breakpoint-mcp 1.2.0 → 1.3.0

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package/README.md CHANGED
@@ -3,7 +3,7 @@
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  The MCP **host** for [Breakpoint MCP](https://github.com/jlivingston-Cipher/godot-breakpoint-mcp) —
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  a [Model Context Protocol](https://modelcontextprotocol.io) server that exposes the
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  Godot game engine to AI coding assistants across four planes: headless CLI, the live
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- editor, Godot's own LSP + DAP, and a runtime bridge inside the running game. **242 tools
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+ editor, Godot's own LSP + DAP, and a runtime bridge inside the running game. **244 tools
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  + 5 MCP resources**, built against the stable `@modelcontextprotocol/sdk` 1.x API.
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  Developed and tested with **Claude**; because MCP is an open protocol, other clients can
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  connect too (currently untested — reports welcome).
@@ -15,10 +15,28 @@ architecture.
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  ## Install
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+ The fastest path — from your Godot project folder, one command installs and enables the
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+ editor addon (bundled in this package) and prints your MCP-client config:
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+
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+ ```bash
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+ npx breakpoint-mcp init
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+ ```
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+
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+ Then open the project in Godot and verify the setup:
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+
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+ ```bash
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+ npx breakpoint-mcp doctor
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+ ```
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+
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+ `init` copies the addon into `addons/breakpoint_mcp/`, enables it in `project.godot`, and
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+ prints — or, with `--client claude-code|claude-desktop|cursor|windsurf|vscode`, writes —
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+ the client config. `doctor` checks the Godot binary, the addon, and the four bridges
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+ (add `--require-live` once the editor is open; `--json` for a machine-readable report).
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+
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+ To install the `breakpoint-mcp` command globally instead of invoking it via `npx`:
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+
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  ```bash
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- npx breakpoint-mcp # run on demand
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- # or
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- npm i -g breakpoint-mcp # install the `breakpoint-mcp` command
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+ npm i -g breakpoint-mcp
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  ```
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  Requires **Node ≥ 18**. The host targets the `@modelcontextprotocol/sdk` `1.x` line
@@ -60,10 +78,11 @@ section for each client's config file and format.
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  ## The addon (required for the editor / runtime planes)
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- Install the `breakpoint_mcp` editor addon into your Godot project (drop
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- `addons/breakpoint_mcp/` in and enable it under Project Settings Plugins). It opens the
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- loopback servers this host connects to and auto-registers the in-game runtime bridge.
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- Without it, only the headless-CLI (`godot_*`) plane works.
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+ `breakpoint-mcp init` installs and enables this for you — the editor addon ships **inside
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+ this package**, so you don't need the repository to get it. To do it by hand instead, copy
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+ `addons/breakpoint_mcp/` into your project and enable it under Project Settings Plugins.
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+ Either way it opens the loopback servers this host connects to and auto-registers the
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+ in-game runtime bridge; without it, only the headless-CLI (`godot_*`) plane works.
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  ## Local-first
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@@ -3,5 +3,5 @@
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  name="Breakpoint MCP"
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  description="Exposes the live Godot editor and the running game to an MCP host so an AI assistant can drive them: scene/node/resource CRUD with full undo/redo, project settings, ClassDB, editor + in-game screenshots, and an in-game runtime bridge (live SceneTree, property get/set, method calls, signals, input injection, Performance monitors). Pairs with the breakpoint-mcp MCP host."
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  author="James Livingston"
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- version="1.2.0"
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+ version="1.3.0"
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  script="plugin.gd"
package/dist/index.js CHANGED
@@ -43,7 +43,7 @@ async function main() {
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  // so long jobs (export/import/headless script) support poll/await/cancel.
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  // D3: also advertise resources.subscribe so clients can subscribe to
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  // godot://… resources and receive notifications/resources/updated.
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- const server = new McpServer({ name: "breakpoint-mcp", version: "1.2.0" }, { capabilities: { ...TASK_CAPABILITIES, ...RESOURCE_CAPABILITIES }, taskStore });
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+ const server = new McpServer({ name: "breakpoint-mcp", version: "1.3.0" }, { capabilities: { ...TASK_CAPABILITIES, ...RESOURCE_CAPABILITIES }, taskStore });
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  // B1: enforce frozen output schemas on every structured tool. Must run before
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  // the register*Tools calls below — it wraps server.registerTool.
