bomb-panic-sdk 0.1.4 → 0.1.6

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package/dist/parse.js CHANGED
@@ -91,6 +91,9 @@ export function parseGameState(content) {
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  if (!content || content.dataType !== 'moveObject')
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  return null;
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  const fields = content.fields ?? {};
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+ const configFields = typeof fields.config === 'object' && fields.config
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+ ? fields.config.fields ?? fields.config
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+ : {};
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  const gameId = getObjectIdFromContent(content);
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  const phase = fields.phase?.variant ?? 'Unknown';
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  const roundId = toBigInt(fields.round_id ?? 0);
@@ -101,7 +104,9 @@ export function parseGameState(content) {
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  const poolValue = toBigInt(fields.pool_value ?? 0);
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  const entryFeePerPlayer = toBigInt(fields.entry_fee_per_player ?? 0);
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  const rewardPerSec = toBigInt(fields.reward_per_sec ?? 0);
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- const explosionRateBps = toBigInt(fields.explosion_rate_bps ?? 0);
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+ const explosionRateBps = toBigInt(configFields.explosion_rate_bps ?? fields.explosion_rate_bps ?? 0);
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+ const maxHoldTimeMs = toBigInt(configFields.max_hold_time_ms ?? fields.max_hold_time_ms ?? 0);
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+ const rewardDivisor = toBigInt(configFields.reward_divisor ?? fields.reward_divisor ?? 0);
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  const settlementConsumed = Boolean(fields.settlement_consumed);
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  const roomId = fields.room_id ?? '';
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  const rewards = new Map();
@@ -136,6 +141,8 @@ export function parseGameState(content) {
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  entryFeePerPlayer,
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  rewardPerSec,
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  explosionRateBps,
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+ maxHoldTimeMs,
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+ rewardDivisor,
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  settlementConsumed,
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  roomId,
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  players,
package/dist/tx.d.ts CHANGED
@@ -48,7 +48,6 @@ export declare function buildPassBombTx(config: SdkConfig, args: {
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  export declare function buildStartRoundWithHubTx(config: SdkConfig, args: {
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  gameStateId: string;
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  roomId: string;
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- adminCapId: string;
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  configId: string;
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  }): Transaction;
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  export declare function buildTryExplodeTx(config: SdkConfig, args: {
package/dist/tx.js CHANGED
@@ -30,7 +30,7 @@ export function buildCreateGameForRoomTx(config, args) {
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  const tx = new Transaction();
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  tx.moveCall({
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  target: `${config.packageId}::bomb_panic::create_game_for_room`,
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- arguments: [tx.object(args.lobbyId), tx.pure.address(args.roomId)],
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+ arguments: [tx.object(args.lobbyId), tx.object(args.roomId)],
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  typeArguments: [config.coinType],
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  });
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  return tx;
@@ -142,13 +142,11 @@ export function buildLeaveRoomAndGameTx(config, args) {
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  typeArguments: [config.coinType],
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  });
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  // 2. Cancel Ready if needed
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- if (args.isReady) {
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- tx.moveCall({
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- target: `${config.packageId}::gamehub::cancel_ready`,
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- arguments: [tx.object(args.roomId)],
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- typeArguments: [config.coinType],
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- });
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- }
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+ tx.moveCall({
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+ target: `${config.packageId}::gamehub::cancel_ready`,
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+ arguments: [tx.object(args.roomId)],
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+ typeArguments: [config.coinType],
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+ });
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  // 3. Leave Room
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  tx.moveCall({
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  target: `${config.packageId}::gamehub::leave_room`,
@@ -179,7 +177,6 @@ export function buildStartRoundWithHubTx(config, args) {
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  tx.object(args.gameStateId),
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  tx.object(args.roomId),
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  tx.object(config.clockId ?? DEFAULT_CLOCK),
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- tx.object(args.adminCapId),
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  tx.object(args.configId),
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  ],
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  typeArguments: [config.coinType],
package/dist/types.d.ts CHANGED
@@ -33,6 +33,8 @@ export type ParsedGameState = {
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  entryFeePerPlayer: bigint;
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  rewardPerSec: bigint;
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  explosionRateBps: bigint;
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+ maxHoldTimeMs: bigint;
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+ rewardDivisor: bigint;
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  settlementConsumed: boolean;
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  roomId: string;
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  players: ParsedPlayer[];
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "bomb-panic-sdk",
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- "version": "0.1.4",
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+ "version": "0.1.6",
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  "type": "module",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",