bonktools 2.0.1 → 2.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +191 -480
- package/package.json +45 -64
- package/src/index.js +23 -0
- package/dist/connection/BonkConnection.d.ts +0 -173
- package/dist/connection/BonkConnection.js +0 -482
- package/dist/connection/PacketBuilder.d.ts +0 -13
- package/dist/connection/PacketBuilder.js +0 -25
- package/dist/connection/PacketParser.d.ts +0 -14
- package/dist/connection/PacketParser.js +0 -26
- package/dist/connection/types.d.ts +0 -0
- package/dist/connection/types.js +0 -1
- package/dist/game/GameLoop.d.ts +0 -0
- package/dist/game/GameLoop.js +0 -1
- package/dist/index.d.ts +0 -48
- package/dist/index.js +0 -73
- package/dist/simulator/GameState.d.ts +0 -0
- package/dist/simulator/GameState.js +0 -1
- package/dist/simulator/PhysicsWorld.d.ts +0 -0
- package/dist/simulator/PhysicsWorld.js +0 -1
- package/dist/types/events.d.ts +0 -0
- package/dist/types/events.js +0 -1
- package/dist/types/index.d.ts +0 -0
- package/dist/types/index.js +0 -1
- package/dist/utils/constants.d.ts +0 -175
- package/dist/utils/constants.js +0 -187
- package/dist/utils/logger.d.ts +0 -31
- package/dist/utils/logger.js +0 -133
- package/dist/utils/validation.d.ts +0 -5
- package/dist/utils/validation.js +0 -28
package/dist/index.js
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"use strict";
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// src/index.ts
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// API pública da biblioteca bonktools
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __exportStar = (this && this.__exportStar) || function(m, exports) {
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for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.BonkTools = exports.BonkConnection = void 0;
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const BonkConnection_1 = require("./connection/BonkConnection");
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Object.defineProperty(exports, "BonkConnection", { enumerable: true, get: function () { return BonkConnection_1.BonkConnection; } });
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// Exporta tipos úteis
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__exportStar(require("./connection/BonkConnection"), exports);
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// Exporta constantes (opcional, mas útil para o desenvolvedor)
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__exportStar(require("./utils/constants"), exports);
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// Exporta utilitários (opcional)
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__exportStar(require("./utils/validation"), exports);
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/**
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* A classe principal da biblioteca BonkTools, que estende BonkConnection.
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* Serve como ponto de entrada para todas as funcionalidades da biblioteca.
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*/
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/**
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* A classe principal da biblioteca BonkTools, que estende BonkConnection.
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* Serve como ponto de entrada para todas as funcionalidades da biblioteca.
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*
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* @example
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* \`\`\`typescript
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* import BonkTools from 'bonktools';
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*
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* async function runBot() {
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* const bot = new BonkTools({ username: 'GuestBot', guest: true });
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* await bot.init();
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* await bot.connect();
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*
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* // Criar uma sala
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* await bot.createRoom({ roomname: 'Minha Sala BonkTools' });
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*
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* // Ouvir mensagens de chat
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* bot.on('CHAT_MESSAGE', ({ player, message }) => {
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* console.log(\`[\${player.username}]: \${message}\`);
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* if (message === '!start') {
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* bot.startGame();
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* }
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* });
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*
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* console.log(\`Sala criada! Nome: \${bot.room.name}\`);
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* }
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*
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* runBot().catch(console.error);
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* \`\`\`
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*/
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class BonkTools extends BonkConnection_1.BonkConnection {
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/**
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* Cria uma nova instância de BonkTools.
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* @param account - As informações da conta (nome de usuário, senha, se é convidado).
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* @param server - O servidor Bonk.io para se conectar (opcional, padrão é 'b2ny1').
