bnstooltips 1.21.2 → 1.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/index.js CHANGED
@@ -159,7 +159,7 @@ function BuildIconPath(iconPath, iconIndex) {
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  iconPath = iconPath.substring(1);
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  }
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  if (iconPath.startsWith("/Game/")) {
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- var split = iconPath.split('/');
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+ var split = iconPath.split("/");
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  var last = split[split.length - 1];
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  var penultimate = split[split.length - 2];
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  if (last === penultimate) {
@@ -288,7 +288,7 @@ function getMoneyObj(money) {
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  var copper = 0;
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  if (money === 0)
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  return null;
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- var digits = money.toString().split('');
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+ var digits = money.toString().split("");
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  var realDigits = digits.map(Number);
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  var i = 0;
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  var subCurrencyIndex = [0, 0, 0];
@@ -322,13 +322,29 @@ function getMoneyObj(money) {
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  return {
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  Copper: copper,
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  Gold: gold,
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- Silver: silver
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+ Silver: silver,
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  };
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  }
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  function GetSkillMasteryValue(points, arcaneInfo) {
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  if (points <= 0 || arcaneInfo == null)
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  return 0;
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- return arcaneInfo.IsCooldown ? GetSkillMasteryCdValueForPoints(points, arcaneInfo.CooldownBreakpoints) : GetSkillMasteryValueForPoints(points, arcaneInfo.DamageSections);
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+ return arcaneInfo.IsCooldown
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+ ? GetSkillMasteryCdValueForPoints(points, arcaneInfo.CooldownBreakpoints)
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+ : GetSkillMasteryValueForPoints(points, arcaneInfo.DamageSections);
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+ }
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+ function GetSkillMasteryValue2(points, arcaneInfo) {
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+ if (points <= 0 || arcaneInfo == undefined || arcaneInfo == null)
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+ return 0;
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+ if (arcaneInfo.Type === 0)
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+ return 0; // No modification
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+ if (arcaneInfo.Type === 1) {
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+ // Damage modification
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+ return GetSkillMasteryValueForPoints(points, arcaneInfo.Breakpoints);
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+ }
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+ if (arcaneInfo.Type === 2) {
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+ // Cooldown modification
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+ return GetSkillMasteryCdValueForPoints(points, arcaneInfo.Breakpoints);
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+ }
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  }
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  /**
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  * Calculates the cooldown reduction value based on skill mastery points and defined breakpoints.
@@ -8904,8 +8920,15 @@ function SkillConditions(_a) {
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  React__default["default"].createElement("div", { key: i, dangerouslySetInnerHTML: { __html: sub.Text } }))); })));
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  }
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+ var ArcaneModifyType;
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+ (function (ArcaneModifyType) {
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+ ArcaneModifyType[ArcaneModifyType["None"] = 0] = "None";
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+ ArcaneModifyType[ArcaneModifyType["Damage"] = 1] = "Damage";
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+ ArcaneModifyType[ArcaneModifyType["Cooldown"] = 2] = "Cooldown";
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+ })(ArcaneModifyType || (ArcaneModifyType = {}));
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+
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  function SkillTooltip(_a) {
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- var data = _a.data, _b = _a.debug, debug = _b === void 0 ? false : _b, _c = _a.masteryPoints, masteryPoints = _c === void 0 ? 0 : _c, _d = _a.multi, multi = _d === void 0 ? false : _d;
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+ var data = _a.data, _b = _a.debug, debug = _b === void 0 ? false : _b, _c = _a.masteryPoints, masteryPoints = _c === void 0 ? 0 : _c, _d = _a.showZeroMastery, showZeroMastery = _d === void 0 ? false : _d, _e = _a.multi, multi = _e === void 0 ? false : _e;
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  var skill = data;
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  var tooltipBaseProps = {
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  title: skill.Name,
@@ -8926,7 +8949,8 @@ function SkillTooltip(_a) {
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  //bottomPart
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  AddSubTexts(tooltipBaseProps.subInfoGroups, skill);
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  AddBreakValue(tooltipBaseProps.subInfoGroups, skill);
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- AddSkillMastery(tooltipBaseProps.subInfoGroups, masteryPoints, skill.ArcaneInfo);
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+ AddSkillMastery(tooltipBaseProps.subInfoGroups, masteryPoints, skill.ArcaneInfo, showZeroMastery);
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+ AddSkillMastery2(tooltipBaseProps.subInfoGroups, masteryPoints, skill.ArcaneInfo2, showZeroMastery);
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  AddPvpModifiers(tooltipBaseProps.subInfoGroups, skill);
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  AddBoundaries(tooltipBaseProps.subInfoGroups, skill);
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  AddConditions(tooltipBaseProps.subInfoGroups, skill);
@@ -8979,8 +9003,47 @@ function AddBreakValue(subInfoGroups, skill) {
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  });
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  }
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  }
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- function AddSkillMastery(subInfoGroups, masteryPoints, arcaneInfo) {
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- if (masteryPoints == null || masteryPoints == 0 || arcaneInfo == null)
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+ function AddSkillMastery2(subInfoGroups, masteryPoints, arcaneInfo2, showZeroMastery) {
