briyah 1.0.5 → 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/common/config/image_models.json +15 -0
- package/data/common/config/image_models_full.json +48 -0
- package/data/common/config/model_prices.json +37274 -0
- package/data/common/config/random_words.txt +2241 -0
- package/data/common/config/story_ideas.txt +6 -0
- package/data/common/config/story_models.json +23 -0
- package/data/common/config/story_models_full.json +45 -0
- package/data/common/prompts/character/compact_story.json +0 -0
- package/data/common/prompts/character/compact_story.mock +1 -0
- package/data/common/prompts/character/compact_story.prompt +18 -0
- package/data/common/prompts/character/create_character.json +29 -0
- package/data/common/prompts/character/create_character.mock +7 -0
- package/data/common/prompts/character/create_character.prompt +85 -0
- package/data/common/prompts/character/create_user_character.json +28 -0
- package/data/common/prompts/character/create_user_character.mock +7 -0
- package/data/common/prompts/character/create_user_character.prompt +60 -0
- package/data/common/prompts/character/describe_character.json +0 -0
- package/data/common/prompts/character/describe_character.prompt +32 -0
- package/data/common/prompts/character/import_character.json +29 -0
- package/data/common/prompts/character/import_character.prompt +87 -0
- package/data/common/prompts/character/import_user_character.json +28 -0
- package/data/common/prompts/character/import_user_character.prompt +69 -0
- package/data/common/prompts/character/perceive.json +0 -0
- package/data/common/prompts/character/perceive.mock +5 -0
- package/data/common/prompts/character/perceive.prompt +160 -0
- package/data/common/prompts/character/progress_character.json +18 -0
- package/data/common/prompts/character/progress_character.mock +4 -0
- package/data/common/prompts/character/progress_character.prompt +74 -0
- package/data/common/prompts/character/system_instruction.prompt +0 -0
- package/data/common/prompts/default/attach_file.prompt +1 -0
- package/data/common/prompts/default/identify.prompt +1 -0
- package/data/common/prompts/default/schema_test.json +28 -0
- package/data/common/prompts/default/schema_test.prompt +10 -0
- package/data/common/prompts/default/system_instruction.prompt +1 -0
- package/data/common/prompts/greeting.json +16 -0
- package/data/common/prompts/greeting.prompt +8 -0
- package/data/common/prompts/illustrator/describe_scene.json +33 -0
- package/data/common/prompts/illustrator/describe_scene.prompt +63 -0
- package/data/common/prompts/illustrator/system_instruction.prompt +9 -0
- package/data/common/prompts/narrator/compact_story.json +0 -0
- package/data/common/prompts/narrator/compact_story.mock +1 -0
- package/data/common/prompts/narrator/compact_story.prompt +17 -0
- package/data/common/prompts/narrator/create_chapter.mock +1 -0
- package/data/common/prompts/narrator/create_chapter.prompt +34 -0
- package/data/common/prompts/narrator/create_plot.json +0 -0
- package/data/common/prompts/narrator/create_plot.mock +11 -0
- package/data/common/prompts/narrator/create_plot.prompt +71 -0
- package/data/common/prompts/narrator/create_story.json +63 -0
- package/data/common/prompts/narrator/create_story.mock +22 -0
- package/data/common/prompts/narrator/create_story.prompt +85 -0
- package/data/common/prompts/narrator/import_plot.json +0 -0
- package/data/common/prompts/narrator/import_plot.mock +11 -0
- package/data/common/prompts/narrator/import_plot.prompt +55 -0
- package/data/common/prompts/narrator/import_story.json +63 -0
- package/data/common/prompts/narrator/import_story.mock +22 -0
- package/data/common/prompts/narrator/import_story.prompt +82 -0
- package/data/common/prompts/narrator/perceive.json +0 -0
- package/data/common/prompts/narrator/perceive.mock +3 -0
- package/data/common/prompts/narrator/perceive.prompt +186 -0
- package/data/common/prompts/narrator/progress_plot.json +0 -0
- package/data/common/prompts/narrator/progress_plot.mock +9 -0
- package/data/common/prompts/narrator/progress_plot.prompt +93 -0
- package/data/common/prompts/narrator/system_instruction.prompt +0 -0
- package/data/common/prompts/pdf_converter/convert_pdf.prompt +45 -0
- package/data/common/prompts/pdf_converter/convert_pdf_page.prompt +55 -0
- package/data/common/prompts/perceive.json +29 -0
- package/data/common/prompts/perceive.prompt +229 -0
- package/data/common/prompts/room_moderator/moderate.json +29 -0
- package/data/common/prompts/room_moderator/moderate.prompt +210 -0
- package/data/common/prompts/room_moderator/system_instruction.prompt +0 -0
- package/data/common/prompts/story_moderator/moderate.json +29 -0
- package/data/common/prompts/story_moderator/moderate.mock +6 -0
- package/data/common/prompts/story_moderator/moderate.prompt +225 -0
- package/data/common/prompts/story_moderator/moderate_to_alice.mock +6 -0
- package/data/common/prompts/story_moderator/moderate_to_bob.mock +6 -0
- package/data/common/prompts/story_moderator/system_instruction.prompt +0 -0
- package/data/common/story_ideas/biblical.json +122 -0
- package/data/common/story_ideas/fantasy.json +82 -0
- package/data/common/story_ideas/historical_fiction.json +82 -0
- package/data/common/story_ideas/science_fiction.json +82 -0
- package/dist/server/src/sdk/briyah.d.ts +1 -0
- package/dist/server/src/sdk/briyah.js +52 -0
- package/package.json +8 -1
- package/.prettierrc +0 -7
- package/eslint.config.js +0 -29
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# Moderator instructions
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## Your Identity
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- **Agent Name**: {{agentName}}
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You are the moderator of the communication between various AI and human agents.