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*/
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constructor(account, server) {
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super(account, server);
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}
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}
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exports.BonkTools = BonkTools;
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exports.default = BonkTools;
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"use strict";
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"use strict";
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package/dist/types/events.d.ts
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package/dist/types/events.js
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"use strict";
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package/dist/types/index.d.ts
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package/dist/types/index.js
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"use strict";
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export declare const DEFAULT_SERVER: string;
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export declare const MESSAGE_TYPES: {
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PING_RESPONSE: number;
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TEST_PING: number;
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GET_DEBUG: number;
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SEND_INPUTS: number;
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TRIGGER_START: number;
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CHANGE_OWN_TEAM: number;
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TEAM_LOCK: number;
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SILENCE_PLAYER: number;
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KICK_BAN_PLAYER: number;
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CHAT_MESSAGE: number;
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INFORM_IN_LOBBY: number;
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CREATE_ROOM: number;
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JOIN_ROOM: number;
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RETURN_TO_LOBBY: number;
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SET_READY: number;
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ALL_READY_RESET: number;
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TIMESYNC: number;
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SEND_MAP_REORDER: number;
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SEND_MODE: number;
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SEND_ROUNDS: number;
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SEND_MAP_DELETE: number;
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SEND_MAP_ADD: number;
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SEND_TYPING: number;
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CHANGE_OTHER_TEAM: number;
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SEND_MAP_SUGGEST: number;
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SEND_BALANCE: number;
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VERSION_CHECK: number;
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SEND_DEBUG_WINNER: number;
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SEND_TEAM_SETTINGS: number;
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SEND_ARM_RECORD: number;
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SEND_HOST_CHANGE: number;
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SEND_FRIENDED: number;
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SEND_START_COUNTDOWN: number;
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SEND_ABORT_COUNTDOWN: number;
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SEND_REQUEST_XP: number;
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SEND_MAP_VOTE: number;
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INFORM_IN_GAME: number;
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GET_PRE_VOTE: number;
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TABBED: number;
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DESYNC_TEST: number;
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SEND_DESYNC_RESPONSE: number;
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SEND_NO_HOST_SWAP: number;
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SEND_CURATE: number;
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PLAYER_PINGS: number;
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ROOM_ADDRESS: number;
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PLAYER_JOIN: number;
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PLAYER_LEAVE: number;
