board-game-engine 2.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/ci.yml +33 -0
- package/README.md +2 -2
- package/dist/board-game-engine.cjs +463 -349
- package/dist/board-game-engine.js +463 -349
- package/dist/board-game-engine.min.js +22 -22
- package/dist/board-game-engine.mjs +461 -348
- package/dist/client/client.d.ts +76 -0
- package/dist/client/client.d.ts.map +1 -0
- package/dist/game-factory/bank/bank-slot.d.ts +30 -0
- package/dist/game-factory/bank/bank-slot.d.ts.map +1 -0
- package/dist/game-factory/bank/bank.d.ts +34 -0
- package/dist/game-factory/bank/bank.d.ts.map +1 -0
- package/dist/game-factory/board.d.ts +4 -0
- package/dist/game-factory/board.d.ts.map +1 -0
- package/dist/game-factory/condition/condition-factory.d.ts +4 -0
- package/dist/game-factory/condition/condition-factory.d.ts.map +1 -0
- package/dist/game-factory/condition/condition.d.ts +13 -0
- package/dist/game-factory/condition/condition.d.ts.map +1 -0
- package/dist/game-factory/condition/contains-condition.d.ts +8 -0
- package/dist/game-factory/condition/contains-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/contains-same-condition.d.ts +7 -0
- package/dist/game-factory/condition/contains-same-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/evaluate-condition.d.ts +8 -0
- package/dist/game-factory/condition/evaluate-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/every-condition.d.ts +12 -0
- package/dist/game-factory/condition/every-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/has-line-condition.d.ts +8 -0
- package/dist/game-factory/condition/has-line-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/in-line-condition.d.ts +8 -0
- package/dist/game-factory/condition/in-line-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/is-condition.d.ts +8 -0
- package/dist/game-factory/condition/is-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/is-full-condition.d.ts +7 -0
- package/dist/game-factory/condition/is-full-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/no-possible-moves-condition.d.ts +7 -0
- package/dist/game-factory/condition/no-possible-moves-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/not-condition.d.ts +7 -0
- package/dist/game-factory/condition/not-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/or-condition.d.ts +7 -0
- package/dist/game-factory/condition/or-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/position-condition.d.ts +7 -0
- package/dist/game-factory/condition/position-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/some-condition.d.ts +8 -0
- package/dist/game-factory/condition/some-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/would-condition.d.ts +8 -0
- package/dist/game-factory/condition/would-condition.d.ts.map +1 -0
- package/dist/game-factory/entity.d.ts +13 -0
- package/dist/game-factory/entity.d.ts.map +1 -0
- package/dist/game-factory/expand-game-rules.d.ts +3 -0
- package/dist/game-factory/expand-game-rules.d.ts.map +1 -0
- package/dist/game-factory/game-factory.d.ts +10 -0
- package/dist/game-factory/game-factory.d.ts.map +1 -0
- package/{src/game-factory/move/end-turn.js → dist/game-factory/move/end-turn.d.ts} +2 -4
- package/dist/game-factory/move/end-turn.d.ts.map +1 -0
- package/dist/game-factory/move/for-each.d.ts +5 -0
- package/dist/game-factory/move/for-each.d.ts.map +1 -0
- package/dist/game-factory/move/index.d.ts +6 -0
- package/dist/game-factory/move/index.d.ts.map +1 -0
- package/dist/game-factory/move/move-entity.d.ts +7 -0
- package/dist/game-factory/move/move-entity.d.ts.map +1 -0
- package/dist/game-factory/move/move-factory.d.ts +18 -0
- package/dist/game-factory/move/move-factory.d.ts.map +1 -0
- package/dist/game-factory/move/move.d.ts +54 -0
- package/dist/game-factory/move/move.d.ts.map +1 -0
- package/dist/game-factory/move/pass-turn.d.ts +5 -0
- package/dist/game-factory/move/pass-turn.d.ts.map +1 -0
- package/{src/game-factory/move/pass.js → dist/game-factory/move/pass.d.ts} +2 -4
- package/dist/game-factory/move/pass.d.ts.map +1 -0
- package/dist/game-factory/move/place-new.d.ts +5 -0
- package/dist/game-factory/move/place-new.d.ts.map +1 -0
- package/dist/game-factory/move/remove-entity.d.ts +5 -0
- package/dist/game-factory/move/remove-entity.d.ts.map +1 -0
- package/dist/game-factory/move/set-active-players.d.ts +5 -0
- package/dist/game-factory/move/set-active-players.d.ts.map +1 -0
- package/dist/game-factory/move/set-state.d.ts +5 -0
- package/dist/game-factory/move/set-state.d.ts.map +1 -0
- package/dist/game-factory/move/shuffle.d.ts +5 -0
- package/dist/game-factory/move/shuffle.d.ts.map +1 -0
- package/dist/game-factory/move/take-from.d.ts +11 -0
- package/dist/game-factory/move/take-from.d.ts.map +1 -0
- package/dist/game-factory/space/space.d.ts +10 -0
- package/dist/game-factory/space/space.d.ts.map +1 -0
- package/dist/game-factory/space-group/grid.d.ts +15 -0
- package/dist/game-factory/space-group/grid.d.ts.map +1 -0
- package/dist/game-factory/space-group/space-group.d.ts +20 -0
- package/dist/game-factory/space-group/space-group.d.ts.map +1 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/registry.d.ts +17 -0
- package/dist/registry.d.ts.map +1 -0
