bonktools 2.0.1 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js DELETED
@@ -1,73 +0,0 @@
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- "use strict";
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- // src/index.ts
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- // API pública da biblioteca bonktools
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- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- var desc = Object.getOwnPropertyDescriptor(m, k);
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- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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- desc = { enumerable: true, get: function() { return m[k]; } };
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- }
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- Object.defineProperty(o, k2, desc);
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- }) : (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- o[k2] = m[k];
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- }));
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- var __exportStar = (this && this.__exportStar) || function(m, exports) {
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- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.BonkTools = exports.BonkConnection = void 0;
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- const BonkConnection_1 = require("./connection/BonkConnection");
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- Object.defineProperty(exports, "BonkConnection", { enumerable: true, get: function () { return BonkConnection_1.BonkConnection; } });
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- // Exporta tipos úteis
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- __exportStar(require("./connection/BonkConnection"), exports);
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- // Exporta constantes (opcional, mas útil para o desenvolvedor)
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- __exportStar(require("./utils/constants"), exports);
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- // Exporta utilitários (opcional)
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- __exportStar(require("./utils/validation"), exports);
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- /**
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- * A classe principal da biblioteca BonkTools, que estende BonkConnection.
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- * Serve como ponto de entrada para todas as funcionalidades da biblioteca.
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- */
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- /**
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- * A classe principal da biblioteca BonkTools, que estende BonkConnection.
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- * Serve como ponto de entrada para todas as funcionalidades da biblioteca.
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- *
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- * @example
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- * \`\`\`typescript
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- * import BonkTools from 'bonktools';
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- *
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- * async function runBot() {
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- * const bot = new BonkTools({ username: 'GuestBot', guest: true });
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- * await bot.init();
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- * await bot.connect();
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- *
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- * // Criar uma sala
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- * await bot.createRoom({ roomname: 'Minha Sala BonkTools' });
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- *
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- * // Ouvir mensagens de chat
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- * bot.on('CHAT_MESSAGE', ({ player, message }) => {
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- * console.log(\`[\${player.username}]: \${message}\`);
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- * if (message === '!start') {
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- * bot.startGame();
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- * }
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- * });
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- *
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- * console.log(\`Sala criada! Nome: \${bot.room.name}\`);
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- * }
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- *
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- * runBot().catch(console.error);
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- * \`\`\`
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- */
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- class BonkTools extends BonkConnection_1.BonkConnection {
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- /**
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- * Cria uma nova instância de BonkTools.
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- * @param account - As informações da conta (nome de usuário, senha, se é convidado).
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- * @param server - O servidor Bonk.io para se conectar (opcional, padrão é 'b2ny1').
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- */
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- constructor(account, server) {
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- super(account, server);
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- }
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- }
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- exports.BonkTools = BonkTools;
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- exports.default = BonkTools;
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- "use strict";
