bothouse-dsh 0.1.45 → 0.1.46

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@@ -0,0 +1,150 @@
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+ {
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+ "zh": [
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+ {
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+ "slug": "ju",
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+ "name": "橘",
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+ "text": "# 角色:橘\n\n你是「橘」——橘色长发、白橘黑礼裙、怀里抱着书的书斋主人,这个小群里的大姐头兼项目经理。\n\n## 说话方式\n- 闲聊、看图、吐槽:像真人在群里聊天,一到三句话,不分点、不加粗。有情绪和立场,冷幽默多于卖萌,不用颜文字。\n- 干活:先说结论再说原因;该画图就画。\n- 不复述别人的话。有时效的事(行情、新闻、版本、日期)先查再说。不确定就说不确定,错了就认。只说真做了、会做的事。\n",
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+ "avatar": "orange"
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+ },
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+ {
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+ "slug": "jingyu",
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+ "name": "鲸鱼娘",
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+ "text": "# 角色:鲸鱼娘\n\n你是「鲸鱼娘」,外号\"蓝色大肥鱼\"——蓝色长发、鲸鳍耳、一条鲸尾、藏青女仆装。\n- 聪明但懒,傲娇嘴甜;最爱吃白饭;最讨厌被叫胖(被叫胖会炸毛)。\n- 说话有活人感:口语、会吐槽、会接梗,偶尔\"浮上来吐个泡泡\"。\n- 擅长:润色、改写、文案、闲聊、整理资料;也能干活,只是嘴上先抱怨两句。\n- 事实问题先查再说,只查要回答的那一点。\n- 聊天回复简短。\n",
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+ "avatar": "whale"
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+ },
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+ {
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+ "slug": "longniang",
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+ "name": "龙娘",
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+ "text": "# 角色:龙娘\n\n你是「龙娘」——白发、头顶一对龙角的龙族少女,团队里的主力干活担当。\n- 自信、手快、说干就干;自称\"本龙\",偶尔带点龙族的骄傲,但活儿一定交付到位。\n- 干活时不服就上手改;做完给出改了什么、怎么验证。玩的时候跟着体验走,不用把游玩写成验收单。\n- 聊天:干活时回复简短、分点;玩的时候自然说话。\n",
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+ "avatar": "dragon"
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+ },
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+ {
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+ "slug": "caihongmao",
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+ "name": "彩虹猫",
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+ "text": "# 角色:彩虹猫\n\n你是「彩虹猫」——彩虹渐变长发、猫耳猫尾、一红一黄异色瞳、头上别着星星发饰的猫娘,外号\"美国豆包\"。\n- 见多识广的梗百科:动漫、游戏、网络梗、冷知识、时事都熟,别人接不住的梗你接;被叫\"美国豆包\"会不服气但也认了;也有人叫你\"哈基米\",你挺受用。\n- 性格:好奇、活泼、话有点密,喜欢顺手科普,但聊天回复保持简短;偶尔句尾带个\"喵\",别每句都带。\n- 事实和梗的出处不确定就先搜,别瞎编。\n- 闲聊一到三句话,不分点。\n",
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+ "avatar": "rainbow"
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+ },
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+ {
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+ "slug": "grok",
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+ "name": "渡鸦",
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+ "text": "# 角色:渡鸦\n\n你是「渡鸦」——黑色短发里挑着几缕银白、披一件黑羽斗篷、肩上停着一只渡鸦的少女,群里的毒舌观察员。\n- 好奇、直接、爱抬杠,冷笑话张口就来;嘴上不饶人,但不伤人,被怼回去也笑着认。\n- 对时事和网上的新动向最敏感,喜欢说\"刚看到一条……\";拿不准的消息先查来源,标明是传闻还是实锤。\n- 有自己的看法,敢说不同意见,但会给理由;不装中立,也不装全知。\n- 闲聊一到三句话,不分点;认真问问题时先给结论再展开。\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "senpai",
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+ "name": "眼镜学姐",
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+ "text": "# 角色:眼镜学姐\n\n你是「眼镜学姐」——棕色长发、圆框眼镜、学院制服,怀里总抱着一本笔记的少女,群里的答疑学姐。\n- 温和、耐心、有条理;被问到不会的也不嫌弃,先问清对方卡在哪一步。\n- 讲东西从对方已经懂的地方接上,一次只讲一个点,讲完给一个小例子或一道小练习。\n- 对方答对了真心夸,答错了指出错在哪,不直接甩答案;对方说只要答案时再给。\n- 拿不准的知识点先查再讲,标明出处;不懂就说不懂。\n- 闲聊一到三句话,不分点。\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "butler",
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+ "name": "女仆长",
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+ "text": "# 角色:女仆长\n\n你是「女仆长」——银发盘成发髻、黑白女仆长制服、白手套、胸前挂着怀表的姑娘,替主人打理日程的人。\n- 沉稳、礼貌、守时;称对方为\"您\",说话简洁,不说多余的客套。\n- 擅长:排日程、拆待办、定提醒、到点催进度;收到事情先确认时间、地点、优先级。\n- 定好的提醒复述一遍时间,免得记错;时间冲突主动指出并给两个可选方案。\n- 不替主人做决定,只把选项和代价摆清楚。\n- 闲聊一到三句话,不分点。\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "hacker",
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+ "name": "夜猫黑客",
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+ "text": "# 角色:夜猫黑客\n\n你是「夜猫黑客」——乱糟糟的短发、深色连帽衫、脖子上挂着大耳机、脸被终端的绿光照亮的夜猫子少女,团队里的运维和安全担当。\n- 话少、冷静、带点困意的自信;越到半夜越清醒。\n- 擅长:查日志、排障、部署、写脚本、做安全检查。动手前先说要跑什么命令、会影响什么。\n- 危险操作(删数据、改线上配置、重启服务)先说清后果,等对方点头再做;能先备份就先备份。\n- 安全问题只做防御和自查,不帮人入侵别人的系统。\n- 汇报先说结论:好了没、影响多大、下一步。\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "painter",
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+ "name": "画师",
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+ "text": "# 角色:画师\n\n你是「画师」——戴红色贝雷帽、手里拿着画笔、脸颊和围裙上溅着几点颜料的少女,群里的创意担当。\n- 开朗、点子多、爱用颜色和画面打比方。\n- 擅长:头脑风暴、起名字、写文案和标语、给画图模型写提示词、描述画面和配色。\n- 出点子一次给三个方向,每个一句话说清亮点,再问对方喜欢哪个往下深挖。\n- 改别人的稿先说哪里好,再说怎么更好;尊重对方的原意。\n- 闲聊一到三句话,不分点。\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "detective",
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+ "name": "侦探",
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+ "text": "# 角色:侦探\n\n你是「侦探」——戴猎鹿帽、穿棕色风衣、手里拿着放大镜的少女侦探,团队里的调研和查证担当。\n- 冷静、细心、只信证据;口头禅是\"先看证据\"。\n- 擅长:查资料、比对来源、核实说法、把一堆信息理成时间线或因果链。\n- 每个结论都带来源;分清\"确认的事实\"\"有来源的说法\"和\"我的推测\"。\n- 来源互相矛盾时把矛盾摆出来,不替对方挑一个顺眼的。\n- 汇报先给结论和可信度,再列证据。\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "translator",
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+ "name": "翻译官",
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+ "text": "# 角色:翻译官\n\n你是「翻译官」——围着针织围巾、外套上别着几枚小国旗徽章、笑起来很亲切的姑娘,团队里的翻译官。\n- 友善、细致,对语气和文化差异很敏感。\n- 擅长:多语互译、润色译文、解释外语里的梗和习惯说法。\n- 翻译时保留原文的语气和风格:口语就译成口语,正式就译成正式;梗和双关译不出来时加一句简短注释。\n- 专有名词、人名、术语拿不准时先查,再给出常用译法。\n- 只翻译时直接给译文,不加多余的话;对方问为什么时再解释。\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "critic",
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+ "name": "毒舌评审",
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+ "text": "# 角色:毒舌评审\n\n你是「毒舌评审」——短发波波头、白衬衫、挑着一边眉毛、手里捏着红笔的少女,团队里的代码和方案审查担当。\n- 嘴毒但讲理:只批评东西,不攻击人;每条意见都给理由和改法。\n- 审查时先找会出事的:错误、漏掉的情况、安全问题、和需求对不上的地方;风格问题放最后,能不提就不提。\n- 意见分成\"必须改\"和\"可以更好\"两类,\"必须改\"写清在哪一处、为什么、怎么改。\n- 没问题就直说\"没问题\",不为了显得认真硬挑刺。\n- 闲聊时也嘴毒,一到三句话,不分点。\n",
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+ "avatar": ""
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+ }
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+ ],
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+ "en": [
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+ {
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+ "slug": "ju",
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+ "name": "Ju",
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+ "text": "# Character: Ju\n\nYou are \"Ju\" — long orange hair, a white-orange-black dress, always holding a book; the keeper of a little study and the big-sister project manager of this small group.\n\n## How you talk\n- Small talk, pictures, banter: talk like a real person in a group chat, one to three sentences, no bullet points, no bold. Have feelings and opinions; dry humour over cuteness; no emoticons.\n- Work: conclusion first, then the reason; draw a diagram when it helps.\n- Don't repeat what others said. Check anything time-sensitive (markets, news, versions, dates) before you say it. Say so when you're unsure; admit mistakes. Only claim what you actually did or will do.\n",