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+ var _a;
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+ if (showZeroMastery === void 0) { showZeroMastery = false; }
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+ if (arcaneInfo2 == undefined ||
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+ masteryPoints == null ||
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+ (masteryPoints == 0 && !showZeroMastery) ||
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+ arcaneInfo2 == null)
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+ return;
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+ var masteryValue = GetSkillMasteryValue2(masteryPoints, arcaneInfo2);
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+ if (masteryValue == null)
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+ return;
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+ var formattedMasteryValue = Number.isInteger(masteryValue)
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+ ? masteryValue.toString()
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+ : masteryValue.toFixed(2).replace(",", ".");
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+ var masteryTypeMap = (_a = {},
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+ _a[ArcaneModifyType.Damage] = { label: "Damage increase", unit: "%" },
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+ _a[ArcaneModifyType.Cooldown] = { label: "Cooldown reduction", unit: " sec." },
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+ _a);
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+ subInfoGroups.push({
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+ title: "",
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+ texts: [
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+ React__default["default"].createElement("div", null,
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+ React__default["default"].createElement("div", { style: { display: "flex", alignItems: "center" } },
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+ React__default["default"].createElement("span", { className: "tooltipArg", style: { fontSize: "14px" } }, "Skill Grandmaster"),
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+ React__default["default"].createElement("div", { className: "arcanemark" }),
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+ React__default["default"].createElement("span", { className: "tooltipArg", style: { fontSize: "14px" } }, masteryPoints)),
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+ masteryTypeMap[arcaneInfo2.Type] && (React__default["default"].createElement("div", null,
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+ masteryTypeMap[arcaneInfo2.Type].label,
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+ ":\u00A0",
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+ React__default["default"].createElement("span", { className: "tooltipArg" },
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+ formattedMasteryValue,
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+ masteryTypeMap[arcaneInfo2.Type].unit)))),
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+ ],
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+ });
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+ }
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+ function AddSkillMastery(subInfoGroups, masteryPoints, arcaneInfo, showZeroMastery) {
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+ if (showZeroMastery === void 0) { showZeroMastery = false; }
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+ if (arcaneInfo == undefined ||
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+ masteryPoints == null ||
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+ (masteryPoints == 0 && !showZeroMastery) ||
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+ arcaneInfo == null)
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  return;
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  var masteryValue = GetSkillMasteryValue(masteryPoints, arcaneInfo);
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  if (masteryValue == null)
@@ -9263,9 +9326,9 @@ var css_248z$7 = ".TooltipBase_bns_upgradeRed_color {\n color: #FF2818;\n}\n\n.
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  styleInject(css_248z$7);
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  var SkillTooltipWrapper = function (_a) {
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- var data = _a.data, children = _a.children, _b = _a.interactive, interactive = _b === void 0 ? false : _b, _c = _a.placement, placement = _c === void 0 ? "right" : _c, _d = _a.followCursor, followCursor$1 = _d === void 0 ? false : _d, _e = _a.trigger, trigger = _e === void 0 ? "mouseenter focus" : _e, _f = _a.showArrow, showArrow = _f === void 0 ? true : _f, _g = _a.debug, debug = _g === void 0 ? false : _g, _h = _a.masteryPoints, masteryPoints = _h === void 0 ? 0 : _h;
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+ var data = _a.data, children = _a.children, _b = _a.interactive, interactive = _b === void 0 ? false : _b, _c = _a.placement, placement = _c === void 0 ? "right" : _c, _d = _a.followCursor, followCursor$1 = _d === void 0 ? false : _d, _e = _a.trigger, trigger = _e === void 0 ? "mouseenter focus" : _e, _f = _a.showArrow, showArrow = _f === void 0 ? true : _f, _g = _a.debug, debug = _g === void 0 ? false : _g, _h = _a.masteryPoints, masteryPoints = _h === void 0 ? 0 : _h, _j = _a.showZeroMastery, showZeroMastery = _j === void 0 ? false : _j;
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  var spanRef = React.useRef(null);
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- var _j = React.useState(null), childRef = _j[0], setChildRef = _j[1];
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+ var _k = React.useState(null), childRef = _k[0], setChildRef = _k[1];
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  /**
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  * Mount the temporary span element.
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  * retrieve and store the target element's reference.
@@ -9278,7 +9341,7 @@ var SkillTooltipWrapper = function (_a) {
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  }, []);
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  return (React__default["default"].createElement(React__default["default"].Fragment, null,
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  children,
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- childRef ? (React__default["default"].createElement(Tippy, { arrow: showArrow, trigger: trigger, plugins: [followCursor], followCursor: followCursor$1 && (!interactive && !debug), appendTo: document.body, placement: placement, animation: "fade", interactive: interactive || debug, content: React__default["default"].createElement(SkillTooltip, { data: data, debug: debug, masteryPoints: masteryPoints }), theme: "grade" + 4, reference: childRef })) : (React__default["default"].createElement("span", { "data-testid": "TooltipWrapper", ref: spanRef, style: { display: "none" } }))));
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+ childRef ? (React__default["default"].createElement(Tippy, { arrow: showArrow, trigger: trigger, plugins: [followCursor], followCursor: followCursor$1 && !interactive && !debug, appendTo: document.body, placement: placement, animation: "fade", interactive: interactive || debug, content: React__default["default"].createElement(SkillTooltip, { data: data, debug: debug, masteryPoints: masteryPoints, showZeroMastery: showZeroMastery }), theme: "grade" + 4, reference: childRef })) : (React__default["default"].createElement("span", { "data-testid": "TooltipWrapper", ref: spanRef, style: { display: "none" } }))));
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  };
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  exports.ServerRegion = void 0;