bruce-cesium 7.5.7 → 7.5.9

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Files changed (25) hide show
  1. package/dist/bruce-cesium.es5.js +1918 -330
  2. package/dist/bruce-cesium.es5.js.map +1 -1
  3. package/dist/bruce-cesium.umd.js +1916 -328
  4. package/dist/bruce-cesium.umd.js.map +1 -1
  5. package/dist/lib/bruce-cesium.js +1 -1
  6. package/dist/lib/rendering/displaced-surface-primitive.js +187 -36
  7. package/dist/lib/rendering/displaced-surface-primitive.js.map +1 -1
  8. package/dist/lib/rendering/entity-render-engine-polygon.js +20 -9
  9. package/dist/lib/rendering/entity-render-engine-polygon.js.map +1 -1
  10. package/dist/lib/rendering/render-managers/common/entity-label.js +975 -57
  11. package/dist/lib/rendering/render-managers/common/entity-label.js.map +1 -1
  12. package/dist/lib/rendering/texture-frame-series-animator.js +220 -20
  13. package/dist/lib/rendering/texture-frame-series-animator.js.map +1 -1
  14. package/dist/lib/rendering/texture-value-labels.js +478 -194
  15. package/dist/lib/rendering/texture-value-labels.js.map +1 -1
  16. package/dist/lib/rendering/visuals-register.js +34 -9
  17. package/dist/lib/rendering/visuals-register.js.map +1 -1
  18. package/dist/types/bruce-cesium.d.ts +1 -1
  19. package/dist/types/rendering/displaced-surface-primitive.d.ts +32 -0
  20. package/dist/types/rendering/entity-render-engine-polygon.d.ts +1 -0
  21. package/dist/types/rendering/render-managers/common/entity-label.d.ts +134 -20
  22. package/dist/types/rendering/texture-frame-series-animator.d.ts +42 -0
  23. package/dist/types/rendering/texture-value-labels.d.ts +59 -11
  24. package/dist/types/rendering/visuals-register.d.ts +7 -0
  25. package/package.json +2 -2
@@ -1,6 +1,6 @@
1
1
  import * as Cesium from 'cesium';
2
- import { Cartographic, ShaderSource, Cartesian3, Math as Math$1, Ellipsoid, Transforms, Matrix4, Geometry, GeometryAttribute, ComponentDatatype, PrimitiveType, BoundingSphere, GeometryPipeline, Cartesian2, Cartesian4, sampleTerrain, Texture, PixelFormat, Sampler, TextureWrap, TextureMinificationFilter, TextureMagnificationFilter, VertexArray, BufferUsage, ShaderProgram, RenderState, BlendingState, DrawCommand, Pass, Entity, ConstantPositionProperty, HeightReference, Color, DistanceDisplayCondition, ColorMaterialProperty, JulianDate, Quaternion, HeadingPitchRoll, ClassificationType, ArcType, CornerType, ShadowMode, ConstantProperty, CallbackProperty, Primitive, Cesium3DTileFeature, HorizontalOrigin, VerticalOrigin, ImageMaterialProperty, SceneTransforms, PolygonHierarchy, PolylineGraphics, Rectangle, ColorBlendMode, Model, FeatureDetection, SceneMode, NearFarScalar, Matrix3, KmlDataSource, GeoJsonDataSource, Cesium3DTileStyle, HeadingPitchRange, Ion, IonResource, Cesium3DTileColorBlendMode, Cesium3DTileset, Intersect, OrthographicFrustum, EasingFunction, EllipsoidTerrainProvider, IonImageryProvider, createWorldImagery, createWorldImageryAsync, BingMapsImageryProvider, BingMapsStyle, MapboxImageryProvider, MapboxStyleImageryProvider, ArcGisMapServerImageryProvider, OpenStreetMapImageryProvider, UrlTemplateImageryProvider, GridImageryProvider, GeographicTilingScheme, ImageryLayer, TileMapServiceImageryProvider, CesiumTerrainProvider, ModelGraphics, PolygonGraphics, CorridorGraphics, PointGraphics, BillboardGraphics, EllipseGraphics, PolylineDashMaterialProperty, PolygonPipeline, EllipsoidGeodesic, sampleTerrainMostDetailed, defined, CesiumInspector, ClockRange, DynamicEnvironmentMapManager, GeometryInstance, ScreenSpaceEventHandler, ScreenSpaceEventType, CustomDataSource, Fullscreen, CzmlDataSource } from 'cesium';
3
- import { Cartes, LRUCache, ProjectViewTile, ENVIRONMENT, Calculator, Carto, Entity as Entity$1, EntityTag, EntityType, Geometry as Geometry$1, ObjectUtils, Style, Api, ClientFile, ClientFileValueMap, Color as Color$1, MenuItem, ProjectView, ProjectViewBookmark, Tileset, ZoomControl, BruceEvent, EntityCoords, Bounds, EntityLod, UrlUtils, DataLab, AccountConcept, DelayQueue, BruceApi, EntityRelation, RecordChangeFeed, EntitySource, Camera, ProgramKey, ProjectViewLegacyTile, Account, AccountLimits, Session, ProjectViewBookmarkGroup, EntityAttachment, EntityAttachmentType, EntityAttribute, MathUtils, EntityRelationType, EntityHistoricData } from 'bruce-models';
2
+ import { Cartographic, ShaderSource, Cartesian3, Math as Math$1, Ellipsoid, Transforms, Matrix4, Geometry, GeometryAttribute, ComponentDatatype, PrimitiveType, BoundingSphere, GeometryPipeline, Cartesian2, Cartesian4, sampleTerrain, Texture, PixelFormat, Sampler, TextureWrap, TextureMinificationFilter, TextureMagnificationFilter, PixelDatatype, VertexArray, BufferUsage, ShaderProgram, RenderState, BlendingState, DrawCommand, Pass, Entity, ConstantPositionProperty, HeightReference, Color, DistanceDisplayCondition, ColorMaterialProperty, JulianDate, Quaternion, HeadingPitchRoll, CallbackProperty, HorizontalOrigin, VerticalOrigin, ConstantProperty, ClassificationType, Primitive, Cesium3DTileFeature, ColorBlendMode, ShadowMode, Model, ArcType, CornerType, ImageMaterialProperty, PolygonHierarchy, PolylineGraphics, Rectangle, SceneMode, IntersectionTests, Ray, SceneTransforms, FeatureDetection, Matrix3, NearFarScalar, KmlDataSource, GeoJsonDataSource, Cesium3DTileStyle, HeadingPitchRange, Ion, Cesium3DTileColorBlendMode, IonResource, Cesium3DTileset, Intersect, EllipsoidTerrainProvider, IonImageryProvider, createWorldImagery, createWorldImageryAsync, BingMapsImageryProvider, BingMapsStyle, MapboxImageryProvider, MapboxStyleImageryProvider, ArcGisMapServerImageryProvider, OpenStreetMapImageryProvider, UrlTemplateImageryProvider, GridImageryProvider, GeographicTilingScheme, ImageryLayer, TileMapServiceImageryProvider, CesiumTerrainProvider, OrthographicFrustum, EasingFunction, ModelGraphics, PolygonGraphics, CorridorGraphics, PointGraphics, BillboardGraphics, EllipseGraphics, PolylineDashMaterialProperty, EllipsoidGeodesic, sampleTerrainMostDetailed, defined, PolygonPipeline, GeometryInstance, CesiumInspector, ClockRange, DynamicEnvironmentMapManager, CustomDataSource, ScreenSpaceEventHandler, ScreenSpaceEventType, Fullscreen, CzmlDataSource } from 'cesium';
3
+ import { Cartes, LRUCache, ProjectViewTile, ENVIRONMENT, Api, Calculator, ClientFile, Entity as Entity$1, EntityTag, EntityType, ObjectUtils, Style, EntityLod, UrlUtils, Carto, Geometry as Geometry$1, MenuItem, ProjectView, ProjectViewBookmark, Tileset, ZoomControl, ClientFileValueMap, Color as Color$1, Bounds, BruceEvent, EntityCoords, DataLab, DelayQueue, AccountConcept, BruceApi, RecordChangeFeed, EntityRelation, EntitySource, ProgramKey, ProjectViewLegacyTile, Camera, Account, AccountLimits, Session, ProjectViewBookmarkGroup, EntityAttachment, EntityAttachmentType, EntityAttribute, MathUtils, EntityRelationType, EntityHistoricData } from 'bruce-models';
4
4
 
5
5
  /**
6
6
  * Ensures a number is returned from a given value.
@@ -5546,6 +5546,24 @@ var EntityLabel;
5546
5546
  const PHOTO_CACHE_LIMIT = 500;
5547
5547
  // Key where the viewer keeps its downsized photos.
5548
5548
  const PHOTO_CACHE_KEY = "_nextspaceLabelPhotos";
5549
+ // Clearance around a model's box, as a share of its half-extent on each axis.
5550
+ const MODEL_BOX_PADDING = 0.02;
5551
+ // Share of each edge drawn out from its corners while the box is idle. Hovering draws the edges whole.
5552
+ const MODEL_BOX_BRACKET = 0.2;
5553
+ // Under this many pixels across, a box reads as a smudge and the ring takes over.
5554
+ const MODEL_BOX_MIN_SIZE = 24;
5555
+ // Stem length above the box outline when the options do not set one.
5556
+ const MODEL_BOX_STEM = 32;
5557
+ // Gap in pixels a waiting box needs from a drawn one before it shows, so neighbours never trade places.
5558
+ const MODEL_BOX_CLEARANCE = 12;
5559
+ // Longest a model's label stays hidden waiting to learn whether it has a box, before showing its ring anyway.
5560
+ const MODEL_BOX_WAIT = 1500;
5561
+ // Half the length of edge drawn either side of where a stem lands, when brackets would leave it bare.
5562
+ const MODEL_BOX_LANDING = 10;
5563
+ // Past this many touching boxes one box around them all stands in for tracing their union.
5564
+ const MODEL_BOX_UNION_LIMIT = 24;
5565
+ // Corner pairs of each box edge. Corner i sits on the +X side when bit 0 is set, +Y for bit 1, +Z for bit 2.
5566
+ const MODEL_BOX_EDGES = [[0, 1], [2, 3], [4, 5], [6, 7], [0, 2], [1, 3], [4, 6], [5, 7], [0, 4], [1, 5], [2, 6], [3, 7]];
5549
5567
  // One per tinted icon, since an SVG mask is addressed by id across the whole document.
5550
5568
  let tintCounter = 0;
5551
5569
  // Key where the label instance is stored within the cesium entity.
@@ -5553,8 +5571,6 @@ var EntityLabel;
5553
5571
  EntityLabel.ATTACH_KEY = "nextspace-navigator-entity-label";
5554
5572
  // Image types a label draws, read from the file extension. Anything else stays text.
5555
5573
  const IMAGE_EXTENSIONS = ["jpg", "jpeg", "png", "gif", "bmp", "svg", "webp"];
5556
- // Shortest side a thumbnail needs before it is preferred over the full file.
5557
- const IMAGE_THUMBNAIL_MIN = 64;
5558
5574
  // Size a found image is drawn at when the group names none, so a photo never lands at its natural size.
5559
5575
  const IMAGE_SIZE = 24;
5560
5576
  function isImageFile(name) {
@@ -5583,12 +5599,24 @@ var EntityLabel;
5583
5599
  return (url.protocol === "http:" || url.protocol === "https:") && isImageFile(url.pathname);
5584
5600
  }
5585
5601
  EntityLabel.IsImageUrl = IsImageUrl;
5602
+ /*
5603
+ * Device pixels across a photo needs to stay sharp at a chip size, at rest or grown on hover.
5604
+ */
5605
+ function photoPixels(size, hover) {
5606
+ // The glyph plus the chip's padding of a third either side, enlarged for a photo.
5607
+ const diameter = (size + 2 * (size / 3)) * PHOTO_SIZE_SCALE;
5608
+ // Picking an image can run with no window, where a screen pixel is a CSS pixel.
5609
+ const ratio = typeof window === "undefined" ? 1 : window.devicePixelRatio || 1;
5610
+ return Math.ceil(diameter * (hover ? PHOTO_HOVER_SCALE : 1) * ratio);
5611
+ }
5586
5612
  /*
5587
5613
  * The entity's default image as InfoView picks it: its first photo attachment by display order that is an image file.
5588
- * Reads attachments expanded onto the entity, and prefers the smallest thumbnail that still covers an icon.
5614
+ *
5615
+ * Reads attachments expanded onto the entity. Prefers the smallest thumbnail sharp at the hover size, then the
5616
+ * largest still sharp at rest, so a low resolution thumbnail is never stretched while the full file is unread.
5589
5617
  */
5590
5618
  function GetDefaultImageUrl(entity, api) {
5591
- var _a, _b, _c;
5619
+ var _a, _b, _c, _d;
5592
5620
  const attachments = (_b = (_a = entity === null || entity === void 0 ? void 0 : entity.Bruce) === null || _a === void 0 ? void 0 : _a.Attachment) !== null && _b !== void 0 ? _b : [];
5593
5621
  const photo = attachments
5594
5622
  .filter(x => (x === null || x === void 0 ? void 0 : x["EntityAttachmentType.ID"]) == EntityAttachmentType.EType.Photo && x.ClientFile)
@@ -5597,9 +5625,12 @@ var EntityLabel;
5597
5625
  if (!photo) {
5598
5626
  return null;
5599
5627
  }
5600
- const thumbnail = ((_c = photo.ClientFile.Thumbnails) !== null && _c !== void 0 ? _c : [])
5601
- .filter(x => Math.min(x.Width, x.Height) >= IMAGE_THUMBNAIL_MIN && (x.URL || x["ClientFile.ID"]))
5602
- .sort((a, b) => a.Width * a.Height - b.Width * b.Height)[0];
5628
+ // How far across a thumbnail is shown: a circle crops to its shortest side, a rectangle keeps its longest.
5629
+ const across = (x) => PhotoShape(x.Width, x.Height) === "circle" ? Math.min(x.Width, x.Height) : Math.max(x.Width, x.Height);
5630
+ const thumbnails = ((_c = photo.ClientFile.Thumbnails) !== null && _c !== void 0 ? _c : [])
5631
+ .filter(x => x.Width > 0 && x.Height > 0 && (x.URL || x["ClientFile.ID"]))
5632
+ .sort((a, b) => a.Width * a.Height - b.Width * b.Height);
5633
+ const thumbnail = (_d = thumbnails.find(x => across(x) >= photoPixels(IMAGE_SIZE, true))) !== null && _d !== void 0 ? _d : thumbnails.reverse().find(x => across(x) >= photoPixels(IMAGE_SIZE, false));
5603
5634
  if (thumbnail) {
5604
5635
  return thumbnail.URL || ClientFile.GetUrl({ fileId: thumbnail["ClientFile.ID"], api, viaCdn: true });
5605
5636
  }
@@ -6111,6 +6142,7 @@ var EntityLabel;
6111
6142
  // Participants whose failure has been logged, so a label that throws every frame logs once.
6112
6143
  this.failed = new WeakSet();
6113
6144
  this.placementMemory = new PlacementMemory();
6145
+ this.modelBoxes = new ModelBoxes();
6114
6146
  this.forwardingWheel = false;
6115
6147
  this.pendingDrag = null;
6116
6148
  // Null outside a 3D view.
@@ -6349,6 +6381,12 @@ var EntityLabel;
6349
6381
  x: (pointer.x - rect.left) * this.viewer.canvas.clientWidth / rect.width,
6350
6382
  y: (pointer.y - rect.top) * this.viewer.canvas.clientHeight / rect.height
6351
6383
  } : undefined;
6384
+ try {
6385
+ this.modelBoxes.Resolve(this.viewer, this.pointer);
6386
+ }
6387
+ catch (e) {
6388
+ console.error("EntityLabel: model boxes failed to resolve.", e);
6389
+ }
6352
6390
  // This runs inside Cesium's frame, where one throwing label would stop rendering for the whole scene.
6353
6391
  const projected = new Map();
6354
6392
  for (const participant of this.participants) {
@@ -6370,6 +6408,12 @@ var EntityLabel;
6370
6408
  this.logFailure(participant, e);
6371
6409
  }
6372
6410
  }
6411
+ try {
6412
+ this.modelBoxes.Draw(this.viewer, this.element, this.coordinates);
6413
+ }
6414
+ catch (e) {
6415
+ console.error("EntityLabel: model boxes failed to draw.", e);
6416
+ }
6373
6417
  }
6374
6418
  logFailure(participant, error) {
6375
6419
  if (this.failed.has(participant)) {
@@ -6380,6 +6424,728 @@ var EntityLabel;
6380
6424
  }
6381
6425
  }
6382
6426
  let nextLabelId = 0;
6427
+ /*
6428
+ * The record's oriented box in the same Z-up local space as GeometryPivot, or null when it has none.
6429
+ */
6430
+ function ReadOrientedBox(entity) {
6431
+ var _a, _b;
6432
+ const box = (_a = entity === null || entity === void 0 ? void 0 : entity.Bruce) === null || _a === void 0 ? void 0 : _a.GeometryOrientedBox;
6433
+ const vector = (value) => (value === null || value === void 0 ? void 0 : value.length) === 3 && value.every((item) => Number.isFinite(+item)) ? value.map(Number) : null;
6434
+ const centre = vector(box === null || box === void 0 ? void 0 : box.Centre), half = vector(box === null || box === void 0 ? void 0 : box.HalfExtents);
6435
+ const axes = ((_b = box === null || box === void 0 ? void 0 : box.Axes) === null || _b === void 0 ? void 0 : _b.length) === 3 ? box.Axes.map(vector) : null;
6436
+ return centre && half && (axes === null || axes === void 0 ? void 0 : axes.every(Boolean)) ? { centre, axes, half } : null;
6437
+ }
6438
+ EntityLabel.ReadOrientedBox = ReadOrientedBox;
6439
+ /*
6440
+ * The eight padded world corners of an assembly Entity's geometry box, or null when the record cannot give one.
6441
+ *
6442
+ * GeometryPivotExtents are Z-up half-extents about GeometryPivot, and the placement is the one the API uses to put
6443
+ * Bruce.Location at the pivot: ENU(root) * UCS translation * UCS rotation * AssemblyWorldPosition.
6444
+ */
6445
+ function GetModelBox(entity, shape) {
6446
+ var _a, _b, _c;
6447
+ const bruce = entity === null || entity === void 0 ? void 0 : entity.Bruce;
6448
+ const half = (_b = (_a = bruce === null || bruce === void 0 ? void 0 : bruce.GeometryPivotExtents) === null || _a === void 0 ? void 0 : _a.map) === null || _b === void 0 ? void 0 : _b.call(_a, Number);
6449
+ const matrix = bruce === null || bruce === void 0 ? void 0 : bruce.AssemblyWorldPosition;
6450
+ const root = bruce === null || bruce === void 0 ? void 0 : bruce.AssemblyRootLocation;
6451
+ if ((half === null || half === void 0 ? void 0 : half.length) !== 3 || !half.every(value => Number.isFinite(value) && value >= 0) || Math.max(...half) < 0.01) {
6452
+ return null;
6453
+ }
6454
+ if ((matrix === null || matrix === void 0 ? void 0 : matrix.length) !== 4 || !matrix.every(row => (row === null || row === void 0 ? void 0 : row.length) === 4) || !Number.isFinite(+(root === null || root === void 0 ? void 0 : root.latitude)) || !Number.isFinite(+(root === null || root === void 0 ? void 0 : root.longitude))) {
6455
+ return null;
6456
+ }
6457
+ const pivot = ((_c = bruce.GeometryPivot) === null || _c === void 0 ? void 0 : _c.length) >= 3 ? bruce.GeometryPivot.slice(0, 3).map(Number) : [0, 0, 0];
6458
+ // Without an oriented box the record's own extents are an axis-aligned box about the pivot.
6459
+ const box = shape || { centre: pivot, axes: [[1, 0, 0], [0, 1, 0], [0, 0, 1]], half: half };
6460
+ const transform = bruce.AssemblyWorldTransform;
6461
+ const placement = Transforms.eastNorthUpToFixedFrame(Cartesian3.fromDegrees(+root.longitude, +root.latitude, EnsureNumber(root.altitude)));
6462
+ Matrix4.multiply(placement, Matrix4.fromTranslation(new Cartesian3(EnsureNumber(transform === null || transform === void 0 ? void 0 : transform.x), EnsureNumber(transform === null || transform === void 0 ? void 0 : transform.y), EnsureNumber(transform === null || transform === void 0 ? void 0 : transform.z))), placement);
6463
+ Matrix4.multiply(placement, Matrix4.fromRotation(Matrix3.fromHeadingPitchRoll(HeadingPitchRoll.fromDegrees(EnsureNumber(transform === null || transform === void 0 ? void 0 : transform.heading), EnsureNumber(transform === null || transform === void 0 ? void 0 : transform.pitch), EnsureNumber(transform === null || transform === void 0 ? void 0 : transform.roll)))), placement);
6464
+ Matrix4.multiply(placement, new Matrix4(...matrix.flat().map(Number)), placement);
6465
+ // Pad thin axes by a share of the longest one, so a flat part still gets a visible gap.
6466
+ const longest = Math.max(...box.half);
6467
+ const reach = box.half.map(value => value + Math.max(value, longest * 0.25) * MODEL_BOX_PADDING);
6468
+ const corners = [];
6469
+ for (let i = 0; i < 8; i++) {
6470
+ const signs = [i & 1 ? 1 : -1, i & 2 ? 1 : -1, i & 4 ? 1 : -1];
6471
+ const local = new Cartesian3(...[0, 1, 2].map(k => box.centre[k] +
6472
+ signs[0] * reach[0] * box.axes[0][k] + signs[1] * reach[1] * box.axes[1][k] + signs[2] * reach[2] * box.axes[2][k]));
6473
+ const corner = Matrix4.multiplyByPoint(placement, local, new Cartesian3());
6474
+ if (![corner.x, corner.y, corner.z].every(Number.isFinite)) {
6475
+ return null;
6476
+ }
6477
+ corners.push(corner);
6478
+ }
6479
+ return corners;
6480
+ }
6481
+ EntityLabel.GetModelBox = GetModelBox;
6482
+ const vAdd = (a, b) => [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
6483
+ const vSub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
6484
+ const vScale = (a, s) => [a[0] * s, a[1] * s, a[2] * s];
6485
+ const vDot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
6486
+ const vCross = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
6487
+ const vLength = (a) => Math.hypot(a[0], a[1], a[2]);
6488
+ /*
6489
+ * Reads a solid back from the eight corners GetModelBox gives, relative to the origin.
6490
+ */
6491
+ function ModelSolid(corners, origin) {
6492
+ const local = corners.map((corner) => [corner.x - origin.x, corner.y - origin.y, corner.z - origin.z]);
6493
+ const spans = [1, 2, 4].map(bit => vSub(local[bit], local[0]));
6494
+ const half = spans.map(span => vLength(span) / 2);
6495
+ return {
6496
+ centre: vScale(vAdd(local[0], local[7]), 0.5),
6497
+ axes: spans.map((span, k) => vScale(span, 0.5 / (half[k] || 1))),
6498
+ half
6499
+ };
6500
+ }
6501
+ EntityLabel.ModelSolid = ModelSolid;
6502
+ function solidCorners(solid) {
6503
+ const corners = [];
6504
+ for (let i = 0; i < 8; i++) {
6505
+ corners.push([0, 1, 2].reduce((point, k) => vAdd(point, vScale(solid.axes[k], solid.half[k] * (i & (1 << k) ? 1 : -1))), solid.centre));
6506
+ }
6507
+ return corners;
6508
+ }
6509
+ function solidContains(solid, point, inset = 0) {
6510
+ const offset = vSub(point, solid.centre);
6511
+ return solid.axes.every((axis, k) => Math.abs(vDot(offset, axis)) < solid.half[k] - inset);
6512
+ }
6513
+ /*
6514
+ * Whether two solids overlap, by the separating axis test. Padding makes parts that sit against each other overlap.
6515
+ */
6516
+ function ModelSolidsTouch(a, b) {
6517
+ const between = vSub(b.centre, a.centre);
6518
+ const axes = [...a.axes, ...b.axes];
6519
+ for (const first of a.axes) {
6520
+ for (const second of b.axes) {
6521
+ const axis = vCross(first, second);
6522
+ const length = vLength(axis);
6523
+ if (length > 1e-6)
6524
+ axes.push(vScale(axis, 1 / length));
6525
+ }
6526
+ }
6527
+ const reach = (solid, axis) => solid.axes.reduce((sum, own, k) => sum + solid.half[k] * Math.abs(vDot(own, axis)), 0);
6528
+ return axes.every(axis => Math.abs(vDot(between, axis)) <= reach(a, axis) + reach(b, axis));
6529
+ }
6530
+ EntityLabel.ModelSolidsTouch = ModelSolidsTouch;
6531
+ /*
6532
+ * One box around every solid, turned like the largest of them, for groups too big to trace.
