brainrot-cli 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +372 -0
- package/dist/AchievementNotification.d.ts +28 -0
- package/dist/AchievementNotification.d.ts.map +1 -0
- package/dist/AchievementNotification.js +74 -0
- package/dist/AchievementNotification.js.map +1 -0
- package/dist/GameSelector.d.ts +25 -0
- package/dist/GameSelector.d.ts.map +1 -0
- package/dist/GameSelector.js +105 -0
- package/dist/GameSelector.js.map +1 -0
- package/dist/HelpOverlay.d.ts +15 -0
- package/dist/HelpOverlay.d.ts.map +1 -0
- package/dist/HelpOverlay.js +134 -0
- package/dist/HelpOverlay.js.map +1 -0
- package/dist/Layout.d.ts +49 -0
- package/dist/Layout.d.ts.map +1 -0
- package/dist/Layout.js +83 -0
- package/dist/Layout.js.map +1 -0
- package/dist/Leaderboard.d.ts +46 -0
- package/dist/Leaderboard.d.ts.map +1 -0
- package/dist/Leaderboard.js +68 -0
- package/dist/Leaderboard.js.map +1 -0
- package/dist/LogViewer.d.ts +33 -0
- package/dist/LogViewer.d.ts.map +1 -0
- package/dist/LogViewer.js +179 -0
- package/dist/LogViewer.js.map +1 -0
- package/dist/LoopAlertOverlay.d.ts +15 -0
- package/dist/LoopAlertOverlay.d.ts.map +1 -0
- package/dist/LoopAlertOverlay.js +17 -0
- package/dist/LoopAlertOverlay.js.map +1 -0
- package/dist/LoopManagementPanel.d.ts +44 -0
- package/dist/LoopManagementPanel.d.ts.map +1 -0
- package/dist/LoopManagementPanel.js +220 -0
- package/dist/LoopManagementPanel.js.map +1 -0
- package/dist/SettingsMenu.d.ts +22 -0
- package/dist/SettingsMenu.d.ts.map +1 -0
- package/dist/SettingsMenu.js +367 -0
- package/dist/SettingsMenu.js.map +1 -0
- package/dist/SplitPane.d.ts +63 -0
- package/dist/SplitPane.d.ts.map +1 -0
- package/dist/SplitPane.js +104 -0
- package/dist/SplitPane.js.map +1 -0
- package/dist/StatsMenu.d.ts +15 -0
- package/dist/StatsMenu.d.ts.map +1 -0
- package/dist/StatsMenu.js +230 -0
- package/dist/StatsMenu.js.map +1 -0
- package/dist/StatusBar.d.ts +58 -0
- package/dist/StatusBar.d.ts.map +1 -0
- package/dist/StatusBar.js +106 -0
- package/dist/StatusBar.js.map +1 -0
- package/dist/__tests__/ralph-loop-parser.test.d.ts +2 -0
- package/dist/__tests__/ralph-loop-parser.test.d.ts.map +1 -0
- package/dist/__tests__/ralph-loop-parser.test.js +143 -0
- package/dist/__tests__/ralph-loop-parser.test.js.map +1 -0
- package/dist/claude-code-process.d.ts +76 -0
- package/dist/claude-code-process.d.ts.map +1 -0
- package/dist/claude-code-process.js +221 -0
- package/dist/claude-code-process.js.map +1 -0
- package/dist/cli.d.ts +42 -0
- package/dist/cli.d.ts.map +1 -0
- package/dist/cli.js +265 -0
- package/dist/cli.js.map +1 -0
- package/dist/config.d.ts +206 -0
- package/dist/config.d.ts.map +1 -0
- package/dist/config.js +270 -0
- package/dist/config.js.map +1 -0
- package/dist/game-types.d.ts +177 -0
- package/dist/game-types.d.ts.map +1 -0
- package/dist/game-types.js +55 -0
- package/dist/game-types.js.map +1 -0
- package/dist/games/MinesweeperGame.d.ts +15 -0
- package/dist/games/MinesweeperGame.d.ts.map +1 -0
- package/dist/games/MinesweeperGame.js +555 -0
- package/dist/games/MinesweeperGame.js.map +1 -0
- package/dist/games/PongGame.d.ts +15 -0
- package/dist/games/PongGame.d.ts.map +1 -0
- package/dist/games/PongGame.js +379 -0
- package/dist/games/PongGame.js.map +1 -0
- package/dist/games/SnakeGame.d.ts +15 -0
- package/dist/games/SnakeGame.d.ts.map +1 -0
- package/dist/games/SnakeGame.js +333 -0
- package/dist/games/SnakeGame.js.map +1 -0
- package/dist/games/TetrisGame.d.ts +15 -0
- package/dist/games/TetrisGame.d.ts.map +1 -0
- package/dist/games/TetrisGame.js +654 -0