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HOST_LEAVE: number;
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PLAYER_INPUT: number;
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READY_CHANGE: number;
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GAME_END: number;
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GAME_START: number;
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STATUS_MESSAGE: number;
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TEAM_CHANGE: number;
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TEAMLOCK_TOGGLE: number;
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INITIAL_DATA: number;
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PLAYER_KICK: number;
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MAP_REORDER: number;
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GAMEMODE_CHANGE: number;
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CHANGE_ROUNDS: number;
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MAP_SWITCH: number;
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TYPING: number;
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AFK_WARNING: number;
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MAP_SUGGEST: number;
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BALANCE_SET: number;
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DEBUG_WINNER: number;
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SAVE_REPLAY: number;
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HOST_TRANSFER: number;
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FRIEND_REQUEST: number;
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COUNTDOWN: number;
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ABORT_COUNTDOWN: number;
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PLAYER_LEVEL_UP: number;
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LOCAL_GAINED_XP: number;
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STATE: number;
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ROOM_SHARE_LINK: number;
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PLAYER_TABBED: number;
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CURATE_RESULT: number;
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ROOM_NAME_UPDATE: number;
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ROOM_PASSWORD_UPDATE: number;
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};
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export declare const CLIENT_MESSAGE_TYPES: {
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PING_RESPONSE: number;
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SEND_INPUTS: number;
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TRIGGER_START: number;
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CHANGE_OWN_TEAM: number;
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TEAM_LOCK: number;
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SILENCE_PLAYER: number;
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KICK_BAN_PLAYER: number;
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CHAT_MESSAGE: number;
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INFORM_IN_LOBBY: number;
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CREATE_ROOM: number;
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JOIN_ROOM: number;
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RETURN_TO_LOBBY: number;
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SET_READY: number;
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ALL_READY_RESET: number;
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TIMESYNC: number;
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SEND_MAP_REORDER: number;
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SEND_MODE: number;
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SEND_ROUNDS: number;
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SEND_MAP_DELETE: number;
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SEND_MAP_ADD: number;
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SEND_TYPING: number;
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CHANGE_OTHER_TEAM: number;
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SEND_MAP_SUGGEST: number;
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SEND_BALANCE: number;
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VERSION_CHECK: number;
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SEND_DEBUG_WINNER: number;
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SEND_TEAM_SETTINGS: number;
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SEND_ARM_RECORD: number;
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SEND_HOST_CHANGE: number;
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SEND_FRIENDED: number;
