board-game-engine 0.0.7 → 0.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-game-engine.js +61 -53
- package/dist/board-game-engine.min.js +1 -1
- package/e2e/bge.spec.js +267 -0
- package/e2e/bgio-minimal.spec.js +70 -0
- package/e2e/examples.spec.js +34 -0
- package/e2e/fixtures/bge-checkers.html +39 -0
- package/e2e/fixtures/bge-minimal.html +43 -0
- package/e2e/fixtures/bge-ttt.html +45 -0
- package/e2e/fixtures/bgio-minimal-debug.html +47 -0
- package/e2e/fixtures/bgio-minimal.html +44 -0
- package/e2e/fixtures/minimal-game.json +4 -0
- package/examples/checkers.json +793 -0
- package/examples/connect-four.json +126 -0
- package/examples/eights.json +653 -0
- package/examples/index.html +219 -0
- package/examples/reversi.json +215 -0
- package/examples/tic-tac-toe.json +53 -0
- package/package.json +8 -5
- package/playwright-report/index.html +85 -0
- package/playwright.config.cjs +23 -0
- package/src/client/client.js +38 -29
- package/src/game-factory/bank/bank.js +1 -1
- package/src/game-factory/condition/is-full-condition.js +1 -1
- package/src/game-factory/condition/would-condition.js +1 -1
- package/src/game-factory/expand-game-rules.js +7 -12
- package/src/game-factory/move/move-factory.js +1 -1
- package/src/game-factory/space-group/space-group.js +1 -1
- package/src/index.js +1 -1
- package/src/utils/get-steps.js +1 -1
- package/test-results/.last-run.json +4 -0
- package/babel.config.js +0 -6
- package/board-game-engine.test.js +0 -7
- package/jest.config.js +0 -21
- package/tic-tac-toe-verbose.json +0 -54
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Board Game Engine Examples</title>
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<style>
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body {
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font-family: system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
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margin: 0;
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padding: 1rem 1.5rem 2rem;
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background: #0f172a;
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color: #e5e7eb;
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}
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h1 {
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font-size: 1.4rem;
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margin-bottom: 0.75rem;
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}
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.controls {
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display: flex;
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flex-wrap: wrap;
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gap: 0.75rem;
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align-items: center;
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margin-bottom: 1rem;
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}
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select, input, button {
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background: #020617;
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color: #e5e7eb;
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border-radius: 999px;
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border: 1px solid #1f2937;
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padding: 0.35rem 0.9rem;
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font-size: 0.9rem;
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outline: none;
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}
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select:focus, input:focus, button:focus {
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border-color: #38bdf8;
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box-shadow: 0 0 0 1px #38bdf8;
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}
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button {
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cursor: pointer;
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background: linear-gradient(135deg, #22c55e, #16a34a);
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border: none;
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color: #022c22;
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font-weight: 600;
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}
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button:hover {
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filter: brightness(1.08);
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}
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button:disabled {
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opacity: 0.5;
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cursor: default;
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}
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label {
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font-size: 0.85rem;
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opacity: 0.85;
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}
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.layout {
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display: grid;
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grid-template-columns: minmax(0, 2fr) minmax(0, 3fr);
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gap: 1rem;
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align-items: flex-start;
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}
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#debug {
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background: #020617;
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border-radius: 0.85rem;
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border: 1px solid #1f2937;
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min-height: 320px;
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padding: 0.5rem;
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overflow: auto;
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}
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.panel {
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background: #020617;
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border-radius: 0.85rem;
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border: 1px solid #1f2937;
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padding: 0.75rem 0.9rem;
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min-height: 160px;
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}
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.panel h2 {
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margin: 0 0 0.5rem;
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font-size: 0.9rem;
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letter-spacing: 0.06em;
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text-transform: uppercase;
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opacity: 0.7;
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}
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pre {
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margin: 0;
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font-size: 0.78rem;