- package/dist/types/bagel-types.d.ts +339 -0
- package/dist/types/bagel-types.d.ts.map +1 -0
- package/dist/types/index.d.ts +3 -0
- package/dist/types/index.d.ts.map +1 -0
- package/dist/types/rule-with-conditions.d.ts +9 -0
- package/dist/types/rule-with-conditions.d.ts.map +1 -0
- package/dist/utils/any-valid-moves.d.ts +2 -0
- package/dist/utils/any-valid-moves.d.ts.map +1 -0
- package/dist/utils/bgio-resolve-types.d.ts +25 -0
- package/dist/utils/bgio-resolve-types.d.ts.map +1 -0
- package/dist/utils/check-conditions.d.ts +7 -0
- package/dist/utils/check-conditions.d.ts.map +1 -0
- package/dist/utils/create-payload.d.ts +5 -0
- package/dist/utils/create-payload.d.ts.map +1 -0
- package/dist/utils/deserialize-bgio-arguments.d.ts +3 -0
- package/dist/utils/deserialize-bgio-arguments.d.ts.map +1 -0
- package/dist/utils/do-moves.d.ts +8 -0
- package/dist/utils/do-moves.d.ts.map +1 -0
- package/dist/utils/entity-matches.d.ts +6 -0
- package/dist/utils/entity-matches.d.ts.map +1 -0
- package/dist/utils/find-met-condition.d.ts +6 -0
- package/dist/utils/find-met-condition.d.ts.map +1 -0
- package/dist/utils/get-current-moves.d.ts +24 -0
- package/dist/utils/get-current-moves.d.ts.map +1 -0
- package/dist/utils/get-scenario-results.d.ts +3 -0
- package/dist/utils/get-scenario-results.d.ts.map +1 -0
- package/dist/utils/get-steps.d.ts +13 -0
- package/dist/utils/get-steps.d.ts.map +1 -0
- package/dist/utils/get.d.ts +7 -0
- package/dist/utils/get.d.ts.map +1 -0
- package/dist/utils/grid-contains-sequence.d.ts +27 -0
- package/dist/utils/grid-contains-sequence.d.ts.map +1 -0
- package/dist/utils/json-transformer.d.ts +8 -0
- package/dist/utils/json-transformer.d.ts.map +1 -0
- package/dist/utils/prepare-payload.d.ts +2 -0
- package/dist/utils/prepare-payload.d.ts.map +1 -0
- package/dist/utils/resolve-entity.d.ts +3 -0
- package/dist/utils/resolve-entity.d.ts.map +1 -0
- package/dist/utils/resolve-expression.d.ts +6 -0
- package/dist/utils/resolve-expression.d.ts.map +1 -0
- package/dist/utils/resolve-properties.d.ts +4 -0
- package/dist/utils/resolve-properties.d.ts.map +1 -0
- package/dist/utils/simulate-move.d.ts +16 -0
- package/dist/utils/simulate-move.d.ts.map +1 -0
- package/e2e/fixtures/bge-checkers.html +1 -2
- package/e2e/fixtures/bge-minimal.html +1 -2
- package/e2e/fixtures/bge-ttt.html +1 -2
- package/examples/index.html +1 -1
- package/package.json +9 -3
- package/playwright-report/index.html +1 -1
- package/scripts/build.mjs +2 -2
- package/src/client/client.ts +305 -0
- package/src/game-factory/bank/bank-slot.ts +81 -0
- package/src/game-factory/bank/bank.ts +125 -0
- package/src/game-factory/{board.js → board.ts} +1 -1
- package/src/game-factory/condition/condition-factory.ts +59 -0
- package/src/game-factory/condition/condition.ts +50 -0
- package/src/game-factory/condition/{contains-condition.js → contains-condition.ts} +5 -4
- package/src/game-factory/condition/{contains-same-condition.js → contains-same-condition.ts} +8 -5
- package/src/game-factory/condition/{evaluate-condition.js → evaluate-condition.ts} +4 -3
- package/src/game-factory/condition/every-condition.ts +27 -0
- package/src/game-factory/condition/has-line-condition.ts +15 -0
- package/src/game-factory/condition/in-line-condition.ts +25 -0
- package/src/game-factory/condition/is-condition.ts +24 -0
- package/src/game-factory/condition/is-full-condition.ts +10 -0
- package/src/game-factory/condition/{no-possible-moves-condition.js → no-possible-moves-condition.ts} +3 -2
- package/src/game-factory/condition/{not-condition.js → not-condition.ts} +3 -2
- package/src/game-factory/condition/{or-condition.js → or-condition.ts} +3 -2
- package/src/game-factory/condition/position-condition.ts +13 -0
- package/src/game-factory/condition/{some-condition.js → some-condition.ts} +5 -3
- package/src/game-factory/condition/would-condition.ts +104 -0
- package/src/game-factory/entity.ts +37 -0
- package/src/game-factory/expand-game-rules.ts +263 -0
- package/src/game-factory/game-factory.ts +263 -0
- package/src/game-factory/move/end-turn.ts +7 -0
- package/src/game-factory/move/for-each.ts +20 -0
- package/src/game-factory/move/move-entity.ts +18 -0
- package/src/game-factory/move/move-factory.ts +107 -0
- package/src/game-factory/move/move.ts +147 -0
- package/src/game-factory/move/pass-turn.ts +15 -0
- package/src/game-factory/move/pass.ts +7 -0
- package/src/game-factory/move/place-new.ts +42 -0
- package/src/game-factory/move/remove-entity.ts +11 -0
- package/src/game-factory/move/set-active-players.ts +26 -0
- package/src/game-factory/move/set-state.ts +14 -0
- package/src/game-factory/move/shuffle.ts +9 -0
- package/src/game-factory/move/take-from.ts +12 -0
- package/src/game-factory/space/space.ts +36 -0
- package/src/game-factory/space-group/grid.ts +48 -0
- package/src/game-factory/space-group/space-group.ts +44 -0
- package/src/index.ts +5 -0
- package/src/types/bagel-types.ts +449 -0
- package/src/types/boardgame-io-core.d.ts +7 -0
- package/src/types/index.ts +70 -0
- package/src/types/rule-with-conditions.ts +9 -0
- package/src/utils/{any-valid-moves.js → any-valid-moves.ts} +54 -49
- package/src/utils/bgio-resolve-types.ts +27 -0