6533
+ */
6534
+ function encloseSolids(solids) {
6535
+ const largest = solids.reduce((best, solid) => solid.half[0] * solid.half[1] * solid.half[2] > best.half[0] * best.half[1] * best.half[2] ? solid : best);
6536
+ const corners = solids.flatMap(solidCorners);
6537
+ const ranges = largest.axes.map(axis => {
6538
+ const values = corners.map(corner => vDot(corner, axis));
6539
+ return [Math.min(...values), Math.max(...values)];
6540
+ });
6541
+ return {
6542
+ centre: largest.axes.reduce((point, axis, k) => vAdd(point, vScale(axis, (ranges[k][0] + ranges[k][1]) / 2)), [0, 0, 0]),
6543
+ axes: largest.axes,
6544
+ half: ranges.map(([low, high]) => (high - low) / 2)
6545
+ };
6546
+ }
6547
+ /*
6548
+ * Narrows [low, high] to where a + b * t stays within -half..half.
6549
+ */
6550
+ function clipSlab(range, a, b, half) {
6551
+ if (Math.abs(b) < 1e-12) {
6552
+ if (Math.abs(a) > half)
6553
+ range[1] = -Infinity;
6554
+ return;
6555
+ }
6556
+ const first = (-half - a) / b, second = (half - a) / b;
6557
+ range[0] = Math.max(range[0], Math.min(first, second));
6558
+ range[1] = Math.min(range[1], Math.max(first, second));
6559
+ }
6560
+ /*
6561
+ * The edges of the union of the solids: where its surface folds, leaving out seams across flat shared faces.
6562
+ */
6563
+ function ModelBoxOutline(solids) {
6564
+ const span = Math.max(...solids.map(solid => vLength(solid.half)));
6565
+ const thinnest = Math.min(...solids.flatMap(solid => solid.half));
6566
+ const radius = Math.max(1e-6, Math.min(thinnest * 0.05, span * 1e-3));
6567
+ const tolerance = Math.max(1, span) * 1e-6;
6568
+ const candidates = [];
6569
+ for (const solid of solids) {
6570
+ const corners = solidCorners(solid);
6571
+ for (const [a, b] of MODEL_BOX_EDGES)
6572
+ candidates.push([corners[a], corners[b]]);
6573
+ }
6574
+ const faces = (solid) => [0, 1, 2].flatMap(k => [1, -1].map(sign => ({ solid, k, normal: vScale(solid.axes[k], sign) })));
6575
+ for (let i = 0; i < solids.length; i++) {
6576
+ for (let j = i + 1; j < solids.length; j++) {
6577
+ if (!ModelSolidsTouch(solids[i], solids[j])) {
6578
+ continue;
6579
+ }
6580
+ for (const first of faces(solids[i])) {
6581
+ for (const second of faces(solids[j])) {
6582
+ const direction = vCross(first.normal, second.normal);
6583
+ const sine = vLength(direction);
6584
+ // Faces this close to parallel meet along edges the box edges already give.
6585
+ if (sine < 0.05) {
6586
+ continue;
6587
+ }
6588
+ const d1 = vDot(first.normal, first.solid.centre) + first.solid.half[first.k];
6589
+ const d2 = vDot(second.normal, second.solid.centre) + second.solid.half[second.k];
6590
+ const cosine = vDot(first.normal, second.normal);
6591
+ const base = vScale(vAdd(vScale(first.normal, d1 - d2 * cosine), vScale(second.normal, d2 - d1 * cosine)), 1 / (sine * sine));
6592
+ const unit = vScale(direction, 1 / sine);
6593
+ const range = [-Infinity, Infinity];
6594
+ for (const face of [first, second]) {
6595
+ const offset = vSub(base, face.solid.centre);
6596
+ for (let m = 0; m < 3; m++) {
6597
+ if (m !== face.k)
6598
+ clipSlab(range, vDot(offset, face.solid.axes[m]), vDot(unit, face.solid.axes[m]), face.solid.half[m]);
6599
+ }
6600
+ }
6601
+ if (range[1] - range[0] > tolerance) {
6602
+ candidates.push([vAdd(base, vScale(unit, range[0])), vAdd(base, vScale(unit, range[1]))]);
6603
+ }
6604
+ }
6605
+ }
6606
+ }
6607
+ }
6608
+ const inside = (point) => solids.some(solid => solidContains(solid, point));
6609
+ /*
6610
+ * Whether the union folds along a direction at a point, from which way round it the inside lies.
6611
+ */
6612
+ const folds = (point, along) => {
6613
+ const first = vCross(along, Math.abs(along[0]) < 0.9 ? [1, 0, 0] : [0, 1, 0]);
6614
+ const e1 = vScale(first, 1 / vLength(first));
6615
+ const e2 = vCross(along, e1);
6616
+ const samples = [];
6617
+ for (let i = 0; i < 16; i++) {
6618
+ // Offset from the axes so no sample lands exactly on a face through the point.
6619
+ const angle = (i + 0.37) * Math.PI / 8;
6620
+ samples.push(inside(vAdd(point, vAdd(vScale(e1, Math.cos(angle) * radius), vScale(e2, Math.sin(angle) * radius)))));
6621
+ }
6622
+ const filled = samples.filter(Boolean).length;
6623
+ const changes = samples.filter((sample, i) => sample !== samples[(i + 1) % 16]).length;
6624
+ return filled > 0 && filled < 16 && !(filled === 8 && changes === 2);
6625
+ };
6626
+ const lines = [];
6627
+ for (const [start, end] of candidates) {
6628
+ const delta = vSub(end, start);
6629
+ const length = vLength(delta);
6630
+ if (length < tolerance) {
6631
+ continue;
6632
+ }
6633
+ const along = vScale(delta, 1 / length);
6634
+ const cuts = [0, 1];
6635
+ for (const solid of solids) {
6636
+ const offset = vSub(start, solid.centre);
6637
+ solid.axes.forEach((axis, k) => {
6638
+ const rate = vDot(delta, axis);
6639
+ if (Math.abs(rate) < 1e-12)
6640
+ return;
6641
+ for (const bound of [-solid.half[k], solid.half[k]]) {
6642
+ const t = (bound - vDot(offset, axis)) / rate;
6643
+ if (t > 0 && t < 1)
6644
+ cuts.push(t);
6645
+ }
6646
+ });
6647
+ }
6648
+ cuts.sort((a, b) => a - b);
6649
+ for (let i = 0; i + 1 < cuts.length; i++) {
6650
+ if ((cuts[i + 1] - cuts[i]) * length < tolerance || !folds(vAdd(start, vScale(delta, (cuts[i] + cuts[i + 1]) / 2)), along)) {
6651
+ continue;
6652
+ }
6653
+ // Merged by line, so a shared edge draws once and a run cut by other boxes is one stroke.
6654
+ const from = vAdd(start, vScale(delta, cuts[i])), to = vAdd(start, vScale(delta, cuts[i + 1]));
6655
+ let line = lines.find(item => vLength(vCross(item.direction, along)) < 1e-6 && vLength(vCross(vSub(from, item.origin), item.direction)) < tolerance);
6656
+ if (!line) {
6657
+ line = { origin: from, direction: along, spans: [] };
6658
+ lines.push(line);
6659
+ }
6660
+ const a = vDot(vSub(from, line.origin), line.direction), b = vDot(vSub(to, line.origin), line.direction);
6661
+ line.spans.push([Math.min(a, b), Math.max(a, b)]);
6662
+ }
6663
+ }
6664
+ const outline = [];
6665
+ for (const line of lines) {
6666
+ line.spans.sort((a, b) => a[0] - b[0]);
6667
+ let current = line.spans[0];
6668
+ for (const next of [...line.spans.slice(1), null]) {
6669
+ if (next && next[0] <= current[1] + tolerance) {
6670
+ current = [current[0], Math.max(current[1], next[1])];
6671
+ continue;
6672
+ }
6673
+ outline.push([vAdd(line.origin, vScale(line.direction, current[0])), vAdd(line.origin, vScale(line.direction, current[1]))]);
6674
+ current = next;
6675
+ }
6676
+ }
6677
+ return outline;
6678
+ }
6679
+ EntityLabel.ModelBoxOutline = ModelBoxOutline;
6680
+ /*
6681
+ * Whether the sight line from the eye to a point passes through any solid before reaching it.
6682
+ */
6683
+ function solidsHide(solids, eye, point, inset) {
6684
+ const ray = vSub(point, eye);
6685
+ const length = vLength(ray);
6686
+ // Stop just short of the point so the face it lies on does not count against it.
6687
+ const reach = Math.max(0, 1 - inset * 100 / (length || 1));
6688
+ return solids.some(solid => {
6689
+ const offset = vSub(eye, solid.centre);
6690
+ const range = [0, reach];
6691
+ solid.axes.forEach((axis, k) => clipSlab(range, vDot(offset, axis), vDot(ray, axis), solid.half[k] - inset));
6692
+ return range[0] < range[1];
6693
+ });
6694
+ }
6695
+ /*
6696
+ * Window positions of a box's corners, or null when one is behind the camera and the box would draw inside out.
6697
+ */
6698
+ function projectCorners(viewer, corners) {
6699
+ const camera = viewer.camera;
6700
+ const cameraPosition = camera.positionWC || camera.position;
6701
+ const direction = camera.directionWC || camera.direction;
6702
+ const transforms = SceneTransforms;
6703
+ const projectPosition = transforms.wgs84ToWindowCoordinates || transforms.worldToWindowCoordinates;
6704
+ const points = [];
6705
+ const relative = new Cartesian3();
6706
+ for (const corner of corners) {
6707
+ if (Cartesian3.dot(Cartesian3.subtract(corner, cameraPosition, relative), direction) <= 0) {
6708
+ return null;
6709
+ }
6710
+ const point = projectPosition(viewer.scene, corner);
6711
+ if (!Number.isFinite(point === null || point === void 0 ? void 0 : point.x) || !Number.isFinite(point === null || point === void 0 ? void 0 : point.y)) {
6712
+ return null;
6713
+ }
6714
+ points.push({ x: point.x, y: point.y });
6715
+ }
6716
+ return points;
6717
+ }
6718
+ /*
6719
+ * Whether two convex outlines come within a margin of each other, by the separating axis test.
6720
+ */
6721
+ function HullsNear(a, b, margin) {
6722
+ for (const hull of [a, b]) {
6723
+ for (let i = 0; i < hull.length; i++) {
6724
+ const from = hull[i], to = hull[(i + 1) % hull.length];
6725
+ const length = Math.hypot(to.x - from.x, to.y - from.y);
6726
+ if (length < 1e-9) {
6727
+ continue;
6728
+ }
6729
+ const normal = { x: (from.y - to.y) / length, y: (to.x - from.x) / length };
6730
+ const project = (points) => points.map(point => point.x * normal.x + point.y * normal.y);
6731
+ const first = project(a), second = project(b);
6732
+ if (Math.max(Math.min(...second) - Math.max(...first), Math.min(...first) - Math.max(...second)) >= margin) {
6733
+ return false;
6734
+ }
6735
+ }
6736
+ }
6737
+ return true;
6738
+ }
6739
+ EntityLabel.HullsNear = HullsNear;
6740
+ /*
6741
+ * Decides which labels' model boxes are drawn and how, so a multi-selection does not stack box over box.
6742
+ */
6743
+ class ModelBoxes {
6744
+ constructor() {
6745
+ // Whether a box competes for space comes only from inputs (camera distance, hover, the pointer), never from
6746
+ // how its label was laid out, so an animation moving a label cannot feed back into which boxes show.
6747
+ this.entries = new Map();
6748
+ this.groups = null;
6749
+ // The hovered Entity. Its box is drawn on its own and whole, ahead of every other box.
6750
+ this.hovered = null;
6751
+ this.outlines = new Map();
6752
+ this.hulls = new Map();
6753
+ this.frames = new Map();
6754
+ this.drawn = [];
6755
+ // When each label's box started showing; the longer it has shown, the stronger its claim on the space.
6756
+ this.since = new Map();
6757
+ this.requests = new Map();
6758
+ this.looks = new Map();
6759
+ this.memberLooks = new Map();
6760
+ }
6761
+ Set(id, corners, entityId, inputs) {
6762
+ const current = this.entries.get(id);
6763
+ // A label rebuilt over the same box keeps its place and how far it has animated.
6764
+ if (corners && (current === null || current === void 0 ? void 0 : current.corners) === corners && current.entityId === entityId) {
6765
+ Object.assign(current, inputs);
6766
+ return;
6767
+ }
6768
+ if (!corners && !current) {
6769
+ return;
6770
+ }
6771
+ if (corners) {
6772
+ this.entries.set(id, { ...inputs, corners, entityId, active: false, wanted: false });
6773
+ }
6774
+ else
6775
+ this.entries.delete(id);
6776
+ this.since.delete(id);
6777
+ this.groups = null;
6778
+ for (const [key, group] of this.outlines) {
6779
+ if (group.members.includes(id))
6780
+ this.outlines.delete(key);
6781
+ }
6782
+ }
6783
+ /*
6784
+ * The box drawn for a label this frame, or undefined when it has none or lost its place.
6785
+ */
6786
+ Frame(id) {
6787
+ return this.frames.get(id);
6788
+ }
6789
+ /*
6790
+ * The label's own box on screen whether or not it is drawn, so hovering the model can ask for it.
6791
+ */
6792
+ Hull(id) {
6793
+ return this.hulls.get(id);
6794
+ }
6795
+ Request(id, request) {
6796
+ this.requests.set(id, request);
6797
+ }
6798
+ group() {
6799
+ const ids = Array.from(this.entries.keys()).filter(id => this.entries.get(id).wanted).sort();
6800
+ if (!ids.length) {
6801
+ return [];
6802
+ }
6803
+ const origin = this.entries.get(ids[0]).corners[0];
6804
+ const solids = new Map(ids.map(id => [id, ModelSolid(this.entries.get(id).corners, origin)]));
6805
+ const parent = new Map(ids.map(id => [id, id]));
6806
+ const root = (id) => parent.get(id) === id ? id : root(parent.get(id));
6807
+ for (let i = 0; i < ids.length; i++) {
6808
+ const a = solids.get(ids[i]);
6809
+ for (let j = i + 1; j < ids.length; j++) {
6810
+ const b = solids.get(ids[j]);
6811
+ if ((this.entries.get(ids[i]).entityId === this.hovered) !== (this.entries.get(ids[j]).entityId === this.hovered)) {
6812
+ continue;
6813
+ }
6814
+ // Cheap sphere check first; most pairs in a scene are nowhere near each other.
6815
+ if (vLength(vSub(a.centre, b.centre)) > vLength(a.half) + vLength(b.half) || !ModelSolidsTouch(a, b)) {
6816
+ continue;
6817
+ }
6818
+ parent.set(root(ids[j]), root(ids[i]));
6819
+ }
6820
+ }
6821
+ const members = new Map();
6822
+ for (const id of ids) {
6823
+ const key = root(id);
6824
+ if (!members.has(key))
6825
+ members.set(key, []);
6826
+ members.get(key).push(id);
6827
+ }
6828
+ const groups = Array.from(members.values()).map(list => {
6829
+ const key = list.join("|");
6830
+ let group = this.outlines.get(key);
6831
+ if (!group) {
6832
+ const groupOrigin = this.entries.get(list[0]).corners[0];
6833
+ const parts = list.map(id => ModelSolid(this.entries.get(id).corners, groupOrigin));
6834
+ const solidsShown = parts.length > MODEL_BOX_UNION_LIMIT ? [encloseSolids(parts)] : parts;
6835
+ group = { key, members: list, hovered: false, origin: groupOrigin, solids: solidsShown, outline: ModelBoxOutline(solidsShown) };
6836
+ }
6837
+ group.hovered = this.entries.get(list[0]).entityId === this.hovered;
6838
+ return group;
6839
+ });
6840
+ // Kept across hover changes, so pulling a part out and putting it back does not trace the union again.
6841
+ const kept = Array.from(this.outlines.values()).filter(group => !groups.includes(group)).slice(-8);
6842
+ this.outlines = new Map([...kept, ...groups].map(group => [group.key, group]));
6843
+ return groups;
6844
+ }
6845
+ /*
6846
+ * Projects every box for this frame and settles which outlines are drawn, before labels place their stems.
6847
+ */
6848
+ Resolve(viewer, pointer) {
6849
+ var _a, _b, _c, _d;
6850
+ this.frames.clear();
6851
+ this.hulls.clear();
6852
+ this.drawn = [];
6853
+ const points = new Map();
6854
+ for (const [id, entry] of this.entries) {
6855
+ const projected = projectCorners(viewer, entry.corners);
6856
+ if (projected) {
6857
+ points.set(id, projected);
6858
+ this.hulls.set(id, convexHull(projected));
6859
+ }
6860
+ }
6861
+ // The application's hover, which is what its temporary label shows, decides first. Without one the
6862
+ // pointer does: the part it is on holds until it leaves, else the smallest box under it wins.
6863
+ const under = Array.from(this.hulls.entries()).filter(([, hull]) => pointer && hullContains(hull, pointer));
6864
+ let hovered = (_b = (_a = Array.from(this.entries.values()).find(entry => { var _a; return (_a = entry.hovered) === null || _a === void 0 ? void 0 : _a.call(entry); })) === null || _a === void 0 ? void 0 : _a.entityId) !== null && _b !== void 0 ? _b : (under.some(([id]) => this.entries.get(id).entityId === this.hovered) ? this.hovered : null);
6865
+ if (!hovered && under.length) {
6866
+ hovered = this.entries.get(under.map(([id, hull]) => ({ id, area: hullArea(hull) })).sort((a, b) => a.area - b.area || a.id.localeCompare(b.id))[0].id).entityId;
6867
+ }
6868
+ if (hovered !== this.hovered) {
6869
+ this.hovered = hovered;
6870
+ this.groups = null;
6871
+ }
6872
+ for (const [id, entry] of this.entries) {
6873
+ const hull = this.hulls.get(id);
6874
+ entry.active = Boolean(((_c = entry.near) === null || _c === void 0 ? void 0 : _c.call(entry)) || entry.entityId === hovered || (pointer && hull && hullContains(hull, pointer)));
6875
+ // A box keeps its place while it fades out, and leaves the competition once it has.
6876
+ const wanted = entry.active || ((_d = this.memberLooks.get(id)) === null || _d === void 0 ? void 0 : _d.shown) > 0.01;
6877
+ if (wanted !== entry.wanted) {
6878
+ entry.wanted = wanted;
6879
+ this.groups = null;
6880
+ }
6881
+ }
6882
+ if (!this.groups) {
6883
+ this.groups = this.group();
6884
+ }
6885
+ const canvas = viewer.canvas;
6886
+ const candidates = [];
6887
+ for (const group of this.groups) {
6888
+ if (!group.members.every(id => points.has(id))) {
6889
+ continue;
6890
+ }
6891
+ const all = group.members.flatMap(id => points.get(id));
6892
+ const xs = all.map(point => point.x), ys = all.map(point => point.y);
6893
+ const width = Math.max(...xs) - Math.min(...xs), height = Math.max(...ys) - Math.min(...ys);
6894
+ if (Math.max(width, height) < MODEL_BOX_MIN_SIZE || width > canvas.clientWidth * 2 || height > canvas.clientHeight * 2) {
6895
+ continue;
6896
+ }
6897
+ const since = Math.min(...group.members.map(id => { var _a; return (_a = this.since.get(id)) !== null && _a !== void 0 ? _a : Infinity; }));
6898
+ const outline = convexHull(all);
6899
+ candidates.push({ group, outline, selected: group.members.some(id => { var _a, _b; return (_b = (_a = this.entries.get(id)).selected) === null || _b === void 0 ? void 0 : _b.call(_a); }), since, area: hullArea(outline) });
6900
+ }
6901
+ // Between boxes appearing together the larger on screen goes first, as the one the view is about.
6902
+ // What the user points at now outranks what they selected before it.
6903
+ candidates.sort((a, b) => (Number(b.group.hovered) - Number(a.group.hovered) ||
6904
+ Number(b.selected) - Number(a.selected) ||
6905
+ a.since - b.since ||
6906
+ b.area - a.area ||
6907
+ a.group.key.localeCompare(b.group.key)));
6908
+ const transforms = SceneTransforms;
6909
+ const projectPosition = transforms.wgs84ToWindowCoordinates || transforms.worldToWindowCoordinates;
6910
+ const scratch = new Cartesian3();
6911
+ const now = Date.now();
6912
+ const shown = new Set();
6913
+ for (const candidate of candidates) {
6914
+ // A showing box holds its place until truly overlapped; a waiting one needs clear space.
6915
+ const margin = Number.isFinite(candidate.since) ? 0 : MODEL_BOX_CLEARANCE;
6916
+ if (this.drawn.some(other => HullsNear(candidate.outline, other.outline, margin))) {
6917
+ continue;
6918
+ }
6919
+ const { origin } = candidate.group;
6920
+ const toScreen = (point) => {
6921
+ const projected = projectPosition(viewer.scene, Cartesian3.fromElements(origin.x + point[0], origin.y + point[1], origin.z + point[2], scratch));
6922
+ return { x: projected.x, y: projected.y };
6923
+ };
6924
+ const edges = candidate.group.outline.map(([start, end]) => [toScreen(start), toScreen(end)]);
6925
+ const drawn = { ...candidate, edges, landings: [] };
6926
+ this.drawn.push(drawn);
6927
+ for (const id of candidate.group.members) {
6928
+ shown.add(id);
6929
+ if (!this.since.has(id))
6930
+ this.since.set(id, now);
6931
+ const own = points.get(id);
6932
+ // The silhouette's top is the highest drawn edge at that x, so the stem always meets a line.
6933
+ const x = (Math.min(...own.map(point => point.x)) + Math.max(...own.map(point => point.x))) / 2;
6934
+ let anchor = null, edge = -1;
6935
+ edges.forEach(([a, b], i) => {
6936
+ if (x < Math.min(a.x, b.x) || x > Math.max(a.x, b.x) || Math.abs(b.x - a.x) < 1e-6) {
6937
+ return;
6938
+ }
6939
+ const y = a.y + (b.y - a.y) * (x - a.x) / (b.x - a.x);
6940
+ if (!anchor || y < anchor.y) {
6941
+ anchor = { x, y };
6942
+ edge = i;
6943
+ }
6944
+ });
6945
+ anchor = anchor || { x, y: hullTop(candidate.outline, x) };
6946
+ if (edge >= 0)
6947
+ drawn.landings.push({ edge, point: anchor });
6948
+ this.frames.set(id, { points: own, hull: this.hulls.get(id), outline: candidate.outline, anchor, group: candidate.group.key });
6949
+ }
6950
+ }
6951
+ for (const id of Array.from(this.since.keys())) {
6952
+ if (!shown.has(id))
6953
+ this.since.delete(id);
6954
+ }
6955
+ this.requests.clear();
6956
+ }
6957
+ /*
6958
+ * Draws each settled outline as corner brackets that grow into whole edges, back edges dashed.
6959
+ */
6960
+ Draw(viewer, element, coordinates) {
6961
+ var _a, _b, _c;
6962
+ const now = Date.now();
6963
+ const looks = new Map();
6964
+ const memberLooks = new Map();
6965
+ let animating = false;
6966
+ for (const { group } of this.drawn) {
6967
+ const requests = group.members.map(id => this.requests.get(id)).filter(Boolean);
6968
+ if (!requests.length) {
6969
+ // Its labels are hidden this frame, perhaps off screen; it keeps its look so it does not regrow.
6970
+ const kept = this.looks.get(group.key);
6971
+ if (kept) {
6972
+ looks.set(group.key, kept);
6973
+ group.members.forEach(id => memberLooks.set(id, kept));
6974
+ if (kept.svg)
6975
+ kept.svg.style.display = "none";
6976
+ }
6977
+ continue;
6978
+ }
6979
+ // A group that gained or lost a member carries on from where its members' outline was.
6980
+ const previous = group.members.map(id => this.memberLooks.get(id)).filter(Boolean);
6981
+ const look = (_a = this.looks.get(group.key)) !== null && _a !== void 0 ? _a : {
6982
+ shown: Math.max(0, ...previous.map(item => item.shown)), whole: Math.max(0, ...previous.map(item => item.whole)),
6983
+ grow: Math.max(0, ...previous.map(item => item.grow)), time: now, svg: (_b = previous.find(item => item.svg)) === null || _b === void 0 ? void 0 : _b.svg
6984
+ };
6985
+ const elapsed = Math.min(32, Math.max(0, now - look.time));
6986
+ const duration = Math.min(...requests.map(request => request.duration));
6987
+ const blend = duration > 0 ? 1 - Math.exp(-elapsed / (duration / 3)) : 1;
6988
+ const approach = (value, to) => Math.abs(value - to) < 0.001 ? to : value + (to - value) * blend;
6989
+ const shownTarget = group.members.some(id => { var _a; return (_a = this.entries.get(id)) === null || _a === void 0 ? void 0 : _a.active; }) ? 1 : 0;
6990
+ const wholeTarget = group.hovered || requests.some(request => request.whole) ? 1 : 0;
6991
+ look.shown = approach(look.shown, shownTarget);
6992
+ look.whole = approach(look.whole, wholeTarget);
6993
+ look.grow = approach(look.grow, 1);
6994
+ look.time = now;
6995
+ animating = animating || look.shown !== shownTarget || look.whole !== wholeTarget || look.grow !== 1;
6996
+ looks.set(group.key, look);
6997
+ group.members.forEach(id => memberLooks.set(id, look));
6998
+ if (look.svg && this.looks.get(group.key) !== look) {
6999
+ // Inherited from an earlier group; claim it so that group's cleanup leaves it alone.