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line-height: 1.4;
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white-space: pre-wrap;
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word-break: break-word;
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}
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.badge {
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display: inline-flex;
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align-items: center;
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gap: 0.25rem;
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padding: 0.1rem 0.5rem;
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border-radius: 999px;
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background: rgba(56, 189, 248, 0.1);
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border: 1px solid rgba(56, 189, 248, 0.5);
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font-size: 0.7rem;
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text-transform: uppercase;
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letter-spacing: 0.08em;
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}
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</style>
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</head>
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<body>
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<h1>Board Game Engine – Examples</h1>
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<div class="controls">
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<label>
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Game
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<select id="game-select">
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<option value="tic-tac-toe">Tic Tac Toe</option>
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<option value="connect-four">Connect Four</option>
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<option value="reversi">Reversi</option>
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<option value="eights">Crazy Eights</option>
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<option value="checkers">Checkers</option>
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</select>
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</label>
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<label>
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Players
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<input id="players-input" type="number" min="1" max="6" value="2" />
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</label>
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<button id="start-btn">Start / Reset Game</button>
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<span class="badge">Debug UI attaches below</span>
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</div>
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<div class="layout">
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<div id="debug"></div>
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<div class="panel">
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<h2>Client snapshot</h2>
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<pre id="state-view">(no game started)</pre>
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</div>
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</div>
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<script src="../dist/board-game-engine.js"></script>
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<script>
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(function () {
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const gameFiles = {
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'tic-tac-toe': './tic-tac-toe.json',
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'connect-four': './connect-four.json',
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'reversi': './reversi.json',
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'eights': './eights.json',
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'checkers': './checkers.json',
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};
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const selectEl = document.getElementById('game-select');
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const playersEl = document.getElementById('players-input');
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const startBtn = document.getElementById('start-btn');
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const stateView = document.getElementById('state-view');
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let currentClient = null;
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function toSerializableSnapshot(snapshot) {
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// Avoid circular structures by swapping in originalG (plain JSON)
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if (!snapshot || !snapshot.state) return snapshot;
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const { state, ...rest } = snapshot;
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const { originalG, G, ...stateRest } = state;
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return {
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...rest,
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state: {
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...stateRest,
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// originalG is what came from boardgame.io before our deserialization step
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G: originalG ?? G,
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},
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};
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}
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async function startGame() {
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const key = selectEl.value;
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const file = gameFiles[key];
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if (!file || !window.BoardGameEngine || !window.BoardGameEngine.Client) {
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stateView.textContent = 'Engine bundle or game config not available.';
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return;
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}
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startBtn.disabled = true;
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stateView.textContent = 'Loading ' + key + '…';
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try {
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const res = await fetch(file);
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const rules = await res.json();
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const numPlayers =
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Number(playersEl.value) ||
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rules.numPlayers ||
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rules.maxPlayers ||
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2;
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const client = new window.BoardGameEngine.Client({