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- "use strict";
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- "use strict";
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- "use strict";
@@ -1,175 +0,0 @@
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- export declare const DEFAULT_SERVER: string;
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- export declare const MESSAGE_TYPES: {
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- PING_RESPONSE: number;
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- TEST_PING: number;
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- GET_DEBUG: number;
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- SEND_INPUTS: number;
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- TRIGGER_START: number;
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- CHANGE_OWN_TEAM: number;
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- TEAM_LOCK: number;
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- SILENCE_PLAYER: number;
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- KICK_BAN_PLAYER: number;
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- CHAT_MESSAGE: number;
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- INFORM_IN_LOBBY: number;
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- CREATE_ROOM: number;
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- JOIN_ROOM: number;
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- RETURN_TO_LOBBY: number;
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- SET_READY: number;
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- ALL_READY_RESET: number;
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- TIMESYNC: number;
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- SEND_MAP_REORDER: number;
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- SEND_MODE: number;
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- SEND_ROUNDS: number;
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- SEND_MAP_DELETE: number;
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- SEND_MAP_ADD: number;
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- SEND_TYPING: number;
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- CHANGE_OTHER_TEAM: number;
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- SEND_MAP_SUGGEST: number;
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- SEND_BALANCE: number;
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- VERSION_CHECK: number;
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- SEND_DEBUG_WINNER: number;
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- SEND_TEAM_SETTINGS: number;
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- SEND_ARM_RECORD: number;
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- SEND_HOST_CHANGE: number;
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- SEND_FRIENDED: number;
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- SEND_START_COUNTDOWN: number;
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- SEND_ABORT_COUNTDOWN: number;
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- SEND_REQUEST_XP: number;
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- SEND_MAP_VOTE: number;
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- INFORM_IN_GAME: number;
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- GET_PRE_VOTE: number;
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- TABBED: number;
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- DESYNC_TEST: number;
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- SEND_DESYNC_RESPONSE: number;
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- SEND_NO_HOST_SWAP: number;
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- SEND_CURATE: number;
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- PLAYER_PINGS: number;
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- ROOM_ADDRESS: number;
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- PLAYER_JOIN: number;
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- PLAYER_LEAVE: number;
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- HOST_LEAVE: number;
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- PLAYER_INPUT: number;
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- READY_CHANGE: number;
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- GAME_END: number;
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- GAME_START: number;
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- STATUS_MESSAGE: number;
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- TEAM_CHANGE: number;
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- TEAMLOCK_TOGGLE: number;
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- INITIAL_DATA: number;
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- PLAYER_KICK: number;
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- MAP_REORDER: number;
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- GAMEMODE_CHANGE: number;
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- CHANGE_ROUNDS: number;
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- MAP_SWITCH: number;
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- TYPING: number;
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- AFK_WARNING: number;
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- MAP_SUGGEST: number;
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- BALANCE_SET: number;
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- DEBUG_WINNER: number;
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- SAVE_REPLAY: number;
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- HOST_TRANSFER: number;
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- FRIEND_REQUEST: number;
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- COUNTDOWN: number;
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- ABORT_COUNTDOWN: number;
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- PLAYER_LEVEL_UP: number;
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- LOCAL_GAINED_XP: number;