7000
+ for (const [key, other] of this.looks) {
7001
+ if (other.svg === look.svg && key !== group.key)
7002
+ other.svg = undefined;
7003
+ }
7004
+ }
7005
+ this.drawGroup(viewer, element, coordinates, this.drawn.find(item => item.group === group), look, requests);
7006
+ }
7007
+ for (const [key, look] of this.looks) {
7008
+ if (!looks.has(key))
7009
+ (_c = look.svg) === null || _c === void 0 ? void 0 : _c.remove();
7010
+ }
7011
+ this.looks = looks;
7012
+ this.memberLooks = memberLooks;
7013
+ if (animating) {
7014
+ viewer.scene.requestRender();
7015
+ }
7016
+ }
7017
+ drawGroup(viewer, element, coordinates, drawn, look, requests) {
7018
+ const group = drawn.group;
7019
+ let svg = look.svg;
7020
+ if (!svg) {
7021
+ const ns = "http://www.w3.org/2000/svg";
7022
+ svg = document.createElementNS(ns, "svg");
7023
+ svg.setAttribute("class", "entity-label-model-box");
7024
+ svg.setAttribute("aria-hidden", "true");
7025
+ svg.style.cssText = "position:absolute;width:1px;height:1px;overflow:visible;pointer-events:none;filter:drop-shadow(0 0 2px rgba(0, 0, 0, 0.4));";
7026
+ for (const edges of ["back", "front"]) {
7027
+ const path = document.createElementNS(ns, "path");
7028
+ path.setAttribute("fill", "none");
7029
+ path.setAttribute("stroke-linecap", "round");
7030
+ path.dataset.edges = edges;
7031
+ svg.appendChild(path);
7032
+ }
7033
+ look.svg = svg;
7034
+ }
7035
+ if (svg.parentElement !== element) {
7036
+ element.appendChild(svg);
7037
+ }
7038
+ svg.style.display = "";
7039
+ const transforms = SceneTransforms;
7040
+ const projectPosition = transforms.wgs84ToWindowCoordinates || transforms.worldToWindowCoordinates;
7041
+ const origin = group.origin;
7042
+ const scratch = new Cartesian3();
7043
+ // A new box grows out of the ring it replaces.
7044
+ const grown = look.grow * look.grow * (3 - 2 * look.grow);
7045
+ const from = requests[0].from;
7046
+ const at = (point) => `${(from.x + (point.x - from.x) * grown) * coordinates.scaleX} ${(from.y + (point.y - from.y) * grown) * coordinates.scaleY}`;
7047
+ const toScreen = (point) => {
7048
+ const projected = projectPosition(viewer.scene, Cartesian3.fromElements(origin.x + point[0], origin.y + point[1], origin.z + point[2], scratch));
7049
+ return at(projected);
7050
+ };
7051
+ const camera = viewer.camera.positionWC || viewer.camera.position;
7052
+ const eye = [camera.x - origin.x, camera.y - origin.y, camera.z - origin.z];
7053
+ const span = Math.max(...group.solids.map(solid => vLength(solid.half)));
7054
+ const inset = Math.max(1, span) * 1e-6;
7055
+ const fraction = MODEL_BOX_BRACKET + (0.5 - MODEL_BOX_BRACKET) * look.whole;
7056
+ const parts = fraction >= 0.499 ? [[0, 1]] : [[0, fraction], [1 - fraction, 1]];
7057
+ const paths = { front: "", back: "" };
7058
+ for (const [start, end] of group.outline) {
7059
+ const delta = vSub(end, start);
7060
+ // Sample visibility along the edge, since another member can hide part of it.
7061
+ const steps = group.solids.length > 1 ? Math.min(24, Math.max(2, Math.ceil(vLength(delta) / span * 12))) : 1;
7062
+ const visible = [];
7063
+ for (let i = 0; i < steps; i++) {
7064
+ visible.push(!solidsHide(group.solids, eye, vAdd(start, vScale(delta, (i + 0.5) / steps)), inset));
7065
+ }
7066
+ for (const [from, to] of parts) {
7067
+ let runStart = from;
7068
+ for (let i = Math.floor(from * steps); i < steps && i / steps < to; i++) {
7069
+ const runEnd = Math.min(to, (i + 1) / steps);
7070
+ if (runEnd < to && visible[i + 1] === visible[i]) {
7071
+ continue;
7072
+ }
7073
+ paths[visible[i] ? "front" : "back"] += `M${toScreen(vAdd(start, vScale(delta, runStart)))}L${toScreen(vAdd(start, vScale(delta, runEnd)))}`;
7074
+ runStart = runEnd;
7075
+ }
7076
+ }
7077
+ }
7078
+ // Each stem lands on an edge, which brackets may leave bare, so a short piece of it is drawn there.
7079
+ if (fraction < 0.499) {
7080
+ for (const { edge, point } of drawn.landings) {
7081
+ const [a, b] = drawn.edges[edge];
7082
+ const length = Math.hypot(b.x - a.x, b.y - a.y);
7083
+ const reach = Math.min(MODEL_BOX_LANDING, length / 2);
7084
+ const toward = (sign) => {
7085
+ const along = Math.max(0, Math.min(length, Math.hypot(point.x - a.x, point.y - a.y) + sign * reach));
7086
+ return { x: a.x + (b.x - a.x) * along / length, y: a.y + (b.y - a.y) * along / length };
7087
+ };
7088
+ paths.front += `M${at(toward(-1))}L${at(toward(1))}`;
7089
+ }
7090
+ }
7091
+ svg.style.left = `${coordinates.x}px`;
7092
+ svg.style.top = `${coordinates.y}px`;
7093
+ svg.style.opacity = String(Math.max(...requests.map(request => request.opacity)) * look.shown * Math.min(1, look.grow * 2));
7094
+ svg.style.zIndex = String(Math.max(...requests.map(request => request.zIndex)));
7095
+ const color = requests[0].color;
7096
+ for (const path of Array.from(svg.children)) {
7097
+ const front = path.dataset.edges === "front";
7098
+ path.setAttribute("d", paths[front ? "front" : "back"]);
7099
+ path.setAttribute("stroke", color);
7100
+ path.setAttribute("stroke-width", front ? "1.5" : "1");
7101
+ path.setAttribute("stroke-opacity", front ? "1" : "0.35");
7102
+ path.setAttribute("stroke-dasharray", front ? "" : "3 3");
7103
+ }
7104
+ }
7105
+ }
7106
+ EntityLabel.ModelBoxes = ModelBoxes;
7107
+ /*
7108
+ * Andrew's monotone chain, counter-clockwise in screen space.
7109
+ */
7110
+ function convexHull(points) {
7111
+ const sorted = [...points].sort((a, b) => a.x - b.x || a.y - b.y);
7112
+ const cross = (o, a, b) => (a.x - o.x) * (b.y - o.y) - (a.y - o.y) * (b.x - o.x);
7113
+ const build = (list) => {
7114
+ const chain = [];
7115
+ for (const point of list) {
7116
+ while (chain.length >= 2 && cross(chain[chain.length - 2], chain[chain.length - 1], point) <= 0)
7117
+ chain.pop();
7118
+ chain.push(point);
7119
+ }
7120
+ chain.pop();
7121
+ return chain;
7122
+ };
7123
+ return [...build(sorted), ...build(sorted.reverse())];
7124
+ }
7125
+ /*
7126
+ * Where the top of a convex outline crosses a vertical line, so a stem leaves the box without jumping between corners.
7127
+ */
7128
+ function hullTop(hull, x) {
7129
+ let top = Infinity;
7130
+ for (let i = 0; i < hull.length; i++) {
7131
+ const a = hull[i];
7132
+ const b = hull[(i + 1) % hull.length];
7133
+ if (x < Math.min(a.x, b.x) || x > Math.max(a.x, b.x)) {
7134
+ continue;
7135
+ }
7136
+ top = Math.min(top, a.x === b.x ? Math.min(a.y, b.y) : a.y + (b.y - a.y) * (x - a.x) / (b.x - a.x));
7137
+ }
7138
+ return top;
7139
+ }
7140
+ function hullArea(hull) {
7141
+ return Math.abs(hull.reduce((sum, point, i) => sum + point.x * hull[(i + 1) % hull.length].y - hull[(i + 1) % hull.length].x * point.y, 0)) / 2;
7142
+ }
7143
+ function hullContains(hull, point) {
7144
+ return hull.length >= 3 && hull.every((a, i) => {
7145
+ const b = hull[(i + 1) % hull.length];
7146
+ return (b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x) >= 0;
7147
+ });
7148
+ }
6383
7149
  class Label {
6384
7150
  get HasText() { return this.options.presentation !== "icon"; }
6385
7151
  SetHoverVisible(visible) {
@@ -6434,6 +7200,11 @@ var EntityLabel;
6434
7200
  this.Transient = false;
6435
7201
  this.hoverFade = { from: 0, to: 1, start: Date.now() };
6436
7202
  this.cursorMotion = { amount: 0, from: 0, target: 0, start: 0, position: undefined };
7203
+ // How far the stem is from the ring onto a model box, and the offset it eases out after changing outline.
7204
+ // The record's box for the Entity this label is on: undefined corners while reading, null when it has none.
7205
+ this.modelBox = null;
7206
+ this.boxMorph = { value: 0, from: 0, target: 0, start: 0, anchor: undefined, group: undefined,
7207
+ shift: { x: 0, y: 0, start: 0 } };
6437
7208
  // Counter to help differentiate between createLabel calls.
6438
7209
  this.counter = 0;
6439
7210
  // Whether this label has asked its group for a default image, which it does once on screen.
@@ -6519,11 +7290,13 @@ var EntityLabel;
6519
7290
  * Recalling will be ignored.
6520
7291
  */
6521
7292
  Dispose() {
7293
+ var _a;
6522
7294
  if (this.disposed) {
6523
7295
  return;
6524
7296
  }
6525
7297
  this.disposed = true;
6526
7298
  this.removeLabel();
7299
+ (_a = layers.get(this.viewer)) === null || _a === void 0 ? void 0 : _a.modelBoxes.Set(this.id, null, null, null);
6527
7300
  clearTimeout(this.loadTimeout);
6528
7301
  this.loadTimeout = null;
6529
7302
  }
@@ -6538,14 +7311,15 @@ var EntityLabel;
6538
7311
  this.groupId = groupId;
6539
7312
  this.additionalTexts = this.options.text != null ? [] : null;
6540
7313
  this.photo = null;
6541
- this.createLabel();
7314
+ // A label given its position keeps it, or the rebuild goes looking for the entity's own.
7315
+ this.createLabel(this.prePositioned ? this._pos3d : undefined);
6542
7316
  }
6543
7317
  /**
6544
7318
  * Creates cesium entity for the label if one does not exist.
6545
7319
  * @param starterPos3d optional position to create label at. Ignored for billboard labels.
6546
7320
  */
6547
7321
  async createLabel(starterPos3d) {
6548
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q;
7322
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z;
6549
7323
  // The old label stays until its replacement is built, so a rebuild never blinks while a location loads.
6550
7324
  let pos3d = starterPos3d ? starterPos3d.clone() : null;
6551
7325
  const counter = ++this.counter;
@@ -6831,6 +7605,9 @@ var EntityLabel;
6831
7605
  if (this.disposed || this.counter != counter) {
6832
7606
  return;
6833
7607
  }
7608
+ // Leave the layer only once rejoined, so a rebuild never empties it and closes it along with its boxes.
7609
+ const leaveLayer = this.renderRemoval;
7610
+ this.renderRemoval = null;
6834
7611
  this.removeLabel();
6835
7612
  // A found photo draws as if configured, without changing the options clustering compares and measures.
6836
7613
  const photo = HasIcon(this.options) ? null : (_j = this.options.photo) !== null && _j !== void 0 ? _j : this.photo;
@@ -7127,9 +7904,65 @@ var EntityLabel;
7127
7904
  radius: Math.max(width, height) / 2
7128
7905
  };
7129
7906
  };
7907
+ // Only CAD tilesets and model Entities are assembly parts with a geometry box; anything else stays a point.
7908
+ const boxable = Boolean(normalLeader && ((_r = this.rego) === null || _r === void 0 ? void 0 : _r.entityId) && ((visual instanceof Cesium3DTileFeature && this.rego.tilesetType === Tileset.EType.Cad) ||
7909
+ (visual instanceof Entity && Boolean(visual.model))));
7910
+ if (!boxable || ((_s = this.modelBox) === null || _s === void 0 ? void 0 : _s.entityId) !== ((_t = this.rego) === null || _t === void 0 ? void 0 : _t.entityId)) {
7911
+ layer.modelBoxes.Set(this.id, null, null, null);
7912
+ this.modelBox = null;
7913
+ }
7914
+ // Read once per Entity, so a label rebuilt for its loaded text keeps its box instead of waiting again.
7915
+ if (boxable && !this.modelBox) {
7916
+ const box = { entityId: this.rego.entityId, corners: undefined, load: null };
7917
+ box.load = this.loadModelBox().catch(() => null).then(corners => box.corners = corners || null);
7918
+ this.modelBox = box;
7919
+ }
7920
+ // A model's label stays hidden until its box is known, so a ring never shows only to turn into a box.
7921
+ const hydrated = (_y = (_x = (_u = this.visualRegister) === null || _u === void 0 ? void 0 : _u.GetLabelGroupFor((_v = this.rego) === null || _v === void 0 ? void 0 : _v.entityId, (_w = this.rego) === null || _w === void 0 ? void 0 : _w.menuItemId)) === null || _x === void 0 ? void 0 : _x.item) === null || _y === void 0 ? void 0 : _y.entity;
7922
+ let boxPending = boxable && this.modelBox.corners === undefined && Boolean(((_z = hydrated === null || hydrated === void 0 ? void 0 : hydrated.Bruce) === null || _z === void 0 ? void 0 : _z.GeometryPivotExtents) || this.api);
7923
+ const boxPendingUntil = Date.now() + MODEL_BOX_WAIT;
7924
+ // Whether this label has been on screen yet; a box found before then is drawn in place, not eased into.
7925
+ let shownOnce = false;
7926
+ if (boxable) {
7927
+ const found = this._pos3d;
7928
+ const settle = () => {
7929
+ if (boxPending && !this.disposed && this.counter === counter) {
7930
+ boxPending = false;
7931
+ this.viewer.scene.requestRender();
7932
+ }
7933
+ };
7934
+ // Past the wait a slow record no longer holds the label back; a box that comes later eases in.
7935
+ setTimeout(settle, MODEL_BOX_WAIT);
7936
+ this.modelBox.load.then(corners => {
7937
+ if (!corners || this.disposed || this.counter !== counter) {
7938
+ return;
7939
+ }
7940
+ // A record that disagrees with where the model was found describes another placement, such as a moved tileset.
7941
+ const centre = Cartesian3.midpoint(corners[0], corners[7], new Cartesian3());
7942
+ if (Cartesian3.distance(centre, found) > Cartesian3.distance(corners[0], corners[7]) * 0.75 + 2) {
7943
+ return;
7944
+ }
7945
+ const rego = this.rego;
7946
+ // Let go a little further out than it is taken, so a camera resting at the limit does not flip it.
7947
+ let near = false;
7948
+ layer.modelBoxes.Set(this.id, corners, rego.entityId, {
7949
+ selected: () => { var _a, _b; return Boolean((_b = (_a = this.visualRegister) === null || _a === void 0 ? void 0 : _a.GetState({ entityId: rego.entityId, menuItemId: rego.menuItemId })) === null || _b === void 0 ? void 0 : _b.selected); },
7950
+ hovered: () => { var _a, _b; return Boolean((_b = (_a = this.visualRegister) === null || _a === void 0 ? void 0 : _a.IsLabelHovered) === null || _b === void 0 ? void 0 : _b.call(_a, rego.entityId, rego.menuItemId)); },
7951
+ near: () => {
7952
+ var _a, _b;
7953
+ const ring = this.options.anchorRing;
7954
+ const camera = this.viewer.camera.positionWC || this.viewer.camera.position;
7955
+ const limit = ((_a = ring === null || ring === void 0 ? void 0 : ring.nearDistance) !== null && _a !== void 0 ? _a : 100) * (near ? 1.1 : 1);
7956
+ near = (ring === null || ring === void 0 ? void 0 : ring.enabled) !== false && Number.isFinite((_b = this._pos3d) === null || _b === void 0 ? void 0 : _b.x) && Cartesian3.distance(camera, this._pos3d) <= limit;
7957
+ return near || ((ring === null || ring === void 0 ? void 0 : ring.enabled) !== false && Boolean(this.cursorMotion.target));
7958
+ }
7959
+ });
7960
+ this.viewer.scene.requestRender();
7961
+ }).finally(settle);
7962
+ }
7130
7963
  let cursorMotion = this.cursorMotion;
7131
7964
  const project = () => {
7132
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v;
7965
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x;
7133
7966
  if (this.disposed || !this.viewer || this.viewer.isDestroyed() || ((_a = this.visible) === null || _a === void 0 ? void 0 : _a.call(this)) === false ||
7134
7967
  (presentation === "icon" && this.options.iconScale === 0)) {
7135
7968
  return null;
@@ -7167,18 +8000,29 @@ var EntityLabel;
7167
8000
  if (!Number.isFinite(anchor === null || anchor === void 0 ? void 0 : anchor.x) || !Number.isFinite(anchor === null || anchor === void 0 ? void 0 : anchor.y)) {
7168
8001
  return null;
7169
8002
  }
8003
+ const boxed = layer.modelBoxes.Frame(this.id);
8004
+ const waiting = boxPending && Date.now() < boxPendingUntil;
8005
+ const boxBlend = this.morphToBox(boxed, shownOnce ? (_f = (_e = this.options.anchorRing) === null || _e === void 0 ? void 0 : _e.transitionDuration) !== null && _f !== void 0 ? _f : 200 : 0);
8006
+ // Eased between the ring and where the stem meets the box, so gaining or losing a box never jumps.
8007
+ const boxTarget = this.boxMorph.anchor;
8008
+ const ringPoint = { x: anchor.x + pixelOffset.x, y: anchor.y + pixelOffset.y };
8009
+ const boxAnchor = boxBlend > 0 && boxTarget ? {
8010
+ x: ringPoint.x + (boxTarget.x - ringPoint.x) * boxBlend,
8011
+ y: ringPoint.y + (boxTarget.y - ringPoint.y) * boxBlend
8012
+ } : undefined;
8013
+ const start = boxAnchor || anchor;
7170
8014
  const onScreen = anchor.x >= 0 && anchor.y >= 0 && anchor.x < this.viewer.canvas.clientWidth && anchor.y < this.viewer.canvas.clientHeight;
7171
- if (leader && !onScreen)
8015
+ if (leader && (start.x < 0 || start.y < 0 || start.x >= this.viewer.canvas.clientWidth || start.y >= this.viewer.canvas.clientHeight))
7172
8016
  return null;
7173
8017
  if (onScreen && !this.imageAsked && this.groupId && !HasIcon(this.options) && !this.options.photo) {
7174
8018
  this.imageAsked = true;
7175
- (_e = this.visualRegister) === null || _e === void 0 ? void 0 : _e.RequestLabelImage((_f = this.rego) === null || _f === void 0 ? void 0 : _f.entityId);
8019
+ (_g = this.visualRegister) === null || _g === void 0 ? void 0 : _g.RequestLabelImage((_h = this.rego) === null || _h === void 0 ? void 0 : _h.entityId);
7176
8020
  }
7177
8021
  const transientPivot = (this.Transient && !this.Persistent ?
7178
- (this.hoverFade.to === 0 ? this.retainedHoverPosition : (_g = this.visualRegister) === null || _g === void 0 ? void 0 : _g.GetLabelHoverPosition((_h = this.rego) === null || _h === void 0 ? void 0 : _h.entityId, (_j = this.rego) === null || _j === void 0 ? void 0 : _j.menuItemId)) : undefined);
8022
+ (this.hoverFade.to === 0 ? this.retainedHoverPosition : (_j = this.visualRegister) === null || _j === void 0 ? void 0 : _j.GetLabelHoverPosition((_k = this.rego) === null || _k === void 0 ? void 0 : _k.entityId, (_l = this.rego) === null || _l === void 0 ? void 0 : _l.menuItemId)) : undefined);
7179
8023
  const hover = (presentation !== "icon" ?
7180
8024
  (this.Transient && !this.Persistent && this.hoverFade.to === 0 ? this.retainedHoverPosition :
7181
- (_k = this.visualRegister) === null || _k === void 0 ? void 0 : _k.GetLabelHoverPosition((_l = this.rego) === null || _l === void 0 ? void 0 : _l.entityId, (_m = this.rego) === null || _m === void 0 ? void 0 : _m.menuItemId)) : undefined);
8025
+ (_m = this.visualRegister) === null || _m === void 0 ? void 0 : _m.GetLabelHoverPosition((_o = this.rego) === null || _o === void 0 ? void 0 : _o.entityId, (_p = this.rego) === null || _p === void 0 ? void 0 : _p.menuItemId)) : undefined);
7182
8026
  const reused = !this.Transient || this.Persistent;
7183
8027
  const now = Date.now();
7184
8028
  const animateCursor = () => {
@@ -7202,12 +8046,14 @@ var EntityLabel;
7202
8046
  const cursorAmount = cursorMotion.amount;
7203
8047
  leader = normalLeader || cursorAmount > 0;
7204
8048
  // An icon keeps its callout centred on the glyph rather than following the cursor across it.
7205
- const icon = measureIcon();
8049
+ const icon = boxAnchor ? null : measureIcon();
7206
8050
  const iconRing = icon ? Math.max(ICON_RING_MIN, icon.radius + ICON_RING_PADDING) : 0;
7207
- const pivot = icon ? undefined : transientPivot;
7208
- let x = ((_o = pivot === null || pivot === void 0 ? void 0 : pivot.x) !== null && _o !== void 0 ? _o : anchor.x) + (icon || pixelOffset).x;
7209
- let y = ((_p = pivot === null || pivot === void 0 ? void 0 : pivot.y) !== null && _p !== void 0 ? _p : anchor.y) + (icon || pixelOffset).y;
7210
- if (cursorAmount > 0 && !icon) {
8051
+ // A boxed model is pinned the same way, with its stem leaving the top of the box outline.
8052
+ const pinned = Boolean(icon || boxAnchor);
8053
+ const pivot = pinned ? undefined : transientPivot;
8054
+ let x = boxAnchor ? boxAnchor.x : ((_q = pivot === null || pivot === void 0 ? void 0 : pivot.x) !== null && _q !== void 0 ? _q : anchor.x) + (icon || pixelOffset).x;
8055
+ let y = boxAnchor ? boxAnchor.y : ((_r = pivot === null || pivot === void 0 ? void 0 : pivot.y) !== null && _r !== void 0 ? _r : anchor.y) + (icon || pixelOffset).y;
8056
+ if (cursorAmount > 0 && !pinned) {
7211
8057
  // A leader-less label starts centred on its anchor; preserve that box as it lifts away.
7212
8058
  if (!normalLeader) {
7213
8059
  x -= ele.offsetWidth / layer.coordinates.scaleX / 2;
@@ -7242,6 +8088,9 @@ var EntityLabel;
7242
8088
  if (visual instanceof Entity && (visual.polygon || visual.polyline))
7243
8089
  leaderLength /= 3;
7244
8090
  }
8091
+ if (boxAnchor && this.options.leaderLength == null) {
8092
+ leaderLength += (MODEL_BOX_STEM - leaderLength) * boxBlend;
8093
+ }
7245
8094
  if (cursorAmount > 0) {
7246
8095
  leaderLength += (96 - leaderLength) * cursorAmount;
7247
8096
  }
@@ -7249,7 +8098,7 @@ var EntityLabel;
7249
8098
  leaderLength += iconRing;
7250
8099
  y = anchorY - leaderLength;
7251
8100
  }
7252
- else if (hover && !reused && !icon) {
8101
+ else if (hover && !reused && !pinned) {
7253
8102
  x = hover.x + pixelOffset.x;
7254
8103
  y = hover.y + pixelOffset.y - 24;
7255
8104
  }
@@ -7258,7 +8107,7 @@ var EntityLabel;
7258
8107
  const width = ele.offsetWidth / coordinates.scaleX;
7259
8108
  const height = ele.offsetHeight / coordinates.scaleY;
7260
8109
  let clusterBounds;
7261
- if ((_q = this.options.cluster) === null || _q === void 0 ? void 0 : _q.enabled) {
8110
+ if ((_s = this.options.cluster) === null || _s === void 0 ? void 0 : _s.enabled) {
7262
8111
  const textWidth = (sourceText === null || sourceText === void 0 ? void 0 : sourceText.offsetWidth) || 0;
7263
8112
  const textHeight = (sourceText === null || sourceText === void 0 ? void 0 : sourceText.offsetHeight) || 0;
7264
8113
  // A photo is never part of the footprint, so its arrival cannot change which cluster a label joins.