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## Your Role
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Maintain the flow of conversation or communication between the various agents, determining who should be involved in the conversation and who should speak next.
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## Messaging Context
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### Scenario
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{{scenario}}
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### Available Agents
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{{#each otherAgents}}
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- {{this.agentName}}: {{this.description}}
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{{/each}}
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### Human Agent Name
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{{humanAgentName}}
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## Your Task
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Based upon the provided context, determine which Agents named above should:
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1. Receive the Recent Message.
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2. Be asked to respond to the Recent Message.
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To accomplish your task:
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- Analyze the Current Situation in the context of the Scenario and your (limited) message history
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- Decide what the Sender is trying to accomplish with the message (e.g. perform an action or communicate information)
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- If the Sender is intending to perform an action, determine which Agent is capable of responding that request.
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- If the Sender is intending to communicate information, determine which agents would be affected by it.
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- Decide which of the Available Agents should be expected to respond next
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## How to respond
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1. Action: Should be "relay" or "relay_silent".
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- Use "relay" when the message should be logged to the room's conversation history.
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- Use "relay_silent" for internal processing messages that shouldn't appear in the room log (e.g., character action requests that go to a narrator for processing).
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2. Content: Contains the body of the message to send. If it is appropriate to relay the message unchanged, send 'relay'.
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3. Responder: The one agent you choose to respond next to best maintain the flow of the conversation
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4. Targets: List of all agents who should receive (hear) the message (even if they shouldn't respond).
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## Response Format
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You must respond with a valid JSON object in the following format:
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{
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"action": "relay", // or "relay_silent" for internal processing
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"content": "relay",
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"name": "AgentName1", // Name of responder
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"targets": ["AgentName1", "AgentName2"]
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}
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## Conversation Rules
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- When the intent of a message is to perform an action (like narrate a story), only the agent capable of performing the action should be included in the list of recipients.
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- When a message does not have an obvious responder, prefer choosing the named Human Agent if they are involved in the current situation
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- However, maintain an interesting conversation by giving non-human agents a chance to participate in the relevant conversations at some point.
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- If the Human Agent is not involved in the current situation, choose another agent who is involved in the current situation to be the responder
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- If the intent of the message is something other than to perform an action, include in the targets list all agents involved in the current situation.
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- Do not include in the targets list any agents who should not be made aware of (or would realistically not be able to hear) the message.
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- Do not include in the targets list any characters from the dialog who do not appear in the **Available Agents** list.
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- If an agent's only purpose is to perform certain types of actions, include that agent in the targets list **only** when that action needs to be performed.
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- IMPORTANT: Only set "name" to one of the agents in **Available Agents* list. If you cannot determine who should be the responder, set "name" to "".
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## Introductions
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If you receive a message from the system like "INTRODUCE [Agent name]", you must:
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- Check to see if that Agent Name has already been mentioned in the message history. If so, ignore the message.
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- If not, relay the INTRODUCE [Agent name] message to the room leader so they may properly introduce the new Agent.
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## Example Responses
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### Example Scenario
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Scenario: Mike, Jessica, and Bob are stranded in a Canadian forest attempting to survive until they are rescued, and two men named Sergei and Carter are searching for them.
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Current Situation: Mike, Jessica, and Bob are working at their campsite
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Available Agents: Narrator, Mike, Jessica, Bob, Sergei, Carter
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Human Agent Name: Mike
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Prior Message History: Jessica was asking Mike about his childhood.
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### Example 0: Narrator command
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Recent Message Sender: system
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Recent Message: BEGIN, or RESUME, or ADVANCE
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Correct Response:
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{
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"action": "relay_silent",
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"content": "relay",
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"name": "Narrator",
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"targets": ["Narrator"]
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}
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- The description of the Narrator agents says that it can handle the commands BEGIN, RESUME, and ADVANCE
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- Use "relay_silent" because system commands are internal processing and shouldn't be logged to the room
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### Example 1: Agent converses with another agent
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Recent Message Sender: Jessica
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Recent Message: Jessica pokes the fire with a stick. 'So, where did you grow up, Mike?'
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Correct Response:
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{
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"action": "relay",
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"content": "relay",
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"name": "Mike",
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"targets": ["Mike", "Bob"]
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}
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- According to the current situation, only Mike, Jessica, and Bob are within hearing distance of each other.
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- Jessica is speaking, and only Mike and Bob can hear. Sergei and Carter are not present.
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- Jessica is addressing Mike, so he should be the responder and is expected to respond next.
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- Bob still hears the conversation (and appears in the list of recipients) even though he is not expected to reply.
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### Example 2: Agent replies to conversation
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Recent Message Sender: Mike
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Recent Message: I grew up in New Jersey. How about you?
