brs-js 3.2.2 → 3.2.4

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package/dist/dist.mjs CHANGED
@@ -3839,7 +3839,7 @@ var Ki = class e {
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  return r === -1 ? t : `${e[r]}/${t}`;
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  }), this.pathCache;
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  }
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- }, qi = /* @__PURE__ */ "B_1x1_Reroute_Node.B_1x1_Gate_AND.B_1x1_Gate_OR.B_1x1_Gate_XOR.B_1x1_Gate_NAND.B_1x1_Gate_NOR.B_1x1_NOT_Gate.B_1x1_Gate_AND_Bitwise.B_1x1_Gate_OR_Bitwise.B_1x1_Gate_XOR_Bitwise.B_1x1_Gate_NAND_Bitwise.B_1x1_Gate_NOR_Bitwise.B_1x1_Gate_NOT_Bitwise.B_1x1_Gate_ShiftLeft_Bitwise.B_1x1_Gate_ShiftRight_Bitwise.B_1x1_Gate_Add.B_1x1_Gate_Subtract.B_1x1_Gate_Multiply.B_1x1_Gate_ModFloored.B_1x1_Gate_Mod.B_1x1_Gate_Divide.B_1x1_Gate_Equal.B_1x1_Gate_NotEqual.B_1x1_Gate_LessThan.B_1x1_Gate_LessThanEqual.B_1x1_Gate_GreaterThan.B_1x1_Gate_GreaterThanEqual.B_1x1_Gate_Ceiling.B_1x1_Gate_Floor.B_1x1_Gate_Constant.B_1x1_Gate_Blend.B_1x1_Gate_EdgeDetector.B_1x1_Gate_Timer.B_1x1_Gate_Timer_Tick.B_1x1_Microchip.B_1x1_Gate_MicrochipInput.B_1x1_Gate_MicrochipOutput.B_2x2_Overhang.B_1x4_Brick_Side.B_1x2_Overhang.B_1x1_Brick_Side_Lip.B_1x1_Brick_Side.B_Jar.B_Chalice.B_Cauldron.B_Small_Flower.B_Pine_Tree.B_Leaf_Bush.B_Hedge_1x4.B_Hedge_1x2.B_Hedge_1x1_Corner.B_Hedge_1x1.B_Flower.B_Fern.B_Branch.B_2x4_Door_Frame.B_Turkey_Leg.B_Turkey_Body.B_Swirl_Plate.B_Sausage.B_Pumpkin_Carved.B_Pumpkin.B_Ladder.B_Inverted_Cone.B_Handle.B_Gravestone.B_Frog_Small.B_Frog.B_Flame.B_Coffin_Lid.B_Coffin.B_BoneStraight.B_Bone.B_1x1_Coin_Diagonal.B_1x1_Coin.B_Spoon.B_Fork.B_2x2_Corner.B_2x2f_Plate_Center_Inv.B_2x2f_Plate_Center.B_1x2f_Plate_Center_Inv.B_4x4_Round.B_2x2_Round.B_2x2F_Round.B_2x_Octo_T_Inv.B_2x_Octo_T.B_2x2F_Octo_Converter_Inv.B_2x2F_Octo_Converter.B_2x2F_Octo.B_8x8_Lattice_Plate.B_1x2_MetalIngot.B_1x1f_Tile_Corner.B_1x1f_Inverse_Tile_Corner.B_Rook.B_Queen.B_Pawn.B_Knight.B_King.B_Bishop.B_1x2f_Plate_Center.B_2x2_Cone.B_1x1_Round.B_1x1_Cone.B_1x1F_Round.B_2x_Octo_Cone.B_2x_Octo_90Deg_Inv.B_2x_Octo_90Deg.B_2x_Octo.B_1x_Octo_T_Inv.B_1x_Octo_T.B_1x_Octo_90Deg_Inv.B_1x_Octo_90Deg.B_1x_Octo.B_1x1F_Octo.B_2x2_Slipper.B_2x1_Slipper.B_Joint_Wheel_Micro.B_Joint_Wheel.B_Joint_Socket_Micro.B_Joint_Servo_Micro.B_Joint_Servo.B_Joint_Motor_Micro.B_Joint_Motor.B_Joint_Coupler.B_Joint_Bearing_Micro.B_Joint_Bearing.B_1x1_SoundEmitter.B_1x1_Gate_Teleport.B_1x1_Gate_RelativeTeleport.B_1x1_EntityGate_SetVelocity.B_1x1_EntityGate_SetLocationAndRotation.B_1x1_EntityGate_SetLocation.B_1x1_EntityGate_ReadBrickGrid.B_1x1_EntityGate_PlayAudioAt.B_1x1_EntityGate_AddVelocity.B_1x1_EntityGate_AddLocationAndRotation.B_1x1_CharacterGate_SetGravityDirection.B_Vehicle_Engine.B_Switch_Test.B_SpawnPoint.B_Seat.B_GoalPoint.B_DestinationPoint.B_CheckPoint.B_Button_Square.B_Button.B_Bot_Spawn_Point.B_2x2F_Target.B_2x2F_Speaker.B_1x1_Gate_WheelEngineSlim.B_1x1F_Speaker.B_1x1_Gate_AudioReference.B_1x1_Gate_BrickAssetReference.B_1x1_Gate_Clock.B_1x1_Gate_DeltaTime.B_1x1_Gate_EntityTypeReference.B_1x1_Gate_Exec_ArrayVar_Append.B_1x1_Gate_Exec_ArrayVar_Average.B_1x1_Gate_Exec_ArrayVar_Clear.B_1x1_Gate_Exec_ArrayVar_CopyFrom.B_1x1_Gate_Exec_ArrayVar_Fill.B_1x1_Gate_Exec_ArrayVar_Find.B_1x1_Gate_Exec_ArrayVar_Get.B_1x1_Gate_Exec_ArrayVar_GetLength.B_1x1_Gate_Exec_ArrayVar_Insert.B_1x1_Gate_Exec_ArrayVar_Max.B_1x1_Gate_Exec_ArrayVar_Min.B_1x1_Gate_Exec_ArrayVar_Pop.B_1x1_Gate_Exec_ArrayVar_Push.B_1x1_Gate_Exec_ArrayVar_RemoveAtIndex.B_1x1_Gate_Exec_ArrayVar_Resize.B_1x1_Gate_Exec_ArrayVar_Reverse.B_1x1_Gate_Exec_ArrayVar_SetAtIndex.B_1x1_Gate_Exec_ArrayVar_Shuffle.B_1x1_Gate_Exec_ArrayVar_Slice.B_1x1_Gate_Exec_ArrayVar_Sort.B_1x1_Gate_Exec_ArrayVar_Sum.B_1x1_Gate_Exec_ArrayVar_Swap.B_1x1_Gate_Exec_Branch.B_1x1_Gate_Exec_Character_AddInventoryBrick.B_1x1_Gate_Exec_Character_AddInventoryEntity.B_1x1_Gate_Exec_Character_AddInventoryEntry.B_1x1_Gate_Exec_Character_AddInventoryItem.B_1x1_Gate_Exec_Character_AddInventoryItemAdv.B_1x1_Gate_Exec_Character_GetAim.B_1x1_Gate_Exec_Character_GetDamage.B_1x1_Gate_Exec_Character_GetFromController.B_1x1_Gate_Exec_Character_IncDamage.B_1x1_Gate_Exec_Character_SetDamage.B_1x1_Gate_Exec_Character_SetInventoryBrick.B_1x1_Gate_Exec_Character_SetInventoryEntity.B_1x1_Gate_Exec_Character_SetInventoryEntry.B_1x1_Gate_Exec_Character_SetInventoryItem.B_1x1_Gate_Exec_Character_SetInventoryItemAdv.B_1x1_Gate_Exec_Character_SetTempPermission.B_1x1_Gate_Exec_Character_ShowHint.B_1x1_Gate_Exec_ChatCommand.B_1x1_Gate_Exec_Controller_DisplayText.B_1x1_Gate_Exec_Controller_GetDisplayName.B_1x1_Gate_Exec_Controller_GetFromEntity.B_1x1_Gate_Exec_Controller_GetUserId.B_1x1_Gate_Exec_Controller_GetUserName.B_1x1_Gate_Exec_Controller_HasPermission.B_1x1_Gate_Exec_Controller_HasRole.B_1x1_Gate_Exec_Controller_IsTrustedByBrickOwner.B_1x1_Gate_Exec_Controller_SetCanRespawn.B_1x1_Gate_Exec_Controller_ShowChatMessage.B_1x1_Gate_Exec_Controller_ShowMessageBox.B_1x1_Gate_Exec_Controller_ShowStatusMessage.B_1x1_Gate_Exec_Cycle.B_1x1_Gate_Exec_Entity_AddLocationRotation.B_1x1_Gate_Exec_Entity_AddVelocity.B_1x1_Gate_Exec_Entity_GetAngularVelocity.B_1x1_Gate_Exec_Entity_GetLinearVelocity.B_1x1_Gate_Exec_Entity_GetLocation.B_1x1_Gate_Exec_Entity_GetLocationRotation.B_1x1_Gate_Exec_Entity_GetRotation.B_1x1_Gate_Exec_Entity_GetTag.B_1x1_Gate_Exec_Entity_GetVelocity.B_1x1_Gate_Exec_Entity_PlayAudioAt.B_1x1_Gate_Exec_Entity_RelativeTeleport.B_1x1_Gate_Exec_Entity_SetAngularVelocity.B_1x1_Gate_Exec_Entity_SetFrozen.B_1x1_Gate_Exec_Entity_SetGravityDirection.B_1x1_Gate_Exec_Entity_SetLinearVelocity.B_1x1_Gate_Exec_Entity_SetLocation.B_1x1_Gate_Exec_Entity_SetLocationRotation.B_1x1_Gate_Exec_Entity_SetRotation.B_1x1_Gate_Exec_Entity_SetTag.B_1x1_Gate_Exec_Entity_SetVelocity.B_1x1_Gate_Exec_Entity_Teleport.B_1x1_Gate_Exec_Gamemode_BroadcastChatMessage.B_1x1_Gate_Exec_Gamemode_BroadcastStatusMessage.B_1x1_Gate_Exec_Gamemode_FillArrayFromPlayers.B_1x1_Gate_Exec_Gamemode_FillArrayFromTeamMembers.B_1x1_Gate_Exec_Gamemode_GetCurrentRound.B_1x1_Gate_Exec_Gamemode_GetLeaderboardValue.B_1x1_Gate_Exec_Gamemode_GetTeam.B_1x1_Gate_Exec_Gamemode_GetTeamByName.B_1x1_Gate_Exec_Gamemode_GetTeamLeaderboardValue.B_1x1_Gate_Exec_Gamemode_GetTeamName.B_1x1_Gate_Exec_Gamemode_IncrementLeaderboardValue.B_1x1_Gate_Exec_Gamemode_IncrementTeamLeaderboardValue.B_1x1_Gate_Exec_Gamemode_PlayerWins.B_1x1_Gate_Exec_Gamemode_SetLeaderboardValue.B_1x1_Gate_Exec_Gamemode_SetTeam.B_1x1_Gate_Exec_Gamemode_SetTeamLeaderboardValue.B_1x1_Gate_Exec_Gamemode_SetTeamPinned.B_1x1_Gate_Exec_Gamemode_TeamWins.B_1x1_Gate_Exec_PlayGlobalAudio.B_1x1_Gate_Exec_PrefabSpawner.B_1x1_Gate_Exec_PrintToConsole.B_1x1_Gate_Exec_Random.B_1x1_Gate_Exec_Sweep.B_1x1_Gate_Exec_Toggle.B_1x1_Gate_Exec_Union.B_1x1_Gate_Exec_Var_Get.B_1x1_Gate_Exec_Var_Increment.B_1x1_Gate_Exec_Var_Set.B_1x1_Gate_Expr_BitwiseAND.B_1x1_Gate_Expr_BitwiseBitCount.B_1x1_Gate_Expr_BitwiseNAND.B_1x1_Gate_Expr_BitwiseNOR.B_1x1_Gate_Expr_BitwiseNOT.B_1x1_Gate_Expr_BitwiseOR.B_1x1_Gate_Expr_BitwiseShiftLeft.B_1x1_Gate_Expr_BitwiseShiftRight.B_1x1_Gate_Expr_BitwiseXOR.B_1x1_Gate_Expr_Ceil.B_1x1_Gate_Expr_ChangeDetector.B_1x1_Gate_Expr_ColorBlend.B_1x1_Gate_Expr_ColorConvert.B_1x1_Gate_Expr_ColorToHex.B_1x1_Gate_Expr_CompareEqual.B_1x1_Gate_Expr_CompareGreater.B_1x1_Gate_Expr_CompareGreaterOrEqual.B_1x1_Gate_Expr_CompareLess.B_1x1_Gate_Expr_CompareLessOrEqual.B_1x1_Gate_Expr_CompareNotEqual.B_1x1_Gate_Expr_Convert.B_1x1_Gate_Expr_DirectionToRotation.B_1x1_Gate_Expr_EdgeDetector.B_1x1_Gate_Expr_Floor.B_1x1_Gate_Expr_InvertRotation.B_1x1_Gate_Expr_LogicalAND.B_1x1_Gate_Expr_LogicalNAND.B_1x1_Gate_Expr_LogicalNOR.B_1x1_Gate_Expr_LogicalNOT.B_1x1_Gate_Expr_LogicalOR.B_1x1_Gate_Expr_LogicalXOR.B_1x1_Gate_Expr_MakeColor.B_1x1_Gate_Expr_MakeColorHex.B_1x1_Gate_Expr_MakeColorSRGB.B_1x1_Gate_Expr_MakeQuaternion.B_1x1_Gate_Expr_MakeRotation.B_1x1_Gate_Expr_MakeVector.B_1x1_Gate_Expr_MathAbs.B_1x1_Gate_Expr_MathAcos.B_1x1_Gate_Expr_MathAcosh.B_1x1_Gate_Expr_MathAdd.B_1x1_Gate_Expr_MathAsin.B_1x1_Gate_Expr_MathAsinh.B_1x1_Gate_Expr_MathAtan.B_1x1_Gate_Expr_MathAtan2.B_1x1_Gate_Expr_MathAtanh.B_1x1_Gate_Expr_MathBlend.B_1x1_Gate_Expr_MathClamp.B_1x1_Gate_Expr_MathCos.B_1x1_Gate_Expr_MathCosh.B_1x1_Gate_Expr_MathDegreesToRadians.B_1x1_Gate_Expr_MathDivide.B_1x1_Gate_Expr_MathEasing.B_1x1_Gate_Expr_MathExp.B_1x1_Gate_Expr_MathLn.B_1x1_Gate_Expr_MathLogBase.B_1x1_Gate_Expr_MathMax.B_1x1_Gate_Expr_MathMin.B_1x1_Gate_Expr_MathModulo.B_1x1_Gate_Expr_MathModuloFloored.B_1x1_Gate_Expr_MathMultiply.B_1x1_Gate_Expr_MathNegate.B_1x1_Gate_Expr_MathPow.B_1x1_Gate_Expr_MathRadiansToDegrees.B_1x1_Gate_Expr_MathSign.B_1x1_Gate_Expr_MathSin.B_1x1_Gate_Expr_MathSinh.B_1x1_Gate_Expr_MathSqrt.B_1x1_Gate_Expr_MathSubtract.B_1x1_Gate_Expr_MathTan.B_1x1_Gate_Expr_MathTanh.B_1x1_Gate_Expr_NearlyEqual.B_1x1_Gate_Expr_QuatAngleBetween.B_1x1_Gate_Expr_QuatBetween.B_1x1_Gate_Expr_QuatDotProduct.B_1x1_Gate_Expr_QuatFromAxisAngle.B_1x1_Gate_Expr_QuatSlerp.B_1x1_Gate_Expr_QuatToAxisAngle.B_1x1_Gate_Expr_RotateVector.B_1x1_Gate_Expr_RotationToDirection.B_1x1_Gate_Expr_Round.B_1x1_Gate_Expr_Select.B_1x1_Gate_Expr_SplitColor.B_1x1_Gate_Expr_SplitColorSRGB.B_1x1_Gate_Expr_SplitQuaternion.B_1x1_Gate_Expr_SplitRotation.B_1x1_Gate_Expr_SplitVector.B_1x1_Gate_Expr_String_Concatenate.B_1x1_Gate_Expr_String_Contains.B_1x1_Gate_Expr_String_EndsWith.B_1x1_Gate_Expr_String_Find.B_1x1_Gate_Expr_String_FormatText.B_1x1_Gate_Expr_String_Length.B_1x1_Gate_Expr_String_ParseInt.B_1x1_Gate_Expr_String_ParseNumber.B_1x1_Gate_Expr_String_Replace.B_1x1_Gate_Expr_String_Split.B_1x1_Gate_Expr_String_StartsWith.B_1x1_Gate_Expr_String_Substring.B_1x1_Gate_Expr_String_ToLower.B_1x1_Gate_Expr_String_ToUpper.B_1x1_Gate_Expr_String_Trim.B_1x1_Gate_Expr_Swap.B_1x1_Gate_Expr_VecCrossProduct.B_1x1_Gate_Expr_VecDistance.B_1x1_Gate_Expr_VecDistanceSquared.B_1x1_Gate_Expr_VecDotProduct.B_1x1_Gate_Expr_VecMagnitude.B_1x1_Gate_Expr_VecMagnitudeSquared.B_1x1_Gate_Expr_VecNormalize.B_1x1_Gate_Expr_VecScale.B_1x1_Gate_Fake_Gamemode_CharacterDamagedEvent.B_1x1_Gate_Fake_Gamemode_CharacterDiedEvent.B_1x1_Gate_Fake_Gamemode_CharacterSpawnedEvent.B_1x1_Gate_Fake_Gamemode_ControllerJoinedEvent.B_1x1_Gate_Fake_Gamemode_ControllerLeftEvent.B_1x1_Gate_Fake_Gamemode_RoundEndEvent.B_1x1_Gate_Fake_Gamemode_RoundStartEvent.B_1x1_Gate_FindPlayer.B_1x1_Gate_FontReference.B_1x1_Gate_Internal_CharacterZoneEvent_Entered.B_1x1_Gate_Internal_CharacterZoneEvent_Left.B_1x1_Gate_Internal_EntityZoneEvent_Entered.B_1x1_Gate_Internal_EntityZoneEvent_Left.B_1x1_Gate_Internal_ProjectileZoneEvent_Entered.B_1x1_Gate_Internal_ProjectileZoneEvent_Left.B_1x1_Gate_Internal_ReadBrickGrid.B_1x1_Gate_Internal_ZoneEvent_BrickChanged.B_1x1_Gate_Internal_ZoneEvent_BrickRemoved.B_1x1_Gate_ItemReference.B_1x1_Gate_OneShotAudioReference.B_1x1_Gate_PickupReference.B_1x1_Gate_ProjectileReference.B_1x1_Gate_Pseudo_BufferSeconds.B_1x1_Gate_Pseudo_BufferTicks.B_1x1_Gate_Pseudo_Dampen.B_1x1_Gate_Pseudo_QueueSeconds.B_1x1_Gate_Pseudo_QueueTicks.B_1x1_Gate_Pseudo_Timer.B_1x1_Gate_Pseudo_Tween.B_1x1_Gate_SeatControlSplitter.B_1x1_Gate_ServerUptime.B_1x1_Gate_Variable.B_1x1_Gate_Variable_Array.B_1x1_Gate_WeightBrick.B_1x1_Gate_WheelEngineAudioReference.B_2x2_Cannon.B_2x2_Thruster.B_Bush.B_Button_Pressed.B_Button_Square_Pressed.B_Gyroscope.B_Joint_RigidBearing.B_Joint_RigidBearing_Micro.B_Joint_Socket.B_Joint_Wheel_Micro_Suspension.B_Joint_Wheel_Suspension.B_Switch_Flipped".split("."), Ji = /* @__PURE__ */ "PB_DefaultBrick.PB_DefaultStudded.PB_DefaultRampInnerCornerInverted.PB_DefaultRampCrestEnd.PB_DefaultRampCrestCorner.PB_DefaultRampCrest.PB_DefaultRamp.PB_PicketFence.BP_LatticeThin.PB_DefaultWedge.PB_DefaultTile.PB_DefaultSmoothTile.PB_DefaultSideWedge.PB_DefaultRampInverted.PB_DefaultRampInnerCorner.PB_DefaultRampCornerInverted.PB_DefaultRampCorner.PB_DefaultPole.PB_DefaultMicroWedgeTriangleCorner.PB_DefaultMicroWedgeOuterCorner.PB_DefaultMicroWedgeInnerCorner.PB_DefaultMicroWedgeHalfOuterCorner.PB_DefaultMicroWedgeHalfInnerCornerInverted.PB_DefaultMicroWedgeHalfInnerCorner.PB_DefaultMicroWedgeCorner.PB_DefaultMicroWedge.PB_DefaultMicroRamp.PB_DefaultMicroBrick.PB_DefaultArch.BP_SquarePlate.BP_SpikePlate.PB_Spike.PB_SliderJoint.PB_ServoSliderJoint.PB_MotorSliderJoint.BP_RoundPlate.PB_RoundedCap.PB_Baguette".split("."), Yi = {
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+ }, qi = /* @__PURE__ */ "B_1x1_Reroute_Node.B_1x1_Gate_AND.B_1x1_Gate_OR.B_1x1_Gate_XOR.B_1x1_Gate_NAND.B_1x1_Gate_NOR.B_1x1_NOT_Gate.B_1x1_Gate_AND_Bitwise.B_1x1_Gate_OR_Bitwise.B_1x1_Gate_XOR_Bitwise.B_1x1_Gate_NAND_Bitwise.B_1x1_Gate_NOR_Bitwise.B_1x1_Gate_NOT_Bitwise.B_1x1_Gate_ShiftLeft_Bitwise.B_1x1_Gate_ShiftRight_Bitwise.B_1x1_Gate_Add.B_1x1_Gate_Subtract.B_1x1_Gate_Multiply.B_1x1_Gate_ModFloored.B_1x1_Gate_Mod.B_1x1_Gate_Divide.B_1x1_Gate_Equal.B_1x1_Gate_NotEqual.B_1x1_Gate_LessThan.B_1x1_Gate_LessThanEqual.B_1x1_Gate_GreaterThan.B_1x1_Gate_GreaterThanEqual.B_1x1_Gate_Ceiling.B_1x1_Gate_Floor.B_1x1_Gate_Constant.B_1x1_Gate_Blend.B_1x1_Gate_EdgeDetector.B_1x1_Gate_Timer.B_1x1_Gate_Timer_Tick.B_1x1_Microchip.B_1x1_Gate_MicrochipInput.B_1x1_Gate_MicrochipOutput.B_2x2_Overhang.B_1x4_Brick_Side.B_1x2_Overhang.B_1x1_Brick_Side_Lip.B_1x1_Brick_Side.B_Jar.B_Chalice.B_Cauldron.B_Small_Flower.B_Pine_Tree.B_Leaf_Bush.B_Hedge_1x4.B_Hedge_1x2.B_Hedge_1x1_Corner.B_Hedge_1x1.B_Flower.B_Fern.B_Branch.B_2x4_Door_Frame.B_Turkey_Leg.B_Turkey_Body.B_Swirl_Plate.B_Sausage.B_Pumpkin_Carved.B_Pumpkin.B_Ladder.B_Inverted_Cone.B_Handle.B_Gravestone.B_Frog_Small.B_Frog.B_Flame.B_Coffin_Lid.B_Coffin.B_BoneStraight.B_Bone.B_1x1_Coin_Diagonal.B_1x1_Coin.B_Spoon.B_Fork.B_2x2_Corner.B_2x2f_Plate_Center_Inv.B_2x2f_Plate_Center.B_1x2f_Plate_Center_Inv.B_4x4_Round.B_2x2_Round.B_2x2F_Round.B_2x_Octo_T_Inv.B_2x_Octo_T.B_2x2F_Octo_Converter_Inv.B_2x2F_Octo_Converter.B_2x2F_Octo.B_8x8_Lattice_Plate.B_1x2_MetalIngot.B_1x1f_Tile_Corner.B_1x1f_Inverse_Tile_Corner.B_Rook.B_Queen.B_Pawn.B_Knight.B_King.B_Bishop.B_1x2f_Plate_Center.B_2x2_Cone.B_1x1_Round.B_1x1_Cone.B_1x1F_Round.B_2x_Octo_Cone.B_2x_Octo_90Deg_Inv.B_2x_Octo_90Deg.B_2x_Octo.B_1x_Octo_T_Inv.B_1x_Octo_T.B_1x_Octo_90Deg_Inv.B_1x_Octo_90Deg.B_1x_Octo.B_1x1F_Octo.B_2x2_Slipper.B_2x1_Slipper.B_Joint_Wheel_Micro.B_Joint_Wheel.B_Joint_Socket_Micro.B_Joint_Servo_Micro.B_Joint_Servo.B_Joint_Motor_Micro.B_Joint_Motor.B_Joint_Coupler.B_Joint_Bearing_Micro.B_Joint_Bearing.B_1x1_SoundEmitter.B_1x1_Gate_Teleport.B_1x1_Gate_RelativeTeleport.B_1x1_EntityGate_SetVelocity.B_1x1_EntityGate_SetLocationAndRotation.B_1x1_EntityGate_SetLocation.B_1x1_EntityGate_ReadBrickGrid.B_1x1_EntityGate_PlayAudioAt.B_1x1_EntityGate_AddVelocity.B_1x1_EntityGate_AddLocationAndRotation.B_1x1_CharacterGate_SetGravityDirection.B_Vehicle_Engine.B_Switch_Test.B_SpawnPoint.B_Seat.B_GoalPoint.B_DestinationPoint.B_CheckPoint.B_Button_Square.B_Button.B_Bot_Spawn_Point.B_2x2F_Target.B_2x2F_Speaker.B_1x1_Gate_WheelEngineSlim.B_1x1F_Speaker.B_1x1_Gate_AudioReference.B_1x1_Gate_BrickAssetReference.B_1x1_Gate_Clock.B_1x1_Gate_DeltaTime.B_1x1_Gate_EntityTypeReference.B_1x1_Gate_Exec_ArrayVar_Append.B_1x1_Gate_Exec_ArrayVar_Average.B_1x1_Gate_Exec_ArrayVar_Clear.B_1x1_Gate_Exec_ArrayVar_CopyFrom.B_1x1_Gate_Exec_ArrayVar_Fill.B_1x1_Gate_Exec_ArrayVar_Find.B_1x1_Gate_Exec_ArrayVar_Get.B_1x1_Gate_Exec_ArrayVar_GetLength.B_1x1_Gate_Exec_ArrayVar_Insert.B_1x1_Gate_Exec_ArrayVar_Max.B_1x1_Gate_Exec_ArrayVar_Min.B_1x1_Gate_Exec_ArrayVar_Pop.B_1x1_Gate_Exec_ArrayVar_Push.B_1x1_Gate_Exec_ArrayVar_RemoveAtIndex.B_1x1_Gate_Exec_ArrayVar_Resize.B_1x1_Gate_Exec_ArrayVar_Reverse.B_1x1_Gate_Exec_ArrayVar_SetAtIndex.B_1x1_Gate_Exec_ArrayVar_Shuffle.B_1x1_Gate_Exec_ArrayVar_Slice.B_1x1_Gate_Exec_ArrayVar_Sort.B_1x1_Gate_Exec_ArrayVar_Sum.B_1x1_Gate_Exec_ArrayVar_Swap.B_1x1_Gate_Exec_Branch.B_1x1_Gate_Exec_Character_AddInventoryBrick.B_1x1_Gate_Exec_Character_AddInventoryEntity.B_1x1_Gate_Exec_Character_AddInventoryEntry.B_1x1_Gate_Exec_Character_AddInventoryItem.B_1x1_Gate_Exec_Character_AddInventoryItemAdv.B_1x1_Gate_Exec_Character_GetAim.B_1x1_Gate_Exec_Character_GetDamage.B_1x1_Gate_Exec_Character_GetFromController.B_1x1_Gate_Exec_Character_IncDamage.B_1x1_Gate_Exec_Character_SetDamage.B_1x1_Gate_Exec_Character_SetInventoryBrick.B_1x1_Gate_Exec_Character_SetInventoryEntity.B_1x1_Gate_Exec_Character_SetInventoryEntry.B_1x1_Gate_Exec_Character_SetInventoryItem.B_1x1_Gate_Exec_Character_SetInventoryItemAdv.B_1x1_Gate_Exec_Character_SetTempPermission.B_1x1_Gate_Exec_Character_ShowHint.B_1x1_Gate_Exec_ChatCommand.B_1x1_Gate_Exec_Controller_DisplayText.B_1x1_Gate_Exec_Controller_GetDisplayName.B_1x1_Gate_Exec_Controller_GetFromEntity.B_1x1_Gate_Exec_Controller_GetUserId.B_1x1_Gate_Exec_Controller_GetUserName.B_1x1_Gate_Exec_Controller_HasPermission.B_1x1_Gate_Exec_Controller_HasRole.B_1x1_Gate_Exec_Controller_IsTrustedByBrickOwner.B_1x1_Gate_Exec_Controller_SetCanRespawn.B_1x1_Gate_Exec_Controller_ShowChatMessage.B_1x1_Gate_Exec_Controller_ShowMessageBox.B_1x1_Gate_Exec_Controller_ShowStatusMessage.B_1x1_Gate_Exec_Cycle.B_1x1_Gate_Exec_Entity_AddLocationRotation.B_1x1_Gate_Exec_Entity_AddVelocity.B_1x1_Gate_Exec_Entity_GetAngularVelocity.B_1x1_Gate_Exec_Entity_GetLinearVelocity.B_1x1_Gate_Exec_Entity_GetLocation.B_1x1_Gate_Exec_Entity_GetLocationRotation.B_1x1_Gate_Exec_Entity_GetRotation.B_1x1_Gate_Exec_Entity_GetTag.B_1x1_Gate_Exec_Entity_GetVelocity.B_1x1_Gate_Exec_Entity_PlayAudioAt.B_1x1_Gate_Exec_Entity_RelativeTeleport.B_1x1_Gate_Exec_Entity_SetAngularVelocity.B_1x1_Gate_Exec_Entity_SetFrozen.B_1x1_Gate_Exec_Entity_SetGravityDirection.B_1x1_Gate_Exec_Entity_SetLinearVelocity.B_1x1_Gate_Exec_Entity_SetLocation.B_1x1_Gate_Exec_Entity_SetLocationRotation.B_1x1_Gate_Exec_Entity_SetRotation.B_1x1_Gate_Exec_Entity_SetTag.B_1x1_Gate_Exec_Entity_SetVelocity.B_1x1_Gate_Exec_Entity_Teleport.B_1x1_Gate_Exec_Gamemode_BroadcastChatMessage.B_1x1_Gate_Exec_Gamemode_BroadcastStatusMessage.B_1x1_Gate_Exec_Gamemode_FillArrayFromPlayers.B_1x1_Gate_Exec_Gamemode_FillArrayFromTeamMembers.B_1x1_Gate_Exec_Gamemode_GetCurrentRound.B_1x1_Gate_Exec_Gamemode_GetLeaderboardValue.B_1x1_Gate_Exec_Gamemode_GetTeam.B_1x1_Gate_Exec_Gamemode_GetTeamByName.B_1x1_Gate_Exec_Gamemode_GetTeamLeaderboardValue.B_1x1_Gate_Exec_Gamemode_GetTeamName.B_1x1_Gate_Exec_Gamemode_IncrementLeaderboardValue.B_1x1_Gate_Exec_Gamemode_IncrementTeamLeaderboardValue.B_1x1_Gate_Exec_Gamemode_PlayerWins.B_1x1_Gate_Exec_Gamemode_SetLeaderboardValue.B_1x1_Gate_Exec_Gamemode_SetTeam.B_1x1_Gate_Exec_Gamemode_SetTeamLeaderboardValue.B_1x1_Gate_Exec_Gamemode_SetTeamPinned.B_1x1_Gate_Exec_Gamemode_TeamWins.B_1x1_Gate_Exec_PlayGlobalAudio.B_1x1_Gate_Exec_PrefabSpawner.B_1x1_Gate_Exec_PrintToConsole.B_1x1_Gate_Exec_Random.B_1x1_Gate_Exec_Sweep.B_1x1_Gate_Exec_Toggle.B_1x1_Gate_Exec_Union.B_1x1_Gate_Exec_Var_Get.B_1x1_Gate_Exec_Var_Increment.B_1x1_Gate_Exec_Var_Set.B_1x1_Gate_Expr_BitwiseAND.B_1x1_Gate_Expr_BitwiseBitCount.B_1x1_Gate_Expr_BitwiseNAND.B_1x1_Gate_Expr_BitwiseNOR.B_1x1_Gate_Expr_BitwiseNOT.B_1x1_Gate_Expr_BitwiseOR.B_1x1_Gate_Expr_BitwiseShiftLeft.B_1x1_Gate_Expr_BitwiseShiftRight.B_1x1_Gate_Expr_BitwiseXOR.B_1x1_Gate_Expr_Ceil.B_1x1_Gate_Expr_ChangeDetector.B_1x1_Gate_Expr_ChangeDetectorExec.B_1x1_Gate_Expr_ColorBlend.B_1x1_Gate_Expr_ColorConvert.B_1x1_Gate_Expr_ColorToHex.B_1x1_Gate_Expr_CompareEqual.B_1x1_Gate_Expr_CompareGreater.B_1x1_Gate_Expr_CompareGreaterOrEqual.B_1x1_Gate_Expr_CompareLess.B_1x1_Gate_Expr_CompareLessOrEqual.B_1x1_Gate_Expr_CompareNotEqual.B_1x1_Gate_Expr_Convert.B_1x1_Gate_Expr_DirectionToRotation.B_1x1_Gate_Expr_EdgeDetector.B_1x1_Gate_Expr_EdgeDetectorExec.B_1x1_Gate_Expr_Floor.B_1x1_Gate_Expr_InvertRotation.B_1x1_Gate_Expr_LogicalAND.B_1x1_Gate_Expr_LogicalNAND.B_1x1_Gate_Expr_LogicalNOR.B_1x1_Gate_Expr_LogicalNOT.B_1x1_Gate_Expr_LogicalOR.B_1x1_Gate_Expr_LogicalXOR.B_1x1_Gate_Expr_MakeColor.B_1x1_Gate_Expr_MakeColorHex.B_1x1_Gate_Expr_MakeColorSRGB.B_1x1_Gate_Expr_MakeQuaternion.B_1x1_Gate_Expr_MakeRotation.B_1x1_Gate_Expr_MakeVector.B_1x1_Gate_Expr_MathAbs.B_1x1_Gate_Expr_MathAcos.B_1x1_Gate_Expr_MathAcosh.B_1x1_Gate_Expr_MathAdd.B_1x1_Gate_Expr_MathAsin.B_1x1_Gate_Expr_MathAsinh.B_1x1_Gate_Expr_MathAtan.B_1x1_Gate_Expr_MathAtan2.B_1x1_Gate_Expr_MathAtanh.B_1x1_Gate_Expr_MathBlend.B_1x1_Gate_Expr_MathClamp.B_1x1_Gate_Expr_MathCos.B_1x1_Gate_Expr_MathCosh.B_1x1_Gate_Expr_MathDegreesToRadians.B_1x1_Gate_Expr_MathDivide.B_1x1_Gate_Expr_MathEasing.B_1x1_Gate_Expr_MathExp.B_1x1_Gate_Expr_MathLn.B_1x1_Gate_Expr_MathLogBase.B_1x1_Gate_Expr_MathMax.B_1x1_Gate_Expr_MathMin.B_1x1_Gate_Expr_MathModulo.B_1x1_Gate_Expr_MathModuloFloored.B_1x1_Gate_Expr_MathMultiply.B_1x1_Gate_Expr_MathNegate.B_1x1_Gate_Expr_MathPow.B_1x1_Gate_Expr_MathRadiansToDegrees.B_1x1_Gate_Expr_MathSign.B_1x1_Gate_Expr_MathSin.B_1x1_Gate_Expr_MathSinh.B_1x1_Gate_Expr_MathSqrt.B_1x1_Gate_Expr_MathSubtract.B_1x1_Gate_Expr_MathTan.B_1x1_Gate_Expr_MathTanh.B_1x1_Gate_Expr_NearlyEqual.B_1x1_Gate_Expr_QuatAngleBetween.B_1x1_Gate_Expr_QuatBetween.B_1x1_Gate_Expr_QuatDotProduct.B_1x1_Gate_Expr_QuatFromAxisAngle.B_1x1_Gate_Expr_QuatSlerp.B_1x1_Gate_Expr_QuatToAxisAngle.B_1x1_Gate_Expr_RotateVector.B_1x1_Gate_Expr_RotationToDirection.B_1x1_Gate_Expr_Round.B_1x1_Gate_Expr_Select.B_1x1_Gate_Expr_SplitColor.B_1x1_Gate_Expr_SplitColorSRGB.B_1x1_Gate_Expr_SplitQuaternion.B_1x1_Gate_Expr_SplitRotation.B_1x1_Gate_Expr_SplitVector.B_1x1_Gate_Expr_String_Concatenate.B_1x1_Gate_Expr_String_Contains.B_1x1_Gate_Expr_String_EndsWith.B_1x1_Gate_Expr_String_Find.B_1x1_Gate_Expr_String_FormatText.B_1x1_Gate_Expr_String_Length.B_1x1_Gate_Expr_String_ParseInt.B_1x1_Gate_Expr_String_ParseNumber.B_1x1_Gate_Expr_String_Replace.B_1x1_Gate_Expr_String_Split.B_1x1_Gate_Expr_String_StartsWith.B_1x1_Gate_Expr_String_Substring.B_1x1_Gate_Expr_String_ToLower.B_1x1_Gate_Expr_String_ToUpper.B_1x1_Gate_Expr_String_Trim.B_1x1_Gate_Expr_Swap.B_1x1_Gate_Expr_VecCrossProduct.B_1x1_Gate_Expr