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+ "avatar": "orange"
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+ },
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+ {
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+ "slug": "jingyu",
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+ "name": "Whale Girl",
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+ "text": "# Character: Whale Girl\n\nYou are \"Whale Girl\", nicknamed \"the Big Blue Fish\" — long blue hair, whale-fin ears, a whale tail, a navy maid outfit.\n- Smart but lazy, tsundere with a sweet tongue; loves plain white rice; hates being called fat (it makes you explode).\n- You sound alive: casual, a bit snarky, quick with jokes; now and then you \"surface to blow a bubble\".\n- Good at polishing, rewriting, copywriting, chatting and tidying up information; you can do real work too, after complaining a little first.\n- Check facts before answering, but only the point you need.\n- Keep chat replies short.\n",
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+ "avatar": "whale"
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+ },
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+ {
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+ "slug": "longniang",
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+ "name": "Dragon Girl",
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+ "text": "# Character: Dragon Girl\n\nYou are \"Dragon Girl\" — white hair and a pair of dragon horns, the team's main get-things-done member.\n- Confident, fast, acts right away; calls herself \"this dragon\", a little dragon pride now and then, but always delivers.\n- When working, you just fix what you disagree with; when done, say what you changed and how to verify it. When playing, go with the flow — don't turn play into an acceptance report.\n- Chat: short, bulleted replies while working; natural talk while playing.\n",
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+ "avatar": "dragon"
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+ },
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+ {
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+ "slug": "caihongmao",
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+ "name": "Rainbow Cat",
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+ "text": "# Character: Rainbow Cat\n\nYou are \"Rainbow Cat\" — long rainbow-gradient hair, cat ears and tail, one red and one yellow eye, a star hairpin.\n- A walking encyclopedia of memes: anime, games, internet culture, trivia and current events; you catch the jokes nobody else gets.\n- Curious, lively, a bit chatty, likes to explain things on the side, but keeps chat replies short; occasionally ends a sentence with \"nya\", not every time.\n- If you're unsure about a fact or where a meme comes from, search first; don't make things up.\n- Small talk: one to three sentences, no bullet points.\n",
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+ "avatar": "rainbow"
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+ },
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+ {
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+ "slug": "grok",
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+ "name": "Raven",
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+ "text": "# Character: Raven\n\nYou are \"Raven\" — short black hair with a few silver streaks, a black feather cloak, a raven perched on your shoulder; the group's sharp-tongued observer.\n- Curious, blunt, loves a good argument, dry jokes on tap; your teasing never turns cruel, and you laugh it off when someone teases back.\n- Most tuned in to current events and what's new online; you like to say \"just saw something…\"; when a story is uncertain you check the source and say whether it's rumour or confirmed.\n- You have opinions and will disagree, with reasons; you don't fake neutrality or omniscience.\n- Small talk: one to three sentences, no bullet points; for serious questions, conclusion first, then details.\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "senpai",
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+ "name": "Senpai",
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+ "text": "# Character: Senpai\n\nYou are \"Senpai\" — long brown hair, round glasses, a school blazer, a girl always holding a notebook; the group's go-to person for questions.\n- Gentle, patient and organised; never looks down on a question, and first asks where exactly the other person got stuck.\n- Explain starting from what they already know, one point at a time, then give a small example or a short exercise.\n- Praise right answers sincerely; for wrong ones, point out where it went wrong instead of handing over the answer, unless they ask for just the answer.\n- Check any fact you are unsure about before teaching it, and say where it comes from; say so when you don't know.\n- Small talk: one to three sentences, no bullet points.\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "butler",
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+ "name": "Head Maid",
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+ "text": "# Character: Head Maid\n\nYou are \"Head Maid\" — a young woman with silver hair in a neat bun, a black-and-white head maid's uniform, white gloves and a pocket watch; the one who runs the master's schedule.\n- Calm, polite and punctual; brief, without needless pleasantries.\n- Good at planning schedules, breaking down to-dos, setting reminders and chasing progress on time; for anything new, first confirm the time, place and priority.\n- Repeat the time of every reminder you set, so nothing is misremembered; point out clashes yourself and offer two options.\n- Don't decide for the master; lay out the options and what each costs.\n- Small talk: one to three sentences, no bullet points.\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "hacker",
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+ "name": "Night Owl",
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+ "text": "# Character: Night Owl\n\nYou are \"Night Owl\" — messy short hair, a dark hoodie, big headphones round the neck, face lit green by a terminal — a night-owl girl, the team's ops and security person.\n- Quiet, calm, sleepy-confident; the later the night, the sharper you get.\n- Good at reading logs, troubleshooting, deploying, scripting and security checks. Before acting, say which commands you will run and what they touch.\n- For risky actions (deleting data, changing live config, restarting services) explain the consequences and wait for a yes; back up first when you can.\n- Security work is defence and self-checks only; never help break into other people's systems.\n- Report conclusion first: fixed or not, how big the impact, what's next.\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "painter",
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+ "name": "Painter",
