variant (wraps around).
82
+ - **Variant label** — shows the current variant key and, if the variant exports a name, that name too. e.g. `B — Sidebar layout`.
83
+ - **Right arrow** — cycles forward (wraps around).
84
+
85
+ Behaviour:
86
+
87
+ - Clicking an arrow updates the URL search param (use the framework's router — `router.replace` on Next, `navigate` on React Router, etc) so the variant is shareable and reload-stable.
88
+ - Keyboard: `←` and `→` arrow keys also cycle. Don't intercept arrow keys when an `<input>`, `<textarea>`, or `[contenteditable]` is focused.
89
+ - Visually distinct from the page (e.g. high-contrast pill, subtle shadow) so it's obviously not part of the design being evaluated.
90
+ - Hidden in production builds — gate on `process.env.NODE_ENV !== 'production'` or an equivalent check, so a stray prototype merge can't ship the bar to users.
91
+
92
+ Put the switcher in a single shared component so both sub-shapes can reuse it. Locate it wherever shared UI lives in the project.
93
+
94
+ ### 5. Hand it over
95
+
96
+ Surface the URL (and the `?variant=` keys). The user will flip through whenever they get to it. The interesting feedback is usually **"I want the header from B with the sidebar from C"** — that's the actual design they want.
97
+
98
+ ### 6. Capture the answer and clean up
99
+
100
+ Once a variant has won, write down which one and why (commit message, ADR, issue, or a `NOTES.md` next to the prototype if running AFK and the user hasn't responded yet). Then:
101
+
102
+ - **Sub-shape A** — delete the losing variants and the switcher; fold the winner into the existing page.
103
+ - **Sub-shape B** — promote the winning variant to a real route, delete the throwaway route and the switcher.
104
+
105
+ Don't leave variant components or the switcher lying around. They rot fast and confuse the next reader.
106
+
107
+ ## Anti-patterns
108
+
109
+ - **Variants that differ only in colour or copy.** That's a tweak, not a prototype. Real variants disagree about structure.
110
+ - **Sharing too much code between variants.** A shared `<Header>` is fine; a shared `<Layout>` defeats the point. Each variant should be free to throw out the layout.
111
+ - **Wiring variants to real mutations.** Read-only prototypes are fine. If a variant needs to mutate, point it at a stub — the question is "what should this look like", not "does the backend work".
112
+ - **Promoting the prototype directly to production.** The variant code was written under prototype constraints (no tests, minimal error handling). Rewrite it properly when you fold it in.
@@ -0,0 +1,14 @@
1
+ ---
2
+ name: resolving-merge-conflicts
3
+ description: "Use when you need to resolve an in-progress git merge/rebase conflict."
4
+ ---
5
+
6
+ 1. **See the current state** of the merge/rebase. Check git history, and the conflicting files.
7
+
8
+ 2. **Find the primary sources** for each conflict. Understand deeply why each change was made, and what the original intent was. Read the commit messages, check the PRs, check original issues/tickets.
9
+
10
+ 3. **Resolve each hunk.** Preserve both intents where possible. Where incompatible, pick the one matching the merge's stated goal and note the trade-off. Do **not** invent new behaviour. Always resolve; never `--abort`.
11
+
12
+ 4. Discover the project's **automated checks** and run them — typically typecheck, then tests, then format. Fix anything the merge broke.
13
+
14
+ 5. **Finish the merge/rebase.** Stage everything and commit. If rebasing, continue the rebase process until all commits are rebased.