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- STATE: number;
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- ROOM_SHARE_LINK: number;
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- PLAYER_TABBED: number;
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- CURATE_RESULT: number;
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- ROOM_NAME_UPDATE: number;
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- ROOM_PASSWORD_UPDATE: number;
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- };
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- export declare const CLIENT_MESSAGE_TYPES: {
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- PING_RESPONSE: number;
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- SEND_INPUTS: number;
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- TRIGGER_START: number;
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- CHANGE_OWN_TEAM: number;
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- TEAM_LOCK: number;
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- SILENCE_PLAYER: number;
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- KICK_BAN_PLAYER: number;
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- CHAT_MESSAGE: number;
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- INFORM_IN_LOBBY: number;
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- CREATE_ROOM: number;
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- JOIN_ROOM: number;
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- RETURN_TO_LOBBY: number;
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- SET_READY: number;
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- ALL_READY_RESET: number;
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- TIMESYNC: number;
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- SEND_MAP_REORDER: number;
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- SEND_MODE: number;
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- SEND_ROUNDS: number;
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- SEND_MAP_DELETE: number;
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- SEND_MAP_ADD: number;
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- SEND_TYPING: number;
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- CHANGE_OTHER_TEAM: number;
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- SEND_MAP_SUGGEST: number;
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- SEND_BALANCE: number;
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- VERSION_CHECK: number;
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- SEND_DEBUG_WINNER: number;
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- SEND_TEAM_SETTINGS: number;
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- SEND_ARM_RECORD: number;
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- SEND_HOST_CHANGE: number;
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- SEND_FRIENDED: number;
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- SEND_START_COUNTDOWN: number;
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- SEND_ABORT_COUNTDOWN: number;
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- SEND_REQUEST_XP: number;
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- SEND_MAP_VOTE: number;
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- INFORM_IN_GAME: number;
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- GET_PRE_VOTE: number;
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- TABBED: number;
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- DESYNC_TEST: number;
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- SEND_DESYNC_RESPONSE: number;
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- SEND_NO_HOST_SWAP: number;
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- SEND_CURATE: number;
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- };
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- export declare const SERVER_MESSAGE_TYPES: {
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- PLAYER_PINGS: number;
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- ROOM_ADDRESS: number;
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- PLAYER_JOIN: number;
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- PLAYER_LEAVE: number;
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- HOST_LEAVE: number;
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- PLAYER_INPUT: number;
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- READY_CHANGE: number;
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- GAME_END: number;
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- GAME_START: number;
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- STATUS_MESSAGE: number;
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- TEAM_CHANGE: number;
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- TEAMLOCK_TOGGLE: number;
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- INITIAL_DATA: number;
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- PLAYER_KICK: number;
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- MAP_REORDER: number;
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- GAMEMODE_CHANGE: number;
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- CHANGE_ROUNDS: number;
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- MAP_SWITCH: number;
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- TYPING: number;
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- AFK_WARNING: number;
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- MAP_SUGGEST: number;
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- BALANCE_SET: number;
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- DEBUG_WINNER: number;
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- SAVE_REPLAY: number;
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- HOST_TRANSFER: number;
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- FRIEND_REQUEST: number;
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- COUNTDOWN: number;
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- ABORT_COUNTDOWN: number;