- package/src/utils/check-conditions.ts +28 -0
- package/src/utils/create-payload.ts +19 -0
- package/src/utils/deserialize-bgio-arguments.ts +10 -0
- package/src/utils/do-moves.ts +22 -0
- package/src/utils/entity-matches.ts +30 -0
- package/src/utils/expr-eval.d.ts +6 -0
- package/src/utils/find-met-condition.ts +23 -0
- package/src/utils/get-current-moves.ts +39 -0
- package/src/utils/get-scenario-results.ts +30 -0
- package/src/utils/get-steps.ts +38 -0
- package/src/utils/get.ts +28 -0
- package/src/utils/{grid-contains-sequence.js → grid-contains-sequence.ts} +71 -33
- package/src/utils/json-transformer.ts +17 -0
- package/src/utils/prepare-payload.ts +20 -0
- package/src/utils/resolve-entity.ts +15 -0
- package/src/utils/resolve-expression.ts +16 -0
- package/src/utils/resolve-properties.ts +172 -0
- package/src/utils/simulate-move.ts +32 -0
- package/src/wackson.d.ts +4 -0
- package/tsconfig.build.json +14 -0
- package/tsconfig.json +21 -0
- package/src/client/client.js +0 -224
- package/src/game-factory/bank/bank-slot.js +0 -69
- package/src/game-factory/bank/bank.js +0 -114
- package/src/game-factory/condition/condition-factory.js +0 -52
- package/src/game-factory/condition/condition.js +0 -39
- package/src/game-factory/condition/every-condition.js +0 -25
- package/src/game-factory/condition/has-line-condition.js +0 -14
- package/src/game-factory/condition/in-line-condition.js +0 -19
- package/src/game-factory/condition/is-condition.js +0 -23
- package/src/game-factory/condition/is-full-condition.js +0 -9
- package/src/game-factory/condition/position-condition.js +0 -12
- package/src/game-factory/condition/would-condition.js +0 -94
- package/src/game-factory/entity.js +0 -29
- package/src/game-factory/expand-game-rules.js +0 -271
- package/src/game-factory/game-factory.js +0 -239
- package/src/game-factory/move/for-each.js +0 -18
- package/src/game-factory/move/move-entity.js +0 -16
- package/src/game-factory/move/move-factory.js +0 -89
- package/src/game-factory/move/move.js +0 -131
- package/src/game-factory/move/pass-turn.js +0 -10
- package/src/game-factory/move/place-new.js +0 -33
- package/src/game-factory/move/remove-entity.js +0 -7
- package/src/game-factory/move/set-active-players.js +0 -23
- package/src/game-factory/move/set-state.js +0 -11
- package/src/game-factory/move/shuffle.js +0 -7
- package/src/game-factory/move/take-from.js +0 -7
- package/src/game-factory/space/space.js +0 -30
- package/src/game-factory/space-group/grid.js +0 -43
- package/src/game-factory/space-group/space-group.js +0 -29
- package/src/index.js +0 -2
- package/src/utils/check-conditions.js +0 -28
- package/src/utils/create-payload.js +0 -16
- package/src/utils/deserialize-bgio-arguments.js +0 -8
- package/src/utils/do-moves.js +0 -18
- package/src/utils/entity-matches.js +0 -20
- package/src/utils/find-met-condition.js +0 -22
- package/src/utils/get-current-moves.js +0 -12
- package/src/utils/get-scenario-results.js +0 -23
- package/src/utils/get-steps.js +0 -29
- package/src/utils/get.js +0 -25
- package/src/utils/json-transformer.js +0 -12
- package/src/utils/prepare-payload.js +0 -16
- package/src/utils/resolve-entity.js +0 -9
- package/src/utils/resolve-expression.js +0 -10
- package/src/utils/resolve-properties.js +0 -149
- package/src/utils/simulate-move.js +0 -25
- /package/src/game-factory/move/{index.js → index.ts} +0 -0
- /package/src/{registry.js → registry.ts} +0 -0
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import type { Condition as ConditionRule } from "../../types/bagel-types.js";
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import Condition from "./condition.js";
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import checkConditions from "../../utils/check-conditions.js";
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import simulateMove from "../../utils/simulate-move.js";
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import type { BgioResolveState } from "../../utils/bgio-resolve-types.js";
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const argNameMap: Record<string, string[]> = {
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PlaceNew: ["destination"],
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RemoveEntity: ["entity"],
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MoveEntity: ["entity", "destination"],
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TakeFrom: ["source", "destination"],
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SetState: ["entity", "state"],
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};
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export default class WouldCondition extends Condition {
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checkCondition (
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bgioArguments: unknown,
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rule: unknown,
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conditionPayload: Record<string, unknown>,
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context: Record<string, unknown>
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) {
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const target = conditionPayload.target;
