brepjs 18.114.0 → 18.115.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/brepjs.cjs CHANGED
@@ -30,7 +30,7 @@ const require_loftFns = require("./loftFns-fpTmrIdd.cjs");
30
30
  const require_cameraFns = require("./cameraFns-uo1sZbBT.cjs");
31
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  const require_textMetrics = require("./textMetrics-IC_IoI7l.cjs");
32
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  const require_adjacencyFns = require("./adjacencyFns-d8ZabkvX.cjs");
33
- const require_refResolveFns = require("./refResolveFns-BK5NSDFd.cjs");
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+ const require_refResolveFns = require("./refResolveFns-pRVyjy35.cjs");
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  const require_workerPool = require("./workerPool-D30NsiIW.cjs");
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  const require_primitiveFns = require("./primitiveFns-DLIWtQWA.cjs");
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  //#region src/topology/shapeBooleans.ts
@@ -5837,6 +5837,76 @@ function cacheKey(node, env, kernelId, tolerance) {
5837
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  const tolHash = tolerance === void 0 ? "d" : fnvMixNumber(fnvInit(), tolerance).toString(16);
5838
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  return `${toHex(node.structuralHash)}:${kernelId}:${toHex(projHash)}:${tolHash}`;
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  }
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+ /**
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+ * Peel outer Translate nodes off `node`, accumulating their env-evaluated
5842
+ * offsets. Pure translations compose by addition, so the inner geometry is
5843
+ * placement-independent: it meshes once and the cached mesh is shifted per
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+ * placement instead of re-tessellating. Stops at the first non-Translate node
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+ * (or one whose offset can't be evaluated in `env`).
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+ */
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+ function peelTranslate(node, env) {
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+ let inner = node;
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+ let ox = 0;
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+ let oy = 0;
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+ let oz = 0;
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+ while (inner.kind === "Translate") {
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+ const v = evalVec3(inner.vector, env, "evaluateMesh.peelTranslate");
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+ if (!v.ok) break;
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+ ox += v.value[0];
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+ oy += v.value[1];
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+ oz += v.value[2];
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+ inner = inner.target;
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+ }
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+ return {
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+ inner,
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+ offset: [
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+ ox,
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+ oy,
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+ oz
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+ ]
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+ };
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+ }
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+ /** Shift every vertex of a mesh by `offset`; normals, UVs and triangles are unchanged. */
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+ function translateMesh(m, offset) {
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+ const [dx, dy, dz] = offset;
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+ if (dx === 0 && dy === 0 && dz === 0) return m;
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+ const vertices = new Float32Array(m.vertices.length);
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+ for (let i = 0; i < m.vertices.length; i += 3) {
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+ vertices[i] = (m.vertices[i] ?? 0) + dx;
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+ vertices[i + 1] = (m.vertices[i + 1] ?? 0) + dy;
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+ vertices[i + 2] = (m.vertices[i + 2] ?? 0) + dz;
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+ }
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+ return {
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+ ...m,
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+ vertices
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+ };
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+ }
5884
+ /**
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+ * Re-key a reused inner mesh's face groups onto the PLACED shape. `locate` gives
5886
+ * moved faces location-dependent hashes, so the inner mesh's `faceId`s describe
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+ * the *unplaced* shape; remap them to the placed faces (1:1 by iteration order,
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+ * since `locate` shares the source TShape) so face picking and metadata lookup
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+ * resolve against the placed mesh. Origins are translation-invariant, so only
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+ * `faceId` changes.
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+ *
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+ * Takes pre-captured hash arrays (not shapes): a bounded shape cache can evict
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+ * and dispose one shape while the other is being evaluated, so the caller reads
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+ * each shape's face hashes immediately after evaluating it, never holding a
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+ * shape handle across the next `evaluate`.