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SEND_START_COUNTDOWN: number;
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SEND_ABORT_COUNTDOWN: number;
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SEND_REQUEST_XP: number;
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SEND_MAP_VOTE: number;
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INFORM_IN_GAME: number;
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GET_PRE_VOTE: number;
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TABBED: number;
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DESYNC_TEST: number;
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SEND_DESYNC_RESPONSE: number;
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SEND_NO_HOST_SWAP: number;
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SEND_CURATE: number;
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};
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export declare const SERVER_MESSAGE_TYPES: {
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PLAYER_PINGS: number;
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ROOM_ADDRESS: number;
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PLAYER_JOIN: number;
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PLAYER_LEAVE: number;
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HOST_LEAVE: number;
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PLAYER_INPUT: number;
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READY_CHANGE: number;
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GAME_END: number;
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GAME_START: number;
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STATUS_MESSAGE: number;
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TEAM_CHANGE: number;
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TEAMLOCK_TOGGLE: number;
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INITIAL_DATA: number;
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PLAYER_KICK: number;
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MAP_REORDER: number;
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GAMEMODE_CHANGE: number;
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CHANGE_ROUNDS: number;
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MAP_SWITCH: number;
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TYPING: number;
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AFK_WARNING: number;
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MAP_SUGGEST: number;
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BALANCE_SET: number;
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DEBUG_WINNER: number;
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SAVE_REPLAY: number;
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HOST_TRANSFER: number;
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FRIEND_REQUEST: number;
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COUNTDOWN: number;
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ABORT_COUNTDOWN: number;
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PLAYER_LEVEL_UP: number;
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LOCAL_GAINED_XP: number;
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STATE: number;
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ROOM_SHARE_LINK: number;
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PLAYER_TABBED: number;
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CURATE_RESULT: number;
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ROOM_NAME_UPDATE: number;
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ROOM_PASSWORD_UPDATE: number;
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JOIN_ROOM: number;
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CHAT_MESSAGE: number;
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TIMESYNC: number;
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};
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export declare const API: {
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LOGIN: string;
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GET_ROOMS: string;
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GET_ROOM_ADDRESS: string;
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AUTOJOIN: string;
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};
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export declare const TEAM_NAMES: {
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[key: number]: string;
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};
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// Constantes extraídas do bonkbot (utils/constants.js)
