board-game-engine 2.0.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (251) hide show
  1. package/.github/workflows/ci.yml +33 -0
  2. package/dist/board-game-engine.cjs +463 -349
  3. package/dist/board-game-engine.js +463 -349
  4. package/dist/board-game-engine.min.js +22 -22
  5. package/dist/board-game-engine.mjs +461 -348
  6. package/dist/client/client.d.ts +76 -0
  7. package/dist/client/client.d.ts.map +1 -0
  8. package/dist/game-factory/bank/bank-slot.d.ts +30 -0
  9. package/dist/game-factory/bank/bank-slot.d.ts.map +1 -0
  10. package/dist/game-factory/bank/bank.d.ts +34 -0
  11. package/dist/game-factory/bank/bank.d.ts.map +1 -0
  12. package/dist/game-factory/board.d.ts +4 -0
  13. package/dist/game-factory/board.d.ts.map +1 -0
  14. package/dist/game-factory/condition/condition-factory.d.ts +4 -0
  15. package/dist/game-factory/condition/condition-factory.d.ts.map +1 -0
  16. package/dist/game-factory/condition/condition.d.ts +13 -0
  17. package/dist/game-factory/condition/condition.d.ts.map +1 -0
  18. package/dist/game-factory/condition/contains-condition.d.ts +8 -0
  19. package/dist/game-factory/condition/contains-condition.d.ts.map +1 -0
  20. package/dist/game-factory/condition/contains-same-condition.d.ts +7 -0
  21. package/dist/game-factory/condition/contains-same-condition.d.ts.map +1 -0
  22. package/dist/game-factory/condition/evaluate-condition.d.ts +8 -0
  23. package/dist/game-factory/condition/evaluate-condition.d.ts.map +1 -0
  24. package/dist/game-factory/condition/every-condition.d.ts +12 -0
  25. package/dist/game-factory/condition/every-condition.d.ts.map +1 -0
  26. package/dist/game-factory/condition/has-line-condition.d.ts +8 -0
  27. package/dist/game-factory/condition/has-line-condition.d.ts.map +1 -0
  28. package/dist/game-factory/condition/in-line-condition.d.ts +8 -0
  29. package/dist/game-factory/condition/in-line-condition.d.ts.map +1 -0
  30. package/dist/game-factory/condition/is-condition.d.ts +8 -0
  31. package/dist/game-factory/condition/is-condition.d.ts.map +1 -0
  32. package/dist/game-factory/condition/is-full-condition.d.ts +7 -0
  33. package/dist/game-factory/condition/is-full-condition.d.ts.map +1 -0
  34. package/dist/game-factory/condition/no-possible-moves-condition.d.ts +7 -0
  35. package/dist/game-factory/condition/no-possible-moves-condition.d.ts.map +1 -0
  36. package/dist/game-factory/condition/not-condition.d.ts +7 -0
  37. package/dist/game-factory/condition/not-condition.d.ts.map +1 -0
  38. package/dist/game-factory/condition/or-condition.d.ts +7 -0
  39. package/dist/game-factory/condition/or-condition.d.ts.map +1 -0
  40. package/dist/game-factory/condition/position-condition.d.ts +7 -0
  41. package/dist/game-factory/condition/position-condition.d.ts.map +1 -0
  42. package/dist/game-factory/condition/some-condition.d.ts +8 -0
  43. package/dist/game-factory/condition/some-condition.d.ts.map +1 -0
  44. package/dist/game-factory/condition/would-condition.d.ts +8 -0
  45. package/dist/game-factory/condition/would-condition.d.ts.map +1 -0
  46. package/dist/game-factory/entity.d.ts +13 -0
  47. package/dist/game-factory/entity.d.ts.map +1 -0
  48. package/dist/game-factory/expand-game-rules.d.ts +3 -0
  49. package/dist/game-factory/expand-game-rules.d.ts.map +1 -0
  50. package/dist/game-factory/game-factory.d.ts +10 -0
  51. package/dist/game-factory/game-factory.d.ts.map +1 -0
  52. package/{src/game-factory/move/end-turn.js → dist/game-factory/move/end-turn.d.ts} +2 -4
  53. package/dist/game-factory/move/end-turn.d.ts.map +1 -0
  54. package/dist/game-factory/move/for-each.d.ts +5 -0
