board-game-engine 1.0.5 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/ci.yml +33 -0
- package/dist/board-game-engine.cjs +463 -349
- package/dist/board-game-engine.js +463 -349
- package/dist/board-game-engine.min.js +22 -22
- package/dist/board-game-engine.mjs +461 -348
- package/dist/client/client.d.ts +76 -0
- package/dist/client/client.d.ts.map +1 -0
- package/dist/game-factory/bank/bank-slot.d.ts +30 -0
- package/dist/game-factory/bank/bank-slot.d.ts.map +1 -0
- package/dist/game-factory/bank/bank.d.ts +34 -0
- package/dist/game-factory/bank/bank.d.ts.map +1 -0
- package/dist/game-factory/board.d.ts +4 -0
- package/dist/game-factory/board.d.ts.map +1 -0
- package/dist/game-factory/condition/condition-factory.d.ts +4 -0
- package/dist/game-factory/condition/condition-factory.d.ts.map +1 -0
- package/dist/game-factory/condition/condition.d.ts +13 -0
- package/dist/game-factory/condition/condition.d.ts.map +1 -0
- package/dist/game-factory/condition/contains-condition.d.ts +8 -0
- package/dist/game-factory/condition/contains-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/contains-same-condition.d.ts +7 -0
- package/dist/game-factory/condition/contains-same-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/evaluate-condition.d.ts +8 -0
- package/dist/game-factory/condition/evaluate-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/every-condition.d.ts +12 -0
- package/dist/game-factory/condition/every-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/has-line-condition.d.ts +8 -0
- package/dist/game-factory/condition/has-line-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/in-line-condition.d.ts +8 -0
- package/dist/game-factory/condition/in-line-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/is-condition.d.ts +8 -0
- package/dist/game-factory/condition/is-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/is-full-condition.d.ts +7 -0
- package/dist/game-factory/condition/is-full-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/no-possible-moves-condition.d.ts +7 -0
- package/dist/game-factory/condition/no-possible-moves-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/not-condition.d.ts +7 -0
- package/dist/game-factory/condition/not-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/or-condition.d.ts +7 -0
- package/dist/game-factory/condition/or-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/position-condition.d.ts +7 -0
- package/dist/game-factory/condition/position-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/some-condition.d.ts +8 -0
- package/dist/game-factory/condition/some-condition.d.ts.map +1 -0
- package/dist/game-factory/condition/would-condition.d.ts +8 -0
- package/dist/game-factory/condition/would-condition.d.ts.map +1 -0
- package/dist/game-factory/entity.d.ts +13 -0
- package/dist/game-factory/entity.d.ts.map +1 -0
- package/dist/game-factory/expand-game-rules.d.ts +3 -0
- package/dist/game-factory/expand-game-rules.d.ts.map +1 -0
- package/dist/game-factory/game-factory.d.ts +10 -0
- package/dist/game-factory/game-factory.d.ts.map +1 -0
- package/{src/game-factory/move/end-turn.js → dist/game-factory/move/end-turn.d.ts} +2 -4
- package/dist/game-factory/move/end-turn.d.ts.map +1 -0
- package/dist/game-factory/move/for-each.d.ts +5 -0
- package/dist/game-factory/move/for-each.d.ts.map +1 -0
- package/dist/game-factory/move/index.d.ts +6 -0
- package/dist/game-factory/move/index.d.ts.map +1 -0
- package/dist/game-factory/move/move-entity.d.ts +7 -0
- package/dist/game-factory/move/move-entity.d.ts.map +1 -0
- package/dist/game-factory/move/move-factory.d.ts +18 -0
- package/dist/game-factory/move/move-factory.d.ts.map +1 -0
- package/dist/game-factory/move/move.d.ts +54 -0
- package/dist/game-factory/move/move.d.ts.map +1 -0
- package/dist/game-factory/move/pass-turn.d.ts +5 -0
- package/dist/game-factory/move/pass-turn.d.ts.map +1 -0
- package/{src/game-factory/move/pass.js → dist/game-factory/move/pass.d.ts} +2 -4