- package/dist/games/TetrisGame.js.map +1 -0
- package/dist/games/index.d.ts +23 -0
- package/dist/games/index.d.ts.map +1 -0
- package/dist/games/index.js +47 -0
- package/dist/games/index.js.map +1 -0
- package/dist/high-scores.d.ts +57 -0
- package/dist/high-scores.d.ts.map +1 -0
- package/dist/high-scores.js +230 -0
- package/dist/high-scores.js.map +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +264 -0
- package/dist/index.js.map +1 -0
- package/dist/ralph-loop-parser.d.ts +58 -0
- package/dist/ralph-loop-parser.d.ts.map +1 -0
- package/dist/ralph-loop-parser.js +315 -0
- package/dist/ralph-loop-parser.js.map +1 -0
- package/dist/stats.d.ts +142 -0
- package/dist/stats.d.ts.map +1 -0
- package/dist/stats.js +521 -0
- package/dist/stats.js.map +1 -0
- package/dist/styled-components.d.ts +231 -0
- package/dist/styled-components.d.ts.map +1 -0
- package/dist/styled-components.js +192 -0
- package/dist/styled-components.js.map +1 -0
- package/dist/theme.d.ts +301 -0
- package/dist/theme.d.ts.map +1 -0
- package/dist/theme.js +372 -0
- package/dist/theme.js.map +1 -0
- package/dist/themes.d.ts +117 -0
- package/dist/themes.d.ts.map +1 -0
- package/dist/themes.js +296 -0
- package/dist/themes.js.map +1 -0
- package/dist/ui/index.d.ts +13 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +29 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/use-claude-code.d.ts +30 -0
- package/dist/use-claude-code.d.ts.map +1 -0
- package/dist/use-claude-code.js +84 -0
- package/dist/use-claude-code.js.map +1 -0
- package/dist/use-config.d.ts +58 -0
- package/dist/use-config.d.ts.map +1 -0
- package/dist/use-config.js +113 -0
- package/dist/use-config.js.map +1 -0
- package/dist/use-game-loop.d.ts +47 -0
- package/dist/use-game-loop.d.ts.map +1 -0
- package/dist/use-game-loop.js +136 -0
- package/dist/use-game-loop.js.map +1 -0
- package/dist/use-high-scores.d.ts +41 -0
- package/dist/use-high-scores.d.ts.map +1 -0
- package/dist/use-high-scores.js +94 -0
- package/dist/use-high-scores.js.map +1 -0
- package/dist/use-layout-state.d.ts +77 -0
- package/dist/use-layout-state.d.ts.map +1 -0
- package/dist/use-layout-state.js +160 -0
- package/dist/use-layout-state.js.map +1 -0
- package/dist/use-ralph-loop.d.ts +41 -0
- package/dist/use-ralph-loop.d.ts.map +1 -0
- package/dist/use-ralph-loop.js +106 -0
- package/dist/use-ralph-loop.js.map +1 -0
- package/dist/use-spinner.d.ts +46 -0
- package/dist/use-spinner.d.ts.map +1 -0
- package/dist/use-spinner.js +71 -0
- package/dist/use-spinner.js.map +1 -0
- package/dist/use-stats.d.ts +59 -0
- package/dist/use-stats.d.ts.map +1 -0
- package/dist/use-stats.js +150 -0
- package/dist/use-stats.js.map +1 -0
- package/dist/use-terminal-size.d.ts +29 -0
- package/dist/use-terminal-size.d.ts.map +1 -0
- package/dist/use-terminal-size.js +48 -0
- package/dist/use-terminal-size.js.map +1 -0
- package/dist/useTheme.d.ts +76 -0
- package/dist/useTheme.d.ts.map +1 -0
- package/dist/useTheme.js +136 -0
- package/dist/useTheme.js.map +1 -0
- package/package.json +58 -0
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import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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/**
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* Snake Game
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*
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* Classic snake game implemented with the game framework.
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* Demonstrates game loop, input handling, and rendering patterns.