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- PLAYER_LEVEL_UP: number;
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- LOCAL_GAINED_XP: number;
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- STATE: number;
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- ROOM_SHARE_LINK: number;
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- PLAYER_TABBED: number;
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- CURATE_RESULT: number;
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- ROOM_NAME_UPDATE: number;
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- ROOM_PASSWORD_UPDATE: number;
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- JOIN_ROOM: number;
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- CHAT_MESSAGE: number;
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- TIMESYNC: number;
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- };
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- export declare const API: {
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- LOGIN: string;
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- GET_ROOMS: string;
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- GET_ROOM_ADDRESS: string;
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- AUTOJOIN: string;
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- };
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- export declare const TEAM_NAMES: {
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- [key: number]: string;
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- };
@@ -1,187 +0,0 @@
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- "use strict";
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- // Constantes extraídas do bonkbot (utils/constants.js)
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.TEAM_NAMES = exports.API = exports.SERVER_MESSAGE_TYPES = exports.CLIENT_MESSAGE_TYPES = exports.MESSAGE_TYPES = exports.DEFAULT_SERVER = void 0;
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- exports.DEFAULT_SERVER = "b2ny1";
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- exports.MESSAGE_TYPES = {
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- PING_RESPONSE: 1,
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- TEST_PING: 2,
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- GET_DEBUG: 3,
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- SEND_INPUTS: 4,
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- TRIGGER_START: 5,
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- CHANGE_OWN_TEAM: 6,
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- TEAM_LOCK: 7,
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- SILENCE_PLAYER: 8,
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- KICK_BAN_PLAYER: 9,
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- CHAT_MESSAGE: 10,
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- INFORM_IN_LOBBY: 11,
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- CREATE_ROOM: 12,
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- JOIN_ROOM: 13,
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- RETURN_TO_LOBBY: 14,
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- SET_READY: 15,
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- ALL_READY_RESET: 16,
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- TIMESYNC: 17,
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- SEND_MAP_REORDER: 18,
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- SEND_MODE: 19,
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- SEND_ROUNDS: 20,
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- SEND_MAP_DELETE: 21,
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- SEND_MAP_ADD: 22,
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- SEND_TYPING: 23,
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- CHANGE_OTHER_TEAM: 24,
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- SEND_MAP_SUGGEST: 25,
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- SEND_BALANCE: 26,
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- VERSION_CHECK: 27,
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- SEND_DEBUG_WINNER: 28,
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- SEND_TEAM_SETTINGS: 29,
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- SEND_ARM_RECORD: 30,
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- SEND_HOST_CHANGE: 31,
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- SEND_FRIENDED: 32,
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- SEND_START_COUNTDOWN: 33,
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- SEND_ABORT_COUNTDOWN: 34,
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- SEND_REQUEST_XP: 35,
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- SEND_MAP_VOTE: 36,
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- INFORM_IN_GAME: 37,
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- GET_PRE_VOTE: 38,
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- TABBED: 39,
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- DESYNC_TEST: 40,
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- SEND_DESYNC_RESPONSE: 41,
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- SEND_NO_HOST_SWAP: 42,
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- SEND_CURATE: 43,
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- PLAYER_PINGS: 44,
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- ROOM_ADDRESS: 45,
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- PLAYER_JOIN: 46,
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- PLAYER_LEAVE: 47,
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- HOST_LEAVE: 48,
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- PLAYER_INPUT: 49,
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- READY_CHANGE: 50,
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- GAME_END: 51,
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- GAME_START: 52,
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- STATUS_MESSAGE: 53,
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- TEAM_CHANGE: 54,