- package/dist/game-factory/move/pass.d.ts.map +1 -0
- package/dist/game-factory/move/place-new.d.ts +5 -0
- package/dist/game-factory/move/place-new.d.ts.map +1 -0
- package/dist/game-factory/move/remove-entity.d.ts +5 -0
- package/dist/game-factory/move/remove-entity.d.ts.map +1 -0
- package/dist/game-factory/move/set-active-players.d.ts +5 -0
- package/dist/game-factory/move/set-active-players.d.ts.map +1 -0
- package/dist/game-factory/move/set-state.d.ts +5 -0
- package/dist/game-factory/move/set-state.d.ts.map +1 -0
- package/dist/game-factory/move/shuffle.d.ts +5 -0
- package/dist/game-factory/move/shuffle.d.ts.map +1 -0
- package/dist/game-factory/move/take-from.d.ts +11 -0
- package/dist/game-factory/move/take-from.d.ts.map +1 -0
- package/dist/game-factory/space/space.d.ts +10 -0
- package/dist/game-factory/space/space.d.ts.map +1 -0
- package/dist/game-factory/space-group/grid.d.ts +15 -0
- package/dist/game-factory/space-group/grid.d.ts.map +1 -0
- package/dist/game-factory/space-group/space-group.d.ts +20 -0
- package/dist/game-factory/space-group/space-group.d.ts.map +1 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/registry.d.ts +17 -0
- package/dist/registry.d.ts.map +1 -0
- package/dist/types/bagel-types.d.ts +339 -0
- package/dist/types/bagel-types.d.ts.map +1 -0
- package/dist/types/index.d.ts +3 -0
- package/dist/types/index.d.ts.map +1 -0
- package/dist/types/rule-with-conditions.d.ts +9 -0
- package/dist/types/rule-with-conditions.d.ts.map +1 -0
- package/dist/utils/any-valid-moves.d.ts +2 -0
- package/dist/utils/any-valid-moves.d.ts.map +1 -0
- package/dist/utils/bgio-resolve-types.d.ts +25 -0
- package/dist/utils/bgio-resolve-types.d.ts.map +1 -0
- package/dist/utils/check-conditions.d.ts +7 -0
- package/dist/utils/check-conditions.d.ts.map +1 -0
- package/dist/utils/create-payload.d.ts +5 -0
- package/dist/utils/create-payload.d.ts.map +1 -0
- package/dist/utils/deserialize-bgio-arguments.d.ts +3 -0
- package/dist/utils/deserialize-bgio-arguments.d.ts.map +1 -0
- package/dist/utils/do-moves.d.ts +8 -0
- package/dist/utils/do-moves.d.ts.map +1 -0
- package/dist/utils/entity-matches.d.ts +6 -0
- package/dist/utils/entity-matches.d.ts.map +1 -0
- package/dist/utils/find-met-condition.d.ts +6 -0
- package/dist/utils/find-met-condition.d.ts.map +1 -0
- package/dist/utils/get-current-moves.d.ts +24 -0
- package/dist/utils/get-current-moves.d.ts.map +1 -0
- package/dist/utils/get-scenario-results.d.ts +3 -0
- package/dist/utils/get-scenario-results.d.ts.map +1 -0
- package/dist/utils/get-steps.d.ts +13 -0
- package/dist/utils/get-steps.d.ts.map +1 -0
- package/dist/utils/get.d.ts +7 -0
- package/dist/utils/get.d.ts.map +1 -0
- package/dist/utils/grid-contains-sequence.d.ts +27 -0
- package/dist/utils/grid-contains-sequence.d.ts.map +1 -0
- package/dist/utils/json-transformer.d.ts +8 -0
- package/dist/utils/json-transformer.d.ts.map +1 -0
- package/dist/utils/prepare-payload.d.ts +2 -0
- package/dist/utils/prepare-payload.d.ts.map +1 -0
- package/dist/utils/resolve-entity.d.ts +3 -0
- package/dist/utils/resolve-entity.d.ts.map +1 -0
- package/dist/utils/resolve-expression.d.ts +6 -0
- package/dist/utils/resolve-expression.d.ts.map +1 -0
- package/dist/utils/resolve-properties.d.ts +4 -0
- package/dist/utils/resolve-properties.d.ts.map +1 -0
- package/dist/utils/simulate-move.d.ts +16 -0
- package/dist/utils/simulate-move.d.ts.map +1 -0
- package/examples/checkers.json +2 -2
- package/examples/connect-four.json +1 -1
- package/examples/eights.json +15 -15
- package/package.json +9 -3
- package/playwright-report/index.html +1 -1
- package/scripts/build.mjs +2 -2
- package/src/client/client.ts +306 -0
- package/src/game-factory/bank/bank-slot.ts +81 -0
- package/src/game-factory/bank/bank.ts +125 -0
- package/src/game-factory/{board.js → board.ts} +1 -1
- package/src/game-factory/condition/condition-factory.ts +59 -0
- package/src/game-factory/condition/condition.ts +50 -0