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gameRules: JSON.stringify(rules),
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gameName: key,
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numPlayers,
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onClientUpdate: () => {
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const snapshot = client.getState();
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const safe = toSerializableSnapshot(snapshot);
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stateView.textContent = JSON.stringify(safe, null, 2);
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},
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});
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currentClient = client.connect();
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if (currentClient && typeof currentClient.getState === 'function') {
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// Force initial snapshot after connect
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const snapshot = currentClient.getState();
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const safe = toSerializableSnapshot(snapshot);
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stateView.textContent = JSON.stringify(safe, null, 2);
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}
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} catch (err) {
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console.error(err);
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stateView.textContent = 'Error loading game: ' + (err && err.message ? err.message : String(err));
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} finally {
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startBtn.disabled = false;
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}
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}
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startBtn.addEventListener('click', startGame);
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})();
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</script>
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</body>
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</html>
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{
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"entities": [
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{
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"name": "mainGrid",
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"entityType": "Grid",
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"width": 8,
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"height": 8
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},
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{
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"name": "disc",
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"state": { "player": "0" },
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"count": "Infinity"
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}
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],
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"sharedBoard": [{ "name": "mainGrid" }],
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"initialPlacements": [
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{
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"entity": {
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"name": "disc",
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"state": { "player": "0" }
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},
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"destination": { "index": 27 }
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},
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{
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"entity": {
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"name": "disc",
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"state": { "player": "1" }
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},
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"destination": { "index": 28 }
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},
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{
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"entity": {
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"name": "disc",
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"state": { "player": "1" }
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},
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"destination": { "index": 35 }
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},
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{
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"entity": {
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"name": "disc",
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"state": { "player": "0" }
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},
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"destination": { "index": 36 }
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}
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],
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"minPlayers": 2,
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"maxPlayers": 2,
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"turn": {
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"minMoves": 1,
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"maxMoves": 1,
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"initialMoves": [{
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"moveType": "PassTurn",
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"conditions": [{ "conditionType": "NoPossibleMoves" }]
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}]
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},
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"moves": {
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"placeDisc": {
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"moveType": "PlaceNew",
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"entity": {
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"state": {
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"player": {
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"type": "ctxPath",
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"path": ["currentPlayer"]
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}
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},
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"conditions": [{
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"conditionType": "Is",
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"matcher": { "name": "disc" }
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}]
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},
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"arguments": {
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"destination": {
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"playerChoice": true,
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"conditions": [
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{
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"conditionType": "Is",