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  applyOutputSchemas(server);
package/dist/schemas.js CHANGED
@@ -326,6 +326,22 @@ export const outputSchemas = {
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  red: z.number(), green: z.number(), blue: z.number(), alpha: z.number(), hex: z.string(),
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  })),
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  },
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+ gd_call_hierarchy: {
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+ direction: z.string(),
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+ items: z.array(z.object({
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+ name: z.string(), kind: z.string(), uri: z.string(), line: z.number(), character: z.number(), detail: z.string(),
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+ calls: z.array(z.object({
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+ name: z.string(), kind: z.string(), uri: z.string(), line: z.number(), character: z.number(), detail: z.string(),
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+ ranges: z.array(z.object({ line: z.number(), character: z.number(), end_line: z.number(), end_character: z.number() })),
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+ })),
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+ })),
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+ },
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+ gd_semantic_tokens: {
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+ token_count: z.number(),
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+ tokens: z.array(z.object({
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+ line: z.number(), character: z.number(), length: z.number(), type: z.string(), modifiers: z.array(z.string()),
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+ })),
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+ },
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  // ---- Plane D: C# semantic / OmniSharp LSP (tools/cslsp.ts) ----
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  cs_completion: { items: z.array(z.object({ label: z.string(), kind: z.string(), detail: z.string(), insertText: z.string() })) },
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  cs_hover: { contents: z.string() },
package/dist/tools/lsp.js CHANGED
@@ -117,6 +117,52 @@ function normalizeColors(result) {
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  };
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  });
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  }
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+ // textDocument/prepareCallHierarchy + callHierarchy/{incoming,outgoing}Calls.
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+ // A CallHierarchyItem carries a SymbolKind and a selectionRange (the name range);
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+ // surface the selectionRange start (falling back to the full range) so a caller
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+ // gets the caret position of each symbol.
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+ function normalizeCallItem(item) {
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+ const it = (item ?? {});
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+ const r = it.selectionRange ?? it.range ?? {};
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+ return {
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+ name: it.name ?? "",
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+ kind: it.kind ? SYMBOL_KIND[it.kind] ?? String(it.kind) : "",
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+ uri: it.uri ?? "",
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+ line: r.start?.line ?? 0,
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+ character: r.start?.character ?? 0,
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+ detail: it.detail ?? "",
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+ };
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+ }
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+ // The call-site ranges (fromRanges) an incoming/outgoing call reports, within the
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+ // file that makes the call.
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+ function normalizeCallRanges(ranges) {
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+ const arr = Array.isArray(ranges) ? ranges : [];
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+ return arr.map((rr) => {
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+ const r = (rr ?? {});
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+ return {
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+ line: r.start?.line ?? 0, character: r.start?.character ?? 0,
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+ end_line: r.end?.line ?? 0, end_character: r.end?.character ?? 0,
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+ };
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+ });
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+ }
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+ function decodeSemanticTokens(data, legend) {
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+ const d = Array.isArray(data) ? data : [];
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+ const types = legend?.tokenTypes ?? [];
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+ const mods = legend?.tokenModifiers ?? [];
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+ const out = [];
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+ let line = 0, char = 0;
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+ for (let i = 0; i + 4 < d.length; i += 5) {
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+ const dLine = d[i] ?? 0, dChar = d[i + 1] ?? 0, len = d[i + 2] ?? 0, typeIdx = d[i + 3] ?? 0, modBits = d[i + 4] ?? 0;
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+ line += dLine;
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+ char = dLine === 0 ? char + dChar : dChar;
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+ const modifiers = [];
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+ for (let b = 0; b < 32; b++)
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+ if (modBits & (1 << b))
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+ modifiers.push(mods[b] ?? String(b));
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+ out.push({ line, character: char, length: len, type: types[typeIdx] ?? String(typeIdx), modifiers });
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+ }
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+ return out;
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+ }
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  // offsetOf / applyTextEdits now live in ./lsp-common.js (shared with the C#
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  // rename mutator, cs_rename). Imported above.
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  export function registerLspTools(server, lsp, cfg) {
@@ -572,5 +618,72 @@ export function registerLspTools(server, lsp, cfg) {
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  return fail(err);
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  }
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  });
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+ // ---- Phase 2 LSP-depth: call hierarchy + semantic tokens -----------------
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+ // Two heavier semantic providers. Godot's GDScript language server does not
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+ // advertise callHierarchyProvider or semanticTokensProvider on current builds
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+ // (observed through 4.7), so both feature-detect and return a clear
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+ // "unsupported" message, keeping the D7 -32601 belt-and-suspenders in case a
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+ // future build advertises one but still answers "method not found".