- package/src/game-factory/condition/{contains-condition.js → contains-condition.ts} +5 -4
- package/src/game-factory/condition/{contains-same-condition.js → contains-same-condition.ts} +8 -5
- package/src/game-factory/condition/{evaluate-condition.js → evaluate-condition.ts} +4 -3
- package/src/game-factory/condition/every-condition.ts +27 -0
- package/src/game-factory/condition/has-line-condition.ts +15 -0
- package/src/game-factory/condition/in-line-condition.ts +25 -0
- package/src/game-factory/condition/is-condition.ts +24 -0
- package/src/game-factory/condition/is-full-condition.ts +10 -0
- package/src/game-factory/condition/{no-possible-moves-condition.js → no-possible-moves-condition.ts} +3 -2
- package/src/game-factory/condition/{not-condition.js → not-condition.ts} +3 -2
- package/src/game-factory/condition/{or-condition.js → or-condition.ts} +3 -2
- package/src/game-factory/condition/position-condition.ts +13 -0
- package/src/game-factory/condition/{some-condition.js → some-condition.ts} +5 -3
- package/src/game-factory/condition/would-condition.ts +104 -0
- package/src/game-factory/entity.ts +37 -0
- package/src/game-factory/expand-game-rules.ts +263 -0
- package/src/game-factory/game-factory.ts +263 -0
- package/src/game-factory/move/end-turn.ts +7 -0
- package/src/game-factory/move/for-each.ts +20 -0
- package/src/game-factory/move/move-entity.ts +18 -0
- package/src/game-factory/move/move-factory.ts +107 -0
- package/src/game-factory/move/move.ts +147 -0
- package/src/game-factory/move/pass-turn.ts +15 -0
- package/src/game-factory/move/pass.ts +7 -0
- package/src/game-factory/move/place-new.ts +42 -0
- package/src/game-factory/move/remove-entity.ts +11 -0
- package/src/game-factory/move/set-active-players.ts +26 -0
- package/src/game-factory/move/set-state.ts +14 -0
- package/src/game-factory/move/shuffle.ts +9 -0
- package/src/game-factory/move/take-from.ts +12 -0
- package/src/game-factory/space/space.ts +36 -0
- package/src/game-factory/space-group/grid.ts +48 -0
- package/src/game-factory/space-group/space-group.ts +44 -0
- package/src/index.ts +5 -0
- package/src/types/bagel-types.ts +449 -0
- package/src/types/boardgame-io-core.d.ts +7 -0
- package/src/types/index.ts +70 -0
- package/src/types/rule-with-conditions.ts +9 -0
- package/src/utils/{any-valid-moves.js → any-valid-moves.ts} +54 -49
- package/src/utils/bgio-resolve-types.ts +27 -0
- package/src/utils/check-conditions.ts +28 -0
- package/src/utils/create-payload.ts +19 -0
- package/src/utils/deserialize-bgio-arguments.ts +10 -0
- package/src/utils/do-moves.ts +22 -0
- package/src/utils/entity-matches.ts +30 -0
- package/src/utils/expr-eval.d.ts +6 -0
- package/src/utils/find-met-condition.ts +23 -0
- package/src/utils/get-current-moves.ts +39 -0
- package/src/utils/get-scenario-results.ts +30 -0
- package/src/utils/get-steps.ts +38 -0
- package/src/utils/get.ts +28 -0
- package/src/utils/{grid-contains-sequence.js → grid-contains-sequence.ts} +71 -33
- package/src/utils/json-transformer.ts +17 -0
- package/src/utils/prepare-payload.ts +20 -0
- package/src/utils/resolve-entity.ts +15 -0
- package/src/utils/resolve-expression.ts +16 -0
- package/src/utils/resolve-properties.ts +172 -0
- package/src/utils/simulate-move.ts +32 -0
- package/src/wackson.d.ts +4 -0
- package/tsconfig.build.json +14 -0
- package/tsconfig.json +21 -0
- package/src/client/client.js +0 -224
- package/src/game-factory/bank/bank-slot.js +0 -69
- package/src/game-factory/bank/bank.js +0 -114
- package/src/game-factory/condition/condition-factory.js +0 -52
- package/src/game-factory/condition/condition.js +0 -39
- package/src/game-factory/condition/every-condition.js +0 -25
- package/src/game-factory/condition/has-line-condition.js +0 -14
- package/src/game-factory/condition/in-line-condition.js +0 -19
- package/src/game-factory/condition/is-condition.js +0 -23
- package/src/game-factory/condition/is-full-condition.js +0 -9