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"matcher": { "entityType": "Space" }
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},
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{
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"conditionType": "Not",
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"conditions": [{ "conditionType": "Contains" }]
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},
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{
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"conditionType": "InLine",
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"sequence": [
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{
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"conditions": [{
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"conditionType": "Is",
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"entity": {
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"type": "contextPath",
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"path": ["originalTarget"]
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}
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}]
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},
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{
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"minCount": 1,
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"conditions": [
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{
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"conditionType": "Not",
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"conditions": [{
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"conditionType": "Contains",
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"conditions": [{
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"conditionType": "Is",
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104
|
+
"matcher": {
|
|
105
|
+
"player": {
|
|
106
|
+
"type": "ctxPath",
|
|
107
|
+
"path": ["currentPlayer"]
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
}]
|
|
111
|
+
}]
|
|
112
|
+
},
|
|
113
|
+
{
|
|
114
|
+
"conditionType": "ContainsSame",
|
|
115
|
+
"properties": ["player"]
|
|
116
|
+
}
|
|
117
|
+
]
|
|
118
|
+
},
|
|
119
|
+
{
|
|
120
|
+
"conditions": [{
|
|
121
|
+
"conditionType": "Contains",
|
|
122
|
+
"conditions": [{
|
|
123
|
+
"conditionType": "Is",
|
|
124
|
+
"matcher": {
|
|
125
|
+
"player": {
|
|
126
|
+
"type": "ctxPath",
|
|
127
|
+
"path": ["currentPlayer"]
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
}]
|
|
131
|
+
}]
|
|
132
|
+
}
|
|
133
|
+
]
|
|
134
|
+
}
|
|
135
|
+
]
|
|
136
|
+
}
|
|
137
|
+
},
|
|
138
|
+
"then": [{
|
|
139
|
+
"moveType": "ForEach",
|
|
140
|
+
"arguments": {
|
|
141
|
+
"targets": {
|
|
142
|
+
"type": "contextPath",
|
|
143
|
+
"path": [
|
|
144
|
+
"moveConditionResults",
|
|
145
|
+
0,
|
|
146
|
+
"conditionResults",
|
|
147
|
+
"argumentResults",
|
|
148
|
+
"destination",
|
|
149
|
+
"results",
|
|
150
|
+
0,
|
|
151
|
+
"results",
|
|
152
|
+
2,
|
|
153
|
+
"matches",
|
|
154
|
+
{ "flatten": true, "map": ["entities"] },
|
|
155
|
+
{ "flatten": true }
|
|
156
|
+
]
|
|
157
|
+
}
|
|
158
|
+
},
|
|
159
|
+
"move": {
|
|
160
|
+
"moveType": "SetState",
|
|
161
|
+
"arguments": {
|
|
162
|
+
"entity": {
|
|
163
|
+
"type": "contextPath",
|
|
164
|
+
"path": [ "loopTarget" ]
|
|
165
|
+
},
|
|
166
|
+
"state": {
|
|
167
|
+
"property": "player",
|
|
168
|
+
"value": {
|
|
169
|
+
"type": "ctxPath",
|
|
170
|
+
"path": ["currentPlayer"]
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
}]
|
|
176
|
+
}
|
|
177
|
+
},
|
|
178
|
+
"endIf": [{
|
|
179
|
+
"conditions": [{
|
|
180
|
+
"conditionType": "Evaluate",
|
|
181
|
+
"expression": "passCount == numPlayers",
|
|
182
|
+
"arguments": {
|
|
183
|
+
"passCount": {
|
|
184
|
+
"type": "gamePath",
|
|
185
|
+
"path": ["_meta", "passedPlayers", "length"]
|
|
186
|
+
},
|
|
187
|
+
"numPlayers": {
|
|
188
|
+
"type": "ctxPath",
|
|
189
|
+
"path": ["playOrder", "length"]
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
}],
|
|
193
|
+
"result": {
|
|
194
|
+
"winners": {
|
|
195
|
+
"type": "mapMax",
|
|
196
|
+
"targets": {
|
|
197
|
+
"type": "ctxPath",
|
|
198
|
+
"path": ["playOrder"]
|
|
199
|
+
},
|
|
200
|
+
"mapping": {
|
|
201
|
+
"type": "count",
|
|
202
|
+
"conditions": [{
|
|
203
|
+
"conditionType": "Is",
|
|
204
|
+
"matcher": {
|
|
205
|
+
"player": {
|
|
206
|
+
"type": "contextPath",
|
|
207
|
+
"path": [ "loopTarget" ]
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
}]
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
}]
|
|
215
|
+
}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
{
|
|
2
|
+
"entities": [
|
|
3
|
+
{
|
|
4
|
+
"name": "mainGrid",
|
|
5
|
+
"entityType": "Grid",
|
|
6
|
+
"width": 3,
|
|
7
|
+
"height": 3
|
|
8
|
+
}
|
|
9
|
+
],
|
|
10
|
+
"numPlayers": 2,
|
|
11
|
+
"moves": {
|
|
12
|
+
"placePlayerMarker": {
|
|
13
|
+
"moveType": "PlaceNew",
|
|
14
|
+
"entity": {
|
|
15
|
+
"conditions": "isCurrentPlayer"
|
|
16
|
+
},
|
|
17
|
+
"arguments": {
|
|
18
|
+
"destination": {
|
|
19
|
+
"conditions": [
|
|
20
|
+
{ "entityType": "Space" },
|
|
21
|
+
"isEmpty"
|
|
22
|
+
],
|
|
23
|
+
"playerChoice": true
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
},
|
|
28
|
+
"endIf": [
|
|
29
|
+
{
|
|
30
|
+
"conditions": [{
|
|
31
|
+
"conditionType": "HasLine",
|
|
32
|
+
"target": "mainGrid",
|
|
33
|
+
"sequence": [
|
|
34
|
+
{
|
|
35
|
+
"minCount": 3,
|
|
36
|
+
"conditions": [{
|
|
37
|
+
"conditionType": "ContainsSame",
|
|
38
|
+
"properties": ["player"]
|
|
39
|
+
}]
|
|
40
|
+
}
|
|
41
|
+
]
|
|
42
|
+
}],
|
|
43
|
+
"result": { "winner": "ownerOfFirstResultEntity" }
|
|
44
|
+
},
|
|
45
|
+
{
|
|
46
|
+
"conditions": [{
|
|
47
|
+
"conditionType": "IsFull",
|
|
48
|
+
"target": "mainGrid"
|
|
49
|
+
}],
|
|
50
|
+
"result": { "draw": true }
|
|
51
|
+
}
|
|
52
|
+
]
|
|
53
|
+
}
|
package/package.json
CHANGED
|
@@ -1,10 +1,13 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "board-game-engine",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.9",
|
|
4
4
|
"description": "wip board game engine",
|
|
5
5
|
"main": "dist/board-game-engine.js",
|
|
6
6
|
"scripts": {
|
|
7
|
-
"test": "
|
|
7
|
+
"test": "playwright test",
|
|
8
|
+
"test:e2e": "playwright test",
|
|
9
|
+
"test:e2e:install": "playwright install firefox",
|
|
10
|
+
"serve": "http-server . -p 5174 -c-1",
|
|
8
11
|
"lint": "eslint .",
|
|
9
12
|
"build": "webpack",
|
|
10
13
|
"prepublish": "npm run build"
|
|
@@ -14,17 +17,17 @@
|
|
|
14
17
|
"devDependencies": {
|
|
15
18
|
"@babel/preset-env": "^7.16.8",
|
|
16
19
|
"@babel/preset-typescript": "^7.27.1",
|
|
17
|
-
"babel-jest": "^27.4.4",
|
|
18
20
|
"babel-loader": "",
|
|
19
21
|
"babel-plugin-add-module-exports": "^1.0.4",
|
|
20
22
|
"core-js": "^3.20.2",
|
|
21
23
|
"eslint": "",
|
|
22
24
|
"eslint-config-standard": "^16.0.3",
|
|
23
25
|
"eslint-plugin-import": "^2.3.0",
|
|
24
|
-
"jest": "^27.4.3",
|
|
25
26
|
"standard": "^16.0.4",
|
|
26
27
|
"webpack": "^5.66.0",
|
|
27
|
-
"webpack-cli": "^4.9.1"
|
|
28
|
+
"webpack-cli": "^4.9.1",
|
|
29
|
+
"@playwright/test": "^1.49.0",
|
|
30
|
+
"http-server": "^14.1.1"
|
|
28
31
|
},
|
|
29
32
|
"dependencies": {
|
|
30
33
|
"@mnbroatch/boardgame.io": "0.0.1",
|