board-game-engine-react 0.0.18 → 0.0.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-game-engine-react.cjs +357 -0
- package/dist/board-game-engine-react.css +66 -61
- package/dist/board-game-engine-react.mjs +327 -0
- package/package.json +21 -18
- package/scripts/build.mjs +42 -0
- package/src/components/entity/entity.js +1 -7
- package/src/components/game/game.js +1 -2
- package/src/components/space/space.js +1 -1
- package/src/index.js +1 -1
- package/src/{styles.scss → styles.css} +1 -2
- package/dist/board-game-engine-react.js +0 -5845
- package/dist/board-game-engine-react.min.css +0 -1
- package/dist/board-game-engine-react.min.js +0 -15
- package/rollup.config.js +0 -41
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var __create = Object.create;
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __getProtoOf = Object.getPrototypeOf;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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// If the importer is in node compatibility mode or this is not an ESM
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// file that has been converted to a CommonJS file using a Babel-
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// compatible transform (i.e. "__esModule" has not been set), then set
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// "default" to the CommonJS "module.exports" for node compatibility.
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isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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mod
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));
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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// src/index.js
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var index_exports = {};
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__export(index_exports, {
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Client: () => Client4,
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Game: () => Game,
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useGameserverConnection: () => useGameserverConnection
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});
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module.exports = __toCommonJS(index_exports);
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var BoardGameEngine2 = __toESM(require("board-game-engine"));
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// src/components/game/game.js
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var import_react7 = __toESM(require("react"));
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// src/components/entity/entity.js
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var import_react4 = __toESM(require("react"));
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// src/contexts/game-context.js
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var import_react = __toESM(require("react"));
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var import_jsx_runtime = require("react/jsx-runtime");
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var GameContext = (0, import_react.createContext)({
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clickTarget: () => {
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}
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});
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function GameProvider({ gameConnection, children, isSpectator }) {
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(0, import_react.useEffect)(() => {
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if (gameConnection.state._stateID === 0) {
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gameConnection.reset();
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}
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}, [gameConnection.state._stateID]);
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return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(GameContext.Provider, { value: {
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clickTarget: (target) => {
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if (!isSpectator) {
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gameConnection.doStep(target);
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}
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},
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undoStep: () => {
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gameConnection.undoStep();
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},
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allClickable: gameConnection.optimisticWinner || isSpectator ? /* @__PURE__ */ new Set() : gameConnection.allClickable,
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currentMoveTargets: gameConnection.optimisticWinner || isSpectator ? [] : gameConnection.moveBuilder.targets
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}, children });
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}
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var useGame = () => (0, import_react.useContext)(GameContext);
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// src/components/board/grid.js
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var import_react2 = __toESM(require("react"));
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var import_jsx_runtime2 = require("react/jsx-runtime");
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function Grid({ grid }) {
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const { width, height, spaces } = grid.attributes;
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return /* @__PURE__ */ (0, import_jsx_runtime2.jsx)(
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"div",
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{
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className: "grid",
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style: {