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*/
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import { Box, Text, useInput } from "ink";
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import { useState, useCallback, useEffect, useRef } from "react";
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import { directionToVector, pointsEqual, addVectors, } from "../game-types.js";
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import { useGameLoop } from "../use-game-loop.js";
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import { useHighScores } from "../use-high-scores.js";
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import { useGameSession } from "../use-stats.js";
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import { Leaderboard, NewHighScoreBanner } from "../Leaderboard.js";
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import { LoopAlertOverlay } from "../LoopAlertOverlay.js";
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/** Snake game metadata */
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export const snakeGameInfo = {
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id: "snake",
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name: "Snake",
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description: "Classic snake game - eat food to grow, avoid walls and yourself!",
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controls: "Arrow keys/WASD to move, P to pause, R to restart",
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minWidth: 20,
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minHeight: 10,
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};
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function createInitialState(width, height) {
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const centerX = Math.floor(width / 2);
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const centerY = Math.floor(height / 2);
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return {
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snake: [
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{ x: centerX, y: centerY },
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{ x: centerX - 1, y: centerY },
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{ x: centerX - 2, y: centerY },
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],
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direction: "right",
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nextDirection: "right",
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food: spawnFood(width, height, [{ x: centerX, y: centerY }]),
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score: 0,
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status: "playing",
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speed: 150, // ms per move
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leaderboardPosition: 0,
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};
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}
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function spawnFood(width, height, snake) {
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let food;
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let attempts = 0;
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const maxAttempts = 100;
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do {
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food = {
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x: Math.floor(Math.random() * (width - 2)) + 1,
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y: Math.floor(Math.random() * (height - 2)) + 1,
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};
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attempts++;
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} while (snake.some((segment) => pointsEqual(segment, food)) &&
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attempts < maxAttempts);
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return food;
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}
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function GameBoard({ snake, food, width, height }) {
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// Build the board as a 2D array
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const board = [];
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for (let y = 0; y < height; y++) {
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const row = [];
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for (let x = 0; x < width; x++) {
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// Border
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if (y === 0 || y === height - 1) {
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row.push("─");
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}
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else if (x === 0 || x === width - 1) {
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row.push("│");
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}
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else {
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row.push(" ");
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}
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}
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board.push(row);
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}
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// Corners
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if (height > 0 && width > 0) {
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board[0][0] = "┌";
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board[0][width - 1] = "┐";
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board[height - 1][0] = "└";
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board[height - 1][width - 1] = "┘";
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}
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// Place food
