brick-break 1.0.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 ShinniUwU
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # 🧱 brick-break
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+
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+ > *that satisfying lego break sound when your build fails*
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+
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+ saw this idea on tiktok and had to make it real. now every failed build hits different.
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+
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+ ## install
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+
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+ ```bash
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+ npm i -D brick-break
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+ ```
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+
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+ then wrap your build command:
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+
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+ ```json
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+ {
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+ "scripts": {
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+ "dev": "brick-break next dev",
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+ "build": "brick-break next build"
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+ }
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+ }
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+ ```
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+
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+ or just run it directly:
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+
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+ ```bash
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+ npx brick-break next build
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+ ```
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+
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+ ## works with everything
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+
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+ ```bash
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+ brick-break next build
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+ brick-break npm run build
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+ brick-break tsc
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+ brick-break cargo build
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+ brick-break go build
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+ ```
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+
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+ if it can fail, brick-break can make it funnier.
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+
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+ ## how it works
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+
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+ 1. runs your command
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+ 2. build fails? plays the sound
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+ 3. thats it
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+
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+ ## requirements
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+
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+ uses your system audio player (already installed):
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+ - **mac** - afplay
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+ - **linux** - paplay/aplay
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+ - **windows** - powershell
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+
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+ ## license
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+
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+ MIT
package/dist/cli.d.ts ADDED
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+ #!/usr/bin/env node
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+ export {};
package/dist/cli.js ADDED
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+ #!/usr/bin/env node
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ const index_1 = require("./index");
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+ const args = process.argv.slice(2);
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+ if (!args.length) {
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+ console.log('usage: brick-break <command>');
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+ console.log('example: brick-break npm run build');
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+ process.exit(1);
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+ }
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+ (0, index_1.runCommand)(args);
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+ export declare function playSound(): void;
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+ export declare function runCommand(args: string[]): void;
package/dist/index.js ADDED
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+ "use strict";
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+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.playSound = playSound;
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+ exports.runCommand = runCommand;
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+ const child_process_1 = require("child_process");
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+ const path_1 = __importDefault(require("path"));
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+ const sound = path_1.default.join(__dirname, '..', 'sound.mp3');
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+ function playSound() {
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+ const p = process.platform;
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+ if (p === 'darwin') {
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+ (0, child_process_1.spawn)('afplay', [sound]);
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+ }
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+ else if (p === 'win32') {
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+ (0, child_process_1.spawn)('powershell', ['-c', `(New-Object Media.SoundPlayer '${sound}').PlaySync()`]);
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+ }
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+ else {
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+ // linux - try pulseaudio first, fallback to alsa
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+ const player = (0, child_process_1.spawn)('paplay', [sound]);
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+ player.on('error', () => (0, child_process_1.spawn)('aplay', [sound]));
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+ }
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+ }
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+ function runCommand(args) {
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+ const cmd = args[0];
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+ const rest = args.slice(1);
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+ const proc = (0, child_process_1.spawn)(cmd, rest, { stdio: 'inherit', shell: true });
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+ proc.on('close', code => {
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+ if (code !== 0)
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+ playSound();
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+ process.exit(code ?? 1);
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+ });
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+ proc.on('error', err => {
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+ console.error(`failed to run: ${err.message}`);
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+ playSound();
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+ process.exit(1);
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+ });
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+ }
package/package.json ADDED
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+ {
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+ "name": "brick-break",
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+ "version": "1.0.0",
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+ "description": "Play a Lego break sound when your build fails",
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+ "main": "dist/index.js",
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+ "types": "dist/index.d.ts",
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+ "bin": {
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+ "brick-break": "dist/cli.js"
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+ },
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+ "files": [
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+ "dist",
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+ "sound.mp3"
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+ ],
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+ "scripts": {
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+ "build": "tsc",
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+ "prepublishOnly": "npm run build"
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+ },
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+ "keywords": [
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+ "build",
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+ "lego",
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+ "sound",
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+ "error",
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+ "fun",
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+ "developer-experience",
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+ "nextjs"
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+ ],
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+ "author": "ShinniUwU",
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+ "license": "MIT",
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+ "homepage": "https://github.com/ShinniUwU/brick-break#readme",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/ShinniUwU/brick-break.git"
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+ },
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+ "bugs": {
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+ "url": "https://github.com/ShinniUwU/brick-break/issues"
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+ },
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+ "devDependencies": {
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+ "@types/node": "^20.0.0",
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+ "typescript": "^5.0.0"
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+ }
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+ }
package/sound.mp3 ADDED
Binary file