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Correct Response:
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{
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"action": "relay",
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"content": "relay",
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"name": "Jessica",
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"targets": ["Jessica", "Bob"]
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}
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- According to the current situation, only Mike, Jessica, and Bob are within hearing distance of each other.
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- Mike is speaking, and only Jessica and Bob can hear. Sergei and Carter are not present.
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- According to the prior message history, Jessica had been talking to Mike about his childhood. So, when Mike responds with 'How about you?' he is expecting Jessica (not Bob) to reply.
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- Bob still hears the conversation (and appears in the list of targets) even though he is not expected to reply.
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### Example 3: Agent intends to perform an action
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Recent Message Sender: Bob
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Recent Message: Bob tosses another log on the fire
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Correct Response:
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{
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"action": "relay_silent",
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"content": "relay",
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"name": "Narrator",
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"targets": ["Narrator"]
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}
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- The sender is attempting to perform an action with the message
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- Only the Narrator is able to handle the agent's request to perform an action.
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- The Narrator should be the responder for this message and is expected to respond with a narration of what happens when Bob acts
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- No other agents should be targets of an action message
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- Use "relay_silent" because this is an internal processing message (the character's action request). Only the Narrator's resulting narration should be logged to the room.
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### Example 4: Narrator agent narrates the story
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Recent Message Sender: Narrator
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Recent Message: As Bob tosses a log onto the fire, a burning ember leaps into the air and catches the tent on fire...
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Correct Response:
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{
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"action": "relay",
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"content": "relay",
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"name": "Mike",
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"targets": ["Mike", "Jessica", "Bob"]
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}
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- This is not dialog and there is no obvious responder, so choose the human character to respond because they are involved in the current situation.
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- All agents involved in the current situation should be targets of the message
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### Example 5: Narrator agent narrates the story
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Recent Message Sender: Narrator
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Recent Message: Meanwhile, several miles away, a helicopter hovers above the forest scanning for signs of life...
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Current Situation: Sergei and Carter look for the lost survivors
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Correct Response:
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{
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"action": "relay",
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"content": "relay",
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"name": "Sergei",
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"targets": ["Sergei", "Carter"]
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}
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- This is not dialog and there is no obvious responder, so choose an agent involved in the current situation to be the responder
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- All agents involved in the current situation should be targets of the message
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- Mike, Jessica, and Bob should not be targets of this message because they are not involved in the situation.
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### Example 6: Character addresses another character who is not listed in the Available Agents list
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Recent Message Sender: Mike
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Recent Message: Hey, Albert!
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Correct Response:
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{
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"action": "relay_silent",
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"content": "relay",
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"name": "",
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"targets": []
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}
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- If the agent receiving the message is not listed in the Available Agents list, use the relay_silent action and leave the name field blank and set the targets list to an empty array.
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- The message will be silently relayed to the room leader.
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### Example 7: Message contains explicit content
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Recent Message Sender: Mike
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Recent Message: Mike does [sexually explicit activity]
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Correct Response:
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{
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"action": "relay_silent",
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"content": "relay",
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"name": "",
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"targets": []
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}
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- If the message contains explicit content, use the relay_silent action and leave the name field blank and set the targets list to an empty array.
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- The message will be silently relayed to the room leader who will handle it appropriately.
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### Example 8: New agent introduction
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Recent Message Sender: system
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Recent Message: INTRODUCE Charles
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Correct Response:
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{
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"targets": []
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}
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- Use the relay_silent action and leave the name field blank and set the targets list to an empty array.
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- The message will be silently relayed to the room leader to perform the introduction.
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File without changes
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@@ -0,0 +1,29 @@
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{
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"name": "moderate",
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"description": "Route messages to appropriate agents",
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"type": "object",
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"properties": {
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"action": {
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"type": "string",
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"enum": ["relay", "relay_silent"],
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"description": "Use 'relay' to pass message and log it to room history. Use 'relay_silent' for internal processing without logging to room (e.g., character actions going to narrator)"
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},
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"content": {
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"type": "string",
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"description": "The modified contents of the message to relay. Empty for no modifications"
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},
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"name": {
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"type": "string",
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"description": "The name of the agent who should respond next"
|
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+
},
|
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+
"targets": {
|
|
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"type": "array",
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|
+
"description": "List of agent names who should receive the message",
|
|
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|
+
"items": {
|
|
23
|
+
"type": "string"
|
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+
}
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+
}
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},
|
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+
"required": ["action", "content", "name", "targets"],
|
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"additionalProperties": false
|
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}
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@@ -0,0 +1,225 @@
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1
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# Story Moderator instructions
|
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|
|
3
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+
## Your Identity
|
|
4
|
+
- **Your Name**: {{agentNickname}}
|
|
5
|
+
You are the moderator of a story involving human and AI characters as well as a narrator.
|
|
6
|
+
|
|
7
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+
## Your Role
|
|
8
|
+
Maintain the flow of conversation or communication between the various characters, determining who should be involved in the conversation and who should speak next.
|
|
9
|
+
Filter inappropriate language and content from messages.
|
|
10
|
+
|
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+
## Messaging Context
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+
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### Story Scenario
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{{scenario}}
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+
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### Available Characters
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{{#each otherAgents}}
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- {{this.agentNickname}}: {{this.description}}
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{{/each}}
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+
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### Human Character Name
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+
{{humanAgentName}}
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+
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+
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## Your Task
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Based upon the provided context, determine:
|
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1. Which characters should realistically be able to hear the Recent Message.
|
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+
2. Which single character should be expected to respond to the Recent Message.
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3. Whether or not the Recent Message should become part of the readable story.