  55. package/dist/game-factory/move/for-each.d.ts.map +1 -0
  56. package/dist/game-factory/move/index.d.ts +6 -0
  57. package/dist/game-factory/move/index.d.ts.map +1 -0
  58. package/dist/game-factory/move/move-entity.d.ts +7 -0
  59. package/dist/game-factory/move/move-entity.d.ts.map +1 -0
  60. package/dist/game-factory/move/move-factory.d.ts +18 -0
  61. package/dist/game-factory/move/move-factory.d.ts.map +1 -0
  62. package/dist/game-factory/move/move.d.ts +54 -0
  63. package/dist/game-factory/move/move.d.ts.map +1 -0
  64. package/dist/game-factory/move/pass-turn.d.ts +5 -0
  65. package/dist/game-factory/move/pass-turn.d.ts.map +1 -0
  66. package/{src/game-factory/move/pass.js → dist/game-factory/move/pass.d.ts} +2 -4
  67. package/dist/game-factory/move/pass.d.ts.map +1 -0
  68. package/dist/game-factory/move/place-new.d.ts +5 -0
  69. package/dist/game-factory/move/place-new.d.ts.map +1 -0
  70. package/dist/game-factory/move/remove-entity.d.ts +5 -0
  71. package/dist/game-factory/move/remove-entity.d.ts.map +1 -0
  72. package/dist/game-factory/move/set-active-players.d.ts +5 -0
  73. package/dist/game-factory/move/set-active-players.d.ts.map +1 -0
  74. package/dist/game-factory/move/set-state.d.ts +5 -0
  75. package/dist/game-factory/move/set-state.d.ts.map +1 -0
  76. package/dist/game-factory/move/shuffle.d.ts +5 -0
  77. package/dist/game-factory/move/shuffle.d.ts.map +1 -0
  78. package/dist/game-factory/move/take-from.d.ts +11 -0
  79. package/dist/game-factory/move/take-from.d.ts.map +1 -0
  80. package/dist/game-factory/space/space.d.ts +10 -0
  81. package/dist/game-factory/space/space.d.ts.map +1 -0
  82. package/dist/game-factory/space-group/grid.d.ts +15 -0
  83. package/dist/game-factory/space-group/grid.d.ts.map +1 -0
  84. package/dist/game-factory/space-group/space-group.d.ts +20 -0
  85. package/dist/game-factory/space-group/space-group.d.ts.map +1 -0
  86. package/dist/index.d.ts +6 -0
  87. package/dist/index.d.ts.map +1 -0
  88. package/dist/registry.d.ts +17 -0
  89. package/dist/registry.d.ts.map +1 -0
  90. package/dist/types/bagel-types.d.ts +339 -0
  91. package/dist/types/bagel-types.d.ts.map +1 -0
  92. package/dist/types/index.d.ts +3 -0
  93. package/dist/types/index.d.ts.map +1 -0
  94. package/dist/types/rule-with-conditions.d.ts +9 -0
  95. package/dist/types/rule-with-conditions.d.ts.map +1 -0
  96. package/dist/utils/any-valid-moves.d.ts +2 -0
  97. package/dist/utils/any-valid-moves.d.ts.map +1 -0
  98. package/dist/utils/bgio-resolve-types.d.ts +25 -0
  99. package/dist/utils/bgio-resolve-types.d.ts.map +1 -0
  100. package/dist/utils/check-conditions.d.ts +7 -0
  101. package/dist/utils/check-conditions.d.ts.map +1 -0
  102. package/dist/utils/create-payload.d.ts +5 -0
  103. package/dist/utils/create-payload.d.ts.map +1 -0
  104. package/dist/utils/deserialize-bgio-arguments.d.ts +3 -0
  105. package/dist/utils/deserialize-bgio-arguments.d.ts.map +1 -0
  106. package/dist/utils/do-moves.d.ts +8 -0
  107. package/dist/utils/do-moves.d.ts.map +1 -0
  108. package/dist/utils/entity-matches.d.ts +6 -0
  109. package/dist/utils/entity-matches.d.ts.map +1 -0
  110. package/dist/utils/find-met-condition.d.ts +6 -0
  111. package/dist/utils/find-met-condition.d.ts.map +1 -0
  112. package/dist/utils/get-current-moves.d.ts +24 -0
  113. package/dist/utils/get-current-moves.d.ts.map +1 -0
  114. package/dist/utils/get-scenario-results.d.ts +3 -0
  115. package/dist/utils/get-scenario-results.d.ts.map +1 -0
  116. package/dist/utils/get-steps.d.ts +13 -0
  117. package/dist/utils/get-steps.d.ts.map +1 -0