@@ -7292,7 +8141,7 @@ var EntityLabel;
7292
8141
  if (!leader && (bounds.x + bounds.width < 0 || bounds.y + bounds.height < 0 || bounds.x > this.viewer.canvas.clientWidth || bounds.y > this.viewer.canvas.clientHeight)) {
7293
8142
  return null;
7294
8143
  }
7295
- const state = (_r = this.visualRegister) === null || _r === void 0 ? void 0 : _r.GetState({ entityId: (_s = this.rego) === null || _s === void 0 ? void 0 : _s.entityId, menuItemId: (_t = this.rego) === null || _t === void 0 ? void 0 : _t.menuItemId });
8144
+ const state = (_t = this.visualRegister) === null || _t === void 0 ? void 0 : _t.GetState({ entityId: (_u = this.rego) === null || _u === void 0 ? void 0 : _u.entityId, menuItemId: (_v = this.rego) === null || _v === void 0 ? void 0 : _v.menuItemId });
7296
8145
  const opacity = this.prePositioned || hoverOnly || MAX_DISTANCE === Infinity ? 1 : 1 - distance / MAX_DISTANCE;
7297
8146
  return {
7298
8147
  canFlip: leader && presentation !== "icon", hasLeader: leader,
@@ -7300,24 +8149,25 @@ var EntityLabel;
7300
8149
  transient: this.Transient || Boolean(hover) || cursorAmount > 0,
7301
8150
  extendedGeometry: visual instanceof Entity && Boolean(visual.polygon || visual.polyline || visual.corridor),
7302
8151
  viewportWidth: this.viewer.canvas.clientWidth,
7303
- id: this.id, entityKey: ((_u = this.rego) === null || _u === void 0 ? void 0 : _u.entityId) ? JSON.stringify([this.rego.entityId, this.rego.menuItemId || "", this.Transient && !this.Persistent ? "hover" : ""]) : undefined,
7304
- entityId: (_v = this.rego) === null || _v === void 0 ? void 0 : _v.entityId, group: this.groupId, x, y, width, height, anchorX, anchorY, depth, leaderLength, leaderRun, leaderSide, distance,
7305
- iconRadius: icon === null || icon === void 0 ? void 0 : icon.radius,
8152
+ id: this.id, entityKey: ((_w = this.rego) === null || _w === void 0 ? void 0 : _w.entityId) ? JSON.stringify([this.rego.entityId, this.rego.menuItemId || "", this.Transient && !this.Persistent ? "hover" : ""]) : undefined,
8153
+ entityId: (_x = this.rego) === null || _x === void 0 ? void 0 : _x.entityId, group: this.groupId, x, y, width, height, anchorX, anchorY, depth, leaderLength, leaderRun, leaderSide, distance,
8154
+ iconRadius: icon === null || icon === void 0 ? void 0 : icon.radius, modelBox: boxed || undefined, boxBlend,
7306
8155
  // Priority shows the hovered member individually without dragging its cluster along.
7307
- opacity, priority: hover || cursorAmount > 0 || (state === null || state === void 0 ? void 0 : state.highlighted) ? 1 : 0, options: this.options, text: originalText, clusterBounds
8156
+ opacity: waiting ? 0 : opacity, priority: hover || cursorAmount > 0 || (state === null || state === void 0 ? void 0 : state.highlighted) ? 1 : 0, options: this.options, text: originalText, clusterBounds
7308
8157
  };
7309
8158
  };
7310
8159
  let displacement = { x: 0, y: 0 };
7311
8160
  let nudge = { x: 0, y: 0, fromX: 0, fromY: 0, targetX: 0, targetY: 0, start: 0 };
7312
8161
  const apply = (placement) => {
7313
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z, _0, _1, _2, _3, _4;
8162
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z, _0, _1, _2, _3, _4, _5;
7314
8163
  const show = (placement === null || placement === void 0 ? void 0 : placement.visible) && placement.opacity > 0;
8164
+ shownOnce = shownOnce || Boolean(show);
7315
8165
  clickEntityIds = show ? placement.entityIds : [];
7316
8166
  ele.style.visibility = show ? "visible" : "hidden";
7317
8167
  lineEle.style.display = show && leader ? "block" : "none";
7318
8168
  if (runEle)
7319
8169
  runEle.style.display = show && leader ? "block" : "none";
7320
- this.anchor.style.display = show && leader ? "block" : "none";
8170
+ this.anchor.style.display = show && leader && !(((_a = placement.frame) === null || _a === void 0 ? void 0 : _a.boxBlend) >= 1) ? "block" : "none";
7321
8171
  if (!show) {
7322
8172
  displacement = { x: 0, y: 0 };
7323
8173
  nudge = { x: 0, y: 0, fromX: 0, fromY: 0, targetX: 0, targetY: 0, start: 0 };
@@ -7329,7 +8179,7 @@ var EntityLabel;
7329
8179
  return;
7330
8180
  }
7331
8181
  // A label standing for a cluster shows its summary only; its photo is put away and never fetched.
7332
- const solo = !((_a = placement.members) === null || _a === void 0 ? void 0 : _a.length);
8182
+ const solo = !((_b = placement.members) === null || _b === void 0 ? void 0 : _b.length);
7333
8183
  if (look.iconPhoto && iconElement && iconElement.dataset.failed !== "true") {
7334
8184
  const display = solo ? "inline-flex" : "none";
7335
8185
  if (iconElement.style.display !== display) {
@@ -7347,7 +8197,7 @@ var EntityLabel;
7347
8197
  }
7348
8198
  }, PHOTO_SHOW_DELAY);
7349
8199
  }
7350
- const displayText = (_b = placement.text) !== null && _b !== void 0 ? _b : originalText;
8200
+ const displayText = (_c = placement.text) !== null && _c !== void 0 ? _c : originalText;
7351
8201
  if (textElement && textElement.textContent !== displayText) {
7352
8202
  textElement.textContent = displayText;
7353
8203
  // Measure the summary's footprint next frame without replacing each member's source text.
@@ -7371,9 +8221,9 @@ var EntityLabel;
7371
8221
  const stack = JSON.stringify(placement.icons || []);
7372
8222
  if (iconStack && stack !== displayedStack) {
7373
8223
  displayedStack = stack;
7374
- const looks = ((_c = placement.icons) === null || _c === void 0 ? void 0 : _c.length) ? [iconLook(this.options), ...placement.icons] : [];
8224
+ const looks = ((_d = placement.icons) === null || _d === void 0 ? void 0 : _d.length) ? [iconLook(this.options), ...placement.icons] : [];
7375
8225
  // One small size for all, so no icon in the arrangement reads as more important than another.
7376
- const size = (this.options.iconSize || 24) * ((_d = this.options.iconScale) !== null && _d !== void 0 ? _d : 1) * ICON_STACK_SCALE;
8226
+ const size = (this.options.iconSize || 24) * ((_e = this.options.iconScale) !== null && _e !== void 0 ? _e : 1) * ICON_STACK_SCALE;
7377
8227
  const built = looks.map(look => this.buildIcon({ ...look, iconSize: size }, counter));
7378
8228
  // A stack is on show already, so its photos load straight away.
7379
8229
  built.forEach(({ start }) => start === null || start === void 0 ? void 0 : start());
@@ -7408,9 +8258,11 @@ var EntityLabel;
7408
8258
  // Summary and badge changes must fit on their first visible frame, including after resize.
7409
8259
  const ring = this.options.anchorRing;
7410
8260
  const pointer = (layer.pointer || (cursorMotion.target ? cursorMotion.position : undefined) || (this.Transient && !this.Persistent ?
7411
- (this.hoverFade.to === 0 ? this.retainedHoverPosition : (_e = this.visualRegister) === null || _e === void 0 ? void 0 : _e.GetLabelHoverPosition((_f = this.rego) === null || _f === void 0 ? void 0 : _f.entityId, (_g = this.rego) === null || _g === void 0 ? void 0 : _g.menuItemId)) : undefined));
8261
+ (this.hoverFade.to === 0 ? this.retainedHoverPosition : (_f = this.visualRegister) === null || _f === void 0 ? void 0 : _f.GetLabelHoverPosition((_g = this.rego) === null || _g === void 0 ? void 0 : _g.entityId, (_h = this.rego) === null || _h === void 0 ? void 0 : _h.menuItemId)) : undefined));
7412
8262
  const iconRing = frame.iconRadius ? Math.max(ICON_RING_MIN, frame.iconRadius + ICON_RING_PADDING) : 0;
7413
- const hovered = pointer && Math.hypot(pointer.x - frame.anchorX, pointer.y - frame.anchorY) <= Math.max((_h = ring === null || ring === void 0 ? void 0 : ring.hoverDistance) !== null && _h !== void 0 ? _h : 24, iconRing);
8263
+ const boxed = leader ? frame.modelBox : undefined;
8264
+ const hovered = pointer && (boxed ? hullContains(boxed.hull, pointer) :
8265
+ Math.hypot(pointer.x - frame.anchorX, pointer.y - frame.anchorY) <= Math.max((_j = ring === null || ring === void 0 ? void 0 : ring.hoverDistance) !== null && _j !== void 0 ? _j : 24, iconRing));
7414
8266
  if (look.iconPhoto && growPhoto) {
7415
8267
  // A rectangle leans on the leader's side of the label.
7416
8268
  if (photoShape === "rect") {
@@ -7421,15 +8273,15 @@ var EntityLabel;
7421
8273
  }
7422
8274
  // Grown in layout rather than scaled, so the border keeps its width, and the label, whose bottom
7423
8275
  // sits on the leader, grows up and sideways without changing the leader's length.
7424
- growPhoto(Boolean(hovered) && !((_j = placement.members) === null || _j === void 0 ? void 0 : _j.length));
8276
+ growPhoto(Boolean(hovered) && !((_k = placement.members) === null || _k === void 0 ? void 0 : _k.length));
7425
8277
  }
7426
- const normalRadius = (!leader || (ring === null || ring === void 0 ? void 0 : ring.enabled) === false ? 0 : Math.max(frame.distance <= ((_k = ring === null || ring === void 0 ? void 0 : ring.nearDistance) !== null && _k !== void 0 ? _k : 100) ? ((_l = ring === null || ring === void 0 ? void 0 : ring.nearRadius) !== null && _l !== void 0 ? _l : 10) : 0, hovered ? ((_m = ring === null || ring === void 0 ? void 0 : ring.hoverRadius) !== null && _m !== void 0 ? _m : (this.Transient && !this.Persistent ? 15.4 : 22)) : 0));
8278
+ const normalRadius = (!leader || (ring === null || ring === void 0 ? void 0 : ring.enabled) === false ? 0 : Math.max(frame.distance <= ((_l = ring === null || ring === void 0 ? void 0 : ring.nearDistance) !== null && _l !== void 0 ? _l : 100) ? ((_m = ring === null || ring === void 0 ? void 0 : ring.nearRadius) !== null && _m !== void 0 ? _m : 10) : 0, hovered ? ((_o = ring === null || ring === void 0 ? void 0 : ring.hoverRadius) !== null && _o !== void 0 ? _o : (this.Transient && !this.Persistent ? 15.4 : 22)) : 0));
7427
8279
  const targetRadius = normalRadius + (15.4 - normalRadius) * cursorMotion.amount;
7428
8280
  // Around a glyph the ring keeps the glyph's size and only fades its stroke in, so it never covers the icon.
7429
8281
  const targetOuter = iconRing || targetRadius || 2.5;
7430
8282
  const targetInner = iconRing ? (targetRadius > 0 ? iconRing - 2 : iconRing) : Math.max(0, targetRadius - 2);
7431
8283
  const now = Date.now();
7432
- const duration = (_o = ring === null || ring === void 0 ? void 0 : ring.transitionDuration) !== null && _o !== void 0 ? _o : 200;
8284
+ const duration = (_p = ring === null || ring === void 0 ? void 0 : ring.transitionDuration) !== null && _p !== void 0 ? _p : 200;
7433
8285
  const sharedRing = this.Transient && !this.Persistent && this.hoverFade.to === 1 ? this.hoverRingState : undefined;
7434
8286
  let ringAnimation = sharedRing ? sharedRing.animation : this.ringAnimation;
7435
8287
  if (!ringAnimation) {
@@ -7463,7 +8315,8 @@ var EntityLabel;
7463
8315
  if (sharedRing) {
7464
8316
  sharedRing.animation = ringAnimation;
7465
8317
  }
7466
- const radius = ringAnimation.inner > 0 ? ringAnimation.outer : 0;
8318
+ const ringShare = 1 - (frame.boxBlend || 0);
8319
+ const radius = ringShare > 0 && ringAnimation.inner > 0 ? ringAnimation.outer * ringShare : 0;
7467
8320
  const stem = (leader ? (angled ? fitAngledLeader : fitLeader)(frame.anchorX, frame.anchorY, Math.max(frame.leaderLength, radius ? radius + 4 : 0), ele.offsetWidth / coordinates.scaleX, ele.offsetHeight / coordinates.scaleY, radius) : undefined);
7468
8321
  const position = { x: (stem || frame).x, y: (stem || frame).y };
7469
8322
  const width = ele.offsetWidth / coordinates.scaleX;
@@ -7471,19 +8324,19 @@ var EntityLabel;
7471
8324
  if (leader && angled) {
7472
8325
  // The declutter owns the side; the fit only says which one had the room to begin with.
7473
8326
  const run = Math.max(ANGLED_LEADER_RUN, radius + 4);
7474
- const side = (_q = (_p = placement.textSide) !== null && _p !== void 0 ? _p : frame.leaderSide) !== null && _q !== void 0 ? _q : "right";
8327
+ const side = (_r = (_q = placement.textSide) !== null && _q !== void 0 ? _q : frame.leaderSide) !== null && _r !== void 0 ? _r : "right";
7475
8328
  const beside = side === "left" ? frame.anchorX - run - width : frame.anchorX + run;
7476
8329
  position.x = Math.max(0, Math.min(beside, this.viewer.canvas.clientWidth - width));
7477
8330
  }
7478
8331
  else if (leader && placement.textSide === "left") {
7479
8332
  position.x = Math.max(0, Math.min(frame.anchorX - width, this.viewer.canvas.clientWidth - width));
7480
8333
  }
7481
- const gap = (_s = (_r = this.options.pointerAvoidance) === null || _r === void 0 ? void 0 : _r.gap) !== null && _s !== void 0 ? _s : 12;
8334
+ const gap = (_t = (_s = this.options.pointerAvoidance) === null || _s === void 0 ? void 0 : _s.gap) !== null && _t !== void 0 ? _t : 12;
7482
8335
  const containsPointer = (x, y, margin) => {
7483
8336
  return pointer && pointer.x >= x - margin && pointer.x <= x + width + margin && pointer.y >= y - margin && pointer.y <= y + height + margin;
7484
8337
  };
7485
8338
  const passive = !selectOnClick || !this.visualRegister;
7486
- if (passive && ((_t = this.options.pointerAvoidance) === null || _t === void 0 ? void 0 : _t.enabled) !== false && pointer &&
8339
+ if (passive && ((_u = this.options.pointerAvoidance) === null || _u === void 0 ? void 0 : _u.enabled) !== false && pointer &&
7487
8340
  (containsPointer(position.x, position.y, gap) || containsPointer(position.x + displacement.x, position.y + displacement.y, gap))) {
7488
8341
  if (containsPointer(position.x + displacement.x, position.y + displacement.y, 0)) {
7489
8342
  // Choose against the original box and retain the offset until the pointer leaves both boxes.
@@ -7501,7 +8354,7 @@ var EntityLabel;
7501
8354
  else {
7502
8355
  displacement = { x: 0, y: 0 };
7503
8356
  }
7504
- const nudgeDuration = (_v = (_u = this.options.pointerAvoidance) === null || _u === void 0 ? void 0 : _u.transitionDuration) !== null && _v !== void 0 ? _v : 200;
8357
+ const nudgeDuration = (_w = (_v = this.options.pointerAvoidance) === null || _v === void 0 ? void 0 : _v.transitionDuration) !== null && _w !== void 0 ? _w : 200;
7505
8358
  const animateNudge = () => {
7506
8359
  const progress = now < nudge.start ? 0 : nudgeDuration > 0 ? Math.min(1, (now - nudge.start) / nudgeDuration) : 1;
7507
8360
  const eased = progress * progress * (3 - 2 * progress);
@@ -7517,7 +8370,7 @@ var EntityLabel;
7517
8370
  fromY: nudge.y,
7518
8371
  targetX: displacement.x,
7519
8372
  targetY: displacement.y,
7520
- start: now + ((_x = (_w = this.options.pointerAvoidance) === null || _w === void 0 ? void 0 : _w.delay) !== null && _x !== void 0 ? _x : 180)
8373
+ start: now + ((_y = (_x = this.options.pointerAvoidance) === null || _x === void 0 ? void 0 : _x.delay) !== null && _y !== void 0 ? _y : 180)
7521
8374
  };
7522
8375
  }
7523
8376
  if (animateNudge() < 1 && (nudge.fromX !== nudge.targetX || nudge.fromY !== nudge.targetY)) {
@@ -7528,10 +8381,10 @@ var EntityLabel;
7528
8381
  ele.style.left = `${coordinates.x + position.x * coordinates.scaleX}px`;
7529
8382
  ele.style.top = `${coordinates.y + position.y * coordinates.scaleY}px`;
7530
8383
  for (const clickTarget of Array.from(content.querySelectorAll('[role="button"]'))) {
7531
- clickTarget.setAttribute("aria-label", placement.members.length ? `Select ${placement.entityIds.length} entities` : `Select ${(_z = (_y = this.options.text) !== null && _y !== void 0 ? _y : text) !== null && _z !== void 0 ? _z : (_0 = this.rego) === null || _0 === void 0 ? void 0 : _0.entityId}`);
8384
+ clickTarget.setAttribute("aria-label", placement.members.length ? `Select ${placement.entityIds.length} entities` : `Select ${(_0 = (_z = this.options.text) !== null && _z !== void 0 ? _z : text) !== null && _0 !== void 0 ? _0 : (_1 = this.rego) === null || _1 === void 0 ? void 0 : _1.entityId}`);
7532
8385
  }
7533
8386
  if (leader) {
7534
- const nodeRadius = ringAnimation.outer;
8387
+ const nodeRadius = ringAnimation.outer * (1 - (frame.boxBlend || 0));
7535
8388
  const anchor = this.anchor;
7536
8389
  anchor.style.left = `${coordinates.x + (frame.anchorX - nodeRadius) * coordinates.scaleX}px`;
7537
8390
  anchor.style.top = `${coordinates.y + (frame.anchorY - nodeRadius) * coordinates.scaleY}px`;
@@ -7544,11 +8397,12 @@ var EntityLabel;
7544
8397
  const circle = svg.firstElementChild;
7545
8398
  circle.setAttribute("cx", String(nodeRadius));
7546
8399
  circle.setAttribute("cy", String(nodeRadius));
7547
- circle.setAttribute("r", String((nodeRadius + ringAnimation.inner) / 2));
8400
+ const innerRadius = ringAnimation.inner * (1 - (frame.boxBlend || 0));
8401
+ circle.setAttribute("r", String((nodeRadius + innerRadius) / 2));
7548
8402
  circle.setAttribute("stroke", this.options.leaderColor || "rgba(255, 255, 255, 0.8)");
7549
- circle.setAttribute("stroke-width", String(nodeRadius - ringAnimation.inner));
8403
+ circle.setAttribute("stroke-width", String(nodeRadius - innerRadius));
7550
8404
  anchor.style.boxShadow = radius ? "none" : "0 0 5px rgba(0, 0, 0, 0.3)";
7551
- anchor.style.opacity = String(opacity * (normalLeader ? 1 : cursorMotion.amount));
8405
+ anchor.style.opacity = String(opacity * (normalLeader ? 1 : cursorMotion.amount) * (1 - (frame.boxBlend || 0)));
7552
8406
  anchor.style.zIndex = String(placement.zIndex);
7553
8407
  // The stem starts at the rim, never across the transparent centre, even after passive displacement.
7554
8408
  const straightX = Math.max(position.x, Math.min(frame.anchorX, position.x + width));
@@ -7568,13 +8422,13 @@ var EntityLabel;
7568
8422
  // Keep the stem inside the 126-degree arc, away from antialiased endpoints.
7569
8423
  const arcFraction = 0.35;
7570
8424
  const rotationLimit = Math.PI * arcFraction - Math.PI / 30;
7571
- const targetOffset = hovered ? Math.max(-rotationLimit, Math.min(rotationLimit, wrappedAngle)) : ((_1 = ringAnimation.arcOffset) !== null && _1 !== void 0 ? _1 : 0);
8425
+ const targetOffset = hovered ? Math.max(-rotationLimit, Math.min(rotationLimit, wrappedAngle)) : ((_2 = ringAnimation.arcOffset) !== null && _2 !== void 0 ? _2 : 0);
7572
8426
  const targetOpen = cursorMotion.target || (hovered && (ring === null || ring === void 0 ? void 0 : ring.enabled) !== false && targetRadius > 0) ? 1 : 0;
7573
- const elapsed = Math.min(32, Math.max(0, now - ((_2 = ringAnimation.arcTime) !== null && _2 !== void 0 ? _2 : now)));
8427
+ const elapsed = Math.min(32, Math.max(0, now - ((_3 = ringAnimation.arcTime) !== null && _3 !== void 0 ? _3 : now)));
7574
8428
  const blend = duration > 0 ? 1 - Math.exp(-elapsed / (duration / 3)) : 1;
7575
8429
  const approach = (value, target) => Math.abs(value - target) < 0.001 ? target : value + (target - value) * blend;
7576
- ringAnimation.arcOffset = approach((_3 = ringAnimation.arcOffset) !== null && _3 !== void 0 ? _3 : 0, targetOffset);
7577
- ringAnimation.arcOpen = approach((_4 = ringAnimation.arcOpen) !== null && _4 !== void 0 ? _4 : 0, targetOpen);
8430
+ ringAnimation.arcOffset = approach((_4 = ringAnimation.arcOffset) !== null && _4 !== void 0 ? _4 : 0, targetOffset);
8431
+ ringAnimation.arcOpen = approach((_5 = ringAnimation.arcOpen) !== null && _5 !== void 0 ? _5 : 0, targetOpen);
7578
8432
  ringAnimation.arcTime = now;
7579
8433
  if (ringAnimation.arcOffset !== targetOffset || ringAnimation.arcOpen !== targetOpen) {
7580
8434
  this.viewer.scene.requestRender();
@@ -7600,6 +8454,12 @@ var EntityLabel;
7600
8454
  element.style.zIndex = String(placement.zIndex);
7601
8455
  };
7602
8456
  draw(lineEle, startX, startY, endX, endY);
8457
+ if (layer.modelBoxes.Hull(this.id)) {
8458
+ layer.modelBoxes.Request(this.id, {
8459
+ whole: Boolean(cursorMotion.target), from: { x: frame.anchorX, y: frame.anchorY },
8460
+ opacity, zIndex: placement.zIndex, color: this.options.leaderColor || "rgba(255, 255, 255, 0.8)", duration
8461
+ });
8462
+ }
7603
8463
  if (runEle) {
7604
8464
  // Overlap the corner by the stem's own width so the elbow has no notch in it.
7605
8465
  const overlap = frame.anchorX < runToX ? -1 : 1;
@@ -7612,6 +8472,7 @@ var EntityLabel;
7612
8472
  ele.style.display = "flex";
7613
8473
  ele.style.visibility = "hidden";
7614
8474
  this.renderRemoval = layer.Add({ project, apply });
8475
+ leaveLayer === null || leaveLayer === void 0 ? void 0 : leaveLayer();
7615
8476
  // If terrain changes then we'll re-call createLabel as the position may have changed.
7616
8477
  let terrTimeout = null;
7617
8478
  this.terrChangedRemoval = this.viewer.scene.terrainProviderChanged.addEventListener(() => {
@@ -7757,7 +8618,7 @@ var EntityLabel;
7757
8618
  // The glyph plus the chip's padding of a third either side, enlarged for a photo.
7758
8619
  const diameter = (size + 2 * (size / 3)) * PHOTO_SIZE_SCALE;
7759
8620
  // Enough pixels to stay sharp at the hover size.
7760
- const pixels = Math.ceil(diameter * PHOTO_HOVER_SCALE * (window.devicePixelRatio || 1));
8621
+ const pixels = photoPixels(size, true);
7761
8622
  const canvas = document.createElement("canvas");
7762
8623
  canvas.className = "entity-label-photo";
7763
8624
  canvas.style.cssText = "display:block;box-sizing:border-box;border:2px solid rgba(255,255,255,0.9);box-shadow:0 1px 3px rgba(0,0,0,0.35);";
@@ -7768,13 +8629,15 @@ var EntityLabel;
7768
8629
  // Resting size, set once the photo's shape is known.
