board-game-engine-react 0.0.18 → 0.0.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-game-engine-react.cjs +357 -0
- package/dist/board-game-engine-react.css +66 -61
- package/dist/board-game-engine-react.mjs +327 -0
- package/package.json +21 -18
- package/scripts/build.mjs +42 -0
- package/src/components/entity/entity.js +1 -7
- package/src/components/game/game.js +1 -2
- package/src/components/space/space.js +1 -1
- package/src/index.js +1 -1
- package/src/{styles.scss → styles.css} +1 -2
- package/dist/board-game-engine-react.js +0 -5845
- package/dist/board-game-engine-react.min.css +0 -1
- package/dist/board-game-engine-react.min.js +0 -15
- package/rollup.config.js +0 -41
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// src/index.js
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import * as BoardGameEngine2 from "board-game-engine";
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// src/components/game/game.js
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import React7 from "react";
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// src/components/entity/entity.js
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import React4 from "react";
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// src/contexts/game-context.js
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import React, { createContext, useContext, useEffect } from "react";
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import { jsx } from "react/jsx-runtime";
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var GameContext = createContext({
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clickTarget: () => {
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}
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});
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function GameProvider({ gameConnection, children, isSpectator }) {
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useEffect(() => {
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if (gameConnection.state._stateID === 0) {
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gameConnection.reset();
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}
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}, [gameConnection.state._stateID]);
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return /* @__PURE__ */ jsx(GameContext.Provider, { value: {
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clickTarget: (target) => {
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if (!isSpectator) {
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gameConnection.doStep(target);
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}
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},
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undoStep: () => {
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gameConnection.undoStep();
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},
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allClickable: gameConnection.optimisticWinner || isSpectator ? /* @__PURE__ */ new Set() : gameConnection.allClickable,
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currentMoveTargets: gameConnection.optimisticWinner || isSpectator ? [] : gameConnection.moveBuilder.targets
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}, children });
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}
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var useGame = () => useContext(GameContext);
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// src/components/board/grid.js
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import React2 from "react";
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import { jsx as jsx2 } from "react/jsx-runtime";
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function Grid({ grid }) {
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const { width, height, spaces } = grid.attributes;
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return /* @__PURE__ */ jsx2(
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"div",
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{
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className: "grid",
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style: {
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display: "inline-grid",
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width: "100%",
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gridTemplateColumns: `repeat(${width}, 1fr)`,
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gridTemplateRows: `repeat(${height}, 1fr)`
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},
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children: spaces.map((space, index) => {
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return /* @__PURE__ */ jsx2(
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"div",
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{
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className: "grid__cell",
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children: /* @__PURE__ */ jsx2(Entity, { entity: space })
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},
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index
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);
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})
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}
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);
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}
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// src/components/space/space.js
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import React3 from "react";
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import { jsx as jsx3, jsxs } from "react/jsx-runtime";
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function Space({ space }) {
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const { clickTarget, allClickable, currentMoveTargets } = useGame();
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const { entities, entityId } = space.attributes;
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const clickable = allClickable.has(space);
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const targeted = currentMoveTargets?.map((e) => e.entityId).includes(entityId);
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return /* @__PURE__ */ jsx3(
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"a",
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{
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className: [
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"space",
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clickable && "space--clickable",
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targeted && "space--targeted"
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].filter(Boolean).join(" "),
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onClick: () => clickTarget(space),
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style: {