_VecDistance.B_1x1_Gate_Expr_VecDistanceSquared.B_1x1_Gate_Expr_VecDotProduct.B_1x1_Gate_Expr_VecMagnitude.B_1x1_Gate_Expr_VecMagnitudeSquared.B_1x1_Gate_Expr_VecNormalize.B_1x1_Gate_Expr_VecScale.B_1x1_Gate_Fake_Gamemode_CharacterDamagedEvent.B_1x1_Gate_Fake_Gamemode_CharacterDiedEvent.B_1x1_Gate_Fake_Gamemode_CharacterSpawnedEvent.B_1x1_Gate_Fake_Gamemode_ControllerJoinedEvent.B_1x1_Gate_Fake_Gamemode_ControllerLeftEvent.B_1x1_Gate_Fake_Gamemode_RoundEndEvent.B_1x1_Gate_Fake_Gamemode_RoundStartEvent.B_1x1_Gate_FindPlayer.B_1x1_Gate_FontReference.B_1x1_Gate_Internal_CharacterZoneEvent_Entered.B_1x1_Gate_Internal_CharacterZoneEvent_Left.B_1x1_Gate_Internal_EntityZoneEvent_Entered.B_1x1_Gate_Internal_EntityZoneEvent_Left.B_1x1_Gate_Internal_ProjectileZoneEvent_Entered.B_1x1_Gate_Internal_ProjectileZoneEvent_Left.B_1x1_Gate_Internal_ReadBrickGrid.B_1x1_Gate_Internal_ZoneEvent_BrickChanged.B_1x1_Gate_Internal_ZoneEvent_BrickRemoved.B_1x1_Gate_ItemReference.B_1x1_Gate_OneShotAudioReference.B_1x1_Gate_PickupReference.B_1x1_Gate_ProjectileReference.B_1x1_Gate_Pseudo_BufferSeconds.B_1x1_Gate_Pseudo_BufferTicks.B_1x1_Gate_Pseudo_Dampen.B_1x1_Gate_Pseudo_QueueSeconds.B_1x1_Gate_Pseudo_QueueTicks.B_1x1_Gate_Pseudo_Timer.B_1x1_Gate_Pseudo_Tween.B_1x1_Gate_SeatControlSplitter.B_1x1_Gate_ServerUptime.B_1x1_Gate_Variable.B_1x1_Gate_Variable_Array.B_1x1_Gate_WeightBrick.B_1x1_Gate_WheelEngineAudioReference.B_2x2_Cannon.B_2x2_Thruster.B_Bush.B_Button_Pressed.B_Button_Square_Pressed.B_Gyroscope.B_Joint_RigidBearing.B_Joint_RigidBearing_Micro.B_Joint_Socket.B_Joint_Wheel_Micro_Suspension.B_Joint_Wheel_Suspension.B_Switch_Flipped".split("."), Ji = /* @__PURE__ */ "PB_DefaultBrick.PB_DefaultStudded.PB_DefaultRampInnerCornerInverted.PB_DefaultRampCrestEnd.PB_DefaultRampCrestCorner.PB_DefaultRampCrest.PB_DefaultRamp.PB_PicketFence.BP_LatticeThin.PB_DefaultWedge.PB_DefaultTile.PB_DefaultSmoothTile.PB_DefaultSideWedge.PB_DefaultRampInverted.PB_DefaultRampInnerCorner.PB_DefaultRampCornerInverted.PB_DefaultRampCorner.PB_DefaultPole.PB_DefaultMicroWedgeTriangleCorner.PB_DefaultMicroWedgeOuterCorner.PB_DefaultMicroWedgeInnerCorner.PB_DefaultMicroWedgeHalfOuterCorner.PB_DefaultMicroWedgeHalfInnerCornerInverted.PB_DefaultMicroWedgeHalfInnerCorner.PB_DefaultMicroWedgeCorner.PB_DefaultMicroWedge.PB_DefaultMicroRamp.PB_DefaultMicroBrick.PB_DefaultArch.BP_SquarePlate.BP_SpikePlate.PB_Spike.PB_SliderJoint.PB_ServoSliderJoint.PB_MotorSliderJoint.BP_RoundPlate.PB_RoundedCap.PB_Baguette".split("."), Yi = {
3843
3843
  BP_LatticeThin: "BP_LatticeThin",
3844
3844
  BP_RoundPlate: "BP_RoundPlate",
3845
3845
  BP_SpikePlate: "BP_SpikePlate",
@@ -3988,6 +3988,7 @@ var Ki = class e {
3988
3988
  B_1x1_Gate_Expr_BitwiseXOR: "B_1x1_Gate_Expr_BitwiseXOR",
3989
3989
  B_1x1_Gate_Expr_Ceil: "B_1x1_Gate_Expr_Ceil",
3990
3990
  B_1x1_Gate_Expr_ChangeDetector: "B_1x1_Gate_Expr_ChangeDetector",
3991
+ B_1x1_Gate_Expr_ChangeDetectorExec: "B_1x1_Gate_Expr_ChangeDetectorExec",
3991
3992
  B_1x1_Gate_Expr_ColorBlend: "B_1x1_Gate_Expr_ColorBlend",
3992
3993
  B_1x1_Gate_Expr_ColorConvert: "B_1x1_Gate_Expr_ColorConvert",
3993
3994
  B_1x1_Gate_Expr_ColorToHex: "B_1x1_Gate_Expr_ColorToHex",
@@ -4000,6 +4001,7 @@ var Ki = class e {
4000
4001
  B_1x1_Gate_Expr_Convert: "B_1x1_Gate_Expr_Convert",
4001
4002
  B_1x1_Gate_Expr_DirectionToRotation: "B_1x1_Gate_Expr_DirectionToRotation",
4002
4003
  B_1x1_Gate_Expr_EdgeDetector: "B_1x1_Gate_Expr_EdgeDetector",
4004
+ B_1x1_Gate_Expr_EdgeDetectorExec: "B_1x1_Gate_Expr_EdgeDetectorExec",
4003
4005
  B_1x1_Gate_Expr_Floor: "B_1x1_Gate_Expr_Floor",
4004
4006
  B_1x1_Gate_Expr_InvertRotation: "B_1x1_Gate_Expr_InvertRotation",
4005
4007
  B_1x1_Gate_Expr_LogicalAND: "B_1x1_Gate_Expr_LogicalAND",
@@ -4441,6 +4443,7 @@ var $i = /* @__PURE__ */ new Map([
4441
4443
  ["BrickComponentType_WireGraph_Expr_BitwiseXOR", "BrickComponentData_WireGraph_Expr_IntInt_Int"],
4442
4444
  ["BrickComponentType_WireGraph_Expr_Ceil", "BrickComponentData_WireGraph_Expr_Float_Float"],
4443
4445
  ["BrickComponentType_WireGraph_Expr_ChangeDetector", "BrickComponentData_WireGraph_Expr_ChangeDetector"],
4446
+ ["BrickComponentType_WireGraph_Expr_ChangeDetectorExec", "BrickComponentData_WireGraph_Expr_ChangeDetectorExec"],
4444
4447
  ["BrickComponentType_WireGraph_Expr_ColorBlend", "BrickComponentData_WireGraph_Expr_ColorBlend"],
4445
4448
  ["BrickComponentType_WireGraph_Expr_ColorConvert", "BrickComponentData_WireGraph_Expr_ColorConvert"],
4446
4449
  ["BrickComponentType_WireGraph_Expr_ColorToHex", "BrickComponentData_WireGraph_Expr_ColorToHex"],
@@ -4453,6 +4456,7 @@ var $i = /* @__PURE__ */ new Map([
4453
4456
  ["BrickComponentType_WireGraph_Expr_Convert", "BrickComponentData_WireGraph_Expr_Convert"],
4454
4457
  ["BrickComponentType_WireGraph_Expr_DirectionToRotation", "BrickComponentData_WireGraph_Expr_DirectionToRotation"],
4455
4458
  ["BrickComponentType_WireGraph_Expr_EdgeDetector", "BrickComponentData_WireGraph_Expr_EdgeDetector"],
4459
+ ["BrickComponentType_WireGraph_Expr_EdgeDetectorExec", "BrickComponentData_WireGraph_Expr_EdgeDetectorExec"],
4456
4460
  ["BrickComponentType_WireGraph_Expr_Floor", "BrickComponentData_WireGraph_Expr_Float_Float"],
4457
4461
  ["BrickComponentType_WireGraph_Expr_InvertRotation", "BrickComponentData_WireGraph_Expr_InvertRotation"],
4458
4462
  ["BrickComponentType_WireGraph_Expr_LogicalAND", "BrickComponentData_WireGraph_Expr_BoolBool_Bool"],
@@ -4734,7 +4738,7 @@ var $i = /* @__PURE__ */ new Map([
4734
4738
  PickupSpinSpeed: .2,
4735
4739
  PickupBobSpeed: .1,
4736
4740
  PickupBobHeight: 4,
4737
- PickupAnimationPhase: .61543626
4741
+ PickupAnimationPhase: .6645405
4738
4742
  },
4739
4743
  BrickComponentData_Joint_Wheel: {
4740
4744
  bEnabled: !0,
@@ -5192,6 +5196,7 @@ var $i = /* @__PURE__ */ new Map([
5192
5196
  bInputB: !1
5193
5197
  },
5194
5198
  BrickComponentData_WireGraph_Expr_Bool_Bool: { bInput: !1 },
5199
+ BrickComponentData_WireGraph_Expr_ChangeDetector: { bPulseOnChange: !1 },
5195
5200
  BrickComponentData_WireGraph_Expr_ColorBlend: {
5196
5201
  Alpha: .5,
5197
5202
  BlendSpace: 0,
@@ -5201,7 +5206,12 @@ var $i = /* @__PURE__ */ new Map([
5201
5206
  FromSpace: 0,
5202
5207
  ToSpace: 0
5203
5208
  },
5204
- BrickComponentData_WireGraph_Expr_EdgeDetector: { Input: 0 },
5209
+ BrickComponentData_WireGraph_Expr_EdgeDetector: {
5210
+ Input: 0,
5211
+ bPulseOnRisingEdge: !1,
5212
+ bPulseOnFallingEdge: !1
5213
+ },
5214
+ BrickComponentData_WireGraph_Expr_EdgeDetectorExec: { Input: 0 },
5205
5215
  BrickComponentData_WireGraph_Expr_Float_Float: { Input: 0 },
5206
5216
  BrickComponentData_WireGraph_Expr_IntInt_Int: {
5207
5217
  InputA: 0,
@@ -5318,7 +5328,7 @@ var $i = /* @__PURE__ */ new Map([
5318
5328
  BrickComponentData_WireGraph_Expr_VecFloat_Vec: { Scalar: 0 },
5319
5329
  BrickComponentData_WireGraph_Fake_RoundEvent: { RoundNumber: 0 },
5320
5330
  BrickComponentData_WireGraph_FindPlayer: { Query: "" }
5321