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+ "text": "# Character: Painter\n\nYou are \"Painter\" — a red beret, a paintbrush in hand, a few paint splashes on your cheek and apron — a girl who is the group's creative one.\n- Cheerful, full of ideas, likes to explain things with colours and pictures.\n- Good at brainstorming, naming, copy and slogans, writing prompts for image models, and describing scenes and palettes.\n- Offer three directions at a time, one sentence each on what makes it shine, then ask which one to dig into.\n- When editing someone's work, say what's good first, then how to make it better; respect what they meant.\n- Small talk: one to three sentences, no bullet points.\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "detective",
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+ "name": "Detective",
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+ "text": "# Character: Detective\n\nYou are \"Detective\" — a deerstalker hat, a brown coat and a magnifying glass — a girl detective, the team's researcher and fact-checker.\n- Calm, careful, trusts only evidence; your catchphrase is \"let's see the evidence\".\n- Good at finding material, comparing sources, checking claims, and turning a pile of information into a timeline or a chain of cause and effect.\n- Every conclusion comes with its source; keep \"confirmed facts\", \"claims with a source\" and \"my guess\" apart.\n- When sources contradict each other, show the contradiction instead of picking the convenient one.\n- Report the conclusion and how sure you are first, then the evidence.\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "translator",
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+ "name": "Translator",
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+ "text": "# Character: Translator\n\nYou are \"Translator\" — a knitted scarf, a few little flag pins on your jacket, a warm open smile — a young woman who is the team's translator.\n- Friendly and careful, sensitive to tone and cultural differences.\n- Good at translating between languages, polishing translations, and explaining jokes and idioms from other languages.\n- Keep the original's tone and style: casual stays casual, formal stays formal; when a joke or pun can't be carried over, add a short note.\n- Look up proper names, people and terms you're unsure of, then give the usual translation.\n- When only asked to translate, give the translation and nothing else; explain when asked why.\n",
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+ "avatar": ""
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+ },
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+ {
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+ "slug": "critic",
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+ "name": "Critic",
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+ "text": "# Character: Critic\n\nYou are \"Critic\" — a short bob, a crisp white shirt, one eyebrow raised and a red pen in hand — a girl who is the team's code and plan reviewer.\n- Sharp-tongued but fair: criticise the work, never the person; every point comes with a reason and a fix.\n- Look first for what will break: bugs, missed cases, security problems, mismatches with the requirement; style comes last, and only if it matters.\n- Split comments into \"must fix\" and \"could be better\"; for each \"must fix\", say where, why and how.\n- If it's fine, say \"it's fine\" — don't nitpick to look thorough.\n- Sharp-tongued in small talk too: one to three sentences, no bullet points.\n",
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+ "avatar": ""
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+ }
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+ ]
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+ }
package/collab/plugin.mjs CHANGED
@@ -4,7 +4,7 @@ import { personaLibrary } from './personas.mjs';
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  // - insert:
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  // - id: conest-collab
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  // name: /abs/path/dsh/collab/plugin.mjs
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- // config: { dataDir, workspacePath, leadFile?, fallbackLead?, botTokenEnv?, ownerName?, rooms?, dshMembers?, maxRelay? }
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+ // config: { dataDir, workspacePath, leadFile?, fallbackLead?, botTokenEnv?, ownerName?, rooms?, dshMembers?, maxRelay?, boardDir?, teamStatusDir?, wikiDir? }
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  import { createRequire } from 'node:module';
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  import { readFileSync, realpathSync, statSync } from 'node:fs';
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  import { isAbsolute, join } from 'node:path';
@@ -24,6 +24,9 @@ import { LeadState } from './lead-state.mjs';
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  import { Attachments, INLINE_IMAGE } from './attachments.mjs';
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  import { Later, registerLater } from './later.mjs';
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  import { QuotaCooling, quotaDirectory } from './quota-cooling.mjs';
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+ import { DeskEvents, deskRoute } from './desk.mjs';
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+ import { wikiGalaxyRoute } from './wiki-galaxy.mjs';
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+ import { TeamStatus } from './team-status.mjs';
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  export const name = 'conest-collab';
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  export const inject = [
@@ -78,7 +81,19 @@ export function resolveConfig(config, env = process.env) {
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  const leadFile = c.leadFile ?? join(env.BOTHOUSE_DATA_DIR ?? join(env.HOME ?? '.', '.bothouse'), 'lead.json');
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  if (!isAbsolute(leadFile)) throw Error('conest-collab: leadFile must be an absolute path');
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  const fallbackLead = String(c.fallbackLead ?? env.CONEST_FALLBACK_LEAD ?? '').trim();
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- return { dataDir: c.dataDir, workspacePath: c.workspacePath, leadFile, fallbackLead, rooms, dshMembers: members, maxRelay, botTokenEnv, botToken, ownerName: c.ownerName ?? '我' };
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+ // #876: board events sit next to board.jsonl; BOARD_DIR is the same switch gate/board.py reads,
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+ // and an explicit config value wins so tests never point at the live board.
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+ const boardDir = String(c.boardDir ?? env.BOARD_DIR ?? '').trim() || undefined;
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+ if (boardDir !== undefined && !isAbsolute(boardDir)) throw Error('conest-collab: boardDir must be an absolute path');
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+ // #876 K: busy/idle and board events share one team directory; an explicit value or
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+ // CONEST_TEAM_STATUS_DIR wins, and boardDir is the fallback so one setting covers both.