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display: "inline-block",
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flex: "1"
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},
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children: /* @__PURE__ */ jsxs(
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"div",
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{
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className: "space__entity-grid",
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style: {
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display: "flex",
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height: "100%",
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width: "100%",
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flexWrap: "wrap"
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},
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children: [
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Array.from({ length: entities.length }, (_, i) => /* @__PURE__ */ jsx3(
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"div",
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{
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className: "space__entity-grid__cell",
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style: {
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display: "inline-block"
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},
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children: /* @__PURE__ */ jsx3(Entity, { entity: entities[i] })
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},
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i
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)),
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!entities.length && space.attributes.name
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]
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}
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)
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}
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);
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}
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// src/components/entity/entity.js
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import { jsx as jsx4, jsxs as jsxs2 } from "react/jsx-runtime";
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function Entity({ entity }) {
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const { clickTarget, allClickable } = useGame();
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const isClickable = allClickable.has(entity);
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const attributes = entity.attributes;
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const entityType = attributes.entityType ?? attributes.type;
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switch (entityType) {
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case "Grid":
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return /* @__PURE__ */ jsx4(Grid, { grid: entity, isClickable });
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case "Space":
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return /* @__PURE__ */ jsx4(Space, { space: entity, isClickable });
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default:
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return /* @__PURE__ */ jsx4(
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"div",
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{
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onClick: (e) => {
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if (isClickable) {
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e.stopPropagation();
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clickTarget(entity);
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}
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},
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className: [
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"entity",
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attributes.player && `player-${attributes.player}`,
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isClickable && "entity--clickable"
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].filter(Boolean).join(" "),
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children: entity.rule.displayProperties?.map((property, i) => /* @__PURE__ */ jsxs2("div", { children: [
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property,
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": ",
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entity.attributes[property]?.toString()
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] }, i))
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}
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);
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}
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}
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// src/components/abstract-choices/abstract-choices.js
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import React5 from "react";
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import { jsx as jsx5, jsxs as jsxs3 } from "react/jsx-runtime";
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function AbstractChoices() {
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const { clickTarget, allClickable, undoStep, currentMoveTargets } = useGame();
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const abstractChoices = [...allClickable].filter((c) => c.abstract);
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return /* @__PURE__ */ jsxs3("div", { style: { position: "relative" }, children: [
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/* @__PURE__ */ jsx5(
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"button",
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{
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style: { visibility: "hidden" },
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className: "button button--style-b button--x-small abstract-choices__choice",
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children: "Spacer"
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}
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),
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/* @__PURE__ */ jsxs3(
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"div",
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{
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style: {
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position: "absolute",
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top: 0,
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width: "100%"
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},
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children: [
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!!currentMoveTargets.length && /* @__PURE__ */ jsx5(
