brs-js 2.0.3 → 2.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.js +1 -1
- package/dist/dist.node.js +1 -1
- package/dist/dist.web.js +1 -1
- package/dist/src/types.d.ts +83 -6
- package/dist/src/types.d.ts.map +1 -1
- package/dist/src/write.d.ts +2 -1
- package/dist/src/write.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/types.ts +100 -7
- package/src/write.ts +78 -6
package/src/types.ts
CHANGED
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@@ -23,6 +23,22 @@ export type UnrealType =
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| UnrealByte
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| UnrealRotator;
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type UnrealTypeFromString<T> = T extends 'Class'
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? UnrealClass
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: T extends 'Object'
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? UnrealObject
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: T extends 'Boolean'
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? UnrealBoolean
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: T extends 'Float'
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? UnrealFloat
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: T extends 'Color'
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? UnrealColor
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: T extends 'Byte'
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? UnrealByte
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: T extends 'Rotator'
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? UnrealRotator
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: UnrealType;
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+
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export interface User {
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id: Uuid;
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name: string;
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@@ -61,17 +77,94 @@ export interface AppliedComponent {
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[property: string]: UnrealType;
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}
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-
export interface
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80
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+
export interface UnknownComponents {
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[component_name: string]: {
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version: number;
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-
brick_indices
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+
brick_indices?: number[];
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properties: { [property: string]: string };
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};
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}
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-
export
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-
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-
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export type KnownComponents = {
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BCD_SpotLight: {
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version: 1;
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brick_indices?: number[];
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properties: {
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Rotation: 'Rotator';
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+
InnerConeAngle: 'Float';
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OuterConeAngle: 'Float';
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Brightness: 'Float';
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Radius: 'Float';
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Color: 'Color';
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bUseBrickColor: 'Boolean';
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bCastShadows: 'Boolean';
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};
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};
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+
BCD_PointLight: {
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version: 1;
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brick_indices?: number[];
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properties: {
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bMatchBrickShape: 'Boolean';
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Brightness: 'Float';
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Radius: 'Float';
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Color: 'Color';
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bUseBrickColor: 'Boolean';
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bCastShadows: 'Boolean';
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};
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};
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BCD_ItemSpawn: {
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version: 1;
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brick_indices?: number[];
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properties: {
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PickupClass: 'Class';
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bPickupEnabled: 'Boolean';
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bPickupRespawnOnMinigameReset: 'Boolean';
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PickupMinigameResetRespawnDelay: 'Float';
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bPickupAutoDisableOnPickup: 'Boolean';
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PickupRespawnTime: 'Float';
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PickupOffsetDirection: 'Byte';
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PickupOffsetDistance: 'Float';
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PickupRotation: 'Rotator';
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PickupScale: 'Float';
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bPickupAnimationEnabled: 'Boolean';
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PickupAnimationAxis: 'Byte';
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bPickupAnimationAxisLocal: 'Boolean';
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PickupSpinSpeed: 'Float';
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PickupBobSpeed: 'Float';
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PickupBobHeight: 'Float';
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PickupAnimationPhase: 'Float';
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};
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};
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BCD_Interact: {
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version: 1;
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brick_indices?: number[];
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properties: { bPlayInteractSound: 'Boolean' };
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};
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BCD_AudioEmitter: {
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version: 1;
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brick_indices?: number[];
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properties: {
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AudioDescriptor: 'Object';
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VolumeMultiplier: 'Float';
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PitchMultiplier: 'Float';
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InnerRadius: 'Float';
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MaxDistance: 'Float';
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bSpatialization: 'Boolean';
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};
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};
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};
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export interface DefinedComponents
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extends UnknownComponents,
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Partial<KnownComponents> {}
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export type Components<C extends DefinedComponents> = {
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[T in keyof C]: {
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[V in keyof C[T]['properties']]: UnrealTypeFromString<
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C[T]['properties'][V]
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>;
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};
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} & { [component_name: string]: AppliedComponent };
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export type Vector = [number, number, number];
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@@ -95,7 +188,7 @@ export interface BrickV3 extends BrickV2 {
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}
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export interface BrickV8 extends BrickV3 {
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-
components: Components
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+
components: Components<DefinedComponents>;