- package/src/game-factory/condition/position-condition.js +0 -12
- package/src/game-factory/condition/would-condition.js +0 -94
- package/src/game-factory/entity.js +0 -29
- package/src/game-factory/expand-game-rules.js +0 -271
- package/src/game-factory/game-factory.js +0 -239
- package/src/game-factory/move/for-each.js +0 -18
- package/src/game-factory/move/move-entity.js +0 -16
- package/src/game-factory/move/move-factory.js +0 -89
- package/src/game-factory/move/move.js +0 -131
- package/src/game-factory/move/pass-turn.js +0 -10
- package/src/game-factory/move/place-new.js +0 -33
- package/src/game-factory/move/remove-entity.js +0 -7
- package/src/game-factory/move/set-active-players.js +0 -23
- package/src/game-factory/move/set-state.js +0 -11
- package/src/game-factory/move/shuffle.js +0 -7
- package/src/game-factory/move/take-from.js +0 -7
- package/src/game-factory/space/space.js +0 -30
- package/src/game-factory/space-group/grid.js +0 -43
- package/src/game-factory/space-group/space-group.js +0 -29
- package/src/index.js +0 -2
- package/src/utils/check-conditions.js +0 -28
- package/src/utils/create-payload.js +0 -16
- package/src/utils/deserialize-bgio-arguments.js +0 -8
- package/src/utils/do-moves.js +0 -18
- package/src/utils/entity-matches.js +0 -20
- package/src/utils/find-met-condition.js +0 -22
- package/src/utils/get-current-moves.js +0 -12
- package/src/utils/get-scenario-results.js +0 -23
- package/src/utils/get-steps.js +0 -29
- package/src/utils/get.js +0 -25
- package/src/utils/json-transformer.js +0 -12
- package/src/utils/prepare-payload.js +0 -16
- package/src/utils/resolve-entity.js +0 -9
- package/src/utils/resolve-expression.js +0 -10
- package/src/utils/resolve-properties.js +0 -149
- package/src/utils/simulate-move.js +0 -25
- /package/src/game-factory/move/{index.js → index.ts} +0 -0
- /package/src/{registry.js → registry.ts} +0 -0
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import Condition from "./condition.js";
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import checkConditions from "../../utils/check-conditions.js";
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move: {
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entity: {
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state,
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matcher: {
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player: {
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: {}
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arguments: {
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destination: {
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conditions: [{
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conditionType: 'Is',
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matcher: {
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player: {
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}
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} else {
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return {
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moveType: 'PlaceNew',
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entity: {
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state,
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conditions: [{
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matcher,
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arguments: {
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destination: {
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conditions: [{
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|
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|
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}]
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},
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|
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}
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|
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}