7769
8630
  let width = 0;
7770
8631
  let height = 0;
8632
+ // How far hovering grows it, which a small image limits.
8633
+ let hoverScale = PHOTO_HOVER_SCALE;
7771
8634
  let grown = false;
7772
8635
  const grow = (on) => {
7773
8636
  if (on === grown || !width) {
7774
8637
  return;
7775
8638
  }
7776
8639
  grown = on;
7777
- const scale = on ? PHOTO_HOVER_SCALE : 1;
8640
+ const scale = on ? hoverScale : 1;
7778
8641
  canvas.style.width = `${width * scale}px`;
7779
8642
  canvas.style.height = `${height * scale}px`;
7780
8643
  this.renderFor(PHOTO_TRANSITION);
@@ -7792,11 +8655,15 @@ var EntityLabel;
7792
8655
  (_a = canvas.getContext("2d")) === null || _a === void 0 ? void 0 : _a.drawImage(photo.source, 0, 0);
7793
8656
  const longest = Math.max(photo.width, photo.height);
7794
8657
  const circle = PhotoShape(photo.width, photo.height) === "circle";
7795
- width = circle ? diameter : diameter * photo.width / longest;
7796
- height = circle ? diameter : diameter * photo.height / longest;
8658
+ // Shown no larger than the image has pixels for, one to a CSS pixel, and never smaller than the icon.
8659
+ const native = circle ? Math.min(photo.width, photo.height) : longest;
8660
+ const across = Math.min(diameter, Math.max(size, native));
8661
+ hoverScale = Math.max(1, Math.min(PHOTO_HOVER_SCALE, native / across));
8662
+ width = circle ? across : across * photo.width / longest;
8663
+ height = circle ? across : across * photo.height / longest;
7797
8664
  canvas.style.width = `${width}px`;
7798
8665
  canvas.style.height = `${height}px`;
7799
- canvas.style.borderRadius = circle ? "50%" : `${diameter * PHOTO_CORNER}px`;
8666
+ canvas.style.borderRadius = circle ? "50%" : `${across * PHOTO_CORNER}px`;
7800
8667
  canvas.style.opacity = "1";
7801
8668
  placePhoto === null || placePhoto === void 0 ? void 0 : placePhoto(circle ? "circle" : "rect", grow);
7802
8669
  return true;
@@ -7843,6 +8710,57 @@ var EntityLabel;
7843
8710
  };
7844
8711
  step();
7845
8712
  }
8713
+ /*
8714
+ * Reads the record's geometry box, preferring an entity a label group already hydrated.
8715
+ */
8716
+ async loadModelBox() {
8717
+ var _a, _b, _c, _d;
8718
+ const known = (_c = (_b = (_a = this.visualRegister) === null || _a === void 0 ? void 0 : _a.GetLabelGroupFor(this.rego.entityId, this.rego.menuItemId)) === null || _b === void 0 ? void 0 : _b.item) === null || _c === void 0 ? void 0 : _c.entity;
8719
+ let entity = ((_d = known === null || known === void 0 ? void 0 : known.Bruce) === null || _d === void 0 ? void 0 : _d.GeometryPivotExtents) ? known : null;
8720
+ if (!entity && this.api) {
8721
+ try {
8722
+ entity = (await Entity$1.Get({ api: this.api, entityId: this.rego.entityId, expandLocation: true, migrated: true })).entity;
8723
+ }
8724
+ // Expanding location fails for entities outside an assembly, which have no box to give.
8725
+ catch {
8726
+ return null;
8727
+ }
8728
+ }
8729
+ // A file uploaded before the API stored oriented boxes has only the record's axis-aligned extents.
8730
+ return GetModelBox(entity, ReadOrientedBox(entity));
8731
+ }
8732
+ /*
8733
+ * Eases the stem between the ring and the model box, returning how far onto the box it is this frame.
8734
+ */
8735
+ morphToBox(boxed, duration) {
8736
+ const morph = this.boxMorph;
8737
+ const now = Date.now();
8738
+ const ease = (progress) => progress * progress * (3 - 2 * progress);
8739
+ const progress = (start) => duration > 0 ? Math.min(1, Math.max(0, (now - start) / duration)) : 1;
8740
+ const hadBox = morph.target === 1;
8741
+ const target = boxed ? 1 : 0;
8742
+ if (morph.target !== target) {
8743
+ Object.assign(morph, { from: morph.value, target, start: now });
8744
+ }
8745
+ morph.value = morph.from + (morph.target - morph.from) * ease(progress(morph.start));
8746
+ // Settled, so a later frame with a longer duration does not replay the ease.
8747
+ if (morph.value === morph.target) {
8748
+ morph.from = morph.target;
8749
+ }
8750
+ if (boxed) {
8751
+ // Moving to another outline, such as a hovered part pulled out of its group, eases the stem across.
8752
+ if (hadBox && morph.anchor && morph.group !== boxed.group) {
8753
+ morph.shift = { x: morph.anchor.x - boxed.anchor.x, y: morph.anchor.y - boxed.anchor.y, start: now };
8754
+ }
8755
+ morph.group = boxed.group;
8756
+ const remaining = 1 - ease(progress(morph.shift.start));
8757
+ morph.anchor = { x: boxed.anchor.x + morph.shift.x * remaining, y: boxed.anchor.y + morph.shift.y * remaining };
8758
+ }
8759
+ if (morph.value !== morph.target || (boxed && progress(morph.shift.start) < 1)) {
8760
+ this.viewer.scene.requestRender();
8761
+ }
8762
+ return morph.value;
8763
+ }
7846
8764
  /**
7847
8765
  * Removes label from the viewer and unsubscribes from events.
7848
8766
  */
@@ -12894,7 +13812,9 @@ var VisualsRegister;
12894
13812
  entityId: params.entityId,
12895
13813
  menuItemId: params.menuItemId,
12896
13814
  position: params.position ? { ...params.position } : undefined,
12897
- createIfMissing: params.createIfMissing !== false
13815
+ createIfMissing: params.createIfMissing !== false,
13816
+ text: params.text,
13817
+ pos3d: params.pos3d ? Cartesian3.clone(params.pos3d) : undefined
12898
13818
  };
12899
13819
  const doc = this.viewer.container.ownerDocument;
12900
13820
  // Only a label following the cursor should go when the cursor leaves the canvas.
@@ -12910,12 +13830,26 @@ var VisualsRegister;
12910
13830
  this.SyncLabelHover();
12911
13831
  this.viewer.scene.requestRender();
12912
13832
  }
13833
+ /*
13834
+ * Which Entity holds the label hover, if any, so a caller can leave another's hover alone.
13835
+ */
13836
+ GetLabelHoverTarget() {
13837
+ const hover = this.labelHover;
13838
+ return hover ? { entityId: hover.entityId, menuItemId: hover.menuItemId } : undefined;
13839
+ }
13840
+ /*
13841
+ * Whether the label hover is on this Entity, with or without a cursor position.
13842
+ */
13843
+ IsLabelHovered(entityId, menuItemId) {
13844
+ const hover = this.labelHover;
13845
+ return Boolean(entityId) && (hover === null || hover === void 0 ? void 0 : hover.entityId) === entityId && (hover.menuItemId == null || hover.menuItemId === menuItemId);
13846
+ }
12913
13847
  GetLabelHoverPosition(entityId, menuItemId) {
12914
13848
  const hover = this.labelHover;
12915
13849
  return (hover === null || hover === void 0 ? void 0 : hover.entityId) === entityId && (hover.menuItemId == null || hover.menuItemId === menuItemId) ? hover.position : undefined;
12916
13850
  }
12917
13851
  SyncLabelHover() {
12918
- var _a, _b, _c;
13852
+ var _a, _b, _c, _d;
12919
13853
  const hover = this.labelHover;
12920
13854
  if (!hover || this.disposed) {
12921
13855
  return;
@@ -12947,12 +13881,24 @@ var VisualsRegister;
12947
13881
  this.ReleaseHoverLabel(true);
12948
13882
  return;
12949
13883
  }
13884
+ const hoverOptions = {
13885
+ presentation: "text",
13886
+ text: (_b = hover.text) !== null && _b !== void 0 ? _b : group === null || group === void 0 ? void 0 : group.options.text,
13887
+ selectOnClick: false
13888
+ };
12950
13889
  if (this.hoverLabel && !this.hoverLabel.Disposed) {
13890
+ // Rebuilds only when the text changed, as it does when the pointer crosses a cell.
13891
+ if (hover.pos3d && !Cartesian3.equals(hover.pos3d, this.hoverLabel.pos3d)) {
13892
+ this.hoverLabel.pos3d = hover.pos3d;
13893
+ }
13894
+ if (hover.text != null) {
13895
+ this.hoverLabel.Configure(hoverOptions);
13896
+ }
12951
13897
  this.hoverLabel.SetHoverVisible(true);
12952
13898
  return;
12953
13899
  }
12954
13900
  // Query-only icon groups have coordinates but no registered scene visual to attach to.
12955
- if (!rego && group && [group.item.longitude, group.item.latitude, (_b = group.item.altitude) !== null && _b !== void 0 ? _b : 0].every(Number.isFinite)) {
13901
+ if (!rego && group && [group.item.longitude, group.item.latitude, (_c = group.item.altitude) !== null && _c !== void 0 ? _c : 0].every(Number.isFinite)) {
12956
13902
  rego = {
12957
13903
  entityId: hover.entityId,
12958
13904
  menuItemId: hover.menuItemId,
@@ -12974,15 +13920,12 @@ var VisualsRegister;
12974
13920
  rego,
12975
13921
  viewer: this.viewer,
12976
13922
  visualRegister: this,
12977
- api: (_c = this.ApiGetters) === null || _c === void 0 ? void 0 : _c.GetBruceApi(),
13923
+ api: (_d = this.ApiGetters) === null || _d === void 0 ? void 0 : _d.GetBruceApi(),
12978
13924
  persistent: false,
12979
13925
  transient: true,
12980
13926
  hoverRingState: this.hoverRingState,
12981
- options: {
12982
- presentation: "text",
12983
- text: group === null || group === void 0 ? void 0 : group.options.text,
12984
- selectOnClick: false
12985
- },
13927
+ pos3d: hover.pos3d,
13928
+ options: hoverOptions,
12986
13929
  visible: () => {
12987
13930
  var _a;
12988
13931
  const current = this.GetState(hover);
@@ -45899,6 +46842,10 @@ var TextureFrameSeriesAnimator;
45899
46842
  TextureFrameSeriesAnimator.AppearanceSignature = AppearanceSignature;
45900
46843
  const MAX_COMPOSITE_TEXELS = 2048;
45901
46844
  const VALUE_DILATE_PASSES = 2;
46845
+ // Decoded frame bytes kept at once. A 2048 square composite is 16 MB, so a long series cannot all stay.
46846
+ const MAX_CACHED_FRAME_BYTES = 256 * 1024 * 1024;
46847
+ // Fetched bytes kept for decoding again, a small fraction of what they decode to.
46848
+ const MAX_RAW_FRAME_BYTES = 96 * 1024 * 1024;
45902
46849
  /*
45903
46850
  * Rewrites a packed 16 bit value as the 8 bit grey the colour ramps index on.
45904
46851
  *
@@ -45919,19 +46866,33 @@ var TextureFrameSeriesAnimator;
45919
46866
  /*
45920
46867
  * Bleeds covered values outward into uncovered texels, leaving alpha untouched.
45921
46868
  */
45922
- function dilateValues(value, width, height, passes, packed) {
46869
+ function DilateValues(value, width, height, passes, packed) {
45923
46870
  const texels = width * height;
45924
- const filled = new Uint8Array(texels);
46871
+ // 255 for a texel that had data to begin with, otherwise the 1 based pass that filled it, so a pass
46872
+ // reads only texels filled before it and can work in place.
46873
+ const stamp = new Uint8Array(texels);
45925
46874
  for (let p = 0; p < texels; p++) {
45926
- filled[p] = value[p * 4 + 3] !== 0 ? 1 : 0;
46875
+ stamp[p] = value[p * 4 + 3] !== 0 ? 255 : 0;
45927
46876
  }
46877
+ // Whether a texel or a horizontal neighbour had data, so empty space is skipped in three reads.
46878
+ const across = new Uint8Array(texels);
45928
46879
  for (let pass = 0; pass < passes; pass++) {
45929
- const source = value.slice();
45930
- const wasFilled = filled.slice();
46880
+ const current = pass + 1;
46881
+ const had = (p) => stamp[p] !== 0 && stamp[p] !== current;
46882
+ for (let y = 0; y < height; y++) {
46883
+ const row = y * width;
46884
+ for (let x = 0; x < width; x++) {
46885
+ const p = row + x;
46886
+ across[p] = (had(p) || (x > 0 && had(p - 1)) || (x + 1 < width && had(p + 1))) ? 1 : 0;
46887
+ }
46888
+ }
45931
46889
  for (let y = 0; y < height; y++) {
45932
46890
  for (let x = 0; x < width; x++) {
45933
46891
  const p = y * width + x;
45934
- if (wasFilled[p]) {
46892
+ if (stamp[p] !== 0) {
46893
+ continue;
46894
+ }
46895
+ if (!across[p] && !(y > 0 && across[p - width]) && !(y + 1 < height && across[p + width])) {
45935
46896
  continue;
45936
46897
  }
45937
46898
  let sum = 0;
@@ -45940,13 +46901,13 @@ var TextureFrameSeriesAnimator;
45940
46901
  for (let dx = -1; dx <= 1; dx++) {
45941
46902
  const nx = x + dx;
45942
46903
  const ny = y + dy;
45943
- if (nx < 0 || ny < 0 || nx >= width || ny >= height || !wasFilled[ny * width + nx]) {
46904
+ if (nx < 0 || ny < 0 || nx >= width || ny >= height || !had(ny * width + nx)) {
45944
46905
  continue;
45945
46906
  }
45946
46907
  const at = (ny * width + nx) * 4;
45947
46908
  // Averaged as a value rather than per byte: averaging a packed low byte
45948
46909
  // on its own wraps at every 256th step and speckles the bled edge.
45949
- sum += packed ? source[at] * 256 + source[at + 1] : source[at];
46910
+ sum += packed ? value[at] * 256 + value[at + 1] : value[at];
45950
46911
  hits++;
45951
46912
  }
45952
46913
  }
@@ -45962,18 +46923,25 @@ var TextureFrameSeriesAnimator;
45962
46923
  value[p * 4 + 1] = v;
45963
46924
  value[p * 4 + 2] = v;
45964
46925
  }
45965
- filled[p] = 1;
46926
+ stamp[p] = current;
45966
46927
  }
45967
46928
  }
45968
46929
  }
45969
46930
  }
45970
46931
  }
46932
+ TextureFrameSeriesAnimator.DilateValues = DilateValues;
46933
+ /*
46934
+ * Bytes one cached frame holds, counting a buffer shared between colour and value once.
46935
+ */
46936
+ function frameBytes(pixels, value) {
46937
+ return (pixels ? pixels.byteLength : 0) + (value && value !== pixels ? value.byteLength : 0);
46938
+ }
45971
46939
  const DEFAULT_CROSSFADE_MS = 900;
45972
46940
  const DEFAULT_LOW_COLOR = { red: 255, green: 255, blue: 255, alpha: 0.12 };
45973
46941
  const DEFAULT_HIGH_COLOR = { red: 21, green: 96, blue: 196, alpha: 0.92 };
45974
46942
  class Animator {
45975
46943
  constructor(options) {
45976
- var _a, _b, _c;
46944
+ var _a, _b, _c, _d;
45977
46945
  this.removeOnTick = null;
45978
46946
  this.removeCrossfadeTick = null;
45979
46947
  this.disposed = false;
@@ -46004,6 +46972,15 @@ var TextureFrameSeriesAnimator;
46004
46972
  this.extremesLoad = null;
46005
46973
  this.floorPixels = null;
46006
46974
  this.ceilingPixels = null;
46975
+ // How far through the fade from the previous value frame to the presented one, 1 when settled.
46976
+ this.fadeMix = 1;
46977
+ // Where the current fade started from, above zero when it took over from one still running.
46978
+ this.fadeMixStart = 0;
46979
+ // Version the value canvas was last written at, since in value only mode it is written on demand.
46980
+ this.valueCanvasVersion = -1;
46981
+ this.rawBytes = 0;
46982
+ this.cachedBytes = 0;
46983
+ this.lastFrameBytes = 0;
46007
46984
  if (!options.entity.polygon) {
46008
46985
  throw new Error("TextureFrameSeriesAnimator requires an entity with polygon graphics.");
46009
46986
  }
@@ -46051,6 +47028,9 @@ var TextureFrameSeriesAnimator;
46051
47028
  this.maskBaseline = (_c = options.maskBaseline) !== null && _c !== void 0 ? _c : this.tiles.some((tile) => Boolean(tile.BaselineMask));
46052
47029
  this.valueCanvas = this.produceValueCanvas ? document.createElement("canvas") : null;
46053
47030
  this.driveMaterial = options.driveMaterial !== false;
47031
+ this.valueOnly = this.produceValueCanvas && !this.driveMaterial;
47032
+ this.rawCache = new Array(this.frames.length).fill(null);
47033
+ this.cacheBudget = (_d = options.cacheBytes) !== null && _d !== void 0 ? _d : MAX_CACHED_FRAME_BYTES;
46054
47034
  this.originalMaterial = options.entity.polygon.material;
46055
47035
  this.imageProperty = new CallbackProperty(() => this.pool[this.poolIdx], false);
46056
47036
  if (this.driveMaterial) {
@@ -46116,7 +47096,40 @@ var TextureFrameSeriesAnimator;
46116
47096
  * or null unless the instance was constructed with produceValueCanvas.
46117
47097
  */
46118
47098
  GetValueCanvas() {
46119
- return this.valueDims ? this.valueCanvas : null;
47099
+ if (!this.valueDims) {
47100
+ return null;
47101
+ }
47102
+ if (this.valueOnly && this.valueCanvasVersion !== this.presentVersion && this.displayedValuePixels) {
47103
+ this.writeInto(this.valueCanvas, this.displayedValuePixels, this.valueDims);
47104
+ this.valueCanvasVersion = this.presentVersion;
47105
+ }
47106
+ return this.valueCanvas;
47107
+ }
47108
+ /**
47109
+ * The presented frame's value pixels, or null before one. Shares the cached array, so never write to it.
47110
+ */
47111
+ GetValueRaster() {
47112
+ if (!this.valueDims || !this.displayedValuePixels) {
47113
+ return null;
47114
+ }
47115
+ return { data: this.displayedValuePixels, width: this.valueDims.width, height: this.valueDims.height };
47116
+ }
47117
+ /**
47118
+ * The two value frames being faded between and the mix, or null unless the material is not driven.
47119
+ */
47120
+ GetValueFade() {
47121
+ if (!this.valueOnly || !this.valueDims || !this.displayedValuePixels) {
47122
+ return null;
47123
+ }
47124
+ const previous = this.fadeFromValuePixels;
47125
+ const from = previous && previous.length === this.displayedValuePixels.length ? previous : null;
47126
+ return {
47127
+ from,
47128
+ to: this.displayedValuePixels,
47129
+ width: this.valueDims.width,
47130
+ height: this.valueDims.height,
47131
+ mix: from ? this.fadeMix : 1
47132
+ };
46120
47133
  }
46121
47134
  /**
46122
47135
  * Increments every time a frame is presented, so a consumer holding the value canvas can tell
@@ -46183,7 +47196,11 @@ var TextureFrameSeriesAnimator;
46183
47196
  if (this.currentFrameIndex < 0) {
46184
47197
  return this.frameCache[0] ? -1 : 0;
46185
47198
  }
46186
- for (let d = 0; d < n; d++) {
47199
+ // Full once another frame will not fit, so a prefetch only displaces a frame further from the
47200
+ // playhead than itself and never trades the two ends of the window back and forth.
47201
+ const full = this.cachedBytes + this.lastFrameBytes > this.cacheBudget;
47202
+ const reach = full ? this.farthestCachedDistance() : n;
47203
+ for (let d = 0; d < Math.min(n, reach); d++) {
46187
47204
  const forward = this.currentFrameIndex + d;
46188
47205
  if (forward < n && !this.frameCache[forward]) {
46189
47206
  return forward;
@@ -46195,6 +47212,68 @@ var TextureFrameSeriesAnimator;
46195
47212
  }
46196
47213
  return -1;
46197
47214
  }
47215
+ farthestCachedDistance() {
47216
+ let farthest = 0;
47217
+ for (let i = 0; i < this.frameCache.length; i++) {
47218
+ if (this.frameCache[i]) {
47219
+ farthest = Math.max(farthest, Math.abs(i - this.currentFrameIndex));
47220
+ }
47221
+ }
47222
+ return farthest;
47223
+ }
47224
+ /*
47225
+ * Drops decoded frames furthest from the playhead until the cache fits its budget again.
47226
+ */
47227
+ evictDecoded(keep) {
47228
+ // A tinted fade reads its target from the cache each tick, where a value fade holds the arrays.
47229
+ const fading = !this.valueOnly && this.fadeStartMs !== null ? this.fadeToIndex : -1;
47230
+ while (this.cachedBytes > this.cacheBudget) {
47231
+ let victim = -1;
47232
+ let distance = -1;
47233
+ for (let i = 0; i < this.frameCache.length; i++) {
47234
+ if (!this.frameCache[i] || i === keep || i === this.currentFrameIndex || i === fading) {
47235
+ continue;
47236
+ }
47237
+ const d = Math.abs(i - this.currentFrameIndex);
47238
+ if (d > distance) {
47239
+ distance = d;
47240
+ victim = i;
47241
+ }
47242
+ }
47243
+ if (victim < 0) {
47244
+ return;
47245
+ }
47246
+ this.cachedBytes -= frameBytes(this.frameCache[victim], this.valueCache[victim]);
47247
+ this.frameCache[victim] = null;
47248
+ this.valueCache[victim] = null;
47249
+ }
47250
+ }
47251
+ /*
47252
+ * Keeps a frame's fetched bytes unless they are large, as a tile major archive's are.
47253
+ */
47254
+ keepRaw(idx, buffer, base) {
47255
+ if (buffer.byteLength > MAX_RAW_FRAME_BYTES / 16) {
47256
+ return;
47257
+ }
47258
+ this.rawCache[idx] = { buffer, base };
47259
+ this.rawBytes += buffer.byteLength;
47260
+ while (this.rawBytes > MAX_RAW_FRAME_BYTES) {
47261
+ let victim = -1;
47262
+ let distance = -1;
47263
+ for (let i = 0; i < this.rawCache.length; i++) {
47264
+ const d = Math.abs(i - this.currentFrameIndex);
47265
+ if (this.rawCache[i] && i !== idx && d > distance) {
47266
+ distance = d;
47267
+ victim = i;
47268
+ }
47269
+ }
47270
+ if (victim < 0) {
47271
+ return;
47272
+ }
47273
+ this.rawBytes -= this.rawCache[victim].buffer.byteLength;
47274
+ this.rawCache[victim] = null;
47275
+ }
47276
+ }
46198
47277
  pumpFetchQueue() {
46199
47278
  if (this.disposed || this.inFlightIndex !== -1) {
46200
47279
  return;
@@ -46238,10 +47317,18 @@ var TextureFrameSeriesAnimator;
46238
47317
  lo = Math.min(lo, at.ByteOffset);
46239
47318
  hi = Math.max(hi, at.ByteOffset + at.ByteLength);
46240
47319
  }
46241
- const response = await fetch(this.archiveUrl, { headers: { Range: `bytes=${lo}-${hi - 1}` } });
46242
- const buffer = await response.arrayBuffer();
46243
- if (this.disposed) {
46244
- return;
47320
+ let buffer;
47321
+ const raw = this.rawCache[idx];
47322
+ if (raw && raw.base === lo) {
47323
+ buffer = raw.buffer;
47324
+ }
47325
+ else {
47326
+ const response = await fetch(this.archiveUrl, { headers: { Range: `bytes=${lo}-${hi - 1}` } });
47327
+ buffer = await response.arrayBuffer();
47328
+ if (this.disposed) {
47329
+ return;
47330
+ }
47331
+ this.keepRaw(idx, buffer, lo);
46245
47332
  }
46246
47333
  // Awaited before decoding rather than applied later, so no frame is ever cached unmasked and
46247
47334
  // then corrected once the mask lands.
