bruce-cesium 2.5.8 → 2.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2111,7 +2111,7 @@
2111
2111
  (function (Point) {
2112
2112
  function Render(params) {
2113
2113
  return __awaiter(this, void 0, void 0, function () {
2114
- var entity, style, type, cEntity, siblings, iconUrlRows, icon, iconUrl, res, e_4, iconScale, heightRef, radius, bFill, cFill, outline, cOutline, outlineWidth, outlineHeight, bOutline, fillHeight, exHeightRef, pos, bColor, cColor, size, heightRef;
2114
+ var entity, style, type, cEntity, siblings, iconUrlRows, icon, iconUrl, res, e_4, iconScale, disableDepthTest, heightRef, radius, bFill, cFill, outline, cOutline, outlineWidth, outlineHeight, bOutline, fillHeight, exHeightRef, pos, bColor, cColor, size, heightRef;
2115
2115
  return __generator(this, function (_a) {
2116
2116
  switch (_a.label) {
2117
2117
  case 0:
@@ -2173,6 +2173,7 @@
2173
2173
  if (!iconScale && iconScale != 0) {
2174
2174
  iconScale = 1;
2175
2175
  }
2176
+ disableDepthTest = Boolean(style.renderOnTop);
2176
2177
  if (iconScale > 0) {
2177
2178
  heightRef = getHeightRef(style);
2178
2179
  cEntity = new Cesium.Entity({
@@ -2182,6 +2183,7 @@
2182
2183
  image: iconUrl,
2183
2184
  heightReference: getHeightRef(style),
2184
2185
  scale: iconScale,
2186
+ disableDepthTestDistance: disableDepthTest ? Number.POSITIVE_INFINITY : undefined,
2185
2187
  distanceDisplayCondition: getDisplayCondition(params.minDistance, params.maxDistance),
2186
2188
  // Would be great once we have a setting for this.
2187
2189
  // translucencyByDistance: getTranslucencyByDistance(params.minDistance, params.maxDistance),
@@ -2437,12 +2439,16 @@
2437
2439
  if (units != "px" && units != "m") {
2438
2440
  units = "px";
2439
2441
  }
2442
+ var classification = Cesium.ClassificationType.TERRAIN;
2443
+ if (style.drapeOver == "ALL") {
2444
+ classification = Cesium.ClassificationType.BOTH;
2445
+ }
2440
2446
  var cEntity = new Cesium.Entity({
2441
2447
  polyline: units == "px" ? {
2442
2448
  positions: posses,
2443
2449
  material: cColor,
2444
2450
  width: width,
2445
- classificationType: Cesium.ClassificationType.TERRAIN,
2451
+ classificationType: classification,
2446
2452
  arcType: Cesium.ArcType.GEODESIC,
2447
2453
  zIndex: getZIndex(style, entity, params.tags),
2448
2454
  clampToGround: heightRef == Cesium.HeightReference.CLAMP_TO_GROUND,
@@ -2452,7 +2458,7 @@
2452
2458
  positions: posses,
2453
2459
  material: cColor,
2454
2460
  width: width,
2455
- classificationType: Cesium.ClassificationType.TERRAIN,
2461
+ classificationType: classification,
2456
2462
  heightReference: heightRef,
2457
2463
  zIndex: getZIndex(style, entity, params.tags),
2458
2464
  distanceDisplayCondition: getDisplayCondition(params.minDistance, params.maxDistance, width),
@@ -2580,6 +2586,10 @@
2580
2586
  });
2581
2587
  var zIndex = getZIndex(style, entity, params.tags);
2582
2588
  var size = getSizeOfPolygonEntity(entity);
2589
+ var classification = Cesium.ClassificationType.TERRAIN;
2590
+ if (style.drapeOver == "ALL") {
2591
+ classification = Cesium.ClassificationType.BOTH;
2592
+ }
2583
2593
  var cEntity = new Cesium.Entity({
2584
2594
  polygon: {
2585
2595
  hierarchy: new Cesium.PolygonHierarchy(posses, holePosses.map(function (x) { return new Cesium.PolygonHierarchy(x); })),
@@ -2588,7 +2598,7 @@
2588
2598
  extrudedHeightReference: extrusion.exHeightRef,
2589
2599
  shadows: Cesium.ShadowMode.ENABLED,
2590
2600
  heightReference: heightRef,
2591
- classificationType: Cesium.ClassificationType.BOTH,
2601
+ classificationType: classification,
2592
2602
  perPositionHeight: heightRef == Cesium.HeightReference.CLAMP_TO_GROUND ? false : true,
2593
2603
  zIndex: zIndex,
2594
2604
  distanceDisplayCondition: getDisplayCondition(params.minDistance, params.maxDistance, size, true)
@@ -2646,7 +2656,7 @@
2646
2656
  fill: true,
2647
2657
  zIndex: zIndex + 1,
2648
2658
  cornerType: Cesium.CornerType.MITERED,
2649
- classificationType: Cesium.ClassificationType.BOTH,
2659
+ classificationType: classification,
2650
2660
  distanceDisplayCondition: getDisplayCondition(params.minDistance, params.maxDistance, width),
2651
2661
  shadows: Cesium.ShadowMode.ENABLED
2652
2662
  },
@@ -2677,7 +2687,7 @@
2677
2687
  fill: true,
2678
2688
  zIndex: zIndex + 1,
2679
2689
  cornerType: Cesium.CornerType.MITERED,
2680
- classificationType: Cesium.ClassificationType.BOTH,
2690
+ classificationType: classification,
2681
2691
  distanceDisplayCondition: getDisplayCondition(params.minDistance, params.maxDistance, width),
2682
2692
  shadows: Cesium.ShadowMode.ENABLED,
2683
2693
  },
@@ -7167,7 +7177,7 @@
7167
7177
  * The maximum memory in MB that can be used by all tilesets.
7168
7178
  * This is distributed evenly between all loaded tilesets.
7169
7179
  */
7170
- TilesetRenderEngine.MAX_TILESET_MEMORY = 1024;
7180
+ TilesetRenderEngine.MAX_TILESET_MEMORY = 1024 * 4;
7171
7181
  /**
7172
7182
  * Watches tilesets in the viewer.
7173
7183
  * This will regulate their max memory param.
@@ -7184,7 +7194,7 @@
7184
7194
  // We'll need to allow user to change this somehow.
7185
7195
  var maxMemory = TilesetRenderEngine.MAX_TILESET_MEMORY;
7186
7196
  // Minimum memory in MB per tileset.
7187
- var minMemory = 80;
7197
+ var minMemory = 200;
7188
7198
  var totalPerTileset = Math.max(this.watched.length ? maxMemory / this.watched.length : maxMemory, minMemory);
7189
7199
  this.watched.forEach(function (x) {
7190
7200
  x.maximumMemoryUsage = totalPerTileset;
@@ -14956,7 +14966,7 @@
14956
14966
  ViewerUtils.CreateWidgets = CreateWidgets;
14957
14967
  })(exports.ViewerUtils || (exports.ViewerUtils = {}));
14958
14968
 
14959
- var VERSION$1 = "2.5.8";
14969
+ var VERSION$1 = "2.6.0";
14960
14970
 
14961
14971
  exports.VERSION = VERSION$1;
14962
14972
  exports.CesiumViewMonitor = CesiumViewMonitor;