|
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|
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}
|
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|
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})
|
|
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|
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if (!rules.initialMoves) rules.initialMoves = []
|
|
143
|
-
rules.initialMoves.unshift(...initialPlacementMoves)
|
|
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|
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delete rules.initialPlacements
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
|
|
148
|
-
const keyMappings = []
|
|
149
|
-
|
|
150
|
-
const simpleReplacements = [
|
|
151
|
-
[
|
|
152
|
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'isCurrentPlayer',
|
|
153
|
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{
|
|
154
|
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conditionType: 'Is',
|
|
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|
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matcher: {
|
|
156
|
-
player: {
|
|
157
|
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type: 'ctxPath',
|
|
158
|
-
path: ['currentPlayer']
|
|
159
|
-
}
|
|
160
|
-
}
|
|
161
|
-
}
|
|
162
|
-
],
|
|
163
|
-
[
|
|
164
|
-
'isEmpty',
|
|
165
|
-
{
|
|
166
|
-
conditionType: 'Not',
|
|
167
|
-
conditions: [{conditionType: 'Contains'}]
|
|
168
|
-
}
|
|
169
|
-
],
|
|
170
|
-
[
|
|
171
|
-
'ownerOfFirstResultEntity', // might have to more tightly couple this to HasLine condition
|
|
172
|
-
{
|
|
173
|
-
"type": "contextPath",
|
|
174
|
-
"path": ["results", 0, "matches", 0, 0, "entities", 0, "attributes", "player"]
|
|
175
|
-
}
|
|
176
|
-
]
|
|
177
|
-
]
|
|
178
|
-
|
|
179
|
-
const transformationRules = [
|
|
180
|
-
{
|
|
181
|
-
test: val => val && typeof val === 'object',
|
|
182
|
-
replace: (val) => {
|
|
183
|
-
keyMappings.forEach(([oldKey, newKey]) => {
|
|
184
|
-
if (val.hasOwnProperty(oldKey)) {
|
|
185
|
-
val[newKey] = val[oldKey]
|
|
186
|
-
delete val[oldKey]
|
|
187
|
-
}
|
|
188
|
-
})
|
|
189
|
-
return val
|
|
190
|
-
}
|
|
191
|
-
},
|
|
192
|
-
{
|
|
193
|
-
test: val => typeof val === 'string',
|
|
194
|
-
replace: (val) => {
|
|
195
|
-
for (let i = 0, len = simpleReplacements.length; i < len; i++) {
|
|
196
|
-
if (val === simpleReplacements[i][0]) {
|
|
197
|
-
return simpleReplacements[i][1]
|
|
198
|
-
}
|
|
199
|
-
}
|
|
200
|
-
return val
|
|
201
|
-
}
|
|
202
|
-
},
|
|
203
|
-
{
|
|
204
|
-
test: val => val?.conditions,
|
|
205
|
-
replace: (val) => {
|
|
206
|
-
if (!Array.isArray(val.conditions)) {
|
|
207
|
-
val.conditions = [val.conditions]
|
|
208
|
-
}
|
|
209
|
-
return val
|
|
210
|
-
}
|
|
211
|
-
},
|
|
212
|
-
{
|
|
213
|
-
test: val => val?.conditions,
|
|
214
|
-
replace: (val) => {
|
|
215
|
-
// make "Is" the default condition
|
|
216
|
-
for (let i = 0, len = val.conditions.length; i < len; i++) {
|
|
217
|
-
if (!val.conditions[i].conditionType) {
|
|
218
|
-
val.conditions[i] = {
|
|
219
|
-
conditionType: 'Is',
|
|
220
|
-
matcher: val.conditions[i]
|
|
221
|
-
}
|
|
222
|
-
}
|
|
223
|
-
}
|
|
224
|
-
return val
|
|
225
|
-
}
|
|
226
|
-
},
|
|
227
|
-
{
|
|
228
|
-
test: val => typeof val?.target === 'string',
|
|
229
|
-
replace: val => ({
|
|
230
|
-
...val,
|
|
231
|
-
target: {
|
|
232
|
-
conditions: [{
|
|
233
|
-
conditionType: 'Is',
|
|
234
|
-
matcher: {
|
|
235
|
-
name: val.target
|
|
236
|
-
}
|
|
237
|
-
}]
|
|
238
|
-
}
|
|
239
|
-
})
|
|
240
|
-
}
|
|
241
|
-
]
|
|
242
|
-
|
|
243
|
-
export default function expandGameRules (gameRules) {
|
|
244
|
-
const rules = transformJSON(gameRules, transformationRules)
|
|
245
|
-
|
|
246
|
-
if (!rules.sharedBoard) {
|
|
247
|
-
rules.sharedBoard = rules.entities
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
if (!rules.turn) {
|
|
251
|
-
rules.turn = {
|
|
252
|
-
minMoves: 1,