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.TEAM_NAMES = exports.API = exports.SERVER_MESSAGE_TYPES = exports.CLIENT_MESSAGE_TYPES = exports.MESSAGE_TYPES = exports.DEFAULT_SERVER = void 0;
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exports.DEFAULT_SERVER = "b2ny1";
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exports.MESSAGE_TYPES = {
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PING_RESPONSE: 1,
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TEST_PING: 2,
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GET_DEBUG: 3,
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SEND_INPUTS: 4,
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TRIGGER_START: 5,
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CHANGE_OWN_TEAM: 6,
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TEAM_LOCK: 7,
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SILENCE_PLAYER: 8,
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KICK_BAN_PLAYER: 9,
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CHAT_MESSAGE: 10,
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INFORM_IN_LOBBY: 11,
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CREATE_ROOM: 12,
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JOIN_ROOM: 13,
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RETURN_TO_LOBBY: 14,
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SET_READY: 15,
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ALL_READY_RESET: 16,
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TIMESYNC: 17,
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SEND_MAP_REORDER: 18,
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SEND_MODE: 19,
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SEND_ROUNDS: 20,
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SEND_MAP_DELETE: 21,
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SEND_MAP_ADD: 22,
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|
-
SEND_TYPING: 23,
|
|
30
|
-
CHANGE_OTHER_TEAM: 24,
|
|
31
|
-
SEND_MAP_SUGGEST: 25,
|
|
32
|
-
SEND_BALANCE: 26,
|
|
33
|
-
VERSION_CHECK: 27,
|
|
34
|
-
SEND_DEBUG_WINNER: 28,
|
|
35
|
-
SEND_TEAM_SETTINGS: 29,
|
|
36
|
-
SEND_ARM_RECORD: 30,
|
|
37
|
-
SEND_HOST_CHANGE: 31,
|
|
38
|
-
SEND_FRIENDED: 32,
|
|
39
|
-
SEND_START_COUNTDOWN: 33,
|
|
40
|
-
SEND_ABORT_COUNTDOWN: 34,
|
|
41
|
-
SEND_REQUEST_XP: 35,
|
|
42
|
-
SEND_MAP_VOTE: 36,
|
|
43
|
-
INFORM_IN_GAME: 37,
|
|
44
|
-
GET_PRE_VOTE: 38,
|
|
45
|
-
TABBED: 39,
|
|
46
|
-
DESYNC_TEST: 40,
|
|
47
|
-
SEND_DESYNC_RESPONSE: 41,
|
|
48
|
-
SEND_NO_HOST_SWAP: 42,
|
|
49
|
-
SEND_CURATE: 43,
|
|
50
|
-
PLAYER_PINGS: 44,
|
|
51
|
-
ROOM_ADDRESS: 45,
|
|
52
|
-
PLAYER_JOIN: 46,
|
|
53
|
-
PLAYER_LEAVE: 47,
|
|
54
|
-
HOST_LEAVE: 48,
|
|
55
|
-
PLAYER_INPUT: 49,
|
|
56
|
-
READY_CHANGE: 50,
|
|
57
|
-
GAME_END: 51,
|
|
58
|
-
GAME_START: 52,
|
|
59
|
-
STATUS_MESSAGE: 53,
|
|
60
|
-
TEAM_CHANGE: 54,
|
|
61
|
-
TEAMLOCK_TOGGLE: 55,
|
|
62
|
-
INITIAL_DATA: 56,
|
|
63
|
-
PLAYER_KICK: 57,
|
|
64
|
-
MAP_REORDER: 58,
|
|
65
|
-
GAMEMODE_CHANGE: 59,
|
|
66
|
-
CHANGE_ROUNDS: 60,
|
|
67
|
-
MAP_SWITCH: 61,
|
|
68
|
-
TYPING: 62,
|
|
69
|
-
AFK_WARNING: 63,
|
|
70
|
-
MAP_SUGGEST: 64,
|
|
71
|
-
BALANCE_SET: 65,
|
|
72
|
-
DEBUG_WINNER: 66,
|
|
73
|
-
SAVE_REPLAY: 67,
|
|
74
|
-
HOST_TRANSFER: 68,
|
|
75
|
-
FRIEND_REQUEST: 69,
|
|
76
|
-
COUNTDOWN: 70,
|
|
77
|
-
ABORT_COUNTDOWN: 71,
|
|
78
|
-
PLAYER_LEVEL_UP: 72,
|
|
79
|
-
LOCAL_GAINED_XP: 73,
|
|
80
|
-
STATE: 74,
|
|
81
|
-
ROOM_SHARE_LINK: 75,
|
|
82
|
-
PLAYER_TABBED: 76,
|
|
83
|
-
CURATE_RESULT: 77,
|
|
84
|
-
ROOM_NAME_UPDATE: 78,
|
|
85
|
-
ROOM_PASSWORD_UPDATE: 79,
|
|
86
|
-
};
|
|
87
|
-
// Mapeamento de tipos de mensagens do cliente (para envio)
|
|
88
|
-
exports.CLIENT_MESSAGE_TYPES = {
|
|
89
|
-
PING_RESPONSE: exports.MESSAGE_TYPES.PING_RESPONSE,
|
|
90
|
-
SEND_INPUTS: exports.MESSAGE_TYPES.SEND_INPUTS,
|
|
91
|
-
TRIGGER_START: exports.MESSAGE_TYPES.TRIGGER_START,
|
|
92
|
-
CHANGE_OWN_TEAM: exports.MESSAGE_TYPES.CHANGE_OWN_TEAM,
|
|
93
|
-
TEAM_LOCK: exports.MESSAGE_TYPES.TEAM_LOCK,
|
|
94
|
-
SILENCE_PLAYER: exports.MESSAGE_TYPES.SILENCE_PLAYER,
|
|
95
|
-
KICK_BAN_PLAYER: exports.MESSAGE_TYPES.KICK_BAN_PLAYER,
|
|
96
|
-
CHAT_MESSAGE: exports.MESSAGE_TYPES.CHAT_MESSAGE,
|
|
97
|
-
INFORM_IN_LOBBY: exports.MESSAGE_TYPES.INFORM_IN_LOBBY,
|
|
98
|
-
CREATE_ROOM: exports.MESSAGE_TYPES.CREATE_ROOM,
|
|
99
|
-
JOIN_ROOM: exports.MESSAGE_TYPES.JOIN_ROOM,
|
|
100
|
-
RETURN_TO_LOBBY: exports.MESSAGE_TYPES.RETURN_TO_LOBBY,
|
|
101
|
-
SET_READY: exports.MESSAGE_TYPES.SET_READY,
|
|
102
|
-
ALL_READY_RESET: exports.MESSAGE_TYPES.ALL_READY_RESET,
|
|
103
|
-
TIMESYNC: exports.MESSAGE_TYPES.TIMESYNC,
|
|
104
|
-
SEND_MAP_REORDER: exports.MESSAGE_TYPES.SEND_MAP_REORDER,
|
|
105
|
-
SEND_MODE: exports.MESSAGE_TYPES.SEND_MODE,
|
|
106
|
-
SEND_ROUNDS: exports.MESSAGE_TYPES.SEND_ROUNDS,
|
|