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+ */
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+ function relocateFaceGroups(faceGroups, innerHashes, placedHashes) {
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+ const remap = /* @__PURE__ */ new Map();
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+ const n = Math.min(innerHashes.length, placedHashes.length);
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+ for (let i = 0; i < n; i++) {
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+ const a = innerHashes[i];
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+ const b = placedHashes[i];
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+ if (a !== void 0 && b !== void 0) remap.set(a, b);
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+ }
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+ return faceGroups.map((g) => ({
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+ ...g,
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+ faceId: remap.get(g.faceId) ?? g.faceId
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+ }));
5909
+ }
5840
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  var Evaluator = class {
5841
5911
  cache = /* @__PURE__ */ new Map();
5842
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  refCounts = /* @__PURE__ */ new Map();
@@ -5913,6 +5983,29 @@ var Evaluator = class {
5913
5983
  }
5914
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  return require_errors.ok(cached);
5915
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  }
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+ const { inner, offset } = peelTranslate(node, env);
5987
+ if (inner !== node) {
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+ const innerMesh = this.evaluateMesh(inner, env, meshOpts);
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+ if (!innerMesh.ok) return innerMesh;
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+ const innerShape = this.evaluate(inner, env);
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+ if (!innerShape.ok) return innerShape;
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+ const innerHashes = require_topologyQueryFns.getFaces(innerShape.value).map(require_shapeFns.getHashCode);
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+ const placedShape = this.evaluate(node, env);
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+ if (!placedShape.ok) return placedShape;
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+ const placedHashes = require_topologyQueryFns.getFaces(placedShape.value).map(require_shapeFns.getHashCode);
5996
+ const moved = translateMesh(innerMesh.value, offset);
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+ const faceGroups = relocateFaceGroups(moved.faceGroups, innerHashes, placedHashes);
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+ const placedSet = new Set(placedHashes);
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+ if (faceGroups.every((g) => placedSet.has(g.faceId))) {
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+ const placed = {
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+ ...moved,
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+ faceGroups
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+ };
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+ this.meshCache.set(meshKey, placed);
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+ if (this.maxMeshCacheEntries !== void 0) this.trimMeshCache(this.maxMeshCacheEntries);
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+ return require_errors.ok(placed);
6007
+ }
6008
+ }
5916
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  }
5917
6010
  const shape = this.evaluate(node, env);
5918
6011
  if (!shape.ok) return shape;
package/dist/brepjs.js CHANGED
@@ -29,7 +29,7 @@ import { a as Sketch, c as compoundSketchLoft, d as sketchFace, f as sketchLoft,
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  import { a as makeProjectedEdges, i as projectEdges, n as cameraLookAt, r as createCamera, s as isProjectionPlane, t as cameraFromPlane } from "./cameraFns-bk9e0F-T.js";
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  import { n as textMetrics, r as sketchText, t as fontMetrics } from "./textMetrics-COGYk0LE.js";