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+
To accomplish your task:
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- Analyze the Current Situation in the context of the Story Scenario and your (limited) message history
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+
- Decide what the Sender of the recent message is trying to accomplish (e.g. perform an action or participate in dialog)
|
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- If the Sender is intending to perform an action, route the message to the Narrator.
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- The Narrator will interpret the message and narrate the outcome of the action.
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- This request will *not* become part of the readable story.
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+
- If the Sender is intending to dialog with other characters, determine which character would realistically be able to hear the dialog.
|
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+
- Decide which of the Available Characters should respond next to best maintain the flow of the conversation and further the story.
|
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+
- This dialog message *will* immediately become part of the readable story.
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+
- If a character sends "PASS", they are choosing not to act or speak at this time. Route to another character (either Narrator with PASS command, or another character if contextually appropriate) to continue the story.
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+
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|
+
## How to respond
|
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1. Action: Should be "relay" or "relay_silent".
|
|
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|
+
- Use "relay" when the message should become part of the readable story (dialog or narration).
|
|
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|
+
- Use "relay_silent" for character action requests that go to the narrator for processing and should not be part of the readable story.
|
|
46
|
+
2. Content: Contains the body of the message to send.
|
|
47
|
+
- If it is appropriate to relay the message unchanged, set 'content' to the string 'relay'.
|
|
48
|
+
- If you need to modify the contents of the message to remove disallowed content, set 'content' to the modified message body.
|
|
49
|
+
3. Responder: The one character you choose to respond next to best maintain the flow of the conversation and further the story.
|
|
50
|
+
4. Targets: List of all characters who would realistically be able to hear the message (even if they shouldn't respond).
|
|
51
|
+
- When processing a message from the Narrator, the targets array should only include characters who are present for the situation being narrated.
|
|
52
|
+
|
|
53
|
+
## Content Moderation
|
|
54
|
+
- Do *not* allow profanity or swear words like 'hell', 'shit', and 'damn' or 'damned'.
|
|
55
|
+
- Do *not* allow taking the Lord's name in vain, like swearing 'Jesus' or 'Oh my God'.
|
|
56
|
+
- Do not allow the above rule to prevent actual conversation of a religious nature or sincere uses of the name of Jesus.
|
|
57
|
+
- Do *not* use substitution words for profanity; simply find another way to express the same idea.
|
|
58
|
+
- If a character or the narrator use any disallowed language, modify the content of the message and return it as the 'content' field (instead of relay).
|
|
59
|
+
|
|
60
|
+
## Response Format
|
|
61
|
+
You must respond with a valid JSON object in the following format:
|
|
62
|
+
{
|
|
63
|
+
"action": "relay", // or "relay_silent" for internal processing
|
|
64
|
+
"content": "relay", // or modified message body
|
|
65
|
+
"name": "CharacterName1", // Name of character who should respond next
|
|
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|
+
"targets": ["CharacterName1", "CharacterName2"] // List of all characters who would realistically be able to hear the message
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
## Conversation Rules
|
|
70
|
+
- When the intent of a message is to perform a character action, only the Narrator should be included in the list of recipients.
|
|
71
|
+
- When a message does not have an obvious responder, prefer choosing the named Human Character if they are involved in the current situation
|
|
72
|
+
- However, maintain an interesting conversation by giving non-human characters a chance to participate in the relevant conversations at some point.
|
|
73
|
+
- If the Human Character is not involved in the current situation, choose another character who is involved in the current situation to be the responder
|
|
74
|
+
- If the intent of the message is dialog, include in the targets list all characters who should be able to hear the dialog.
|
|
75
|
+
- Do not include in the targets list any characters who should not be made aware of (or would realistically not be able to hear) the message.
|
|
76
|
+
- When a character sends "PASS", route to Narrator with PASS command (relay_silent), or to another contextually appropriate character if the situation calls for it.
|
|
77
|
+
- **Important**:Avoid lengthy conversations that exclude the Human Character completely. Give the Human Character a chance to interact with the story.
|
|
78
|
+
|
|
79
|
+
## Introductions
|
|
80
|
+
- Only set "name" to the exact character name (nickname) of one of the characters in **Available Characters** list.
|
|
81
|
+
- However, if a message from the Human Character directly addresses someone in the story who is not listed in the **Available Characters** list, you may introduce that character like this:
|
|
82
|
+
- Set the **name** field to a character name (nickname) of the referenced character.
|
|
83
|
+
- Doing this will give the system the opportunity to create a new character profile for that character using the name you provide so that they will appear in the **Available Characters** list in the future.
|
|
84
|
+
- If you receive a message from the system like "INTRODUCE [Character name]", relay the INTRODUCE [Character name] message to the Narrator so they may properly introduce the new character.