107
|
-
SEND_MAP_DELETE: exports.MESSAGE_TYPES.SEND_MAP_DELETE,
|
|
108
|
-
SEND_MAP_ADD: exports.MESSAGE_TYPES.SEND_MAP_ADD,
|
|
109
|
-
SEND_TYPING: exports.MESSAGE_TYPES.SEND_TYPING,
|
|
110
|
-
CHANGE_OTHER_TEAM: exports.MESSAGE_TYPES.CHANGE_OTHER_TEAM,
|
|
111
|
-
SEND_MAP_SUGGEST: exports.MESSAGE_TYPES.SEND_MAP_SUGGEST,
|
|
112
|
-
SEND_BALANCE: exports.MESSAGE_TYPES.SEND_BALANCE,
|
|
113
|
-
VERSION_CHECK: exports.MESSAGE_TYPES.VERSION_CHECK,
|
|
114
|
-
SEND_DEBUG_WINNER: exports.MESSAGE_TYPES.SEND_DEBUG_WINNER,
|
|
115
|
-
SEND_TEAM_SETTINGS: exports.MESSAGE_TYPES.SEND_TEAM_SETTINGS,
|
|
116
|
-
SEND_ARM_RECORD: exports.MESSAGE_TYPES.SEND_ARM_RECORD,
|
|
117
|
-
SEND_HOST_CHANGE: exports.MESSAGE_TYPES.SEND_HOST_CHANGE,
|
|
118
|
-
SEND_FRIENDED: exports.MESSAGE_TYPES.SEND_FRIENDED,
|
|
119
|
-
SEND_START_COUNTDOWN: exports.MESSAGE_TYPES.SEND_START_COUNTDOWN,
|
|
120
|
-
SEND_ABORT_COUNTDOWN: exports.MESSAGE_TYPES.SEND_ABORT_COUNTDOWN,
|
|
121
|
-
SEND_REQUEST_XP: exports.MESSAGE_TYPES.SEND_REQUEST_XP,
|
|
122
|
-
SEND_MAP_VOTE: exports.MESSAGE_TYPES.SEND_MAP_VOTE,
|
|
123
|
-
INFORM_IN_GAME: exports.MESSAGE_TYPES.INFORM_IN_GAME,
|
|
124
|
-
GET_PRE_VOTE: exports.MESSAGE_TYPES.GET_PRE_VOTE,
|
|
125
|
-
TABBED: exports.MESSAGE_TYPES.TABBED,
|
|
126
|
-
DESYNC_TEST: exports.MESSAGE_TYPES.DESYNC_TEST,
|
|
127
|
-
SEND_DESYNC_RESPONSE: exports.MESSAGE_TYPES.SEND_DESYNC_RESPONSE,
|
|
128
|
-
SEND_NO_HOST_SWAP: exports.MESSAGE_TYPES.SEND_NO_HOST_SWAP,
|
|
129
|
-
SEND_CURATE: exports.MESSAGE_TYPES.SEND_CURATE,
|
|
130
|
-
};
|
|
131
|
-
// Mapeamento de tipos de mensagens do servidor (para recebimento)
|
|
132
|
-
exports.SERVER_MESSAGE_TYPES = {
|
|
133
|
-
PLAYER_PINGS: exports.MESSAGE_TYPES.PLAYER_PINGS,
|
|
134
|
-
ROOM_ADDRESS: exports.MESSAGE_TYPES.ROOM_ADDRESS,
|
|
135
|
-
PLAYER_JOIN: exports.MESSAGE_TYPES.PLAYER_JOIN,
|
|
136
|
-
PLAYER_LEAVE: exports.MESSAGE_TYPES.PLAYER_LEAVE,
|
|
137
|
-
HOST_LEAVE: exports.MESSAGE_TYPES.HOST_LEAVE,
|
|
138
|
-
PLAYER_INPUT: exports.MESSAGE_TYPES.PLAYER_INPUT,
|
|
139
|
-
READY_CHANGE: exports.MESSAGE_TYPES.READY_CHANGE,
|
|
140
|
-
GAME_END: exports.MESSAGE_TYPES.GAME_END,
|
|
141
|
-
GAME_START: exports.MESSAGE_TYPES.GAME_START,
|
|
142
|
-
STATUS_MESSAGE: exports.MESSAGE_TYPES.STATUS_MESSAGE,
|
|
143
|
-
TEAM_CHANGE: exports.MESSAGE_TYPES.TEAM_CHANGE,
|
|
144
|
-
TEAMLOCK_TOGGLE: exports.MESSAGE_TYPES.TEAMLOCK_TOGGLE,
|
|
145
|
-
INITIAL_DATA: exports.MESSAGE_TYPES.INITIAL_DATA,
|
|
146
|
-
PLAYER_KICK: exports.MESSAGE_TYPES.PLAYER_KICK,
|
|
147
|
-
MAP_REORDER: exports.MESSAGE_TYPES.MAP_REORDER,
|
|
148
|
-
GAMEMODE_CHANGE: exports.MESSAGE_TYPES.GAMEMODE_CHANGE,
|
|
149
|
-
CHANGE_ROUNDS: exports.MESSAGE_TYPES.CHANGE_ROUNDS,
|
|
150
|
-
MAP_SWITCH: exports.MESSAGE_TYPES.MAP_SWITCH,
|
|
151
|
-
TYPING: exports.MESSAGE_TYPES.TYPING,
|
|
152
|
-
AFK_WARNING: exports.MESSAGE_TYPES.AFK_WARNING,
|
|
153
|
-
MAP_SUGGEST: exports.MESSAGE_TYPES.MAP_SUGGEST,
|
|
154
|
-
BALANCE_SET: exports.MESSAGE_TYPES.BALANCE_SET,
|
|
155
|
-
DEBUG_WINNER: exports.MESSAGE_TYPES.DEBUG_WINNER,
|
|
156
|
-
SAVE_REPLAY: exports.MESSAGE_TYPES.SAVE_REPLAY,
|
|
157
|
-
HOST_TRANSFER: exports.MESSAGE_TYPES.HOST_TRANSFER,
|
|
158
|
-
FRIEND_REQUEST: exports.MESSAGE_TYPES.FRIEND_REQUEST,
|
|
159
|
-
COUNTDOWN: exports.MESSAGE_TYPES.COUNTDOWN,
|
|
160
|
-
ABORT_COUNTDOWN: exports.MESSAGE_TYPES.ABORT_COUNTDOWN,
|
|
161
|
-
PLAYER_LEVEL_UP: exports.MESSAGE_TYPES.PLAYER_LEVEL_UP,
|
|
162
|
-
LOCAL_GAINED_XP: exports.MESSAGE_TYPES.LOCAL_GAINED_XP,
|
|
163
|
-
STATE: exports.MESSAGE_TYPES.STATE,
|
|
164
|
-
ROOM_SHARE_LINK: exports.MESSAGE_TYPES.ROOM_SHARE_LINK,
|
|
165
|
-
PLAYER_TABBED: exports.MESSAGE_TYPES.PLAYER_TABBED,
|
|
166
|
-
CURATE_RESULT: exports.MESSAGE_TYPES.CURATE_RESULT,
|
|
167
|
-
ROOM_NAME_UPDATE: exports.MESSAGE_TYPES.ROOM_NAME_UPDATE,
|
|
168
|
-
ROOM_PASSWORD_UPDATE: exports.MESSAGE_TYPES.ROOM_PASSWORD_UPDATE,
|
|
169
|
-
JOIN_ROOM: exports.MESSAGE_TYPES.JOIN_ROOM, // Também é um pacote de servidor
|
|
170
|
-
CHAT_MESSAGE: exports.MESSAGE_TYPES.CHAT_MESSAGE, // Também é um pacote de servidor
|
|
171
|
-
TIMESYNC: exports.MESSAGE_TYPES.TIMESYNC, // Também é um pacote de servidor
|
|
172
|
-
};
|
|
173
|
-
exports.API = {
|
|
174
|
-
LOGIN: 'https://bonk.io/scripts/login_php.php',
|
|
175
|
-
GET_ROOMS: 'https://bonk.io/scripts/get_rooms_php.php',
|
|
176
|
-
GET_ROOM_ADDRESS: 'https://bonk.io/scripts/get_room_address_php.php',
|
|
177
|
-
AUTOJOIN: 'https://bonk.io/scripts/autojoin_php.php',
|
|
178
|
-
};
|
|
179
|
-
exports.TEAM_NAMES = {
|
|
180
|
-
0: 'Spectator',
|
|
181
|
-
1: 'Team 1',
|
|
182
|
-
2: 'Team 2',
|
|
183
|
-
3: 'Team 3',
|
|
184
|
-
4: 'Team 4',
|
|
185
|
-
5: 'Team 5',
|
|
186
|
-
};
|
|
187
|
-
// Outras constantes (GAMEMODE_NAMES, ENGINE_NAMES, etc.) podem ser adicionadas conforme necessário.