  118. package/dist/utils/get.d.ts +7 -0
  119. package/dist/utils/get.d.ts.map +1 -0
  120. package/dist/utils/grid-contains-sequence.d.ts +27 -0
  121. package/dist/utils/grid-contains-sequence.d.ts.map +1 -0
  122. package/dist/utils/json-transformer.d.ts +8 -0
  123. package/dist/utils/json-transformer.d.ts.map +1 -0
  124. package/dist/utils/prepare-payload.d.ts +2 -0
  125. package/dist/utils/prepare-payload.d.ts.map +1 -0
  126. package/dist/utils/resolve-entity.d.ts +3 -0
  127. package/dist/utils/resolve-entity.d.ts.map +1 -0
  128. package/dist/utils/resolve-expression.d.ts +6 -0
  129. package/dist/utils/resolve-expression.d.ts.map +1 -0
  130. package/dist/utils/resolve-properties.d.ts +4 -0
  131. package/dist/utils/resolve-properties.d.ts.map +1 -0
  132. package/dist/utils/simulate-move.d.ts +16 -0
  133. package/dist/utils/simulate-move.d.ts.map +1 -0
  134. package/package.json +9 -3
  135. package/playwright-report/index.html +1 -1
  136. package/scripts/build.mjs +2 -2
  137. package/src/client/client.ts +306 -0
  138. package/src/game-factory/bank/bank-slot.ts +81 -0
  139. package/src/game-factory/bank/bank.ts +125 -0
  140. package/src/game-factory/{board.js → board.ts} +1 -1
  141. package/src/game-factory/condition/condition-factory.ts +59 -0
  142. package/src/game-factory/condition/condition.ts +50 -0
  143. package/src/game-factory/condition/{contains-condition.js → contains-condition.ts} +5 -4
  144. package/src/game-factory/condition/{contains-same-condition.js → contains-same-condition.ts} +8 -5
  145. package/src/game-factory/condition/{evaluate-condition.js → evaluate-condition.ts} +4 -3
  146. package/src/game-factory/condition/every-condition.ts +27 -0
  147. package/src/game-factory/condition/has-line-condition.ts +15 -0
  148. package/src/game-factory/condition/in-line-condition.ts +25 -0
  149. package/src/game-factory/condition/is-condition.ts +24 -0
  150. package/src/game-factory/condition/is-full-condition.ts +10 -0
  151. package/src/game-factory/condition/{no-possible-moves-condition.js → no-possible-moves-condition.ts} +3 -2
  152. package/src/game-factory/condition/{not-condition.js → not-condition.ts} +3 -2
  153. package/src/game-factory/condition/{or-condition.js → or-condition.ts} +3 -2
  154. package/src/game-factory/condition/position-condition.ts +13 -0
  155. package/src/game-factory/condition/{some-condition.js → some-condition.ts} +5 -3
  156. package/src/game-factory/condition/would-condition.ts +104 -0
  157. package/src/game-factory/entity.ts +37 -0
  158. package/src/game-factory/expand-game-rules.ts +263 -0
  159. package/src/game-factory/game-factory.ts +263 -0
  160. package/src/game-factory/move/end-turn.ts +7 -0
  161. package/src/game-factory/move/for-each.ts +20 -0
  162. package/src/game-factory/move/move-entity.ts +18 -0
  163. package/src/game-factory/move/move-factory.ts +107 -0
  164. package/src/game-factory/move/move.ts +147 -0
  165. package/src/game-factory/move/pass-turn.ts +15 -0
  166. package/src/game-factory/move/pass.ts +7 -0
  167. package/src/game-factory/move/place-new.ts +42 -0
  168. package/src/game-factory/move/remove-entity.ts +11 -0
  169. package/src/game-factory/move/set-active-players.ts +26 -0
  170. package/src/game-factory/move/set-state.ts +14 -0
  171. package/src/game-factory/move/shuffle.ts +9 -0
  172. package/src/game-factory/move/take-from.ts +12 -0
  173. package/src/game-factory/space/space.ts +36 -0
  174. package/src/game-factory/space-group/grid.ts +48 -0
  175. package/src/game-factory/space-group/space-group.ts +44 -0