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"button",
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{
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className: "button button--style-c button--x-small abstract-choices__choice abstract-choices__choice--undo",
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onClick: undoStep,
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children: "Undo"
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}
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),
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abstractChoices.map((choice, i) => /* @__PURE__ */ jsx5(
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"button",
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{
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className: "button button--style-b button--x-small abstract-choices__choice",
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onClick: () => clickTarget(choice),
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children: choice.value
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},
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i
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))
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]
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}
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)
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] });
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}
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// src/components/game-status/game-status.js
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import React6 from "react";
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import { jsx as jsx6 } from "react/jsx-runtime";
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function GameStatus({ gameConnection }) {
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const players = gameConnection.client.matchData;
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const winner = gameConnection.state.ctx.gameover?.winner;
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const draw = gameConnection.state.ctx.gameover?.draw;
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let winnerString = "";
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if (draw) {
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winnerString = "Draw!";
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} else if (players && winner) {
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winnerString = `${players[winner].name} Wins!`;
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} else if (winner) {
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winnerString = `Player ${winner} Wins!`;
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}
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return gameConnection.state.ctx.gameover && /* @__PURE__ */ jsx6("div", { className: "game-status", children: winnerString });
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}
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// src/components/game/game.js
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import { jsx as jsx7, jsxs as jsxs4 } from "react/jsx-runtime";
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function Game({ gameConnection, loading, isSpectator }) {
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const G = gameConnection?.state?.G;
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return G ? /* @__PURE__ */ jsx7(
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GameProvider,
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{
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gameConnection,
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isSpectator,
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children: /* @__PURE__ */ jsxs4("div", { className: "game", children: [
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/* @__PURE__ */ jsx7(AbstractChoices, {}),
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/* @__PURE__ */ jsx7(
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"div",
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{
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className: "shared-board",
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style: {
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width: "100%",
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display: "flex",
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flexWrap: "wrap",
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justifyContent: "center",
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alignItems: "center",
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gap: "1em"
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},
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children: G.sharedBoard.entities.map((entity, i) => /* @__PURE__ */ jsx7(Entity, { entity }, i))
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}
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),
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G.personalBoards && /* @__PURE__ */ jsx7("div", { className: "personal-boards", children: G.personalBoards.map((board, i) => /* @__PURE__ */ jsx7(
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"div",
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{
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className: "personal-board",
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style: {
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width: "100%",
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display: "grid",
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gridAutoFlow: "column",
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gridAutoRows: "1fr",
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gap: "1em"
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},
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children: board.entities.map((entity, j) => /* @__PURE__ */ jsx7(Entity, { entity }, j))
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},
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i
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)) }),
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/* @__PURE__ */ jsx7(GameStatus, { gameConnection })
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] })
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}
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) : loading;
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}
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// src/use-gameserver-connection.js
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import { useEffect as useEffect2, useReducer, useState } from "react";
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import * as BoardGameEngine from "board-game-engine";
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var Client2 = BoardGameEngine.Client;
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var useGameserverConnection = ({