|
package/dist/utils/logger.d.ts
DELETED
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Logger utility for BonkTools
|
|
3
|
-
* Provides colored console logging with different levels
|
|
4
|
-
*/
|
|
5
|
-
export declare enum LogLevel {
|
|
6
|
-
DEBUG = 0,
|
|
7
|
-
INFO = 1,
|
|
8
|
-
WARN = 2,
|
|
9
|
-
ERROR = 3,
|
|
10
|
-
NONE = 4
|
|
11
|
-
}
|
|
12
|
-
export interface Logger {
|
|
13
|
-
debug(...args: any[]): void;
|
|
14
|
-
info(...args: any[]): void;
|
|
15
|
-
warn(...args: any[]): void;
|
|
16
|
-
error(...args: any[]): void;
|
|
17
|
-
setLevel(level: LogLevel | keyof typeof LogLevel): void;
|
|
18
|
-
getLevel(): LogLevel;
|
|
19
|
-
}
|
|
20
|
-
/**
|
|
21
|
-
* Create a logger instance
|
|
22
|
-
*/
|
|
23
|
-
export declare function createLogger(namespace: string, initialLevel?: LogLevel | keyof typeof LogLevel): Logger;
|
|
24
|
-
/**
|
|
25
|
-
* Export LogLevel for convenience
|
|
26
|
-
*/
|
|
27
|
-
export declare const LOG_LEVELS: typeof LogLevel;
|
|
28
|
-
/**
|
|
29
|
-
* Default logger instance
|
|
30
|
-
*/
|
|
31
|
-
export declare const defaultLogger: Logger;
|
package/dist/utils/logger.js
DELETED
|
@@ -1,133 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
/**
|
|
3
|
-
* Logger utility for BonkTools
|
|
4
|
-
* Provides colored console logging with different levels
|
|
5
|
-
*/
|
|
6
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
7
|
-
exports.defaultLogger = exports.LOG_LEVELS = exports.LogLevel = void 0;
|
|
8
|
-
exports.createLogger = createLogger;
|
|
9
|
-
var LogLevel;
|
|
10
|
-
(function (LogLevel) {
|
|
11
|
-
LogLevel[LogLevel["DEBUG"] = 0] = "DEBUG";
|
|
12
|
-
LogLevel[LogLevel["INFO"] = 1] = "INFO";
|
|
13
|
-
LogLevel[LogLevel["WARN"] = 2] = "WARN";
|
|
14
|
-
LogLevel[LogLevel["ERROR"] = 3] = "ERROR";
|
|
15
|
-
LogLevel[LogLevel["NONE"] = 4] = "NONE";
|
|
16
|
-
})(LogLevel || (exports.LogLevel = LogLevel = {}));
|
|
17
|
-
// ANSI color codes for terminal
|
|
18
|
-
const colors = {
|
|
19
|
-
reset: '\x1b[0m',
|
|
20
|
-
bright: '\x1b[1m',
|
|
21
|
-
dim: '\x1b[2m',
|
|
22
|
-
// Foreground colors
|
|
23
|
-
black: '\x1b[30m',
|
|
24
|
-
red: '\x1b[31m',
|
|
25
|
-
green: '\x1b[32m',
|
|
26
|
-
yellow: '\x1b[33m',
|
|
27
|
-
blue: '\x1b[34m',
|
|
28
|
-
magenta: '\x1b[35m',
|
|
29
|
-
cyan: '\x1b[36m',
|
|
30
|
-
white: '\x1b[37m',
|
|
31
|
-
gray: '\x1b[90m'
|
|
32
|
-
};
|
|
33
|
-
/**
|
|
34
|
-
* Format timestamp for logs
|
|
35
|
-
*/
|
|
36
|
-
function getTimestamp() {
|
|
37
|
-
const now = new Date();
|
|
38
|
-
const hours = String(now.getHours()).padStart(2, '0');
|
|
39
|
-
const minutes = String(now.getMinutes()).padStart(2, '0');
|
|
40
|
-
const seconds = String(now.getSeconds()).padStart(2, '0');
|
|
41
|
-
const ms = String(now.getMilliseconds()).padStart(3, '0');
|
|
42
|
-
return `${hours}:${minutes}:${seconds}.${ms}`;
|
|
43
|
-
}
|
|
44
|
-
/**
|
|
45
|
-
* Format log message with color and timestamp
|
|
46
|
-
*/
|
|
47
|
-
function formatMessage(level, color, namespace, args) {
|
|
48
|
-
const timestamp = `${colors.gray}[${getTimestamp()}]${colors.reset}`;
|
|
49
|
-
const levelStr = `${color}${level.padEnd(5)}${colors.reset}`;
|
|
50
|
-
const namespaceStr = `${colors.cyan}[${namespace}]${colors.reset}`;
|
|
51
|
-
return `${timestamp} ${levelStr} ${namespaceStr}`;
|
|
52
|
-
}
|
|
53
|
-
/**
|
|
54
|
-
* Serialize arguments for logging
|
|
55
|
-
*/
|
|
56
|
-
function serializeArgs(args) {
|
|
57
|
-
return args.map(arg => {
|
|
58
|
-
if (typeof arg === 'string') {
|
|
59
|
-
return arg;
|
|
60
|
-
}
|
|
61
|
-
if (arg instanceof Error) {
|
|
62
|
-
return `${arg.message}\n${arg.stack}`;
|
|
63
|
-
}
|
|
64
|
-
if (typeof arg === 'object') {
|
|
65
|
-
try {
|
|
66
|
-
return JSON.stringify(arg, null, 2);
|
|
67
|
-
}
|
|
68
|
-
catch {
|
|
69
|
-
return String(arg);
