brs-js 1.4.1 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.prettierrc +7 -0
- package/LICENSE +1 -1
- package/README.md +2 -2
- package/debug/Conf Spacestation.brs +0 -0
- package/debug/Electrks_Feminine_Challenge.brs +0 -0
- package/debug/a5bricks.brs +0 -0
- package/debug/a5p2.2.brs +0 -0
- package/debug/a5p2.brs +0 -0
- package/debug/audio.brs +0 -0
- package/debug/brick a5.brs +0 -0
- package/debug/brick qa.brs +0 -0
- package/debug/brsv10.brs +0 -0
- package/debug/brsv10brick.brs +0 -0
- package/debug/bruteforce.js +254 -0
- package/debug/clone.html +36 -0
- package/debug/ctf_tileset.brs +0 -0
- package/debug/ctf_tileset_5.brs +0 -0
- package/debug/evil.brs +0 -0
- package/{src/write.js → debug/evilwrite.js} +218 -31
- package/debug/foo.txt +3080 -0
- package/debug/kenko_big.brs +0 -0
- package/debug/light.brs +0 -0
- package/debug/out.json +105 -0
- package/debug/read.js +30 -0
- package/debug/readSpeed.js +32 -0
- package/debug/readTest.js +45 -0
- package/debug/temp.brs +0 -0
- package/debug/western.brs +0 -0
- package/dist/dist.js +1 -1
- package/dist/dist.node.js +1 -1
- package/dist/dist.web.js +1 -1
- package/dist/src/constants.d.ts +6 -0
- package/dist/src/constants.d.ts.map +1 -0
- package/dist/src/index.d.ts +23 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/read.d.ts +3 -0
- package/dist/src/read.d.ts.map +1 -0
- package/dist/src/read.v1.d.ts +3 -0
- package/dist/src/read.v1.d.ts.map +1 -0
- package/dist/src/read.v10.d.ts +3 -0
- package/dist/src/read.v10.d.ts.map +1 -0
- package/dist/src/read.v2.d.ts +3 -0
- package/dist/src/read.v2.d.ts.map +1 -0
- package/dist/src/read.v3.d.ts +3 -0
- package/dist/src/read.v3.d.ts.map +1 -0
- package/dist/src/read.v4.d.ts +3 -0
- package/dist/src/read.v4.d.ts.map +1 -0
- package/dist/src/read.v8.d.ts +3 -0
- package/dist/src/read.v8.d.ts.map +1 -0
- package/dist/src/read.v9.d.ts +3 -0
- package/dist/src/read.v9.d.ts.map +1 -0
- package/dist/src/types.d.ts +170 -0
- package/dist/src/types.d.ts.map +1 -0
- package/dist/src/utils.d.ts +87 -0
- package/dist/src/utils.d.ts.map +1 -0
- package/dist/src/uuid.d.ts +4 -0
- package/dist/src/uuid.d.ts.map +1 -0
- package/dist/src/write.d.ts +3 -0
- package/dist/src/write.d.ts.map +1 -0
- package/examples/ATCFort.brs +0 -0
- package/examples/read_example.html +34 -0
- package/examples/read_example.js +21 -0
- package/examples/write_example.js +25 -0
- package/examples/write_planet.html +144 -0
- package/examples/write_simplex.html +82 -0
- package/examples/write_wedge_sphere.html +173 -0
- package/package.json +17 -14
- package/src/constants.ts +6 -0
- package/src/{index.js → index.ts} +13 -1
- package/src/read.ts +57 -0
- package/src/read.v1.ts +99 -0
- package/src/read.v10.ts +185 -0
- package/src/read.v2.ts +102 -0
- package/src/read.v3.ts +111 -0
- package/src/read.v4.ts +112 -0
- package/src/read.v8.ts +172 -0
- package/src/read.v9.ts +181 -0
- package/src/types.ts +240 -0
- package/src/{utils.js → utils.ts} +241 -181
- package/src/{uuid.js → uuid.ts} +9 -5
- package/src/write.ts +209 -0
- package/test/lib.test.js +31 -23
- package/test/utils.test.js +50 -15
- package/tsconfig.json +22 -0
- package/webpack.config.js +51 -30
- package/src/constants.js +0 -4
- package/src/read.js +0 -206
package/src/read.v3.ts
ADDED
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@@ -0,0 +1,111 @@
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import {
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BRSBytes,
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ReadOptions,
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4
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BrsV3,
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UnrealColor,
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User,
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BrickV3,
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Vector,
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} from './types';
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import { read, bgra } from './utils';
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// Reads in a byte array to build a brs object
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export default function readBrsV3(
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brsData: BRSBytes,
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options: ReadOptions = {}
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): BrsV3 {
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// Read in Headers
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const header1Data = read.compressed(brsData);
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const header2Data = read.compressed(brsData);
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const map = read.string(header1Data);
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const author_name = read.string(header1Data);
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const description = read.string(header1Data);
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const author_id = read.uuid(header1Data);
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const brick_count = read.i32(header1Data);
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const mods = read.array(header2Data, read.string);
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const brick_assets = read.array(header2Data, read.string);
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const colors = read.array(
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header2Data,
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data => bgra(Array.from(read.bytes(data, 4))) as UnrealColor