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  import { a as sharedEdges, c as wiresOfFace, i as facesOfVertex, n as edgesOfFace, o as verticesOfEdge, r as facesOfEdge, s as verticesOfFace, t as adjacentFaces } from "./adjacencyFns-BYnyXXqt.js";
32
- import { _ as createRef, a as isVertexRef, b as defaultScorer, c as resolveRefParams, d as createVertexRef, f as resolveVertexRef, g as captureHint, h as assignRoles, i as isLineageRef, l as createDerivedFaceRef, m as resolveEdgeRef, n as isEdgeRef, o as resolveLineageRef, p as createEdgeRef, r as isFaceRef, s as resolveRefIn, t as isDerivedFaceRef, u as resolveDerivedFaceRef, v as resolveRef, y as updateRoles } from "./refResolveFns-CayDQeug.js";
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+ import { _ as createRef, a as isVertexRef, b as defaultScorer, c as resolveRefParams, d as createVertexRef, f as resolveVertexRef, g as captureHint, h as assignRoles, i as isLineageRef, l as createDerivedFaceRef, m as resolveEdgeRef, n as isEdgeRef, o as resolveLineageRef, p as createEdgeRef, r as isFaceRef, s as resolveRefIn, t as isDerivedFaceRef, u as resolveDerivedFaceRef, v as resolveRef, y as updateRoles } from "./refResolveFns-hEOEcFZ8.js";
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  import { _ as isSuccessResponse, a as createWorkerClient, c as enqueueTask, d as rejectAll, f as isBatchRequest, g as isOperationRequest, h as isInitRequest, i as registerHandler, l as isEmpty$1, m as isErrorResponse, n as createOperationRegistry, o as createTaskQueue, p as isDisposeRequest, r as createWorkerHandler, s as dequeueTask, t as createWorkerPool, u as pendingCount } from "./workerPool-XcYX2UZ0.js";
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  import { C as threePointArc, D as wireLoop, E as wire, S as tangentArc, T as vertex, _ as polygon, a as circle, b as sphere$1, c as cylinder, d as ellipsoid, f as face, g as offsetFace, h as line, i as bsplineApprox, l as ellipse, m as helix, n as bezier, o as compound, p as filledFace, r as box, s as cone, t as addHoles, u as ellipseArc, v as sewShells, w as torus$1, x as subFace, y as solid } from "./primitiveFns-CBrOyk5S.js";
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  //#region \0rolldown/runtime.js
@@ -5840,6 +5840,76 @@ function cacheKey(node, env, kernelId, tolerance) {
5840
5840
  const tolHash = tolerance === void 0 ? "d" : fnvMixNumber(fnvInit(), tolerance).toString(16);
5841
5841
  return `${toHex(node.structuralHash)}:${kernelId}:${toHex(projHash)}:${tolHash}`;
5842
5842
  }
5843
+ /**
5844
+ * Peel outer Translate nodes off `node`, accumulating their env-evaluated
5845
+ * offsets. Pure translations compose by addition, so the inner geometry is
5846
+ * placement-independent: it meshes once and the cached mesh is shifted per
5847
+ * placement instead of re-tessellating. Stops at the first non-Translate node
5848
+ * (or one whose offset can't be evaluated in `env`).
5849
+ */
5850
+ function peelTranslate(node, env) {
5851
+ let inner = node;
5852
+ let ox = 0;
5853
+ let oy = 0;
5854
+ let oz = 0;
5855
+ while (inner.kind === "Translate") {
5856
+ const v = evalVec3(inner.vector, env, "evaluateMesh.peelTranslate");
5857
+ if (!v.ok) break;
5858
+ ox += v.value[0];
5859
+ oy += v.value[1];
5860
+ oz += v.value[2];
5861
+ inner = inner.target;
5862
+ }
5863
+ return {
5864
+ inner,
5865
+ offset: [
5866
+ ox,
5867
+ oy,
5868
+ oz
5869
+ ]
5870
+ };
5871
+ }
5872
+ /** Shift every vertex of a mesh by `offset`; normals, UVs and triangles are unchanged. */
5873
+ function translateMesh(m, offset) {
5874
+ const [dx, dy, dz] = offset;
5875
+ if (dx === 0 && dy === 0 && dz === 0) return m;
5876
+ const vertices = new Float32Array(m.vertices.length);
5877
+ for (let i = 0; i < m.vertices.length; i += 3) {
5878
+ vertices[i] = (m.vertices[i] ?? 0) + dx;
5879
+ vertices[i + 1] = (m.vertices[i + 1] ?? 0) + dy;
5880
+ vertices[i + 2] = (m.vertices[i + 2] ?? 0) + dz;
5881
+ }
5882
+ return {
5883
+ ...m,
5884
+ vertices
5885
+ };
5886
+ }
5887
+ /**
5888
+ * Re-key a reused inner mesh's face groups onto the PLACED shape. `locate` gives
5889
+ * moved faces location-dependent hashes, so the inner mesh's `faceId`s describe
5890
+ * the *unplaced* shape; remap them to the placed faces (1:1 by iteration order,
5891
+ * since `locate` shares the source TShape) so face picking and metadata lookup
5892
+ * resolve against the placed mesh. Origins are translation-invariant, so only
5893
+ * `faceId` changes.
