brs-js 1.4.0 → 2.0.1

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package/src/write.js DELETED
@@ -1,203 +0,0 @@
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- import { MAGIC, LATEST_VERSION, MAX_INT } from './constants';
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- import { write, isEqual, concat } from './utils';
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-
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-
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- // TODO: Validate input saves
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- function validate(save) {
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- if (typeof save !== 'object') {
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- throw new Error('Expected save to be an object');
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- }
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-
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- if (typeof save.bricks !== 'object' && save.bricks.length) {
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- throw new Error('Expected save to have bricks field');
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- }
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-
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- if (!save.bricks.every(b => typeof b.size === 'object' && typeof b.position === 'object'))
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- throw new Error('Expected every brick to have size and position arrays')
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- }
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-
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- // looks up a value in an object or returns a defualt value
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- function get(obj, path='', def) {
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- // Split the path up by .
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- path = path.split('.').filter(p => p.length > 0);
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-
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- // Get the child at each part of the path
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- while (path.length && typeof obj === 'object') {
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- obj = obj[path.splice(0, 1)[0]];
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- }
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-
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- return typeof obj !== 'undefined' ? obj : def;
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- }
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-
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- const EMPTY_ARR = new Uint8Array([]);
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-
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- export default function writeBrs(save) {
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- validate(save);
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-
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- if(save.bricks.length > MAX_INT) {
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- throw new Error('Brick count out of range');
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- }
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-
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- const version = save.version === 9 ? 9 : LATEST_VERSION;
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-
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- // Convert from BGRA to RGBA
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- const rgba = ([r, g, b, a]) => new Uint8Array([b, g, r, a]);
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-
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- // stored brick indices from components on the bricks
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- const componentBricks = {};
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-
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- const numColors = Math.max(get(save, 'colors', EMPTY_ARR).length, 2);
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- const numAssets = Math.max(get(save, 'brick_assets', EMPTY_ARR).length, 2);
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- const numMats = Math.max(get(save, 'materials.length', 0), 2);
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- const numPhysMats = Math.max(get(save, 'physical_materials.length', 0), 2);
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-
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- const buff = concat(
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- // Write magic bytes
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- MAGIC,
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- write.u16(version),
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-
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- version >= 8 ? write.i32(save.gameVersion || 0) : EMPTY_ARR,
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-
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- // Header 1
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- write.compressed(
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- write.string(get(save, 'map', 'Unknown')),
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- write.string(get(save, 'author.name', 'Unknown')),
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- write.string(get(save, 'description', '')),
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- write.uuid(get(save, 'author.id', '00000000-0000-0000-0000-000000000000')),
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- version >= 8 ? concat(
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- write.string(get(save ,'host.name', 'Unknown')),
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- write.uuid(get(save, 'host.id', '00000000-0000-0000-0000-000000000000')),
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- ) : EMPTY_ARR,
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- get(save, 'save_time', new Uint8Array([0, 0, 0, 0, 0, 0, 0, 0])),
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- write.i32(get(save, 'bricks', EMPTY_ARR).length),
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- ),
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-
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- // Header 2
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- write.compressed(
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- write.array(get(save, 'mods', EMPTY_ARR), write.string),
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- write.array(get(save, 'brick_assets', ['PB_DefaultBrick']), write.string),
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- write.array(get(save, 'colors', EMPTY_ARR), rgba),
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- write.array(get(save, 'materials', ['BMC_Plastic']), write.string),
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- write.array(get(save, 'brick_owners', [{}]), ({ id='00000000-0000-0000-0000-000000000000', name='Unknown', bricks=0 }={}) => concat(
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- write.uuid(id),
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- write.string(name),
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- version >= 8 ? write.i32(bricks) : EMPTY_ARR,
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- )),
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- version >= 9
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- ? write.array(get(save, 'physical_materials', ['BPMC_Default']), write.string)
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- : [],
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- ),
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-
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- // write the save preview if it exists
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- version >= 8
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- ? concat(
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- new Uint8Array([save.preview ? 1 : 0]),
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- save.preview ? write.i32(get(save, 'preview.length', 0)) : EMPTY_ARR, // <- Sorry @Uxie https://i.imgur.com/hSRxdbf.png
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- get(save, 'preview', EMPTY_ARR),
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- )
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- : EMPTY_ARR,
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-
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- // Bricks
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- write.compressed(write.bits()
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- .each(save.bricks, function(brick, i) {
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- this.align();
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- this.int(get(brick, 'asset_name_index', 0), numAssets);
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-
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- const isSingularity = isEqual(brick.size, [0, 0, 0]);
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- this.bit(!isSingularity);
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- if (!isSingularity) {
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- brick.size.map(s => this.uint_packed(s));
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- }
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- brick.position.map(s => this.int_packed(s));
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- const orientation = (get(brick, 'direction', 4) << 2) | get(brick, 'rotation', 0);
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- this.int(orientation, 24);
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- if (version >= 10) {
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- if (typeof brick.collison === 'boolean' && !brick.collision) {
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- this.bit(false);
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- this.bit(false);
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- this.bit(false);
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- this.bit(true);
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- } else {
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- this.bit(get(brick, 'collision.player', true));
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- this.bit(get(brick, 'collision.weapon', true));
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- this.bit(get(brick, 'collision.interaction', true));
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- this.bit(get(brick, 'collision.tool', true));
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- }
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- } else {
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- this.bit(get(brick, 'collision', true));
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- }