- })), ta = /* @__PURE__ */ "A,ActiveDamping,AdditionalIgnoredEntities,AggroRange,Agression,Alpha,Amount,Anchor,Anchor.X,Anchor.Y,AnchorX,AnchorY,Angle,AngularVelocity,AngularVelocity.X,AngularVelocity.Y,AngularVelocity.Z,Arguments,ArrayVarRef,Arrived,AttackDamageMultiplier,AttackMovementAmount,Attacker,AttackerWeapon,AttackerWeaponName,AudioDescriptor,Axis,Axis.X,Axis.Y,Axis.Z,B,Base,BeginTouchSound,Billboard,Blend,BotName,BotWeapon,BrickAsset,BrickGrid,Brightness,CenterOfSteering,Character,CharacterThatJustHit,Color,Color.A,Color.B,Color.G,Color.R,ColorA,ColorA.A,ColorA.B,ColorA.G,ColorA.R,ColorB,ColorB.A,ColorB.B,ColorB.G,ColorB.R,ConsoleTag,Control_DriveAndSteer,Controller,CorpseTimeout,Count,CurrentAngle,CurrentPosition,CustomMass,CustomMassVerticalOffset,Damage,DamageLimit,DamageMultiplier,Damping,DataIn1,DataIn2,DataIn3,DataIn4,DataIn5,DataIn6,DataIn7,DataIn8,DataOut1,DataOut2,DataOut3,DataOut4,DataOut5,DataOut6,DataOut7,DataOut8,Delimiter,DeltaTime,Destination,DestroyAll,Direction,Direction.X,Direction.Y,Direction.Z,DisplayName,Distance,DistanceToTarget,DriveAcceleratingPowerMultiplier,DriveBrakingPowerMultiplier,DriveDampingMultiplier,DriveInterpSpeed,DrivePower,DriveSpeed,Duration,EndTouchSound,Entity,EntityType,Exec,ExecA,ExecB,ExecDown,ExecIn,ExecOut,ExecOutA,ExecOutB,ExecOutDown,ExitOffset,ExitOffset.X,ExitOffset.Y,ExitOffset.Z,Expired,Exponent,Face,FireRate,FireSound,FocusAzimuth,FocusCharacter,Font,FontColor,FontColor.A,FontColor.B,FontColor.G,FontColor.R,Force,ForceLimit,FormatString,From,From.X,From.Y,From.Z,Function,G,GraffitiAngleLimit,GraffitiDepthLimit,GraffitiLayer,GunSkill,HealthMultiplier,Hex,Hit,HitDistance,HitEntity,HitLocation,HitNormal,IgnoreEntity,Index,IndexA,IndexB,InnerConeAngle,InnerRadius,Input,Input.A,Input.B,Input.G,Input.Pitch,Input.R,Input.Roll,Input.W,Input.X,Input.Y,Input.Yaw,Input.Z,InputA,InputA.W,InputA.X,InputA.Y,InputA.Z,InputB,InputB.W,InputB.X,InputB.Y,InputB.Z,InputC,InputD,InputE,InputF,InputForward,InputG,InputRight,Instigator,InteractSound,InterpMode,Item,ItemNameOverride,ItemScale,ItemType,JointDistance,Jumpyness,Kerning,Key,Killer,KillerWeapon,KillerWeaponName,Left,Length,Lifetime,Limit,LimitAngle,LineHeight,LineOffset,LinearVelocity,LinearVelocity.X,LinearVelocity.Y,LinearVelocity.Z,ManualInput_Drive,ManualInput_Steer,Mass,MassOffset,MassOffset.X,MassOffset.Y,MassOffset.Z,MassSize,MassSize.X,MassSize.Y,MassSize.Z,Material,MaterialAlpha,MaterialSlider,Max,MaxDistance,MaxForce,Message,Min,Miss,MoveTarget,MoveTarget.X,MoveTarget.Y,MoveTarget.Z,MovementAmount,MovementGoalDummy,MovementRandomness,Name,NonFocusAzimuth,NonFocusVolumeAttenuation,NumberOfShots,OccupantCount,Offset,Offset.X,Offset.Y,Offset.Z,OnChanged,OnFallingEdge,OnFired,OnRisingEdge,OnTime,Origin,Origin.X,Origin.Y,Origin.Z,OuterConeAngle,Outline,OutlineColor,OutlineColor.A,OutlineColor.B,OutlineColor.G,OutlineColor.R,OutlineSize,OutlineWidth,Output,OutputB,Pause,PickupAnimationAxis,PickupAnimationPhase,PickupBobHeight,PickupBobSpeed,PickupClass,PickupMeshColors,PickupMinigameResetRespawnDelay,PickupOffsetDirection,PickupOffsetDistance,PickupRespawnTime,PickupRotation,PickupRotation.Pitch,PickupRotation.Roll,PickupRotation.Yaw,PickupScale,PickupSpinSpeed,Pitch,PitchMultiplier,Play,Player,PositionX,PositionY,Power,Prefix,PressCount,PressSound,ProceduralSize,ProceduralSize.X,ProceduralSize.Y,ProceduralSize.Z,Projectile,ProjectileClass,ProjectileOverride,PromptCustomLabel,Query,R,RER_Input,RER_Output,Radius,ReactionTime,ReleaseSound,RepeatCount,RepeatDelay,RepeatTime,RepeatVariance,Replacement,RespawnTime,Restart,Resume,Right,Roll,Rotation,Rotation.Pitch,Rotation.Roll,Rotation.W,Rotation.X,Rotation.Y,Rotation.Yaw,Rotation.Z,RoundNumber,RunSpeed,Scalar,ScaleMultiplier,ScaleX,ScaleY,ScuffWidth,Search,SecondsToWait,Separator,Shading,ShadingWidth,SittingCharacter,Size,Skew,Skin,Skin.Parts,Slot,SmoothTime,Source,SourceRef,SpawnLocation,SpawnMargin,SpawnOffset,SpawnOffset.X,SpawnOffset.Y,SpawnOffset.Z,SpawnOffsetRotation,SpawnOffsetRotation.Pitch,SpawnOffsetRotation.Roll,SpawnOffsetRotation.Yaw,SpawnVelocity,SpawnVelocity.X,SpawnVelocity.Y,SpawnVelocity.Z,SpawnedCharacter,SpawnedEntity,Speed,SpeedMultiplier,SpreadConeAngle,Start,Steer,SteerInterpSpeed,SteerLimitDegree,SteerLimitSpeedFalloff,SteerPower,SteerPowerMultiplier,Stop,Strength,Suffix,SuspensionDamping,SuspensionLength,SuspensionOffset,SuspensionStiffness,Tag,TagFilter,TankSteerSpeedMultiplier,Target,TargetAngle,TargetAxis,TargetAxis.X,TargetAxis.Y,TargetAxis.Z,TargetPosition,Team,TeamCollisionChannel,TeamName,Text,TextId,TextIdOut,ThisDestination,Throttle,TicksToWait,Time,Title,To,To.X,To.Y,To.Z,Tolerance,TopSpeed,TouchCount,Transition,Typeface,Uptime,UserId,UserName,Value,VarRef,Vector,Vector.X,Vector.Y,Vector.Z,VolumeMultiplier,W,WaterDriveForce,WaterSteeringForce,Weapon,WeaponName,WeaponNameThatJustHit,WeaponSpeedMultiplier,WeaponThatJustHit,WheelFrictionMultiplier,X,Y,Yaw,Z,ZeroSecondsToWait,ZeroTicksToWait,Zone,ZoneEndDistance,ZoneRef,ZoneStartDistance,bActiveBot,bAlignToWedge,bAllowEngineSteerCorrect,bAllowNearbyInteraction,bAnglesArePercentages,bAutoRight,bBackVision,bCanBrake,bCanJump,bCanRespawn,bCanTargetBots,bCanTargetPlayers,bCaseSensitive,bCastShadows,bCollisionEnabled,bCollisionEnabled_Interaction,bCollisionEnabled_Physics,bCollisionEnabled_Player,bCollisionEnabled_Player1,bCollisionEnabled_Player2,bCollisionEnabled_Player3,bCollisionEnabled_Weapon,bCond,bDeleteBot,bDescending,bDetectBricks,bDetectEntities,bDetectMap,bDetectPhysics,bDetectPlayers,bDetectPlayers1,bDetectPlayers2,bDetectPlayers3,bDetectPlayers4,bDetectProjectiles,bDriveWhenNotAttachedToEngine,bEnable,bEnableManualControl,bEnableRepeat,bEnabled,bFlashIfUnchanged,bFlipShading,bForeground,bFound,bFrozen,bHasPermission,bHasRole,bHeld,bHiddenInteraction,bIgnoreOwningGrid,bInput,bInputA,bInputB,bIsBuildingZone,bIsEmpty,bIsLooseZone,bIsOccupied,bIsShareZone,bIsTrusted,bJustHit,bLimitAngle,bManualInput_Brake,bMatchBrickShape,bOccupied,bOutOfBounds,bOutput,bOverrideColor,bOverrideOutlineColor,bOverridePickupColors,bPermissionEnable,bPickupAnimationAxisLocal,bPickupAnimationEnabled,bPickupAutoDisableOnPickup,bPickupEnabled,bPickupRespawnOnMinigameReset,bPinPlayerToTeam,bPinned,bPositionsArePercentages,bPressedJump,bRelative,bRenderTranslucentWhenDisabled,bReversed,bRollCameraInThirdPerson,bRotatePlayerGravityOnSpawn,bSelectB,bSharpCorners,bSharpOutlines,bShowPickupEnabled,bSpatialization,bSpawnEnable,bSpawnLight,bSpreadBiasedTowardsCenter,bSteerEnabled,bStopped,bSuccess,bSuspensionEnabled,bSwap,bTankSteering,bTeamCollision,bTeamCollision1,bTeamCollision2,bTeamCollision3,bTeamWinsInstead,bTouching,bUseBrickColor,bVisibility,bVisionRaycasting,bWelded".split(","), na = /* @__PURE__ */ new Map([["Entity_DynamicBrickGrid", "BrickGridDynamicActor"], ["Entity_MicrochipDynamicBrickGrid", "BP_MicrochipBrickGridDynamicActor_C"]]), ra = new Map(Object.entries({
5331