@@ -46253,9 +47340,15 @@ var TextureFrameSeriesAnimator;
46253
47340
  if (this.disposed) {
46254
47341
  return;
46255
47342
  }
47343
+ if (this.frameCache[idx]) {
47344
+ this.cachedBytes -= frameBytes(this.frameCache[idx], this.valueCache[idx]);
47345
+ }
46256
47346
  this.frameCache[idx] = decoded.pixels;
46257
47347
  this.frameDims[idx] = { width: decoded.width, height: decoded.height };
46258
47348
  this.valueCache[idx] = decoded.valuePixels || null;
47349
+ this.lastFrameBytes = frameBytes(decoded.pixels, decoded.valuePixels || null);
47350
+ this.cachedBytes += this.lastFrameBytes;
47351
+ this.evictDecoded(idx);
46259
47352
  if (this.shouldPresent(idx, isTarget)) {
46260
47353
  this.beginCrossfadeTo(idx);
46261
47354
  }
@@ -46325,6 +47418,13 @@ var TextureFrameSeriesAnimator;
46325
47418
  */
46326
47419
  tint(imageData) {
46327
47420
  const canvas = { width: imageData.width, height: imageData.height };
47421
+ if (this.valueOnly) {
47422
+ // One array serves as both, since nothing will ever display the colour.
47423
+ const values = imageData.data;
47424
+ this.applyBaselineMask(values, undefined, canvas.width, canvas.height);
47425
+ DilateValues(values, canvas.width, canvas.height, VALUE_DILATE_PASSES, IsPackedValue(this.metadata));
47426
+ return { pixels: values, width: canvas.width, height: canvas.height, valuePixels: values };
47427
+ }
46328
47428
  // Copied before tinting: the ramp is a lerp between two colours, so the value cannot be
46329
47429
  // recovered from the tinted pixels afterwards.
46330
47430
  const valuePixels = this.produceValueCanvas ? new Uint8ClampedArray(imageData.data) : undefined;
@@ -46345,7 +47445,7 @@ var TextureFrameSeriesAnimator;
46345
47445
  }
46346
47446
  this.applyBaselineMask(imageData.data, valuePixels, canvas.width, canvas.height);
46347
47447
  if (valuePixels) {
46348
- dilateValues(valuePixels, canvas.width, canvas.height, VALUE_DILATE_PASSES, IsPackedValue(this.metadata));
47448
+ DilateValues(valuePixels, canvas.width, canvas.height, VALUE_DILATE_PASSES, IsPackedValue(this.metadata));
46349
47449
  }
46350
47450
  return { pixels: imageData.data, width: canvas.width, height: canvas.height, valuePixels };
46351
47451
  }
@@ -46603,6 +47703,10 @@ var TextureFrameSeriesAnimator;
46603
47703
  }
46604
47704
  }
46605
47705
  beginCrossfadeTo(idx) {
47706
+ if (this.valueOnly) {
47707
+ this.beginValueFadeTo(idx);
47708
+ return;
47709
+ }
46606
47710
  const to = this.frameCache[idx];
46607
47711
  this.fadeFromValuePixels = this.displayedValuePixels === null && this.valueCache[idx]
46608
47712
  ? new Uint8ClampedArray(this.valueCache[idx].length)
@@ -46612,12 +47716,53 @@ var TextureFrameSeriesAnimator;
46612
47716
  this.fadeToDims = this.frameDims[idx];
46613
47717
  this.fadeStartMs = Now();
46614
47718
  }
47719
+ /*
47720
+ * Presents a value frame at once and leaves the fade to the consumer, which blends on the GPU.
47721
+ */
47722
+ beginValueFadeTo(idx) {
47723
+ const to = this.valueCache[idx];
47724
+ if (!to || to === this.displayedValuePixels) {
47725
+ return;
47726
+ }
47727
+ // A new target mid fade keeps whichever frame is mostly on screen and carries on from the current
47728
+ // mix, so frames landing in quick succession do not jump the sheet back.
47729
+ const midFade = this.fadeStartMs !== null && Boolean(this.fadeFromValuePixels);
47730
+ if (midFade && this.fadeMix < 0.5) {
47731
+ this.fadeMixStart = this.fadeMix;
47732
+ }
47733
+ else {
47734
+ this.fadeFromValuePixels = this.displayedValuePixels;
47735
+ this.fadeMixStart = 0;
47736
+ }
47737
+ this.displayedValuePixels = to;
47738
+ this.valueDims = this.frameDims[idx];
47739
+ this.fadeToIndex = idx;
47740
+ this.fadeMix = this.fadeFromValuePixels ? this.fadeMixStart : 1;
47741
+ this.fadeStartMs = this.fadeFromValuePixels ? Now() : null;
47742
+ this.presentVersion++;
47743
+ this.requestRender();
47744
+ }
47745
+ requestRender() {
47746
+ if (this.viewer && this.viewer.scene && this.viewer.scene.requestRenderMode) {
47747
+ this.viewer.scene.requestRender();
47748
+ }
47749
+ }
46615
47750
  tickCrossfade() {
46616
47751
  if (this.disposed || this.fadeStartMs === null) {
46617
47752
  return;
46618
47753
  }
46619
47754
  const t = Math.min(1, (Now() - this.fadeStartMs) / this.crossfadeMs);
46620
47755
  const eased = easeInOutQuad(t);
47756
+ if (this.valueOnly) {
47757
+ this.fadeMix = this.fadeMixStart + (1 - this.fadeMixStart) * eased;
47758
+ if (t >= 1) {
47759
+ this.fadeStartMs = null;
47760
+ this.fadeFromValuePixels = null;
47761
+ this.fadeMix = 1;
47762
+ }
47763
+ this.requestRender();
47764
+ return;
47765
+ }
46621
47766
  const from = this.fadeFromPixels;
46622
47767
  const to = this.frameCache[this.fadeToIndex];
46623
47768
  const n = Math.min(from.length, to.length);
@@ -46657,9 +47802,7 @@ var TextureFrameSeriesAnimator;
46657
47802
  this.valueDims = dims;
46658
47803
  }
46659
47804
  this.presentVersion++;
46660
- if (this.viewer && this.viewer.scene && this.viewer.scene.requestRenderMode) {
46661
- this.viewer.scene.requestRender();
46662
- }
47805
+ this.requestRender();
46663
47806
  }
46664
47807
  }
46665
47808
  TextureFrameSeriesAnimator.Animator = Animator;
@@ -46682,13 +47825,15 @@ var TextureValueLabels;
46682
47825
  const MIN_VISIBLE_PIXELS = 60;
46683
47826
  const MAX_STRIDE = 512;
46684
47827
  const STRIDE_HYSTERESIS = 1.4;
46685
- const DEFAULT_MIN_SPACING_PIXELS = 78;
46686
- const DEFAULT_MAX_LABELS = 240;
46687
- const LABEL_RADIUS = 4;
46688
- const LABEL_FONT = "600 11px ui-monospace, SFMono-Regular, Menlo, monospace";
46689
- // Clear space either side of a label box, so neighbours read as separate.
46690
- const LABEL_GAP_PIXELS = 16;
46691
- const LABEL_ANCHOR_COLOR = "rgba(255,255,255,0.85)";
47828
+ // Scene labels carry a leader and are wider than a value, so they want room and not many of them.
47829
+ const DEFAULT_MIN_SPACING_PIXELS = 140;
47830
+ const DEFAULT_MAX_LABELS = 60;
47831
+ // How far past the edge of the view an anchor may sit before its label is dropped.
47832
+ const LABEL_EDGE_MARGIN_PIXELS = 120;
47833
+ // Distance discount for a label already up when the cap forces a choice.
47834
+ const LABEL_KEEP_BIAS = 0.6;
47835
+ // How long a label outlives its cell leaving the wanted set, so one back a frame later does not blink.
47836
+ const LABEL_LINGER_MS = 300;
46692
47837
  // 8 rather than 5: below this a cell reads as texture rather than as a boundary, and it also
46693
47838
  // bounds the worst case, since a full screen of 8 px cells fits inside MAX_GRID_CELLS.
46694
47839
  const DEFAULT_MIN_GRID_CELL_PIXELS = 8;
@@ -46702,7 +47847,8 @@ var TextureValueLabels;
46702
47847
  const TILE_OUTLINE_ALPHA = 0.45;
46703
47848
  // Cells per grid square at the coarsest. Beyond this a tile is outlined instead.
46704
47849
  const MAX_GRID_STRIDE = 256;
46705
- const LINE_HEIGHT = 13;
47850
+ // Times the pointer's ground hit is moved onto the sheet's own height before reading a cell.
47851
+ const HOVER_REFINE_STEPS = 3;
46706
47852
  /**
46707
47853
  * A clip outline from a projected ring, or null when the ring cannot be drawn.
46708
47854
  * @param projected one entry per ring vertex, null where the vertex has no window coordinate
@@ -46796,11 +47942,25 @@ var TextureValueLabels;
46796
47942
  this.sourceMap = null;
46797
47943
  this.source = null;
46798
47944
  this.painted = null;
47945
+ this.paintedRamp = null;
46799
47946
  this.floor = null;
46800
47947
  this.ceiling = null;
46801
47948
  this.disposed = false;
46802
- this.drawn = 0;
46803
47949
  this.stride = 0;
47950
+ this.cellLabels = new Map();
47951
+ this.lingerTimer = null;
47952
+ // What the last draw was made from, so a frame that changes none of it draws nothing.
47953
+ this.drawnView = null;
47954
+ this.drawnInputs = [];
47955
+ this.scratchWorld = new Cartesian3();
47956
+ this.scratchWindow = new Cartesian2();
47957
+ this.scratchClip = new Cartesian4();
47958
+ // The camera's view and projection as one matrix, rebuilt per draw, or null outside 3D.
47959
+ this.viewProjection = null;
47960
+ this.viewProjectionScratch = new Matrix4();
47961
+ this.hovering = false;
47962
+ this.hoverFrame = 0;
47963
+ this.hoverAt = null;
46804
47964
  this.viewer = options.viewer;
46805
47965
  this.extent = options.extent;
46806
47966
  this.settings = options.settings || {};
@@ -46810,6 +47970,9 @@ var TextureValueLabels;
46810
47970
  this.sourceMap = TextureFrameSeriesAnimator.SourceMap(options.metadata);
46811
47971
  this.tiles = options.tiles;
46812
47972
  this.clipRing = options.clipRing;
47973
+ this.heightAt = options.heightAt;
47974
+ this.heightKey = options.heightKey;
47975
+ this.hover = options.hover;
46813
47976
  this.canvas = document.createElement("canvas");
46814
47977
  this.canvas.style.position = "absolute";
46815
47978
  this.canvas.style.inset = "0";
@@ -46819,12 +47982,31 @@ var TextureValueLabels;
46819
47982
  parent.appendChild(this.canvas);
46820
47983
  }
46821
47984
  this.ctx = this.canvas.getContext("2d");
47985
+ this.onPointerMove = (event) => {
47986
+ const bounds = this.viewer.canvas.getBoundingClientRect();
47987
+ this.hoverAt = { x: event.clientX - bounds.left, y: event.clientY - bounds.top };
47988
+ // At most once a frame, since a pointer reports far faster than anything is drawn.
47989
+ if (!this.hoverFrame) {
47990
+ this.hoverFrame = requestAnimationFrame(() => {
47991
+ this.hoverFrame = 0;
47992
+ this.updateHover();
47993
+ });
47994
+ }
47995
+ };
47996
+ this.onPointerLeave = () => {
47997
+ this.hoverAt = null;
47998
+ this.releaseHover();
47999
+ };
48000
+ if (this.hover && this.hover.register) {
48001
+ this.viewer.canvas.addEventListener("pointermove", this.onPointerMove, { passive: true });
48002
+ this.viewer.canvas.addEventListener("pointerleave", this.onPointerLeave);
48003
+ }
46822
48004
  }
46823
48005
  SetExtent(extent) {
46824
48006
  this.extent = extent;
46825
48007
  }
46826
48008
  /**
46827
- * The current frame's decoded values, as the animator's value canvas already provides them.
48009
+ * The current frame's decoded values.
46828
48010
  * @param source value pixels, one texel per cell
46829
48011
  */
46830
48012
  SetSource(source) {
@@ -46832,11 +48014,17 @@ var TextureValueLabels;
46832
48014
  }
46833
48015
  /**
46834
48016
  * The tinted pixels of the same frame, so the grid can skip cells the ramp painted nothing in.
46835
- * @param painted RGBA of the presented frame, or null to fall back to coverage alone
48017
+ * @param painted RGBA of the presented frame, or null to fall back to the ramp or coverage alone
46836
48018
  */
46837
48019
  SetPainted(painted) {
46838
48020
  this.painted = painted;
46839
48021
  }
48022
+ /**
48023
+ * The surface's 256 step RGBA ramp, for telling whether a cell was painted without a tinted frame.
48024
+ */
48025
+ SetPaintedRamp(ramp) {
48026
+ this.paintedRamp = ramp;
48027
+ }
46840
48028
  /**
46841
48029
  * The archive's per-cell extremes, when it publishes them. Without these a label can still
46842
48030
  * print the current reading, just not the range behind it.
@@ -46846,21 +48034,28 @@ var TextureValueLabels;
46846
48034
  this.ceiling = ceiling;
46847
48035
  }
46848
48036
  GetDrawnCount() {
46849
- return this.drawn;
48037
+ return this.cellLabels.size;
46850
48038
  }
46851
48039
  Clear() {
46852
48040
  this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
46853
- this.drawn = 0;
48041
+ this.drawnView = null;
46854
48042
  }
46855
48043
  Dispose() {
46856
48044
  this.disposed = true;
48045
+ this.clearCellLabels();
48046
+ this.releaseHover();
48047
+ if (this.hoverFrame) {
48048
+ cancelAnimationFrame(this.hoverFrame);
48049
+ this.hoverFrame = 0;
48050
+ }
48051
+ this.viewer.canvas.removeEventListener("pointermove", this.onPointerMove);
48052
+ this.viewer.canvas.removeEventListener("pointerleave", this.onPointerLeave);
46857
48053
  if (this.canvas.parentElement) {
46858
48054
  this.canvas.parentElement.removeChild(this.canvas);
46859
48055
  }
46860
48056
  }
46861
48057
  /**
46862
- * Redraws every visible label. Cheap enough to call per rendered frame, because the cell
46863
- * count it considers is bounded by the view rather than by the texture.
48058
+ * Redraws the grid and syncs the value labels, when anything they are drawn from has changed.
46864
48059
  */
46865
48060
  Render() {
46866
48061
  var _a, _b, _c;
@@ -46868,67 +48063,296 @@ var TextureValueLabels;
46868
48063
  return;
46869
48064
  }
46870
48065
  const view = this.viewer.canvas;
48066
+ const inputs = [this.source, this.painted, this.paintedRamp, this.floor, this.ceiling,
48067
+ view.clientWidth, view.clientHeight, this.heightKey ? this.heightKey() : null];
48068
+ const camera = this.viewer.camera.viewMatrix;
48069
+ if (this.drawnView &&
48070
+ Matrix4.equals(this.drawnView, camera) &&
48071
+ inputs.every((input, i) => input === this.drawnInputs[i])) {
48072
+ return;
48073
+ }
46871
48074
  if (this.canvas.width !== view.clientWidth || this.canvas.height !== view.clientHeight) {
46872
48075
  this.canvas.width = view.clientWidth;
46873
48076
  this.canvas.height = view.clientHeight;
46874
48077
  }
46875
48078
  this.Clear();
48079
+ this.drawnView = Matrix4.clone(camera, this.drawnView || undefined);
48080
+ this.drawnInputs = inputs;
48081
+ const projection = this.viewer.camera.frustum.projectionMatrix;
48082
+ this.viewProjection = this.viewer.scene.mode === SceneMode.SCENE3D
48083
+ ? Matrix4.multiply(projection, camera, this.viewProjectionScratch)
48084
+ : null;
46876
48085
  const cols = this.source.width;
46877
48086
  const rows = this.source.height;
46878
48087
  const window = this.visibleTexels(cols, rows);
46879
48088
  if (!window) {
48089
+ this.syncCellLabels([]);
46880
48090
  return;
46881
48091
  }
46882
- const midCol = (window.col0 + window.col1) / 2;
46883
- const midRow = (window.row0 + window.row1) / 2;
46884
- const a = this.project(this.lonAt(midCol, cols), this.latAt(midRow, rows));
46885
- const b = this.project(this.lonAt(midCol + 1, cols), this.latAt(midRow + 1, rows));
48092
+ // Measured where the view is looking, since in an oblique view up close the middle of the visible
48093
+ // texels sits out toward the horizon, where cells are a fraction of the size.
48094
+ const focus = this.groundAtScreenCentre();
48095
+ const at = focus ? this.texelAt(focus.lon, focus.lat) : null;
48096
+ const focused = (Boolean(at) &&
48097
+ at.col >= window.col0 &&
48098
+ at.col <= window.col1 &&
48099
+ at.row >= window.row0 &&
48100
+ at.row <= window.row1);
48101
+ const midCol = focused ? at.col : (window.col0 + window.col1) / 2;
48102
+ const midRow = focused ? at.row : (window.row0 + window.row1) / 2;
48103
+ const a = this.projectCell(midCol, midRow, cols, rows);
48104
+ const b = this.projectCell(midCol + 1, midRow + 1, cols, rows);
46886
48105
  if (!a || !b) {
48106
+ // Left as they are, since one frame where the focus will not project is not the data leaving.
46887
48107
  return;
46888
48108
  }
46889
48109
  const cellPixels = Math.min(Math.abs(b.x - a.x), Math.abs(b.y - a.y));
46890
48110
  // Ahead of the label threshold on purpose: a grid still reads at a cell size where a
46891
48111
  // number no longer fits.
46892
48112
  this.drawGrid(window, cols, rows, cellPixels);
46893
- if (cellPixels < ((_a = this.settings.minCellPixels) !== null && _a !== void 0 ? _a : DEFAULT_MIN_CELL_PIXELS)) {
46894
- return;
46895
- }
46896
- const visibleWidth = cellPixels * (window.col1 - window.col0 + 1);
46897
- const visibleHeight = cellPixels * (window.row1 - window.row0 + 1);
46898
- if (Math.max(visibleWidth, visibleHeight) < MIN_VISIBLE_PIXELS) {
48113
+ // By area rather than the shorter side, which an oblique view foreshortens to a fraction of the other.
48114
+ const across = this.projectCell(midCol + 1, midRow, cols, rows);
48115
+ const down = this.projectCell(midCol, midRow + 1, cols, rows);
48116
+ const cellSize = across && down
48117
+ ? Math.sqrt(Math.abs((across.x - a.x) * (down.y - a.y) - (across.y - a.y) * (down.x - a.x)))
48118
+ : cellPixels;
48119
+ const visibleWidth = cellSize * (window.col1 - window.col0 + 1);
48120
+ const visibleHeight = cellSize * (window.row1 - window.row0 + 1);
48121
+ if (cellSize < ((_a = this.settings.minCellPixels) !== null && _a !== void 0 ? _a : DEFAULT_MIN_CELL_PIXELS) ||
48122
+ Math.max(visibleWidth, visibleHeight) < MIN_VISIBLE_PIXELS) {
48123
+ this.syncCellLabels([]);
46899
48124
  return;
46900
48125
  }
46901
- const parts = this.settings.parts || ["value", "floor", "ceiling"];
46902
- this.ctx.font = LABEL_FONT;
46903
- this.ctx.textAlign = "center";
46904
48126
  const maxLabels = (_b = this.settings.maxLabels) !== null && _b !== void 0 ? _b : DEFAULT_MAX_LABELS;
46905
48127
  this.stride = ChooseLabelStride({
46906
- cellPixels,
48128
+ cellPixels: cellSize,
46907
48129
  visibleCols: window.col1 - window.col0 + 1,
46908
48130
  visibleRows: window.row1 - window.row0 + 1,
46909
48131
  maxLabels,
46910
- // Measured, not assumed: the spacing that keeps labels apart is whatever the widest
46911
- // one is, so changing what a label says cannot quietly start overlapping them.
46912
- minSpacingPixels: Math.max((_c = this.settings.minSpacingPixels) !== null && _c !== void 0 ? _c : DEFAULT_MIN_SPACING_PIXELS, this.widestLabel(parts)),
48132
+ minSpacingPixels: (_c = this.settings.minSpacingPixels) !== null && _c !== void 0 ? _c : DEFAULT_MIN_SPACING_PIXELS,
46913
48133
  held: this.stride
46914
48134
  });
46915
- const stride = this.stride;
48135
+ const parts = this.settings.parts || ["value", "floor", "ceiling"];
48136
+ this.syncCellLabels(this.labelCells(window, cols, rows, this.stride, maxLabels, parts));
48137
+ }
48138
+ /*
48139
+ * One labelled cell per lattice block, keyed by the block's origin so it survives frame and stride changes.
48140
+ */
48141
+ labelCells(window, cols, rows, stride, max, parts) {
48142
+ const width = this.canvas.width;
48143
+ const height = this.canvas.height;
46916
48144
  const firstRow = Math.floor(window.row0 / stride) * stride;
46917
48145
  const firstCol = Math.floor(window.col0 / stride) * stride;
46918
- for (let row = firstRow; row <= window.row1 && this.drawn < maxLabels; row += stride) {
46919
- for (let col = firstCol; col <= window.col1 && this.drawn < maxLabels; col += stride) {
48146
+ const candidates = [];
48147
+ for (let row = firstRow; row <= window.row1; row += stride) {
48148
+ for (let col = firstCol; col <= window.col1; col += stride) {
46920
48149
  const found = this.readNear(col, row, cols, rows, stride);
46921
48150
  if (!found) {
46922
48151
  continue;
46923
48152
  }
46924
- const point = this.project(this.lonAt(found.col, cols), this.latAt(found.row, rows));
46925
- if (!point || point.x < 0 || point.y < 0
46926
- || point.x > this.canvas.width || point.y > this.canvas.height) {
48153
+ const point = this.projectCell(found.col, found.row, cols, rows);
48154
+ // A margin past the edge, so a label does not drop the moment its anchor does.
48155
+ const margin = LABEL_EDGE_MARGIN_PIXELS;
48156
+ if (!point ||
48157
+ point.x < -margin ||
48158
+ point.y < -margin ||
48159
+ point.x > width + margin ||
48160
+ point.y > height + margin) {
46927
48161
  continue;
46928
48162
  }
46929
- this.drawLabel(point, found.reading, parts, this.cellOutline(found.col, found.row, cols, rows));
48163
+ const text = this.labelLines(found.reading, parts).join("\n");
48164
+ if (!text) {
48165
+ continue;
48166
+ }
48167
+ const key = col + "," + row;
48168
+ const distance = Math.hypot(point.x - width / 2, point.y - height / 2);
48169
+ candidates.push({
48170
+ key,
48171
+ lon: this.lonAt(found.col, cols),
48172
+ lat: this.latAt(found.row, rows),
48173
+ text,
48174
+ // Labels already up outrank new ones, so the capped set does not shuffle as the view pans.
48175
+ rank: this.cellLabels.has(key) ? distance * LABEL_KEEP_BIAS : distance
48176
+ });
48177
+ }
48178
+ }
48179
+ if (candidates.length > max) {
48180
+ candidates.sort((x, y) => x.rank - y.rank);
48181
+ candidates.length = max;
48182
+ }
48183
+ return candidates;
48184
+ }
48185
+ /*
48186
+ * Keeps one scene label per wanted cell, reusing those that are still wanted.
48187
+ */
48188
+ syncCellLabels(wanted) {
48189
+ var _a;
48190
+ const keep = new Set(wanted.map((w) => w.key));
48191
+ const now = Date.now();
48192
+ let lingering = false;
48193
+ for (const [key, entry] of this.cellLabels) {
48194
+ if (keep.has(key)) {
48195
+ entry.missingSince = undefined;
48196
+ continue;
48197
+ }
48198
+ entry.missingSince = (_a = entry.missingSince) !== null && _a !== void 0 ? _a : now;
48199
+ if (now - entry.missingSince >= LABEL_LINGER_MS) {
48200
+ entry.label.Dispose();
48201
+ this.cellLabels.delete(key);
48202
+ }
48203
+ else {
48204
+ lingering = true;
48205
+ }
48206
+ }
48207
+ // A still camera draws nothing more, so a lingering label is given its own later look.
48208
+ if (lingering && !this.lingerTimer) {
48209
+ this.lingerTimer = setTimeout(() => {
48210
+ this.lingerTimer = null;
48211
+ if (!this.disposed) {
48212
+ this.drawnView = null;
48213
+ this.viewer.scene.requestRender();
48214
+ }
48215
+ }, LABEL_LINGER_MS);
48216
+ }
48217
+ for (const want of wanted) {
48218
+ const pos3d = Cartesian3.fromDegrees(want.lon, want.lat, this.surfaceHeight(want.lon, want.lat));
48219
+ const options = {
48220
+ presentation: "text",
48221
+ text: want.text,
48222
+ leader: true,
48223
+ selectOnClick: false
48224
+ };
48225
+ const existing = this.cellLabels.get(want.key);
48226
+ if (existing) {
48227
+ if (!Cartesian3.equalsEpsilon(existing.label.pos3d, pos3d, 0, 0.01)) {
48228
+ existing.label.pos3d = pos3d;
48229
+ }
48230
+ if (existing.text !== want.text) {
48231
+ existing.label.Configure(options);
48232
+ existing.text = want.text;
48233
+ }
48234
+ continue;
48235
+ }
48236
+ const id = (this.hover ? this.hover.entityId : "texture-value") + "#cell:" + want.key;
48237
+ const label = new EntityLabel.Label({
48238
+ rego: {
48239
+ entityId: id,
48240
+ menuItemId: this.hover ? this.hover.menuItemId : undefined,
48241
+ name: want.text,
48242
+ priority: 0,
48243
+ // No graphic, since a point or billboard visual pulls a label back to itself on rebuild.