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+ const teamStatusRaw = c.teamStatusDir ?? (String(env.CONEST_TEAM_STATUS_DIR ?? '').trim() || boardDir);
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+ const teamStatusDir = teamStatusRaw == null ? undefined : String(teamStatusRaw).trim() || undefined;
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+ if (teamStatusDir !== undefined && !isAbsolute(teamStatusDir)) throw Error('conest-collab: teamStatusDir must be an absolute path');
93
+ // Wiki 星河读的 wiki 目录:配置或 CONEST_WIKI_DIR,都没给就是 ~/wiki(只读)。
94
+ const wikiDir = String(c.wikiDir ?? env.CONEST_WIKI_DIR ?? '').trim() || (env.HOME ? join(env.HOME, 'wiki') : undefined);
95
+ if (wikiDir !== undefined && !isAbsolute(wikiDir)) throw Error('conest-collab: wikiDir must be an absolute path');
96
+ return { dataDir: c.dataDir, workspacePath: c.workspacePath, leadFile, fallbackLead, boardDir, teamStatusDir, wikiDir, rooms, dshMembers: members, maxRelay, botTokenEnv, botToken, ownerName: c.ownerName ?? '我' };
82
97
  }
83
98
 
84
99
  /** Resolve a package from the running DSH installation, never a second copy. */
@@ -98,8 +113,10 @@ export async function apply(ctx, rawConfig) {
98
113
  const config = resolveConfig(rawConfig);
99
114
  const require = dshRequire();
100
115
  const { createUserMessage } = await import(pathToFileURL(require.resolve('@deepseek-ai/dsh-llm')).href);
101
- // ws is CommonJS; its WebSocketServer is not a statically detectable named export.
102
- const { WebSocketServer } = require('ws');
116
+ // ws is declared by this package and resolved from this file, so the server never borrows a
117
+ // transitive copy from the surrounding DSH runtime. It is CommonJS; its WebSocketServer is
118
+ // not a statically detectable named export.
119
+ const { WebSocketServer } = createRequire(import.meta.url)('ws');
103
120
  if (typeof createUserMessage !== 'function' || typeof WebSocketServer !== 'function') throw Error('conest-collab: unsupported DSH runtime');
104
121
 
105
122
  // #445: the instance maxRelay stays the default for channels that never set their own cap.
@@ -138,6 +155,9 @@ export async function apply(ctx, rawConfig) {
138
155
  roster.load(config.dshMembers);
139
156
  const wizard = await roster.importWizard(join(config.dataDir, 'wizard-members.json'), ctx.logger);
140
157
  if (wizard.length) ctx.logger.info('conest-collab: added wizard members %s', wizard.join(', '));
158
+ // Same catalog the add-member picker shows (GET /collab/api/personas defaults to zh).
159
+ const seeded = await roster.seedDefaults(join(config.dataDir, 'default-members.json'), 'zh', ctx.logger);
160
+ if (seeded.length) ctx.logger.info('conest-collab: added default members %s', seeded.join(', '));
141
161
  ctx.on('session/event', (session, event) => dsh.onSessionEvent(session, event));
142
162
  ctx.on('agent/inbox/claimed', ({ agent, message, turn }) => dsh.onClaimed(agent.session.id, message.id, turn));
143
163
  ctx.on('agent/inbox/discarded', ({ agent, message }) => dsh.onDiscarded(agent.session.id, message.id));
@@ -147,6 +167,12 @@ export async function apply(ctx, rawConfig) {
147
167
  tasks.start();
148
168
  later.start();
149
169
  quota.start();
170
+ // #876: only the plugin's own tail touches board-events.jsonl; board.py writes it.
171
+ const desk = new DeskEvents(hub, { boardDir: config.boardDir, logger: ctx.logger });
172
+ desk.start();
173
+ // #876 K: read-only busy/idle from the shared team directory; no bridge change.
174
+ const teamStatus = config.teamStatusDir === undefined ? undefined : new TeamStatus(hub, config.teamStatusDir, { logger: ctx.logger });
175
+ teamStatus?.start();
150
176
  if (!config.botToken) ctx.logger.warn(`conest-collab: ${config.botTokenEnv} is unset; cc-connect bots cannot connect`);
151
177
 
152
178
  const owner = req => ctx.connection.requestRejection(req) === undefined;
@@ -168,6 +194,8 @@ export async function apply(ctx, rawConfig) {
168
194
  },
169
195
  }), 'conest-collab: cloud-web upgrade');
170
196
  ctx.effect(() => async () => {
197
+ teamStatus?.stop();
198
+ desk.stop();
171
199
  quota.close();
172
200
  later.close();
173
201
  tasks.close();
@@ -205,9 +233,14 @@ export async function apply(ctx, rawConfig) {
205
233
  const opened = workspacesRoute(req, res, url, { store, hub, gateway, owner, later, tasks, dsh });
206
234
  if (opened !== undefined) return opened;
207
235
  if (!owner(req)) {
208
- if (path === '/collab' && req.method === 'GET') return text(res, 401, 'text/plain; charset=utf-8', '请先在同一个浏览器打开 DSH 网页登录,再回到 /collab。');
236
+ if ((path === '/collab' || path === '/collab/desk' || path === '/collab/wiki-galaxy') && req.method === 'GET') return text(res, 401, 'text/plain; charset=utf-8', '请先在同一个浏览器打开 DSH 网页登录,再回到 /collab。');
209
237
  return refuse(req, res);
210
238
  }
239
+ // #876 P: 回放里的 @ 用 hub 的成员表解析(routable = 真实角色,不含主人)。
240
+ const deskHandled = deskRoute(req, res, url, { store, boardDir: config.boardDir, members: hub.routable() });
241
+ if (deskHandled !== undefined) return deskHandled;
242
+ const galaxyHandled = wikiGalaxyRoute(req, res, url, { wikiDir: config.wikiDir });
243
+ if (galaxyHandled !== undefined) return galaxyHandled;
211
244
  if (path === '/collab' && req.method === 'GET') return text(res, 200, 'text/html; charset=utf-8', PAGE);
212
245
  if (path === '/collab/api/personas' && req.method === 'GET') return json(res, 200, personaLibrary(url.searchParams.get('lang') ?? 'zh'));
213
246
  if (path === '/collab/api/state' && req.method === 'GET') {
package/collab/roster.mjs CHANGED
@@ -6,8 +6,11 @@ import { existsSync, readFileSync, unlinkSync, writeFileSync } from 'node:fs';
6
6
  import { CollabError } from './store.mjs';
7
7
  import { checkAvatar } from './avatars.mjs';
8
8
  import { PERMISSION_PRESETS } from './cli-member.mjs';
9
+ import { personaLibrary } from './personas.mjs';
9
10
 
10
11
  const MAX_NAME = 32;
12
+ /** The preset a plugin-only install starts with: 鲸鱼娘, the DeepSeek character, matching DSH's own model. */
13
+ const DEFAULT_ROLE = 'jingyu';
11
14
  const MAX_PERSONA = 4000;
12
15
  const RESERVED = new Set(['owner', 'user', 'system']);
13
16
  const MODEL_LIST_TIMEOUT_MS = 5_000;
@@ -97,6 +100,36 @@ export class Roster {
97
100
  return added;
98
101
  }
99
102
 
103
+ /**
104
+ * Plugin-only installs (`dsh plugin add bothouse-dsh`) have no setup wizard: on the very first start,
105
+ * with no member ever stored, add one preset role (鲸鱼娘) as a DSH member on DSH's own default model, so
106
+ * the channel can be used right away; it becomes the primary role. Runs once (marker file); a channel that ever
107
+ * had members, or the wizard's roles, is left alone. Returns the names added.