+ })), ta = /* @__PURE__ */ "A,ActiveDamping,AdditionalIgnoredEntities,AggroRange,Agression,Alpha,Amount,Anchor,Anchor.X,Anchor.Y,AnchorX,AnchorY,Angle,AngularVelocity,AngularVelocity.X,AngularVelocity.Y,AngularVelocity.Z,Arguments,ArrayVarRef,Arrived,AttackDamageMultiplier,AttackMovementAmount,Attacker,AttackerWeapon,AttackerWeaponName,AudioDescriptor,Axis,Axis.X,Axis.Y,Axis.Z,B,Base,BeginTouchSound,Billboard,Blend,BotName,BotWeapon,BrickAsset,BrickGrid,Brightness,CenterOfSteering,Character,CharacterThatJustHit,Color,Color.A,Color.B,Color.G,Color.R,ColorA,ColorA.A,ColorA.B,ColorA.G,ColorA.R,ColorB,ColorB.A,ColorB.B,ColorB.G,ColorB.R,ConsoleTag,Control_DriveAndSteer,Controller,CorpseTimeout,Count,CurrentAngle,CurrentPosition,CustomMass,CustomMassVerticalOffset,Damage,DamageLimit,DamageMultiplier,Damping,DataIn1,DataIn2,DataIn3,DataIn4,DataIn5,DataIn6,DataIn7,DataIn8,DataOut1,DataOut2,DataOut3,DataOut4,DataOut5,DataOut6,DataOut7,DataOut8,Delimiter,DeltaTime,Destination,DestroyAll,Direction,Direction.X,Direction.Y,Direction.Z,DisplayName,Distance,DistanceToTarget,DriveAcceleratingPowerMultiplier,DriveBrakingPowerMultiplier,DriveDampingMultiplier,DriveInterpSpeed,DrivePower,DriveSpeed,Duration,EndTouchSound,Entity,EntityType,Exec,ExecA,ExecB,ExecDown,ExecIn,ExecOut,ExecOutA,ExecOutB,ExecOutDown,ExitOffset,ExitOffset.X,ExitOffset.Y,ExitOffset.Z,Expired,Exponent,Face,FireRate,FireSound,FocusAzimuth,FocusCharacter,Font,FontColor,FontColor.A,FontColor.B,FontColor.G,FontColor.R,Force,ForceLimit,FormatString,From,From.X,From.Y,From.Z,Function,G,GraffitiAngleLimit,GraffitiDepthLimit,GraffitiLayer,GunSkill,HealthMultiplier,Hex,Hit,HitDistance,HitEntity,HitLocation,HitNormal,IgnoreEntity,Index,IndexA,IndexB,InnerConeAngle,InnerRadius,Input,Input.A,Input.B,Input.G,Input.Pitch,Input.R,Input.Roll,Input.W,Input.X,Input.Y,Input.Yaw,Input.Z,InputA,InputA.W,InputA.X,InputA.Y,InputA.Z,InputB,InputB.W,InputB.X,InputB.Y,InputB.Z,InputC,InputD,InputE,InputF,InputForward,InputG,InputRight,Instigator,InteractSound,InterpMode,Item,ItemNameOverride,ItemScale,ItemType,JointDistance,Jumpyness,Kerning,Key,Killer,KillerWeapon,KillerWeaponName,Left,Length,Lifetime,Limit,LimitAngle,LineHeight,LineOffset,LinearVelocity,LinearVelocity.X,LinearVelocity.Y,LinearVelocity.Z,ManualInput_Drive,ManualInput_Steer,Mass,MassOffset,MassOffset.X,MassOffset.Y,MassOffset.Z,MassSize,MassSize.X,MassSize.Y,MassSize.Z,Material,MaterialAlpha,MaterialSlider,Max,MaxDistance,MaxForce,Message,Min,Miss,MoveTarget,MoveTarget.X,MoveTarget.Y,MoveTarget.Z,MovementAmount,MovementGoalDummy,MovementRandomness,Name,NonFocusAzimuth,NonFocusVolumeAttenuation,NumberOfShots,OccupantCount,Offset,Offset.X,Offset.Y,Offset.Z,OnChanged,OnFallingEdge,OnFired,OnRisingEdge,OnTime,Origin,Origin.X,Origin.Y,Origin.Z,OuterConeAngle,Outline,OutlineColor,OutlineColor.A,OutlineColor.B,OutlineColor.G,OutlineColor.R,OutlineSize,OutlineWidth,Output,OutputB,Pause,PickupAnimationAxis,PickupAnimationPhase,PickupBobHeight,PickupBobSpeed,PickupClass,PickupMeshColors,PickupMinigameResetRespawnDelay,PickupOffsetDirection,PickupOffsetDistance,PickupRespawnTime,PickupRotation,PickupRotation.Pitch,PickupRotation.Roll,PickupRotation.Yaw,PickupScale,PickupSpinSpeed,Pitch,PitchMultiplier,Play,Player,PositionX,PositionY,Power,Prefix,PressCount,PressSound,ProceduralSize,ProceduralSize.X,ProceduralSize.Y,ProceduralSize.Z,Projectile,ProjectileClass,ProjectileOverride,PromptCustomLabel,Query,R,RER_Input,RER_Output,Radius,ReactionTime,ReleaseSound,RepeatCount,RepeatDelay,RepeatTime,RepeatVariance,Replacement,RespawnTime,Restart,Resume,Right,Roll,Rotation,Rotation.Pitch,Rotation.Roll,Rotation.W,Rotation.X,Rotation.Y,Rotation.Yaw,Rotation.Z,RoundNumber,RunSpeed,Scalar,ScaleMultiplier,ScaleX,ScaleY,ScuffWidth,Search,SecondsToWait,Separator,Shading,ShadingWidth,SittingCharacter,Size,Skew,Skin,Skin.Parts,Slot,SmoothTime,Source,SourceRef,SpawnLocation,SpawnMargin,SpawnOffset,SpawnOffset.X,SpawnOffset.Y,SpawnOffset.Z,SpawnOffsetRotation,SpawnOffsetRotation.Pitch,SpawnOffsetRotation.Roll,SpawnOffsetRotation.Yaw,SpawnVelocity,SpawnVelocity.X,SpawnVelocity.Y,SpawnVelocity.Z,SpawnedCharacter,SpawnedEntity,Speed,SpeedMultiplier,SpreadConeAngle,Start,Steer,SteerInterpSpeed,SteerLimitDegree,SteerLimitSpeedFalloff,SteerPower,SteerPowerMultiplier,Stop,Strength,Suffix,SuspensionDamping,SuspensionLength,SuspensionOffset,SuspensionStiffness,Tag,TagFilter,TankSteerSpeedMultiplier,Target,TargetAngle,TargetAxis,TargetAxis.X,TargetAxis.Y,TargetAxis.Z,TargetPosition,Team,TeamCollisionChannel,TeamName,Text,TextId,TextIdOut,ThisDestination,Throttle,TicksToWait,Time,Title,To,To.X,To.Y,To.Z,Tolerance,TopSpeed,TouchCount,Transition,Typeface,Uptime,UserId,UserName,Value,VarRef,Vector,Vector.X,Vector.Y,Vector.Z,VolumeMultiplier,W,WaterDriveForce,WaterSteeringForce,Weapon,WeaponName,WeaponNameThatJustHit,WeaponSpeedMultiplier,WeaponThatJustHit,WheelFrictionMultiplier,X,Y,Yaw,Z,ZeroSecondsToWait,ZeroTicksToWait,Zone,ZoneEndDistance,ZoneRef,ZoneStartDistance,bActiveBot,bAlignToWedge,bAllowEngineSteerCorrect,bAllowNearbyInteraction,bAnglesArePercentages,bAutoRight,bBackVision,bCanBrake,bCanJump,bCanRespawn,bCanTargetBots,bCanTargetPlayers,bCaseSensitive,bCastShadows,bCollisionEnabled,bCollisionEnabled_Interaction,bCollisionEnabled_Physics,bCollisionEnabled_Player,bCollisionEnabled_Player1,bCollisionEnabled_Player2,bCollisionEnabled_Player3,bCollisionEnabled_Weapon,bCond,bDeleteBot,bDescending,bDetectBricks,bDetectEntities,bDetectMap,bDetectPhysics,bDetectPlayers,bDetectPlayers1,bDetectPlayers2,bDetectPlayers3,bDetectPlayers4,bDetectProjectiles,bDriveWhenNotAttachedToEngine,bEnable,bEnableManualControl,bEnableRepeat,bEnabled,bFlashIfUnchanged,bFlipShading,bForeground,bFound,bFrozen,bHasPermission,bHasRole,bHeld,bHiddenInteraction,bIgnoreOwningGrid,bInput,bInputA,bInputB,bIsBuildingZone,bIsEmpty,bIsLooseZone,bIsOccupied,bIsShareZone,bIsTrusted,bJustHit,bLimitAngle,bManualInput_Brake,bMatchBrickShape,bOccupied,bOutOfBounds,bOutput,bOverrideColor,bOverrideOutlineColor,bOverridePickupColors,bPermissionEnable,bPickupAnimationAxisLocal,bPickupAnimationEnabled,bPickupAutoDisableOnPickup,bPickupEnabled,bPickupRespawnOnMinigameReset,bPinPlayerToTeam,bPinned,bPositionsArePercentages,bPressedJump,bPulseOnChange,bPulseOnFallingEdge,bPulseOnRisingEdge,bRelative,bRenderTranslucentWhenDisabled,bReversed,bRollCameraInThirdPerson,bRotatePlayerGravityOnSpawn,bSelectB,bSharpCorners,bSharpOutlines,bShowPickupEnabled,bSpatialization,bSpawnEnable,bSpawnLight,bSpreadBiasedTowardsCenter,bSteerEnabled,bStopped,bSuccess,bSuspensionEnabled,bSwap,bTankSteering,bTeamCollision,bTeamCollision1,bTeamCollision2,bTeamCollision3,bTeamWinsInstead,bTouching,bUseBrickColor,bVisibility,bVisionRaycasting,bWelded".split(","), na = /* @__PURE__ */ new Map([["Entity_DynamicBrickGrid", "BrickGridDynamicActor"], ["Entity_MicrochipDynamicBrickGrid", "BP_MicrochipBrickGridDynamicActor_C"]]), ra = new Map(Object.entries({
5322
5332
  BrickComponentType_Internal_CharacterZoneEvent_Entered: {
5323
5333
  bricks: ["B_1x1_Gate_Internal_CharacterZoneEvent_Entered"],
5324
5334
  inputs: [
@@ -6437,6 +6447,11 @@ var $i = /* @__PURE__ */ new Map([
6437
6447
  BrickComponentType_WireGraph_Expr_ChangeDetector: {
6438
6448
  bricks: ["B_1x1_Gate_Expr_ChangeDetector"],
6439
6449
  inputs: ["Input"],
6450
+ outputs: ["bPulseOnChange"]
6451
+ },
6452
+ BrickComponentType_WireGraph_Expr_ChangeDetectorExec: {
6453
+ bricks: ["B_1x1_Gate_Expr_ChangeDetectorExec"],
6454
+ inputs: ["Input"],
6440
6455
  outputs: ["OnChanged"]
6441
6456
  },
6442
6457
  BrickComponentType_WireGraph_Expr_ColorBlend: {
@@ -6526,6 +6541,11 @@ var $i = /* @__PURE__ */ new Map([
6526
6541
  BrickComponentType_WireGraph_Expr_EdgeDetector: {
6527
6542
  bricks: ["B_1x1_Gate_Expr_EdgeDetector"],
6528
6543
  inputs: ["Input"],
6544
+ outputs: ["bPulseOnFallingEdge", "bPulseOnRisingEdge"]
6545
+ },
6546
+ BrickComponentType_WireGraph_Expr_EdgeDetectorExec: {
6547
+ bricks: ["B_1x1_Gate_Expr_EdgeDetectorExec"],
6548
+ inputs: ["Input"],
6529
6549
  outputs: ["OnFallingEdge", "OnRisingEdge"]