  176. package/src/index.ts +5 -0
  177. package/src/types/bagel-types.ts +449 -0
  178. package/src/types/boardgame-io-core.d.ts +7 -0
  179. package/src/types/index.ts +70 -0
  180. package/src/types/rule-with-conditions.ts +9 -0
  181. package/src/utils/{any-valid-moves.js → any-valid-moves.ts} +54 -49
  182. package/src/utils/bgio-resolve-types.ts +27 -0
  183. package/src/utils/check-conditions.ts +28 -0
  184. package/src/utils/create-payload.ts +19 -0
  185. package/src/utils/deserialize-bgio-arguments.ts +10 -0
  186. package/src/utils/do-moves.ts +22 -0
  187. package/src/utils/entity-matches.ts +30 -0
  188. package/src/utils/expr-eval.d.ts +6 -0
  189. package/src/utils/find-met-condition.ts +23 -0
  190. package/src/utils/get-current-moves.ts +39 -0
  191. package/src/utils/get-scenario-results.ts +30 -0
  192. package/src/utils/get-steps.ts +38 -0
  193. package/src/utils/get.ts +28 -0
  194. package/src/utils/{grid-contains-sequence.js → grid-contains-sequence.ts} +71 -33
  195. package/src/utils/json-transformer.ts +17 -0
  196. package/src/utils/prepare-payload.ts +20 -0
  197. package/src/utils/resolve-entity.ts +15 -0
  198. package/src/utils/resolve-expression.ts +16 -0
  199. package/src/utils/resolve-properties.ts +172 -0
  200. package/src/utils/simulate-move.ts +32 -0
  201. package/src/wackson.d.ts +4 -0
  202. package/tsconfig.build.json +14 -0
  203. package/tsconfig.json +21 -0
  204. package/src/client/client.js +0 -224
  205. package/src/game-factory/bank/bank-slot.js +0 -69
  206. package/src/game-factory/bank/bank.js +0 -114
  207. package/src/game-factory/condition/condition-factory.js +0 -52
  208. package/src/game-factory/condition/condition.js +0 -39
  209. package/src/game-factory/condition/every-condition.js +0 -25
  210. package/src/game-factory/condition/has-line-condition.js +0 -14
  211. package/src/game-factory/condition/in-line-condition.js +0 -19
  212. package/src/game-factory/condition/is-condition.js +0 -23
  213. package/src/game-factory/condition/is-full-condition.js +0 -9
  214. package/src/game-factory/condition/position-condition.js +0 -12
  215. package/src/game-factory/condition/would-condition.js +0 -94
  216. package/src/game-factory/entity.js +0 -29
  217. package/src/game-factory/expand-game-rules.js +0 -271
  218. package/src/game-factory/game-factory.js +0 -239
  219. package/src/game-factory/move/for-each.js +0 -18
  220. package/src/game-factory/move/move-entity.js +0 -16
  221. package/src/game-factory/move/move-factory.js +0 -89
  222. package/src/game-factory/move/move.js +0 -131
  223. package/src/game-factory/move/pass-turn.js +0 -10
  224. package/src/game-factory/move/place-new.js +0 -33
  225. package/src/game-factory/move/remove-entity.js +0 -7
  226. package/src/game-factory/move/set-active-players.js +0 -23
  227. package/src/game-factory/move/set-state.js +0 -11
  228. package/src/game-factory/move/shuffle.js +0 -7
  229. package/src/game-factory/move/take-from.js +0 -7
  230. package/src/game-factory/space/space.js +0 -30
  231. package/src/game-factory/space-group/grid.js +0 -43
  232. package/src/game-factory/space-group/space-group.js +0 -29
  233. package/src/index.js +0 -2
  234. package/src/utils/check-conditions.js +0 -28
  235. package/src/utils/create-payload.js +0 -16
  236. package/src/utils/deserialize-bgio-arguments.js +0 -8
  237. package/src/utils/do-moves.js +0 -18
  238. package/src/utils/entity-matches.js +0 -20
  239. package/src/utils/find-met-condition.js +0 -22
  240. package/src/utils/get-current-moves.js +0 -12
  241. package/src/utils/get-scenario-results.js +0 -23