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const targets = (conditionPayload.targets as unknown[] | undefined) ?? [target];
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const moveType = (context.moveInstance as { rule: { moveType: string } } | undefined)?.rule?.moveType;
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const argNames = moveType ? argNameMap[moveType] : undefined;
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const payload = {
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arguments: targets.reduce<Record<string, unknown>>((acc, t, i) => {
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const key = argNames?.[i] ?? `arg${i}`;
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return { ...acc, [key]: t };
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}, {}),
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};
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const simulatedG = simulateMove(
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bgioArguments as BgioResolveState,
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payload as Parameters<typeof simulateMove>[1],
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context as Parameters<typeof simulateMove>[2]
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) as { bank: { locate: (id: unknown) => unknown } };
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let simulatedConditionsPayload: Record<string, unknown> = {};
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if (target) {
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simulatedConditionsPayload = {
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target: simulatedG.bank.locate((target as { entityId: unknown }).entityId),
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};
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} else if (targets) {
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simulatedConditionsPayload = {
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targets: targets.map((t) => simulatedG.bank.locate((t as { entityId: unknown }).entityId)),
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};
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}
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const conditionResults = checkConditions(
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{ ...(bgioArguments as BgioResolveState), G: simulatedG } as BgioResolveState,
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(bgioArguments as { G: { bank: { locate: (id: unknown) => unknown } } }).G.bank.locate(entityId)
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)
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: conditionResults.results;
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results,
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conditionIsMet,
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};
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}
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}
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function restoreReferences (
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}
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}
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+
if (Object.prototype.hasOwnProperty.call(obj, key)) {
|
|
100
|
+
restored[key] = restoreReferences((obj as Record<string, unknown>)[key], getOriginalEntity, seen);
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
return restored;
|
|
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|
+
}
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|
@@ -0,0 +1,37 @@
|
|
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1
|
+
export default class Entity {
|
|
2
|
+
rule: Record<string, unknown>;
|
|
3
|
+
entityId: number;
|
|
4
|
+
state: Record<string, unknown>;
|
|
5
|
+
|
|
6
|
+
constructor (
|
|
7
|
+
options: { fromBank?: boolean; initialStateGroups?: Record<string, string> } | undefined,
|
|
8
|
+
rule: Record<string, unknown>,
|
|
9
|
+
id: number
|
|
10
|
+
) {
|
|
11
|
+
if (!options?.fromBank) {
|
|
12
|
+
throw new Error(`Do not create entities directly. Go through the Bank. rule: ${JSON.stringify(rule)}`);
|
|
13
|
+
}
|
|
14
|
+
this.rule = rule;
|
|
15
|
+
this.entityId = id;
|
|
16
|
+
this.state = {};
|
|
17
|
+
if (this.rule.stateGroups) {
|
|
18
|
+
Object.entries(this.rule.stateGroups as Record<string, Record<string, Record<string, unknown>>>)
|
|
19
|
+
.forEach(([stateGroupName, stateGroupValues]) => {
|
|
20
|
+
const stateGroupValueName = options?.initialStateGroups?.[stateGroupName]
|
|
21
|
+
?? Object.keys(stateGroupValues)[0];
|
|
22
|
+
Object.assign(this.state, stateGroupValues[stateGroupValueName]);
|
|
23
|
+
});
|
|
24
|
+
}
|
|
25
|
+
if (this.rule.state) {
|
|
26
|
+
Object.assign(this.state, this.rule.state as Record<string, unknown>);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
get attributes () {
|
|
31
|
+
return {
|
|
32
|
+
...this.rule,
|
|
33
|
+
...this,
|
|
34
|
+
...this.state,
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
}
|
|
@@ -0,0 +1,263 @@
|
|
|
1
|
+
import find from "lodash/find.js";