|
|
253
|
-
maxMoves: 1
|
|
254
|
-
}
|
|
255
|
-
}
|
|
256
|
-
|
|
257
|
-
expandEntities(rules)
|
|
258
|
-
expandInitialPlacements(rules, rules.entities)
|
|
259
|
-
|
|
260
|
-
if (rules.phases) {
|
|
261
|
-
Object.entries(rules.phases).forEach((phaseRule) => {
|
|
262
|
-
expandInitialPlacements(phaseRule, rules.entities)
|
|
263
|
-
})
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
if (gameRules.numPlayers) {
|
|
267
|
-
gameRules.minPlayers = gameRules.maxPlayers = gameRules.numPlayers
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
return rules
|
|
271
|
-
}
|
|
@@ -1,239 +0,0 @@
|
|
|
1
|
-
import { serialize } from "wackson";
|
|
2
|
-
import moveFactory from "./move/move-factory.js";
|
|
3
|
-
import Bank from "./bank/bank.js";
|
|
4
|
-
import expandGameRules from "./expand-game-rules.js";
|
|
5
|
-
import getScenarioResults from '../utils/get-scenario-results.js'
|
|
6
|
-
import doMoves from '../utils/do-moves.js'
|
|
7
|
-
import deserializeBgioArguments from '../utils/deserialize-bgio-arguments.js'
|
|
8
|
-
|
|
9
|
-
export default function gameFactory (gameRules, gameName) {
|
|
10
|
-
const game = { name: gameName }
|
|
11
|
-
const rules = expandGameRules(gameRules)
|
|
12
|
-
|
|
13
|
-
game.setup = (bgioArguments) => {
|
|
14
|
-
const { ctx } = bgioArguments
|
|
15
|
-
const initialState = {
|
|
16
|
-
_meta: {
|
|
17
|
-
passedPlayers: [],
|
|
18
|
-
previousPayloads: {},
|
|
19
|
-
}
|
|
20
|
-
};
|
|
21
|
-
|
|
22
|
-
const entityDefinitions = expandEntityDefinitions(rules.entities, ctx)
|
|
23
|
-
initialState.bank = new Bank(entityDefinitions)
|
|
24
|
-
initialState.sharedBoard = initialState.bank.getOne(
|
|
25
|
-
bgioArguments,
|
|
26
|
-
{
|
|
27
|
-
conditions: [{
|
|
28
|
-
conditionType: 'Is',
|
|
29
|
-
matcher: { name: "sharedBoard" }
|
|
30
|
-
}]
|
|
31
|
-
}
|
|
32
|
-
)
|
|
33
|
-
|
|
34
|
-
if (rules.personalBoard) {
|
|
35
|
-
initialState.personalBoards = bgioArguments.ctx.playOrder.map((playerID) =>
|
|
36
|
-
initialState.bank.getOne(
|
|
37
|
-
bgioArguments,
|
|
38
|
-
{
|
|
39
|
-
conditions: [{
|
|
40
|
-
conditionType: 'Is',
|
|
41
|
-
matcher: {
|
|
42
|
-
name: "personalBoard",
|
|
43
|
-
player: playerID,
|
|
44
|
-
}
|
|
45
|
-
}]
|
|
46
|
-
}
|
|
47
|
-
)
|
|
48
|
-
)
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
rules.initialMoves?.forEach((moveRule) => {
|
|
52
|
-
moveFactory(moveRule, game).moveInstance.doMove(
|
|
53
|
-
{ ...bgioArguments, G: initialState }
|
|
54
|
-
);
|
|
55
|
-
})
|
|
56
|
-
return JSON.parse(serialize(initialState));
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
if (rules.moves) {
|
|
60
|
-
game.moves = createMoves(rules.moves, game)
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
if (rules.turn) {
|
|
64
|
-
game.turn = createTurn(rules.turn, game)
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
if (rules.phases) {
|
|
68
|
-
game.phases = Object.entries(rules.phases).reduce((acc, [name, phaseRule]) => ({
|
|
69
|
-
...acc,
|
|
70
|
-
[name]: createPhase(phaseRule, game)
|
|
71
|
-
}), {})
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
if (rules.endIf) {
|
|
75
|
-
game.endIf = (bgioArguments) => {
|
|
76
|
-
const newBgioArguments = deserializeBgioArguments(bgioArguments)
|
|
77
|
-
return getScenarioResults(newBgioArguments, rules.endIf)
|
|
78
|
-
}
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
if (!gameRules.DEBUG_DISABLE_SECRET_STATE) {
|
|
82
|
-
game.playerView = (bgioArguments) => {
|
|
83
|
-
const { G, playerID } = deserializeBgioArguments(bgioArguments)
|
|
84
|
-
Object.values(G.bank.tracker).forEach(((entity) => {
|
|
85
|
-
if (
|
|
86
|
-
entity.rule.contentsHiddenFrom === 'All'
|
|
87
|
-
|| (
|
|
88
|
-
entity.rule.contentsHiddenFrom === 'Others'
|
|
89
|
-
&& (
|
|
90
|
-
playerID !== entity.rule.player
|
|
91
|
-
|| playerID == undefined
|
|
92
|
-
)
|
|
93
|
-
)
|
|
94
|
-
) {
|
|
95
|
-
// may want to hide entities inside spaces instead?