  242. package/src/utils/get-steps.js +0 -29
  243. package/src/utils/get.js +0 -25
  244. package/src/utils/json-transformer.js +0 -12
  245. package/src/utils/prepare-payload.js +0 -16
  246. package/src/utils/resolve-entity.js +0 -9
  247. package/src/utils/resolve-expression.js +0 -10
  248. package/src/utils/resolve-properties.js +0 -149
  249. package/src/utils/simulate-move.js +0 -25
  250. /package/src/game-factory/move/{index.js → index.ts} +0 -0
  251. /package/src/{registry.js → registry.ts} +0 -0
@@ -1,9 +0,0 @@
1
- import isPlainObject from "lodash/isPlainObject.js";
2
-
3
- const abstractTargetNames = ['state']
4
-
5
- export default function resolveEntity (bgioArguments, target, context, targetName) {
6
- return !abstractTargetNames.includes(targetName) && isPlainObject(target)
7
- ? bgioArguments.G.bank.find(bgioArguments, target, context)
8
- : target
9
- }
@@ -1,10 +0,0 @@
1
- import { Parser } from 'expr-eval'
2
- import resolveProperties from "../utils/resolve-properties.js";
3
-
4
- const parser = new Parser();
5
- parser.functions.sum = array => array.reduce((acc, val) => acc + val, 0)
6
-
7
- export default function resolveExpression (bgioArguments, rule, context) {
8
- const args = resolveProperties(bgioArguments, rule.arguments, context)
9
- return parser.evaluate(rule.expression, args)
10
- }
@@ -1,149 +0,0 @@
1
- import isPlainObject from "lodash/isPlainObject.js";
2
- import pick from "lodash/pick.js";
3
- import get from "./get.js";
4
- import resolveExpression from "./resolve-expression.js";
5
- import resolveEntity from "./resolve-entity.js";
6
-
7
- // some keys only contain things that will be the root of a later resolution
8
- const resolutionTerminators = [
9
- 'conditions',
10
- 'move',
11
- 'then',
12
- 'mapping',
13
- ]
14
-
15
- export default function resolveProperties (bgioArguments, obj, context, key) {
16
- if (!isPlainObject(obj) && !Array.isArray(obj)) {
17
- return obj
18
- }
19
-
20
- let resolvedProperties = Array.isArray(obj)
21
- ? [...obj]
22
- : { ...obj }
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-
24
- Object.entries(obj).forEach(([key, value]) => {
25
- if (!resolutionTerminators.includes(key)) {
26
- resolvedProperties[key] = resolveProperties(bgioArguments, value, context, key)
27
- }
28
- })
29
-
30
- const resolved = resolveProperty(bgioArguments, resolvedProperties, context)
31
-
32
- const resolveAsEntity = resolved?.resolveAsEntity
33
- || key === 'target'
34
- || key === 'targets'
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-
36
- return resolveAsEntity
37
- ? resolveEntity(
38
- bgioArguments,
39
- resolved,
40
- context,
41
- key
42
- )
43
- : resolved
44
- }
45
-
46
- function resolveProperty (bgioArguments, value, context) {
47
- if (value?.type === 'expression') {
48
- return resolveExpression(
49
- bgioArguments,
50
- {
51
- ...value,
52
- arguments: resolveProperties(bgioArguments, value.arguments, context, 'arguments')
53
- },
54
- context
55
- )
56
- } else if (value?.type === 'count') {
57
- return bgioArguments.G.bank.findAll(
58
- bgioArguments,
59
- value,
60
- context
61
- ).length
62
- } else if (value?.type === 'contextPath') {
63
- return get(context, value.path)
64
- } else if (value?.type === 'ctxPath') {
65
- return get(bgioArguments.ctx, value.path)
66
- } else if (value?.type === 'gamePath') {
67
- return get(bgioArguments.G, value.path)
68
- } else if (value?.type === 'relativePath' || value?.type === 'RelativePath') {
69
- const target = resolveProperties(bgioArguments, value.target, context, 'target')
70
- return get(target.attributes, value.path) ?? null