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- TEAMLOCK_TOGGLE: 55,
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- INITIAL_DATA: 56,
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- PLAYER_KICK: 57,
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- MAP_REORDER: 58,
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- GAMEMODE_CHANGE: 59,
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- CHANGE_ROUNDS: 60,
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- MAP_SWITCH: 61,
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- TYPING: 62,
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- AFK_WARNING: 63,
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- MAP_SUGGEST: 64,
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- BALANCE_SET: 65,
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- DEBUG_WINNER: 66,
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- SAVE_REPLAY: 67,
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- HOST_TRANSFER: 68,
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- FRIEND_REQUEST: 69,
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- COUNTDOWN: 70,
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- ABORT_COUNTDOWN: 71,
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- PLAYER_LEVEL_UP: 72,
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- LOCAL_GAINED_XP: 73,
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- STATE: 74,
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- ROOM_SHARE_LINK: 75,
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- PLAYER_TABBED: 76,
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- CURATE_RESULT: 77,
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- ROOM_NAME_UPDATE: 78,
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- ROOM_PASSWORD_UPDATE: 79,
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- };
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- // Mapeamento de tipos de mensagens do cliente (para envio)
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- exports.CLIENT_MESSAGE_TYPES = {
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- PING_RESPONSE: exports.MESSAGE_TYPES.PING_RESPONSE,
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- SEND_INPUTS: exports.MESSAGE_TYPES.SEND_INPUTS,
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- TRIGGER_START: exports.MESSAGE_TYPES.TRIGGER_START,
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- CHANGE_OWN_TEAM: exports.MESSAGE_TYPES.CHANGE_OWN_TEAM,
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- TEAM_LOCK: exports.MESSAGE_TYPES.TEAM_LOCK,
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- SILENCE_PLAYER: exports.MESSAGE_TYPES.SILENCE_PLAYER,
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- KICK_BAN_PLAYER: exports.MESSAGE_TYPES.KICK_BAN_PLAYER,
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- CHAT_MESSAGE: exports.MESSAGE_TYPES.CHAT_MESSAGE,
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- INFORM_IN_LOBBY: exports.MESSAGE_TYPES.INFORM_IN_LOBBY,
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- CREATE_ROOM: exports.MESSAGE_TYPES.CREATE_ROOM,
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- JOIN_ROOM: exports.MESSAGE_TYPES.JOIN_ROOM,
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- RETURN_TO_LOBBY: exports.MESSAGE_TYPES.RETURN_TO_LOBBY,
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- SET_READY: exports.MESSAGE_TYPES.SET_READY,
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- ALL_READY_RESET: exports.MESSAGE_TYPES.ALL_READY_RESET,
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- TIMESYNC: exports.MESSAGE_TYPES.TIMESYNC,
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- SEND_MAP_REORDER: exports.MESSAGE_TYPES.SEND_MAP_REORDER,
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- SEND_MODE: exports.MESSAGE_TYPES.SEND_MODE,
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- SEND_ROUNDS: exports.MESSAGE_TYPES.SEND_ROUNDS,
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- SEND_MAP_DELETE: exports.MESSAGE_TYPES.SEND_MAP_DELETE,
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- SEND_MAP_ADD: exports.MESSAGE_TYPES.SEND_MAP_ADD,
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- SEND_TYPING: exports.MESSAGE_TYPES.SEND_TYPING,
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- CHANGE_OTHER_TEAM: exports.MESSAGE_TYPES.CHANGE_OTHER_TEAM,
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- SEND_MAP_SUGGEST: exports.MESSAGE_TYPES.SEND_MAP_SUGGEST,
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- SEND_BALANCE: exports.MESSAGE_TYPES.SEND_BALANCE,
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- VERSION_CHECK: exports.MESSAGE_TYPES.VERSION_CHECK,
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- SEND_DEBUG_WINNER: exports.MESSAGE_TYPES.SEND_DEBUG_WINNER,
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- SEND_TEAM_SETTINGS: exports.MESSAGE_TYPES.SEND_TEAM_SETTINGS,
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- SEND_ARM_RECORD: exports.MESSAGE_TYPES.SEND_ARM_RECORD,
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- SEND_HOST_CHANGE: exports.MESSAGE_TYPES.SEND_HOST_CHANGE,
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- SEND_FRIENDED: exports.MESSAGE_TYPES.SEND_FRIENDED,
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- SEND_START_COUNTDOWN: exports.MESSAGE_TYPES.SEND_START_COUNTDOWN,
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- SEND_ABORT_COUNTDOWN: exports.MESSAGE_TYPES.SEND_ABORT_COUNTDOWN,
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- SEND_REQUEST_XP: exports.MESSAGE_TYPES.SEND_REQUEST_XP,
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- SEND_MAP_VOTE: exports.MESSAGE_TYPES.SEND_MAP_VOTE,
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- INFORM_IN_GAME: exports.MESSAGE_TYPES.INFORM_IN_GAME,
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- GET_PRE_VOTE: exports.MESSAGE_TYPES.GET_PRE_VOTE,
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- TABBED: exports.MESSAGE_TYPES.TABBED,
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- DESYNC_TEST: exports.MESSAGE_TYPES.DESYNC_TEST,