|
|
96
|
-
if (entity.spaces) {
|
|
97
|
-
entity.spaces = entity.rule.hideLength
|
|
98
|
-
? []
|
|
99
|
-
: entity.spaces.map(() => G.bank.createEntity())
|
|
100
|
-
}
|
|
101
|
-
if (entity.entities) {
|
|
102
|
-
entity.entities = entity.rule.hideLength
|
|
103
|
-
? []
|
|
104
|
-
: entity.entities.map(() => G.bank.createEntity())
|
|
105
|
-
}
|
|
106
|
-
}
|
|
107
|
-
}))
|
|
108
|
-
return JSON.parse(serialize(G))
|
|
109
|
-
}
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
return game
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
// create a new entity for each variant
|
|
116
|
-
function expandEntityDefinitions (entities, ctx) {
|
|
117
|
-
return entities.reduce((acc, entity) => {
|
|
118
|
-
const entityCopy = { ...entity }
|
|
119
|
-
|
|
120
|
-
// perPlayer flag multiplies number of variants
|
|
121
|
-
if (entityCopy.perPlayer) {
|
|
122
|
-
delete entityCopy.perPlayer
|
|
123
|
-
if (entityCopy.variants) {
|
|
124
|
-
entityCopy.variants =
|
|
125
|
-
(new Array(ctx.numPlayers)).fill().reduce((accu, _, i) => [
|
|
126
|
-
...accu,
|
|
127
|
-
...entityCopy.variants.map(variant => ({ ...variant, player: `${i}` }))
|
|
128
|
-
], [])
|
|
129
|
-
} else {
|
|
130
|
-
entityCopy.variants =
|
|
131
|
-
(new Array(ctx.numPlayers)).fill().map((_, i) => ({ player: `${i}` }))
|
|
132
|
-
}
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
// variants becomes new entitites
|
|
136
|
-
if (entityCopy.variants) {
|
|
137
|
-
const variants = entityCopy.variants
|
|
138
|
-
delete entityCopy.variants
|
|
139
|
-
|
|
140
|
-
return [
|
|
141
|
-
...acc,
|
|
142
|
-
...variants.map(variant => ({
|
|
143
|
-
...entityCopy,
|
|
144
|
-
...variant,
|
|
145
|
-
}))
|
|
146
|
-
]
|
|
147
|
-
} else {
|
|
148
|
-
return [
|
|
149
|
-
...acc,
|
|
150
|
-
entityCopy
|
|
151
|
-
]
|
|
152
|
-
}
|
|
153
|
-
}, [])
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
function createTurn (turnRule, game) {
|
|
157
|
-
const turn = { ...turnRule }
|
|
158
|
-
|
|
159
|
-
turn.onBegin = (bgioArguments) => {
|
|
160
|
-
const newBgioArguments = deserializeBgioArguments(bgioArguments)
|
|
161
|
-
const stageRule = turnRule.stages?.[
|
|
162
|
-
newBgioArguments.ctx.activePlayers?.[newBgioArguments.ctx.currentPlayer]
|
|
163
|
-
]
|
|
164
|
-
|
|
165
|
-
// not 100% sure about this logic / timing, but it seems to work so far in terms
|
|
166
|
-
// of letting a player pass and still take a turn later if a move becomes available
|
|
167
|
-
newBgioArguments.G._meta.passedPlayers = newBgioArguments.G._meta.passedPlayers
|
|
168
|
-
.filter(p => p !== newBgioArguments.ctx.currentPlayer)
|
|
169
|
-
|
|
170
|
-
doMoves(newBgioArguments, turnRule.initialMoves, { game })
|
|
171
|
-
doMoves(newBgioArguments, stageRule?.initialMoves, { game })
|
|
172
|
-
|
|
173
|
-
return JSON.parse(serialize(newBgioArguments.G));
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
if (turnRule.stages) {
|
|
177
|
-
Object.entries(turnRule.stages).forEach(([stageName, stageRule]) => {
|
|
178
|
-
if (stageRule.moves) {
|
|
179
|
-
turn.stages[stageName].moves = createMoves(stageRule.moves, game)
|
|
180
|
-
}
|
|
181
|
-
})
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
if (turnRule.order?.playOrder === 'RotateFirst') {
|
|
185
|
-
turnRule.order.first = () => 0