|
|
2
|
+
import type { Entity, EntityMatcher, EntityAttributes, GameFactoryInput, ExpandedGameRules, MoveDefinition } from "../types/bagel-types.js";
|
|
3
|
+
import transformJSON from "../utils/json-transformer.js";
|
|
4
|
+
|
|
5
|
+
type TransformRule = {
|
|
6
|
+
test: (val: unknown) => boolean;
|
|
7
|
+
replace: (val: unknown) => unknown;
|
|
8
|
+
};
|
|
9
|
+
|
|
10
|
+
const invariantEntities = [
|
|
11
|
+
{
|
|
12
|
+
entityType: "Space",
|
|
13
|
+
count: "Infinity",
|
|
14
|
+
},
|
|
15
|
+
{
|
|
16
|
+
entityType: "Board",
|
|
17
|
+
name: "sharedBoard",
|
|
18
|
+
},
|
|
19
|
+
{
|
|
20
|
+
name: "playerMarker",
|
|
21
|
+
perPlayer: true,
|
|
22
|
+
count: "Infinity",
|
|
23
|
+
},
|
|
24
|
+
] as Entity[];
|
|
25
|
+
|
|
26
|
+
function expandEntities (rules: { entities: Entity[] }) {
|
|
27
|
+
rules.entities = [
|
|
28
|
+
...invariantEntities,
|
|
29
|
+
...(rules.entities || []),
|
|
30
|
+
];
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
function expandInitialPlacements (rules: Record<string, unknown>, entities: Entity[]) {
|
|
34
|
+
if (rules.sharedBoard) {
|
|
35
|
+
const sharedBoard = rules.sharedBoard as EntityMatcher<EntityAttributes<Entity>>[];
|
|
36
|
+
const sharedBoardPlacements = sharedBoard.map((matcher) => ({ entity: matcher, destination: { name: "sharedBoard" } }));
|
|
37
|
+
if (!rules.initialPlacements) rules.initialPlacements = [];
|
|
38
|
+
(rules.initialPlacements as unknown[]).unshift(...sharedBoardPlacements);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
if (rules.personalBoard) {
|
|
42
|
+
entities.push({
|
|
43
|
+
entityType: "Board",
|
|
44
|
+
name: "personalBoard",
|
|
45
|
+
perPlayer: true,
|
|
46
|
+
});
|
|
47
|
+
const personalBoard = rules.personalBoard as EntityMatcher<EntityAttributes<Entity>>[];
|
|
48
|
+
const personalBoardPlacements = personalBoard.map((matcher) => ({
|
|
49
|
+
entity: matcher,
|
|
50
|
+
destination: {
|
|
51
|
+
name: "personalBoard",
|
|
52
|
+
},
|
|
53
|
+
}));
|
|
54
|
+
if (!rules.initialPlacements) rules.initialPlacements = [];
|
|
55
|
+
(rules.initialPlacements as unknown[]).unshift(...personalBoardPlacements);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
if (rules.initialPlacements) {
|
|
59
|
+
const initialPlacementMoves = (rules.initialPlacements as Array<{ entity: Record<string, unknown>; destination: { index?: number; name?: string } }>).map((placement) => {
|
|
60
|
+
const { state, ...matcher } = placement.entity;
|
|
61
|
+
const entityDefinition = find(entities, matcher) as Entity | undefined;
|
|
62
|
+
|
|
63
|
+
if (placement.destination.name === "personalBoard") {
|
|
64
|
+
return {
|
|
65
|
+
moveType: "ForEach",
|
|
66
|
+
arguments: {
|
|
67
|
+
targets: {
|
|
68
|
+
type: "ctxPath",
|
|
69
|
+
path: ["playOrder"],
|
|
70
|
+
},
|
|
71
|
+
},
|
|
72
|
+
move: {
|
|
73
|
+
moveType: "PlaceNew",
|
|
74
|
+
entity: {
|
|
75
|
+
state,
|
|
76
|
+
conditions: [{
|
|
77
|
+
conditionType: "Is",
|
|
78
|
+
matcher: {
|
|
79
|
+
...matcher,
|
|
80
|
+
...(entityDefinition?.perPlayer
|
|
81
|
+
? {
|
|
82
|
+
player: {
|
|
83
|
+
type: "contextPath",
|
|
84
|
+
path: ["loopTarget"],
|
|
85
|
+
},
|
|
86
|
+
}
|
|
87
|
+
: {}
|
|
88
|
+
),
|
|
89
|
+
},
|
|
90
|
+
}],
|
|
91
|
+
},
|
|
92
|
+
arguments: {
|
|
93
|
+
destination: {
|
|
94
|
+
conditions: [{
|
|
95
|
+
conditionType: "Is",
|
|
96
|
+
matcher: {
|
|
97
|
+
...placement.destination,
|
|
98
|
+
player: {
|
|
99
|
+
type: "contextPath",
|
|
100
|
+
path: ["loopTarget"],
|
|
101
|
+
},
|
|
102
|
+
},
|
|
103
|
+
}],
|
|
104
|
+
},
|
|
105
|
+
},
|
|
106
|
+
},
|
|
107
|
+
} as MoveDefinition;
|
|
108
|
+
} else {
|
|
109
|
+
return {
|
|
110
|
+
moveType: "PlaceNew",
|
|
111
|
+
entity: {
|
|
112
|
+
state,
|
|
113
|
+
conditions: [{
|
|
114
|
+
conditionType: "Is",
|
|
115
|
+
matcher,
|
|
116
|
+
}],
|
|
117
|
+
},
|
|
118
|
+
arguments: {
|
|
119
|
+
destination: {
|
|
120
|
+
conditions: [{
|
|
121
|
+
conditionType: "Is",
|
|
122
|
+
matcher: placement.destination,
|
|
123
|
+
}],
|
|
124
|
+
},
|
|
125
|
+
},
|
|
126
|
+
} as MoveDefinition;
|
|
127
|
+
}
|
|
128
|
+
});
|
|
129
|
+
if (!rules.initialMoves) rules.initialMoves = [];
|
|
130
|
+
(rules.initialMoves as MoveDefinition[]).unshift(...initialPlacementMoves);
|
|
131
|
+
delete rules.initialPlacements;
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
const keyMappings: [string, string][] = [];
|
|
136
|
+
|
|
137
|
+
const simpleReplacements: [string, unknown][] = [
|
|
138
|
+
[
|
|
139
|
+
"isCurrentPlayer",
|
|
140
|
+
{
|
|
141
|
+
conditionType: "Is",
|
|
142
|
+
matcher: {
|
|
143
|
+
player: {
|
|
144
|
+
type: "ctxPath",
|
|
145
|
+
path: ["currentPlayer"],
|
|
146
|
+
},
|
|
147
|
+
},
|
|
148
|
+
},
|
|
149
|
+
],
|
|
150
|
+
[
|
|
151
|
+
"isEmpty",
|
|
152
|
+
{
|
|
153
|
+
conditionType: "Not",
|
|
154
|
+
conditions: [{ conditionType: "Contains" }],
|
|
155
|
+
},
|
|
156
|
+
],
|
|
157
|
+
[
|
|
158
|
+
"ownerOfFirstResultEntity",
|
|
159
|
+
{
|
|
160
|
+
type: "contextPath",
|
|
161
|
+
path: ["results", 0, "matches", 0, 0, "entities", 0, "attributes", "player"],
|
|
162
|
+
},
|
|
163
|
+
],
|
|
164
|
+
];
|
|
165
|
+
|
|
166
|
+