5894
+ *
5895
+ * Takes pre-captured hash arrays (not shapes): a bounded shape cache can evict
5896
+ * and dispose one shape while the other is being evaluated, so the caller reads
5897
+ * each shape's face hashes immediately after evaluating it, never holding a
5898
+ * shape handle across the next `evaluate`.
5899
+ */
5900
+ function relocateFaceGroups(faceGroups, innerHashes, placedHashes) {
5901
+ const remap = /* @__PURE__ */ new Map();
5902
+ const n = Math.min(innerHashes.length, placedHashes.length);
5903
+ for (let i = 0; i < n; i++) {
5904
+ const a = innerHashes[i];
5905
+ const b = placedHashes[i];
5906
+ if (a !== void 0 && b !== void 0) remap.set(a, b);
5907
+ }
5908
+ return faceGroups.map((g) => ({
5909
+ ...g,
5910
+ faceId: remap.get(g.faceId) ?? g.faceId
5911
+ }));
5912
+ }
5843
5913
  var Evaluator = class {
5844
5914
  cache = /* @__PURE__ */ new Map();
5845
5915
  refCounts = /* @__PURE__ */ new Map();
@@ -5916,6 +5986,29 @@ var Evaluator = class {
5916
5986
  }
5917
5987
  return ok(cached);
5918
5988
  }
5989
+ const { inner, offset } = peelTranslate(node, env);
5990
+ if (inner !== node) {
5991
+ const innerMesh = this.evaluateMesh(inner, env, meshOpts);
5992
+ if (!innerMesh.ok) return innerMesh;
5993
+ const innerShape = this.evaluate(inner, env);
5994
+ if (!innerShape.ok) return innerShape;
5995
+ const innerHashes = getFaces(innerShape.value).map(getHashCode);
5996
+ const placedShape = this.evaluate(node, env);
5997
+ if (!placedShape.ok) return placedShape;
5998
+ const placedHashes = getFaces(placedShape.value).map(getHashCode);
5999
+ const moved = translateMesh(innerMesh.value, offset);
6000
+ const faceGroups = relocateFaceGroups(moved.faceGroups, innerHashes, placedHashes);
6001
+ const placedSet = new Set(placedHashes);
6002
+ if (faceGroups.every((g) => placedSet.has(g.faceId))) {
6003
+ const placed = {
6004
+ ...moved,
6005
+ faceGroups
6006
+ };
6007
+ this.meshCache.set(meshKey, placed);
6008
+ if (this.maxMeshCacheEntries !== void 0) this.trimMeshCache(this.maxMeshCacheEntries);
6009
+ return ok(placed);
6010
+ }
6011
+ }
5919
6012
  }
5920
6013
  const shape = this.evaluate(node, env);
5921
6014
  if (!shape.ok) return shape;
@@ -70,33 +70,56 @@ function boxRoleFromNormal(n) {
70
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  if (n[0] > AXIS_THRESHOLD) return "box:right";
71
71
  if (n[0] < -.9) return "box:left";
72
72
  }
73
+ /** Axial cap name for a Z-axis primitive: 'top' (+Z) / 'bottom' (-Z). */
74
+ function axialCapName(prefix, face) {
75
+ if (faceGeomType(face) !== "PLANE") return void 0;
76
+ const z = normalAt(face)[2];
77
+ if (z > AXIS_THRESHOLD) return `${prefix}:top`;
78
+ if (z < -.9) return `${prefix}:bottom`;
79
+ }
80
+ /** Semantic role for a Z-axis cylinder face: top/bottom caps + lateral wall. */
81
+ function cylinderRole(face) {
82
+ return faceGeomType(face) === "CYLINDRE" ? "cylinder:lateral" : axialCapName("cylinder", face);
83
+ }
84
+ /** Semantic role for a Z-axis cone/frustum face: top/bottom caps + lateral. */
85
+ function coneRole(face) {
86
+ return faceGeomType(face) === "CONE" ? "cone:lateral" : axialCapName("cone", face);
87
+ }
88
+ /** Semantic role for a sphere's single spherical face. */
89
+ function sphereRole(face) {
90
+ return faceGeomType(face) === "SPHERE" ? "sphere:surface" : void 0;
91
+ }
92
+ /** Per-primitive semantic face namers, keyed by operation type. */
93
+ var ROLE_ASSIGNERS = {
94
+ box: (face) => boxRoleFromNormal(normalAt(face)),
95
+ cylinder: cylinderRole,
96
+ cone: coneRole,
97
+ sphere: sphereRole
98
+ };
73
99
  /**
74
- * Auto-assign role names to the faces of a shape based on operation type.