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);
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const materials = read.array(header2Data, read.string);
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const brick_owners: User[] = read.array(header2Data, data => ({
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id: read.uuid(data),
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name: read.string(data),
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}));
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// Read in bricks
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let bricks: BrickV3[] = [];
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const numAssets = Math.max(brick_assets.length, 2);
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if (options.bricks) {
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bricks = Array(brick_count);
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const brickData = read.compressed(brsData);
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const brickBits = read.bits(brickData);
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// Brick reader
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for (let i = 0; !brickBits.empty() && i < brick_count; i++) {
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brickBits.align();
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const asset_name_index = brickBits.int(numAssets);
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const size: Vector = brickBits.bit()
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? [
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brickBits.uint_packed(),
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brickBits.uint_packed(),
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brickBits.uint_packed(),
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]
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: [0, 0, 0];
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const position: Vector = [
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brickBits.int_packed(),
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brickBits.int_packed(),
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brickBits.int_packed(),
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];
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const orientation = brickBits.int(24);
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const direction = (orientation >> 2) % 6;
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const rotation = orientation & 3;
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const collision = brickBits.bit();
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const visibility = brickBits.bit();
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const material_index = brickBits.bit() ? brickBits.uint_packed() : 1;
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const color = brickBits.bit()
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? bgra(brickBits.bytesArr(4) as [number, number, number, number])
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: brickBits.int(colors.length);
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const owner_index = brickBits.uint_packed();
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bricks[i] = {
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asset_name_index,
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size,
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position,
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direction,
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rotation,
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collision,
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visibility,
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material_index,
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color,
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owner_index,
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};
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}
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}
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return {
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version: 3,
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map,
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description,
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author: {
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id: author_id,
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name: author_name,
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},
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mods,
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brick_assets,
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colors,
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materials,
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brick_owners,
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bricks,
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brick_count,
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};
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}
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package/src/read.v4.ts
ADDED
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@@ -0,0 +1,112 @@
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1
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import {
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BRSBytes,
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3