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if (food.y > 0 && food.y < height - 1 && food.x > 0 && food.x < width - 1) {
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board[food.y][food.x] = "●";
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}
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// Place snake
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snake.forEach((segment, index) => {
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if (segment.y > 0 &&
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segment.y < height - 1 &&
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segment.x > 0 &&
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segment.x < width - 1) {
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board[segment.y][segment.x] = index === 0 ? "█" : "▓";
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}
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});
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return (_jsx(Box, { flexDirection: "column", children: board.map((row, y) => (_jsx(Box, { children: row.map((cell, x) => {
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let color;
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const isSnakeHead = snake[0] && snake[0].x === x && snake[0].y === y;
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const isSnakeBody = snake
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.slice(1)
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.some((s) => s.x === x && s.y === y);
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const isFood = food.x === x && food.y === y;
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if (isSnakeHead) {
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color = "green";
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}
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else if (isSnakeBody) {
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color = "greenBright";
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}
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else if (isFood) {
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color = "red";
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}
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else if (cell !== " ") {
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color = "gray";
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}
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return (_jsx(Text, { color: color, children: cell }, x));
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}) }, y))) }));
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}
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function GameOverOverlay({ score, leaderboardPosition, }) {
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return (_jsxs(Box, { flexDirection: "column", alignItems: "center", justifyContent: "center", padding: 1, children: [_jsx(Text, { bold: true, color: "red", children: "GAME OVER" }), _jsxs(Text, { children: ["Score: ", _jsx(Text, { color: "yellow", children: score })] }), leaderboardPosition > 0 && (_jsx(NewHighScoreBanner, { position: leaderboardPosition, score: score })), _jsx(Text, { dimColor: true, children: "Press R to restart | H for leaderboard" })] }));
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}
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function PausedOverlay() {
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return (_jsxs(Box, { flexDirection: "column", alignItems: "center", justifyContent: "center", padding: 1, children: [_jsx(Text, { bold: true, color: "yellow", children: "PAUSED" }), _jsx(Text, { dimColor: true, children: "Press P to resume" })] }));
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}
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function GameHUD({ score, highScore, fps, }) {
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return (_jsxs(Box, { justifyContent: "space-between", paddingX: 1, children: [_jsxs(Box, { children: [_jsx(Text, { children: "Score: " }), _jsx(Text, { color: "yellow", bold: true, children: score })] }), _jsx(Box, { children: _jsxs(Text, { dimColor: true, children: ["High: ", highScore] }) }), _jsx(Box, { children: _jsxs(Text, { dimColor: true, children: [fps, " FPS"] }) })] }));
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}
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/**
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* Snake game component
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*/
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export function SnakeGame({ hasFocus, dimensions, onExit, loopAttention, onLoopAlertDismiss, onGameStateChange }) {
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// Calculate game board size (leaving room for HUD and controls)
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const boardWidth = Math.max(dimensions.width - 2, 15);
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const boardHeight = Math.max(dimensions.height - 5, 8);
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const [state, setState] = useState(() => createInitialState(boardWidth, boardHeight));
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const [lastMoveTime, setLastMoveTime] = useState(0);
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const scoreSubmittedRef = useRef(false);
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const statsSubmittedRef = useRef(false);
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const [showLoopAlert, setShowLoopAlert] = useState(false);
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const [wasPlayingBeforeAlert, setWasPlayingBeforeAlert] = useState(false);
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// High score persistence
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const { highScore, leaderboard, submitScore } = useHighScores("snake");
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// Report game state changes to status bar
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useEffect(() => {