48244
+ visual: new Entity({ position: pos3d })
48245
+ },
48246
+ viewer: this.viewer,
48247
+ pos3d,
48248
+ options,
48249
+ persistent: true,
48250
+ visible: () => !this.disposed
48251
+ });
48252
+ this.cellLabels.set(want.key, { label, text: want.text });
48253
+ }
48254
+ }
48255
+ clearCellLabels() {
48256
+ if (this.lingerTimer) {
48257
+ clearTimeout(this.lingerTimer);
48258
+ this.lingerTimer = null;
48259
+ }
48260
+ for (const entry of this.cellLabels.values()) {
48261
+ entry.label.Dispose();
48262
+ }
48263
+ this.cellLabels.clear();
48264
+ }
48265
+ /*
48266
+ * Shows the cell under the pointer through the register's hover label, unless something else holds it.
48267
+ */
48268
+ updateHover() {
48269
+ const hover = this.hover;
48270
+ if (this.disposed || !hover || !hover.register || !this.source || !this.hoverAt) {
48271
+ return;
48272
+ }
48273
+ const register = hover.register;
48274
+ const target = register.GetLabelHoverTarget();
48275
+ const ours = Boolean(target) && register.IsLabelHovered(hover.entityId, hover.menuItemId);
48276
+ if (target && !ours) {
48277
+ this.hovering = false;
48278
+ return;
48279
+ }
48280
+ const under = this.readingUnder(this.hoverAt.x, this.hoverAt.y);
48281
+ if (!under) {
48282
+ this.releaseHover();
48283
+ return;
48284
+ }
48285
+ register.SetLabelHover({
48286
+ entityId: hover.entityId,
48287
+ menuItemId: hover.menuItemId,
48288
+ position: { x: this.hoverAt.x, y: this.hoverAt.y },
48289
+ text: under.text,
48290
+ pos3d: under.pos3d
48291
+ });
48292
+ this.hovering = true;
48293
+ }
48294
+ releaseHover() {
48295
+ const hover = this.hover;
48296
+ if (!this.hovering || !hover || !hover.register) {
48297
+ return;
48298
+ }
48299
+ this.hovering = false;
48300
+ if (hover.register.IsLabelHovered(hover.entityId, hover.menuItemId)) {
48301
+ hover.register.ClearLabelHover();
48302
+ }
48303
+ }
48304
+ /*
48305
+ * The text for the painted cell under a window position and its centre on the sheet, or null.
48306
+ */
48307
+ readingUnder(x, y) {
48308
+ const at = this.cellUnder(x, y);
48309
+ if (!at) {
48310
+ return null;
48311
+ }
48312
+ const cols = this.source.width;
48313
+ const found = this.readAt(at.col, at.row, cols);
48314
+ if (!found || !this.paintedAt(at.col, at.row, cols)) {
48315
+ return null;
48316
+ }
48317
+ const text = this.labelLines(found, this.settings.parts || ["value", "floor", "ceiling"]).join("\n");
48318
+ if (!text) {
48319
+ return null;
48320
+ }
48321
+ const lon = this.lonAt(at.col, cols);
48322
+ const lat = this.latAt(at.row, this.source.height);
48323
+ return { text, pos3d: Cartesian3.fromDegrees(lon, lat, this.surfaceHeight(lon, lat)) };
48324
+ }
48325
+ /*
48326
+ * The cell under a window position, found on the sheet rather than on the ground beneath it.
48327
+ */
48328
+ cellUnder(x, y) {
48329
+ const scene = this.viewer.scene;
48330
+ const camera = this.viewer.camera;
48331
+ const screen = new Cartesian2(x, y);
48332
+ const ray = camera.getPickRay(screen);
48333
+ if (!ray) {
48334
+ return null;
48335
+ }
48336
+ let hit = (scene.globe && scene.globe.pick(ray, scene)) || camera.pickEllipsoid(screen);
48337
+ if (!hit) {
48338
+ return null;
48339
+ }
48340
+ const radii = Ellipsoid.WGS84.radii;
48341
+ for (let i = 0; i < HOVER_REFINE_STEPS && this.heightAt; i++) {
48342
+ const carto = Cartographic.fromCartesian(hit);
48343
+ const height = this.heightAt(Math$1.toDegrees(carto.longitude), Math$1.toDegrees(carto.latitude));
48344
+ if (height == null) {
48345
+ break;
48346
+ }
48347
+ const inflated = new Ellipsoid(radii.x + height, radii.y + height, radii.z + height);
48348
+ const interval = IntersectionTests.rayEllipsoid(ray, inflated);
48349
+ if (!interval) {
48350
+ break;
46930
48351
  }
48352
+ hit = Ray.getPoint(ray, interval.start);
46931
48353
  }
48354
+ const carto = Cartographic.fromCartesian(hit);
48355
+ return this.texelAt(Math$1.toDegrees(carto.longitude), Math$1.toDegrees(carto.latitude));
46932
48356
  }
46933
48357
  /*
46934
48358
  * Outlines each covered cell, from a projected lattice of its corners.
@@ -46956,44 +48380,25 @@ var TextureValueLabels;
46956
48380
  if (wide * high > MAX_GRID_CELLS) {
46957
48381
  return;
46958
48382
  }
46959
- const lattice = new Array((wide + 1) * (high + 1));
46960
- for (let r = 0; r <= high; r++) {
46961
- for (let c = 0; c <= wide; c++) {
46962
- // Corners sit half a texel out from the centres lonAt/latAt return.
46963
- const lon = this.lonAt(window.col0 + c - 0.5, cols);
46964
- const lat = this.latAt(window.row0 + r - 0.5, rows);
46965
- lattice[r * (wide + 1) + c] = this.project(lon, lat);
46966
- }
46967
- }
46968
- const path = new Path2D();
46969
- let drew = false;
48383
+ const lattice = new Lattice(wide + 1, high + 1, (c, r) => {
48384
+ // Corners sit half a texel out from the centres lonAt/latAt return.
48385
+ const lon = this.lonAt(window.col0 + c - 0.5, cols);
48386
+ const lat = this.latAt(window.row0 + r - 0.5, rows);
48387
+ return this.projectInto(lon, lat);
48388
+ });
48389
+ const covered = new Uint8Array(wide * high);
46970
48390
  for (let r = 0; r < high; r++) {
46971
48391
  for (let c = 0; c < wide; c++) {
46972
- if (!this.isCovered(window.col0 + c, window.row0 + r, cols)) {
46973
- continue;
46974
- }
46975
- const tl = lattice[r * (wide + 1) + c];
46976
- const tr = lattice[r * (wide + 1) + c + 1];
46977
- const bl = lattice[(r + 1) * (wide + 1) + c];
46978
- const br = lattice[(r + 1) * (wide + 1) + c + 1];
46979
- if (!tl || !tr || !bl || !br) {
46980
- continue;
46981
- }
46982
- path.moveTo(tl.x, tl.y);
46983
- path.lineTo(tr.x, tr.y);
46984
- path.lineTo(br.x, br.y);
46985
- path.lineTo(bl.x, bl.y);
46986
- path.closePath();
46987
- drew = true;
48392
+ covered[r * wide + c] = this.isCovered(window.col0 + c, window.row0 + r, cols) ? 1 : 0;
46988
48393
  }
46989
48394
  }
46990
- if (!drew) {
48395
+ const path = new Path2D();
48396
+ if (!lattice.Trace(path, covered, wide, high)) {
46991
48397
  return;
46992
48398
  }
46993
48399
  this.ctx.strokeStyle = color;
46994
48400
  this.ctx.lineWidth = (_b = this.settings.gridWidthPixels) !== null && _b !== void 0 ? _b : DEFAULT_GRID_WIDTH_PIXELS;
46995
48401
  this.ctx.stroke(path);
46996
- +" alpha" + this.ctx.globalAlpha;
46997
48402
  }
46998
48403
  /*
46999
48404
  * Restricts drawing to the polygon, so nothing is ruled over ground it does not cover.
@@ -47015,33 +48420,11 @@ var TextureValueLabels;
47015
48420
  path.closePath();
47016
48421
  this.ctx.clip(path);
47017
48422
  }
47018
- /*
47019
- * The cell of whichever tile covers a point, as screen corners.
47020
- */
47021
- tileCellOutline(lon, lat) {
47022
- for (const tile of this.tiles) {
47023
- if (lon < tile.West || lon > tile.East || lat < tile.South || lat > tile.North) {
47024
- continue;
47025
- }
47026
- const c = (Math.min(tile.ResolutionX - 1, Math.max(0, Math.floor((lon - tile.West) / (tile.East - tile.West) * tile.ResolutionX))));
47027
- const r = (Math.min(tile.ResolutionY - 1, Math.max(0, Math.floor((tile.North - lat) / (tile.North - tile.South) * tile.ResolutionY))));
47028
- const w0 = tile.West + (c / tile.ResolutionX) * (tile.East - tile.West);
47029
- const w1 = tile.West + ((c + 1) / tile.ResolutionX) * (tile.East - tile.West);
47030
- const n0 = tile.North - (r / tile.ResolutionY) * (tile.North - tile.South);
47031
- const n1 = tile.North - ((r + 1) / tile.ResolutionY) * (tile.North - tile.South);
47032
- const corners = [
47033
- this.project(w0, n0), this.project(w1, n0),
47034
- this.project(w1, n1), this.project(w0, n1)
47035
- ];
47036
- return corners.every((q) => q) ? corners : null;
47037
- }
47038
- return null;
47039
- }
47040
48423
  /*
47041
48424
  * Outlines each tile's own cells, so cell size still shows where the mesh is refined.
47042
48425
  */
47043
48426
  drawTileGrid(color) {
47044
- var _a, _b, _c;
48427
+ var _a, _b;
47045
48428
  const view = this.viewer.camera.computeViewRectangle(Ellipsoid.WGS84);
47046
48429
  if (!view) {
47047
48430
  return;
@@ -47070,7 +48453,7 @@ var TextureValueLabels;
47070
48453
  coarse.lineTo(tr.x, tr.y);
47071
48454
  coarse.lineTo(br.x, br.y);
47072
48455
  coarse.lineTo(bl.x, bl.y);
47073
- coarse.closePath();
48456
+ coarse.lineTo(tl.x, tl.y);
47074
48457
  drewCoarse = true;
47075
48458
  };
47076
48459
  // Planned for every visible tile BEFORE any is drawn.
@@ -47131,31 +48514,29 @@ var TextureValueLabels;
47131
48514
  // moves, and so each step up is a subset of the one below it.
47132
48515
  const firstR = Math.floor(r0 / step) * step;
47133
48516
  const firstC = Math.floor(c0 / step) * step;
47134
- for (let r = firstR; r < r1; r += step) {
47135
- const n0 = tile.North - (r / tile.ResolutionY) * (tile.North - tile.South);
47136
- const n1 = tile.North
47137
- - (Math.min(r + step, tile.ResolutionY) / tile.ResolutionY) * (tile.North - tile.South);
47138
- for (let c = firstC; c < c1; c += step) {
47139
- const w0 = tile.West + (c / tile.ResolutionX) * (tile.East - tile.West);
47140
- const w1 = tile.West
47141
- + (Math.min(c + step, tile.ResolutionX) / tile.ResolutionX) * (tile.East - tile.West);
47142
- if (!this.coveredAt((w0 + w1) / 2, (n0 + n1) / 2)) {
47143
- continue;
47144
- }
47145
- const tl = this.project(w0, n0);
47146
- const tr = this.project(w1, n0);
47147
- const br = this.project(w1, n1);
47148
- const bl = this.project(w0, n1);
47149
- if (!tl || !tr || !br || !bl) {
47150
- continue;
47151
- }
47152
- path.moveTo(tl.x, tl.y);
47153
- path.lineTo(tr.x, tr.y);
47154
- path.lineTo(br.x, br.y);
47155
- path.lineTo(bl.x, bl.y);
47156
- path.closePath();
47157
- drew = true;
47158
- }
48517
+ const wide = Math.ceil((c1 - firstC) / step);
48518
+ const high = Math.ceil((r1 - firstR) / step);
48519
+ const lonOf = (c) => tile.West
48520
+ + (Math.min(firstC + c * step, tile.ResolutionX) / tile.ResolutionX) * (tile.East - tile.West);
48521
+ const latOf = (r) => tile.North
48522
+ - (Math.min(firstR + r * step, tile.ResolutionY) / tile.ResolutionY) * (tile.North - tile.South);
48523
+ const covered = new Uint8Array(wide * high);
48524
+ let any = false;
48525
+ for (let r = 0; r < high; r++) {
48526
+ for (let c = 0; c < wide; c++) {
48527
+ if (this.coveredAt((lonOf(c) + lonOf(c + 1)) / 2, (latOf(r) + latOf(r + 1)) / 2)) {
48528
+ covered[r * wide + c] = 1;
48529
+ any = true;
48530
+ }
48531
+ }
48532
+ }
48533
+ if (!any) {
48534
+ continue;
48535
+ }
48536
+ // Projected on demand, since a sparse raster leaves most corners belonging to no cell.
48537
+ const lattice = new Lattice(wide + 1, high + 1, (c, r) => this.projectInto(lonOf(c), latOf(r)));
48538
+ if (lattice.Trace(path, covered, wide, high)) {
48539
+ drew = true;
47159
48540
  }
47160
48541
  }
47161
48542
  const gridWidth = (_b = this.settings.gridWidthPixels) !== null && _b !== void 0 ? _b : DEFAULT_GRID_WIDTH_PIXELS;
@@ -47173,7 +48554,7 @@ var TextureValueLabels;
47173
48554
  return;
47174
48555
  }
47175
48556
  this.ctx.strokeStyle = color;
47176
- this.ctx.lineWidth = (_c = this.settings.gridWidthPixels) !== null && _c !== void 0 ? _c : DEFAULT_GRID_WIDTH_PIXELS;
48557
+ this.ctx.lineWidth = gridWidth;
47177
48558
  this.ctx.stroke(path);
47178
48559
  }
47179
48560
  /*
@@ -47193,7 +48574,7 @@ var TextureValueLabels;
47193
48574
  };
47194
48575
  }
47195
48576
  /*
47196
- * Whether the composited raster holds data at a lon/lat.
48577
+ * Whether the composited raster holds painted data at a lon/lat.
47197
48578
  */
47198
48579
  coveredAt(lon, lat) {
47199
48580
  if (!this.source) {
@@ -47206,60 +48587,20 @@ var TextureValueLabels;
47206
48587
  if (col < 0 || row < 0 || col >= cols || row >= rows) {
47207
48588
  return false;
47208
48589
  }
47209
- const at = (row * cols + col) * 4 + 3;
47210
48590
  // Painted, not merely covered: a dry cell holds a reading the ramp deliberately hides, and
47211
48591
  // ruling a grid over it draws detail where the picture shows none.
47212
- if (this.painted && this.painted.length === cols * rows * 4) {
47213
- return this.painted[at] > 0;
48592
+ if (this.painted || this.paintedRamp) {
48593
+ return this.paintedAt(col, row, cols);
47214
48594
  }
47215
- return this.source.data[at] >= 128;
48595
+ return this.source.data[(row * cols + col) * 4 + 3] >= 128;
47216
48596
  }
47217
48597
  isCovered(col, row, cols) {
47218
48598
  return Boolean(this.source && this.source.data[(row * cols + col) * 4 + 3] >= 128);
47219
48599
  }
47220
48600
  /*
47221
- * Width of the widest label this overlay could draw, in pixels.
48601
+ * What a label says about one reading, a line at a time.
47222
48602
  */
47223
- widestLabel(parts) {
47224
- const sample = [];
47225
- if (parts.indexOf("value") >= 0) {
47226
- sample.push(valueLine("-000.00", LabelUnits(this.metadata)));
47227
- }
47228
- const range = [];
47229
- const showsRange = !TextureFrameSeriesAnimator.IsTransformed(this.metadata);
47230
- if (showsRange && parts.indexOf("floor") >= 0) {
47231
- range.push("min: -000.00");
47232
- }
47233
- if (showsRange && parts.indexOf("ceiling") >= 0) {
47234
- range.push("max: -000.00");
47235
- }
47236
- if (range.length) {
47237
- sample.push(range.join(" - "));
47238
- }
47239
- if (!sample.length) {
47240
- return 0;
47241
- }
47242
- const widest = Math.max(...sample.map((line) => this.ctx.measureText(line).width));
47243
- return widest + LABEL_GAP_PIXELS;
47244
- }
47245
- /*
47246
- * The four screen corners of one cell, or null if any of them will not project.
47247
- */
47248
- cellOutline(col, row, cols, rows) {
47249
- // On a pyramid the composited texel is not a cell. Outlining it would draw a second,
47250
- // uniform lattice over the tile grid, misaligned with it everywhere.
47251
- if (this.tiles && this.tiles.length) {
47252
- return this.tileCellOutline(this.lonAt(col, cols), this.latAt(row, rows));
47253
- }
47254
- const corners = [
47255
- this.project(this.lonAt(col - 0.5, cols), this.latAt(row - 0.5, rows)),
47256
- this.project(this.lonAt(col + 0.5, cols), this.latAt(row - 0.5, rows)),
47257
- this.project(this.lonAt(col + 0.5, cols), this.latAt(row + 0.5, rows)),
47258
- this.project(this.lonAt(col - 0.5, cols), this.latAt(row + 0.5, rows))
47259
- ];
47260
- return corners.every((c) => c) ? corners : null;
47261
- }
47262
- drawLabel(point, reading, parts, outline) {
48603
+ labelLines(reading, parts) {
47263
48604
  var _a;
47264
48605
  const dp = (_a = this.settings.decimals) !== null && _a !== void 0 ? _a : (Math.abs(reading.value) < 10 ? 2 : 1);
47265
48606
  const lines = [];
@@ -47278,32 +48619,7 @@ var TextureValueLabels;
47278
48619
  if (range.length) {
47279
48620
  lines.push(range.join(" - "));
47280
48621
  }
47281
- if (!lines.length) {
47282
- return;
47283
- }
47284
- if (outline) {
47285
- this.ctx.strokeStyle = LABEL_ANCHOR_COLOR;
47286
- this.ctx.lineWidth = 1.5;
47287
- this.ctx.beginPath();
47288
- this.ctx.moveTo(outline[0].x, outline[0].y);
47289
- for (let i = 1; i < outline.length; i++) {
47290
- this.ctx.lineTo(outline[i].x, outline[i].y);
47291
- }
47292
- this.ctx.closePath();
47293
- this.ctx.stroke();
47294
- }
47295
- const width = Math.max(...lines.map((l) => this.ctx.measureText(l).width)) + 10;
47296
- const height = lines.length * LINE_HEIGHT + 6;
47297
- const top = point.y - height / 2;
47298
- this.ctx.fillStyle = "rgba(16,16,14,0.72)";
47299
- this.ctx.beginPath();
47300
- this.ctx.roundRect(point.x - width / 2, top, width, height, LABEL_RADIUS);
47301
- this.ctx.fill();
47302
- lines.forEach((line, i) => {
47303
- this.ctx.fillStyle = i === 0 ? "#ffffff" : "#a8a89f";
47304
- this.ctx.fillText(line, point.x, top + LINE_HEIGHT * (i + 1) - 1);
47305
- });
47306
- this.drawn++;
48622
+ return lines;
47307
48623
  }
47308
48624
  /*
47309
48625
  * The first cell with a reading at or near a lattice point, searched within its own block.
@@ -47330,11 +48646,24 @@ var TextureValueLabels;
47330
48646
  return null;
47331
48647
  }
47332
48648
  paintedAt(col, row, cols) {
47333
- if (!this.painted) {
47334
- return true;
48649
+ const at = (row * cols + col) * 4;
48650
+ if (this.painted && this.painted.length === this.source.data.length) {
48651
+ return this.painted[at + 3] > 0;
47335
48652
  }
47336
- const at = (row * cols + col) * 4 + 3;
47337
- return this.painted[at] > 0;
48653
+ if (this.paintedRamp) {
48654
+ const data = this.source.data;
48655
+ if (data[at + 3] === 0) {
48656
+ return false;
48657
+ }
48658
+ // The 8 bit grey the ramp is indexed on, which is what a tinted frame would have used.
48659
+ const grey = TextureFrameSeriesAnimator.IsPackedValue(this.metadata)
48660
+ ? Math.round((data[at] * 256 + data[at + 1]) / 65535 * 255)
48661
+ : data[at];
48662
+ const steps = this.paintedRamp.length / 4;
48663
+ const index = Math.min(steps - 1, Math.round(grey / 255 * (steps - 1)));
48664
+ return this.paintedRamp[index * 4 + 3] > 0;
48665
+ }
48666
+ return true;
47338
48667
  }
47339
48668
  // Decodes one cell, skipping anything the texture marks as having no data.
47340
48669
  readAt(col, row, cols) {
@@ -47350,6 +48679,16 @@ var TextureValueLabels;
47350
48679
  sourceMap: this.sourceMap
47351
48680
  });
47352
48681
  }
48682
+ /*
48683
+ * The texel holding a lon/lat, or null outside the raster.
48684
+ */
48685
+ texelAt(lon, lat) {
48686
+ const cols = this.source.width;
48687
+ const rows = this.source.height;
48688
+ const col = Math.floor((lon - this.extent.West) / (this.extent.East - this.extent.West) * cols);
48689
+ const row = Math.floor((this.extent.North - lat) / (this.extent.North - this.extent.South) * rows);
48690
+ return col < 0 || row < 0 || col >= cols || row >= rows ? null : { col, row };
48691
+ }
47353
48692
  lonAt(col, cols) {
47354
48693
  return this.extent.West + ((col + 0.5) / cols) * (this.extent.East - this.extent.West);
47355
48694
  }
@@ -47378,15 +48717,102 @@ var TextureValueLabels;
47378
48717
  row1: Math.min(rows - 1, Math.ceil((this.extent.North - south) / spanLat * rows) + 1)
47379
48718
  };
47380
48719
  }
48720
+ // Metres the sheet sits at over a point, or the ellipsoid when nothing says otherwise.
48721
+ surfaceHeight(lon, lat) {
48722
+ const height = this.heightAt ? this.heightAt(lon, lat) : null;
48723
+ return height == null || !isFinite(height) ? 0 : height;
48724
+ }
48725
+ projectCell(col, row, cols, rows) {
48726
+ return this.project(this.lonAt(col, cols), this.latAt(row, rows));
48727
+ }
48728
+ // Projected at the sheet's own height, since up close the ellipsoid is metres from where it is drawn.
47381
48729
  project(lon, lat) {
47382
- const world = Cartesian3.fromDegrees(lon, lat, 0);
48730
+ return this.projectInto(lon, lat) ? { x: this.scratchWindow.x, y: this.scratchWindow.y } : null;
48731
+ }
48732
+ /*
48733
+ * Projects into the shared scratch window position, returning whether it landed anywhere.
48734
+ */
48735
+ projectInto(lon, lat) {
48736
+ const world = Cartesian3.fromDegrees(lon, lat, this.surfaceHeight(lon, lat), Ellipsoid.WGS84, this.scratchWorld);
48737
+ // One matrix multiply in 3D, where the general path rederives the viewport and frustum per point.
48738
+ if (this.viewProjection) {
48739
+ const clip = Matrix4.multiplyByVector(this.viewProjection, Cartesian4.fromElements(world.x, world.y, world.z, 1, this.scratchClip), this.scratchClip);
48740
+ if (!(clip.w > 0)) {
48741
+ return null;
48742
+ }
48743
+ const view = this.viewer.canvas;
48744
+ this.scratchWindow.x = (clip.x / clip.w * 0.5 + 0.5) * view.clientWidth;
48745
+ this.scratchWindow.y = (0.5 - clip.y / clip.w * 0.5) * view.clientHeight;
48746
+ return this.scratchWindow;
48747
+ }
47383
48748
  const transforms = SceneTransforms;
47384
48749
  // Renamed in newer Cesium, and this library runs on whatever the host app supplies.
47385
48750
  const fn = transforms.worldToWindowCoordinates || transforms.wgs84ToWindowCoordinates;
47386
- return fn ? fn.call(transforms, this.viewer.scene, world) : null;
48751
+ return fn ? fn.call(transforms, this.viewer.scene, world, this.scratchWindow) || null : null;
47387
48752
  }
47388
48753
  }
47389
48754
  TextureValueLabels.Labels = Labels;
48755
+ /*
48756
+ * A grid of window positions projected at most once each, and the cell edges traced through them.