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ReadOptions,
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4
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BrsV4,
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5
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UnrealColor,
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BrickV3,
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7
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Vector,
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} from './types';
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import { bgra, read } from './utils';
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// Reads in a byte array to build a brs object
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export default function readBrsV4(
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brsData: BRSBytes,
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options: ReadOptions = {}
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): BrsV4 {
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// Read in Headers
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const header1Data = read.compressed(brsData);
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const header2Data = read.compressed(brsData);
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const map = read.string(header1Data);
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const author_name = read.string(header1Data);
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const description = read.string(header1Data);
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const author_id = read.uuid(header1Data);
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const save_time = read.bytes(header1Data, 8);
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const brick_count = read.i32(header1Data);
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const mods = read.array(header2Data, read.string);
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const brick_assets = read.array(header2Data, read.string);
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const colors = read.array(
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header2Data,
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data => bgra(Array.from(read.bytes(data, 4))) as UnrealColor
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);
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const materials = read.array(header2Data, read.string);
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const brick_owners = read.array(header2Data, data => ({
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id: read.uuid(data),
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name: read.string(data),
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}));
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// Read in bricks
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let bricks: BrickV3[] = [];
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const numAssets = Math.max(brick_assets.length, 2);
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if (options.bricks) {
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bricks = Array(brick_count);
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const brickData = read.compressed(brsData);
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const brickBits = read.bits(brickData);
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// Brick reader
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for (let i = 0; !brickBits.empty() && i < brick_count; i++) {
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brickBits.align();
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const asset_name_index = brickBits.int(numAssets);
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const size: Vector = brickBits.bit()
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? [
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brickBits.uint_packed(),
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brickBits.uint_packed(),
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brickBits.uint_packed(),
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]
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: [0, 0, 0];
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const position: Vector = [
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brickBits.int_packed(),
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brickBits.int_packed(),
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brickBits.int_packed(),
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];
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const orientation = brickBits.int(24);
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const direction = (orientation >> 2) % 6;
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const rotation = orientation & 3;
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const collision = brickBits.bit();
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const visibility = brickBits.bit();
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const material_index = brickBits.bit() ? brickBits.uint_packed() : 1;
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const color = brickBits.bit()
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? bgra(brickBits.bytesArr(4) as [number, number, number, number])
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: brickBits.int(colors.length);
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const owner_index = brickBits.uint_packed();