100
+ * Auto-assign role names to a shape's faces from its operation type.
75
101
  *
76
- * For 'box': uses face normals to assign cardinal names
77
- * ('box:top', 'box:bottom', 'box:front', 'box:back', 'box:left', 'box:right').
78
- * **Note:** Box role detection assumes axis-aligned faces (normal within 0.9 of
79
- * a cardinal axis). Rotated boxes may receive fewer than 6 named roles; remaining
80
- * faces fall through to sequential naming.
102
+ * Known primitives get **semantic** names from face geometry — rebuild-stable
103
+ * across parameter edits that preserve orientation:
104
+ * - `box`: cardinal names by normal ('box:top'/'bottom'/'front'/'back'/'left'/'right').
105
+ * - `cylinder`/`cone` (Z-axis): 'top'/'bottom' caps + 'lateral' wall.
106
+ * - `sphere`: 'sphere:surface'.
81
107
  *
82
- * For other types: sequential naming ('opType:face_0', 'opType:face_1', ...).
108
+ * Faces a primitive namer doesn't recognize (a rotated box's non-cardinal faces),
109
+ * and every face of any other operation type, fall back to positional names
110
+ * ('opType:face_0', 'opType:face_1', ...) — so each face always gets a role.
83
111
  *
84
112
  * @returns Map from role name to its face hash codes (one at assignment time;
85
113
  * a role accrues more hashes only later, when `updateRoles` tracks a split).
86
114
  */
87
115
  function assignRoles(shape, operationType) {
88
- const faces = getFaces(shape);
89
116
  const roles = /* @__PURE__ */ new Map();
90
- if (operationType === "box") {
91
- for (const face of faces) {
92
- const role = boxRoleFromNormal(normalAt(face));
93
- if (role !== void 0 && !roles.has(role)) roles.set(role, [getHashCode(face)]);
94
- }
95
- return roles;
96
- }
117
+ const assigner = ROLE_ASSIGNERS[operationType];
97
118
  let index = 0;
98
- for (const face of faces) {
99
- roles.set(`${operationType}:face_${index}`, [getHashCode(face)]);
119
+ for (const face of getFaces(shape)) {
120
+ const semantic = assigner?.(face);
121
+ const role = semantic !== void 0 && !roles.has(semantic) ? semantic : `${operationType}:face_${index}`;
122
+ roles.set(role, [getHashCode(face)]);
100
123
  index++;
101
124
  }
102
125
  return roles;
@@ -70,33 +70,56 @@ function boxRoleFromNormal(n) {
70
70
  if (n[0] > AXIS_THRESHOLD) return "box:right";
71
71
  if (n[0] < -.9) return "box:left";
72
72
  }
73
+ /** Axial cap name for a Z-axis primitive: 'top' (+Z) / 'bottom' (-Z). */
74
+ function axialCapName(prefix, face) {
75
+ if (require_faceFns.faceGeomType(face) !== "PLANE") return void 0;
76
+ const z = require_faceFns.normalAt(face)[2];
77
+ if (z > AXIS_THRESHOLD) return `${prefix}:top`;
78
+ if (z < -.9) return `${prefix}:bottom`;
79
+ }
80
+ /** Semantic role for a Z-axis cylinder face: top/bottom caps + lateral wall. */
81
+ function cylinderRole(face) {
82
+ return require_faceFns.faceGeomType(face) === "CYLINDRE" ? "cylinder:lateral" : axialCapName("cylinder", face);
83
+ }
84
+ /** Semantic role for a Z-axis cone/frustum face: top/bottom caps + lateral. */
85
+ function coneRole(face) {
86
+ return require_faceFns.faceGeomType(face) === "CONE" ? "cone:lateral" : axialCapName("cone", face);
87
+ }
88