const transformationRules: TransformRule[] = [
|
|
167
|
+
{
|
|
168
|
+
test: (val) => Boolean(val && typeof val === "object"),
|
|
169
|
+
replace: (val) => {
|
|
170
|
+
const obj = val as Record<string, unknown>;
|
|
171
|
+
keyMappings.forEach(([oldKey, newKey]) => {
|
|
172
|
+
if (Object.prototype.hasOwnProperty.call(obj, oldKey)) {
|
|
173
|
+
obj[newKey] = obj[oldKey];
|
|
174
|
+
delete obj[oldKey];
|
|
175
|
+
}
|
|
176
|
+
});
|
|
177
|
+
return val;
|
|
178
|
+
},
|
|
179
|
+
},
|
|
180
|
+
{
|
|
181
|
+
test: (val) => typeof val === "string",
|
|
182
|
+
replace: (val) => {
|
|
183
|
+
for (let i = 0, len = simpleReplacements.length; i < len; i++) {
|
|
184
|
+
if (val === simpleReplacements[i][0]) {
|
|
185
|
+
return simpleReplacements[i][1];
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
return val;
|
|
189
|
+
},
|
|
190
|
+
},
|
|
191
|
+
{
|
|
192
|
+
test: (val) => Boolean(val && typeof val === "object" && (val as { conditions?: unknown }).conditions),
|
|
193
|
+
replace: (val) => {
|
|
194
|
+
const v = val as { conditions: unknown };
|
|
195
|
+
if (!Array.isArray(v.conditions)) {
|
|
196
|
+
v.conditions = [v.conditions];
|
|
197
|
+
}
|
|
198
|
+
return val;
|
|
199
|
+
},
|
|
200
|
+
},
|
|
201
|
+
{
|
|
202
|
+
test: (val) => Boolean(val && typeof val === "object" && (val as { conditions?: unknown }).conditions),
|
|
203
|
+
replace: (val) => {
|
|
204
|
+
const v = val as { conditions: Array<Record<string, unknown>> };
|
|
205
|
+
for (let i = 0, len = v.conditions.length; i < len; i++) {
|
|
206
|
+
if (!v.conditions[i].conditionType) {
|
|
207
|
+
v.conditions[i] = {
|
|
208
|
+
conditionType: "Is",
|
|
209
|
+
matcher: v.conditions[i],
|
|
210
|
+
};
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
return val;
|
|
214
|
+
},
|
|
215
|
+
},
|
|
216
|
+
{
|
|
217
|
+
test: (val) => Boolean(val && typeof val === "object" && typeof (val as { target?: unknown }).target === "string"),
|
|
218
|
+
replace: (val) => {
|
|
219
|
+
const v = val as { target: string };
|
|
220
|
+
return {
|
|
221
|
+
...v,
|
|
222
|
+
target: {
|
|
223
|
+
conditions: [{
|
|
224
|
+
conditionType: "Is",
|
|
225
|
+
matcher: {
|
|
226
|
+
name: v.target,
|
|
227
|
+
},
|
|
228
|
+
}],
|
|
229
|
+
},
|
|
230
|
+
};
|
|
231
|
+
},
|
|
232
|
+
},
|
|
233
|
+
];
|
|
234
|
+
|
|
235
|
+
export default function expandGameRules (gameRules: GameFactoryInput): ExpandedGameRules {
|
|
236
|
+
const rules = transformJSON(gameRules, transformationRules) as GameFactoryInput;
|
|
237
|
+
|
|
238
|
+
if (!rules.sharedBoard) {
|
|
239
|
+
rules.sharedBoard = rules.entities as unknown as GameFactoryInput["sharedBoard"];
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
if (!rules.turn) {
|
|
243
|
+
rules.turn = {
|
|
244
|
+
minMoves: 1,
|
|
245
|
+
maxMoves: 1,
|
|
246
|
+
};
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
expandEntities(rules);
|
|
250
|
+
expandInitialPlacements(rules as unknown as Record<string, unknown>, rules.entities);
|
|
251
|
+
|
|
252
|
+
if (rules.phases) {
|
|
253
|
+
Object.entries(rules.phases).forEach((phaseRule) => {
|
|
254
|
+
expandInitialPlacements(phaseRule as unknown as Record<string, unknown>, rules.entities);
|
|
255
|
+
});
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
if (gameRules.numPlayers) {
|
|
259
|
+
gameRules.minPlayers = gameRules.maxPlayers = gameRules.numPlayers;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
return rules as ExpandedGameRules;
|
|
263
|
+
}
|
|
@@ -0,0 +1,263 @@
|
|
|
1
|
+
import { serialize } from "wackson";
|
|
2
|
+
import type { GameFactoryInput, MoveDefinition, TurnConfig } from "../types/bagel-types.js";
|
|
3
|
+
import moveFactory from "./move/move-factory.js";
|
|
4
|
+
import Bank from "./bank/bank.js";
|
|
5
|
+
import expandGameRules from "./expand-game-rules.js";
|
|
6
|
+
import getScenarioResults from "../utils/get-scenario-results.js";
|
|
7
|
+
import doMoves from "../utils/do-moves.js";
|
|
8
|
+
import deserializeBgioArguments from "../utils/deserialize-bgio-arguments.js";
|
|
9
|
+
import type { BgioResolveState } from "../utils/bgio-resolve-types.js";
|
|
10
|
+
|
|
11
|
+
/** boardgame.io-style arguments (minimal typing; engine passes full objects). */
|
|
12
|
+
export type BgioArguments = BgioResolveState;
|
|
13
|
+
|
|
14
|
+
/** Object returned from `gameFactory` (boardgame.io game definition). */
|
|
15
|
+
export type BoardGameEngineGame = Record<string, unknown> & { name: string };
|
|
16
|
+
|
|
17
|
+
export default function gameFactory (
|
|
18
|
+
gameRules: GameFactoryInput,
|
|
19
|
+
gameName: string
|
|
20
|
+
): BoardGameEngineGame {
|
|
21
|
+
const game: BoardGameEngineGame = { name: gameName };
|
|
22
|
+
const rules = expandGameRules(gameRules);
|
|
23
|
+
|
|
24
|
+
game.setup = (bgioArguments: BgioArguments) => {
|
|
25
|
+
const { ctx } = bgioArguments;
|
|
26
|
+
const initialState: Record<string, unknown> = {
|
|
27
|
+
_meta: {
|
|
28
|
+
passedPlayers: [],
|
|
29
|
+
previousPayloads: {},
|
|
30
|
+
},
|
|
31
|
+
};
|
|
32
|
+
|
|
33
|
+
const entityDefinitions = expandEntityDefinitions(rules.entities, ctx as { numPlayers: number }) as Record<string, unknown>[];
|
|
34
|
+