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bricks[i] = {
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asset_name_index,
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size,
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position,
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direction,
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rotation,
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collision,
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visibility,
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material_index,
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color,
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owner_index,
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};
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}
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}
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return {
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version: 4,
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map,
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description,
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author: {
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id: author_id,
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name: author_name,
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},
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mods,
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brick_assets,
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colors,
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materials,
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brick_owners,
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bricks,
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brick_count,
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save_time,
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};
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}
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package/src/read.v8.ts
ADDED
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@@ -0,0 +1,172 @@
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1
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import {
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2
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BRSBytes,
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3
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ReadOptions,
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4
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BrsV8,
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5
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User,
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6
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UnrealColor,
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7
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BrickV8,
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8
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Vector,
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AppliedComponent,
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} from './types';
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import { bgra, read } from './utils';
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// Reads in a byte array to build a brs object
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export default function readBrsV8(
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brsData: BRSBytes,
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options: ReadOptions = {}
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): BrsV8 {
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// game version is included in saves >= v8
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const game_version = read.i32(brsData);
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// Read in Headers
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const header1Data = read.compressed(brsData);
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const header2Data = read.compressed(brsData);
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const map = read.string(header1Data);
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const author_name = read.string(header1Data);
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const description = read.string(header1Data);
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const author_id = read.uuid(header1Data);
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const host: User = {
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name: read.string(header1Data),
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id: read.uuid(header1Data),
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};
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const save_time = read.bytes(header1Data, 8);
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36
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const brick_count = read.i32(header1Data);
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const mods = read.array(header2Data, read.string);
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const brick_assets = read.array(header2Data, read.string);
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40
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const colors = read.array(
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41
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header2Data,
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42