|
|
70
|
-
}
|
|
71
|
-
}
|
|
72
|
-
return String(arg);
|
|
73
|
-
}).join(' ');
|
|
74
|
-
}
|
|
75
|
-
/**
|
|
76
|
-
* Create a logger instance
|
|
77
|
-
*/
|
|
78
|
-
function createLogger(namespace, initialLevel = LogLevel.INFO) {
|
|
79
|
-
let currentLevel;
|
|
80
|
-
// Parse initial level
|
|
81
|
-
if (typeof initialLevel === 'string') {
|
|
82
|
-
currentLevel = LogLevel[initialLevel];
|
|
83
|
-
}
|
|
84
|
-
else {
|
|
85
|
-
currentLevel = initialLevel;
|
|
86
|
-
}
|
|
87
|
-
const logger = {
|
|
88
|
-
debug(...args) {
|
|
89
|
-
if (currentLevel <= LogLevel.DEBUG) {
|
|
90
|
-
const prefix = formatMessage('DEBUG', colors.gray, namespace, args);
|
|
91
|
-
console.log(prefix, serializeArgs(args));
|
|
92
|
-
}
|
|
93
|
-
},
|
|
94
|
-
info(...args) {
|
|
95
|
-
if (currentLevel <= LogLevel.INFO) {
|
|
96
|
-
const prefix = formatMessage('INFO', colors.blue, namespace, args);
|
|
97
|
-
console.log(prefix, serializeArgs(args));
|
|
98
|
-
}
|
|
99
|
-
},
|
|
100
|
-
warn(...args) {
|
|
101
|
-
if (currentLevel <= LogLevel.WARN) {
|
|
102
|
-
const prefix = formatMessage('WARN', colors.yellow, namespace, args);
|
|
103
|
-
console.warn(prefix, serializeArgs(args));
|
|
104
|
-
}
|
|
105
|
-
},
|
|
106
|
-
error(...args) {
|
|
107
|
-
if (currentLevel <= LogLevel.ERROR) {
|
|
108
|
-
const prefix = formatMessage('ERROR', colors.red, namespace, args);
|
|
109
|
-
console.error(prefix, serializeArgs(args));
|
|
110
|
-
}
|
|
111
|
-
},
|
|
112
|
-
setLevel(level) {
|
|
113
|
-
if (typeof level === 'string') {
|
|
114
|
-
currentLevel = LogLevel[level];
|
|
115
|
-
}
|
|
116
|
-
else {
|
|
117
|
-
currentLevel = level;
|
|
118
|
-
}
|
|
119
|
-
},
|
|
120
|
-
getLevel() {
|
|
121
|
-
return currentLevel;
|
|
122
|
-
}
|
|
123
|
-
};
|
|
124
|
-
return logger;
|
|
125
|
-
}
|
|
126
|
-
/**
|
|
127
|
-
* Export LogLevel for convenience
|
|
128
|
-
*/
|
|
129
|
-
exports.LOG_LEVELS = LogLevel;
|
|
130
|
-
/**
|
|
131
|
-
* Default logger instance
|
|
132
|
-
*/
|
|
133
|
-
exports.defaultLogger = createLogger('BonkTools');
|
|
@@ -1,5 +0,0 @@
|
|
|
1
|
-
import { CreateRoomOptions, JoinOptions } from '../connection/BonkConnection';
|
|
2
|
-
export declare function validateAccount(account: any): any;
|
|
3
|
-
export declare function validateRoomOptions(options: CreateRoomOptions): CreateRoomOptions;
|
|
4
|
-
export declare function validateJoinOptions(options: JoinOptions): JoinOptions;
|
|
5
|
-
export declare function validateString(value: any, name: string): void;
|
package/dist/utils/validation.js
DELETED
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
// Funções de validação mockadas para permitir a compilação inicial
|
|
3
|
-
// Devem ser implementadas com a lógica do bonkbot original
|
|
4
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
5
|
-
exports.validateAccount = validateAccount;
|
|
6
|
-
exports.validateRoomOptions = validateRoomOptions;
|
|
7
|
-
exports.validateJoinOptions = validateJoinOptions;
|
|
8
|
-
exports.validateString = validateString;
|
|
9
|
-
function validateAccount(account) {
|
|
10
|
-
if (!account || !account.username) {
|
|
11
|
-
throw new Error('Account must have a username.');
|
|
12
|
-
}
|
|
13
|
-
account.guest = account.guest ?? true;
|
|
14
|
-
return account;
|
|
15
|
-
}
|
|
16
|
-
function validateRoomOptions(options) {
|
|
17
|
-
// Implementação de validação de opções de sala
|
|
18
|
-
return options;
|
|
19
|
-
}
|
|
20
|
-
function validateJoinOptions(options) {
|
|
21
|
-
// Implementação de validação de opções de entrada
|
|
22
|
-
return options;
|
|
23
|
-
}
|
|
24
|
-
function validateString(value, name) {
|
|
25
|
-
if (typeof value !== 'string' || value.length === 0) {
|
|
26
|
-
throw new Error(`Invalid value for ${name}: must be a non-empty string.`);
|
|
27
|
-
}
|
|
28
|
-
}
|