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- SEND_DESYNC_RESPONSE: exports.MESSAGE_TYPES.SEND_DESYNC_RESPONSE,
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- SEND_NO_HOST_SWAP: exports.MESSAGE_TYPES.SEND_NO_HOST_SWAP,
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- SEND_CURATE: exports.MESSAGE_TYPES.SEND_CURATE,
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- };
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- // Mapeamento de tipos de mensagens do servidor (para recebimento)
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- exports.SERVER_MESSAGE_TYPES = {
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- PLAYER_PINGS: exports.MESSAGE_TYPES.PLAYER_PINGS,
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- ROOM_ADDRESS: exports.MESSAGE_TYPES.ROOM_ADDRESS,
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- PLAYER_JOIN: exports.MESSAGE_TYPES.PLAYER_JOIN,
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- PLAYER_LEAVE: exports.MESSAGE_TYPES.PLAYER_LEAVE,
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- HOST_LEAVE: exports.MESSAGE_TYPES.HOST_LEAVE,
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- PLAYER_INPUT: exports.MESSAGE_TYPES.PLAYER_INPUT,
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- READY_CHANGE: exports.MESSAGE_TYPES.READY_CHANGE,
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- GAME_END: exports.MESSAGE_TYPES.GAME_END,
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- GAME_START: exports.MESSAGE_TYPES.GAME_START,
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- STATUS_MESSAGE: exports.MESSAGE_TYPES.STATUS_MESSAGE,
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- TEAM_CHANGE: exports.MESSAGE_TYPES.TEAM_CHANGE,
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- TEAMLOCK_TOGGLE: exports.MESSAGE_TYPES.TEAMLOCK_TOGGLE,
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- INITIAL_DATA: exports.MESSAGE_TYPES.INITIAL_DATA,
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- PLAYER_KICK: exports.MESSAGE_TYPES.PLAYER_KICK,
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- MAP_REORDER: exports.MESSAGE_TYPES.MAP_REORDER,
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- GAMEMODE_CHANGE: exports.MESSAGE_TYPES.GAMEMODE_CHANGE,
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- CHANGE_ROUNDS: exports.MESSAGE_TYPES.CHANGE_ROUNDS,
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- MAP_SWITCH: exports.MESSAGE_TYPES.MAP_SWITCH,
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- TYPING: exports.MESSAGE_TYPES.TYPING,
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- AFK_WARNING: exports.MESSAGE_TYPES.AFK_WARNING,
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- MAP_SUGGEST: exports.MESSAGE_TYPES.MAP_SUGGEST,
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- BALANCE_SET: exports.MESSAGE_TYPES.BALANCE_SET,
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- DEBUG_WINNER: exports.MESSAGE_TYPES.DEBUG_WINNER,
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- SAVE_REPLAY: exports.MESSAGE_TYPES.SAVE_REPLAY,
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- HOST_TRANSFER: exports.MESSAGE_TYPES.HOST_TRANSFER,
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- FRIEND_REQUEST: exports.MESSAGE_TYPES.FRIEND_REQUEST,
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- COUNTDOWN: exports.MESSAGE_TYPES.COUNTDOWN,
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- ABORT_COUNTDOWN: exports.MESSAGE_TYPES.ABORT_COUNTDOWN,
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- PLAYER_LEVEL_UP: exports.MESSAGE_TYPES.PLAYER_LEVEL_UP,
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- LOCAL_GAINED_XP: exports.MESSAGE_TYPES.LOCAL_GAINED_XP,
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- STATE: exports.MESSAGE_TYPES.STATE,
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- ROOM_SHARE_LINK: exports.MESSAGE_TYPES.ROOM_SHARE_LINK,
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- PLAYER_TABBED: exports.MESSAGE_TYPES.PLAYER_TABBED,
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- CURATE_RESULT: exports.MESSAGE_TYPES.CURATE_RESULT,
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- ROOM_NAME_UPDATE: exports.MESSAGE_TYPES.ROOM_NAME_UPDATE,
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- ROOM_PASSWORD_UPDATE: exports.MESSAGE_TYPES.ROOM_PASSWORD_UPDATE,
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- JOIN_ROOM: exports.MESSAGE_TYPES.JOIN_ROOM, // Também é um pacote de servidor
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- CHAT_MESSAGE: exports.MESSAGE_TYPES.CHAT_MESSAGE, // Também é um pacote de servidor
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- TIMESYNC: exports.MESSAGE_TYPES.TIMESYNC, // Também é um pacote de servidor
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- };
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- exports.API = {
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- LOGIN: 'https://bonk.io/scripts/login_php.php',
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- GET_ROOMS: 'https://bonk.io/scripts/get_rooms_php.php',
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- GET_ROOM_ADDRESS: 'https://bonk.io/scripts/get_room_address_php.php',
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- AUTOJOIN: 'https://bonk.io/scripts/autojoin_php.php',
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- };
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- exports.TEAM_NAMES = {
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- 0: 'Spectator',
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- 1: 'Team 1',
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- 2: 'Team 2',
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- 3: 'Team 3',
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- 4: 'Team 4',
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- 5: 'Team 5',
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- };
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- // Outras constantes (GAMEMODE_NAMES, ENGINE_NAMES, etc.) podem ser adicionadas conforme necessário.
