brepkit-wasm 1.0.5 → 1.0.7

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package/brepkit_wasm.d.ts CHANGED
@@ -1092,12 +1092,23 @@ export class BrepKernel {
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  */
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  meshBoolean(positions_a: Float64Array, indices_a: Uint32Array, positions_b: Float64Array, indices_b: Uint32Array, op: string, tolerance: number): JsMesh;
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  /**
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- * Sample all edges of a solid into polylines for wireframe rendering.
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+ * Sample edges of a solid into polylines for wireframe rendering.
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  *
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  * Returns a `JsEdgeLines` containing flattened positions and per-edge
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  * offset indices. The `deflection` parameter controls sampling density.
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+ *
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+ * Smooth edges (between faces on the same underlying surface) are
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+ * automatically filtered out to reduce wireframe clutter. These edges
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+ * arise from boolean face-splitting and don't represent visible creases.
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  */
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  meshEdges(solid: number, deflection: number): JsEdgeLines;
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+ /**
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+ * Sample ALL edges of a solid (no smooth-edge filtering).
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+ *
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+ * Same as `meshEdges` but includes edges between co-surface faces.
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+ * Useful for debugging topology.
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+ */
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+ meshEdgesAll(solid: number, deflection: number): JsEdgeLines;
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  /**
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  * Mirror a solid across a plane.
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  *
@@ -2588,10 +2588,14 @@ export class BrepKernel {
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  return JsMesh.__wrap(ret[0]);
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  }
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  /**
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- * Sample all edges of a solid into polylines for wireframe rendering.
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+ * Sample edges of a solid into polylines for wireframe rendering.
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  *
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  * Returns a `JsEdgeLines` containing flattened positions and per-edge
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  * offset indices. The `deflection` parameter controls sampling density.
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+ *
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+ * Smooth edges (between faces on the same underlying surface) are
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+ * automatically filtered out to reduce wireframe clutter. These edges
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+ * arise from boolean face-splitting and don't represent visible creases.
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  * @param {number} solid
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  * @param {number} deflection
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  * @returns {JsEdgeLines}
@@ -2603,6 +2607,22 @@ export class BrepKernel {
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  }
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  return JsEdgeLines.__wrap(ret[0]);
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  }
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+ /**
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+ * Sample ALL edges of a solid (no smooth-edge filtering).
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+ *
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+ * Same as `meshEdges` but includes edges between co-surface faces.
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+ * Useful for debugging topology.
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+ * @param {number} solid
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+ * @param {number} deflection
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+ * @returns {JsEdgeLines}
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+ */
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+ meshEdgesAll(solid, deflection) {
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+ const ret = wasm.brepkernel_meshEdgesAll(this.__wbg_ptr, solid, deflection);
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+ if (ret[2]) {
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+ throw takeFromExternrefTable0(ret[1]);
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+ }
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+ return JsEdgeLines.__wrap(ret[0]);
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+ }
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  /**
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  * Mirror a solid across a plane.
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  *
Binary file
@@ -2590,10 +2590,14 @@ class BrepKernel {
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  return JsMesh.__wrap(ret[0]);
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  }
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  /**
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- * Sample all edges of a solid into polylines for wireframe rendering.
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+ * Sample edges of a solid into polylines for wireframe rendering.
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  *
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  * Returns a `JsEdgeLines` containing flattened positions and per-edge
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  * offset indices. The `deflection` parameter controls sampling density.
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+ *
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+ * Smooth edges (between faces on the same underlying surface) are
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+ * automatically filtered out to reduce wireframe clutter. These edges
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+ * arise from boolean face-splitting and don't represent visible creases.
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  * @param {number} solid
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  * @param {number} deflection
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  * @returns {JsEdgeLines}
@@ -2605,6 +2609,22 @@ class BrepKernel {
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  }
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  return JsEdgeLines.__wrap(ret[0]);
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  }
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+ /**
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+ * Sample ALL edges of a solid (no smooth-edge filtering).
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+ *
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+ * Same as `meshEdges` but includes edges between co-surface faces.
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+ * Useful for debugging topology.
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+ * @param {number} solid
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+ * @param {number} deflection
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+ * @returns {JsEdgeLines}
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+ */
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+ meshEdgesAll(solid, deflection) {
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+ const ret = wasm.brepkernel_meshEdgesAll(this.__wbg_ptr, solid, deflection);
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+ if (ret[2]) {
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+ throw takeFromExternrefTable0(ret[1]);
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+ }
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+ return JsEdgeLines.__wrap(ret[0]);
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+ }
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  /**
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  * Mirror a solid across a plane.
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  *
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "brepkit-wasm",
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  "type": "module",
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  "description": "WebAssembly bindings for brepkit — browser-native B-Rep solid modeling",
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- "version": "1.0.5",
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+ "version": "1.0.7",
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  "license": "AGPL-3.0-only",
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  "repository": {
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  "type": "git",