const bank = new Bank(entityDefinitions);
|
|
35
|
+
initialState.bank = bank;
|
|
36
|
+
initialState.sharedBoard = bank.getOne(
|
|
37
|
+
bgioArguments,
|
|
38
|
+
{
|
|
39
|
+
conditions: [{
|
|
40
|
+
conditionType: "Is",
|
|
41
|
+
matcher: { name: "sharedBoard" },
|
|
42
|
+
}],
|
|
43
|
+
},
|
|
44
|
+
{}
|
|
45
|
+
);
|
|
46
|
+
|
|
47
|
+
if (rules.personalBoard) {
|
|
48
|
+
initialState.personalBoards = (bgioArguments.ctx as { playOrder: string[] }).playOrder.map((playerID: string) =>
|
|
49
|
+
bank.getOne(
|
|
50
|
+
bgioArguments,
|
|
51
|
+
{
|
|
52
|
+
conditions: [{
|
|
53
|
+
conditionType: "Is",
|
|
54
|
+
matcher: {
|
|
55
|
+
name: "personalBoard",
|
|
56
|
+
player: playerID,
|
|
57
|
+
},
|
|
58
|
+
}],
|
|
59
|
+
},
|
|
60
|
+
{}
|
|
61
|
+
)
|
|
62
|
+
);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
rules.initialMoves?.forEach((moveRule) => {
|
|
66
|
+
moveFactory(moveRule, game).moveInstance!.doMove(
|
|
67
|
+
{ ...bgioArguments, G: initialState },
|
|
68
|
+
undefined,
|
|
69
|
+
{}
|
|
70
|
+
);
|
|
71
|
+
});
|
|
72
|
+
return JSON.parse(serialize(initialState));
|
|
73
|
+
};
|
|
74
|
+
|
|
75
|
+
if (rules.moves) {
|
|
76
|
+
game.moves = createMoves(rules.moves, game);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
if (rules.turn) {
|
|
80
|
+
game.turn = createTurn(rules.turn, game);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
if (rules.phases) {
|
|
84
|
+
game.phases = Object.entries(rules.phases).reduce<Record<string, unknown>>((acc, [name, phaseRule]) => ({
|
|
85
|
+
...acc,
|
|
86
|
+
[name]: createPhase(phaseRule as Record<string, unknown>, game),
|
|
87
|
+
}), {});
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
if (rules.endIf) {
|
|
91
|
+
const endIfRules = rules.endIf;
|
|
92
|
+
game.endIf = (bgioArguments: BgioArguments) => {
|
|
93
|
+
const newBgioArguments = deserializeBgioArguments(bgioArguments);
|
|
94
|
+
return getScenarioResults(newBgioArguments, endIfRules);
|
|
95
|
+
};
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
if (!gameRules.DEBUG_DISABLE_SECRET_STATE) {
|
|
99
|
+
game.playerView = (bgioArguments: BgioArguments) => {
|
|
100
|
+
const { G, playerID } = deserializeBgioArguments(bgioArguments);
|
|
101
|
+
const tracker = (G as { bank: { tracker: Record<string, {
|
|
102
|
+
rule: { contentsHiddenFrom?: string; player?: string; hideLength?: boolean };
|
|
103
|
+
spaces?: unknown[];
|
|
104
|
+
entities?: unknown[];
|
|
105
|
+
}> } }).bank.tracker;
|
|
106
|
+
Object.values(tracker).forEach((entity) => {
|
|
107
|
+
if (
|
|
108
|
+
entity.rule.contentsHiddenFrom === "All" ||
|
|
109
|
+
(
|
|
110
|
+
entity.rule.contentsHiddenFrom === "Others" &&
|
|
111
|
+
(
|
|
112
|
+
playerID !== entity.rule.player ||
|
|
113
|
+
playerID === undefined
|
|
114
|
+
)
|
|
115
|
+
)
|
|
116
|
+
) {
|
|
117
|
+
if (entity.spaces) {
|
|
118
|
+
entity.spaces = entity.rule.hideLength
|
|
119
|
+
? []
|
|
120
|
+
: entity.spaces.map(() => (G as { bank: { createEntity: () => unknown } }).bank.createEntity());
|
|
121
|
+
}
|
|
122
|
+
if (entity.entities) {
|
|
123
|
+
entity.entities = entity.rule.hideLength
|
|
124
|
+
? []
|
|
125
|
+
: entity.entities.map(() => (G as { bank: { createEntity: () => unknown } }).bank.createEntity());
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
});
|
|
129
|
+
return JSON.parse(serialize(G));
|
|
130
|
+
};
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
return game;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
function expandEntityDefinitions (entities: unknown[], ctx: { numPlayers: number }) {
|
|
137
|
+
return entities.reduce<unknown[]>((acc, entity) => {
|
|
138
|
+
const entityCopy = { ...(entity as Record<string, unknown>) };
|
|
139
|
+
|
|
140
|
+
if (entityCopy.perPlayer) {
|
|
141
|
+
delete entityCopy.perPlayer;
|
|
142
|
+
if (entityCopy.variants) {
|
|
143
|
+
entityCopy.variants =
|
|
144
|
+
(new Array(ctx.numPlayers)).fill(undefined).reduce<unknown[]>((accu, _, i) => [
|
|
145
|
+
...accu,
|
|
146
|
+
...(entityCopy.variants as unknown[]).map((variant: unknown) => ({ ...(variant as object), player: `${i}` })),
|
|
147
|
+
], []);
|
|
148
|
+
} else {
|
|
149
|
+
entityCopy.variants =
|
|
150
|
+
(new Array(ctx.numPlayers)).fill(undefined).map((_, i) => ({ player: `${i}` }));
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
if (entityCopy.variants) {
|
|
155
|
+
const variants = entityCopy.variants as unknown[];
|
|
156
|
+
delete entityCopy.variants;
|
|
157
|
+
|
|
158
|
+
return [
|
|
159
|
+
...acc,
|
|
160
|
+
...variants.map((variant) => ({
|
|
161
|
+
...entityCopy,
|
|
162
|
+
...(variant as object),
|
|
163
|
+
})),
|
|
164
|
+
];
|
|
165
|
+
} else {
|
|
166
|
+
return [
|
|
167
|
+
...acc,
|
|
168
|
+
entityCopy,
|
|
169
|
+
];
|
|
170
|
+
}
|
|
171
|
+
}, []);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
function createTurn (turnRule: TurnConfig | Record<string, unknown>, game: BoardGameEngineGame) {
|
|
175
|
+
const turn = { ...turnRule } as Record<string, unknown>;
|
|
176
|
+
|
|
177
|
+
turn.onBegin = (bgioArguments: BgioArguments) => {
|
|
178
|
+
const newBgioArguments = deserializeBgioArguments(bgioArguments);
|
|
179
|
+