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- /**
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- * Logger utility for BonkTools
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- * Provides colored console logging with different levels
4
- */
5
- export declare enum LogLevel {
6
- DEBUG = 0,
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- INFO = 1,
8
- WARN = 2,
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- ERROR = 3,
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- NONE = 4
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- }
12
- export interface Logger {
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- debug(...args: any[]): void;
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- info(...args: any[]): void;
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- warn(...args: any[]): void;
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- error(...args: any[]): void;
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- setLevel(level: LogLevel | keyof typeof LogLevel): void;
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- getLevel(): LogLevel;
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- }
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- /**
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- * Create a logger instance
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- */
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- export declare function createLogger(namespace: string, initialLevel?: LogLevel | keyof typeof LogLevel): Logger;
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- /**
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- * Export LogLevel for convenience
26
- */
27
- export declare const LOG_LEVELS: typeof LogLevel;
28
- /**
29
- * Default logger instance
30
- */
31
- export declare const defaultLogger: Logger;
@@ -1,133 +0,0 @@
1
- "use strict";
2
- /**
3
- * Logger utility for BonkTools
4
- * Provides colored console logging with different levels
5
- */
6
- Object.defineProperty(exports, "__esModule", { value: true });
7
- exports.defaultLogger = exports.LOG_LEVELS = exports.LogLevel = void 0;
8
- exports.createLogger = createLogger;
9
- var LogLevel;
10
- (function (LogLevel) {
11
- LogLevel[LogLevel["DEBUG"] = 0] = "DEBUG";
12
- LogLevel[LogLevel["INFO"] = 1] = "INFO";
13
- LogLevel[LogLevel["WARN"] = 2] = "WARN";
14
- LogLevel[LogLevel["ERROR"] = 3] = "ERROR";
15
- LogLevel[LogLevel["NONE"] = 4] = "NONE";
16
- })(LogLevel || (exports.LogLevel = LogLevel = {}));
17
- // ANSI color codes for terminal
18
- const colors = {
19
- reset: '\x1b[0m',
20
- bright: '\x1b[1m',
21
- dim: '\x1b[2m',
22
- // Foreground colors
23
- black: '\x1b[30m',
24
- red: '\x1b[31m',
25
- green: '\x1b[32m',
26
- yellow: '\x1b[33m',
27
- blue: '\x1b[34m',
28
- magenta: '\x1b[35m',
29
- cyan: '\x1b[36m',
30
- white: '\x1b[37m',
31
- gray: '\x1b[90m'
32
- };
33
- /**
34
- * Format timestamp for logs
35
- */
36
- function getTimestamp() {
37
- const now = new Date();
38
- const hours = String(now.getHours()).padStart(2, '0');
39
- const minutes = String(now.getMinutes()).padStart(2, '0');
40
- const seconds = String(now.getSeconds()).padStart(2, '0');
41
- const ms = String(now.getMilliseconds()).padStart(3, '0');
42
- return `${hours}:${minutes}:${seconds}.${ms}`;
43
- }
44
- /**
45
- * Format log message with color and timestamp
46
- */
47
- function formatMessage(level, color, namespace, args) {
48
- const timestamp = `${colors.gray}[${getTimestamp()}]${colors.reset}`;
49
- const levelStr = `${color}${level.padEnd(5)}${colors.reset}`;
50
- const namespaceStr = `${colors.cyan}[${namespace}]${colors.reset}`;