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const mappedStatus = state.status === "leaderboard" ? "game_over" : state.status;
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onGameStateChange?.({
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score: state.score,
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status: mappedStatus,
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highScore,
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});
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}, [state.score, state.status, highScore, onGameStateChange]);
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// Stats tracking
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const { startSession, endSession, isSessionActive } = useGameSession("snake");
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// Auto-pause when loop needs attention
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useEffect(() => {
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if (loopAttention?.needsAttention && state.status === "playing") {
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setWasPlayingBeforeAlert(true);
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setShowLoopAlert(true);
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setState((prev) => ({ ...prev, status: "paused" }));
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}
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else if (!loopAttention?.needsAttention && showLoopAlert) {
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setShowLoopAlert(false);
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// Auto-resume if we were playing before the alert
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if (wasPlayingBeforeAlert) {
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setState((prev) => {
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if (prev.status === "paused") {
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return { ...prev, status: "playing" };
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}
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return prev;
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});
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setWasPlayingBeforeAlert(false);
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}
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}
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}, [loopAttention?.needsAttention, state.status, showLoopAlert, wasPlayingBeforeAlert]);
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// Reset game when dimensions change significantly
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useEffect(() => {
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setState((prev) => ({
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...createInitialState(boardWidth, boardHeight),
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leaderboardPosition: prev.leaderboardPosition,
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}));
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}, [boardWidth, boardHeight]);
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// Start session when game starts
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useEffect(() => {
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if (state.status === "playing" && !isSessionActive) {
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startSession();
|
|
185
|
+
}
|
|
186
|
+
}, [state.status, isSessionActive, startSession]);
|
|
187
|
+
// Submit score and stats when game ends
|
|
188
|
+
useEffect(() => {
|
|
189
|
+
if (state.status === "game_over" && !scoreSubmittedRef.current && state.score > 0) {
|
|
190
|
+
scoreSubmittedRef.current = true;
|
|
191
|
+
submitScore(state.score).then((position) => {
|
|
192
|
+
if (position > 0) {
|
|
193
|
+
setState((prev) => ({ ...prev, leaderboardPosition: position }));
|
|
194
|
+
}
|
|
195
|
+
});
|
|
196
|
+
}
|
|
197
|
+
// Record stats when game ends
|
|
198
|
+
if (state.status === "game_over" && !statsSubmittedRef.current) {
|
|
199
|
+
statsSubmittedRef.current = true;
|
|
200
|
+
void endSession(state.score);
|
|
201
|
+
}
|
|
202
|
+
}, [state.status, state.score, submitScore, endSession]);
|
|
203
|
+
const moveSnake = useCallback(() => {
|
|
204
|
+
setState((prev) => {
|
|
205
|
+
if (prev.status !== "playing")
|
|
206
|
+
return prev;
|
|
207
|
+
// Apply the queued direction
|
|
208
|
+
const direction = prev.nextDirection;
|
|
209
|
+
const head = prev.snake[0];
|
|
210
|
+
const delta = directionToVector(direction);
|
|
211
|
+
const newHead = addVectors(head, delta);
|
|
212
|
+
// Check wall collision
|
|
213
|
+
if (newHead.x <= 0 ||
|
|
214
|
+
newHead.x >= boardWidth - 1 ||
|
|
215
|
+
newHead.y <= 0 ||
|
|
216
|
+
newHead.y >= boardHeight - 1) {
|
|
217
|
+
return {
|
|
218
|
+
...prev,
|
|
219
|
+
status: "game_over",
|
|
220
|
+
};
|
|
221
|
+
}
|
|
222
|
+
// Check self collision
|
|
223
|
+
if (prev.snake.some((segment) => pointsEqual(segment, newHead))) {
|
|
224
|
+
return {
|
|
225
|
+
...prev,
|
|
226
|
+
status: "game_over",
|
|
227
|
+
};
|
|
228
|
+
}
|
|
229
|
+
// Check food collision
|
|
230
|
+
const ateFood = pointsEqual(newHead, prev.food);
|
|
231
|
+
const newSnake = [newHead, ...prev.snake];
|
|
232
|
+
if (!ateFood) {
|
|
233
|
+
newSnake.pop(); // Remove tail if didn't eat
|
|
234
|
+
}
|
|
235
|
+
// Calculate new speed (gets faster as score increases)
|
|
236
|
+
const newSpeed = Math.max(50, 150 - prev.score * 2);
|
|
237
|
+
return {
|
|
238
|
+
...prev,
|
|
239
|
+
snake: newSnake,
|
|
240
|
+
direction,
|
|
241
|
+
score: ateFood ? prev.score + 10 : prev.score,
|
|
242
|
+
food: ateFood
|
|
243
|
+
? spawnFood(boardWidth, boardHeight, newSnake)
|
|
244
|
+
: prev.food,
|
|
245
|
+
speed: newSpeed,
|
|
246
|
+
};
|
|
247
|
+
});
|
|
248
|
+
}, [boardWidth, boardHeight]);
|
|
249
|
+
// Game loop
|
|
250
|
+
const { loopInfo } = useGameLoop({
|
|
251
|
+
targetFps: 30,
|
|
252
|
+
isActive: hasFocus && state.status === "playing",
|
|
253
|
+