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server,
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gameId,
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gameRules,
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gameName,
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boardgameIOGame,
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boardgamePlayerID,
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clientToken,
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numPlayers,
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debug,
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singlePlayer = false,
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enabled = true
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}) => {
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const [_, forceUpdate] = useReducer((x) => x + 1, 0);
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const [connection, setConnection] = useState(null);
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useEffect2(() => {
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if (!gameRules && !boardgameIOGame || !singlePlayer && (!gameId || !clientToken || !enabled || !server)) return;
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const options = {
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server,
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numPlayers,
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onClientUpdate: () => {
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forceUpdate();
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},
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debug,
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gameId,
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gameRules,
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boardgameIOGame,
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gameName,
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boardgamePlayerID,
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clientToken,
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singlePlayer
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};
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const newConnection = new Client2(options);
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newConnection.connect();
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setConnection(newConnection);
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return () => {
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connection?.client?.stop();
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setConnection(null);
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};
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}, [gameId, boardgamePlayerID, clientToken, gameRules, boardgameIOGame, enabled]);
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if (connection) {
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return Object.assign(
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connection,
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connection?.getState?.()
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);
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} else {
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return {};
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}
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};
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// src/index.js
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var Client4 = BoardGameEngine2.Client;
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export {
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Client4 as Client,
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|
325
|
+
Game,
|
|
326
|
+
useGameserverConnection
|
|
327
|
+
};
|
package/package.json
CHANGED
|
@@ -1,14 +1,23 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "board-game-engine-react",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.21",
|
|
4
4
|
"description": "React library for using board-game-engine",
|
|
5
|
-
"main": "dist/board-game-engine-react.
|
|
5
|
+
"main": "./dist/board-game-engine-react.cjs",
|
|
6
|
+
"module": "./dist/board-game-engine-react.mjs",
|
|
7
|
+
"style": "./dist/board-game-engine-react.css",
|
|
8
|
+
"exports": {
|
|
9
|
+
".": {
|
|
10
|
+
"import": "./dist/board-game-engine-react.mjs",
|
|
11
|
+
"require": "./dist/board-game-engine-react.cjs"
|
|
12
|
+
},
|
|
13
|
+
"./dist/board-game-engine-react.css": "./dist/board-game-engine-react.css"
|
|
14
|
+
},
|
|
6
15
|
"scripts": {
|
|
7
16
|
"start": "storybook dev p 6006",
|
|
8
17
|
"test": "jest --verbose false",
|
|
9
18
|
"test:coverage": "jest --coverage --verbose false",
|
|
10
|
-
"build": "
|
|
11
|
-
"build:coverage": "cross-env COVERAGE=1
|
|
19
|
+
"build": "node scripts/build.mjs",
|
|
20
|
+
"build:coverage": "cross-env COVERAGE=1 node scripts/build.mjs",
|
|
12
21
|
"storybook": "storybook dev -p 6006",
|
|
13
22
|
"prepare": "npm run build",
|
|
14
23
|
"build-storybook": "storybook build",
|
|
@@ -40,10 +49,9 @@
|
|
|
40
49
|
"@babel/preset-env": "^7.26.0",
|
|
41
50
|
"@babel/preset-react": "",
|
|
42
51
|
"@chromatic-com/storybook": "^3.2.2",
|
|
43
|
-
"@
|
|
44
|
-
"
|
|
45
|
-
"
|
|
46
|
-
"@rollup/plugin-node-resolve": "^13.0.0",
|
|
52
|
+
"@playwright/test": "^1.49.0",
|
|
53
|
+
"esbuild": "^0.24.0",
|
|
54
|
+
"esbuild-plugin-istanbul": "^0.3.0",
|
|
47
55
|
"@storybook/addon-essentials": "^8.4.6",
|
|
48
56
|
"@storybook/addon-interactions": "^8.4.6",
|
|
49
57
|
"@storybook/addon-onboarding": "^8.4.6",
|
|
@@ -56,11 +64,12 @@
|
|
|
56
64
|
"@testing-library/jest-dom": "^5.16.1",
|
|
57
65
|
"@testing-library/react": "^13.4.0",
|
|
58
66
|
"@testing-library/user-event": "^13.5.0",
|
|
67
|
+
"@vitejs/plugin-react": "^4.2.1",
|
|
59
68
|
"assert": "^2.0.0",
|
|
60
69
|
"babel-jest": "^27.4.4",
|
|
70
|
+
"babel-loader": "^8.3.0",
|
|
61
71
|
"babel-plugin-istanbul": "^6.1.1",
|
|
62
72
|
"cross-env": "^7.0.3",
|
|
63
|
-
"babel-loader": "^8.3.0",
|
|
64
73
|
"eslint": "",
|
|
65
74
|
"eslint-config-standard": "",
|
|
66
75
|
"eslint-plugin-import": "",
|
|
@@ -71,27 +80,21 @@
|
|
|
71
80
|
"install": "^0.13.0",
|
|
72
81
|
"jest": "^27.4.3",
|
|
73
82
|
"markdown-to-jsx": "",
|
|
74
|
-
"nyc": "^15.1.0",
|
|
75
83
|
"node-sass": "^7.0.1",
|
|
76
84
|
"npm": "^8.3.1",
|
|
77
|
-
"
|
|
85
|
+
"nyc": "^15.1.0",
|
|
78
86
|
"prop-types": "^15.8.1",
|
|
79
87
|
"raw-loader": "",
|
|
80
88
|
"react-dom": "^18.2.0",
|
|
81
89
|
"react-syntax-highlighter": "",
|
|
82
90
|
"react-useinterval": "",
|
|
83
|
-
"rollup": "^2.63.0",
|
|
84
|
-
"rollup-plugin-node-resolve": "^5.2.0",
|
|
85
|
-
"rollup-plugin-scss": "^3.0.0",
|
|
86
|
-
"rollup-plugin-terser": "",
|
|
87
91
|
"sass-loader": "^12.4.0",
|
|
88
92
|
"source-loader": "",
|
|
89
93
|
"storybook": "^8.4.6",
|
|
90
|
-
"vite": "^5.0.0"
|
|
91
|
-
"@vitejs/plugin-react": "^4.2.1"
|
|
94
|
+
"vite": "^5.0.0"
|
|
92
95
|
},
|
|
93
96
|
"dependencies": {
|
|
94
|
-
"board-game-engine": "^0.0.