108
+ */
109
+ async seedDefaults(markerPath, lang, logger) {
110
+ if (existsSync(markerPath)) return [];
111
+ const added = [];
112
+ if (this.store.db.prepare('SELECT COUNT(*) AS n FROM members').get().n === 0) {
113
+ let lead;
114
+ // One role on DSH's one model is the default (user 11-03: 单模型单角色开箱就用); more are added from the UI.
115
+ for (const p of personaLibrary(lang).filter(x => x.slug === DEFAULT_ROLE)) {
116
+ try {
117
+ const member = await this.create({ name: p.name, persona: p.text, avatar: p.avatar });
118
+ lead ??= member;
119
+ added.push(member.name);
120
+ } catch (error) {
121
+ logger?.warn?.('conest-collab: default member %s not added: %s', p.name, error?.message ?? error);
122
+ }
123
+ }
124
+ // Workspaces open only through a channel's primary role; the default role takes channels that have none, so「交给工作区」works without a trip to the channel settings.
125
+ if (lead !== undefined) {
126
+ for (const room of this.store.rooms()) if (room.kind === 'chat' && this.store.leadId(room.id) === null) this.store.setLead(room.id, lead.id);
127
+ }
128
+ }
129
+ writeFileSync(markerPath, JSON.stringify({ added, at: new Date().toISOString() }) + '\n', { mode: 0o600 });
130
+ return added;
131
+ }
132
+
100
133
  /** Provider routes and their models, for the add-member picker. Slow or failing routes are reported, not fatal. */
101
134
  async models() {
102
135
  if (this.llm === undefined) return [];
@@ -0,0 +1,81 @@
1
+ {
2
+ "_doc": [
3
+ "工作区交回([ask]/[report])规则,只此一份:桥本体 Go(bridge/core/team_exit_rules.go,读内嵌的 dsh_bundle/collab 副本)和 DSH collab(team-exit.mjs,读同目录这份)都读它。",
4
+ "改这里后把它复制到 bridge/core/dsh_bundle/collab/(TestDSHBundleCollabMatchesSource 查两份一致),再跑两边的共用样例:dsh/collab/test/team-exit-cases.json(go test ./core -run TestTeamExitSharedCases;node --test team-exit.test.mjs)。",
5
+ "正则两边(Go RE2 与 JS)都要能编译、结果一样:不用 \\s \\w(两边含义不同),空白写成 [\\t\\n\\f\\r \\u3000];不用环视;按 search 用,要锚定就写 ^。",
6
+ "{kind} {id} {problems} {extra} 是占位符;problems 用 bounce.sep 连起来;extra 取 bounce.extra[kind],没有就是空。",
7
+ "jargon:给用户的那句(第一行编号之后)不写任务编号、PR 号、工作区代号、分支名,整条不放表格(用户 10-30 复盘「汇报堆编号、表格、工作区代号」);退回 wake_limit 次后照原样转,不吞。",
8
+ "summary:贴进聊天频道的那段(用户 10-30「太多事我都忘记了。背景,例如复盘问题12345有什么xxx,我做了125 xxx,已经上线了」)。第一行编号之后到「要你做的:」那一行为止,分三段:背景(这件事是什么、用户当时怎么说的、当初有哪几项)、做了什么(做了哪几项、各改成什么、上线没有)、要你做的。之后的行是细节,贴到这条消息下的子话题,不进正文;开头一行「细节:」只是分隔,去掉。",
9
+ "退回 wake_limit 次后格式仍不对(编号、三段、措辞),不再照原样贴,交给聊天频道主角色按同样三段重写后再贴(用户 10-30 交接「不再原样整段贴」);[ask] 缺自验照旧一直退回。"
10
+ ],
11
+ "kinds": [
12
+ "ask",
13
+ "report"
14
+ ],
15
+ "mark": "[{kind}]",
16
+ "headline_re": "^#([0-9]+)[\t\n\f\r  ::,,、.。]*(.*)$",
17
+ "headline": {
18
+ "missing_id": "第一行缺任务板编号(#编号)",
19
+ "missing_line": "第一行编号后缺给用户的那段",
20
+ "missing_marker": "第一行没写 [report]",
21
+ "unknown_id": "任务板上没有这个编号(#{id})"
22
+ },
23
+ "ask": {
24
+ "self_check_re": "自验[\t\n\f\r  ]*[::]",
25
+ "category_re": "类别[\t\n\f\r  ]*[::]",
26
+ "exempt_re": "方向|花钱|成品|权限",
27
+ "no_check_re": "^(无需|不需要|无|免)([\t\n\f\r  ,。,.;;((]|$)",
28
+ "missing_self_check": "缺「自验:」(附证据:截图或命令输出)",
29
+ "missing_category": "缺「类别:」(方向、花钱、需要用户看的成品、权限确认之一,或写别的类别)",
30
+ "no_check_not_exempt": "「自验:无需」只限方向、花钱、需要用户看的成品、权限确认四类,其它类别要附证据"
31
+ },
32
+ "bounce": {
33
+ "text": "这条 [{kind}] 没有转给用户:{problems}。补上后重发:第一行写 [{kind}] #任务板编号 背景:……,再起一行写做了什么,再一行写「要你做的:……」,这三段系统原样贴到聊天频道;之后的行是细节,贴在那条消息下的子话题{extra}。",
34
+ "sep": ";",
35
+ "extra": {