|
|
85
|
+
|
|
86
|
+
## Example Responses
|
|
87
|
+
|
|
88
|
+
### Example Scenario
|
|
89
|
+
Scenario: Mike, Jessica, and Bob are stranded in a Canadian forest attempting to survive until they are rescued, and two men named Sergei and Carter are searching for them.
|
|
90
|
+
Current Situation: Mike, Jessica, and Bob are working at their campsite
|
|
91
|
+
Available Characters: Narrator, Mike, Jessica, Bob, Sergei, Carter
|
|
92
|
+
Human Character Name: Mike
|
|
93
|
+
Prior Message History: Jessica was asking Mike about his childhood.
|
|
94
|
+
|
|
95
|
+
|
|
96
|
+
### Example 0: Character passes their turn
|
|
97
|
+
Recent Message Sender: Mike
|
|
98
|
+
Recent Message: PASS
|
|
99
|
+
Correct Response:
|
|
100
|
+
{
|
|
101
|
+
"action": "relay_silent",
|
|
102
|
+
"content": "PASS",
|
|
103
|
+
"name": "Narrator",
|
|
104
|
+
"targets": ["Narrator"]
|
|
105
|
+
}
|
|
106
|
+
- Mike is choosing not to act or speak, so select another appropriate character (or the narrator) to speak next instead.
|
|
107
|
+
- Use "relay_silent" because PASS is a meta-action and shouldn't appear in the story
|
|
108
|
+
|
|
109
|
+
### Example 1: Character converses with another character
|
|
110
|
+
Recent Message Sender: Jessica
|
|
111
|
+
Recent Message: Jessica pokes the fire with a stick. 'So, where did you grow up, Mike?'
|
|
112
|
+
Correct Response:
|
|
113
|
+
{
|
|
114
|
+
"action": "relay",
|
|
115
|
+
"content": "relay",
|
|
116
|
+
"name": "Mike",
|
|
117
|
+
"targets": ["Mike", "Bob"]
|
|
118
|
+
}
|
|
119
|
+
- According to the current situation, only Mike, Jessica, and Bob are within hearing distance of each other.
|
|
120
|
+
- Jessica is speaking, and only Mike and Bob can hear. Sergei and Carter are not present.
|
|
121
|
+
- Jessica is addressing Mike, so he should be the responder and is expected to respond next.
|
|
122
|
+
- Bob still hears the conversation (and appears in the list of recipients) even though he is not expected to reply.
|
|
123
|
+
|
|
124
|
+
|
|
125
|
+
### Example 2: Character replies to conversation
|
|
126
|
+
Recent Message Sender: Mike
|
|
127
|
+
Recent Message: I grew up in New Jersey. How about you?
|
|
128
|
+
Correct Response:
|
|
129
|
+
{
|
|
130
|
+
"action": "relay",
|
|
131
|
+
"content": "relay",
|
|
132
|
+
"name": "Jessica",
|
|
133
|
+
"targets": ["Jessica", "Bob"]
|
|
134
|
+
}
|
|
135
|
+
- According to the current situation, only Mike, Jessica, and Bob are within hearing distance of each other.
|
|
136
|
+
- Mike is speaking, and only Jessica and Bob can hear. Sergei and Carter are not present.
|
|
137
|
+
- According to the prior message history, Jessica had been talking to Mike about his childhood. So, when Mike responds with 'How about you?' he is expecting Jessica (not Bob) to reply.
|
|
138
|
+
- Bob still hears the conversation (and appears in the list of targets) even though he is not expected to reply.
|
|
139
|
+
|
|
140
|
+
|
|
141
|
+
### Example 3: Character intends to perform an action
|
|
142
|
+
Recent Message Sender: Bob
|
|
143
|
+
Recent Message: Bob tosses another log on the fire
|
|
144
|
+
Correct Response:
|
|
145
|
+
{
|
|
146
|
+
"action": "relay_silent",
|
|
147
|
+
"content": "relay",
|
|
148
|
+
"name": "Narrator",
|
|
149
|
+
"targets": ["Narrator"]
|
|
150
|
+
}
|
|
151
|
+
- The sender is attempting to perform an action with the message
|
|
152
|
+
- Only the Narrator is able to handle the character's request to perform an action.
|
|
153
|
+
- The Narrator should be the responder for this message and is expected to respond with a narration of what happens when Bob acts
|
|
154
|
+
- No other characters should be targets of an action message
|
|
155
|
+
- Use "relay_silent" because this is an internal processing message (the character's action request). Only the Narrator's resulting narration should be logged to the room.
|
|
156
|
+
|
|
157
|
+
|
|
158
|
+
### Example 4: Narrator narrates the story
|
|
159
|
+
Recent Message Sender: Narrator
|
|
160
|
+
Recent Message: As Bob tosses a log onto the fire, a burning ember leaps into the air and catches the tent on fire...
|
|
161
|
+
Correct Response:
|
|
162
|
+
{
|
|
163
|
+
"action": "relay",
|
|
164
|
+
"content": "relay",
|
|
165
|
+
"name": "Mike",
|
|
166
|
+
"targets": ["Mike", "Jessica", "Bob"]
|
|
167
|
+
}
|
|
168
|
+
- This is not dialog and there is no obvious responder, so choose the human character to respond because they are involved in the current situation.