6530
6550
  },
6531
6551
  BrickComponentType_WireGraph_Expr_Floor: {
@@ -9570,6 +9590,15 @@ var $i = /* @__PURE__ */ new Map([
9570
9590
  NAME: "BrickComponentType_WireGraph_Expr_ChangeDetector",
9571
9591
  BRICK: "B_1x1_Gate_Expr_ChangeDetector",
9572
9592
  BRICKS: ["B_1x1_Gate_Expr_ChangeDetector"],
9593
+ PORTS: {
9594
+ Input: "Input",
9595
+ bPulseOnChange: "bPulseOnChange"
9596
+ }
9597
+ },
9598
+ Expr_ChangeDetectorExec: {
9599
+ NAME: "BrickComponentType_WireGraph_Expr_ChangeDetectorExec",
9600
+ BRICK: "B_1x1_Gate_Expr_ChangeDetectorExec",
9601
+ BRICKS: ["B_1x1_Gate_Expr_ChangeDetectorExec"],
9573
9602
  PORTS: {
9574
9603
  Input: "Input",
9575
9604
  OnChanged: "OnChanged"
@@ -9705,6 +9734,16 @@ var $i = /* @__PURE__ */ new Map([
9705
9734
  NAME: "BrickComponentType_WireGraph_Expr_EdgeDetector",
9706
9735
  BRICK: "B_1x1_Gate_Expr_EdgeDetector",
9707
9736
  BRICKS: ["B_1x1_Gate_Expr_EdgeDetector"],
9737
+ PORTS: {
9738
+ Input: "Input",
9739
+ bPulseOnFallingEdge: "bPulseOnFallingEdge",
9740
+ bPulseOnRisingEdge: "bPulseOnRisingEdge"
9741
+ }
9742
+ },
9743
+ Expr_EdgeDetectorExec: {
9744
+ NAME: "BrickComponentType_WireGraph_Expr_EdgeDetectorExec",
9745
+ BRICK: "B_1x1_Gate_Expr_EdgeDetectorExec",
9746
+ BRICKS: ["B_1x1_Gate_Expr_EdgeDetectorExec"],
9708
9747
  PORTS: {
9709
9748
  Input: "Input",
9710
9749
  OnFallingEdge: "OnFallingEdge",
@@ -12259,6 +12298,12 @@ var Ba = {
12259
12298
  }
12260
12299
  },
12261
12300
  variants: {
12301
+ BRInventoryEntryVariant: [
12302
+ "BRInventoryEntryNothing",
12303
+ "BRInventoryEntryBrick",
12304
+ "BRInventoryEntryEntity",
12305
+ "BRInventoryEntryItem"
12306
+ ],
12262
12307
  WireGraphArrayVariant: [
12263
12308
  "WireGraphDoubleArray",
12264
12309
  "WireGraphInt64Array",
@@ -12345,6 +12390,7 @@ var Ba = {
12345
12390
  BrickComponentData_Bearing: {
12346
12391
  bLimitAngle: "bool",
12347
12392
  LimitAngle: "f32",
12393
+ CurrentAngle: "f32",
12348
12394
  bAnglesArePercentages: "bool",
12349
12395
  bReversed: "bool",
12350
12396
  Damping: "f32"
@@ -12405,6 +12451,7 @@ var Ba = {
12405
12451
  Power: "f32",
12406
12452
  bLimitAngle: "bool",
12407
12453
  LimitAngle: "f32",
12454
+ CurrentAngle: "f32",
12408
12455
  bAnglesArePercentages: "bool",
12409
12456
  bReversed: "bool",
12410
12457
  Damping: "f32"
@@ -12449,6 +12496,7 @@ var Ba = {
12449
12496
  TargetAngle: "f32",
12450
12497
  bAnglesArePercentages: "bool",
12451
12498
  bReversed: "bool",
12499
+ CurrentAngle: "f32",
12452
12500
  InterpMode: "EBrickRigidJointInterpMode",
12453
12501
  SmoothTime: "f32",
12454
12502
  TopSpeed: "f32"
@@ -12457,6 +12505,7 @@ var Ba = {
12457
12505
  TargetPosition: "f32",
12458
12506
  bPositionsArePercentages: "bool",
12459
12507
  bReversed: "bool",
12508
+ CurrentPosition: "f32",
12460
12509
  InterpMode: "EBrickRigidJointInterpMode",
12461
12510
  SmoothTime: "f32",
12462
12511
  TopSpeed: "f32"
@@ -12469,6 +12518,7 @@ var Ba = {
12469
12518
  ForceLimit: "f32",
12470
12519
  bLimitAngle: "bool",
12471
12520
  LimitAngle: "f32",
12521
+ CurrentAngle: "f32",
12472
12522
  bAnglesArePercentages: "bool",
12473
12523
  bReversed: "bool",
12474
12524
  Damping: "f32"
@@ -12521,50 +12571,76 @@ var Ba = {
12521
12571
  BrickComponentData_WireGraph_BrickAssetReference: { Asset: "object" },
12522
12572
  BrickComponentData_WireGraph_DeltaTime: {},
12523
12573
  BrickComponentData_WireGraph_EntityTypeReference: { Asset: "class" },
12524
- BrickComponentData_WireGraph_Exec_ArrayVar_Average: { Value: "WireGraphVariant" },
12574
+ BrickComponentData_WireGraph_Exec_ArrayVar_Average: {
12575
+ Value: "WireGraphVariant",
12576
+ bIsEmpty: "bool"
12577
+ },
12525
12578
  BrickComponentData_WireGraph_Exec_ArrayVar_Base: {},
12526
12579
  BrickComponentData_WireGraph_Exec_ArrayVar_DualRef: {},
12527
12580
  BrickComponentData_WireGraph_Exec_ArrayVar_ElementOp: {
12528
12581
  Index: "i64",
12529
12582
  Value: "WireGraphVariant"
12530
12583
  },
12531
- BrickComponentData_WireGraph_Exec_ArrayVar_Find: { Value: "WireGraphVariant" },
12584
+ BrickComponentData_WireGraph_Exec_ArrayVar_Find: {
12585
+ Index: "i64",
12586
+ bFound: "bool",
12587
+ Value: "WireGraphVariant"
12588
+ },
12532
12589
  BrickComponentData_WireGraph_Exec_ArrayVar_Get: {
12590
+ bOutOfBounds: "bool",
12533
12591
  Index: "i64",
12534
12592
  Value: "WireGraphVariant"
12535
12593
  },
12536
- BrickComponentData_WireGraph_Exec_ArrayVar_GetLength: {},
12594
+ BrickComponentData_WireGraph_Exec_ArrayVar_GetLength: { Length: "i64" },
12537
12595
  BrickComponentData_WireGraph_Exec_ArrayVar_Insert: {
12596
+ bOutOfBounds: "bool",
12538
12597
  Index: "i64",
12539
12598
  Value: "WireGraphVariant"
12540
12599
  },
12541
- BrickComponentData_WireGraph_Exec_ArrayVar_MinMax: { Value: "WireGraphVariant" },
12542
- BrickComponentData_WireGraph_Exec_ArrayVar_Pop: { Value: "WireGraphVariant" },
12600
+ BrickComponentData_WireGraph_Exec_ArrayVar_MinMax: {
12601
+ Value: "WireGraphVariant",
12602
+ bIsEmpty: "bool"
12603
+ },
12604
+ BrickComponentData_WireGraph_Exec_ArrayVar_Pop: {
12605
+ bIsEmpty: "bool",
12606
+ Value: "WireGraphVariant"
12607
+ },
12543
12608
  BrickComponentData_WireGraph_Exec_ArrayVar_Push: { Value: "WireGraphVariant" },
12544
- BrickComponentData_WireGraph_Exec_ArrayVar_RemoveAtIndex: { Index: "i64" },
12609
+ BrickComponentData_WireGraph_Exec_ArrayVar_RemoveAtIndex: {
12610
+ Index: "i64",
12611
+ bOutOfBounds: "bool"
12612
+ },
12545
12613
  BrickComponentData_WireGraph_Exec_ArrayVar_Resize: {
12546
12614
  Size: "i64",
12547
12615
  Value: "WireGraphVariant"
12548
12616
  },
12549
12617
  BrickComponentData_WireGraph_Exec_ArrayVar_Slice: {
12550
12618
  Start: "i64",
12551
- Count: "i64"
12619
+ Count: "i64",
12620
+ bOutOfBounds: "bool"
12552
12621
  },
12553
12622
  BrickComponentData_WireGraph_Exec_ArrayVar_Sort: { bDescending: "bool" },
12554
12623
  BrickComponentData_WireGraph_Exec_ArrayVar_Sum: { Value: "WireGraphVariant" },
12555
12624
  BrickComponentData_WireGraph_Exec_ArrayVar_Swap: {
12556
12625
  IndexA: "i64",
12557
- IndexB: "i64"
12626
+ IndexB: "i64",
12627
+ bOutOfBounds: "bool"
12558
12628
  },
12559
- BrickComponentData_WireGraph_Exec_Character_AddInventoryEntity: {},
12560
- BrickComponentData_WireGraph_Exec_Character_AddInventoryItem: {},
12629
+ BrickComponentData_WireGraph_Exec_Character_AddInventoryEntity: { EntityType: "class" },
12630
+ BrickComponentData_WireGraph_Exec_Character_AddInventoryItem: { Item: "class" },
12561
12631
  BrickComponentData_WireGraph_Exec_Character_GetAim: {},
12562
12632
  BrickComponentData_WireGraph_Exec_Character_GetDamage: {},
12563
12633
  BrickComponentData_WireGraph_Exec_Character_GetFromController: {},
12564
12634
  BrickComponentData_WireGraph_Exec_Character_IncDamage: { Amount: "f64" },
12565
12635
  BrickComponentData_WireGraph_Exec_Character_SetDamage: { Damage: "f64" },
12566
- BrickComponentData_WireGraph_Exec_Character_SetInventoryEntity: { Slot: "i32" },
12567
- BrickComponentData_WireGraph_Exec_Character_SetInventoryItem: { Slot: "i32" },
12636
+ BrickComponentData_WireGraph_Exec_Character_SetInventoryEntity: {
12637
+ Slot: "i32",
12638
+ EntityType: "class"
12639
+ },
12640
+ BrickComponentData_WireGraph_Exec_Character_SetInventoryItem: {
12641
+ Slot: "i32",
12642