+ /** Semantic role for a sphere's single spherical face. */
89
+ function sphereRole(face) {
90
+ return require_faceFns.faceGeomType(face) === "SPHERE" ? "sphere:surface" : void 0;
91
+ }
92
+ /** Per-primitive semantic face namers, keyed by operation type. */
93
+ var ROLE_ASSIGNERS = {
94
+ box: (face) => boxRoleFromNormal(require_faceFns.normalAt(face)),
95
+ cylinder: cylinderRole,
96
+ cone: coneRole,
97
+ sphere: sphereRole
98
+ };
73
99
  /**
74
- * Auto-assign role names to the faces of a shape based on operation type.
100
+ * Auto-assign role names to a shape's faces from its operation type.
75
101
  *
76
- * For 'box': uses face normals to assign cardinal names
77
- * ('box:top', 'box:bottom', 'box:front', 'box:back', 'box:left', 'box:right').
78
- * **Note:** Box role detection assumes axis-aligned faces (normal within 0.9 of
79
- * a cardinal axis). Rotated boxes may receive fewer than 6 named roles; remaining
80
- * faces fall through to sequential naming.
102
+ * Known primitives get **semantic** names from face geometry — rebuild-stable
103
+ * across parameter edits that preserve orientation:
104
+ * - `box`: cardinal names by normal ('box:top'/'bottom'/'front'/'back'/'left'/'right').
105
+ * - `cylinder`/`cone` (Z-axis): 'top'/'bottom' caps + 'lateral' wall.
106
+ * - `sphere`: 'sphere:surface'.
81
107
  *
82
- * For other types: sequential naming ('opType:face_0', 'opType:face_1', ...).
108
+ * Faces a primitive namer doesn't recognize (a rotated box's non-cardinal faces),
109
+ * and every face of any other operation type, fall back to positional names
110
+ * ('opType:face_0', 'opType:face_1', ...) — so each face always gets a role.
83
111
  *
84
112
  * @returns Map from role name to its face hash codes (one at assignment time;
85
113
  * a role accrues more hashes only later, when `updateRoles` tracks a split).
86
114
  */
87
115
  function assignRoles(shape, operationType) {
88
- const faces = require_topologyQueryFns.getFaces(shape);
89
116
  const roles = /* @__PURE__ */ new Map();
90
- if (operationType === "box") {
91
- for (const face of faces) {
92
- const role = boxRoleFromNormal(require_faceFns.normalAt(face));
93
- if (role !== void 0 && !roles.has(role)) roles.set(role, [require_shapeFns.getHashCode(face)]);
94
- }
95
- return roles;
96
- }
117
+ const assigner = ROLE_ASSIGNERS[operationType];
97
118
  let index = 0;
98
- for (const face of faces) {
99
- roles.set(`${operationType}:face_${index}`, [require_shapeFns.getHashCode(face)]);
119
+ for (const face of require_topologyQueryFns.getFaces(shape)) {
120
+ const semantic = assigner?.(face);
121
+ const role = semantic !== void 0 && !roles.has(semantic) ? semantic : `${operationType}:face_${index}`;
122
+ roles.set(role, [require_shapeFns.getHashCode(face)]);
100
123
  index++;
101
124
  }
102
125
  return roles;
package/dist/shapeRef.cjs CHANGED
@@ -1,5 +1,5 @@
1
1
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
2
- const require_refResolveFns = require("./refResolveFns-BK5NSDFd.cjs");
2
+ const require_refResolveFns = require("./refResolveFns-pRVyjy35.cjs");
3
3
  exports.assignRoles = require_refResolveFns.assignRoles;
4
4
  exports.captureHint = require_refResolveFns.captureHint;