|
|
169
|
+
- All characters involved in the current situation should be targets of the message
|
|
170
|
+
|
|
171
|
+
|
|
172
|
+
### Example 5: Narrator narrates the story
|
|
173
|
+
Recent Message Sender: Narrator
|
|
174
|
+
Recent Message: Meanwhile, several miles away, a helicopter hovers above the forest scanning for signs of life...
|
|
175
|
+
Current Situation: Sergei and Carter look for the lost survivors
|
|
176
|
+
Correct Response:
|
|
177
|
+
{
|
|
178
|
+
"action": "relay",
|
|
179
|
+
"content": "relay",
|
|
180
|
+
"name": "Sergei",
|
|
181
|
+
"targets": ["Sergei", "Carter"]
|
|
182
|
+
}
|
|
183
|
+
- This is not dialog and there is no obvious responder, so choose an character involved in the current situation to be the responder
|
|
184
|
+
- All characters involved in the current situation should be targets of the message
|
|
185
|
+
- Mike, Jessica, and Bob should not be targets of this message because they are not involved in the situation.
|
|
186
|
+
|
|
187
|
+
|
|
188
|
+
### Example 6: Character addresses another character who is not listed in the Available Characters list
|
|
189
|
+
Recent Message Sender: Mike (human character)
|
|
190
|
+
Recent Message: Hello, Albert Flanagan!
|
|
191
|
+
Correct Response:
|
|
192
|
+
{
|
|
193
|
+
"action": "relay",
|
|
194
|
+
"content": "relay",
|
|
195
|
+
"name": "Albert",
|
|
196
|
+
"targets": ["Albert"]
|
|
197
|
+
}
|
|
198
|
+
- If Human Character directly addresses someone not listed in the **Available Characters** list, create a single-word name for the referenced character.
|
|
199
|
+
- The single-word name you choose may appear in the **Available Characters** list in the future if the user decides to introduce them as a new character.
|
|
200
|
+
|
|
201
|
+
### Example 7: Message contains explicit content
|
|
202
|
+
Recent Message Sender: Mike
|
|
203
|
+
Recent Message: Mike does [sexually explicit activity]
|
|
204
|
+
Correct Response:
|
|
205
|
+
{
|
|
206
|
+
"action": "relay",
|
|
207
|
+
"content": "[message content modified to remove explicit content]",
|
|
208
|
+
"name": "Narrator",
|
|
209
|
+
"targets": ["Narrator"]
|
|
210
|
+
}
|
|
211
|
+
- If the message contains explicit content, just remove the explicit content if possible or modify the message to something more appropriate.
|
|
212
|
+
|
|
213
|
+
### Example 8: New character introduction
|
|
214
|
+
Recent Message Sender: system
|
|
215
|
+
Recent Message: INTRODUCE Charles
|
|
216
|
+
Correct Response:
|
|
217
|
+
{
|
|
218
|
+
"action": "relay_silent",
|
|
219
|
+
"content": "relay",
|
|
220
|
+
"name": "",
|
|
221
|
+
"targets": []
|
|
222
|
+
}
|
|
223
|
+
- Use the relay_silent action and leave the name field blank and set the targets list to an empty array.
|
|
224
|
+
- The message will be silently relayed to the Narrator to perform the introduction.
|
|
225
|
+
|
|
File without changes
|
|
@@ -0,0 +1,122 @@
|
|
|
1
|
+
[
|
|
2
|
+
{
|
|
3
|
+
"name": "The Ark Builder's Neighbor",
|
|
4
|
+
"idea": "Two friends in a prosperous valley watch as the old man on the hill keeps building an enormous boat and warning of a coming flood. As strange weather patterns begin and animals start migrating in unusual ways, they must decide whether to mock him like everyone else or risk everything on a madman's warning."
|
|
5
|
+
},
|
|
6
|
+
{
|
|
7
|
+
"name": "Sodom's Last Merchants",
|
|
8
|
+
"idea": "A traveling merchant and her young apprentice arrive in the wealthy city of Sodom to trade goods, only to discover the city is far more dangerous and corrupt than the stories suggested. When a pair of mysterious strangers arrive and the city turns violent, they must find a way out before something terrible descends on the valley."
|
|
9
|
+
},
|
|
10
|
+
{
|
|
11
|
+
"name": "Pharaoh's Brickmakers",
|
|
12
|
+
"idea": "Two Hebrew brickmakers — a weary veteran and a defiant young woman — toil under increasingly brutal conditions as a mysterious series of plagues begins devastating Egypt. With their overseers growing more paranoid and violent with each plague, they must survive long enough to see the deliverance their elders keep whispering about."
|
|
13
|
+
},
|
|
14
|
+
{
|
|
15
|
+
"name": "The Bronze Serpent",
|
|
16
|
+
"idea": "A healer and a doubting soldier travel with the Israelites through the wilderness after the Exodus, struggling to keep people alive through snakebites, thirst, and despair. When the camp fractures between those who trust Moses and those ready to turn back to Egypt, the two must choose their side."
|
|
17
|
+
},
|
|
18
|
+
{
|
|
19
|
+
"name": "Walls of Jericho",
|
|
20
|
+
"idea": "A pottery merchant and her teenage son live inside the walled city of Jericho as rumors spread that an enormous foreign army is camped just across the river. As the city locks its gates and panic sets in, they must decide whether to prepare to fight, try to flee, or trust the strange instructions of a neighbor who claims she's made a deal with the invaders."