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data => bgra(Array.from(read.bytes(data, 4))) as UnrealColor
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43
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);
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44
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const materials = read.array(header2Data, read.string);
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const brick_owners = read.array(header2Data, data => ({
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id: read.uuid(data),
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name: read.string(data),
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bricks: read.i32(data),
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}));
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50
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51
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// check for preview byte
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52
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let preview = null;
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53
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if (read.bytes(brsData, 1)[0]) {
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|
+
const len = read.i32(brsData);
|
|
55
|
+
if (options.preview) {
|
|
56
|
+
preview = read.bytes(brsData, len);
|
|
57
|
+
} else {
|
|
58
|
+
brsData.brsOffset += len;
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
// Read in bricks
|
|
63
|
+
let bricks: BrickV8[] = [];
|
|
64
|
+
const components: BrsV8['components'] = {};
|
|
65
|
+
|
|
66
|
+
const numMats = Math.max(materials.length, 2);
|
|
67
|
+
const numAssets = Math.max(brick_assets.length, 2);
|
|
68
|
+
|
|
69
|
+
if (options.bricks) {
|
|
70
|
+
bricks = Array(brick_count);
|
|
71
|
+
const brickData = read.compressed(brsData);
|
|
72
|
+
const brickBits = read.bits(brickData);
|
|
73
|
+
|
|
74
|
+
// Brick reader
|
|
75
|
+
for (let i = 0; !brickBits.empty() && i < brick_count; i++) {
|
|
76
|
+
brickBits.align();
|
|
77
|
+
const asset_name_index = brickBits.int(numAssets);
|
|
78
|
+
const size: Vector = brickBits.bit()
|
|
79
|
+
? [
|
|
80
|
+
brickBits.uint_packed(),
|
|
81
|
+
brickBits.uint_packed(),
|
|
82
|
+
brickBits.uint_packed(),
|
|
83
|
+
]
|
|
84
|
+
: [0, 0, 0];
|
|
85
|
+
const position: Vector = [
|
|
86
|
+
brickBits.int_packed(),
|
|
87
|
+
brickBits.int_packed(),
|
|
88
|
+
brickBits.int_packed(),
|
|
89
|
+
];
|
|
90
|
+
|
|
91
|
+
const orientation = brickBits.int(24);
|
|
92
|
+
const direction = (orientation >> 2) % 6;
|
|
93
|
+
const rotation = orientation & 3;
|
|
94
|
+
const collision = brickBits.bit();
|
|
95
|
+
const visibility = brickBits.bit();
|
|
96
|
+
const material_index = brickBits.int(numMats);
|
|
97
|
+
|
|
98
|
+
const color = brickBits.bit()
|
|
99
|
+
? bgra(brickBits.bytesArr(4) as [number, number, number, number])
|
|
100
|
+
: brickBits.int(colors.length);
|
|
101
|
+
|
|
102
|
+
const owner_index = brickBits.uint_packed();
|
|
103
|
+
|
|
104
|
+
bricks[i] = {
|
|
105
|
+
asset_name_index,
|
|
106
|
+
size,
|
|
107
|
+
position,
|
|
108
|
+
direction,
|
|
109
|
+
rotation,
|
|
110
|
+
collision,
|
|
111
|
+
visibility,
|
|
112
|
+
material_index,
|
|
113
|
+
color,
|
|
114
|
+
owner_index,
|
|
115
|
+
components: {},
|
|
116
|
+
};
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
const componentData = read.compressed(brsData);
|
|
120
|
+
const numBricks = Math.max(bricks.length, 2);
|
|
121
|
+
|
|
122
|
+
read.each(componentData, data => {
|
|
123
|
+
// read component name
|
|
124
|
+
const name = read.string(data);
|
|
125
|
+
|
|
126
|
+
// read component body
|
|
127
|
+
const bits = read.bits(read.bytes(data, read.i32(data)));
|
|
128
|
+
|
|
129
|
+
const version = read.i32(bits.bytes(4));
|
|
130
|
+
// list of bricks
|
|
131
|
+
const brick_indices = bits.array(() => bits.int(numBricks));
|
|
132
|
+
|
|
133
|
+
// list of name, type properties
|
|
134
|
+
const properties = bits.array(() => [bits.string(), bits.string()]);
|
|
135
|
+
|
|
136
|
+
// read components for each brick
|
|
137
|
+
for (const i of brick_indices) {
|
|
138
|
+
const props: AppliedComponent = {};
|
|
139
|
+
for (const [name, type] of properties) props[name] = bits.unreal(type);
|
|
140
|
+
bricks[i].components[name] = props;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
components[name] = {
|
|
144
|
+
version,
|
|
145
|
+
brick_indices,
|
|
146
|
+
properties: Object.fromEntries(properties),
|
|
147
|
+
};
|
|
148
|
+
});
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
return {
|
|
152
|
+
version: 8,
|
|
153
|
+
game_version,
|
|
154
|
+
map,
|
|
155
|
+
description,
|
|
156
|
+
author: {
|
|
157
|
+
id: author_id,
|
|
158
|
+
name: author_name,
|
|
159
|
+
},
|
|
160
|
+
host,
|
|
161
|
+
mods,
|
|
162
|
+
brick_assets,
|
|
163
|
+
colors,
|
|
164
|
+
materials,
|
|
165
|
+
brick_owners,
|
|
166
|
+
preview,
|
|
167
|
+
bricks,
|
|
168
|
+
brick_count,
|
|
169
|
+
save_time,
|
|
170
|
+
components,
|
|
171
|
+
};
|
|
172
|
+
}
|
package/src/read.v9.ts
ADDED
|
@@ -0,0 +1,181 @@
|
|
|
1
|
+
import {
|
|
2
|
+
BRSBytes,
|
|
3
|
+
ReadOptions,
|
|
4
|
+
BrsV9,
|
|
5
|
+
User,
|
|
6
|
+
UnrealColor,
|
|
7
|
+
BrickV9,
|
|
8
|
+
Vector,
|
|
9
|
+
ColorRgb,
|
|
10
|
+
AppliedComponent,
|
|
11
|
+
} from './types';
|
|
12
|
+
import { bgra, read } from './utils';
|
|
13
|
+
|
|
14
|
+
// Reads in a byte array to build a brs object
|
|
15
|
+
export default function readBrsV9(
|
|
16
|
+
brsData: BRSBytes,
|
|
17
|
+
options: ReadOptions = {}
|
|
18
|
+