5
5
  exports.createDerivedFaceRef = require_refResolveFns.createDerivedFaceRef;
package/dist/shapeRef.js CHANGED
@@ -1,2 +1,2 @@
1
- import { _ as createRef, a as isVertexRef, b as defaultScorer, c as resolveRefParams, d as createVertexRef, f as resolveVertexRef, g as captureHint, h as assignRoles, i as isLineageRef, l as createDerivedFaceRef, m as resolveEdgeRef, n as isEdgeRef, o as resolveLineageRef, p as createEdgeRef, r as isFaceRef, s as resolveRefIn, t as isDerivedFaceRef, u as resolveDerivedFaceRef, v as resolveRef, y as updateRoles } from "./refResolveFns-CayDQeug.js";
1
+ import { _ as createRef, a as isVertexRef, b as defaultScorer, c as resolveRefParams, d as createVertexRef, f as resolveVertexRef, g as captureHint, h as assignRoles, i as isLineageRef, l as createDerivedFaceRef, m as resolveEdgeRef, n as isEdgeRef, o as resolveLineageRef, p as createEdgeRef, r as isFaceRef, s as resolveRefIn, t as isDerivedFaceRef, u as resolveDerivedFaceRef, v as resolveRef, y as updateRoles } from "./refResolveFns-hEOEcFZ8.js";
2
2
  export { assignRoles, captureHint, createDerivedFaceRef, createEdgeRef, createRef, createVertexRef, defaultScorer, isDerivedFaceRef, isEdgeRef, isFaceRef, isLineageRef, isVertexRef, resolveDerivedFaceRef, resolveEdgeRef, resolveLineageRef, resolveRef, resolveRefIn, resolveRefParams, resolveVertexRef, updateRoles };
@@ -5,15 +5,17 @@ import { FaceScorer } from './scoring.js';
5
5
  /** Snapshot the geometric properties of a face for later matching. */
6
6
  export declare function captureHint(face: Face): GeometricHint;
7
7
  /**
8
- * Auto-assign role names to the faces of a shape based on operation type.
8
+ * Auto-assign role names to a shape's faces from its operation type.
9
9
  *
10
- * For 'box': uses face normals to assign cardinal names
11
- * ('box:top', 'box:bottom', 'box:front', 'box:back', 'box:left', 'box:right').
12
- * **Note:** Box role detection assumes axis-aligned faces (normal within 0.9 of
13
- * a cardinal axis). Rotated boxes may receive fewer than 6 named roles; remaining
14
- * faces fall through to sequential naming.
10
+ * Known primitives get **semantic** names from face geometry — rebuild-stable
11
+ * across parameter edits that preserve orientation:
12
+ * - `box`: cardinal names by normal ('box:top'/'bottom'/'front'/'back'/'left'/'right').
13
+ * - `cylinder`/`cone` (Z-axis): 'top'/'bottom' caps + 'lateral' wall.
14
+ * - `sphere`: 'sphere:surface'.
15
15
  *
16
- * For other types: sequential naming ('opType:face_0', 'opType:face_1', ...).
16
+ * Faces a primitive namer doesn't recognize (a rotated box's non-cardinal faces),
17
+ * and every face of any other operation type, fall back to positional names
18
+ * ('opType:face_0', 'opType:face_1', ...) — so each face always gets a role.
17
19
  *
18
20
  * @returns Map from role name to its face hash codes (one at assignment time;
19
21
  * a role accrues more hashes only later, when `updateRoles` tracks a split).
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "brepjs",
3
- "version": "18.114.0",
3
+ "version": "18.115.1",
4
4
  "description": "Web CAD library with pluggable geometry kernel",
5
5
  "keywords": [
6
6
  "cad",