onTick: (info) => {
|
|
254
|
+
// Move snake based on speed
|
|
255
|
+
if (info.elapsedTime - lastMoveTime >= state.speed) {
|
|
256
|
+
moveSnake();
|
|
257
|
+
setLastMoveTime(info.elapsedTime);
|
|
258
|
+
}
|
|
259
|
+
},
|
|
260
|
+
});
|
|
261
|
+
// Handle input
|
|
262
|
+
useInput((input, key) => {
|
|
263
|
+
if (!hasFocus)
|
|
264
|
+
return;
|
|
265
|
+
// Exit to menu
|
|
266
|
+
if (input === "q" || input === "Q" || key.escape) {
|
|
267
|
+
onExit();
|
|
268
|
+
return;
|
|
269
|
+
}
|
|
270
|
+
// Restart
|
|
271
|
+
if (input === "r" || input === "R") {
|
|
272
|
+
scoreSubmittedRef.current = false;
|
|
273
|
+
statsSubmittedRef.current = false;
|
|
274
|
+
setState(createInitialState(boardWidth, boardHeight));
|
|
275
|
+
setLastMoveTime(0);
|
|
276
|
+
return;
|
|
277
|
+
}
|
|
278
|
+
// Show leaderboard (when game over or paused)
|
|
279
|
+
if ((input === "h" || input === "H") && state.status !== "playing") {
|
|
280
|
+
setState((prev) => ({
|
|
281
|
+
...prev,
|
|
282
|
+
status: prev.status === "leaderboard" ? "game_over" : "leaderboard",
|
|
283
|
+
}));
|
|
284
|
+
return;
|
|
285
|
+
}
|
|
286
|
+
// Dismiss loop alert with Enter key
|
|
287
|
+
if (key.return && showLoopAlert) {
|
|
288
|
+
setShowLoopAlert(false);
|
|
289
|
+
onLoopAlertDismiss?.();
|
|
290
|
+
return;
|
|
291
|
+
}
|
|
292
|
+
// Pause/unpause
|
|
293
|
+
if (input === "p" || input === "P") {
|
|
294
|
+
// If we're showing loop alert, dismiss it and resume
|
|
295
|
+
if (showLoopAlert) {
|
|
296
|
+
setShowLoopAlert(false);
|
|
297
|
+
setWasPlayingBeforeAlert(false);
|
|
298
|
+
}
|
|
299
|
+
setState((prev) => ({
|
|
300
|
+
...prev,
|
|
301
|
+
status: prev.status === "playing" ? "paused" : "playing",
|
|
302
|
+
}));
|
|
303
|
+
return;
|
|
304
|
+
}
|
|
305
|
+
// Direction changes (only while playing)
|
|
306
|
+
if (state.status !== "playing")
|
|
307
|
+
return;
|
|
308
|
+
// Prevent 180-degree turns
|
|
309
|
+
const currentDir = state.direction;
|
|
310
|
+
if ((key.upArrow || input === "w" || input === "W") && currentDir !== "down") {
|
|
311
|
+
setState((prev) => ({ ...prev, nextDirection: "up" }));
|
|
312
|
+
}
|
|
313
|
+
else if ((key.downArrow || input === "s" || input === "S") &&
|
|
314
|
+
currentDir !== "up") {
|
|
315
|
+
setState((prev) => ({ ...prev, nextDirection: "down" }));
|
|
316
|
+
}
|
|
317
|
+
else if ((key.leftArrow || input === "a" || input === "A") &&
|
|
318
|
+
currentDir !== "right") {
|
|
319
|
+
setState((prev) => ({ ...prev, nextDirection: "left" }));
|
|
320
|
+
}
|
|
321
|
+
else if ((key.rightArrow || input === "d" || input === "D") &&
|
|
322
|
+
currentDir !== "left") {
|
|
323
|
+
setState((prev) => ({ ...prev, nextDirection: "right" }));
|
|
324
|
+
}
|
|
325
|
+
}, { isActive: hasFocus });
|
|
326
|
+
return (_jsxs(Box, { flexDirection: "column", height: "100%", children: [_jsx(GameHUD, { score: state.score, highScore: highScore, fps: loopInfo.fps }), _jsx(Box, { flexGrow: 1, justifyContent: "center", alignItems: "center", children: state.status === "leaderboard" ? (_jsx(Leaderboard, { title: "Snake High Scores", scores: leaderboard, highlightPosition: state.leaderboardPosition })) : state.status === "game_over" ? (_jsx(GameOverOverlay, { score: state.score, leaderboardPosition: state.leaderboardPosition })) : state.status === "paused" && showLoopAlert && loopAttention ? (_jsx(LoopAlertOverlay, { attention: loopAttention, onDismiss: onLoopAlertDismiss })) : state.status === "paused" ? (_jsx(PausedOverlay, {})) : (_jsx(GameBoard, { snake: state.snake, food: state.food, width: boardWidth, height: boardHeight })) }), _jsx(Box, { paddingX: 1, children: _jsx(Text, { dimColor: true, children: hasFocus
|
|
327
|
+
? state.status === "leaderboard"
|
|
328
|
+
? "H: Back | R: Restart | Q: Exit"
|
|
329
|
+
: "Arrow/WASD: Move | P: Pause | R: Restart | H: Scores | Q: Exit"
|
|
330
|
+
: "Press Tab to focus" }) })] }));
|
|
331
|
+
}
|
|
332
|
+
export default SnakeGame;
|
|
333
|
+
//# sourceMappingURL=SnakeGame.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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1
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/**
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* Tetris Game
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*
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* Classic Tetris game implemented with the game framework.
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* Features: 7 standard pieces, rotation, line clearing, scoring, next piece preview.
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*/
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import type { GameComponentProps, GameInfo } from "../game-types.js";
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/** Tetris game metadata */
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export declare const tetrisGameInfo: GameInfo;
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/**
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* Tetris game component
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*/
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export declare function TetrisGame({ hasFocus, onExit, loopAttention, onLoopAlertDismiss, onGameStateChange }: GameComponentProps): import("react/jsx-runtime").JSX.Element;
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export default TetrisGame;
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15
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//# sourceMappingURL=TetrisGame.d.ts.map
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1
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{"version":3,"file":"TetrisGame.d.ts","sourceRoot":"","sources":["../../src/games/TetrisGame.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAIH,OAAO,KAAK,EAAE,kBAAkB,EAAE,QAAQ,EAAS,MAAM,kBAAkB,CAAC;AAO5E,2BAA2B;AAC3B,eAAO,MAAM,cAAc,EAAE,QAO5B,CAAC;AA4eF;;GAEG;AACH,wBAAgB,UAAU,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,EAAE,kBAAkB,2CAqbxH;AAED,eAAe,UAAU,CAAC"}
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