): BrsV9 {
|
|
19
|
+
// game version is included in saves >= v8
|
|
20
|
+
const game_version = read.i32(brsData);
|
|
21
|
+
|
|
22
|
+
// Read in Headers
|
|
23
|
+
const header1Data = read.compressed(brsData);
|
|
24
|
+
const header2Data = read.compressed(brsData);
|
|
25
|
+
|
|
26
|
+
const map = read.string(header1Data);
|
|
27
|
+
const author_name = read.string(header1Data);
|
|
28
|
+
const description = read.string(header1Data);
|
|
29
|
+
const author_id = read.uuid(header1Data);
|
|
30
|
+
|
|
31
|
+
const host: User = {
|
|
32
|
+
name: read.string(header1Data),
|
|
33
|
+
id: read.uuid(header1Data),
|
|
34
|
+
};
|
|
35
|
+
const save_time = read.bytes(header1Data, 8);
|
|
36
|
+
|
|
37
|
+
const brick_count = read.i32(header1Data);
|
|
38
|
+
|
|
39
|
+
const mods = read.array(header2Data, read.string);
|
|
40
|
+
const brick_assets = read.array(header2Data, read.string);
|
|
41
|
+
const colors = read.array(
|
|
42
|
+
header2Data,
|
|
43
|
+
data => bgra(Array.from(read.bytes(data, 4))) as UnrealColor
|
|
44
|
+
);
|
|
45
|
+
const materials = read.array(header2Data, read.string);
|
|
46
|
+
const brick_owners = read.array(header2Data, data => ({
|
|
47
|
+
id: read.uuid(data),
|
|
48
|
+
name: read.string(data),
|
|
49
|
+
bricks: read.i32(data),
|
|
50
|
+
}));
|
|
51
|
+
|
|
52
|
+
const physical_materials = read.array(header2Data, read.string);
|
|
53
|
+
|
|
54
|
+
// check for preview byte
|
|
55
|
+
let preview = null;
|
|
56
|
+
if (read.bytes(brsData, 1)[0]) {
|
|
57
|
+
const len = read.i32(brsData);
|
|
58
|
+
if (options.preview) {
|
|
59
|
+
preview = read.bytes(brsData, len);
|
|
60
|
+
} else {
|
|
61
|
+
brsData.brsOffset += len;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
// Read in bricks
|
|
66
|
+
let bricks: BrickV9[] = [];
|
|
67
|
+
const components: BrsV9['components'] = {};
|
|
68
|
+
|
|
69
|
+
const numPhysMats = Math.max(physical_materials.length, 2);
|
|
70
|
+
const numMats = Math.max(materials.length, 2);
|
|
71
|
+
const numAssets = Math.max(brick_assets.length, 2);
|
|
72
|
+
|
|
73
|
+
if (options.bricks) {
|
|
74
|
+
bricks = Array(brick_count);
|
|
75
|
+
const brickData = read.compressed(brsData);
|
|
76
|
+
const brickBits = read.bits(brickData);
|
|
77
|
+
|
|
78
|
+
// Brick reader
|
|
79
|
+
for (let i = 0; !brickBits.empty() && i < brick_count; i++) {
|
|
80
|
+
brickBits.align();
|
|
81
|
+
const asset_name_index = brickBits.int(numAssets);
|
|
82
|
+
const size: Vector = brickBits.bit()
|
|
83
|
+
? [
|
|
84
|
+
brickBits.uint_packed(),
|
|
85
|
+
brickBits.uint_packed(),
|
|
86
|
+
brickBits.uint_packed(),
|
|
87
|
+
]
|
|
88
|
+
: [0, 0, 0];
|
|
89
|
+
const position: Vector = [
|
|
90
|
+
brickBits.int_packed(),
|
|
91
|
+
brickBits.int_packed(),
|
|
92
|
+
brickBits.int_packed(),
|
|
93
|
+
];
|
|
94
|
+
|
|
95
|
+
const orientation = brickBits.int(24);
|
|
96
|
+
const direction = (orientation >> 2) % 6;
|
|
97
|
+
const rotation = orientation & 3;
|
|
98
|
+
const collision = brickBits.bit();
|
|
99
|
+
const visibility = brickBits.bit();
|
|
100
|
+
const material_index = brickBits.int(numMats);
|
|
101
|
+
const physical_index = brickBits.int(numPhysMats);
|
|
102
|
+
const material_intensity = brickBits.int(11);
|
|
103
|
+
|
|
104
|
+
const color = brickBits.bit()
|
|
105
|
+
? (brickBits.bytesArr(3) as [number, number, number])
|
|
106
|
+
: brickBits.int(colors.length);
|
|
107
|
+
|
|
108
|
+
const owner_index = brickBits.uint_packed();
|
|
109
|
+
|
|
110
|
+
bricks[i] = {
|
|
111
|
+
asset_name_index,
|
|
112
|
+
size,
|
|
113
|
+
position,
|
|
114
|
+
direction,
|
|
115
|
+
rotation,
|
|
116
|
+
collision,
|
|
117
|
+
visibility,
|
|
118
|
+
material_index,
|
|
119
|
+
physical_index,
|
|
120
|
+
material_intensity,
|
|
121
|
+
color: color as ColorRgb | number,
|
|
122
|
+
owner_index,
|
|
123
|
+
components: {},
|
|
124
|
+
};
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
const componentData = read.compressed(brsData);
|
|
128
|
+
const numBricks = Math.max(bricks.length, 2);
|
|
129
|
+
|
|
130
|
+
read.each(componentData, data => {
|
|
131
|
+
// read component name
|
|
132
|
+
const name = read.string(data);
|
|
133
|
+
|
|
134
|
+
// read component body
|
|
135
|
+
const bits = read.bits(read.bytes(data, read.i32(data)));
|
|
136
|
+
|
|
137
|
+
const version = read.i32(bits.bytes(4));
|
|
138
|
+
// list of bricks
|
|
139
|
+
const brick_indices = bits.array(() => bits.int(numBricks));
|
|
140
|
+
|
|
141
|
+
// list of name, type properties
|
|
142
|
+
const properties = bits.array(() => [bits.string(), bits.string()]);
|
|
143
|
+
|
|
144
|
+
// read components for each brick
|
|
145
|
+
for (const i of brick_indices) {
|
|
146
|
+
const props: AppliedComponent = {};
|
|
147
|
+
for (const [name, type] of properties) props[name] = bits.unreal(type);
|
|
148
|
+
bricks[i].components[name] = props;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
components[name] = {
|
|
152
|
+
version,
|
|
153
|
+
brick_indices,
|
|
154
|
+
properties: Object.fromEntries(properties),
|
|
155
|
+
};
|
|
156
|
+
});
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
return {
|
|
160
|
+
version: 9,
|
|
161
|
+
game_version,
|
|
162
|
+
map,
|
|
163
|
+
description,
|
|
164
|
+
author: {
|
|
165
|
+
id: author_id,
|
|
166
|
+
name: author_name,
|
|
167
|
+
},
|
|
168
|
+
host,
|
|
169
|
+
mods,
|
|
170
|
+
brick_assets,
|
|
171
|
+
colors,
|
|
172
|
+
materials,
|
|
173
|
+
brick_owners,
|
|
174
|
+
physical_materials,
|
|
175
|
+
preview,
|
|
176
|
+
bricks,
|
|
177
|
+
brick_count,
|
|
178
|
+
save_time,
|
|
179
|
+
components,
|
|
180
|
+
};
|
|
181
|
+
}
|