bomb-panic-sdk 0.1.4 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/parse.js +8 -1
- package/dist/tx.d.ts +0 -1
- package/dist/tx.js +6 -9
- package/dist/types.d.ts +2 -0
- package/package.json +1 -1
package/dist/parse.js
CHANGED
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@@ -91,6 +91,9 @@ export function parseGameState(content) {
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if (!content || content.dataType !== 'moveObject')
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return null;
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const fields = content.fields ?? {};
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94
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+
const configFields = typeof fields.config === 'object' && fields.config
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? fields.config.fields ?? fields.config
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: {};
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const gameId = getObjectIdFromContent(content);
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const phase = fields.phase?.variant ?? 'Unknown';
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const roundId = toBigInt(fields.round_id ?? 0);
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@@ -101,7 +104,9 @@ export function parseGameState(content) {
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const poolValue = toBigInt(fields.pool_value ?? 0);
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const entryFeePerPlayer = toBigInt(fields.entry_fee_per_player ?? 0);
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const rewardPerSec = toBigInt(fields.reward_per_sec ?? 0);
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104
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-
const explosionRateBps = toBigInt(fields.explosion_rate_bps ?? 0);
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107
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const explosionRateBps = toBigInt(configFields.explosion_rate_bps ?? fields.explosion_rate_bps ?? 0);
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108
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const maxHoldTimeMs = toBigInt(configFields.max_hold_time_ms ?? fields.max_hold_time_ms ?? 0);
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109
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const rewardDivisor = toBigInt(configFields.reward_divisor ?? fields.reward_divisor ?? 0);
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const settlementConsumed = Boolean(fields.settlement_consumed);
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const roomId = fields.room_id ?? '';
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const rewards = new Map();
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@@ -136,6 +141,8 @@ export function parseGameState(content) {
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entryFeePerPlayer,
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rewardPerSec,
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explosionRateBps,
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+
maxHoldTimeMs,
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145
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rewardDivisor,
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settlementConsumed,
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roomId,
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players,
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package/dist/tx.d.ts
CHANGED
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@@ -48,7 +48,6 @@ export declare function buildPassBombTx(config: SdkConfig, args: {
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export declare function buildStartRoundWithHubTx(config: SdkConfig, args: {
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gameStateId: string;
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roomId: string;
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-
adminCapId: string;
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configId: string;
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}): Transaction;
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export declare function buildTryExplodeTx(config: SdkConfig, args: {
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package/dist/tx.js
CHANGED
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@@ -30,7 +30,7 @@ export function buildCreateGameForRoomTx(config, args) {
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const tx = new Transaction();
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tx.moveCall({
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target: `${config.packageId}::bomb_panic::create_game_for_room`,
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-
arguments: [tx.object(args.lobbyId), tx.
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+
arguments: [tx.object(args.lobbyId), tx.object(args.roomId)],
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typeArguments: [config.coinType],
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});
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return tx;
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@@ -142,13 +142,11 @@ export function buildLeaveRoomAndGameTx(config, args) {
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typeArguments: [config.coinType],
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});
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// 2. Cancel Ready if needed
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-
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-
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-
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-
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-
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});
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-
}
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+
tx.moveCall({
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target: `${config.packageId}::gamehub::cancel_ready`,
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arguments: [tx.object(args.roomId)],
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typeArguments: [config.coinType],
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});
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// 3. Leave Room
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tx.moveCall({
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target: `${config.packageId}::gamehub::leave_room`,
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@@ -179,7 +177,6 @@ export function buildStartRoundWithHubTx(config, args) {
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tx.object(args.gameStateId),
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tx.object(args.roomId),
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tx.object(config.clockId ?? DEFAULT_CLOCK),
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-
tx.object(args.adminCapId),
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tx.object(args.configId),
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],
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typeArguments: [config.coinType],
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package/dist/types.d.ts
CHANGED