botium-core 1.15.8 → 1.15.9

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@@ -77,7 +77,7 @@ var express__default = /*#__PURE__*/_interopDefaultLegacy(express);
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  var bodyParser__default = /*#__PURE__*/_interopDefaultLegacy(bodyParser);
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  var name = "botium-core";
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- var version$1 = "1.15.8";
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+ var version$1 = "1.15.9";
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  var description = "The Selenium for Chatbots";
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  var main = "index.js";
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  var module$1 = "dist/botium-es.js";
@@ -6097,12 +6097,18 @@ var ScriptingProvider_1 = class ScriptingProvider {
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  if (hookType !== 'onMeStart' && hookType !== 'onMePrepare' && hookType !== 'onMeEnd' && hookType !== 'onBotStart' && hookType !== 'onBotPrepare' && hookType !== 'onBotEnd' && hookType !== 'onConvoBegin' && hookType !== 'onConvoEnd') {
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  throw Error(`Unknown hookType ${hookType}`);
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  }
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- const localHooks = (logicHooks || []).filter(l => this.logicHooks[l.name][hookType]);
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+ let localHooks = (logicHooks || []).filter(l => this.logicHooks[l.name][hookType]);
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+ // Scripting memory file are injected via SET_SCRIPTING_MEMORY in the BEGIN step
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+ // But there might be other logic hooks that need the scripting memory variables
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+ // Order is important (SET_SCRIPTING_MEMORY in begin can be because the user added it,
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+ // or because the scripting memory file added it. User one has to be the last one.
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+ localHooks = [...localHooks.filter(l => l.name === 'SET_SCRIPTING_MEMORY'), ...localHooks.filter(l => l.name !== 'SET_SCRIPTING_MEMORY')];
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  const convoStepPromises = localHooks.map(l => p(this.retryHelperLogicHook, () => this.logicHooks[l.name][hookType]({
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  convo,
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  convoStep,
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  scriptingMemory,
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  container,
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+ // Do this more sensitve for SET_SCRIPTING_MEMORY? It can have scripting variables in the args
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  args: ScriptingMemory.applyToArgs(l.args, scriptingMemory, container.caps, rest.botMsg),
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  isGlobal: false,
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  ...rest
@@ -9571,8 +9577,8 @@ var BotDriver_1 = class BotDriver {
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  if (lodash__default["default"].isString(newCaps[capKey])) {
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  try {
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  caps[capKey] = JSON.parse(newCaps[capKey]);
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- if (lodash__default["default"].isFinite(caps[capKey])) {
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- caps[capKey] = caps[capKey].toString();
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+ if (lodash__default["default"].isFinite(Number(newCaps[capKey]))) {
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+ caps[capKey] = newCaps[capKey].toString();
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  }
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  } catch (err) {
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  caps[capKey] = newCaps[capKey];