brick-break 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -5
- package/dist/cli.js +2 -2
- package/dist/index.js +37 -2
- package/package.json +3 -2
package/README.md
CHANGED
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@@ -27,14 +27,29 @@ or just run it directly:
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npx brick-break next build
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```
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+
## global install (recommended for non-js projects)
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```bash
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npm i -g brick-break
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```
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35
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now you can use `bb` anywhere:
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```bash
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bb cargo build
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bb go build
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bb pytest
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bb make
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```
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## works with everything
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```bash
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-
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-
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-
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-
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-
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bb next build
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bb npm run build
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bb tsc
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bb cargo build
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bb go build
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```
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if it can fail, brick-break can make it funnier.
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package/dist/cli.js
CHANGED
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@@ -4,8 +4,8 @@ Object.defineProperty(exports, "__esModule", { value: true });
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const index_1 = require("./index");
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const args = process.argv.slice(2);
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if (!args.length) {
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7
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console.log('usage:
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console.log('example:
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console.log('usage: bb <command>');
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console.log('example: bb npm run build');
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process.exit(1);
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}
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(0, index_1.runCommand)(args);
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package/dist/index.js
CHANGED
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@@ -8,7 +8,13 @@ exports.runCommand = runCommand;
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const child_process_1 = require("child_process");
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const path_1 = __importDefault(require("path"));
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const sound = path_1.default.join(__dirname, '..', 'sound.mp3');
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let lastPlayed = 0;
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const cooldown = 3000; // don't spam the sound
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function playSound() {
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const now = Date.now();
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if (now - lastPlayed < cooldown)
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return;
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lastPlayed = now;
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const p = process.platform;
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if (p === 'darwin') {
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(0, child_process_1.spawn)('afplay', [sound]);
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@@ -17,15 +23,44 @@ function playSound() {
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(0, child_process_1.spawn)('powershell', ['-c', `(New-Object Media.SoundPlayer '${sound}').PlaySync()`]);
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}
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else {
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// linux - try pulseaudio first, fallback to alsa
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const player = (0, child_process_1.spawn)('paplay', [sound]);
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player.on('error', () => (0, child_process_1.spawn)('aplay', [sound]));
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}
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}
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// patterns that indicate an error
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const errorPatterns = [
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/\u{2A2F}/u, // ⨯ (nextjs error)
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/error(\[|:|\s)/i, // error: or error[ or error
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/failed/i,
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/exception/i,
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/panic/i, // rust/go
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/cannot find/i,
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/not found/i,
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/undefined/i,
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/compilation failed/i,
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];
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function hasError(text) {
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return errorPatterns.some(p => p.test(text));
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}
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function runCommand(args) {
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const cmd = args[0];
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const rest = args.slice(1);
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const proc = (0, child_process_1.spawn)(cmd, rest, {
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const proc = (0, child_process_1.spawn)(cmd, rest, {
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stdio: ['inherit', 'pipe', 'pipe'],
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shell: true
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});
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proc.stdout?.on('data', (data) => {
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const text = data.toString();
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process.stdout.write(text);
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if (hasError(text))
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playSound();
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});
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proc.stderr?.on('data', (data) => {
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const text = data.toString();
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process.stderr.write(text);
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if (hasError(text))
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playSound();
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});
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proc.on('close', code => {
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if (code !== 0)
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playSound();
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package/package.json
CHANGED
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@@ -1,11 +1,12 @@
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1
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{
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"name": "brick-break",
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"version": "1.
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"version": "1.1.0",
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"description": "Play a Lego break sound when your build fails",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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"bin": {
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"brick-break": "dist/cli.js"
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"brick-break": "dist/cli.js",
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"bb": "dist/cli.js"
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},
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"files": [
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"dist",
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