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display: "inline-grid",
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width: "100%",
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gridTemplateColumns: `repeat(${width}, 1fr)`,
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gridTemplateRows: `repeat(${height}, 1fr)`
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},
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children: spaces.map((space, index) => {
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return /* @__PURE__ */ (0, import_jsx_runtime2.jsx)(
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"div",
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{
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className: "grid__cell",
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children: /* @__PURE__ */ (0, import_jsx_runtime2.jsx)(Entity, { entity: space })
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},
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index
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}
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// src/components/space/space.js
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var import_react3 = __toESM(require("react"));
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var import_jsx_runtime3 = require("react/jsx-runtime");
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function Space({ space }) {
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const { clickTarget, allClickable, currentMoveTargets } = useGame();
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const { entities, entityId } = space.attributes;
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const clickable = allClickable.has(space);
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const targeted = currentMoveTargets?.map((e) => e.entityId).includes(entityId);
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return /* @__PURE__ */ (0, import_jsx_runtime3.jsx)(
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"a",
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{
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className: [
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"space",
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clickable && "space--clickable",
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targeted && "space--targeted"
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].filter(Boolean).join(" "),
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onClick: () => clickTarget(space),
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style: {
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display: "inline-block",
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flex: "1"
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},
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children: /* @__PURE__ */ (0, import_jsx_runtime3.jsxs)(
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"div",
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{
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className: "space__entity-grid",
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style: {
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display: "flex",
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height: "100%",
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flexWrap: "wrap"
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},
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children: [
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Array.from({ length: entities.length }, (_, i) => /* @__PURE__ */ (0, import_jsx_runtime3.jsx)(
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"div",
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{
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className: "space__entity-grid__cell",
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style: {
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display: "inline-block"
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},
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children: /* @__PURE__ */ (0, import_jsx_runtime3.jsx)(Entity, { entity: entities[i] })
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},
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i
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)),
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!entities.length && space.attributes.name
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]
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}
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)
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}
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);
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}
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// src/components/entity/entity.js
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var import_jsx_runtime4 = require("react/jsx-runtime");
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function Entity({ entity }) {
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const { clickTarget, allClickable } = useGame();
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const isClickable = allClickable.has(entity);
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const attributes = entity.attributes;
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const entityType = attributes.entityType ?? attributes.type;
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switch (entityType) {
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case "Grid":
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return /* @__PURE__ */ (0, import_jsx_runtime4.jsx)(Grid, { grid: entity, isClickable });
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case "Space":
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return /* @__PURE__ */ (0, import_jsx_runtime4.jsx)(Space, { space: entity, isClickable });
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default:
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return /* @__PURE__ */ (0, import_jsx_runtime4.jsx)(
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"div",
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{
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onClick: (e) => {
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if (isClickable) {
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e.stopPropagation();
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clickTarget(entity);
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}
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},
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className: [
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"entity",
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attributes.player && `player-${attributes.player}`,
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isClickable && "entity--clickable"
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].filter(Boolean).join(" "),
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children: entity.rule.displayProperties?.map((property, i) => /* @__PURE__ */ (0, import_jsx_runtime4.jsxs)("div", { children: [
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property,
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": ",
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entity.attributes[property]?.toString()
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] }, i))
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}
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);
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}
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}
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// src/components/abstract-choices/abstract-choices.js
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var import_react5 = __toESM(require("react"));
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var import_jsx_runtime5 = require("react/jsx-runtime");
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function AbstractChoices() {
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const { clickTarget, allClickable, undoStep, currentMoveTargets } = useGame();
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const abstractChoices = [...allClickable].filter((c) => c.abstract);
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return /* @__PURE__ */ (0, import_jsx_runtime5.jsxs)("div", { style: { position: "relative" }, children: [
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/* @__PURE__ */ (0, import_jsx_runtime5.jsx)(
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"button",
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{
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style: { visibility: "hidden" },
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className: "button button--style-b button--x-small abstract-choices__choice",
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children: "Spacer"
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}
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),
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/* @__PURE__ */ (0, import_jsx_runtime5.jsxs)(
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"div",
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{
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style: {
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position: "absolute",
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top: 0,
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width: "100%"
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},
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children: [
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!!currentMoveTargets.length && /* @__PURE__ */ (0, import_jsx_runtime5.jsx)(
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"button",
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{
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className: "button button--style-c button--x-small abstract-choices__choice abstract-choices__choice--undo",
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onClick: undoStep,
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children: "Undo"
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}
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),
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abstractChoices.map((choice, i) => /* @__PURE__ */ (0, import_jsx_runtime5.jsx)(
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"button",
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{
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className: "button button--style-b button--x-small abstract-choices__choice",
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onClick: () => clickTarget(choice),
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children: choice.value
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},
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))
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]
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}
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)
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] });
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}
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// src/components/game-status/game-status.js
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var import_react6 = __toESM(require("react"));
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var import_jsx_runtime6 = require("react/jsx-runtime");
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function GameStatus({ gameConnection }) {
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const players = gameConnection.client.matchData;
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const winner = gameConnection.state.ctx.gameover?.winner;
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const draw = gameConnection.state.ctx.gameover?.draw;