const stageRule = (turnRule.stages as Record<string, { initialMoves?: MoveDefinition[] }> | undefined)?.[
|
|
180
|
+
(newBgioArguments.ctx as { activePlayers?: Record<string, string>; currentPlayer: string }).activePlayers?.[
|
|
181
|
+
(newBgioArguments.ctx as { currentPlayer: string }).currentPlayer
|
|
182
|
+
] as string
|
|
183
|
+
];
|
|
184
|
+
|
|
185
|
+
(newBgioArguments.G as { _meta: { passedPlayers: string[] } })._meta.passedPlayers = (newBgioArguments.G as { _meta: { passedPlayers: string[] } })._meta.passedPlayers
|
|
186
|
+
.filter((p) => p !== (newBgioArguments.ctx as { currentPlayer: string }).currentPlayer);
|
|
187
|
+
|
|
188
|
+
doMoves(newBgioArguments, turnRule.initialMoves as MoveDefinition[] | undefined, { game });
|
|
189
|
+
doMoves(newBgioArguments, stageRule?.initialMoves, { game });
|
|
190
|
+
|
|
191
|
+
return JSON.parse(serialize(newBgioArguments.G));
|
|
192
|
+
};
|
|
193
|
+
|
|
194
|
+
if (turnRule.stages) {
|
|
195
|
+
Object.entries(turnRule.stages as Record<string, { moves?: Record<string, MoveDefinition> }>).forEach(([stageName, stageRule]) => {
|
|
196
|
+
if (stageRule.moves) {
|
|
197
|
+
((turn.stages as Record<string, { moves?: Record<string, unknown> }>)[stageName]).moves = createMoves(stageRule.moves, game);
|
|
198
|
+
}
|
|
199
|
+
});
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
const order = turnRule.order as {
|
|
203
|
+
playOrder?: string | ((args: { ctx: { playOrder: string[] }; G: { _meta: { isAfterFirstPhase?: boolean } } }) => string[]);
|
|
204
|
+
first?: () => number;
|
|
205
|
+
next?: (args: { ctx: { playOrderPos: number; numPlayers: number } }) => number;
|
|
206
|
+
} | undefined;
|
|
207
|
+
if (order?.playOrder === "RotateFirst") {
|
|
208
|
+
order.first = () => 0;
|
|
209
|
+
order.next = ({ ctx }) => (ctx.playOrderPos + 1) % ctx.numPlayers;
|
|
210
|
+
(turn.order as typeof order).playOrder = ({ ctx, G }) => {
|
|
211
|
+
return G._meta.isAfterFirstPhase
|
|
212
|
+
? [...ctx.playOrder.slice(1), ctx.playOrder[0]]
|
|
213
|
+
: ctx.playOrder;
|
|
214
|
+
};
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
return turn;
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
function createPhase (phaseRule: Record<string, unknown>, game: BoardGameEngineGame) {
|
|
221
|
+
const phase = { ...phaseRule };
|
|
222
|
+
if (phaseRule.turn) {
|
|
223
|
+
phase.turn = createTurn(phaseRule.turn as Record<string, unknown>, game);
|
|
224
|
+
}
|
|
225
|
+
if (phaseRule.moves) {
|
|
226
|
+
phase.moves = createMoves(phaseRule.moves as Record<string, MoveDefinition>, game);
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
phase.onBegin = (bgioArguments: BgioArguments) => {
|
|
230
|
+
const newBgioArguments = deserializeBgioArguments(bgioArguments);
|
|
231
|
+
doMoves(newBgioArguments, phaseRule.initialMoves as MoveDefinition[] | undefined, { game });
|
|
232
|
+
(newBgioArguments.G as { _meta: Record<string, unknown> })._meta.currentPhaseHasBeenSetUp = true;
|
|
233
|
+
(newBgioArguments.G as { _meta: Record<string, unknown> })._meta.nextPhase = phaseRule.next;
|
|
234
|
+
return JSON.parse(serialize(newBgioArguments.G));
|
|
235
|
+
};
|
|
236
|
+
|
|
237
|
+
if (phaseRule.endIf) {
|
|
238
|
+
const phaseEndIf = phaseRule.endIf as unknown[];
|
|
239
|
+
phase.endIf = (bgioArguments: BgioArguments) => {
|
|
240
|
+
const newBgioArguments = deserializeBgioArguments(bgioArguments);
|
|
241
|
+
if ((newBgioArguments.G as { _meta: { currentPhaseHasBeenSetUp?: boolean } })._meta.currentPhaseHasBeenSetUp) {
|
|
242
|
+
const result = getScenarioResults(newBgioArguments, phaseEndIf);
|
|
243
|
+
if (result) {
|
|
244
|
+
return result;
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
};
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
phase.onEnd = ({ G }: { G: { _meta: Record<string, unknown> } }) => {
|
|
251
|
+
G._meta.currentPhaseHasBeenSetUp = false;
|
|
252
|
+
G._meta.isAfterFirstPhase = true;
|
|
253
|
+
};
|
|
254
|
+
|
|
255
|
+
return phase;
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
function createMoves (moves: Record<string, MoveDefinition>, game: BoardGameEngineGame) {
|
|
259
|
+
return Object.entries(moves).reduce<Record<string, unknown>>((acc, [name, moveDefinition]) => ({
|
|
260
|
+
...acc,
|
|
261
|
+
[name]: moveFactory({ ...moveDefinition, name }, game),
|
|
262
|
+
}), {});
|
|
263
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { MoveDefinition } from "../../types/bagel-types.js";
|
|
2
|
+
import Move from "./move.js";
|
|
3
|
+
import { getMoveInstance } from "./move-factory.js";
|
|
4
|
+
|
|
5
|
+
export default class ForEach extends Move {
|
|
6
|
+
do (bgioArguments: unknown, rule: unknown, resolvedPayload: unknown, context: Record<string, unknown>) {
|
|
7
|
+
const { targets } = (resolvedPayload as { arguments: { targets: unknown[] } }).arguments;
|
|
8
|
+
targets.forEach((target: unknown) => {
|
|
9
|
+
const loopContext = {
|
|
10
|
+
...context,
|
|
11
|
+
loopTarget: target
|
|
12
|
+
}
|
|
13
|
+
getMoveInstance((rule as { move: MoveDefinition }).move)!.doMove(
|
|
14
|
+
bgioArguments,
|
|
15
|
+
undefined,
|
|
16
|
+
loopContext
|
|
17
|
+
)
|
|
18
|
+
})
|
|
19
|
+
}
|
|
20
|
+
}
|