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- this.bit(get(brick, 'visibility', true));
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- if (version >= 8) {
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- this.int(brick.material_index, numMats)
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- } else {
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- this.bit(brick.material_index !== 1);
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- if (brick.material_index !== 1) {
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- this.uint_packed(brick.material_index);
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- }
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- }
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- if (version >= 9) {
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- this.int(get(brick, 'physical_index', 0), numPhysMats);
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- this.int(get(brick, 'material_intensity', 5), 11);
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- }
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-
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- if (typeof brick.color === 'number') {
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- this.bit(false);
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- this.int(brick.color, numColors);
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- } else {
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- this.bit(true);
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- if (version >= 9) {
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- this.bytes(new Uint8Array(get(brick, 'color', [255, 255, 255])));
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- } else {
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- this.bytes(rgba(get(brick, 'color', [255, 255, 255, 255])));
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- }
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- }
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-
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- this.uint_packed(get(brick, 'owner_index', 1));
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-
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- if (version >= 8) {
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- // add all the brick indices to the components list
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- for (const key in brick.components || {}) {
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- componentBricks[key] = componentBricks[key] || [];
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- componentBricks[key].push(i);
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- }
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- }
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- })
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- .finish()
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- ),
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-
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- // write components section
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- version >= 8 ? write.compressed(write.array(Object.keys(get(save, 'components', {})).filter(name => componentBricks[name]), name => concat(
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- write.string(name),
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- write.bits()
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- .self(function() {
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- const component = save.components[name];
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- const brick_indices = componentBricks[name];
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- const properties = Object.entries(component.properties);
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-
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- // write version
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- this.bytes(write.i32(component.version));
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-
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- // write bricks;
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- this.array(brick_indices, i => {
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- this.int(i, Math.max(save.bricks.length, 2))
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- });
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-
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- // write properties
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- this.array(properties, ([name, type]) => {
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- this.string(name);
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- this.string(type);
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- });
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-
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- // read brick indices
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- for (const i of brick_indices) {
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- for (const [prop, type] of properties) {
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- this.unreal(type, get(save, `bricks.${i}.components.${name}.${prop}`));
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- }
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- };
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- this.align();
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- })
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- .finishSection(),
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- ))) : EMPTY_ARR,
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- );
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- return buff;
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- }
package/test/lib.test.js DELETED
@@ -1,43 +0,0 @@
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- const { read, write } = require('../dist/dist.node.js');
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- const _ = require('lodash');
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-
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- // const uuid0 = '00000000-0000-0000-0000-000000000000';
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- const uuid0 = '12345678-4321-1234-4321-123456789012';
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-
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- const save = {
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- version: 8,
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- map: 'Unknown',
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- description: '',
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- author: {id: uuid0, name: 'Test'},
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- save_time: new Uint8Array([1, 2, 3, 4, 5, 6, 7, 8]),
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- brick_count: 1,
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- mods: [],
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- preview: undefined,
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- brick_assets: [],
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- colors: [],
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- components: {},
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- gameVersion: 0,
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- host: {id: uuid0, name: 'Test'},
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- materials: ['BMC_Hologram', 'BMC_Plastic', 'BMC_Glow', 'BMC_Metallic'],
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- brick_owners: [{id: uuid0, name: 'Test', bricks: 0}],
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- bricks: [{
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- asset_name_index: 1,
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- size: [10, 10, 10],
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- position: [0, 0, 0],
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- components: {},
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- direction: 4,
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- owner_index: 1,
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- rotation: 0,
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- collision: true,
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- visibility: true,
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- material_index: 1,
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- color: [0, 0, 0, 255],
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- }],
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- };
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- test('creating a brs from thin air', () => {
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- expect(read(write(save))).toEqual(save);
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- });
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-
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- test('reads no bricks when the option is passed in', () => {
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- expect(read(write(save), {bricks: false})).toEqual({...save, bricks: []});
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- });
@@ -1,174 +0,0 @@
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- const { utils: { read, write } } = require('../dist/dist.node.js');
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- const clone = require('lodash/clone');
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-
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- describe('buffer read/writing', () => {
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- // Generic testing of read and write
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- const rwTest = fn => (bytes, val, ...args) => {
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- expect(read[fn](new Uint8Array(bytes), ...args)).toEqual(val);
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- expect(write[fn](val, ...args)).toMatchObject(new Uint8Array(bytes));
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- };
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-
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- // Testing both endiannesses for read and write
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- const endianTest = fn => (bytes, val) => {
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- // Little Endian (default)
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- rwTest(fn)(bytes, val);
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-
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- // Big Endian
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- rwTest(fn)(new Uint8Array(bytes).reverse(), val, false);
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- };
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-
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- describe('unsigned short', () => {