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}
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export type BrickV9 = Modify<
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@@ -208,7 +301,7 @@ export interface Brick {
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material_intensity?: number;
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color?: ColorRgb | number;
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owner_index?: number;
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-
components?: Components
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components?: Components<DefinedComponents>;
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}
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// save a user can write
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package/src/write.ts
CHANGED
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@@ -1,9 +1,80 @@
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1
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-
import {
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-
import {
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-
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1
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import { DEFAULT_UUID, LATEST_VERSION, MAGIC, MAX_INT } from './constants';
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import {
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Brick,
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DefinedComponents,
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KnownComponents,
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Owner,
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WriteOptions,
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WriteSaveObject,
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} from './types';
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import { concat, isEqual, write } from './utils';
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const EMPTY_ARR = new Uint8Array([]);
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export const DEFAULT_COMPONENTS: DefinedComponents = {
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BCD_SpotLight: {
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version: 1,
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properties: {
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Rotation: 'Rotator',
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InnerConeAngle: 'Float',
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OuterConeAngle: 'Float',
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Brightness: 'Float',
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Radius: 'Float',
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Color: 'Color',
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bUseBrickColor: 'Boolean',
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bCastShadows: 'Boolean',
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},
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},
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BCD_PointLight: {
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version: 1,
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properties: {
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bMatchBrickShape: 'Boolean',
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Brightness: 'Float',
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Radius: 'Float',
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Color: 'Color',
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bUseBrickColor: 'Boolean',
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bCastShadows: 'Boolean',
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},
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},
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BCD_ItemSpawn: {
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version: 1,
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properties: {
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PickupClass: 'Class',
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bPickupEnabled: 'Boolean',
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bPickupRespawnOnMinigameReset: 'Boolean',
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PickupMinigameResetRespawnDelay: 'Float',
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bPickupAutoDisableOnPickup: 'Boolean',
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PickupRespawnTime: 'Float',
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PickupOffsetDirection: 'Byte',
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PickupOffsetDistance: 'Float',
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PickupRotation: 'Rotator',
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PickupScale: 'Float',
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bPickupAnimationEnabled: 'Boolean',
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PickupAnimationAxis: 'Byte',
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bPickupAnimationAxisLocal: 'Boolean',
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PickupSpinSpeed: 'Float',
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PickupBobSpeed: 'Float',
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PickupBobHeight: 'Float',
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PickupAnimationPhase: 'Float',
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},
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},
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BCD_Interact: {
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version: 1,
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properties: { bPlayInteractSound: 'Boolean' },
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},
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BCD_AudioEmitter: {
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version: 1,
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properties: {
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AudioDescriptor: 'Object',
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VolumeMultiplier: 'Float',
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PitchMultiplier: 'Float',
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InnerRadius: 'Float',
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MaxDistance: 'Float',
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bSpatialization: 'Boolean',
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},
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},
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};
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export default function writeBrs(
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save: WriteSaveObject,
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options: WriteOptions = {}
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@@ -160,7 +231,7 @@ export default function writeBrs(
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// write components section
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compress(
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write.array(
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-
Object.keys(save.components ??
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Object.keys(save.components ?? DEFAULT_COMPONENTS).filter(
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name => componentBrickOwnership[name]
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),
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name =>
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@@ -169,7 +240,8 @@ export default function writeBrs(
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write
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.bits()
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.self(function () {
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-
const component =
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const component =
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save.components?.[name] ?? DEFAULT_COMPONENTS[name];
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const brick_indices = componentBrickOwnership[name];
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const properties = Object.entries(component.properties);
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@@ -190,7 +262,7 @@ export default function writeBrs(
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// read brick indices
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for (const i of brick_indices) {
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for (const [prop, type] of properties) {
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193
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if (!(prop in save.bricks[i].components[name])) {
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if (!(prop in (save.bricks[i].components?.[name] ?? {}))) {
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throw new Error(
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195
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`Expected save.bricks[${i}].components[${name}] to have property '${prop}' of type '${type}'`
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196
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);
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