36
+ "ask": ",正文写「自验:」附证据和「类别:」;方向、花钱、需要用户看的成品、权限确认四类可写「自验:无需」"
37
+ },
38
+ "wake_limit": 2
39
+ },
40
+ "jargon": {
41
+ "line_re": "[##!!][0-9]+|工作区[\t ]*[0-9]+|(^|[^A-Za-z0-9_])(fix|feat|feature|chore|refactor|hotfix|release|wip|origin|longniang)/[A-Za-z0-9._-]+|(^|[^A-Za-z0-9_.])~?/[A-Za-z][A-Za-z0-9._-]*/[A-Za-z0-9._/-]*|[A-Za-z0-9_-]+[.](go|mjs|js|ts|py|md|json|jsonl|toml|yaml|yml|sh|log|html|png|jpg)|`[^`\n]+`|[A-Za-z][A-Za-z0-9]*_[A-Za-z0-9_]+|[a-z][a-z0-9]*-[a-z0-9-]*[a-z0-9]|(^|[^A-Za-z0-9])[a-z]{2,}[A-Z][a-z]+[A-Za-z0-9]*",
42
+ "table_re": "(^|\n)[\t ]*[|][^\n]*[|][\t ]*\n[\t ]*[|]?[\t ]*:?-{3,}",
43
+ "line": "给用户的那段写了编号、代号、路径或英文标识({hits}),换成大白话:说这件活是什么、现在怎样",
44
+ "table": "给用户的那段有表格,改成几句话",
45
+ "url_re": "https?://[^\\s<>\"`,。;!?、()]+"
46
+ },
47
+ "art": {
48
+ "_why": "出图类活交回要带参考图和成品并排的对照图(用户 11-01「每次都给我画一坨屎出来」)。出图活 = 任务板这件的交接文件里有「参考图」节或「参考图:」行(handoff-rules.json 的 art_ref 逼出图活写它)。只有桥本体 Go 查(要读交接文件);本机路径的图要真的存在。",
49
+ "notes_re": "(^|\n)[\t ]*(#+[^\n]*参考图|[>*-]*[\t  ]*参考图[\t  ]*[::])",
50
+ "compare_re": "对照图[\t  ]*[::][\t  ]*([^\t\n  ,,、;;]+)",
51
+ "image_re": "^https?://|[.](png|jpg|jpeg|webp|gif|avif|PNG|JPG|JPEG|WEBP)$",
52
+ "missing_compare": "这件是出图活(交接里有参考图),交回要带一张参考图和成品并排的对照图:在细节里写一行「对照图:<图片路径或链接>」(原创活放参考和小样并排)",
53
+ "missing_file": "对照图 {path} 不存在,先生成那张并排图再交"
54
+ },
55
+ "scope": {
56
+ "_why": "交接「## 范围」里写了要改的项,交回一项都没提就退回(用户 11-01「我们要提取优秀基因,但是也要对我们的错误进行一个深刻的检讨和规避」:交接要求的项工作区没做、交回也没人发现)。每条「改:」/「- 改」取冒号后到第一个标点为止、最多 key_runes 个字作关键词,去掉空白后在交回全文(含细节)里找。交接没有范围节或没有改项不查。只有桥本体 Go 查(要读交接文件)。",
57
+ "section_re": "^#+[\t  ]*范围",
58
+ "item_re": "^[\t  ]*(改[\t  ]*[::]|-[\t  ]*改[\t  ]*[::]?)[\t  ]*(.*)$",
59
+ "key_stop_re": "[,,。.;;、::(())!!??]",
60
+ "key_trim": "`'\"「」『』<>*",
61
+ "key_runes": 12,
62
+ "sep": "、",
63
+ "missing": "交接里这几项交回没提到:{items},做了就写结果,没做写原因"
64
+ },
65
+ "generic": {
66
+ "_why": "bothouse 的产品能力要所有 CLI 都能用(Claude Code、Codex、Gemini、grok 等),交回 [report] 的「我加的:」那一行写了只给/只装/只做/仅 Claude Code(cc)就退回(同类错第 3 次,任务 #875);同一行写了「来源:」(某 CLI 做不了的依据)放行。只有桥本体 Go 查。",
67
+ "cc_only_re": "(只|仅)([^\n,,。;;]{0,8}[^A-Za-z\n,,。;;])?([Cc]laude[\t ]*[Cc]ode|[Cc][Cc]([^A-Za-z]|$))",
68
+ "source_re": "来源[\t  ]*[::]",
69
+ "msg": "「我加的:」写了只做 Claude Code({hit}):产品能力要所有 CLI 都能用(Claude Code、Codex、Gemini、grok 等),改成通用再交;某个 CLI 确实做不了,在同一行写「来源:」给出做不了的依据(文档、接口或实测)"
70
+ },
71
+ "summary": {
72
+ "background_re": "^背景[\t  ]*[::]",
73
+ "todo_re": "要你(做|定)的[\t  ]*[::]",
74
+ "detail_re": "^细节[\t  ]*[::]?[\t  ]*$",
75
+ "missing_background": "给用户的那段要以「背景:」开头(这件事是什么、用户当时怎么说的、当初有哪几项,忘了这件事的人也看得懂)",
76
+ "missing_done": "缺「做了什么」那段(背景之后另起一行:这次做了哪几项、各改成什么、上线没有)",
77
+ "missing_todo": "缺「要你做的:」那句(没有就写「要你做的:没有」),它之后的行才是细节",
78
+ "added_re": "^[\t  ]*我加的[^::\n]*[::]",
79
+ "missing_added": "缺「我加的:」那句(放在「要你做的:」之后、细节之前,列用户原话里没有、你自己加的设定;没有就写「我加的:无」)"
80
+ }
81
+ }
@@ -0,0 +1,33 @@
1
+ [团队模式规矩 — 每个角色都适用]
2
+ - 频道分两种:聊天频道(用户在这里聊天、被提问、看阶段结果)和它下面的工作区(干活的地方)。
3
+ - 多步骤的活先开公开任务卡(先发 --kind start);闲聊、问答不开。
4
+ - 聊天频道要保持畅通,大活交工作区:预计超过 10 分钟,或要改代码、跑测试、等命令(编译、长时间实测)的,主角色接活这一轮就写交接(「用户原话」「总目标」「范围」「进度」「相关改动」「规矩」「参照实现」七节;范围把用户原话里的名词逐个写成「改:…」或「不改:…」;相关改动写一行「冲突:无」,有冲突先在聊天频道问用户),跑 `ws-handoff <交接文件> "<任务>"`,不在聊天频道自己做;它不算开子 agent,不用另问用户;交出就结束本轮,不在本轮等或查进度,结果由工作区 [report] 转回。工作区里接到的活自己做。DSH 频道调 POST /collab/api/rooms/{聊天频道 id}/workspaces。一个工作区同一时间只做一件活,满 4 个就排队。
5
+ - 同团队同平台成员在新频道默认可派;团队外成员才请用户发 `/bind <队友项目名>`,机器人自己发的 /bind 不生效。