|
|
97
|
+
"board-game-engine": "^0.0.10",
|
|
95
98
|
"react": "^18.2.0",
|
|
96
99
|
"react-error-boundary": "^3.1.4",
|
|
97
100
|
"react-transition-group": "^4.4.5"
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import * as esbuild from 'esbuild'
|
|
2
|
+
|
|
3
|
+
const entry = 'src/index.js'
|
|
4
|
+
const outdir = 'dist'
|
|
5
|
+
const coverage = process.env.COVERAGE === '1'
|
|
6
|
+
|
|
7
|
+
const base = {
|
|
8
|
+
entryPoints: [entry],
|
|
9
|
+
bundle: true,
|
|
10
|
+
platform: 'browser',
|
|
11
|
+
target: ['es2020'],
|
|
12
|
+
jsx: 'automatic',
|
|
13
|
+
loader: { '.js': 'jsx' },
|
|
14
|
+
external: ['react', 'react-dom', 'board-game-engine'],
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
if (coverage) {
|
|
18
|
+
const { esbuildPluginIstanbul } = await import('esbuild-plugin-istanbul')
|
|
19
|
+
await esbuild.build({
|
|
20
|
+
...base,
|
|
21
|
+
outfile: `${outdir}/board-game-engine-react.mjs`,
|
|
22
|
+
format: 'esm',
|
|
23
|
+
minify: false,
|
|
24
|
+
plugins: [
|
|
25
|
+
esbuildPluginIstanbul({
|
|
26
|
+
name: 'istanbul',
|
|
27
|
+
filter: /\.(js|ts|jsx|tsx)$/,
|
|
28
|
+
include: ['src/**/*.js'],
|
|
29
|
+
exclude: ['**/*.spec.js', '**/node_modules/**'],
|
|
30
|
+
}),
|
|
31
|
+
],
|
|
32
|
+
})
|
|
33
|
+
console.log('Built instrumented bundle:', `${outdir}/board-game-engine-react.mjs`)
|
|
34
|
+
process.exit(0)
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
await Promise.all([
|
|
38
|
+
esbuild.build({ ...base, outfile: `${outdir}/board-game-engine-react.cjs`, format: 'cjs' }),
|
|
39
|
+
esbuild.build({ ...base, outfile: `${outdir}/board-game-engine-react.mjs`, format: 'esm' }),
|
|
40
|
+
])
|
|
41
|
+
|
|
42
|
+
console.log('Built:', `${outdir}/board-game-engine-react.cjs`, `${outdir}/board-game-engine-react.mjs`)
|
|
@@ -3,15 +3,9 @@ import { useGame } from "../../contexts/game-context.js";
|
|
|
3
3
|
import Grid from '../board/grid.js'
|
|
4
4
|
import Space from "../space/space.js";
|
|
5
5
|
|
|
6
|
-
function sameEntity (a, b) {
|
|
7
|
-
const idA = a.entityId ?? a.attributes?.entityId
|
|
8
|
-
const idB = b.entityId ?? b.attributes?.entityId
|
|
9
|
-
return idA != null && idB != null && idA === idB
|
|
10
|
-
}
|
|
11
|
-
|
|
12
6
|
export default function Entity ({ entity }) {
|
|
13
7
|
const { clickTarget, allClickable } = useGame()
|
|
14
|
-
const isClickable =
|
|
8
|
+
const isClickable = allClickable.has(entity)
|
|
15
9
|
const attributes = entity.attributes
|
|
16
10
|
const entityType = attributes.entityType ?? attributes.type
|
|
17
11
|
|
|
@@ -5,8 +5,7 @@ import GameStatus from '../game-status/game-status.js'
|
|
|
5
5
|
import { GameProvider } from "../../contexts/game-context.js";
|
|
6
6
|
|
|
7
7
|
export default function Game ({ gameConnection, loading, isSpectator }) {
|
|
8
|
-
|
|
9
|
-
const G = gameConnection?.getState?.().state.G
|
|
8
|
+
const G = gameConnection?.state?.G
|
|
10
9
|
|
|
11
10
|
return G
|
|
12
11
|
? (
|
|
@@ -25,7 +25,7 @@ export default function Space ({ space }) {
|
|
|
25
25
|
const { clickTarget, allClickable, currentMoveTargets } = useGame()
|
|
26
26
|
const { entities, entityId } = space.attributes
|
|
27
27
|
|
|
28
|
-
const clickable =
|
|
28
|
+
const clickable = allClickable.has(space)
|
|
29
29
|
const targeted = currentMoveTargets?.map(e => e.entityId).includes(entityId)
|
|
30
30
|
|
|
31
31
|
return (
|
package/src/index.js
CHANGED
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
--lipstick-red: #EC0B43;
|
|
5
5
|
}
|
|
6
6
|
|
|
7
|
-
html, body, #storybook-root, .story
|
|
7
|
+
html, body, #storybook-root, .story {
|
|
8
8
|
height: 100%;
|
|
9
9
|
}
|
|
10
10
|
|
|
@@ -173,4 +173,3 @@ html, body, #storybook-root, .story, {
|
|
|
173
173
|
position: relative;
|
|
174
174
|
top: 70px !important;
|
|
175
175
|
}
|
|
176
|
-
|