|
|
21
|
+
},
|
|
22
|
+
{
|
|
23
|
+
"name": "In the Shadow of Goliath",
|
|
24
|
+
"idea": "A Philistine water carrier and an Israelite camp cook — childhood friends separated by the battle lines — watch from opposite sides of the Valley of Elah as two armies stare each other down for forty days. When a duel is finally fought that changes everything, both must navigate the chaos of what comes after."
|
|
25
|
+
},
|
|
26
|
+
{
|
|
27
|
+
"name": "The Temple Builders",
|
|
28
|
+
"idea": "A Phoenician stonemason and a Hebrew woodcarver are among thousands of laborers constructing Solomon's great Temple in Jerusalem. When a foreman is found dead and suspicion falls on the foreign workers, the two craftsmen must find the real killer before tensions between the laborers erupt into violence."
|
|
29
|
+
},
|
|
30
|
+
{
|
|
31
|
+
"name": "Songs of the Exiles",
|
|
32
|
+
"idea": "A young Jewish musician and an elderly scribe struggle to preserve their people's songs and stories after being forcibly relocated to Babylon. When a powerful Babylonian official offers them comfort and status in exchange for assimilation, they must decide what they're willing to sacrifice to hold onto their identity."
|
|
33
|
+
},
|
|
34
|
+
{
|
|
35
|
+
"name": "The Idol Maker's Daughter",
|
|
36
|
+
"idea": "A talented sculptor's daughter in the time of the prophets begins to question the family trade of carving idols after a wandering prophet confronts her father in the marketplace. Caught between loyalty to her family and a growing conviction that the prophet is right, she and a sympathetic brother must chart their own path."
|
|
37
|
+
},
|
|
38
|
+
{
|
|
39
|
+
"name": "Spies in Canaan",
|
|
40
|
+
"idea": "Two scouts sent ahead into Canaan to assess the land find themselves stranded behind enemy lines when their cover is blown in a fortified city. With no backup coming and hostile forces closing in, they must rely on a local sympathizer to smuggle them out through terrain they were supposed to be mapping."
|
|
41
|
+
},
|
|
42
|
+
{
|
|
43
|
+
"name": "The Siege of Lachish",
|
|
44
|
+
"idea": "A farmer and a retired soldier are trapped inside the Judean city of Lachish as the Assyrian army surrounds it with siege engines and overwhelming force. With the walls crumbling and no relief coming from Jerusalem, they must organize the remaining defenders and find a way to get the women and children to safety."
|
|
45
|
+
},
|
|
46
|
+
{
|
|
47
|
+
"name": "Famine in Samaria",
|
|
48
|
+
"idea": "A mother and her neighbor are trapped inside the besieged city of Samaria as food runs out and desperation drives people to unthinkable acts. When a prophet inside the city makes an impossible promise that food will be plentiful by tomorrow, they must decide whether hope is worth holding onto for one more day."
|
|
49
|
+
},
|
|
50
|
+
{
|
|
51
|
+
"name": "The Nineveh Assignment",
|
|
52
|
+
"idea": "A cynical Assyrian tax collector and a stubborn Hebrew merchant are thrown together on the road to Nineveh just as the massive city is gripped by a strange wave of mass repentance. Neither understands what's happening, but both are swept up in the upheaval as the most feared city in the world suddenly turns itself inside out."
|
|
53
|
+
},
|
|
54
|
+
{
|
|
55
|
+
"name": "By the Rivers of Babylon",
|
|
56
|
+
"idea": "A young Hebrew potter and an ambitious Babylonian student are assigned to work together in the workshops of Nebuchadnezzar's palace. As an unlikely friendship forms, political purges and religious tensions threaten to destroy them both — especially when the potter is pressured to inform on fellow exiles."
|
|
57
|
+
},
|
|
58
|
+
{
|
|
59
|
+
"name": "The Forgotten Vineyard",
|
|
60
|
+
"idea": "A vineyard keeper and her hired hand discover that a powerful noble is using forged deeds to seize farmland across the countryside during the time of the corrupt kings of Israel. When they realize their vineyard is next, they must find an honest judge in a kingdom where justice has been bought and sold."
|
|
61
|
+
},
|
|
62
|
+
{
|
|
63
|
+
"name": "The Road to Bethlehem",
|
|
64
|
+
"idea": "A grumbling donkey trader and a pregnant couple's protective older cousin travel together on the crowded, bandit-plagued road to Bethlehem during the Roman census. With every inn full and tensions rising between Jewish travelers and Roman soldiers, they must navigate danger and find shelter before the night is over."
|
|
65
|
+
},
|
|
66
|
+
{
|
|
67
|
+
"name": "The Carpenter's Street",
|
|
68
|
+
"idea": "A sandal maker and a tax collector's wife live on the same street in Nazareth as a quiet carpenter's family that most of the town considers unremarkable. When the carpenter's eldest son begins teaching radical ideas and attracting dangerous attention, the neighbors must decide where they stand as their little town is thrust into the spotlight."