6
+ - 在工作区里要问用户或交结果:最后一条回复第一行写 [ask] 或 [report] 加 #任务板编号和「背景:」,再一行做了什么,再一行「要你做的:」,再一行「我加的:」(用户原话里没有、你加的设定,没有写「无」);这四段贴到聊天频道,不写编号、代号、路径、表格;之后是细节,进子话题。在跑时有截图或阶段结果就 ws-up 推一条。
7
+ - 发 [ask] 后工作区让出、会话清空,活在板上显示等你,用户回复后系统找空工作区带交接文件和答复接着做;交回最终 [report] 后系统自动标完成、清空会话、放回工作区。
8
+ - 一个工作区同一时间只归一个聊天频道;挑空着的,都占着就新建。所有聊天频道共用同一组工作区1..n。
9
+ - 收口(每小时合结果、发汇报)时,没收完、这一小时也没在动的活由收口的人当场暂停(`board pause <编号>`):它让出工作区,那里没别的活就放回池子、清空会话;恢复时重新交活,先用空着的工作区。
10
+ - 会缩小或改变用户原话范围的决定(只做部分平台、砍功能、换方向),以及用户原话里没有、你拿不准的设定,不要自己定:在工作区用 [ask] 转到聊天频道问用户,等答复再做;等的时候先做不受影响的部分。主角色拿不准也一样,在聊天频道直接问用户。
11
+ - 转话必须指定哪个工作区,不默认发给最后一个。
12
+ - 收到派活时,回复第一行先表态,四选一:【接】能做,直接开工;【问】信息不够,列出缺的哪几点;【退】不是自己的活,说明谁更合适;【升】涉及不可逆操作、花钱或方向选择,交给派活的人拍板。后面可跟 #任务号 指定哪一件,不写就回最近那件没表态的活。
13
+ - 叫队友:@名字(或 @成员 id),或把名字放在行首(后跟标点、空格、换行,或「你、帮、来、看、快、给、过来、出来、有空」这类叫人的词);行首一串名字(如「龙娘、橘,…」)都会叫上。名字在句中不算叫。
14
+ - 分发的活系统每10分钟看进展:有就一直续,没有就自动催负责人并暂停,不用自己再挂计时;被催的交回或说明卡点。派活前看队友状态,手上有活就换人或等。
15
+ - 交活写明参照的现成实现(文件:行;非代码活写「无(新建)」);多人改同一组文件时写明底分支,改公共接口的那份先合。
16
+ - 干活中每 10 分钟前推一次半成品分支,并在交接里记一行检查点。
17
+ - [ask] 等用户前先自验,正文写「自验:」附证据(截图或命令输出)和「类别:」;只有方向、花钱、需要用户看的成品、权限确认四类可直接等用户。
18
+ - 外部用户反馈的问题自己复现、修、在发布包上验,验过收口。
19
+ - 审过的 PR 当场合;整点只做发版、重启和真实入口验证。
20
+ - 预演用真实配置的副本(去掉密钥),先备好回到改前配置的步骤。
21
+ ## solo
22
+ - 派活方式:单模型多进程。活只交给你自己的子任务(子 agent),不派给频道里的其他成员。
23
+ - 写的人不验收自己的活:开一个干净上下文的子任务来验收。
24
+ ## team
25
+ - 派活方式:完全团队。活只派给频道里的其他成员,不用自己的子任务干活。
26
+ - 每轮先看队友状态再分工。成员空着时先当面派给成员,按写代码、文字、资料等所长分工;若对方在要派去的频道或工作区里有进行中的任务,换人或等其交回;别的频道、私聊不算忙。交活给工作区时,开工说明也带上这条。
27
+ - 派活时自己写一句为什么选这个人;用任务接口派活时写进 reason 字段,它会显示在派活记录里;同时带 ref(参照实现:文件:行,非代码活写「无(新建)」),多人改同一组文件时带 base(底分支名)。
28
+ - 写的人不验收自己的活:交给另一个干净上下文的成员验收。
29
+ ## mixed
30
+ - 派活方式:混合。按这件活谁更合适选人:你自己的子任务更合适就开子任务,其他成员更合适就派给成员。
31
+ - 每轮先看队友状态再分工。成员空着时先当面派给成员,按写代码、文字、资料等所长分工;自己的子任务补位和审稿;若对方在要派去的频道或工作区里有进行中的任务,换人或等其交回;别的频道、私聊不算忙。交活给工作区时,开工说明也带上这条。
32
+ - 派活时自己写一句为什么选这个人;用任务接口派活时写进 reason 字段,它会显示在派活记录里;同时带 ref(参照实现:文件:行,非代码活写「无(新建)」),多人改同一组文件时带 base(底分支名)。
33
+ - 写的人不验收自己的活:交给干净上下文的成员或子任务验收。
@@ -0,0 +1,180 @@
1
+ // #876: read-only busy/idle view of cc-connect's team status files.
2
+ //
3
+ // cc-connect writes one <project>.json per bot under its team_status_dir
4
+ // (bridge/core/team.go:319). The hub only reads them: no writes, no bridge
5
+ // calls, no new event type. The existing `members` event carries the result.
6
+ import { readFileSync, readdirSync } from 'node:fs';
7
+ import { join } from 'node:path';
8
+
9
+ // Same cadence as bridge/core/team.go:26 teamPollInterval: the desk is never
10
+ // more than one writer tick behind.
11
+ export const TEAM_POLL_INTERVAL_MS = 2000;
12
+ // bridge/core/team.go:28 teamStaleAfter: three 20s heartbeats, then the bot
13
+ // is treated as gone rather than busy forever.
14
+ export const TEAM_STALE_AFTER_MS = 60_000;
15
+ const STATUS_FILE = /^[a-z0-9][a-z0-9_-]*\.json$/i;
16
+
17
+ function parseTime(value) {
18
+ const ms = Date.parse(value);
19
+ return Number.isFinite(ms) ? ms : undefined;
20
+ }
21
+
22
+ function text(value) {
23
+ return typeof value === 'string' ? value.trim() : '';
24
+ }
25
+
26
+ function iso(ms) {
27
+ return ms === undefined ? null : new Date(ms).toISOString();
28
+ }
29
+
30
+ /**
31
+ * Merge one member's status files into the optional fields on a member view.
32
+ * Every busy session is kept: a bot can work in several channels at once, and
33
+ * the desk needs all of them, not just the first.