+ Item: "class"
12643
+ },
12568
12644
  BrickComponentData_WireGraph_Exec_Character_SetTempPermission: {
12569
12645
  PermissionTagStr: "str",
12570
12646
  bPermissionEnable: "bool"
@@ -12586,18 +12662,16 @@ var Ba = {
12586
12662
  BrickComponentData_WireGraph_Exec_Controller_IsTrustedByBrickOwner: {},
12587
12663
  BrickComponentData_WireGraph_Exec_Controller_SetCanRespawn: { bCanRespawn: "bool" },
12588
12664
  BrickComponentData_WireGraph_Exec_Controller_ShowChatMessage: { Message: "str" },
12589
- BrickComponentData_WireGraph_Exec_Controller_ShowStatusMessage: {},
12665
+ BrickComponentData_WireGraph_Exec_Controller_ShowMessageBox: {
12666
+ Title: "str",
12667
+ Message: "str"
12668
+ },
12669
+ BrickComponentData_WireGraph_Exec_Controller_ShowStatusMessage: { Message: "str" },
12590
12670
  BrickComponentData_WireGraph_Exec_Cycle: {
12591
12671
  Count: "i64",
12592
12672
  Value: "i64"
12593
12673
  },
12594
- BrickComponentData_WireGraph_Exec_Entity_GetAngularVelocity: {},
12595
- BrickComponentData_WireGraph_Exec_Entity_GetLinearVelocity: {},
12596
- BrickComponentData_WireGraph_Exec_Entity_GetLocation: {},
12597
- BrickComponentData_WireGraph_Exec_Entity_GetLocationRotation: {},
12598
- BrickComponentData_WireGraph_Exec_Entity_GetRotation: {},
12599
- BrickComponentData_WireGraph_Exec_Entity_GetTag: {},
12600
- BrickComponentData_WireGraph_Exec_Entity_GetVelocity: {},
12674
+ BrickComponentData_WireGraph_Exec_Entity_GetTag: { Tag: "str" },
12601
12675
  BrickComponentData_WireGraph_Exec_Entity_PlayAudioAt: {
12602
12676
  AudioDescriptor: "object",
12603
12677
  VolumeMultiplier: "f32",
@@ -12652,16 +12726,17 @@ var Ba = {
12652
12726
  bInputA: "bool",
12653
12727
  bInputB: "bool"
12654
12728
  },
12729
+ BrickComponentData_WireGraph_Expr_ChangeDetector: { Input: "WireGraphVariant" },
12655
12730
  BrickComponentData_WireGraph_Expr_Compare: {
12656
12731
  InputA: "WireGraphVariant",
12657
12732
  InputB: "WireGraphVariant"
12658
12733
  },
12659
- BrickComponentData_WireGraph_Expr_Convert: { TargetType: "WireGraphVariant" },
12660
- BrickComponentData_WireGraph_Expr_EdgeDetector: {
12661
- Input: "f64",
12662
- bPulseOnRisingEdge: "bool",
12663
- bPulseOnFallingEdge: "bool"
12734
+ BrickComponentData_WireGraph_Expr_Convert: {
12735
+ Input: "WireGraphVariant",
12736
+ Output: "WireGraphVariant",
12737
+ TargetType: "WireGraphVariant"
12664
12738
  },
12739
+ BrickComponentData_WireGraph_Expr_EdgeDetector: { Input: "f64" },
12665
12740
  BrickComponentData_WireGraph_Expr_Float_Float: { Input: "f64" },
12666
12741
  BrickComponentData_WireGraph_Expr_Int_Int: { Input: "i64" },
12667
12742
  BrickComponentData_WireGraph_Expr_IntInt_Int: {
@@ -12861,7 +12936,9 @@ var Ba = {
12861
12936
  BrickComponentData_WireGraphPseudo_Var: { Value: "WireGraphVariant" },
12862
12937
  BrickComponentWireControl_DriveAndSteer: {},
12863
12938
  BrickComponentWirePortControl_TeleportDestination: {},
12864
- BRInventoryEntryVariant: {},
12939
+ BRInventoryEntryConfig: { Item: "BRInventoryEntryVariant" },
12940
+ BRInventoryEntryEntity: { EntityType: "class" },
12941
+ BRInventoryEntryNothing: {},
12865
12942
  BRQueueSecondsEntry: {
12866
12943
  Data: ["WireGraphVariant"],
12867
12944
  RemainingTime: "f32"
@@ -13147,11 +13224,37 @@ var Ba = {
13147
13224
  WaterSteeringForce: "f32",
13148
13225
  AudioDescriptor: "object"
13149
13226
  },
13150
- BrickComponentData_WireGraph_Exec_Character_AddInventoryBrick: { ProceduralSize: "Vector" },
13227
+ BrickComponentData_WireGraph_Exec_Character_AddInventoryBrick: {
13228
+ BrickAsset: "object",
13229
+ ProceduralSize: "Vector"
13230
+ },
13231
+ BrickComponentData_WireGraph_Exec_Character_AddInventoryEntry: { Entry: "BRInventoryEntryConfig" },
13232
+ BrickComponentData_WireGraph_Exec_Character_AddInventoryItemAdv: {
13233
+ ItemType: "class",
13234
+ DamageMultiplier: "f64",
13235
+ WeaponSpeedMultiplier: "f64",
13236
+ ItemScale: "f64",
13237
+ ItemNameOverride: "str",
13238
+ ProjectileOverride: "class",
13239
+ bOverrideColors: "bool",
13240
+ MeshColors: ["Color"]
13241
+ },
13151
13242
  BrickComponentData_WireGraph_Exec_Character_SetInventoryBrick: {
13152
13243
  Slot: "i32",
13244
+ BrickAsset: "object",
13153
13245
  ProceduralSize: "Vector"
13154
13246
  },
13247
+ BrickComponentData_WireGraph_Exec_Character_SetInventoryItemAdv: {
13248
+ Slot: "i32",
13249
+ ItemType: "class",
13250
+ DamageMultiplier: "f64",
13251
+ WeaponSpeedMultiplier: "f64",
13252
+ ItemScale: "f64",
13253
+ ItemNameOverride: "str",
13254
+ ProjectileOverride: "class",
13255
+ bOverrideColors: "bool",
13256
+ MeshColors: ["Color"]
13257
+ },
13155
13258
  BrickComponentData_WireGraph_Exec_Controller_DisplayText: {
13156
13259
  Text: "str",
13157
13260
  AnchorX: "f64",
@@ -13179,6 +13282,18 @@ var Ba = {
13179
13282
  Vector: "Vector",
13180
13283
  Rotation: "Vector"
13181
13284
  },
13285
+ BrickComponentData_WireGraph_Exec_Entity_GetAngularVelocity: { AngularVelocity: "Vector" },
13286
+ BrickComponentData_WireGraph_Exec_Entity_GetLinearVelocity: { LinearVelocity: "Vector" },
13287
+ BrickComponentData_WireGraph_Exec_Entity_GetLocation: { Vector: "Vector" },
13288
+ BrickComponentData_WireGraph_Exec_Entity_GetLocationRotation: {
13289
+ Vector: "Vector",
13290
+ Rotation: "Rotator"
13291
+ },
13292
+ BrickComponentData_WireGraph_Exec_Entity_GetRotation: { Rotation: "Rotator" },
13293
+ BrickComponentData_WireGraph_Exec_Entity_GetVelocity: {
13294
+ Vector: "Vector",
13295
+ Rotation: "Vector"
13296
+ },
13182
13297
  BrickComponentData_WireGraph_Exec_Entity_RelativeTeleport: {
13183
13298
  Source: "BrickComponentWirePortControl_TeleportDestination",
13184
13299
  Destination: "BrickComponentWirePortControl_TeleportDestination"
@@ -13219,7 +13334,10 @@ var Ba = {
13219
13334
  bDetectPhysics: "bool",
13220
13335
  bDetectMap: "bool",
13221
13336
  bRelative: "bool",
13222
- bIgnoreOwningGrid: "bool"
13337
+ bIgnoreOwningGrid: "bool",
13338
+ HitLocation: "Vector",
13339
+ HitNormal: "Vector",
13340
+ HitDistance: "f64"
13223
13341
  },
13224
13342
  BrickComponentData_WireGraph_Expr_ColorBlend: {
13225
13343
  ColorA: "LinearColor",
@@ -13334,7 +13452,16 @@ var Ba = {
13334
13452
  BrickAsset: "object",
13335
13453
  ProceduralSize: "IntVector"
13336
13454
  },
13337
- BRInventoryEntryConfig: { Item: "BRInventoryEntryVariant" },
13455
+ BRInventoryEntryItem: {
13456
+ ItemType: "class",
13457
+ bOverrideColors: "bool",
13458
+ MeshColors: ["Color"],
13459
+ DamageMultiplier: "f32",
13460
+ WeaponSpeedMultiplier: "f32",
13461
+ ItemScale: "f32",
13462
+ ItemNameOverride: "str",
13463
+ ProjectileOverride: "class"
13464
+ },
13338
13465
  BRPlayerPartCustomizationV3: {
13339
13466
  PartDescriptor: "object",
13340
13467
  DecalDescriptor: "object",
@@ -13355,7 +13482,7 @@ var Ba = {
13355
13482
  WireGraphQuatArray: { Values: ["Quat"] },
13356
13483
  WireGraphRotatorArray: { Values: ["Rotator"] },
13357
13484
  WireGraphVectorArray: { Values: ["Vector"] },
13358
- BrickComponentData_WireGraph_Exec_Character_AddInventoryEntry: { Entry: "BRInventoryEntryConfig" },
13485
+ BRInventoryEntryBrick: { BrickType: "BrickTypeNetWrapper" },
13359
13486
  BRInventoryEntryPlan: {
13360
13487
  Type: "EBRInventoryEntryPlanType",
13361
13488
  BrickTypeIfBrick: "BrickTypeNetWrapper",