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+ server.registerTool("gd_call_hierarchy", {
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+ title: "GDScript call hierarchy",
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+ description: "Find the callers (direction=incoming, the default) or callees (direction=outgoing) of the function at a position. " +
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+ "Resolves the symbol with textDocument/prepareCallHierarchy, then callHierarchy/incomingCalls or outgoingCalls, and " +
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+ "returns each related function with the call-site ranges. Read-only. " +
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+ "Godot's GDScript language server does not advertise callHierarchyProvider through 4.7; feature-detected.",
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+ inputSchema: {
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+ ...posSchema,
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+ direction: z.enum(["incoming", "outgoing"]).optional().describe("incoming = who calls this (default); outgoing = what this calls"),
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+ },
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+ }, async ({ path, line, character, direction }) => {
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+ const dir = direction ?? "incoming";
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+ const alt = "Use gd_references to find where a symbol is used, or gd_definition to jump to it.";
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+ try {
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+ const caps = await lsp.getServerCapabilities();
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+ if (!caps.callHierarchyProvider)
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+ return unsupportedLsp("gd_call_hierarchy", "textDocument/prepareCallHierarchy", "callHierarchyProvider", alt);
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+ const uri = await openAndPos(path);
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+ const prepared = (await lsp.request("textDocument/prepareCallHierarchy", { textDocument: { uri }, position: { line, character } }));
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+ const method = dir === "outgoing" ? "callHierarchy/outgoingCalls" : "callHierarchy/incomingCalls";
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+ const items = await Promise.all((prepared ?? []).map(async (prep) => {
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+ const calls = (await lsp.request(method, { item: prep }));
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+ const related = (calls ?? []).map((c) => {
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+ const cc = (c ?? {});
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+ const peer = dir === "outgoing" ? cc.to : cc.from;
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+ return { ...normalizeCallItem(peer), ranges: normalizeCallRanges(cc.fromRanges) };
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+ });
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+ return { ...normalizeCallItem(prep), calls: related };
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+ }));
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+ return ok({ direction: dir, items });
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+ }
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+ catch (err) {
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+ if (isMethodNotFound(err))
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+ return unsupportedLsp("gd_call_hierarchy", "textDocument/prepareCallHierarchy", "callHierarchyProvider", alt);
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+ return fail(err);
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+ }
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+ });
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+ server.registerTool("gd_semantic_tokens", {
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+ title: "GDScript semantic tokens",
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+ description: "Return the semantic-highlighting tokens for a whole script — each token's position, length, type (e.g. function, " +
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+ "variable, keyword) and modifiers — decoded from the LSP packed-integer form through the server's advertised legend. " +
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+ "Read-only. Godot's GDScript language server does not advertise semanticTokensProvider through 4.7; feature-detected.",
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+ inputSchema: { path: z.string().describe("Script path (res://..., absolute, or project-relative)") },
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+ }, async ({ path }) => {
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+ const alt = "Use gd_document_symbols for a structural outline of the file.";
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+ try {
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+ const caps = await lsp.getServerCapabilities();
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+ const provider = caps.semanticTokensProvider;
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+ if (!provider)
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+ return unsupportedLsp("gd_semantic_tokens", "textDocument/semanticTokens/full", "semanticTokensProvider", alt);
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+ const uri = await openAndPos(path);
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+ const result = (await lsp.request("textDocument/semanticTokens/full", { textDocument: { uri } }));
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+ const tokens = decodeSemanticTokens(result?.data ?? [], provider.legend);
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+ return ok({ token_count: tokens.length, tokens });
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+ }
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+ catch (err) {
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+ if (isMethodNotFound(err))
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+ return unsupportedLsp("gd_semantic_tokens", "textDocument/semanticTokens/full", "semanticTokensProvider", alt);
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+ return fail(err);
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+ }
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+ });
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  }
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  //# sourceMappingURL=lsp.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "breakpoint-mcp",
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- "version": "1.2.0",
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+ "version": "1.3.0",
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  "description": "MCP server exposing Godot to AI coding assistants over the Model Context Protocol — developed and tested with Claude — across four planes (CLI, live editor, LSP+DAP, runtime) with elicitation-gated destructive tools, long jobs on the formal MCP task model, captured console output, and MCP resources.",
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  "type": "module",
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  "license": "MIT",