brick-engine-js 1.0.7 → 1.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brick-engine.js +101 -62
- package/dist/brick-engine.js.map +1 -1
- package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
- package/dist/docs/brick-engine-guide.html +1 -1
- package/dist/docs/getting-started.html +1 -1
- package/dist/docs/jsdoc_standard.html +1 -1
- package/dist/docs/publishing.html +1 -1
- package/dist/docs/reference/interfaces/modules/Session.html +1 -1
- package/dist/docs/reference/modules/GameMenu.html +1 -1
- package/dist/docs/reference/modules/GameSession.html +1 -1
- package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
- package/dist/docs/reference/modules/SessionModal.html +1 -1
- package/dist/docs/testing_best_practices.html +1 -1
- package/package.json +1 -1
- package/public/docs/GAME_DEVELOPER_GUIDE.html +1 -1
- package/public/docs/brick-engine-guide.html +1 -1
- package/public/docs/getting-started.html +1 -1
- package/public/docs/jsdoc_standard.html +1 -1
- package/public/docs/publishing.html +1 -1
- package/public/docs/reference/interfaces/modules/Session.html +1 -1
- package/public/docs/reference/modules/GameMenu.html +1 -1
- package/public/docs/reference/modules/GameSession.html +1 -1
- package/public/docs/reference/modules/InitialStateSnapshot.html +1 -1
- package/public/docs/reference/modules/SessionModal.html +1 -1
- package/public/docs/testing_best_practices.html +1 -1
package/dist/brick-engine.js
CHANGED
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@@ -46,6 +46,35 @@ module.exports = __WEBPACK_EXTERNAL_MODULE__991__;
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/******/ }
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/************************************************************************/
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/******/ /* webpack/runtime/compat get default export */
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/******/ (() => {
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/******/ // getDefaultExport function for compatibility with non-harmony modules
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/******/ __webpack_require__.n = (module) => {
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/******/ // define __esModule on exports
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@@ -61,8 +90,66 @@ module.exports = __WEBPACK_EXTERNAL_MODULE__991__;
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var __webpack_exports__ = {};
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// ESM COMPAT FLAG
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__webpack_require__.r(__webpack_exports__);
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// EXPORTS
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__webpack_require__.d(__webpack_exports__, {
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Color: () => (/* reexport */ Color),
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ControlEventType: () => (/* reexport */ ControlEventType),
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ControlKey: () => (/* reexport */ ControlKey),
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FontAlign: () => (/* reexport */ FontAlign),
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FontSize: () => (/* reexport */ FontSize),
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FontVerticalAlign: () => (/* reexport */ FontVerticalAlign),
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Game: () => (/* reexport */ core_Game),
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GameView: () => (/* reexport */ view_GameView),
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Sound: () => (/* reexport */ Sound),
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StateProperty: () => (/* reexport */ StateProperty),
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bootstrap: () => (/* reexport */ bootstrap),
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configs: () => (/* reexport */ configs)
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});
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;// ./src/core/types/enums.ts
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/**
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@@ -4425,10 +4512,11 @@ var GameView = /** @class */ (function () {
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};
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return GameView;
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}());
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/* harmony default export */ const view_GameView = (
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/* harmony default export */ const view_GameView = (GameView);
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// EXTERNAL MODULE: external "p5"
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var external_p5_ = __webpack_require__(991);
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var external_p5_default = /*#__PURE__*/__webpack_require__.n(external_p5_);
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;// ./src/menu/GameRepository.ts
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var GameRepository_awaiter = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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};
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return GameMenu;
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}(core_Game));
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/* harmony default export */ const menu_GameMenu = (
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/* harmony default export */ const menu_GameMenu = (GameMenu);
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;// ./src/menu/GameMenuSingleton.ts
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/**
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};
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return GameMenuSingleton;
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}());
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/* harmony default export */ const menu_GameMenuSingleton = (
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/* harmony default export */ const menu_GameMenuSingleton = (GameMenuSingleton);
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;// ./src/bootstrap.ts
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/* unused harmony import specifier */ var p5;
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/* unused harmony import specifier */ var bootstrap_GameView;
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/* unused harmony import specifier */ var bootstrap_GameMenu;
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/* unused harmony import specifier */ var bootstrap_ControlKey;
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/* unused harmony import specifier */ var bootstrap_ControlEventType;
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/* unused harmony import specifier */ var bootstrap_GameMenuSingleton;
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newGame.view.bindControls(control);
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state_1.turnOn();
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// Setup exit and power buttons
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if (
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control.subscribe(
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newGame.switchGame(
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if (menu_GameMenuSingleton.hasInstance() && newGame !== menu_GameMenuSingleton.getInstance()) {
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control.subscribe(ControlKey.EXIT, ControlEventType.PRESSED, function () {
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newGame.switchGame(menu_GameMenuSingleton.getInstance());
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control.subscribe(
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newGame.switchGame(
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control.subscribe(ControlKey.POWER, ControlEventType.PRESSED, function () {
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newGame.switchGame(menu_GameMenuSingleton.getInstance());
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state_1.turnOff();
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}
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*/
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function bootstrap(ClientGame) {
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window.BrickEngineGame = ClientGame;
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return new
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return new (external_p5_default())(function (p) {
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_p = p;
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var view = new view_GameView(p, document.body);
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if (ClientGame === menu_GameMenu) {
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})();
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/******/ return __webpack_exports__;
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