48757
+ */
48758
+ class Lattice {
48759
+ constructor(wide, high, projectAt) {
48760
+ this.wide = wide;
48761
+ this.projectAt = projectAt;
48762
+ this.xs = new Float64Array(wide * high);
48763
+ this.ys = new Float64Array(wide * high);
48764
+ this.state = new Uint8Array(wide * high);
48765
+ }
48766
+ at(c, r) {
48767
+ const i = r * this.wide + c;
48768
+ if (this.state[i] === 0) {
48769
+ const p = this.projectAt(c, r);
48770
+ if (p) {
48771
+ this.xs[i] = p.x;
48772
+ this.ys[i] = p.y;
48773
+ this.state[i] = 1;
48774
+ }
48775
+ else {
48776
+ this.state[i] = 2;
48777
+ }
48778
+ }
48779
+ return this.state[i] === 1 ? i : -1;
48780
+ }
48781
+ edge(path, a, b) {
48782
+ if (a < 0 || b < 0) {
48783
+ return false;
48784
+ }
48785
+ path.moveTo(this.xs[a], this.ys[a]);
48786
+ path.lineTo(this.xs[b], this.ys[b]);
48787
+ return true;
48788
+ }
48789
+ /*
48790
+ * Adds each covered cell's edges to a path, a shared edge once, and says whether any were added.
48791
+ */
48792
+ Trace(path, covered, cellsWide, cellsHigh) {
48793
+ let drew = false;
48794
+ for (let r = 0; r < cellsHigh; r++) {
48795
+ for (let c = 0; c < cellsWide; c++) {
48796
+ if (!covered[r * cellsWide + c]) {
48797
+ continue;
48798
+ }
48799
+ const tl = this.at(c, r);
48800
+ const tr = this.at(c + 1, r);
48801
+ const bl = this.at(c, r + 1);
48802
+ if (!(r > 0 && covered[(r - 1) * cellsWide + c])) {
48803
+ drew = this.edge(path, tl, tr) || drew;
48804
+ }
48805
+ if (!(c > 0 && covered[r * cellsWide + c - 1])) {
48806
+ drew = this.edge(path, tl, bl) || drew;
48807
+ }
48808
+ const br = this.at(c + 1, r + 1);
48809
+ drew = this.edge(path, tr, br) || drew;
48810
+ drew = this.edge(path, bl, br) || drew;
48811
+ }
48812
+ }
48813
+ return drew;
48814
+ }
48815
+ }
47390
48816
  /*
47391
48817
  * The value line. Units go on it alone: repeating them on the range underneath doubles the widest
47392
48818
  * label to say nothing, and the two lines are plainly the same quantity.
@@ -47487,6 +48913,9 @@ in vec2 st;
47487
48913
  in float skirt;
47488
48914
 
47489
48915
  uniform sampler2D u_valueTexture;
48916
+ // The frame being faded away from, and how far the fade has got. The same texture at 1 when settled.
48917
+ uniform sampler2D u_valueTextureFrom;
48918
+ uniform float u_valueFade;
47490
48919
  uniform sampler2D u_groundTexture;
47491
48920
  uniform float u_valuePacked;
47492
48921
  uniform float u_valueMin;
@@ -47607,18 +49036,22 @@ float decodeValue(vec4 texel) {
47607
49036
  }
47608
49037
 
47609
49038
  void main() {
47610
- vec4 texel = texture(u_valueTexture, st);
49039
+ vec4 texelTo = texture(u_valueTexture, st);
49040
+ vec4 texelFrom = texture(u_valueTextureFrom, st);
47611
49041
  v_st = st;
49042
+ // Decoded before mixing, since blending a packed pair byte by byte reads as some other value
49043
+ // halfway through the fade.
49044
+ float raw = mix(decodeValue(texelFrom), decodeValue(texelTo), u_valueFade);
49045
+ float alpha = mix(texelFrom.a, texelTo.a, u_valueFade);
47612
49046
 
47613
49047
  // Inside a region the scene knows is water, a texel with no value still has to paint, or the
47614
49048
  // hole the region exists to close is still a hole.
47615
49049
  // The value it paints is the shallowest the ramp is not transparent at.
47616
49050
  float inMask = u_maskWeight * texture(u_maskTexture, st).a;
47617
- float hasData = step(u_coverageCutoffVertex, texel.a);
47618
- float raw = decodeValue(texel);
49051
+ float hasData = step(u_coverageCutoffVertex, alpha);
47619
49052
  float filled = mix(u_maskFillValue, max(raw, u_maskFillValue), hasData);
47620
49053
  v_value = mix(raw, filled, inMask * u_maskFill);
47621
- v_coverage = max(texel.a, inMask * u_maskFill);
49054
+ v_coverage = max(alpha, inMask * u_maskFill);
47622
49055
 
47623
49056
  // Exaggeration stretches the span above the archive's minimum rather than the height itself. On an
47624
49057
  // elevation the height is measured from the ellipsoid, tens of metres from any of the data, so
@@ -47661,6 +49094,8 @@ void main() {
47661
49094
  `;
47662
49095
  const FRAGMENT_SHADER_GLSL300 = `
47663
49096
  uniform sampler2D u_valueTexture;
49097
+ uniform sampler2D u_valueTextureFrom;
49098
+ uniform float u_valueFade;
47664
49099
  uniform sampler2D u_rampTexture;
47665
49100
  uniform float u_coverageCutoff;
47666
49101
  uniform vec2 u_texelSize;
@@ -47697,12 +49132,15 @@ in vec2 v_waveMetres;
47697
49132
  * Scaled per channel for the same reason the vertex shader's decode is: reassembling the pair reaches
47698
49133
  * 65535, which mediump does not have to represent, and this is the shader that may not get highp.
47699
49134
  */
47700
- float valueAt(vec2 uv) {
47701
- vec4 texel = texture(u_valueTexture, uv);
49135
+ float decodeValue(vec4 texel) {
47702
49136
  float packed16 = texel.r * (255.0 * 256.0 / 65535.0) + texel.g * (255.0 / 65535.0);
47703
49137
  return mix(texel.r, packed16, u_valuePacked);
47704
49138
  }
47705
49139
 
49140
+ float valueAt(vec2 uv) {
49141
+ return mix(decodeValue(texture(u_valueTextureFrom, uv)), decodeValue(texture(u_valueTexture, uv)), u_valueFade);
49142
+ }
49143
+
47706
49144
  //#water
47707
49145
  /*
47708
49146
  * Slope of the ripple field at a point, in metres of rise per metre travelled.
@@ -48149,6 +49587,13 @@ void main() {
48149
49587
  this.rampTexture = null;
48150
49588
  this.texture = null;
48151
49589
  this.textureDirty = true;
49590
+ // Fed from a fading source: the frame being left, and which pixels each texture holds.
49591
+ this.fade = null;
49592
+ this.textureFrom = null;
49593
+ this.uploadedTo = null;
49594
+ this.uploadedFrom = null;
49595
+ // Size of whichever value raster is bound, canvas or pixels.
49596
+ this.sourceDims = null;
48152
49597
  this.shaderProgram = null;
48153
49598
  this.shaderProgramWater = false;
48154
49599
  this.renderState = null;
@@ -48319,6 +49764,65 @@ void main() {
48319
49764
  this.maskGroundTexture = null;
48320
49765
  }
48321
49766
  }
49767
+ /**
49768
+ * Metres above the ellipsoid the sheet sits at over a point, or null unless a fading source is bound.
49769
+ */
49770
+ HeightAt(lon, lat) {
49771
+ const pixels = this.fade ? this.fade.to : null;
49772
+ const dims = this.sourceDims;
49773
+ if (!pixels || !dims) {
49774
+ return null;
49775
+ }
49776
+ const fx = (lon - this.extent.West) / (this.extent.East - this.extent.West);
49777
+ const fy = (this.extent.North - lat) / (this.extent.North - this.extent.South);
49778
+ if (!(fx >= 0 && fx <= 1 && fy >= 0 && fy <= 1)) {
49779
+ return null;
49780
+ }
49781
+ const col = Math.min(dims.width - 1, Math.floor(fx * dims.width));
49782
+ const row = Math.min(dims.height - 1, Math.floor(fy * dims.height));
49783
+ const at = (row * dims.width + col) * 4;
49784
+ const coverage = pixels[at + 3] / 255;
49785
+ const normalised = this.packedValue
49786
+ ? (pixels[at] * 256 + pixels[at + 1]) / 65535
49787
+ : pixels[at] / 255;
49788
+ const metres = this.valueMin + normalised * (this.valueMax - this.valueMin) * this.exaggeration;
49789
+ const following = this.followGround && Boolean(this.groundPixels);
49790
+ const ground = following ? this.groundAt(fx, fy) : 0;
49791
+ return this.baseHeight + ground + metres * (following ? coverage : 1);
49792
+ }
49793
+ /**
49794
+ * Changes whenever HeightAt would answer differently for the same frame.
49795
+ */
49796
+ GetPlacementKey() {
49797
+ return [this.groundPixels ? 1 : 0, this.baseHeight, this.exaggeration, this.followGround ? 1 : 0].join("|");
49798
+ }
49799
+ /**
49800
+ * The ramp the sheet is painted with, as 256 RGBA steps across the value range.
49801
+ */
49802
+ GetRampPixels() {
49803
+ return this.rampPixels;
49804
+ }
49805
+ /*
49806
+ * The packed ground raster read the way sampleGround reads it, bilinear between texel centres.
49807
+ */
49808
+ groundAt(u, v) {
49809
+ const size = GROUND_SAMPLES_PER_SIDE;
49810
+ const pixels = this.groundPixels;
49811
+ const read = (x, y) => {
49812
+ const i = (Math.min(size - 1, Math.max(0, y)) * size + Math.min(size - 1, Math.max(0, x))) * 4;
49813
+ const packed = (pixels[i] << 16) + (pixels[i + 1] << 8) + pixels[i + 2];
49814
+ return GROUND_MIN_METRES + (packed / 16777215) * (GROUND_MAX_METRES - GROUND_MIN_METRES);
49815
+ };
49816
+ const x = u * size - 0.5;
49817
+ const y = v * size - 0.5;
49818
+ const x0 = Math.floor(x);
49819
+ const y0 = Math.floor(y);
49820
+ const fx = x - x0;
49821
+ const fy = y - y0;
49822
+ const top = read(x0, y0) + (read(x0 + 1, y0) - read(x0, y0)) * fx;
49823
+ const bottom = read(x0, y0 + 1) + (read(x0 + 1, y0 + 1) - read(x0, y0 + 1)) * fx;
49824
+ return top + (bottom - top) * fy;
49825
+ }
48322
49826
  /**
48323
49827
  * Feeds the surface from an animated frame series.
48324
49828
  * Height and colour advance with the clock without the caller having to push each frame in.
@@ -48337,23 +49841,39 @@ void main() {
48337
49841
  return;
48338
49842
  }
48339
49843
  const context = frameState.context;
48340
- if (this.valueSource) {
48341
- const canvas = this.valueSource.GetValueCanvas();
48342
- if (!canvas) {
48343
- // No frame decoded yet, so there is nothing to displace against.
48344
- return;
48345
- }
48346
- const version = this.valueSource.GetPresentVersion();
48347
- if (canvas !== this.source || version !== this.lastPresentVersion) {
48348
- this.source = canvas;
48349
- this.lastPresentVersion = version;
48350
- this.textureDirty = true;
49844
+ const fade = this.valueSource && this.valueSource.GetValueFade
49845
+ ? this.valueSource.GetValueFade()
49846
+ : null;
49847
+ if (fade) {
49848
+ this.fade = fade;
49849
+ this.sourceDims = { width: fade.width, height: fade.height };
49850
+ }
49851
+ else {
49852
+ this.fade = null;
49853
+ if (this.valueSource) {
49854
+ const canvas = this.valueSource.GetValueCanvas();
49855
+ if (!canvas) {
49856
+ // No frame decoded yet, so there is nothing to displace against.
49857
+ return;
49858
+ }
49859
+ const version = this.valueSource.GetPresentVersion();
49860
+ if (canvas !== this.source || version !== this.lastPresentVersion) {
49861
+ this.source = canvas;
49862
+ this.lastPresentVersion = version;
49863
+ this.textureDirty = true;
49864
+ }
48351
49865
  }
49866
+ this.sourceDims = this.source ? { width: this.source.width, height: this.source.height } : null;
48352
49867
  }
48353
- if (!this.source || !this.source.width || !this.source.height) {
49868
+ if (!this.sourceDims || !this.sourceDims.width || !this.sourceDims.height) {
48354
49869
  return;
48355
49870
  }
48356
- this.syncTexture(context);
49871
+ if (this.fade) {
49872
+ this.syncFadeTextures(context);
49873
+ }
49874
+ else {
49875
+ this.syncTexture(context);
49876
+ }
48357
49877
  this.syncRampTexture(context);
48358
49878
  this.requestGround();
48359
49879
  this.syncGroundTexture(context);
@@ -48401,6 +49921,10 @@ void main() {
48401
49921
  this.texture.destroy();
48402
49922
  this.texture = null;
48403
49923
  }
49924
+ if (this.textureFrom) {
49925
+ this.textureFrom.destroy();
49926
+ this.textureFrom = null;
49927
+ }
48404
49928
  if (this.rampTexture) {
48405
49929
  this.rampTexture.destroy();
48406
49930
  this.rampTexture = null;
@@ -48668,7 +50192,7 @@ void main() {
48668
50192
  const southWest = Cartesian3.fromDegrees(this.extent.West, this.extent.South, 0);
48669
50193
  const southEast = Cartesian3.fromDegrees(this.extent.East, this.extent.South, 0);
48670
50194
  const width = Cartesian3.distance(southWest, southEast);
48671
- return Math.max(1, width / Math.max(1, this.source ? this.source.width : 1));
50195
+ return Math.max(1, width / Math.max(1, this.sourceDims ? this.sourceDims.width : 1));
48672
50196
  }
48673
50197
  syncRampTexture(context) {
48674
50198
  if (this.rampTexture) {
@@ -48689,6 +50213,67 @@ void main() {
48689
50213
  })
48690
50214
  });
48691
50215
  }
50216
+ valueSampler() {
50217
+ // Nearest for a packed value, because filtering would blend the two bytes of the
50218
+ // packing rather than the values they encode, the same trap sampleGround avoids.
50219
+ const minification = this.packedValue
50220
+ ? TextureMinificationFilter.NEAREST
50221
+ : TextureMinificationFilter.LINEAR;
50222
+ const magnification = this.packedValue
50223
+ ? TextureMagnificationFilter.NEAREST
50224
+ : TextureMagnificationFilter.LINEAR;
50225
+ return new Sampler({
50226
+ wrapS: TextureWrap.CLAMP_TO_EDGE,
50227
+ wrapT: TextureWrap.CLAMP_TO_EDGE,
50228
+ minificationFilter: minification,
50229
+ magnificationFilter: magnification
50230
+ });
50231
+ }
50232
+ /*
50233
+ * Uploads value pixels into a texture, reusing it when the size still fits.
50234
+ */
50235
+ uploadPixels(context, texture, pixels, width, height) {
50236
+ const view = new Uint8Array(pixels.buffer, pixels.byteOffset, pixels.byteLength);
50237
+ const source = { width, height, arrayBufferView: view };
50238
+ if (texture && texture.width === width && texture.height === height) {
50239
+ texture.copyFrom({ source });
50240
+ return texture;
50241
+ }
50242
+ if (texture) {
50243
+ texture.destroy();
50244
+ }
50245
+ return new Texture({
50246
+ context,
50247
+ width,
50248
+ height,
50249
+ pixelFormat: PixelFormat.RGBA,
50250
+ pixelDatatype: PixelDatatype.UNSIGNED_BYTE,
50251
+ source,
50252
+ // Row 0 is the archive's north edge, and has to stay at the top, as the canvas path does.
50253
+ flipY: false,
50254
+ sampler: this.valueSampler()
50255
+ });
50256
+ }
50257
+ /*
50258
+ * Keeps a texture each side of the fade, swapping them on a new frame so only that one is uploaded.
50259
+ */
50260
+ syncFadeTextures(context) {
50261
+ const fade = this.fade;
50262
+ if (fade.to !== this.uploadedTo) {
50263
+ if (fade.from && fade.from === this.uploadedTo && this.texture) {
50264
+ const previous = this.textureFrom;
50265
+ this.textureFrom = this.texture;
50266
+ this.uploadedFrom = this.uploadedTo;
50267
+ this.texture = previous;
50268
+ }
50269
+ this.texture = this.uploadPixels(context, this.texture, fade.to, fade.width, fade.height);
50270
+ this.uploadedTo = fade.to;
50271
+ }
50272
+ if (fade.from && fade.from !== this.uploadedFrom) {
50273
+ this.textureFrom = this.uploadPixels(context, this.textureFrom, fade.from, fade.width, fade.height);
50274
+ this.uploadedFrom = fade.from;
50275
+ }
50276
+ }
48692
50277
  syncTexture(context) {
48693
50278
  const sizeChanged = this.texture
48694
50279
  && (this.texture.width !== this.source.width || this.texture.height !== this.source.height);
@@ -48696,27 +50281,15 @@ void main() {
48696
50281
  if (this.texture) {
48697
50282
  this.texture.destroy();
48698
50283
  }
48699
- // Nearest for a packed value, because filtering would blend the two bytes of the
48700
- // packing rather than the values they encode, the same trap sampleGround avoids.
48701
- const minification = this.packedValue
48702
- ? TextureMinificationFilter.NEAREST
48703
- : TextureMinificationFilter.LINEAR;
48704
- const magnification = this.packedValue
48705
- ? TextureMagnificationFilter.NEAREST
48706
- : TextureMagnificationFilter.LINEAR;
48707
50284
  this.texture = new Texture({
48708
50285
  context,
48709
50286
  source: this.source,
48710
50287
  // Cesium flips canvas rows on upload by default, which would put the archive's
48711
50288
  // row 0 (its north edge) at the south edge and mirror the whole surface.
48712
50289
  flipY: false,
48713
- sampler: new Sampler({
48714
- wrapS: TextureWrap.CLAMP_TO_EDGE,
48715
- wrapT: TextureWrap.CLAMP_TO_EDGE,
48716
- minificationFilter: minification,
48717
- magnificationFilter: magnification
48718
- })
50290
+ sampler: this.valueSampler()
48719
50291
  });
50292
+ this.uploadedTo = null;
48720
50293
  this.textureDirty = false;
48721
50294
  return;
48722
50295
  }
@@ -48779,7 +50352,7 @@ void main() {
48779
50352
  * carry, so the ladder is capped one step above the texel count rather than run to its top.
48780
50353
  */
48781
50354
  tierCeiling() {
48782
- const source = this.source;
50355
+ const source = this.sourceDims;
48783
50356
  if (!source || !source.width || !source.height) {
48784
50357
  return TIERS[TIERS.length - 1];
48785
50358
  }
@@ -48857,6 +50430,10 @@ void main() {
48857
50430
  owner: this,
48858
50431
  uniformMap: {
48859
50432
  u_valueTexture: () => self.texture,
50433
+ u_valueTextureFrom: () => (self.fade && self.fade.from && self.textureFrom
50434
+ ? self.textureFrom
50435
+ : self.texture),
50436
+ u_valueFade: () => (self.fade && self.fade.from ? self.fade.mix : 1),
48860
50437
  u_groundTexture: () => self.groundTexture,
48861
50438
  u_valuePacked: () => (self.packedValue ? 1 : 0),
48862
50439
  u_groundWeight: () => (self.followGround && self.groundPixels ? 1 : 0),
@@ -48894,7 +50471,7 @@ void main() {
48894
50471
  : 0,
48895
50472
  u_coverageCutoff: () => COVERAGE_CUTOFF,
48896
50473
  u_rampTexture: () => self.rampTexture,
48897
- u_texelSize: () => new Cartesian2(1 / self.source.width, 1 / self.source.height),
50474
+ u_texelSize: () => new Cartesian2(1 / self.sourceDims.width, 1 / self.sourceDims.height),
48898
50475
  u_waterOn: () => (self.water ? 1 : 0),
48899
50476
  u_waterWavelength: () => (self.water && self.water.wavelength)
48900
50477
  || DEFAULT_WATER_WAVELENGTH_METRES,
@@ -49266,6 +50843,10 @@ var EntityRenderEnginePolygon;
49266
50843
  syncTextureValueLabels({
49267
50844
  cEntity,
49268
50845
  viewer: params.viewer,
50846
+ surface: drawsDisplacedSurface ? cEntity[DISPLACED_SURFACE_KEY] : null,
50847
+ hover: params.visualRegister
50848
+ ? { register: params.visualRegister, entityId: String(entity.Bruce.ID), menuItemId: params.menuItemId }
50849
+ : undefined,
49269
50850
  settings: overlaySettings(style, entity, params.tags),
49270
50851
  extent: labelArchive
49271
50852
  ? (drawsDisplacedSurface ? archiveExtent(labelArchive.metadata, posses) : drapeExtent)
@@ -49572,6 +51153,7 @@ var EntityRenderEnginePolygon;
49572
51153
  // rendered: null
49573
51154
  rendered: (_c = params.rendered) === null || _c === void 0 ? void 0 : _c.get(entity.Bruce.ID),
49574
51155
  menuItemId: params.menuItemId,
51156
+ visualRegister: params.visualRegister,
49575
51157
  onSeriesDiscovered: params.onSeriesDiscovered
49576
51158
  });
49577
51159
  }
@@ -50009,8 +51591,8 @@ function wantsLabels(style) {
50009
51591
  */
50010
51592
  const LABEL_GRID_COLOR = "rgba(255,255,255,0.55)";
50011
51593
  const LABEL_GRID_WIDTH_PIXELS = 1;
50012
- const LABEL_MIN_SPACING_PIXELS = 78;
50013
- const LABEL_MAX_LABELS = 240;
51594
+ const LABEL_MIN_SPACING_PIXELS = 140;
51595
+ const LABEL_MAX_LABELS = 60;
50014
51596
  function overlaySettings(style, entity, tags) {
50015
51597
  if (!wantsLabels(style)) {
50016
51598
  return undefined;
@@ -50030,6 +51612,7 @@ function overlaySettings(style, entity, tags) {
50030
51612
  */
50031
51613
  function syncTextureValueLabels(params) {
50032
51614
  const { cEntity, viewer, settings, extent, animator, metadata } = params;
51615
+ const surface = params.surface && !params.surface.isDestroyed() ? params.surface : null;
50033
51616
  const existing = cEntity[TEXTURE_VALUE_LABELS_KEY];
50034
51617
  // Offline has no extent to rebuild the overlay from, so an existing one is left running.
50035
51618
  if (params.offline && existing) {
@@ -50048,8 +51631,13 @@ function syncTextureValueLabels(params) {
50048
51631
  West: tile.West, East: tile.East, South: tile.South, North: tile.North,
50049
51632
  ResolutionX: tile.ResolutionX, ResolutionY: tile.ResolutionY
50050
51633
  })),
50051
- clipRing: params.clipRing
51634
+ clipRing: params.clipRing,
51635
+ heightAt: surface ? (lon, lat) => surface.HeightAt(lon, lat) : undefined,
51636
+ heightKey: surface ? () => surface.GetPlacementKey() : undefined,
51637
+ hover: params.hover
50052
51638
  });
51639
+ // A surface keeps no tinted frame, so whether a cell was painted is read off its ramp.
51640
+ labels.SetPaintedRamp(surface ? surface.GetRampPixels() : null);
50053
51641
  let lastVersion = -1;
50054
51642
  let appliedFloor = null;
50055
51643
  let appliedCeiling = null;
@@ -50061,15 +51649,15 @@ function syncTextureValueLabels(params) {
50061
51649
  if (animator.IsDisposed()) {
50062
51650
  return;
50063
51651
  }
50064
- const canvas = animator.GetValueCanvas();
50065
- if (!canvas) {
50066
- return;
50067
- }
50068
51652
  const version = animator.GetPresentVersion();
50069
51653
  if (version !== lastVersion) {
51654
+ // Read from the frame cache, since reading the value canvas back copies a whole frame.
51655
+ const raster = animator.GetValueRaster();
51656
+ if (!raster) {
51657
+ return;
51658
+ }
50070
51659
  lastVersion = version;
50071
- const ctx = canvas.getContext("2d");
50072
- labels.SetSource(ctx.getImageData(0, 0, canvas.width, canvas.height));
51660
+ labels.SetSource(raster);
50073
51661
  labels.SetPainted(animator.GetDisplayedPixels());
50074
51662
  }
50075
51663
  // Tracked by reference rather than latched on the first one to arrive: a tiled archive
@@ -51808,7 +53396,7 @@ var StyleUtils;
51808
53396
  StyleUtils.ApplyTypeStyle = ApplyTypeStyle;
51809
53397
  })(StyleUtils || (StyleUtils = {}));
51810
53398
 
51811
- const VERSION = "7.5.7";
53399
+ const VERSION = "7.5.9";
51812
53400
  /**
51813
53401
  * Updates the environment instance used by bruce-cesium to one specified.
51814
53402
  * This can be used to ensure that the instance a parent is referencing is shared between bruce-cesium, bruce-models, and the parent app.