bruce-cesium 7.3.0 → 7.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bruce-cesium.es5.js +16 -13
- package/dist/bruce-cesium.es5.js.map +1 -1
- package/dist/bruce-cesium.umd.js +14 -11
- package/dist/bruce-cesium.umd.js.map +1 -1
- package/dist/lib/bruce-cesium.js +1 -1
- package/dist/lib/rendering/visual-register-culler.js +13 -10
- package/dist/lib/rendering/visual-register-culler.js.map +1 -1
- package/dist/types/bruce-cesium.d.ts +1 -1
- package/package.json +1 -1
package/dist/bruce-cesium.umd.js
CHANGED
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@@ -6575,7 +6575,7 @@
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const adjustedSphere = boundingSphere.sphere.clone();
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// Terrain only matters here because it moves the sphere onto the ground.
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// Far enough away that a plausible ground height is a rounding error against the viewing distance, sampling it is wasted work.
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6578
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-
const cameraDistance = Cesium.Cartesian3.distance(camera.
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6578
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+
const cameraDistance = Cesium.Cartesian3.distance(camera.positionWC, adjustedSphere.center);
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if (cameraDistance > TERRAIN_SKIP_DISTANCE) {
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adjustedSphere.radius += TERRAIN_SKIP_RADIUS_PAD;
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}
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@@ -6588,7 +6588,8 @@
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}
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adjustedSphere.center = grounded;
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}
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-
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+
// Camera vectors are frame relative while a reference frame is set (the compass orbits via lookAt).
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+
const cullingVolume = camera.frustum.computeCullingVolume(camera.positionWC, camera.directionWC, camera.upWC);
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const visibility = cullingVolume.computeVisibility(adjustedSphere);
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return visibility !== Cesium.Intersect.INSIDE && visibility !== Cesium.Intersect.INTERSECTING;
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}
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@@ -6615,14 +6616,14 @@
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return true;
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}
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const camera = viewer.scene.camera;
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6618
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-
if (!((_a = camera === null || camera === void 0 ? void 0 : camera.
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+
if (!((_a = camera === null || camera === void 0 ? void 0 : camera.positionWC) === null || _a === void 0 ? void 0 : _a.x)) {
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return false;
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}
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const lastRecheck = camera[LAST_RECHECK_KEY];
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if (!lastRecheck) {
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camera[LAST_RECHECK_KEY] = {
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position: camera.
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-
direction: camera.
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+
position: camera.positionWC.clone(),
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+
direction: camera.directionWC.clone(),
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tilesLoading: viewer.scene.globe.tilesLoaded
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};
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return true;
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@@ -6631,14 +6632,14 @@
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const tilesLoadingDiff = lastRecheck.tilesLoading != viewer.scene.globe.tilesLoaded;
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let recheck = tilesLoadingDiff;
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if (!recheck) {
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-
const posDiff = Cesium.Cartesian3.magnitude(Cesium.Cartesian3.subtract(position, camera.
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-
const dirDiff = Cesium.Cartesian3.magnitude(Cesium.Cartesian3.subtract(direction, camera.
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+
const posDiff = Cesium.Cartesian3.magnitude(Cesium.Cartesian3.subtract(position, camera.positionWC, new Cesium.Cartesian3()));
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+
const dirDiff = Cesium.Cartesian3.magnitude(Cesium.Cartesian3.subtract(direction, camera.directionWC, new Cesium.Cartesian3()));
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recheck = posDiff > 100 || dirDiff > 0.01;
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}
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if (recheck) {
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camera[LAST_RECHECK_KEY] = {
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-
position: camera.
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-
direction: camera.
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+
position: camera.positionWC.clone(),
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+
direction: camera.directionWC.clone(),
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tilesLoading: viewer.scene.globe.tilesLoaded
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};
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}
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@@ -6691,7 +6692,9 @@
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return;
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}
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const camera = viewer.scene.camera;
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6694
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-
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+
// Camera vectors are frame relative while a reference frame is set (the compass orbits via lookAt).
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6696
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+
// These spheres are world space, so only the world coordinate vectors compare against them correctly.
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+
const cullingVolume = camera.frustum.computeCullingVolume(camera.positionWC, camera.directionWC, camera.upWC);
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let changed = false;
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for (const rego of tilesets) {
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const tileset = rego.tileset;
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@@ -46253,7 +46256,7 @@ void main() {
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StyleUtils.ApplyTypeStyle = ApplyTypeStyle;
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})(exports.StyleUtils || (exports.StyleUtils = {}));
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46256
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-
const VERSION = "7.3.
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+
const VERSION = "7.3.1";
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/**
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* Updates the environment instance used by bruce-cesium to one specified.
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* This can be used to ensure that the instance a parent is referencing is shared between bruce-cesium, bruce-models, and the parent app.
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