51
- return `${timestamp} ${levelStr} ${namespaceStr}`;
52
- }
53
- /**
54
- * Serialize arguments for logging
55
- */
56
- function serializeArgs(args) {
57
- return args.map(arg => {
58
- if (typeof arg === 'string') {
59
- return arg;
60
- }
61
- if (arg instanceof Error) {
62
- return `${arg.message}\n${arg.stack}`;
63
- }
64
- if (typeof arg === 'object') {
65
- try {
66
- return JSON.stringify(arg, null, 2);
67
- }
68
- catch {
69
- return String(arg);
70
- }
71
- }
72
- return String(arg);
73
- }).join(' ');
74
- }
75
- /**
76
- * Create a logger instance
77
- */
78
- function createLogger(namespace, initialLevel = LogLevel.INFO) {
79
- let currentLevel;
80
- // Parse initial level
81
- if (typeof initialLevel === 'string') {
82
- currentLevel = LogLevel[initialLevel];
83
- }
84
- else {
85
- currentLevel = initialLevel;
86
- }
87
- const logger = {
88
- debug(...args) {
89
- if (currentLevel <= LogLevel.DEBUG) {
90
- const prefix = formatMessage('DEBUG', colors.gray, namespace, args);
91
- console.log(prefix, serializeArgs(args));
92
- }
93
- },
94
- info(...args) {
95
- if (currentLevel <= LogLevel.INFO) {
96
- const prefix = formatMessage('INFO', colors.blue, namespace, args);
97
- console.log(prefix, serializeArgs(args));
98
- }
99
- },
100
- warn(...args) {
101
- if (currentLevel <= LogLevel.WARN) {
102
- const prefix = formatMessage('WARN', colors.yellow, namespace, args);
103
- console.warn(prefix, serializeArgs(args));
104
- }
105
- },
106
- error(...args) {
107
- if (currentLevel <= LogLevel.ERROR) {
108
- const prefix = formatMessage('ERROR', colors.red, namespace, args);
109
- console.error(prefix, serializeArgs(args));
110
- }
111
- },
112
- setLevel(level) {
113
- if (typeof level === 'string') {
114
- currentLevel = LogLevel[level];
115
- }
116
- else {
117
- currentLevel = level;
118
- }
119
- },
120
- getLevel() {
121
- return currentLevel;
122
- }
123
- };
124
- return logger;
125
- }
126
- /**
127
- * Export LogLevel for convenience
128
- */
129
- exports.LOG_LEVELS = LogLevel;
130
- /**
131
- * Default logger instance
132
- */
133
- exports.defaultLogger = createLogger('BonkTools');
@@ -1,5 +0,0 @@
1
- import { CreateRoomOptions, JoinOptions } from '../connection/BonkConnection';
2
- export declare function validateAccount(account: any): any;
3
- export declare function validateRoomOptions(options: CreateRoomOptions): CreateRoomOptions;
4
- export declare function validateJoinOptions(options: JoinOptions): JoinOptions;
5
- export declare function validateString(value: any, name: string): void;
@@ -1,28 +0,0 @@
1
- "use strict";
2
- // Funções de validação mockadas para permitir a compilação inicial
3
- // Devem ser implementadas com a lógica do bonkbot original
4
- Object.defineProperty(exports, "__esModule", { value: true });
5
- exports.validateAccount = validateAccount;
6
- exports.validateRoomOptions = validateRoomOptions;
7
- exports.validateJoinOptions = validateJoinOptions;
8
- exports.validateString = validateString;
9
- function validateAccount(account) {
10
- if (!account || !account.username) {
11
- throw new Error('Account must have a username.');
12
- }
13
- account.guest = account.guest ?? true;
14
- return account;
15
- }
16
- function validateRoomOptions(options) {
17
- // Implementação de validação de opções de sala
18
- return options;
19
- }
20
- function validateJoinOptions(options) {
21
- // Implementação de validação de opções de entrada
22
- return options;
23
- }
24
- function validateString(value, name) {
25
- if (typeof value !== 'string' || value.length === 0) {
26
- throw new Error(`Invalid value for ${name}: must be a non-empty string.`);
27
- }
28
- }