brick-engine-js 1.0.6 → 1.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app.js +46 -126
- package/dist/app.js.map +1 -1
- package/dist/brick-engine.js +65 -185
- package/dist/brick-engine.js.map +1 -1
- package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
- package/dist/docs/brick-engine-guide.html +1 -1
- package/dist/docs/getting-started.html +1 -1
- package/dist/docs/jsdoc_standard.html +1 -1
- package/dist/docs/publishing.html +1 -1
- package/dist/docs/reference/interfaces/modules/Session.html +1 -1
- package/dist/docs/reference/modules/GameMenu.html +1 -1
- package/dist/docs/reference/modules/GameSession.html +1 -1
- package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
- package/dist/docs/reference/modules/SessionModal.html +1 -1
- package/dist/docs/testing_best_practices.html +1 -1
- package/package.json +1 -1
- package/public/docs/GAME_DEVELOPER_GUIDE.html +1 -1
- package/public/docs/brick-engine-guide.html +1 -1
- package/public/docs/getting-started.html +1 -1
- package/public/docs/jsdoc_standard.html +1 -1
- package/public/docs/publishing.html +1 -1
- package/public/docs/reference/interfaces/modules/Session.html +1 -1
- package/public/docs/reference/modules/GameMenu.html +1 -1
- package/public/docs/reference/modules/GameSession.html +1 -1
- package/public/docs/reference/modules/InitialStateSnapshot.html +1 -1
- package/public/docs/reference/modules/SessionModal.html +1 -1
- package/public/docs/testing_best_practices.html +1 -1
package/dist/app.js
CHANGED
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@@ -9,132 +9,12 @@
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root["BrickEngine"] = factory(root["p5"]);
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})(self, (__WEBPACK_EXTERNAL_MODULE__991__) => {
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return /******/ (() => { // webpackBootstrap
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/******/ "use strict";
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/******/ var __webpack_modules__ = ({
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var map = {
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"./body.css": 902,
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"./buttons.css": 35,
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"./debugger.css": 287,
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"./sessionModal.css": 949,
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"./sourceCodeAndCommands.css": 545,
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"./splash.css": 623,
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"./theme.css": 839
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};
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function webpackContext(req) {
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return __webpack_require__(id);
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}
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function webpackContextResolve(req) {
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if(!__webpack_require__.o(map, req)) {
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var e = new Error("Cannot find module '" + req + "'");
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e.code = 'MODULE_NOT_FOUND';
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throw e;
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webpackContext.keys = function webpackContextKeys() {
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return Object.keys(map);
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webpackContext.resolve = webpackContextResolve;
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module.exports = webpackContext;
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webpackContext.id = 881;
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e.code = 'MODULE_NOT_FOUND';
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throw e;
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}
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webpackEmptyContext.keys = () => ([]);
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webpackEmptyContext.resolve = webpackEmptyContext;
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webpackEmptyContext.id = 589;
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module.exports = __WEBPACK_EXTERNAL_MODULE__991__;
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/***/ }
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/******/
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/************************************************************************/
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var __webpack_exports__ = {};
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// This entry needs to be wrapped in an IIFE because it needs to be
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// This entry needs to be wrapped in an IIFE because it needs to be isolated against other entry modules.
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(() => {
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// EXTERNAL MODULE: external "p5"
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var external_p5_ = __webpack_require__(991);
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@@ -4986,9 +4865,7 @@ var _switchHandler = function (newGame) {
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* @returns {p5} The p5 instance.
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function bootstrap(ClientGame) {
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window.BrickEngineGame = ClientGame;
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return new (external_p5_default())(function (p) {
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_p = p;
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var view = new view_GameView(p, document.body);
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})();
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;
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