|
|
186
|
-
turnRule.order.next = ({ ctx }) => (ctx.playOrderPos + 1) % ctx.numPlayers
|
|
187
|
-
turn.order.playOrder = ({ ctx, G }) => {
|
|
188
|
-
return G._meta.isAfterFirstPhase
|
|
189
|
-
? [...ctx.playOrder.slice(1), ctx.playOrder[0]]
|
|
190
|
-
: ctx.playOrder
|
|
191
|
-
}
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
return turn
|
|
195
|
-
}
|
|
196
|
-
|
|
197
|
-
function createPhase (phaseRule, game) {
|
|
198
|
-
const phase = {...phaseRule}
|
|
199
|
-
if (phaseRule.turn) {
|
|
200
|
-
phase.turn = createTurn(phaseRule.turn, game)
|
|
201
|
-
}
|
|
202
|
-
if (phaseRule.moves) {
|
|
203
|
-
phase.moves = createMoves(phaseRule.moves, game)
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
phase.onBegin = (bgioArguments) => {
|
|
207
|
-
const newBgioArguments = deserializeBgioArguments(bgioArguments)
|
|
208
|
-
doMoves(newBgioArguments, phaseRule.initialMoves, { game })
|
|
209
|
-
newBgioArguments.G._meta.currentPhaseHasBeenSetUp = true
|
|
210
|
-
newBgioArguments.G._meta.nextPhase = phaseRule.next
|
|
211
|
-
return JSON.parse(serialize(newBgioArguments.G));
|
|
212
|
-
}
|
|
213
|
-
|
|
214
|
-
if (phaseRule.endIf) {
|
|
215
|
-
phase.endIf = (bgioArguments) => {
|
|
216
|
-
const newBgioArguments = deserializeBgioArguments(bgioArguments)
|
|
217
|
-
if (newBgioArguments.G._meta.currentPhaseHasBeenSetUp) {
|
|
218
|
-
const result = getScenarioResults(newBgioArguments, phaseRule.endIf)
|
|
219
|
-
if (result) {
|
|
220
|
-
return result
|
|
221
|
-
}
|
|
222
|
-
}
|
|
223
|
-
}
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
phase.onEnd = ({ G }) => {
|
|
227
|
-
G._meta.currentPhaseHasBeenSetUp = false
|
|
228
|
-
G._meta.isAfterFirstPhase = true
|
|
229
|
-
}
|
|
230
|
-
|
|
231
|
-
return phase
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
function createMoves (moves, game) {
|
|
235
|
-
return Object.entries(moves).reduce((acc, [name, moveDefinition]) => ({
|
|
236
|
-
...acc,
|
|
237
|
-
[name]: moveFactory({ ...moveDefinition, name }, game)
|
|
238
|
-
}), {})
|
|
239
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import Move from "./move.js";
|
|
2
|
-
import { getMoveInstance } from "./move-factory.js";
|
|
3
|
-
|
|
4
|
-
export default class ForEach extends Move {
|
|
5
|
-
do(bgioArguments, rule, { arguments: { targets } }, context) {
|
|
6
|
-
targets.forEach((target) => {
|
|
7
|
-
const loopContext = {
|
|
8
|
-
...context,
|
|
9
|
-
loopTarget: target
|
|
10
|
-
}
|
|
11
|
-
getMoveInstance(rule.move).doMove(
|
|
12
|
-
bgioArguments,
|
|
13
|
-
undefined,
|
|
14
|
-
loopContext
|
|
15
|
-
)
|
|
16
|
-
})
|
|
17
|
-
}
|
|
18
|
-
}
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
import Move from "./move.js";
|
|
2
|
-
|
|
3
|
-
export default class MoveEntity extends Move {
|
|
4
|
-
do(bgioArguments, rule, { arguments: { entity, destination } }) {
|
|
5
|
-
// todo: move all such things to always be multiple
|
|
6
|
-
if (Array.isArray(entity)) {
|
|
7
|
-
entity.forEach((e) => {
|
|
8
|
-
bgioArguments.G.bank.findParent(e)?.remove(e)
|
|
9
|
-
destination.placeEntity(e, rule.position)
|
|
10
|
-
})
|
|
11
|
-
} else {
|
|
12
|
-
bgioArguments.G.bank.findParent(entity)?.remove(entity)
|
|
13
|
-
destination.placeEntity(entity, rule.position)
|
|
14
|
-
}
|
|
15
|
-
}
|
|
16
|
-
}
|