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let winnerString = "";
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if (draw) {
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winnerString = "Draw!";
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} else if (players && winner) {
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winnerString = `${players[winner].name} Wins!`;
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} else if (winner) {
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winnerString = `Player ${winner} Wins!`;
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}
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return gameConnection.state.ctx.gameover && /* @__PURE__ */ (0, import_jsx_runtime6.jsx)("div", { className: "game-status", children: winnerString });
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}
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// src/components/game/game.js
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var import_jsx_runtime7 = require("react/jsx-runtime");
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function Game({ gameConnection, loading, isSpectator }) {
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const G = gameConnection?.state?.G;
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return G ? /* @__PURE__ */ (0, import_jsx_runtime7.jsx)(
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GameProvider,
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{
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gameConnection,
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isSpectator,
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children: /* @__PURE__ */ (0, import_jsx_runtime7.jsxs)("div", { className: "game", children: [
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/* @__PURE__ */ (0, import_jsx_runtime7.jsx)(AbstractChoices, {}),
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/* @__PURE__ */ (0, import_jsx_runtime7.jsx)(
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"div",
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{
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className: "shared-board",
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style: {
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width: "100%",
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display: "flex",
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flexWrap: "wrap",
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justifyContent: "center",
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alignItems: "center",
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gap: "1em"
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},
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children: G.sharedBoard.entities.map((entity, i) => /* @__PURE__ */ (0, import_jsx_runtime7.jsx)(Entity, { entity }, i))
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}
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),
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G.personalBoards && /* @__PURE__ */ (0, import_jsx_runtime7.jsx)("div", { className: "personal-boards", children: G.personalBoards.map((board, i) => /* @__PURE__ */ (0, import_jsx_runtime7.jsx)(
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"div",
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{
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className: "personal-board",
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style: {
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width: "100%",
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display: "grid",
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gridAutoFlow: "column",
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gridAutoRows: "1fr",
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gap: "1em"
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},
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children: board.entities.map((entity, j) => /* @__PURE__ */ (0, import_jsx_runtime7.jsx)(Entity, { entity }, j))
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},
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i
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)) }),
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/* @__PURE__ */ (0, import_jsx_runtime7.jsx)(GameStatus, { gameConnection })
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] })
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}
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299
|
+
) : loading;
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
// src/use-gameserver-connection.js
|
|
303
|
+
var import_react8 = require("react");
|
|
304
|
+
var BoardGameEngine = __toESM(require("board-game-engine"));
|
|
305
|
+
var Client2 = BoardGameEngine.Client;
|
|
306
|
+
var useGameserverConnection = ({
|
|
307
|
+
server,
|
|
308
|
+
gameId,
|
|
309
|
+
gameRules,
|
|
310
|
+
gameName,
|
|
311
|
+
boardgameIOGame,
|
|
312
|
+
boardgamePlayerID,
|
|
313
|
+
clientToken,
|
|
314
|
+
numPlayers,
|
|
315
|
+
debug,
|
|
316
|
+
singlePlayer = false,
|
|
317
|
+
enabled = true
|
|
318
|
+
}) => {
|
|
319
|
+
const [_, forceUpdate] = (0, import_react8.useReducer)((x) => x + 1, 0);
|
|
320
|
+
const [connection, setConnection] = (0, import_react8.useState)(null);
|
|
321
|
+
(0, import_react8.useEffect)(() => {
|
|
322
|
+
if (!gameRules && !boardgameIOGame || !singlePlayer && (!gameId || !clientToken || !enabled || !server)) return;
|
|
323
|
+
const options = {
|
|
324
|
+
server,
|
|
325
|
+
numPlayers,
|
|
326
|
+
onClientUpdate: () => {
|
|
327
|
+
forceUpdate();
|
|
328
|
+
},
|
|
329
|
+
debug,
|
|
330
|
+
gameId,
|
|
331
|
+
gameRules,
|
|
332
|
+
boardgameIOGame,
|
|
333
|
+
gameName,
|
|
334
|
+
boardgamePlayerID,
|
|
335
|
+
clientToken,
|
|
336
|
+
singlePlayer
|
|
337
|
+
};
|
|
338
|
+
const newConnection = new Client2(options);
|
|
339
|
+
newConnection.connect();
|
|
340
|
+
setConnection(newConnection);