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- const shortTest = endianTest('u16');
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-
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- test('00 00 -> 0', () => {
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- const bytes = [0x00, 0x00];
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- const val = 0;
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-
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- shortTest(bytes, val);
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- });
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-
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- test('ff ff -> 65535', () => {
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- const bytes = [0xff, 0xff];
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- const val = 0xffff;
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-
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- shortTest(bytes, val);
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- });
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-
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- test('01 20 -> 8193', () => {
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- const bytes = [0x01, 0x20];
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- const val = 0x2001;
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-
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- shortTest(bytes, val);
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- });
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- });
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-
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- describe('signed int', () => {
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- const intTest = endianTest('i32');
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-
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- test('00 00 00 00 -> 0', () => {
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- const bytes = [0x00, 0x00, 0x00, 0x00];
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- const val = 0;
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-
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- intTest(bytes, val);
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- });
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-
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- test('ff ff ff ff -> -1', () => {
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- const bytes = [0xff, 0xff, 0xff, 0xff];
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- const val = -1;
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-
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- intTest(bytes, val);
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- });
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-
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- test('13 37 69 69 -> 322398569', () => {
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- const bytes = [0x69, 0x69, 0x37, 0x13];
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- const val = 322398569;
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-
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- intTest(bytes, val);
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- });
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- });
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-
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- describe('string', () => {
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- test('04 00 00 00 66 6f 6f 00 -> "foo"', () => {
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- const bytes = [0x04, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x6f, 0x00];
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- const val = 'foo';
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-
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- rwTest('string')(bytes, val);
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- });
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- });
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-
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- describe('uuid', () => {
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- test('can parse uuid', () => {
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- const bytes = [
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- 205,107, 157, 27,
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- 45, 75, 253, 187,
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- 141,171, 93, 155,
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- 237, 75, 189, 251,
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- ];
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- const uuid = '1b9d6bcd-bbfd-4b2d-9b5d-ab8dfbbd4bed';
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-
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- rwTest('uuid')(bytes, uuid);
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- });
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- });
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-
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- describe('array', () => {
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- /*
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- const bytes = [0x04, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x6f, 0x00];
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- const val = 'foo';
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- */
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- const read_byte = b => read.bytes(b, 1)[0];
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-
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- const arrTest = (bytes, arr, read_fn, write_fn) => {
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- expect(read.array(new Uint8Array(bytes), read_fn)).toMatchObject(arr);
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- expect(write.array(arr, write_fn)).toMatchObject(new Uint8Array(bytes));
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- };
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-
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- test('00 00 00 00 -> []', () => {
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- const bytes = [0x00, 0x00, 0x00, 0x00];
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- const arr = [];
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-
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- arrTest(bytes, arr, read_byte, b => [b]);
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- });
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-
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- test('03 00 00 00 01 02 03 -> [1, 2, 3]', () => {
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- const bytes = [0x03, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03];
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- const arr = [1, 2, 3];
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-
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- arrTest(bytes, arr, read_byte, b => [b]);
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- });
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-
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- test('string array', () => {
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- const str_bytes = [0x04, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x6f, 0x00];
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- const str = 'foo';
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- const bytes = [0x05, 0, 0, 0, ...str_bytes, ...str_bytes, ...str_bytes, ...str_bytes, ...str_bytes];
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- const arr = [str, str, str, str, str, ];
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- arrTest(bytes, arr, read.string, write.string);
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- });
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- });
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-
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- describe('bit reader', () => {
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- it('reads bits', () => {
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- const bits = read.bits([0b10101111]);
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(false);
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(false);
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- expect(bits.bit()).toBe(true);
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- });
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-
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- it('reads aligned bits', () => {
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- const bits = read.bits([0b00000001, 0b10101111]);
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- expect(bits.bit()).toBe(true);
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- bits.align();
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(false);
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- expect(bits.bit()).toBe(true);
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- expect(bits.bit()).toBe(false);
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- expect(bits.bit()).toBe(true);
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- });
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-
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- it('reads ints', () => {
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- const bits = read.bits([0b11001111]);
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- expect(bits.int(16)).toBe(15);
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- expect(bits.int(16)).toBe(12);
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- });
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-
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- it('reads floats', () => {
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- const bits = read.bits([0x42, 0xf6, 0xe6, 0x66].reverse());
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- expect(bits.float()).toBeCloseTo(123.45);
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- });
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-
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- it('writes floats', () => {
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- const bits = write.bits();
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- bits.float(123.45);
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- expect(bits.finish()).toStrictEqual([0x42, 0xf6, 0xe6, 0x66].reverse());
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- });
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-
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- // TODO: tests for int_packed, uint_packed, bytes
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- });
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- });