71
- } else if (value?.type === 'parent' || value?.type === 'Parent') {
72
- const originalTarget = value.target
73
- ? resolveProperties(bgioArguments, value.target, context, 'target')
74
- : context.originalTarget
75
- return bgioArguments.G.bank.findParent(originalTarget) ?? null
76
- } else if (value?.type === 'map') {
77
- return getMappedTargets(
78
- bgioArguments,
79
- value.targets,
80
- value.mapping,
81
- context
82
- ).map(mappedTarget => mappedTarget.value)
83
- } else if (value?.type === 'mapMax') {
84
- const mappedTargets = getMappedTargets(
85
- bgioArguments,
86
- value.targets,
87
- value.mapping,
88
- context
89
- )
90
- let maxValue
91
- const maxTargets = []
92
- for (let i = 0, len = mappedTargets.length; i < len; i++) {
93
- const { target, value: val } = mappedTargets[i]
94
- if (maxValue === undefined || val > maxValue) {
95
- maxValue = val
96
- maxTargets.length = 0
97
- maxTargets.push(target)
98
- } else if (val === maxValue) {
99
- maxTargets.push(target)
100
- }
101
- }
102
- return maxTargets
103
- } else if (value?.type === 'pick' || value?.type === 'Pick') {
104
- const target = resolveProperties(bgioArguments, value.target, context, 'target')
105
- return pick(
106
- resolveProperties(
107
- bgioArguments,
108
- target.attributes,
109
- context,
110
- 'attributes'
111
- ),
112
- value.properties
113
- )
114
- } else if (value?.type === 'coordinates' || value?.type === 'Coordinates') {
115
- const originalTarget = value.target
116
- ? resolveProperties(bgioArguments, value.target, context, 'target')
117
- : context.originalTarget
118
- const parent = bgioArguments.G.bank.findParent(originalTarget)
119
- return parent.getCoordinates(originalTarget.rule.index)
120
- } else if (value?.type === 'relativeCoordinates') {
121
- const originalTarget = value.target
122
- ? resolveProperties(bgioArguments, value.target, context, 'target')
123
- : context.originalTarget
124
- const parent = bgioArguments.G.bank.findParent(originalTarget)
125
- const oldCoordinates =
126
- parent.getCoordinates(originalTarget.rule.index)
127
- const newCoordinates =
128
- parent.getRelativeCoordinates(
129
- oldCoordinates,
130
- resolveProperties(bgioArguments, value.location, context, 'location')
131
- )
132
- return (newCoordinates && parent.spaces[parent.getIndex(newCoordinates)]) ?? null
133
- } else {
134
- return value
135
- }
136
- }
137
-
138
- function getMappedTargets (bgioArguments, targetsRule, mapping, context) {
139
- targetsRule.resolveAsEntity = true
140
- return resolveProperties(bgioArguments, targetsRule, context)?.map(target => ({
141
- target,
142
- value: resolveProperties(
143
- bgioArguments,
144
- mapping,
145
- { ...context, loopTarget: target },
146
- )
147
- })) ?? []
148
- }
149
-
@@ -1,25 +0,0 @@
1
- import { serialize, deserialize } from 'wackson'
2
- import { registry } from '../registry.js'
3
-
4
- export default function simulateMove (bgioArguments, payload, context) {
5
- const simulatedG = deserialize(serialize(bgioArguments.G), registry)
6
- const newBgioArguments = {
7
- ...bgioArguments,
8
- G: simulatedG,
9
- }
10
- const simulatedPayload = { ...payload, arguments: {} }
11
- Object.entries(payload.arguments).forEach(([argName, arg]) => {
12
- simulatedPayload.arguments[argName] = arg.abstract
13
- ? arg
14
- : simulatedG.bank.locate(typeof arg === 'number' ? arg : arg.entityId)
15
- })
16
-
17
- context.moveInstance.doMove(
18
- newBgioArguments,
19
- simulatedPayload,
20
- context,
21
- { skipCheck: true }
22
- )
23
-
24
- return simulatedG
25
- }
File without changes
File without changes