|
|
341
|
+
return () => {
|
|
342
|
+
connection?.client?.stop();
|
|
343
|
+
setConnection(null);
|
|
344
|
+
};
|
|
345
|
+
}, [gameId, boardgamePlayerID, clientToken, gameRules, boardgameIOGame, enabled]);
|
|
346
|
+
if (connection) {
|
|
347
|
+
return Object.assign(
|
|
348
|
+
connection,
|
|
349
|
+
connection?.getState?.()
|
|
350
|
+
);
|
|
351
|
+
} else {
|
|
352
|
+
return {};
|
|
353
|
+
}
|
|
354
|
+
};
|
|
355
|
+
|
|
356
|
+
// src/index.js
|
|
357
|
+
var Client4 = BoardGameEngine2.Client;
|
|
@@ -1,12 +1,15 @@
|
|
|
1
|
-
|
|
1
|
+
/* src/styles.css */
|
|
2
2
|
:root {
|
|
3
3
|
--dark-orange: #F58F29;
|
|
4
4
|
--dark-amethyst: #380036;
|
|
5
|
-
--lipstick-red: #EC0B43;
|
|
6
|
-
|
|
7
|
-
html,
|
|
8
|
-
|
|
9
|
-
|
|
5
|
+
--lipstick-red: #EC0B43;
|
|
6
|
+
}
|
|
7
|
+
html,
|
|
8
|
+
body,
|
|
9
|
+
#storybook-root,
|
|
10
|
+
.story {
|
|
11
|
+
height: 100%;
|
|
12
|
+
}
|
|
10
13
|
.button {
|
|
11
14
|
border: 3px solid var(--dark-amethyst);
|
|
12
15
|
display: inline-block;
|
|
@@ -17,33 +20,34 @@ html, body, #storybook-root, .story {
|
|
|
17
20
|
cursor: pointer;
|
|
18
21
|
border-radius: .3em;
|
|
19
22
|
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.15);
|
|
20
|
-
margin: .5em;
|
|
21
|
-
|
|
23
|
+
margin: .5em;
|
|
24
|
+
}
|
|
22
25
|
.button--style-b {
|
|
23
26
|
background-color: var(--dark-amethyst);
|
|
24
|
-
color: white;
|
|
25
|
-
|
|
27
|
+
color: white;
|
|
28
|
+
}
|
|
26
29
|
.button--style-c {
|
|
27
30
|
background-color: var(--lipstick-red);
|
|
28
|
-
color: white;
|
|
29
|
-
|
|
31
|
+
color: white;
|
|
32
|
+
}
|
|
30
33
|
.button--x-small {
|
|
31
34
|
font-size: .9em;
|
|
32
35
|
padding: .3em .5em;
|
|
33
|
-
border-radius: .2em;
|
|
34
|
-
|
|
36
|
+
border-radius: .2em;
|
|
37
|
+
}
|
|
35
38
|
.game {
|
|
36
|
-
color: black;
|
|
37
|
-
|
|
38
|
-
.shared-board,
|
|
39
|
-
|
|
40
|
-
|
|
39
|
+
color: black;
|
|
40
|
+
}
|
|
41
|
+
.shared-board,
|
|
42
|
+
.personal-board {
|
|
43
|
+
padding: 1em 0;
|
|
44
|
+
}
|
|
41
45
|
.grid {
|
|
42
46
|
border: 1px solid black;
|
|
43
47
|
box-sizing: border-box;
|
|
44
48
|
background-color: #333;
|
|
45
|
-
max-width: 500px;
|
|
46
|
-
|
|
49
|
+
max-width: 500px;
|
|
50
|
+
}
|
|
47
51
|
.grid__cell {
|
|
48
52
|
border: 1px solid black;
|
|
49
53
|
background-color: #fff;
|
|
@@ -53,35 +57,35 @@ html, body, #storybook-root, .story {
|
|
|
53
57
|
justify-content: center;
|
|
54
58
|
color: #666;
|
|
55
59
|
position: relative;
|
|
56
|
-
overflow: auto;
|
|
57
|
-
|
|
60
|
+
overflow: auto;
|
|
61
|
+
}
|
|
58
62
|
.grid__cell .space {
|
|
59
63
|
height: 100%;
|
|
60
|
-
width: 100%;
|
|
61
|
-
|
|
64
|
+
width: 100%;
|
|
65
|
+
}
|
|
62
66
|
.space {
|
|
63
67
|
box-sizing: border-box;
|
|
64
68
|
min-width: 10px;
|
|
65
|
-
min-height: 10px;
|
|
66
|
-
|
|
69
|
+
min-height: 10px;
|
|
70
|
+
}
|
|
67
71
|
.space:not(:has(.entity)):not(.grid__cell > :only-child) {
|
|
68
|
-
border: 1px solid grey;
|
|
69
|
-
|
|
72
|
+
border: 1px solid grey;
|
|
73
|
+
}
|
|
70
74
|
.space--clickable {
|
|
71
|
-
background-color: rgba(144, 238, 144,
|
|
72
|
-
|
|
75
|
+
background-color: rgba(144, 238, 144, .4);
|
|
76
|
+
}
|
|
73
77
|
.space--targeted {
|
|
74
|
-
background-color: grey;
|
|
75
|
-
|
|
78
|
+
background-color: grey;
|
|
79
|
+
}
|
|
76
80
|
.space__entity-grid {
|
|
77
81
|
box-sizing: border-box;
|
|
78
82
|
align-items: center;
|
|
79
|
-
justify-content: center;
|
|
80
|
-
|
|
83
|
+
justify-content: center;
|
|
84
|
+
}
|
|
81
85
|
.space__entity-grid__cell {
|
|
82
86
|
box-sizing: border-box;
|
|
83
|
-
overflow: auto;
|
|
84
|
-
|
|
87
|
+
overflow: auto;
|
|
88
|
+
}
|
|
85
89
|
.entity {
|
|
86
90
|
padding: .2em;
|
|
87
91
|
min-height: 20px;
|
|
@@ -92,26 +96,26 @@ html, body, #storybook-root, .story {
|
|
|
92
96
|
font-size: .5em;
|
|
93
97
|
font-family: "Nunito", sans-serif;
|
|
94
98
|
font-weight: bold;
|
|
95
|
-
display: inline-block;
|
|
96
|
-
|
|
99
|
+
display: inline-block;
|
|
100
|
+
}
|
|
97
101
|
.entity.player-0 {
|
|
98
|
-
background-color: pink;
|
|
99
|
-
|
|
102
|
+
background-color: pink;
|
|
103
|
+
}
|
|
100
104
|
.entity--clickable {
|
|
101
|
-
background-color: rgba(144, 238, 144,
|
|
102
|
-
|
|
105
|
+
background-color: rgba(144, 238, 144, .4);
|
|
106
|
+
}
|
|
103
107
|
.entity.player-0.entity--clickable {
|
|
104
|
-
background-color: #f0e0d8;
|
|
105
|
-
|
|
108
|
+
background-color: #f0e0d8;
|
|
109
|
+
}
|
|
106
110
|
.entity.player-1 {
|
|
107
|
-
background-color: lightblue;
|
|
108
|
-
|
|
111
|
+
background-color: lightblue;
|
|
112
|
+
}
|
|
109
113
|
.entity.player-1.entity--clickable {
|
|
110
|
-
background-color: paleturquoise;
|
|
111
|
-
|
|
114
|
+
background-color: paleturquoise;
|
|
115
|
+
}
|
|
112
116
|
.debug-panel .pane {
|
|
113
|
-
max-width: 420px !important;
|
|
114
|
-
|
|
117
|
+
max-width: 420px !important;
|
|
118
|
+
}
|
|
115
119
|
.game-status {
|
|
116
120
|
text-align: center;
|
|
117
121
|
position: absolute;
|
|
@@ -125,23 +129,24 @@ html, body, #storybook-root, .story {
|
|
|
125
129
|
background-color: var(--dark-orange);
|
|
126
130
|
color: black;
|
|
127
131
|
box-sizing: border-box;
|
|
128
|
-
font-size: 3em;
|
|
129
|
-
|
|
132
|
+
font-size: 3em;
|
|
133
|
+
}
|
|
130
134
|
.debug-panel .visibility-toggle {
|
|
131
|
-
top: 70px !important;
|
|
132
|
-
|
|
135
|
+
top: 70px !important;
|
|
136
|
+
}
|
|
133
137
|
.debug-panel .visibility-toggle svg {
|
|
134
|
-
display: none;
|
|
135
|
-
|
|
138
|
+
display: none;
|
|
139
|
+
}
|
|
136
140
|
.debug-panel .visibility-toggle .icon::after {
|
|
137
141
|
position: relative;
|
|
138
142
|
left: 3px;
|
|
139
|
-
content: "
|
|
143
|
+
content: "\2699\fe0f";
|
|
140
144
|
font-size: 20px;
|
|
141
145
|
display: block;
|
|
142
146
|
width: 20px;
|
|
143
|
-
height: 20px;
|
|
144
|
-
|
|
147
|
+
height: 20px;
|
|
148
|
+
}
|
|
145
149
|
.debug-panel .menu {
|
|
146
150
|
position: relative;
|
|
147
|
-
top: 70px !important;
|
|
151
|
+
top: 70px !important;
|
|
152
|
+
}
|