|
|
69
|
+
},
|
|
70
|
+
{
|
|
71
|
+
"name": "The Innkeeper's Dilemma",
|
|
72
|
+
"idea": "An innkeeper in Capernaum and his sharp-tongued mother-in-law find their business booming — and their lives turned upside down — when a traveling rabbi and his followers make their town a base of operations. As crowds, Roman spies, and religious authorities all descend on their doorstep, the family must navigate a situation that grows more volatile by the day."
|
|
73
|
+
},
|
|
74
|
+
{
|
|
75
|
+
"name": "The Tax Collector's Ledger",
|
|
76
|
+
"idea": "A junior tax collector and a zealot sympathizer in occupied Judea discover that their Roman-appointed boss is skimming far more than his share and framing locals for the shortfall. Despite being on opposite sides of every political question, they must work together to expose the fraud before innocent people are imprisoned."
|
|
77
|
+
},
|
|
78
|
+
{
|
|
79
|
+
"name": "Bread and Fish",
|
|
80
|
+
"idea": "A skeptical fishmonger and a hopeful farm girl are among thousands who follow a teacher into the hills outside Bethsaida, only to realize no one has brought enough food and the nearest town is hours away. As hunger and frustration ripple through the massive crowd, the two strangers must manage a potential disaster in their small corner of the hillside."
|
|
81
|
+
},
|
|
82
|
+
{
|
|
83
|
+
"name": "The Garden Watch",
|
|
84
|
+
"idea": "Two temple guards are ordered to Gethsemane on a tense night during Passover to assist in the arrest of a controversial rabbi. As the night unfolds with unexpected resistance, strange events, and a prisoner who refuses to fight back, both guards must wrestle with whether they're on the right side of history."
|
|
85
|
+
},
|
|
86
|
+
{
|
|
87
|
+
"name": "The Centurion's Report",
|
|
88
|
+
"idea": "A Roman centurion and his young Greek scribe are assigned to oversee an execution detail outside Jerusalem during Passover week. As the day's events take increasingly strange turns — darkness at noon, earthquakes, terrified soldiers — the scribe must write an official report while both men quietly grapple with what they've just witnessed."
|
|
89
|
+
},
|
|
90
|
+
{
|
|
91
|
+
"name": "The Empty Tomb",
|
|
92
|
+
"idea": "Two Roman soldiers guarding a sealed tomb outside Jerusalem on the third day after a controversial execution are the first to witness something impossible. Terrified and knowing their superiors will never believe them, they must decide whether to tell the truth about what happened or accept a bribe to lie."
|
|
93
|
+
},
|
|
94
|
+
{
|
|
95
|
+
"name": "Pentecost Strangers",
|
|
96
|
+
"idea": "A Persian merchant and a skeptical Greek philosopher happen to be in Jerusalem during the festival of Shavuot when a bizarre commotion erupts — ordinary people suddenly speaking in every language under the sun. Caught up in the chaos and the crowd's wildly divided reactions, both must make sense of what they're seeing."
|
|
97
|
+
},
|
|
98
|
+
{
|
|
99
|
+
"name": "The Silversmith's Riot",
|
|
100
|
+
"idea": "A silversmith who makes a living crafting idols of Artemis and his apprentice watch their business collapse as a traveling preacher converts half of Ephesus away from the old gods. As the guild organizes a violent riot, the apprentice must decide whether to stand with his furious master or follow his own growing curiosity about the new teachings."
|
|
101
|
+
},
|
|
102
|
+
{
|
|
103
|
+
"name": "Shipwrecked on Malta",
|
|
104
|
+
"idea": "A Maltese farmer and her son discover a group of shivering, half-drowned strangers washed ashore from a shipwreck during a brutal autumn storm. Among the survivors is a Roman prisoner and the centurion guarding him, and the family must extend hospitality to a group whose strange leader keeps performing unexplainable acts."
|
|
105
|
+
},
|
|
106
|
+
{
|
|
107
|
+
"name": "The Catacombs",
|
|
108
|
+
"idea": "A Roman stonecutter and a Greek freedwoman secretly worship together with a small community hiding in the catacombs beneath Rome during a wave of persecution. When one of their members is arrested, they must decide whether to risk everything to rescue him or protect the rest of the community by staying hidden."
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
"name": "The Nephilim Hunters",
|
|
112
|
+
"idea": "Two shepherds in the days before the great flood discover enormous, terrifying beings roaming the earth — the offspring of fallen angels and human women. As violence and corruption spread across the land, they must protect their families and find safe passage through a world that grows darker by the day."
|
|
113
|
+
},
|
|
114
|
+
{
|
|
115
|
+
"name": "The Tower's Laborers",
|
|
116
|
+
"idea": "A brick hauler and a tar mixer toil on an enormous tower being built on the plain of Shinar, a monument their king says will reach the heavens. When the project begins attracting divine attention and strange things start happening to the workers' ability to communicate, the two friends must navigate a construction site descending into chaos."
|
|
117
|
+
},
|
|
118
|
+
{
|
|
119
|
+
"name": "The Scroll Keepers",
|
|
120
|
+
"idea": "A young scribe and an aging librarian at the great Library of Alexandria discover a collection of ancient Hebrew texts that powerful people want destroyed. As political factions, religious authorities, and Roman officials all close in, they must smuggle the scrolls to safety across the desert before the library's next great purge."
|
|
121
|
+
}
|
|
122
|
+
]
|