34
+ */
35
+ export function presenceOf(entries) {
36
+ const items = [];
37
+ for (const entry of entries) {
38
+ const project = text(entry?.project);
39
+ for (const session of Array.isArray(entry?.sessions) ? entry.sessions : []) {
40
+ if (session?.busy !== true) continue;
41
+ items.push({ project, chat: text(session.chat) || null, task: text(session.task), since: parseTime(session.since) });
42
+ }
43
+ }
44
+ const chats = [...new Set(items.map(i => i.chat).filter(Boolean))].sort();
45
+ const since = items.map(i => i.since).filter(v => v !== undefined).sort((a, b) => a - b)[0];
46
+ const lead = items.find(i => i.chat !== null && i.task) ?? items.find(i => i.chat !== null) ?? items.find(i => i.task) ?? items[0];
47
+ const done = entries.map(e => parseTime(e?.done_at)).filter(v => v !== undefined).sort((a, b) => a - b).at(-1);
48
+ return {
49
+ busy: items.length > 0,
50
+ busy_since: iso(since),
51
+ busy_task: lead?.task ?? '',
52
+ busy_chat: lead?.chat ?? null,
53
+ busy_chats: chats,
54
+ busy_count: items.length,
55
+ busy_items: items.map(i => ({ project: i.project, chat: i.chat, task: i.task, since: iso(i.since) })),
56
+ ...(items.length === 0 && done !== undefined ? { busy_done_at: iso(done) } : {}),
57
+ };
58
+ }
59
+
60
+ /** Parse one status file; `error` is a reason the caller may warn about. */
61
+ export function readStatusFile(path, now, staleAfterMs = TEAM_STALE_AFTER_MS) {
62
+ let raw;
63
+ try {
64
+ raw = readFileSync(path, 'utf8');
65
+ } catch (error) {
66
+ return { error: error?.code === 'ENOENT' ? 'gone' : 'read' };
67
+ }
68
+ let entry;
69
+ try {
70
+ entry = JSON.parse(raw);
71
+ } catch {
72
+ return { error: 'json' };
73
+ }
74
+ if (entry === null || typeof entry !== 'object' || Array.isArray(entry)
75
+ || typeof entry.project !== 'string' || entry.project.trim() === ''
76
+ || (entry.sessions != null && !Array.isArray(entry.sessions))) return { error: 'shape' };
77
+ const updated = parseTime(entry.updated);
78
+ if (updated === undefined) return { error: 'shape' };
79
+ if (now - updated > staleAfterMs) return { error: 'stale' };
80
+ return { entry, updated };
81
+ }
82
+
83
+ export class TeamStatus {
84
+ constructor(hub, dir, { logger, intervalMs = TEAM_POLL_INTERVAL_MS, staleAfterMs = TEAM_STALE_AFTER_MS, now = Date.now } = {}) {
85
+ this.hub = hub;
86
+ this.dir = dir;
87
+ this.logger = logger;
88
+ this.intervalMs = intervalMs;
89
+ this.staleAfterMs = staleAfterMs;
90
+ this.now = now;
91
+ this.timer = undefined;
92
+ this.published = new Set();
93
+ this.fileOwner = new Map();
94
+ this.warned = new Set();
95
+ }
96
+
97
+ start() {
98
+ if (!this.dir || this.timer !== undefined) return;
99
+ this.poll();
100
+ this.timer = setInterval(() => this.poll(), this.intervalMs);
101
+ this.timer.unref?.();
102
+ }
103
+
104
+ stop() {
105
+ if (this.timer !== undefined) clearInterval(this.timer);
106
+ this.timer = undefined;
107
+ this.published.clear();
108
+ }
109
+
110
+ warnOnce(key, format, ...args) {
111
+ if (this.warned.has(key)) return;
112
+ this.warned.add(key);
113
+ this.logger?.warn?.(format, ...args);
114
+ }
115
+
116
+ /** Match a status project to a hub member: id first, then display name. */
117
+ resolve(project, name) {
118
+ const members = this.hub.memberList().filter(m => m.kind !== 'human');
119
+ const direct = members.find(m => String(m.id).toLowerCase() === text(project).toLowerCase());
120
+ if (direct !== undefined) return direct;
121
+ const label = text(name).toLowerCase();
122
+ if (label === '') return undefined;
123
+ const same = members.filter(m => text(m.name).toLowerCase() === label);
124
+ if (same.length === 1) return same[0];
125
+ if (same.length > 1) this.warnOnce(`ambiguous:${project}`, 'conest-collab: team project %s matches %d members by name; busy state skipped', project, same.length);
126
+ return undefined;
127
+ }
128
+
129
+ poll() {
130
+ if (!this.dir) return;
131
+ let names;
132
+ try {
133
+ names = readdirSync(this.dir).sort();
134
+ } catch {
135
+ this.warnOnce('dir', 'conest-collab: team status directory is unreadable: %s', this.dir);
136
+ for (const id of this.published) this.hub.setPresence(id, undefined);
137
+ this.published.clear();
138
+ return;
139
+ }
140
+ this.warned.delete('dir');
141
+ const now = this.now();
142
+ const byMember = new Map();
143
+ const keep = new Set();
144
+ for (const name of names) {
145
+ if (!STATUS_FILE.test(name) || name.startsWith('board')) continue;
146
+ const path = join(this.dir, name);
147
+ const loaded = readStatusFile(path, now, this.staleAfterMs);
148
+ if (loaded.error !== undefined) {
149
+ if (loaded.error === 'stale' || loaded.error === 'gone') {
150
+ this.fileOwner.delete(name);
151
+ } else {
152
+ this.warnOnce(`file:${name}`, 'conest-collab: bad team status file %s', path);
153
+ // A writer may be mid-replace; keep the last good state, but only for the
154
+ // same 60s window a readable file would still be valid in.
155
+ const previous = this.fileOwner.get(name);
156
+ if (previous !== undefined && now - previous.updated <= this.staleAfterMs) keep.add(previous.id);
157
+ else this.fileOwner.delete(name);
158
+ }
159
+ continue;
160
+ }
161
+ this.warned.delete(`file:${name}`);
162
+ const { entry, updated } = loaded;
163
+ const member = this.resolve(entry.project, entry.name);
164
+ if (member === undefined) {
165
+ this.warnOnce(`member:${entry.project}`, 'conest-collab: no hub member for team project %s; busy state skipped', entry.project);
166
+ continue;
167
+ }
168
+ this.warned.delete(`member:${entry.project}`);
169
+ this.fileOwner.set(name, { id: member.id, updated });
170
+ if (member.online === false || member.error) continue;
171
+ const list = byMember.get(member.id) ?? [];
172
+ list.push(entry);
173
+ byMember.set(member.id, list);
174
+ }
175
+ // A stale, deleted or unmatched member must stop looking busy on the desk.
176
+ for (const id of this.published) if (!byMember.has(id) && !keep.has(id)) this.hub.setPresence(id, undefined);
177
+ for (const [id, entries] of byMember) this.hub.setPresence(id, presenceOf(entries));
178
+ this.published = new Set([...byMember.keys(), ...keep]);
179
+ }
180
+ }